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Fast Character - Dragonborn (Brass Dragon Ancestry) Fighter 7 (Battle Master) - PHB 2024

The document details a character profile for Tynlutau, a level 7 Dragonborn Fighter with Brass Dragon ancestry, who follows the Battle Master archetype. It includes information on the character's abilities, traits, skills, equipment, and background, emphasizing their lawful neutral alignment and entertainer background. The character has a variety of combat features and proficiencies, including a draconic breath weapon and multiple weapon attacks.
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0% found this document useful (0 votes)
8 views3 pages

Fast Character - Dragonborn (Brass Dragon Ancestry) Fighter 7 (Battle Master) - PHB 2024

The document details a character profile for Tynlutau, a level 7 Dragonborn Fighter with Brass Dragon ancestry, who follows the Battle Master archetype. It includes information on the character's abilities, traits, skills, equipment, and background, emphasizing their lawful neutral alignment and entertainer background. The character has a variety of combat features and proficiencies, including a draconic breath weapon and multiple weapon attacks.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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10/06/2025, 10:21 Fast Character | Dragonborn (Brass Dragon Ancestry) Fighter 7 (Battle Master) | PHB 2024

Tynlutau
Fighter 7 (Battle Master) 24,840
CLASS & LEVEL EXPERIENCE POINTS PLAYER NAME
Dragonborn (Brass Dragon Ancestry) Entertainer
RACE/ANCESTRY/HERITAGE BACKGROUND CAMPAIGN or PLAYER ID

SPEED FEATURES, TRAITS & MORE


STR
+5 +3 PROFICIENCY
BONUS
ARMOR
CLASS Alignment: Lawful Neutral. I obey laws,
(AC) INITIATIVE traditions or my own strict code to
20
SAVING THROWS
18 +2 30 ft. promote order and society above all else.

Entertainer Background [PHB 2024, p. 180]


Armor Worn: chain mail, shield
+8 Strength Saves * • Traits: Accommodating to others.
DEX +2 Dexterity Saves • Ideal: Pain is the price for greatness.
HIT POINTS HIT DICE
+2 +5 Constitution Saves *
+0 Intelligence Saves
60 7d10
• Bond: Seeks perfect co-star.
• Flaw: Takes credit for others' art.
14 -1 Wisdom Saves
+1 Charisma Saves Dragonborn Traits
DEATH SAVES: Success O O O Fail O O O (Brass Dragon Ancestry) [PHB 2024,
* Prof. bonus added
p. 187]
CON SKILLS WEAPON & UNARMED ATTACKS
• Creature Type: Humanoid

+2 +5 Acrobatics (Dex) * Extra Attack. When making an Attack action, you


may make two attacks rather than one.
• Age: 33 years old
• Medium Size (6' 3", 238 lbs.)
• Drac. Breath Weapon (fire)
15 -1 Animal Handling (Wis)
• Damage Resistance (half damage vs. fire)
+0 Arcana (Int)
Longsword. Melee Weapon Attack: +8 to • Darkvision (60 feet)
+8 Athletics (Str) *
hit, reach 5 ft. Hit: 1d8+5 slashing • Draconic Flight (once betw. long rests, gain
+1 Deception (Cha)
INT damage. (If used two-handed in melee, fly speed for 10 minutes)
+0 History (Int)
+0 -1 Insight (Wis)
does 1d10+5 damage.) + Sap: On hit,
target has disadv. on next attack until Fighter Class Features [PHB 2024, p. 91]
• Fighting Style (Protection)
10 +4 Intimidation (Cha) * end of your next turn.
• Second Wind (regain 1d10+7 h.p.)
+0 Investigation (Int)
-1 Medicine (Wis) Javelin. Melee Weapon Attack: +8 to hit, reach 5 • Weapon Mastery (4 weapons)
ft. Hit: 1d6+5 piercing damage. (If thrown, • Action Surge (extra non-Magic action in
+0 Nature (Int)
WIS normal range to 30 ft.; disadvantage long turn once betw. short rests)
+2 Perception (Wis) * • Tactical Mind (use Second Wind to boost
-1 +4 Performance (Cha) *
range 31 to 120 ft.) + Slow: On damage,
target's speed reduced by 10 ft. ability check)
• Combat Superiority (5 superiority dice (d8s)
8 +1 Persuasion (Cha)
FEATS & SPECIAL ABILITIES betw. short of long rests; Maneuver save
+0 Religion (Int)
+2 Sleight of Hand (Dex) DC 13)
Musician [PHB 2024, p. 201]: Proficiencies (pan
• Student of War (Intimidation, Smith's Tools
+2 Stealth (Dex) (Disadv.) flute, horn, viol). In short or long rest, your
CHA song grants Heroic Inspiration to 3 allies. proficiencies)
+2 Survival (Wis) * • Extra Attack (2/attack)
+1 * Prof. bonus added Fighting Style: Protection [PHB 2024, p. 209]: • Tactical Shift (on Second Wind, bonus
action move half speed, no opporunity
Use reaction with shield to cause
12 ** Expertise
disadvantage on attack against target in 5 attacks)
12 PASSIVE WISDOM
(PERCEPTION)
feet. • Know Your Enemy (within 30 ft., bonus
action to learn target's immunities,
Draconic Breath Weapon: Replaces one attack in resistances, vulnerabilities)
Attack action, 3 times between long rests, • Maneuver Save DC 16
PROFICIENCIES & LANGUAGES breathe out 5 ft. by 30 ft. line or 15 ft. cone
Armor: light armor, medium armor, heavy of fire causing 2d10 fire damage (DC 13 DEX
armor, shields save for half damage) to all caught in area. Maneuvers Known [PHB 2024, p. 94]
• Feinting Attack (bonus action to gain adv.
Weapons: simple weapons, martial weapons on attack, +die if hits)
Tools: musical instrument (flute), musical • Precision Attack (add die to attack)
instrument (horn), musical instrument • Riposte (reaction attack when foe misses)
(lute), musical instrument (lyre), musical • Commander's Strike (ally uses your action
instrument (pan flute), musical instrument to attack)
(viol) • Sweeping Attack (hit and attack another)
Saving Throws: Strength, Constitution
Skills: Acrobatics, Athletics, Intimidation,
Perception, Performance, Survival
Languages: Common, Gnomish, Draconic

