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Scribe's Hearth Library

The document describes Sinona D'ytrej, a gnome scribe who transforms a disaster-struck town by establishing a library, Local Historia et Scientia, to preserve knowledge and stories. It details her journey from aspiring writer to librarian, her adventures, and her growing collection of books, alongside her interactions with Borin Shalequill, a fellow scribe who harbors feelings for her. Additionally, it includes descriptions of magical items, library services, and various teas offered at the library, along with snippets from books in the collection.

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0% found this document useful (0 votes)
23 views9 pages

Scribe's Hearth Library

The document describes Sinona D'ytrej, a gnome scribe who transforms a disaster-struck town by establishing a library, Local Historia et Scientia, to preserve knowledge and stories. It details her journey from aspiring writer to librarian, her adventures, and her growing collection of books, alongside her interactions with Borin Shalequill, a fellow scribe who harbors feelings for her. Additionally, it includes descriptions of magical items, library services, and various teas offered at the library, along with snippets from books in the collection.

Uploaded by

rosaliew
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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The Scribe’s Hearth

Sinona D’ytrej Sinona D’ytrej


Humanoid (Gnome), Neutral Good
Sinona D'ytrej grew up in a small bookshop run by her
parents in the capital. They shared a deep love of books Armor Class 12 (no armor)
and knowledge, which they passed on to their daughter. Hit Points 16 (3d6 +5)
Sinona took to reading at an early age, but while her Speed 25 �.,
parents leaned toward books full of lexicons and
STR DEX CON INT WIS CHA
academic knowledge, she was drawn to romance and
8 (-1) 14 (+2) 12 (+1) 16 (+3) 14 (+2) 10 (+0)
adventure stories. By the age of five, she knew she
wanted to be a writer someday. Skills Arcana +5, History +5, Inves�ga�on +5, Insight +4
Passive Percep�on 12
After completing her studies at the academy, Sinona Senses Darkvision 60�.
became a scribe, learning basic magic along the way. Lanugages: Common, Gnomish, Elvish, Draconic
While she carried a spellbook, magic never really Challenge 1 (200 XP)
ACTIONS
captured her interest. Instead, she joined an adventuring
Spellcas�ng Sinona casts one of the following spells, using Intelligence
party, eager to gather the kind of real-world experience as her spellcas�ng ability (spell save DC 13).
she thought would inspire her future stories. The group Pres�digita�on, Mage hand, Mending, Magic Missile, Comprehend
took on a variety of dangerous missions—exploring Languages, Detect Magic, Feather Fall, Locate Object, Gentle Repose.
ancient ruins, fighting undead, and rescuing villagers EQUIPMENT
from marauding orcs. Her notes from these adventures Magical Belt (3 small pouches with po�ons)
Component Pouch
grew, filled with the excitement of heroism and danger. Spell Book
Fine clothing
One day, her party came upon a town almost
completely destroyed by disaster. Sinona chose to stay
behind and help the locals rebuild, feeling a strong sense
of purpose in restoring what had been lost. While her
companions moved on, she remained, collecting the
remnants of the town's knowledge and working to
refurbish the books damaged in the disaster. It wasn't
long before she set up a small library in a half-ruined
house that had been abandoned.
As the town recovered and began to flourish again,
Sinona's library—named Local Historia et Scientia—
grew as well. She traveled to nearby villages, gathering
stories and historical knowledge from elders and local
leaders, determined to recover what had been lost in the
disaster. Years passed, and while her collection of books
expanded, her dream of writing romantic adventure Sinona
stories faded. Her writings instead focused on lexicons
and the history of the region. D’ytrej
The Scribe’s Hearth Library
The library began as a simple family home, one neatly for visitors to sit and read at their leisure.
nearly destroyed by the disaster that struck the town. Two other doors, one to the north and one to the
After deciding to stay, Sinona took it upon herself to east, both lead into rooms lined with shelves, each
rebuild the structure. She stripped away the damaged filled with books of various kinds.
walls, transforming it into a library. The first room is In the southeastern corner of the building lies a
a modest entryway furnished with a large red couch special room. This is the conservatory, a quiet tea
and a few wardrobes behind a desk. On the desk lies room with glass windows that Sinona had brought
a book for recording the names of the library's from a distant land. She had learned how to
members. construct such a space during her adventures and
A door to the side leads into a smaller room, which had brought back a book with detailed illustrations
is likely used for sorting and organizing newly showing the design. Now, it serves as a peaceful
arrived books. From here, a southern door opens into retreat for readers, where Sinona offers a variety of
a spacious reading hall, with large windows that let in teas.
plenty of light. Oak tables and chairs are arranged

