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Be Information Technology Engineering Semester 4 2019 November Computer Graphics CG Pattern 2015

This document is an examination paper for the S.E. (Sem. II) in Information Technology, focusing on Computer Graphics, with a total of 8 questions. Each question includes sub-questions that require explanations of various concepts related to graphics, such as transformations, projections, shading methods, and fractals. The exam is structured to assess students' understanding of key topics in computer graphics within a two-hour timeframe.

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Ajinkya D
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0% found this document useful (0 votes)
17 views2 pages

Be Information Technology Engineering Semester 4 2019 November Computer Graphics CG Pattern 2015

This document is an examination paper for the S.E. (Sem. II) in Information Technology, focusing on Computer Graphics, with a total of 8 questions. Each question includes sub-questions that require explanations of various concepts related to graphics, such as transformations, projections, shading methods, and fractals. The exam is structured to assess students' understanding of key topics in computer graphics within a two-hour timeframe.

Uploaded by

Ajinkya D
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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S.E. (Sem. II) (Information Technology) EXAMINATION, 2019
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COMPUTER GRAPHICS
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(2015 PATTERN)
CE

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Time : Two Hours Maximum Marks : 50

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N.B. :— (i) Neat diagram must be drawn wherever necessary.

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(ii) Figures to the right indicate full marks.
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(iii) Assume suitable data, if necessary.


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1. (a) Explain Display file and its Structure with an example. [6]
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(b) Explain Character Generation Methods with its types. [6]


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Or
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2. (a) Explain Shearing and Scaling Transformations in detail. [6]

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(b) What is Seed point ? Explain Flood fill Algorithm. [6]

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3. (a) Explain different types of parallel projections. [6]


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(b) Explain Cohen Sutherland line clipping method with suitable


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example. [6]
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Or
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4. (a) Explain 3D reflection about xy, yz and xz plane. [6]


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(b) Explain the following terms : [6]


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(i) Screen coordinates


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(ii) World coordinates


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(iii) Window
(iv) Viewport.
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P.T.O.
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5. (a) Draw and explain diagram of i860 processor along with

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applications. [7]

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(b) Enumerate and explain different shading methods in detail. [6]

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6. (a) Explain in detail graphics memory pipeline. [7]

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(b) What are the steps in design in animation ? Describe each
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step briefly. [6]
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7. (a) Explain Bezier curve generation using midpoint subdivision. [7]

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(b) How fractals are used to generate fractal surfaces ? Give two
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examples of fractal surfaces. [6]

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8. (a) Explain how Koch curves are generated. Also calculate the
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fractal dimension and topological dimension of the Koch
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curve. [7]
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(b) Define fractals with examples. Give various categories in which


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fractals are classified. [6]


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