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10/06/2025, 10:21 Fast Character | Dragonborn (Brass Dragon Ancestry) Fighter 7 (Battle Master) | PHB 2024
EQUIPMENT & TREASURE ENCUMBRANCE
Carried Gear [PHB 2024, p. 213]: chain mail Lifting & Carrying: 300 lbs. max. carrying
armor (AC 16), shield (AC +2), flail, capacity; 600 lbs. pushing or dragging
greatsword, longsword, javelin, (speed -5 ft.); 600 lbs. max. lift.
dungeoneer's pack (backpack, a crowbar,
a hammer, 10 pitons, 10 torches, a
tinderbox, 10 days' rations, waterskin, 50
feet of hempen rope on the side), flute
(musical instrument), lute (musical
instrument), lyre (musical instrument),
belt pouch, set of common clothes, set of
costume clothes, two costumes, perfume,
mirror. (This load is about 208 lbs.; add 1
lb. per 50 coins carried.)

Coins & Gems: 736 gold pieces (g.p.); 78


silver pieces (s.p.); 70 copper pieces
(c.p.); 2 gems (worth 50 g.p. each)

PLAYING THE GAME ACTIONS (1 per turn) BONUS ACTIONS (up to 1 per turn)
• The Dungeon Master (DM) describes a • Attack: Roll to hit, melee or ranged. Some • Consume Potion: Drink for yourself or
scene and players take turns describing classes and creatures make extra attacks administer to another within 5 feet.
their characters' responses, often using at higher levels with this action. Mastery • Offhand Attack: If doing Attack as action,
one of six abilities: with a weapon includes additional may make one attack this turn if light
• Strength (STR) (physical prowess), possible combat effects. weapon in other hand.
• Dexterity (DEX) (agility, reflexes), • Dash: Double Speed this turn. • Magic (Cast Spell): If casting time 1 bonus
• Constitution (CON) (health, fortitude), • Disengage: Avoiding all opportunity attacks action.
• Intelligence (INT) (memory, reason), while moving; "defensive retreat."
• Wisdom (WIS) (awareness, willpower), • Dodge: Give attackers disadvantage and MOVEMENTS (limited by Speed)
• Charisma (CHA) (appeal, leadership). gain advantage on Dexterity saves for • Move: Distance equal to Speed.
• For ability checks, saving throws, and attack yourself. • Crawl, Climb, Swim, Squeeze, Move Across
rolls, roll 1d20 + one ability modifier + • Escape: Try to break free from grapple via Difficult Terrain or Move While
proficiency bonus (if proficient in task). Strength (Athletics) or Dexterity Grappling: "Half speed," uses up 10 ft. of
Other modifiers may come from class (Acrobatics). Speed per 5 ft. distance.
features or spells. The higher the total, • Grapple: Special melee attack to give target • Drop Prone: No cost to Speed.
the better the effort. The DM tracks the Grappled condition. • Stand Up: From Prone position/condition,
minimum totals needed for successful • Help (Stabilize): DC 10 Medicine check to costs half Speed that turn.
results. aid 0 h.p. dying creature; automatic • Take Cover: At end of move, half cover
• For initiative rolls, roll 1d20 + Initiative success if using healer's kit. gives +2 to Armor Class and Dexterity
(DEX) modifier. Higher totals act before • Help: Give an ally advantage on one ability saving throws; three-quarter cover gives
lower totals in the same 6-second round. check or attack roll. +5 AC and DEX saves.
• During a turn, a character or creature may • Hide: Stealth allowed only if unobserved.
REACTIONS (1 between turns)
do 1 movement, 1 action and up to 1 • Influence: Make a Charisma check to alter
bonus action. Between turns, do up to 1 a creature's attitude. • Cast Spell: If casting time 1 reaction.
reaction. • Magic: Cast a spell with a casting time 1 • Opportunity Attack: May make one attack
if enemy moves out of reach.
• Advantage: Roll two d20s and use the action, or use a magical item or feature.
• Readied Action: After trigger occurs, else
higher result. Disadvantage: Roll two d20s • Ready: Plan to take action as a reaction
action wasted.
and use the lower result. when a trigger occurs.
• On attack rolls only, a "natural 20" is always • Search: Make a Wisdom (Insight, Medicine, FREE ACTIONS
a critical hit, while a "natural 1" is always Perception, or Survival) check. • Concentration (Maintain A Spell): Ends if
a miss. • Shove: Special melee attack. caster starts another concentration spell,
• Saving throws do not count as actions and • Study: Make an Intelligence (Arcana, or the caster is incapacitated, stunned,
are rolled as needed at any time due to History, Investigation, Nature, or Religion) unconscious, or killed. If caster takes
attacks, spells, or hazards. check. damage, a Constitution saving throw is
• A character may die if failing three death • Utilize: Use a nonmagical item (pick a lock, needed to avoid immediately ending
saves while at 0 hit points, gaining 6 cover a hooded lantern, equip or drop a spell. DC equals 10 or half damage,
levels of Exhaustion, or suffering certain shield, etc. whichever greater. Each hit needs a
deadly spells and hazards. separate saving throw check.
• Specific traits, features, spells, and magic
items may create exceptions to any rules.

