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Video Gaming Review Video Game players in 2022:
games have never been more popular. The industry is worth
around $120 billion worldwide and the biggest titles comfortably
generate more income than blockbuster movies. However the sale of
consoles and video games has seen a steady decline in recent years. The
gaming world is changing. Dedicated games consoles are expensive and
non-portable so it is not surprising that industry growth is coming from
other sources. Gaming on tablets and smartphones is growing rapidly, as
are games played through web browsers and social-networking sites.
Video Games The majority of video games are designed to entertain
people but they can also educate, inform, persuade and stimulate the
user. Games are categorised into commonly used video game genres
which are mainly based on their gameplay, interaction and category. The
best-selling games are highly polished cinematic thrill-rides that take
you on an emotional rollercoaster. Outstanding graphics, incredible e-Sports-Sports is the umbrella term for organised, competitive,
storytelling and superb voice acting make the experience similar to multiplayer video gaming, usually between professionals. These events
watching a movie; the difference being that the gamer controls the are big business and growing in popularity, both online and in arenas.
action. Aggressive competition between manufacturers. Online Gaming The market is expected to grow from $170 million in 2019 to $912
Online gaming is one of the most popular entertainment activities on the million in 2023. Tournaments are well-funded with the total prize fund
World Wide Web. With the evolution of advanced internet technologies, for 2022 being worth $95 million. Events are often held in large arenas
and cheaper and more accessible broadband connectivity, the number of with spectators watching the action on giant screens. The most lucrative
younger web users has increased, resulting in a demand for online games tournament to date was held in China where 90 players in 18 teams
across the continents. Many online gaming sites offer paid subscription competed. The event offered the highest e-Sports prize pool so far at $34
services, whilst others offer free gaming usage in order to increase their million. This prize fund far outweighed the amount offered at other
web traffic and advertising revenues .The launch and popularity of traditional sporting events. Whilst South Korea and China dominate the
multiplayer online role-playing games (MMORPG) prompted console market of e-Sports, it is now doing enormous business in Europe and
manufacturers to produce more advanced gaming consoles and gaming North America. Some countries have constructed purpose-built stadiums
software that allowed users to play against one another online. This for competitive gaming. As with traditional sports, e-Sports consists of
brought multi-player games to the console environment and allowed many different games. Currently the top five games are: Alliance of
users to play with others anywhere in the world. The following graph Power Impetus IV Nebular Oasis Diametric Force Athena Crusade
shows the worldwide distribution of online Gaming is a valid career choice for a skilled few. As with traditional
sportspeople the top players train for 14 hours a day. They study strategy
and technique and demonstrate remarkable reflexes and mental agility.
Market review by:salwa
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Top pro-gamers are famous all over the globe and can earn well over survey mobile phones were the most used devices for gaming
$1.5 million a year from prize money and sponsorship deals. Sponsors worldwide. While not everyone owns a computer or console gaming
are attracted by the global reach of the e-Sports industry and the user system, almost everyone owns a mobile phone. The ability to reach this
demographic. The global audience reached 398 million in 2021 with audience will have a huge impact on the growth of mobile gaming.
87% of these viewers being young males. By 2024 there are expected to Revenue from smartphones and tablets is seen by many as the future of
be 578 million viewers worldwide. Through sponsorship companies can gaming The revenue from mobile games has surpassed console gaming
push their branding to a demographic which they may otherwise struggle sales for a number of years. Global mobile game revenue reached $77.2
to reach Mobile Devices has resulted in the superior features we have billion in 2020 and is expected to exceed $102.8 billion in 2023. This is
today. Games are increasingly realistic and technologically advanced. significant considering that many console games cost over $60 but most
They feature richly textured, full-colour graphics, amazing sound and mobile games are inexpensive or free with revenue coming from
complex interaction between player and system. Social networking has charging nominal amounts for game enhancements such as additional
even made its way into the video game industry Mobile gaming is lives, levels or features. Today many adopted ‘Freemium’ as a new
expected to continue its rapid growth through 2023 and beyond. A total business model. This enables them to supply mobile games for free and
of 2.6 billion people play games on smartphones and tablets. In a recent gain profit from in-app transactions and advertisement
The solitary male gamer stereotype is a thing of the past. Video gaming
has become a popular activity for people of all ages and the gaming
population is becoming more and more diverse. The average game player
is 37 years old and more women are playing than ever before. Gamers have
grown up to have gamer children leading to families gaming together.
Gaming has become a social activity with 40% of gamers playing with
friends, 17% playing with their spouse, 34% playing with other family
members and 16% of children playing with parents We live in a world
where social networking and interactive gameplay are now mainstream
activities. Video gaming takes place between gamers all across the world
with console-quality games being played through a web browser or a
cloud-based gaming service. Some consider this gameplay experience to be
comparable or even better than playing the game on a console or on a high-
powered PC. These games can be played on any internet-enabled device,
even tablets and smartphones.
Market review by:salwa