10/06/2025, 10:21                                  Fast Character | Dragonborn (Brass Dragon Ancestry) Fighter 7 (Battle Master) | PHB 2024
Tynlutau
                                                 Fighter 7 (Battle Master)                            24,840
                                                 CLASS & LEVEL                                        EXPERIENCE POINTS          PLAYER NAME
                                                 Dragonborn (Brass Dragon Ancestry)                   Entertainer
                                                 RACE/ANCESTRY/HERITAGE                               BACKGROUND                 CAMPAIGN or PLAYER ID
                                                                                                          SPEED              FEATURES, TRAITS & MORE
           STR
          +5                +3       PROFICIENCY
                                     BONUS
                                                                        ARMOR
                                                                         CLASS                                       Alignment: Lawful Neutral. I obey laws,
                                                                          (AC)      INITIATIVE                           traditions or my own strict code to
           20
                                 SAVING THROWS
                                                                         18           +2           30 ft.                promote order and society above all else.
                                                                                                                     Entertainer Background [PHB 2024, p. 180]
                                                                         Armor Worn: chain mail, shield
                           +8 Strength Saves *                                                                       • Traits: Accommodating to others.
          DEX              +2 Dexterity Saves                                                                        • Ideal: Pain is the price for greatness.
                                                                             HIT POINTS            HIT DICE
          +2               +5 Constitution Saves *
                           +0 Intelligence Saves
                                                                                 60               7d10
                                                                                                                     • Bond: Seeks perfect co-star.
                                                                                                                     • Flaw: Takes credit for others' art.
           14              -1 Wisdom Saves
                           +1 Charisma Saves                                                                         Dragonborn Traits
                                                                   DEATH SAVES: Success O O O Fail O O O                (Brass Dragon Ancestry) [PHB 2024,
                           * Prof. bonus added
                                                                                                                        p. 187]
          CON                          SKILLS                          WEAPON & UNARMED ATTACKS
                                                                                                                     • Creature Type: Humanoid
          +2               +5 Acrobatics (Dex) *             Extra Attack. When making an Attack action, you
                                                                may make two attacks rather than one.
                                                                                                                     • Age: 33 years old
                                                                                                                     • Medium Size (6' 3", 238 lbs.)
                                                                                                                     • Drac. Breath Weapon (fire)
           15              -1 Animal Handling (Wis)
                                                                                                                     • Damage Resistance (half damage vs. fire)
                           +0 Arcana (Int)
                                                                 Longsword. Melee Weapon Attack: +8 to               • Darkvision (60 feet)
                           +8 Athletics (Str) *
                                                                    hit, reach 5 ft. Hit: 1d8+5 slashing             • Draconic Flight (once betw. long rests, gain
                           +1 Deception (Cha)
           INT                                                      damage. (If used two-handed in melee,               fly speed for 10 minutes)
                           +0 History (Int)
          +0               -1 Insight (Wis)
                                                                    does 1d10+5 damage.) + Sap: On hit,
                                                                    target has disadv. on next attack until          Fighter Class Features [PHB 2024, p. 91]
                                                                                                                     • Fighting Style (Protection)
           10              +4 Intimidation (Cha) *                  end of your next turn.
                                                                                                                     • Second Wind (regain 1d10+7 h.p.)
