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Boozy Braniacs - Prototype Submission

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0% found this document useful (0 votes)
25 views22 pages

Boozy Braniacs - Prototype Submission

Uploaded by

nathanhalim755
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Boozy Brainiacs

Lost in a graveyard, answer trivia questions and navigate


through the unknown to make it back home - only the
smartest will survive.

A game made by: Nathaniel Halim, Justin Toth, Sophie Quilatan & Chow Tsz Tsun
Vivian
IAT 210 - Group 33

Trailer: https://www.youtube.com/watch?v=MMEfK3SKo3k
Short paragraph contextualizing the game:

Boozy brainiacs is partially inspired by trivial pursuit with both games having players

answer trivia and popular culture questions. We also drew inspiration from snakes and

ladders to add more options in terms of movement on the board. Lastly we took

inspiration from drinking games to add an adult spin.

3 Pillars:

1. What: To allow players to put their trivia skills to the test in a party setting

2. How: By answering questions given to the players

3. Why: To create a social and dynamic atmosphere and to make learning more fun

for young adults as they can find general knowledge boring

Thematic Backstory:

One spooky, dark Halloween night, you and your friends feel brave–or probably

drunk–enough to go out vampire hunting. The gang enters the graveyard, the gate

slams behind all of you. Panicked but not deterred, stakes in hand, you head deeper

into the graveyard. Suddenly, to your collective horror, a ghost rises from a tombstone.

At once, your group drops their stakes, their garlic cloves, their silver loaded freedom

sticks. They won’t be of any use here. Your group cowards the under the ghoul’s floaty

advance, waiting for their demise. It stops in front of you, fanning out a hand of cards.

“Dear god, he’s gonna make us do trivia!”. A fate worse than death—you suck at trivia.
Visual Gallery:

Pawns
Game Board

Easy Question Cards:


Medium Question Cards:

Hard Question Cards:


Rule Book

BOOZY BRAINIACS

Trivia Party Game

Ages 19+

2-8 players

Contents: Game Board, 1 dice, trivia cards with different difficulties,

Steal Cards and Sabotage Cards, Character pawns, Answer Sheet

Objective:

The objective of the game is to answer trivia questions to move forward in tiles. The

player that makes it to the end first wins.

Gameplay:

Everybody starts on the “start” tile and players roll the dice whenever it’s their turn. The

players move their character pawn forward by the amount that they rolled. If the player

lands on a trivia tile, the player has to answer the question on the card, they move a

bonus of either 1, 2 or 3 spaces depending on the question they answered. For easy

trivia questions (yellow cards) you move forward 1 tile, for medium trivia questions

(green cards) move forward 2 tiles and if you answer a hard question (red card) you

move up 3 tiles. If they fail to answer the question, the player moves back however
many spaces the level of the difficulty of the card is. If landing on a ghost or a ladder

after answering a trivia question, follow the ghost and ladder rules.

Punishment:

Along with moving back for answering questions wrong, players also have to take shots

depending on the difficulty. Example: Getting a medium question wrong means that the

player has to take two shots, while getting an easy question wrong means that they

have to take one shot.

Sabotage:

Players can sabotage other players by passing their current trivia question to another

player. If the sabotaged player could not answer the question, they move back a certain

amount of tiles specified by the card. If they answer correctly they stay where they are.

Each player can sabotage once per game. A player can not be sabotaged two turns in a

row.

Trivia Cards:

- Each player can only answer a trivia question once per turn. If a player lands on

a trivia tile twice, they will only get a trivia card from the first trivia card tile they

land on.

- Correct Answer: Easy questions move forward 1 tile, Medium questions move

forward 2 tiles, and Hard questions move forward 3 tiles.

- Wrong Answer: Easy questions move back 1 tile, Medium questions move back

2 tiles, and Hard questions move back 3 tiles.


- Each player is given 30 seconds to answer a question.

