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Last Exception

The document reports a desynchronization error encountered in the game 'The Sims 4'. The error is related to an attempt to traverse between two states (Family to PuzzleLoop) without a valid path, leading to a RuntimeError in the animation element. The report includes details such as session ID, SKU, and a traceback of the error for debugging purposes.

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0% found this document useful (0 votes)
9 views1 page

Last Exception

The document reports a desynchronization error encountered in the game 'The Sims 4'. The error is related to an attempt to traverse between two states (Family to PuzzleLoop) without a valid path, leading to a RuntimeError in the animation element. The report includes details such as session ID, SKU, and a traceback of the error for debugging purposes.

Uploaded by

geordyedang
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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<?xml version="1.0" ?

><root>
<report><version>2</version><sessionid>65a2ee07e35f171d669191b6</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-07-
12 22:35:04</createtime><buildsignature>Local.Unknown.Unknown.1.99.264.1030-
1.200.000.600.Release</buildsignature><categoryid>animation_element.py:185</
categoryid><desyncid>65a2ee07e35f171d669191b6</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(RuntimeError: ASM :: Motion_Based_Gaming (HANDLE :: 19706)&gt;: Attempt to
traverse between two states (Family -&gt; PuzzleLoop) where no valid path exists!
Actors {'x': (&lt;weakref at 0x00007FF4556B1838; to 'object_sim' at
0x00007FF4BA450790&gt;, None, &lt;AnimationParticipant.ACTOR = 101&gt;), 'gameMat':
(&lt;weakref at 0x00007FF45661A600; to 'object_MotionGameRig' at
0x00007FF4A08CCD90&gt;, '0', &lt;AnimationParticipant.TARGET = 103&gt;)} (debug
context: running motionBasedGaming_play_family:5426 on
object_MotionGameRig:0x0a55130edd2e0b87[0] (guaranteed)))&#13;&#10;Traceback (most
recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
scheduling.py", line 216, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\elements.py", line 376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\animation\animation_element.py", line 185, in do_begin&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\animation\asm.py", line 1072, in
requestRuntimeError: ASM :: Motion_Based_Gaming (HANDLE :: 19706)&gt;: Attempt to
traverse between two states (Family -&gt; PuzzleLoop) where no valid path exists!
Actors {'x': (&lt;weakref at 0x00007FF4556B1838; to 'object_sim' at
0x00007FF4BA450790&gt;, None, &lt;AnimationParticipant.ACTOR = 101&gt;), 'gameMat':
(&lt;weakref at 0x00007FF45661A600; to 'object_MotionGameRig' at
0x00007FF4A08CCD90&gt;, '0', &lt;AnimationParticipant.TARGET = 103&gt;)} (debug
context: running motionBasedGaming_play_family:5426 on
object_MotionGameRig:0x0a55130edd2e0b87[0] (guaranteed))rtim=0&#13;&#10;ClientInfo
isn't here</desyncdata></report>
</root>

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