Boozy Brainiacs
Lost in a graveyard, answer trivia questions and navigate
through the unknown to make it back home - only the
smartest will survive.
A game made by: Nathaniel Halim, Justin Toth, Sophie Quilatan & Chow Tsz Tsun
Vivian
IAT 210 - Group 33
Trailer: https://www.youtube.com/watch?v=MMEfK3SKo3k
Short paragraph contextualizing the game:
Boozy brainiacs is partially inspired by trivial pursuit with both games having players
answer trivia and popular culture questions. We also drew inspiration from snakes and
ladders to add more options in terms of movement on the board. Lastly we took
inspiration from drinking games to add an adult spin.
3 Pillars:
1. What: To allow players to put their trivia skills to the test in a party setting
2. How: By answering questions given to the players
3. Why: To create a social and dynamic atmosphere and to make learning more fun
for young adults as they can find general knowledge boring
Thematic Backstory:
One spooky, dark Halloween night, you and your friends feel brave–or probably
drunk–enough to go out vampire hunting. The gang enters the graveyard, the gate
slams behind all of you. Panicked but not deterred, stakes in hand, you head deeper
into the graveyard. Suddenly, to your collective horror, a ghost rises from a tombstone.
At once, your group drops their stakes, their garlic cloves, their silver loaded freedom
sticks. They won’t be of any use here. Your group cowards the under the ghoul’s floaty
advance, waiting for their demise. It stops in front of you, fanning out a hand of cards.
“Dear god, he’s gonna make us do trivia!”. A fate worse than death—you suck at trivia.
Visual Gallery:
Pawns
Game Board
Easy Question Cards:
Medium Question Cards:
Hard Question Cards:
Rule Book
BOOZY BRAINIACS
Trivia Party Game
Ages 19+
2-8 players
Contents: Game Board, 1 dice, trivia cards with different difficulties,
Steal Cards and Sabotage Cards, Character pawns, Answer Sheet
Objective:
The objective of the game is to answer trivia questions to move forward in tiles. The
player that makes it to the end first wins.
Gameplay:
Everybody starts on the “start” tile and players roll the dice whenever it’s their turn. The
players move their character pawn forward by the amount that they rolled. If the player
lands on a trivia tile, the player has to answer the question on the card, they move a
bonus of either 1, 2 or 3 spaces depending on the question they answered. For easy
trivia questions (yellow cards) you move forward 1 tile, for medium trivia questions
(green cards) move forward 2 tiles and if you answer a hard question (red card) you
move up 3 tiles. If they fail to answer the question, the player moves back however
many spaces the level of the difficulty of the card is. If landing on a ghost or a ladder
after answering a trivia question, follow the ghost and ladder rules.
Punishment:
Along with moving back for answering questions wrong, players also have to take shots
depending on the difficulty. Example: Getting a medium question wrong means that the
player has to take two shots, while getting an easy question wrong means that they
have to take one shot.
Sabotage:
Players can sabotage other players by passing their current trivia question to another
player. If the sabotaged player could not answer the question, they move back a certain
amount of tiles specified by the card. If they answer correctly they stay where they are.
Each player can sabotage once per game. A player can not be sabotaged two turns in a
row.
Trivia Cards:
- Each player can only answer a trivia question once per turn. If a player lands on
a trivia tile twice, they will only get a trivia card from the first trivia card tile they
land on.
- Correct Answer: Easy questions move forward 1 tile, Medium questions move
forward 2 tiles, and Hard questions move forward 3 tiles.
- Wrong Answer: Easy questions move back 1 tile, Medium questions move back
2 tiles, and Hard questions move back 3 tiles.
- Each player is given 30 seconds to answer a question.
Ladders:
Landing on a tile with a bottom ladder allows you to move up to the tile that has a top
ladder. Answering a question correctly on a stair tile would allow the player to go up, if
they can’t answer correctly, they would stay in that tile. However, answering a question
leading to that tile would allow them to go up to the top ladder.
