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Optimizing Mouse Control

The document provides a comprehensive guide on optimizing mouse control for FPS games on consoles, detailing recommended mouse settings (DPI/CPI and USB report rate), game settings, and specific configurations for the ReaSnow S1 device. It emphasizes the importance of setting maximum sensitivity and maintaining default settings for various parameters to enhance gameplay. Additionally, it discusses advanced settings like curve adjustments to fine-tune mouse behavior and includes examples of mouse and game settings for popular titles.
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0% found this document useful (0 votes)
99 views9 pages

Optimizing Mouse Control

The document provides a comprehensive guide on optimizing mouse control for FPS games on consoles, detailing recommended mouse settings (DPI/CPI and USB report rate), game settings, and specific configurations for the ReaSnow S1 device. It emphasizes the importance of setting maximum sensitivity and maintaining default settings for various parameters to enhance gameplay. Additionally, it discusses advanced settings like curve adjustments to fine-tune mouse behavior and includes examples of mouse and game settings for popular titles.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Optimizing Mouse Control

In a typical keyboard-mouse control system, mouse is always used to control aiming and
turning around. It is simple, but this is the core of FPS games.

And mouse control on game consoles will be affected by the following items:

Step 1. Mouse Settings (DPI/CPI and USB report rate)


Recommended DPI/CPI: 4000-16000.
5000 DPI will be a safe starting point.
bigger DPI gives you faster turning speed,
smaller one gives you more stable aiming.

Recommended USB report rate: 250 - 1000


500HZ will be acceptable for most of the situations.

For some mice, proper software or driver from the mouse manufacture will be in need to change DPI
and USB report rate.

Step 2. Game settings in console(PS/Xbox/SWITCH)


The goal is to set the highest sensitivity for gamepad right stick to
harness all the potential of your game, for our mouse movement is
mapped to the right stick.
Please do put this in mind.

There might be many settings in a game, which will show their effect on
mouse control. Here are some recommendations:

Sensitivity = MAX
It is called by various names, such as Look Sensitivity,
Aim Sensitivity or just Sensitivity.
It's recommended to set all sensitivities to MAX.

Acceleration = MAX (unless otherwise specified)

Response Curve = Default (unless otherwise specified)

Dead zone = Default


Our Engine is trained on this, so please keep it as default.

Button Layout = Default


It’s better to leave Button Layout as defaults to avoid confusion.
More recommendations for game settings can be found in our APP.
Or in this video list:
https://www.youtube.com/playlist?list=PL_W7SvvWDzBOgxdSxBSr11E7rg7czSpYV

Step 3. ReaSnow S1 Settings


HIP/ADS Sensitivity:
When mouse and game have been set properly,
if turning speed is acceptable in game, please choose smaller values for HIP
and ADS sensitivities to have a fine aiming.
if turning speed is too slow, just add some to these 2 sensitivities.

Other settings such as YX Ratio, MIN Speed, Curve will also change the
behavior of mouse control, leave them as default unless you know the effect.

Activated Config:
Every preset game config contains a special Engine which is trained and
designed for this game, please DO use the corresponding config to play your
game.

For games which are not in this preset list, please choose the most similar
one.

Scenarios:
Scenarios can also be treated as sub configs, there are 5 scenarios in one
config.
HIP and ADS are for infantry,
TBD1/2/3 are for vehicles, such as tank, plane or for inventory and map
control.

Each scenario has a sensitivity of its own, and when this scenario is
activated by a hotkey, the corresponding sensitivity will take effect.

By default, HIP and its sensitivity will be effective.


And when the ADS/TBD1/TBD2/TBD3 is released, HIP will be resumed too
automtically, so generally speaking, there is no need of a hotkey to activate HIP
manually.

PS1. Advanced Settings – Curve Editor


“Curve” here is used to represent the relationship between mouse speed and cursor speed on screen.
By default, a straight line will be provided by ReaSnow Intelligent Engine, which means there is a 1:1
relationship between mouse speed and cursor speed. But under certain circumstances, a
non-straight-line relationship will be in need to boost velocity, acclerate, decelerate or set speed limits.
These can not be fulfilled by changing the sensitivities directly.

PS. Please do not play around the Curve unless the above 3 Steps are followed properly and the
sensivitities of your mouse is acceptable.

Let's take a look at the defaults curve:

Intelligent Engine Info:


Currently, it is HIP. This is a sub engine of IE3.0 used for HIP scenario.
Curves are used to change the behavior this sub engine,
Generally speeking, there is no need to change this parameter.

Input Data from mouse(Mouse Speed)


This is the orginal speed ReaSnow S1 gets from a mouse when it is moving.

Output Data(Cursor Speed)


This is the output after the orginal mouse speed have been processed and changed by the curve.
In the end, this output data will be used to control cursor movement on screen.

The blue Raindrop icons and the Plus and Minus icons can be used to change the curve.

A1: MIN mouse speed


A2: MAX mouse speed
B1: MIN cursor speed
B2: MAX cursor speed
Some useful curves:
1. Vehicle control
This curve will be useful to get faster turning speed to control a vehicle, or some other circumtances
where you need faster turnning.

This curve means it will keep 1:1 nature while mouse speed is low and that makes aiming easy. And
when mouse speed is fast, the cursor speed will be boosted. That will help you to get a faster turning
speed, but you will have no 1:1 control when these dots are not on the straight line.

As shown in the above picture, the input(mouse speed) 110 has been boosted to 200(MAX cursor
speed).

2. Fine aiming
This curve can be used in ADS scenario, when ADS is enabled(Holding mouse right button).
You can get a fine and stable aiming. But the cursor speed will be lowered undoubtedly.
As shown in the above picture, the input 90(mouse speed) has been lowered to 38(cursor speed).

3. Other curves

PS2. Mouse Settings examples:


Logitech
Razer

Corsair
PS3. Game Setting Examples:
Battlefield 4

Call of Duty: Ghost

GTA5
Destiny

Kill zone: Shadow Fall

Warframe
PS4. Glossary:
DPI: Dots per inch (DPI) is a measurement of how sensitive a mouse is. The higher a
mouse’s DPI, the farther the cursor on your screen will move when you move the mouse. A
mouse with a higher DPI can detect and react to smaller movements. While unstable
signals might also be caused when some mouse is set to its MAX.

CPI: Counts Per Inch (CPI), In short, CPI and DPI essentially cover the same specification
of a mouse and can be used interchangeably.

HIP: Shooting without aiming optics

ADS: Shooting with aiming optics

YX Ratio:
It’s the ratio of mouse's speed in Y and X directions.

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