                           +0 Investigation (Int)
                           -1 Medicine (Wis)                 Javelin. Melee Weapon Attack: +8 to hit, reach 5        • Weapon Mastery (4 weapons)
                                                                ft. Hit: 1d6+5 piercing damage. (If thrown,          • Action Surge (extra non-Magic action in
                           +0 Nature (Int)
          WIS                                                   normal range to 30 ft.; disadvantage long                turn once betw. short rests)
                           +2 Perception (Wis) *                                                                     • Tactical Mind (use Second Wind to boost
          -1               +4 Performance (Cha) *
                                                                range 31 to 120 ft.) + Slow: On damage,
                                                                target's speed reduced by 10 ft.                         ability check)
                                                                                                                     • Combat Superiority (5 superiority dice (d8s)
            8              +1 Persuasion (Cha)
                                                                          FEATS & SPECIAL ABILITIES                      betw. short of long rests; Maneuver save
                           +0 Religion (Int)
                           +2 Sleight of Hand (Dex)                                                                      DC 13)
                                                             Musician [PHB 2024, p. 201]: Proficiencies (pan
                                                                                                                     • Student of War (Intimidation, Smith's Tools
                           +2 Stealth (Dex) (Disadv.)          flute, horn, viol). In short or long rest, your
          CHA                                                  song grants Heroic Inspiration to 3 allies.               proficiencies)
                           +2 Survival (Wis) *                                                                       • Extra Attack (2/attack)
          +1               * Prof. bonus added               Fighting Style: Protection [PHB 2024, p. 209]:          • Tactical Shift (on Second Wind, bonus
                                                                                                                         action move half speed, no opporunity
                                                                Use reaction with shield to cause
           12              ** Expertise
                                                                disadvantage on attack against target in 5               attacks)
                           12      PASSIVE WISDOM
                                   (PERCEPTION)
                                                                feet.                                                • Know Your Enemy (within 30 ft., bonus
                                                                                                                         action to learn target's immunities,
                                                             Draconic Breath Weapon: Replaces one attack in              resistances, vulnerabilities)
                                                                Attack action, 3 times between long rests,           • Maneuver Save DC 16
                PROFICIENCIES & LANGUAGES                       breathe out 5 ft. by 30 ft. line or 15 ft. cone
        Armor: light armor, medium armor, heavy                 of fire causing 2d10 fire damage (DC 13 DEX
           armor, shields                                       save for half damage) to all caught in area.         Maneuvers Known [PHB 2024, p. 94]
                                                                                                                     • Feinting Attack (bonus action to gain adv.
        Weapons: simple weapons, martial weapons                                                                         on attack, +die if hits)
        Tools: musical instrument (flute), musical                                                                   • Precision Attack (add die to attack)
           instrument (horn), musical instrument                                                                     • Riposte (reaction attack when foe misses)
           (lute), musical instrument (lyre), musical                                                                • Commander's Strike (ally uses your action
           instrument (pan flute), musical instrument                                                                    to attack)
           (viol)                                                                                                    • Sweeping Attack (hit and attack another)
        Saving Throws: Strength, Constitution
        Skills: Acrobatics, Athletics, Intimidation,
            Perception, Performance, Survival
        Languages: Common, Gnomish, Draconic
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10/06/2025, 10:21                                  Fast Character | Dragonborn (Brass Dragon Ancestry) Fighter 7 (Battle Master) | PHB 2024
                 EQUIPMENT & TREASURE                                        ENCUMBRANCE
       Carried Gear [PHB 2024, p. 213]: chain mail            Lifting & Carrying: 300 lbs. max. carrying
          armor (AC 16), shield (AC +2), flail,                   capacity; 600 lbs. pushing or dragging
          greatsword, longsword, javelin,                         (speed -5 ft.); 600 lbs. max. lift.
          dungeoneer's pack (backpack, a crowbar,
          a hammer, 10 pitons, 10 torches, a
          tinderbox, 10 days' rations, waterskin, 50
          feet of hempen rope on the side), flute
          (musical instrument), lute (musical
          instrument), lyre (musical instrument),
          belt pouch, set of common clothes, set of
          costume clothes, two costumes, perfume,
          mirror. (This load is about 208 lbs.; add 1
          lb. per 50 coins carried.)
       Coins & Gems: 736 gold pieces (g.p.); 78
          silver pieces (s.p.); 70 copper pieces
          (c.p.); 2 gems (worth 50 g.p. each)
       PLAYING THE GAME                                       ACTIONS (1 per turn)                               BONUS ACTIONS (up to 1 per turn)
       • The Dungeon Master (DM) describes a                  • Attack: Roll to hit, melee or ranged. Some       • Consume Potion: Drink for yourself or
           scene and players take turns describing                classes and creatures make extra attacks          administer to another within 5 feet.
           their characters' responses, often using               at higher levels with this action. Mastery     • Offhand Attack: If doing Attack as action,
           one of six abilities:                                  with a weapon includes additional                 may make one attack this turn if light
       • Strength (STR) (physical prowess),                       possible combat effects.                          weapon in other hand.