Ghosts:
Hitting a ghost would take you down to the tile with the tail of the ghost. Answering a
trivia question correctly on the ghost tile would make the player safe from going down.
However, answering a question leading to that tile would make them fall to the tail of the
ghost.
Win Condition:
The game is over when one player reaches the finish line or the players can continue to
play unless everyone reaches the end.
Trivia Questions:
https://drive.google.com/file/d/18d-DdSzSgd2Zp13pj3KpO5TTjZmCAC8X/view?usp=dri
ve_link
Group Meeting Log:
Date Meeting Minutes Link Summary
Meeting 1: June 3rd, 2024 https://canvas.sfu.ca/cours In the first meeting, there
es/84292/assignments/974 was one missing member
935/submissions/341496? due to communication
download=24003489 issues. However, the rest
of the team introduced
themselves to get to know
each other a bit more.
From there we discussed
the guidelines of the
prototypes and we
discussed some ideas for
our game.
Meeting 2: June 10th, 2024 https://canvas.sfu.ca/cours To start off the meeting, the
es/84292/assignments/974 missing member from the
936/submissions/341496? previous meeting
download=24039422 introduced themself. Since
she missed out on sharing
her ideas in the first
meeting, she was able to
discuss her idea. From
there, our group was able
to think of more ideas. We
started to question the
specifics such as what type
of game do we want and
what type of style will it be
played in. Our main
takeaways from this
meeting is that the game
will be a trivia based game
and it will be played in a
party/ social setting. We
all split up job duties for the
next meeting as our last
task.
Meeting 3: June 17th, 2024 https://docs.google.com/do To start off the meeting,
cument/d/1_hwgW2OEcQ each member gave
FBCz9HozQ31dOcbcJPfg updates on their individual
bOWvXGrbY_9_s/edit?usp job duties. We created a
=sharing timeline on when to finish
different parts of the
submission and we also
discussed when and where
we should meet up for our
first in person meeting to
shoot the trailer. To finish
off the discussion we came
up with a game title and
the final theme and idea of
the game. To end off the
meeting we allocated job
duties for the next meeting.
Meeting 4: July 6th, 2024 No minutes written (online) We updated each other
about our own individual
duties and then we
collaborated so we all had
a clear understanding of
the game design. And we
also decided on the final
date to film the prototype
trailer.
Meeting 5: July 7, 2024 No minutes written ( in In this meeting we tested
person meeting, missing our game. We had a
one member ) digital board and we made
character pawns for the
game. While playing the
game we made changes
and noted the issues and
problems with our game.
We were able to finish the
first playtesting log.
Meeting 6: July 10, 2024 No minutes written (in In this meeting we
person, all members playtested our game again
present) with the changes from the
last meeting. We were
able to clarify and finalize
the rules. We also
discussed our deliverables
to close off the project.
Play testing log:
Our method of playtesting is whitebox testing. We tested it as a group in order to make
sure the inner mechanics and rules made sense throughout the gameplay.
Playtesting 1
Game board iterations
The play Comments What we need to change:
We played from start to - Very entertaining Make a cutout template for
finish, but only had 3 and fun player pawns
players - Trivia questions are
good Card should say how many
tiles extra you move
You must get the trivia
question correct to move
up a ladder or wrong to fall
down a ghost
Reading the board was
difficult so we are
simplifying it (1 inch circle
connected by lines)
Too many ghost and
ladders
Changing the finish tile to
something more
thematically consistent
Playtesting 2
Game Board Changes: None
The play Comments What we need to change:
Did a full round with 4 - Found a strategy: Clarify the rules for hitting
players from start- finish purposely get a a ghost and ladder
question wrong if
you know you will hit Change rules on the bonus
a ghost movement after answering
- Ghost becomes a trivia questions
negative tile
Rule for no double
sabotaging
FlowCharts:
Quantitative Analysis:
During play testing, we changed the layout to have more trivia tiles instead of safe tiles
since it is a trivia based drinking game, we want players to get a trivia card almost every
time they roll the dice. We changed it from having 22 safe tiles to only 6 safe tiles which
means that 85% of the time, players will land on a trivia tile.
