<?xml version="1.0" ?
><root>
<report><version>2</version><sessionid>65a2ee07e35f171d669191b6</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-07-
12 22:35:04</createtime><buildsignature>Local.Unknown.Unknown.1.99.264.1030-
1.200.000.600.Release</buildsignature><categoryid>animation_element.py:185</
categoryid><desyncid>65a2ee07e35f171d669191b6</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(RuntimeError: ASM :: Motion_Based_Gaming (HANDLE :: 19706)>: Attempt to
traverse between two states (Family -> PuzzleLoop) where no valid path exists!
Actors {'x': (<weakref at 0x00007FF4556B1838; to 'object_sim' at
0x00007FF4BA450790>, None, <AnimationParticipant.ACTOR = 101>), 'gameMat':
(<weakref at 0x00007FF45661A600; to 'object_MotionGameRig' at
0x00007FF4A08CCD90>, '0', <AnimationParticipant.TARGET = 103>)} (debug
context: running motionBasedGaming_play_family:5426 on
object_MotionGameRig:0x0a55130edd2e0b87[0] (guaranteed))) Traceback (most
recent call last): File "T:\InGame\Gameplay\Scripts\Server\
scheduling.py", line 216, in simulate File "T:\InGame\Gameplay\Scripts\
Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\
Server\animation\animation_element.py", line 185, in do_begin File "T:\
InGame\Gameplay\Scripts\Server\animation\asm.py", line 1072, in
requestRuntimeError: ASM :: Motion_Based_Gaming (HANDLE :: 19706)>: Attempt to
traverse between two states (Family -> PuzzleLoop) where no valid path exists!
Actors {'x': (<weakref at 0x00007FF4556B1838; to 'object_sim' at
0x00007FF4BA450790>, None, <AnimationParticipant.ACTOR = 101>), 'gameMat':
(<weakref at 0x00007FF45661A600; to 'object_MotionGameRig' at
0x00007FF4A08CCD90>, '0', <AnimationParticipant.TARGET = 103>)} (debug
context: running motionBasedGaming_play_family:5426 on
object_MotionGameRig:0x0a55130edd2e0b87[0] (guaranteed))rtim=0 ClientInfo
isn't here</desyncdata></report>
</root>