The Scribe’s Hearth Library


Borin Shalequill Tea menu
Borin Shalequill was born into a family of
scholars, but from an early age, his parents had a Greenleaf Brew 1 cp per cup
very different future in mind for him. They believed
he should pursue a more practical path, one that
would bring security and stability. Borin, however, A classic tea made from the dried leaves of local herbs.
Light and refreshing, it offers a crisp flavor and is a
had always been drawn to books and writing, even favorite among the regulars.
if it went against his parents' wishes. Determined to
follow his passion, Borin took control of his own
life, following a difficult path as a scribe and writer. Mountainflower Infusion 2 cp per cup
His road was far from easy. Without formal This floral blend combines petals from wildflowers
guidance, he had to learn everything from gathered in the nearby hills. It has a slightly sweet taste
scratch—copying documents for pay, writing letters and is perfect for relaxing after a long day of reading.
for those who couldn't, and absorbing books to
improve his craft. Over the years, he became Bitterroot Blend 2 cp per cup
skilled in his trade. A more robust, earthy tea made from the roots of a local
When word reached Borin about the disaster that shrub. It's a strong brew, often favored by those who
nearly destroyed a distant town, and of Sinona's need a quick jolt of energy.
efforts to restore the knowledge lost in the
devastation, he knew he had to be a part of it. He Goldenleaf Tonic 3 cp per cup
offered his services to Sinona for free, willing to
learn from the more experienced. However, his A mildly spiced tea with a warm, soothing flavor. This
tea is often recommended for visitors who seek comfort
background and impulsive, chaotic writing often on cold days or after long travels.
clashed with Sinona's academic and methodical
approach. The two argue frequently, with Sinona
valuing structure and precision, while Borin prefers Hearthstone Mix 3 cp per cup
to dive into tasks headfirst, following his instincts. A blend of roasted grains and dark herbs, this tea is rich
Despite their disagreements, Borin respects and hearty. Its smoky flavor is popular among the older
Sinona deeply, and over time, his feelings for her patrons of the library.
grew into something more. He's fallen in love with
her, though he keeps his emotions hidden. Afraid
that confessing might disrupt their work and the
fragile balance they've built, he maintains a purely
professional relationship with her—at least on the
surface.

Special Teas
Library Services
Tranquil Veil 1 sp per cup
• Library Entry: 1 sp per month A tea made from enchanted lavender and chamomile,
known to calm the nerves and relax the body. After
• Book Rental: 1 sp per week drinking, the drinker benefits from the effects of a calm
• Contract Copying: 2 sp per page emotions spell for 1 hour.