Ladders:

Landing on a tile with a bottom ladder allows you to move up to the tile that has a top

ladder. Answering a question correctly on a stair tile would allow the player to go up, if

they can’t answer correctly, they would stay in that tile. However, answering a question

leading to that tile would allow them to go up to the top ladder.

Ghosts:

Hitting a ghost would take you down to the tile with the tail of the ghost. Answering a

trivia question correctly on the ghost tile would make the player safe from going down.

However, answering a question leading to that tile would make them fall to the tail of the

ghost.

Win Condition:

The game is over when one player reaches the finish line or the players can continue to

play unless everyone reaches the end.

Trivia Questions:

https://drive.google.com/file/d/18d-DdSzSgd2Zp13pj3KpO5TTjZmCAC8X/view?usp=dri

ve_link
Group Meeting Log:

Date Meeting Minutes Link Summary

Meeting 1: June 3rd, 2024 https://canvas.sfu.ca/cours In the first meeting, there

es/84292/assignments/974 was one missing member

935/submissions/341496? due to communication

download=24003489 issues. However, the rest

of the team introduced

themselves to get to know

each other a bit more.

From there we discussed

the guidelines of the

prototypes and we

discussed some ideas for

our game.

Meeting 2: June 10th, 2024 https://canvas.sfu.ca/cours To start off the meeting, the

es/84292/assignments/974 missing member from the

936/submissions/341496? previous meeting

download=24039422 introduced themself. Since

she missed out on sharing

her ideas in the first

meeting, she was able to

discuss her idea. From


there, our group was able

to think of more ideas. We

started to question the

specifics such as what type

of game do we want and

what type of style will it be

played in. Our main

takeaways from this

meeting is that the game

will be a trivia based game

and it will be played in a

party/ social setting. We

all split up job duties for the

next meeting as our last

task.

Meeting 3: June 17th, 2024 https://docs.google.com/do To start off the meeting,

cument/d/1_hwgW2OEcQ each member gave

FBCz9HozQ31dOcbcJPfg updates on their individual

bOWvXGrbY_9_s/edit?usp job duties. We created a

=sharing timeline on when to finish

different parts of the

submission and we also


discussed when and where

we should meet up for our

first in person meeting to

shoot the trailer. To finish

off the discussion we came

up with a game title and

the final theme and idea of

the game. To end off the

meeting we allocated job

duties for the next meeting.

Meeting 4: July 6th, 2024 No minutes written (online) We updated each other

about our own individual

duties and then we

collaborated so we all had

a clear understanding of

the game design. And we

also decided on the final

date to film the prototype

trailer.

Meeting 5: July 7, 2024 No minutes written ( in In this meeting we tested

person meeting, missing our game. We had a

one member ) digital board and we made


character pawns for the

game. While playing the

game we made changes

and noted the issues and

problems with our game.

We were able to finish the

first playtesting log.

Meeting 6: July 10, 2024 No minutes written (in In this meeting we

person, all members playtested our game again

present) with the changes from the

last meeting. We were

able to clarify and finalize

the rules. We also

discussed our deliverables

to close off the project.


Play testing log:

Our method of playtesting is whitebox testing. We tested it as a group in order to make

sure the inner mechanics and rules made sense throughout the gameplay.

Playtesting 1

Game board iterations


The play Comments What we need to change:

We played from start to - Very entertaining Make a cutout template for

finish, but only had 3 and fun player pawns

players - Trivia questions are

good Card should say how many

tiles extra you move

You must get the trivia

question correct to move

up a ladder or wrong to fall

down a ghost

Reading the board was

difficult so we are

simplifying it (1 inch circle

connected by lines)
Too many ghost and

ladders

Changing the finish tile to

something more

thematically consistent

Playtesting 2

Game Board Changes: None

The play Comments What we need to change:

Did a full round with 4 - Found a strategy: Clarify the rules for hitting

players from start- finish purposely get a a ghost and ladder

question wrong if

you know you will hit Change rules on the bonus

a ghost movement after answering

- Ghost becomes a trivia questions

negative tile

Rule for no double

sabotaging
FlowCharts:
Quantitative Analysis:

During play testing, we changed the layout to have more trivia tiles instead of safe tiles

since it is a trivia based drinking game, we want players to get a trivia card almost every

time they roll the dice. We changed it from having 22 safe tiles to only 6 safe tiles which

means that 85% of the time, players will land on a trivia tile.