       • Dexterity (DEX) (agility, reflexes),                 • Dash: Double Speed this turn.                    • Magic (Cast Spell): If casting time 1 bonus
       • Constitution (CON) (health, fortitude),              • Disengage: Avoiding all opportunity attacks         action.
       • Intelligence (INT) (memory, reason),                     while moving; "defensive retreat."
       • Wisdom (WIS) (awareness, willpower),                 • Dodge: Give attackers disadvantage and           MOVEMENTS (limited by Speed)
       • Charisma (CHA) (appeal, leadership).                     gain advantage on Dexterity saves for          • Move: Distance equal to Speed.
       • For ability checks, saving throws, and attack            yourself.                                      • Crawl, Climb, Swim, Squeeze, Move Across
           rolls, roll 1d20 + one ability modifier +          • Escape: Try to break free from grapple via           Difficult Terrain or Move While
           proficiency bonus (if proficient in task).             Strength (Athletics) or Dexterity                  Grappling: "Half speed," uses up 10 ft. of
           Other modifiers may come from class                    (Acrobatics).                                      Speed per 5 ft. distance.
           features or spells. The higher the total,          • Grapple: Special melee attack to give target     • Drop Prone: No cost to Speed.
           the better the effort. The DM tracks                   the Grappled condition.                        • Stand Up: From Prone position/condition,
           minimum totals needed for successful               • Help (Stabilize): DC 10 Medicine check to            costs half Speed that turn.
           results.                                               aid 0 h.p. dying creature; automatic           • Take Cover: At end of move, half cover
       • For initiative rolls, roll 1d20 + Initiative             success if using healer's kit.                     gives +2 to Armor Class and Dexterity
           (DEX) modifier. Higher totals act before           • Help: Give an ally advantage on one ability          saving throws; three-quarter cover gives
           lower totals in the same 6-second round.               check or attack roll.                              +5 AC and DEX saves.
       • During a turn, a character or creature may           • Hide: Stealth allowed only if unobserved.
                                                                                                                 REACTIONS (1 between turns)
           do 1 movement, 1 action and up to 1                • Influence: Make a Charisma check to alter
           bonus action. Between turns, do up to 1                a creature's attitude.                         • Cast Spell: If casting time 1 reaction.
           reaction.                                          • Magic: Cast a spell with a casting time 1        • Opportunity Attack: May make one attack
                                                                                                                    if enemy moves out of reach.
       • Advantage: Roll two d20s and use the                     action, or use a magical item or feature.
                                                                                                                 • Readied Action: After trigger occurs, else
           higher result. Disadvantage: Roll two d20s         • Ready: Plan to take action as a reaction
                                                                                                                    action wasted.
           and use the lower result.                              when a trigger occurs.
       • On attack rolls only, a "natural 20" is always       • Search: Make a Wisdom (Insight, Medicine,        FREE ACTIONS
           a critical hit, while a "natural 1" is always          Perception, or Survival) check.                • Concentration (Maintain A Spell): Ends if
           a miss.                                            • Shove: Special melee attack.                        caster starts another concentration spell,
       • Saving throws do not count as actions and            • Study: Make an Intelligence (Arcana,                or the caster is incapacitated, stunned,
           are rolled as needed at any time due to                History, Investigation, Nature, or Religion)      unconscious, or killed. If caster takes
           attacks, spells, or hazards.                           check.                                            damage, a Constitution saving throw is
       • A character may die if failing three death           • Utilize: Use a nonmagical item (pick a lock,        needed to avoid immediately ending
           saves while at 0 hit points, gaining 6                 cover a hooded lantern, equip or drop a           spell. DC equals 10 or half damage,
           levels of Exhaustion, or suffering certain             shield, etc.                                      whichever greater. Each hit needs a
           deadly spells and hazards.                                                                               separate saving throw check.