• Contract Writing: 5 sp per page


Scholar's Brew 2 sp per cup
• Letter Writing: 1 sp to 25 sp, depending on
A rare tea infused with enchanted leaves from an ancient
complexity
tree. Drinking this tea grants a temporary boost to focus
and understanding. For the next hour, the drinker gains a
+1 bonus to Intelligence-based skill checks.
Magic item
Belt of the Potions
Wondrous, uncommon
The belt traces its origins to a key moment in the
history of the Seven Kingdoms. It was crafted by the
famous gnomish artificer and scribe, Halfin Quickquill,
who became legendary during the 7 Kingdoms' War.
This war left the lands ravaged and the kingdoms
desperate for peace. The conflict had reached such a
fevered pitch that, at long last, the warring parties were
forced to sit down at the negotiation table.
Halfin was summoned to assist in drafting the peace
agreement. His moment came during the negotiation
sessions between the seven kingdoms' powerful rulers. The belt became his legacy. It contained three small
These talks lasted days without pause. Other scribes enchanted pouches, each producing a magical potion
struggled to keep up with the rapid changes and constant once per week to aid him in his work:
amendments to the proposed agreement. It was rediscovered by Sinona D'ytrej, who found it
As the negotiations dragged on, many of the scribes buried among forgotten relics in an abandoned library
collapsed from exhaustion. After 4 rigorous days of quill deep in the mountains.
scratching on parchment, he remained steadfast, awake,
and still writing. His belt, imbued with magic he had
crafted himself, provided him with the potions Health Potion Potion of Refreshment
necessary to maintain his focus and energy. It was said
that without Halfin's endurance and unwavering hand,
the treaty may never have been completed, and the war
could have stretched on even longer.
Potion of Inspiration

Magic item
Quill of Perfect Replication
Wondrous, uncommon
This magical quill and ink set is crafted by Sinona
D'ytrej, is a masterpiece of enchantment and utility,
created with the purpose of perfecting the art of writing
and inspiring those who seek knowledge. The quill is
made from a rare phoenix feather, and the ink is brewed
from enchanted herbs, gathered and processed through
arcane rituals known only to Sinona.
Effect: When used to copy any text or document, the
quill grants the user an advantage on all checks related
to copying or replicating written work.
Effect: The ink is enchanted to enhance clarity and
flow, allowing the user to write with exceptional
precision. Once per day, the user can use the ink to draft
an Inspirational Scroll (it takes 10 minutes). This scroll,
when read aloud by anyone, grants the benefits of the
Inspirational Leader feat (granting temporary hit points
equal to the reader's level + their Charisma modifier) to
the reader and all creatures within 30 feet who can hear
it. The effects last for 10 minutes.
Books from the shelves
The Lost Kingdoms of the Folklore of the Mountain
Old World Clans

The Legend of Aelana The Star Maps of Erilia


and Faelan

The Great Calamity: Its Impact A Treatise on Elemental


on the Surrounding Regions Magic
The Lost Kingdoms
of the Old World As told by Olf Greentoe