During the first play test, we also changed the rules from being safe from ghosts as long
as players can answer a question, to players will only be safe if they answer a trivia
question when landing in a ghost tile, not prior to landing in a ghost tile. This way,
players can purposefully answer a trivia question that they know the answer to wrong
just to avoid the ghost tile in front of them. We also reduced the amount of ghosts from
8 ladders and 7 ghosts to 5 ladders and 5 ghosts for more fairness. Having 15 events in
a 40 tile board is overwhelming and has a bad ratio. Changing it to having 10 events in
a 40 tile board makes the game play much smoother.
A full game lasts about 15-45 minutes depending on how many people are playing and
how fast they answer each question. Each question has a time limit of 30 seconds.
Probability table:
Dice
1 0.167
2 0.167
3 0.167
4 0.167
5 0.167
6 0.167
Cards
Easy (1 tile) 0.333
Medium (2 tiles) 0.333
Hard (3 tiles) 0.333
Stairs 0.125
Ghost 0.125
Trivia Tile 0.85
Safe Tile 0.15
Description of main game dynamics:
The Boozy Brainiac game is meant to be played in a social/ party setting. The purpose
is to create a social and dynamic atmosphere and to make learning more fun for young
adults as they can find general knowledge boring. Our dynamic was inspired by the
game snakes and ladders. By rolling the dice, moving spaces and answering trivia
questions, players can move forward several tiles depending on the difficulty of the
question. If they get it wrong, they have to move back a certain number of tiles
depending on the difficulty of the question and take shots respective to the tiles moved.
If players reach a ghost or a ladder a consequence is faced.
Players are incentivized by the satisfaction of moving forward and beating other people
at each game state. They are also incentivized to do good in the game because of the
punishment factor such as taking a shot. In addition, strategies to do well in the game
help the person become closer to winning and minimizing punishments and
consequences.
Description of tradeoffs and dilemmas:
Strategies:
- Players will sometimes be faced with a lose-lose scenario or a win-win scenario
where if they answer a trivia question correctly, they might land on a ghost tile
and move back delaying their win, or they could land on a ladder tile, giving them
a boost.
- Players can strategize their movement either by answering a trivia question
wrong at certain times, or using their sabotage chance to sabotage other players.
- When using sabotage, players have to strategize so that they use their sabotage
at the right moment as they only get one sabotage per game.
How long each play session last:
Each full session lasts around 15- 45 minutes depending how many players there are
and how fast players can answer each question.
Project Deliverables:
The deliverables were split up after team discussions. As a team we worked on
everything together and collaborated for ideas but we decided to split up deliverables
and make each member a lead for each task in order to be more efficient with our time.
Nathan:
- Descriptions of trade-offs and dilemmas that emerge in gameplay (100%)
- The quantitative analysis of the game (100%)
- Work on the rulebook with sophie (60%)
- Game dynamics with Sophie (40%)
- Core Statement (50%)
- Formatting the end report (50%)
- Hard Trivia Questions (100%)
Sophie
- Description of the game dynamics (60%)
- Group meeting log (100%)
- Help nathan with the rulebook (40%)
- The 3 pillars (100%)
- Playtesting log (100%)
- Medium Trivia Questions (100%)
Justin
- Core statement (50%)
- Edited grammar in the rulebook
- Short paragraph to contextualize the game (100%)
- Flowcharts (100%)
- Thematic backstory (100%)
- Formatting the end report (50%)
- Pawn cutouts (100%)
- Easy Trivia Questions (50%)
Vivan
- Banner image (100%)
- Visual gallery (100%)
- Trailer (100%)
- Easy Trivia Questions (50%)