0% found this document useful (0 votes)
47 views4 pages

Wizard-20 Simple

The document details a level 20 Evoker character named Hermit, a Forest Gnome with a strong emphasis on intelligence and spellcasting abilities. Key features include Arcane Recovery, Signature Spells, and various powerful evocation spells such as Fireball and Meteor Swarm. The character has a rich background and a variety of skills, resistances, and equipment tailored for magical combat and exploration.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
47 views4 pages

Wizard-20 Simple

The document details a level 20 Evoker character named Hermit, a Forest Gnome with a strong emphasis on intelligence and spellcasting abilities. Key features include Arcane Recovery, Signature Spells, and various powerful evocation spells such as Fireball and Meteor Swarm. The character has a rich background and a variety of skills, resistances, and equipment tailored for magical combat and exploration.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 4

20 Evoker

LEVEL & CLASS PLAYER NAME

Hermit Gnome, Forest 355,000


BACKGROUND RACE
Retreated from society after a life-altering EXPERIENCE Next Level
CHARACTER NAME

AC DESCRIPTION
-1 STR +11 INT
10 Armor Unarmored

122 +6 14
+4 DEX +6 WIS
Shield

-1 +2 CON
RESISTANCES
+2 CHA
4 Dex Medium Armor Heavy Armor

Magic
8 Misc
Temporary Hit Points: Misc

Adv. on Int/Wis/Cha saves vs. +4


+4 magic

19 SUCCESSES LEVEL DIE USED ENCUMBERED


20 d6+2 15 ft

FAILURES
25 ft 19
+2 ARMOR
+4 Acrobatics (Dex) Light Medium Heavy Shields

14 0 Animal Handling (Wis) WEAPONS


FEATURE MAX RECOVER USED Simple Martial Other Weapons:
+11 Arcana (Int) Arcane Recovery (10 levels of spell slots) 1 LR Dagger, Dart, Light Crossbow, Quarterstaff, Sling
-1 Athletics (Str) Overchannel 1+ LR LANGUAGES TOOLS & OTHERS

+5
+2 Deception (Cha) Signature Spell (fireball, fly) 2 SR Common Herbalism kit
+11 History (Int) Gnomish
0 Insight (Wis) Elvish
20
+2 Intimidation (Cha)
+5 Investigation (Int)
+6 Medicine (Wis)

0 +5 Nature (Int)
0 Perception (Wis)
10 +2 Performance (Cha) ACTIONS BONUS ACTIONS REACTIONS

+2 Persuasion (Cha)
+11 Religion (Int)

+2 +4 Sleight of Hand (Dex)


+4 Stealth (Dex)
0 Survival (Wis)
14
Tool

ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE

10 PASSIVE WISDOM (PERCEPTION) Fire Bolt Int 120 ft +11 4d10 Fire
Unattended flammable objects ignite (PHB 241)
DESCRIPTION
Darkvision 60 ft
Ray of Frost Int 60 ft +11 4d8 Cold
Target -10 ft speed until start of my next turn (PHB 271)