       • Specific traits, features, spells, and magic
           items may create exceptions to any rules.
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10/06/2025, 10:21                           Fast Character | Dragonborn (Brass Dragon Ancestry) Fighter 7 (Battle Master) | PHB 2024
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 Page number references...
 [PHB 2024] = Dungeons & Dragons Player's Handbook (2024 version, aka "One D&D" or "5.1") by Jeremy Crawford, published Sept. 2024, by
 Wizards of the Coast (ISBN-13: 978-0-7869-6951-7).
 [DMG 2024] = Dungeons & Dragons Dungeon Master's Guide (2024 version, aka "One D&D" or "5.1") by Wizards of the Coast.
 [MM 2024] = Dungeons & Dragons Monster Manual (2024 version, aka "One D&D" or "5.1") by Wizards of the Coast.
 [PHB 2014] = Dungeons & Dragons Player's Handbook (5th edition) (2014 version) by Mike Mearls and Jeremy Crawford, published Aug. 19,
 2014, by Wizards of the Coast (ISBN-10: 0786965606; ISBN-13: 978-0786965601).
 [DMG] = Dungeons & Dragons Dungeon Master's Guide (5th edition) by Mike Mearls and Jeremy Crawford, published Dec. 9, 2014, by Wizards
 of the Coast (ISBN-10: 9780786965625; ISBN-13: 978-0786965625).
 [MM] = Dungeons & Dragons Monster Manual (5th edition) by Mike Mearls and Jeremy Crawford, published Sept. 30 2014, by Wizards of the
 Coast (ISBN-10: 0786965614; ISBN-13: 978-0786965618).
 [ERftLW] = Eberron: Rising from the Last War by Jeremy Crawford, James Wyatt and Keith Baker, published Nov. 19, 2019, by Wizards of the
 Coast (ISBN-10: 0786966890; ISBN-13: 978-0786966899).
 [GGtR] = Guildmasters' Guide To Ravnica by James Wyatt, Jeremy Crawford, published Nov. 20, 2018, by Wizards of the Coast (ISBN-10:
 0786966599; ISBN-13: 978-0786966592).
 [MOoT] = Mythic Odysseys of Theros by F. Wesley Schneider, James Wyatt, published July 21, 2020, by Wizards of the Coast (ISBN-10:
 0786967013; ISBN-13: 978-0786967018).
 [MToF] = Mordenkainen's Tome Of Foes by Mike Mearls and Jeremy Crawford, published May 29, 2018, by Wizards of the Coast (ISBN-10:
 0786966246; ISBN-13: 978-0786966240).
 [MotM] = Monsters of the Multiverse by Jeremy Crawford and team, published May 17, 2022, by Wizards of the Coast (ISBN-13: 978-
 0786967872).
 [SJAiS] = Spelljammer: Adventures in Space by Jeremy Crawford and team, published Aug. 16, 2022, by Wizards of the Coast (ISBN-10:
 0786968168; ISBN-13: 978-0786968169).
 [TCoE] = Tasha's Cauldron of Everything, published Nov. 17, 2020, by Wizards of the Coast (ISBN-10: 0786967021; ISBN-13: 978-
 0786967025).
 [VRGtR] = Van Richten's Guide To Ravenloft by F. Wesley Schneider and others, published May 18, 2021, by Wizards of the Coast (ISBN-10:
 0786967250; ISBN-13: 978-0786967254).
 [VGtM] = Volo's Guide To Monsters by Mike Mearls, published Nov. 15, 2016, by Wizards of the Coast (ISBN-10: 0786966017; ISBN-13: 978-
 0786966011).
 [WBtW] = The Wild Beyond The Witchlight by Chris Perkins and team, published Nov. 15, 2016, by Wizards of the Coast (ISBN-13: 978-
 0786967278).
 [XGtE] = Xanathar's Guide to Everything by Mike Mearls and Jeremy Crawford, published Nov. 21, 2017, by Wizards of the Coast (ISBN-10:
 0786966114; ISBN-13: 978-0786966110).
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