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Berlatih menggunakan Shneiderman’s Eight Golden
Rules of Interface Design
Petunjuk: Buka aplikasi , lalu analisis menggunakan Shneiderman’s Eight Golden Rules of
Interface Design
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Strive for consistency
by utilizing familiar icons, colors, menu hierarchy, call-to-
actions, and user flows when designing similar situations
and sequence of actions. Standardizing the way
information is conveyed ensures users are able to apply
knowledge from one click to another; without the need to
learn new representations for the same actions.
Consistency plays an important role by helping users
become familiar with the digital landscape of your product
so they can achieve their goals more easily.
Enable frequent users to use shortcuts. With
increased use comes the demand for quicker methods of
completing tasks. For example, both Windows and Mac
provide users with keyboard shortcuts for copying and
pasting, so as the user becomes more experienced, they
can navigate and operate the user interface more quickly
and effortlessly.
Offer informative feedback.
The user should know where they are at and what is going
on at all times. For every action there should be
appropriate, human-readable feedback within a
reasonable amount of time. A good example of applying
this would be to indicate to the user where they are at in
the process when working through a multi-page
questionnaire. A bad example we often see is when an error
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message shows an error-code instead of a human-readable
and meaningful message.
Design dialogue to yield closure.
Don’t keep your users guessing. Tell them what their action
has led them to. For example, users would appreciate a
“Thank You” message and a proof of purchase receipt when
they’ve completed an online purchase.
Offer simple error handling.
No one likes to be told they’re wrong, especially your users.
Systems should be designed to be as fool-proof as possible,
but when unavoidable errors occur, ensure users are
provided with simple, intuitive step-by-step instructions to
solve the problem as quickly and painlessly as possible. For
example, flag the text fields where the users forgot to
provide input in an online form.
Permit easy reversal of actions.
Designers should aim to offer users obvious ways to reverse
their actions. These reversals should be permitted at
various points whether it occurs after a single action, a data
entry or a whole sequence of actions.
Support internal locus of control.
Allow your users to be the initiators of actions. Give users
the sense that they are in full control of events occurring in
the digital space. Earn their trust as you design the system
to behave as they expect.
Reduce short-term memory load.
Human attention is limited and we are only capable of
maintaining around five items in our short-term memory at
one time. Therefore, interfaces should be as simple as
possible with proper information hierarchy, and choosing
recognition over recall. Recognizing something is always
easier than recall because recognition involves perceiving
cues that help us reach into our vast memory and allowing
relevant information to surface. For example, we often find
the format of multiple choice questions easier than short
answer questions on a test because it only requires us to
recognize the answer rather than recall it from our
memory.
Sumber: - https://www.interaction-design.org/literature/article/shneiderman-s-eight-golden-rules-will-
help-you-design-better-interfaces