Dagger Dex Melee, 20/60 ft +10 1d4+4 Piercing


Finesse, light, thrown
NAME TOTAL NAME TOTAL
Evoker, level 20:
Arcane Recovery (Wizard 1, PHB 115) [10 levels of spell slots, 1× per long rest]
Once per day after a short rest, I can recover a number of 5th-level or lower spell slots
Spellcasting (Wizard 1, PHB 114) [5 cantrips known]
I can cast prepared wizard cantrips/spells, using Intelligence as my spellcasting ability
I can use an arcane focus as a spellcasting focus
I can cast all wizard spells in my spellbook as rituals if they have the ritual tag
Evocation Savant (School of Evocation 2, PHB 117)
I halve the gp and time needed to copy evocation spells into my spellbook
Sculpt Spells (School of Evocation 2, PHB 117)
If I cast an evocation spell affecting others I can see, I can protect 1 + the spell's level
The chosen automatically succeed on their saving throws vs. the spell
They also take no damage if the spell would normally deal half damage on a save
Potent Cantrip (School of Evocation 6, PHB 117)
Any cantrips I cast still deal half damage on a successful save
Empowered Evocation (School of Evocation 10, PHB 117)
I can add my Int modifier to a single damage roll of any wizard evocation spell I cast
Overchannel (School of Evocation 14, PHB 118)
When I cast a 5th-level or lower wizard spell that damages, it can deal max damage
Except the first time I do this after a long rest, I suffer 2d12 necrotic dmg per spell lvl
Every time I do it after that, before a long rest, I take another 1d12 necrotic damage
This necrotic damage surpasses my resistances/immunities; I can't overchannel cantrips
Spell Mastery (Wizard 18, PHB 115)
By spending 8 hours in study, I can pick a 1st and 2nd-level spell in my spellbook
While prepared, I can cast them at their lowest levels without expending spell slots Feature Name: Discovery
Signature Spell (Wizard 20, PHB 115) [2× per short rest]
The quiet seclusion of my extended hermitage gave me access to a
Two 3rd-level spells of my choice in my spellbook will always count as prepared
unique and powerful discovery. The exact nature of this revelation
I can cast both at third level once per short rest without expending spell slots
depends on the nature of my seclusion. It might be a great truth, a
hidden site, a long forgotten fact, or unearthed some relic of the
past that could rewrite history.

Forest Gnome (+1 Dexterity, +2 Intelligence)

Natural Illusionist:
I know the Minor Illusion cantrip. Intelligence is my spellcasting
ability for it.

Speak with Small Beasts:


Through sounds and gestures, I can communicate simple ideas
with Small or smaller beasts.

ADVENTURING GEAR # LB ADVENTURING GEAR # LB ADVENTURING GEAR # LB


CP

SP

EP

GP

PP

WEIGHT CARRIED

ENCUMBERED
ATTUNED MAGICAL ITEMS
41 - 80 lb
HEAVILY ENCUMBERED
81 - 120 lb
PUSH/DRAG/LIFT
SUBTOTAL SUBTOTAL SUBTOTAL 121 - 240 lb
ST LEVEL ND LEVEL RD LEVEL TH LEVEL TH LEVEL TH LEVEL TH LEVEL TH LEVEL TH LEVEL

CHARACTER NAME

Intelligence 25 +11 DC 19
SPELLCASTING ABILITY TO PREPARE ATTACK MODIFIER SAVING THROW DC

Fire Bolt Spell attack for 1d10 Fire dmg; unattended flammable objects ignite; +1d10 at CL 5, 11, and 17 — Evoc 1a 120 ft V,S Instantaneous P 241
Light 1 obj up to 10-ft cube sheds bright light 20-ft rad and dim light 20-ft; cannot have multiple instances — Evoc 1a Touch V,M 1 h (D) P 255
Mage Hand Create spectral hand for simple tasks or carry up to 10 lb; 1 a to control; can't have multiple instances — Conj 1a 30 ft V,S 1 min (D) P 256
Prestidigitation Minor trick; harmless sensory effect, illusory image, snuff light, clean/soil/chill/warm/flavor etc. — Trans 1a 10 ft V,S 1 h (D) P 267
Ray of Frost Spell attack for 1d8 Cold dmg and -10 ft speed until start of your next turn; +1d8 at CL 5, 11, and 17 — Evoc 1a 60 ft V,S Instantaneous P 271

Burning Hands 3d6+1d6/SL Fire dmg; save halves; unattended flammable objects ignite Dex Evoc 1a 15-ft cone V,S Instantaneous P 220
Comp. Languages (R) Understand all spoken language or written language when touched; does not help vs. cyphers — Div 1a Self V,S,M 1 h P 224
Disguise Self Alter appearance; Int(Investigation) check vs. spell DC to determine disguise — Illus 1a Self V,S 1 h (D) P 233