During the first play test, we also changed the rules from being safe from ghosts as long

as players can answer a question, to players will only be safe if they answer a trivia

question when landing in a ghost tile, not prior to landing in a ghost tile. This way,

players can purposefully answer a trivia question that they know the answer to wrong

just to avoid the ghost tile in front of them. We also reduced the amount of ghosts from

8 ladders and 7 ghosts to 5 ladders and 5 ghosts for more fairness. Having 15 events in

a 40 tile board is overwhelming and has a bad ratio. Changing it to having 10 events in

a 40 tile board makes the game play much smoother.

A full game lasts about 15-45 minutes depending on how many people are playing and

how fast they answer each question. Each question has a time limit of 30 seconds.

Probability table:

Dice

1 0.167

2 0.167
3 0.167

4 0.167

5 0.167

6 0.167

Cards

Easy (1 tile) 0.333

Medium (2 tiles) 0.333

Hard (3 tiles) 0.333

Stairs 0.125

Ghost 0.125

Trivia Tile 0.85

Safe Tile 0.15


Description of main game dynamics:

The Boozy Brainiac game is meant to be played in a social/ party setting. The purpose

is to create a social and dynamic atmosphere and to make learning more fun for young

adults as they can find general knowledge boring. Our dynamic was inspired by the

game snakes and ladders. By rolling the dice, moving spaces and answering trivia

questions, players can move forward several tiles depending on the difficulty of the

question. If they get it wrong, they have to move back a certain number of tiles

depending on the difficulty of the question and take shots respective to the tiles moved.

If players reach a ghost or a ladder a consequence is faced.

Players are incentivized by the satisfaction of moving forward and beating other people

at each game state. They are also incentivized to do good in the game because of the

punishment factor such as taking a shot. In addition, strategies to do well in the game

help the person become closer to winning and minimizing punishments and

consequences.
Description of tradeoffs and dilemmas:

Strategies:

- Players will sometimes be faced with a lose-lose scenario or a win-win scenario

where if they answer a trivia question correctly, they might land on a ghost tile

and move back delaying their win, or they could land on a ladder tile, giving them

a boost.

- Players can strategize their movement either by answering a trivia question

wrong at certain times, or using their sabotage chance to sabotage other players.

- When using sabotage, players have to strategize so that they use their sabotage

at the right moment as they only get one sabotage per game.

How long each play session last:

Each full session lasts around 15- 45 minutes depending how many players there are

and how fast players can answer each question.


Project Deliverables:

The deliverables were split up after team discussions. As a team we worked on

everything together and collaborated for ideas but we decided to split up deliverables

and make each member a lead for each task in order to be more efficient with our time.

Nathan:

- Descriptions of trade-offs and dilemmas that emerge in gameplay (100%)

- The quantitative analysis of the game (100%)

- Work on the rulebook with sophie (60%)

- Game dynamics with Sophie (40%)

- Core Statement (50%)

- Formatting the end report (50%)

- Hard Trivia Questions (100%)

Sophie

- Description of the game dynamics (60%)

- Group meeting log (100%)

- Help nathan with the rulebook (40%)

- The 3 pillars (100%)

- Playtesting log (100%)

- Medium Trivia Questions (100%)


Justin

- Core statement (50%)

- Edited grammar in the rulebook

- Short paragraph to contextualize the game (100%)

- Flowcharts (100%)

- Thematic backstory (100%)

- Formatting the end report (50%)

- Pawn cutouts (100%)

- Easy Trivia Questions (50%)

Vivan

- Banner image (100%)

- Visual gallery (100%)

- Trailer (100%)

- Easy Trivia Questions (50%)

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