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10/06/2025, 10:21 Fast Character | Dragonborn (Brass Dragon Ancestry) Fighter 7 (Battle Master) | PHB 2024

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Page number references...

[PHB 2024] = Dungeons & Dragons Player's Handbook (2024 version, aka "One D&D" or "5.1") by Jeremy Crawford, published Sept. 2024, by
Wizards of the Coast (ISBN-13: 978-0-7869-6951-7).

[DMG 2024] = Dungeons & Dragons Dungeon Master's Guide (2024 version, aka "One D&D" or "5.1") by Wizards of the Coast.

[MM 2024] = Dungeons & Dragons Monster Manual (2024 version, aka "One D&D" or "5.1") by Wizards of the Coast.
[PHB 2014] = Dungeons & Dragons Player's Handbook (5th edition) (2014 version) by Mike Mearls and Jeremy Crawford, published Aug. 19,
2014, by Wizards of the Coast (ISBN-10: 0786965606; ISBN-13: 978-0786965601).

[DMG] = Dungeons & Dragons Dungeon Master's Guide (5th edition) by Mike Mearls and Jeremy Crawford, published Dec. 9, 2014, by Wizards
of the Coast (ISBN-10: 9780786965625; ISBN-13: 978-0786965625).

[MM] = Dungeons & Dragons Monster Manual (5th edition) by Mike Mearls and Jeremy Crawford, published Sept. 30 2014, by Wizards of the
Coast (ISBN-10: 0786965614; ISBN-13: 978-0786965618).
[ERftLW] = Eberron: Rising from the Last War by Jeremy Crawford, James Wyatt and Keith Baker, published Nov. 19, 2019, by Wizards of the
Coast (ISBN-10: 0786966890; ISBN-13: 978-0786966899).

[GGtR] = Guildmasters' Guide To Ravnica by James Wyatt, Jeremy Crawford, published Nov. 20, 2018, by Wizards of the Coast (ISBN-10:
0786966599; ISBN-13: 978-0786966592).
[MOoT] = Mythic Odysseys of Theros by F. Wesley Schneider, James Wyatt, published July 21, 2020, by Wizards of the Coast (ISBN-10:
0786967013; ISBN-13: 978-0786967018).

[MToF] = Mordenkainen's Tome Of Foes by Mike Mearls and Jeremy Crawford, published May 29, 2018, by Wizards of the Coast (ISBN-10:
0786966246; ISBN-13: 978-0786966240).

[MotM] = Monsters of the Multiverse by Jeremy Crawford and team, published May 17, 2022, by Wizards of the Coast (ISBN-13: 978-
0786967872).

[SJAiS] = Spelljammer: Adventures in Space by Jeremy Crawford and team, published Aug. 16, 2022, by Wizards of the Coast (ISBN-10:
0786968168; ISBN-13: 978-0786968169).
[TCoE] = Tasha's Cauldron of Everything, published Nov. 17, 2020, by Wizards of the Coast (ISBN-10: 0786967021; ISBN-13: 978-
0786967025).

[VRGtR] = Van Richten's Guide To Ravenloft by F. Wesley Schneider and others, published May 18, 2021, by Wizards of the Coast (ISBN-10:
0786967250; ISBN-13: 978-0786967254).

[VGtM] = Volo's Guide To Monsters by Mike Mearls, published Nov. 15, 2016, by Wizards of the Coast (ISBN-10: 0786966017; ISBN-13: 978-
0786966011).

[WBtW] = The Wild Beyond The Witchlight by Chris Perkins and team, published Nov. 15, 2016, by Wizards of the Coast (ISBN-13: 978-
0786967278).

[XGtE] = Xanathar's Guide to Everything by Mike Mearls and Jeremy Crawford, published Nov. 21, 2017, by Wizards of the Coast (ISBN-10:
0786966114; ISBN-13: 978-0786966110).

Books are available from a gaming store near you.

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