Alter Self Change appearance, gain +1 magical 1d6 natural weapons, or water breathing and swim spd — Trans 1a Self V,S Conc, 1 h P 211
Enlarge/Reduce 1 crea/object save or enlarged (Str adv. +1d4 weapon dmg), reduced (Str dis. -1d4 weapon dmg) Con Trans 1a 30 ft V,S,M Conc, 1 min P 237
Levitate 1 crea/obj up to 500 lb save or rise vertically, up to 20 ft; 1 a (move a if self) move up/down 20 ft Con Trans 1a 60 ft V,S,M Conc, 10 min P 255

Fireball 20-ft rad all crea 8d6+1d6/SL Fire dmg; save halves; unattended flammable objects ignite Dex Evoc 1a 150 ft V,S,M Instantaneous P 241
Fly 1+1/SL willing creatures gain fly 60 ft speed — Trans 1a Touch V,S,M Conc, 10 min P 243
Haste 1 willing crea +2 AC, speed doubled, adv. on Dex saves, extra action (1 attack, dash, disengage, hide) — Trans 1a 30 ft V,S,M Conc, 1 min P 250
Lightning Bolt 100-ft long 5-ft wide all 8d6+1d6/SL Lightn. dmg; save halves; unattended flammable obj ignite Dex Evoc 1a 100-ft line V,S,M Instantaneous P 255

Blight 1 creature takes 8d8+1d8/SL Necrotic dmg; save halves; plants have dis. on save Con Necro 1a 30 ft V,S Instantaneous P 219
Dimension Door Teleport yourself and 1 willing crea within 5 ft, up to 500 ft to a place you see, specify, or describe — Conj 1a 500 ft V Instantaneous P 233
Polymorph 1 creature with > 0 hp save or transformed into beast of choice of same CR or lower; see book Wis Trans 1a 60 ft V,S,M Conc, 1 h P 266

Cone of Cold 8d8+1d8/SL Cold dmg; save halves; crea killed become frozen statues until thawed Con Evoc 1a 60-ft cone V,S,M Instantaneous P 224
Telekinesis Move Huge creature or 1000 lb object 30 ft as 1 a; ability check with spellcasting ability vs. Str; see B — Trans 1a 60 ft V,S Conc, 10 min P 280

Chain Lightning Lightning bolt 1 crea and 3+1/SL crea within 30 ft; 10d8 Lightning dmg; save halves Dex Evoc 1a 150 ft V,S,M Instantaneous P 221
Disintegrate 1 crea save or 10d6+3d6/SL+40 Force dmg; or up to 10-ft cube nonmagical object is destroyed Dex Trans 1a 60 ft V,S,M Instantaneous P 233
Sunbeam 60-ft long 5-ft wide all 6d8 Radiant dmg, 1 rnd blind; save halves and not blinded; 1 a for new line Con Evoc 1a 60-ft line V,S,M Conc, 1 min P 279

Delayed Blast Fireball Create bead; at chosen moment, or if conc. is broken, 20-ft rad 12d6+1d6/SL Fire dmg; save halves Dex Evoc 1a 150 ft V,S,M Conc, 1 min P 230
Forcecage 20-ft cube cage, or 10-ft cube solid; blocks all spells; extraplanar travel in/out on save (1500gp) Cha Evoc 1a 100 ft V,S,Mƒ 1 h P 243
Reverse Gravity 50-ft rad 100-ft high everything falls upward; save to grab hold onto something solid Dex Trans 1a 100 ft V,S,M Conc, 1 min P 272

Dominate Monster 1 crea save or charmed, follows telepathic commands, 1 a for complete control; SL9: conc, 8h Wis Ench 1a 60 ft V,S Conc, 1 h P 235
Sunburst 60-ft rad all 12d6 Radiant dmg, 1 min blind; save halves and not blinded; save at end of each turn Con Evoc 1a 150 ft V,S,M Instantaneous P 279
Meteor Swarm 4× 40-ft rad all 20d6 Bludgeoning dmg and 20d6 Fire dmg; save halves; areas do not stack Dex Evoc 1a 1 mile V,S Instantaneous P 259
Power Word Kill 1 creature with 100 current hp or less dies — Ench 1a 60 ft V Instantaneous P 266

You might also like