As far as I'm concerned, these are all based on urban Oh, and get this—there's an old man who lives out in
the woods, real far off, they call him Mad Parrick. Says
legend and town gossips. Nonsense. he's seen one of these lost cities with his own eyes.
- Sinona D'ytrej Swears on his life that he stumbled across it while he
was hunting. Said he walked through streets of silver,
but when he turned to call his dog, it was gone. The city,
Now, I don't know much about history, mind you, but not the dog. He says it vanished right before his eyes.
I've heard a thing or two from the folks who come But no one believes him, of course. They think he's just
around here. You know, word gets around if you just old and out of his mind. But who knows? He's been
listen long enough, and you start to piece things right about a few things before.
together. There's this story—don't know if it's all true,
but it's been said for generations—that there used to be Then there's this other story, one I heard from a
these kingdoms, right? Huge ones, bigger than any traveling merchant. He said he found a map once,
we've got now, far off in the Old World. You don't hear all crumpled and torn, but it showed the location of
much about 'em anymore, and there's a good reason for these lost kingdoms. Now, I never saw this map
that. They just… disappeared. myself, so take it with a grain of salt, but the way
Now, I ain't saying I know exactly what happened, but he talked about it, you'd think it was a treasure
here's what I've heard. Back in the day, before any of us map. He said the kingdoms were hidden by some
were around, these kingdoms were powerful. Rich, too. kind of ancient magic—real powerful stuff, stuff
Gold in the streets, magic in the air, all that. People said that only the old wizards from back then could pull
they had castles made out of pure crystal, shining like off. He was gonna sell the map to the highest
stars. Some even say their kings could talk to dragons, bidder, but I ain't heard from him since. Some say
or maybe it was giants, I forget. Anyhow, these he went looking for the kingdoms himself and
kingdoms had everything you could ever dream of, and
more.
never came back. Maybe he found 'em, or maybe
he didn't.
But, see, here's where things start to get strange. One
day—just like that—poof, they were gone. Not a trace And then, you've got folks talking about these
left. And the strangest thing is, no one saw it happen. No ruins up in the mountains. You've probably heard
battles, no fires, no plagues. Just… gone. The townsfolk about 'em—most people have. Big ol' stone
around here, especially the old-timers, they say it was buildings, overgrown with vines and moss. Some
like the kingdoms were wiped clean from the earth, and say that's all that's left of one of the lost kingdoms,
if you go looking for 'em now, you won't find nothing but it doesn't seem all that special to me. Just some
but empty fields or forests. Some even say the land itself rocks, if you ask me, but what do I know? People
changed, like the earth swallowed 'em up whole. Sounds like to tell stories, and I guess that's what keeps the
crazy, but it's what folks whisper when they're huddled mystery alive.
by the fire at night.
There's this place, just a bit south of here, where the
So, what happened to those kingdoms, you ask?
land's all barren. Not a thing grows there, and the wind Well, some say the gods got angry and wiped 'em
don't sound right either. They call it the Wailing Plains. off the map. Others think it was a curse, some kind
Some say that's where one of those lost kingdoms was. of dark magic that backfired. Me? I think maybe
A fella down at the tavern told me that if you go there they just packed up and left, didn't like the
during the right moon, you can hear voices—like the neighbors or something. But whatever it was, the
ghosts of the people who used to live there, calling out story's out there, and folks will keep telling it 'til
for help. Now, I don't know about you, but I sure as someone figures it out—or until the kingdoms
blazes ain't going near no haunted field in the middle of come back, whichever happens first.
the night. But some folks, well, they claim they've seen
strange lights dancing out there. Could be nothing,
could be something.
The book continues with very similar stories about
ancient races, lost temples, golden mountains and
more, in the same tone.
A TREATISE ON
ELEMENTAL MAGIC
BY HIGH ARCHMAGE PHALAZAR THE INFALLIBLE
It is with great reluctance and no small amount of And what of water? Most likely, you believe that
dread that I, High Archmage Phalazar the Infallible, commanding water is limited to splashing waves or
present to you this treatise on elemental magic. I say conjuring a bit of ice. How quaint. You may as well be
"dread" because it has come to my attention that the waving your hands at a puddle, for all the good your
general level of magical understanding among those crude incantations will do. The untrained mind sees only
who profess to study the arcane arts is, to put it mildly, water as a liquid, perhaps freezing it into ice on
abysmal. Nevertheless, I have been persuaded to lower occasion if they think themselves particularly clever.
myself to this task, for it appears that without my How little they understand! Water, in its true elemental
intervention, elemental magic will continue to be form, is fluidity itself—the very force of adaptability,
tragically misunderstood by the uninitiated. So, you may constantly reshaping itself and its surroundings. But I
now count yourself among the fortunate, as I shall suppose it's too much to expect you to even begin to
illuminate these concepts that, until now, have been comprehend the true depth of such concepts, given your
beyond your grasp. rudimentary understanding of magic as a whole.
Firstly, let us dispose of the nonsensical idea that all Then, there's earth, the element of endurance and
magic is equal. That delusion must be thoroughly solidity, which I imagine most of you equate with little
crushed before we can proceed. Elemental magic—true more than rocks and soil. Your attempts to "control"
elemental magic—is a force of nature itself, and it is not earth would be amusing, were they not so pathetic.
to be trifled with by amateurs who dabble in fireballs Earth is not just a mound of dirt beneath your feet, but
and rain showers as if they were party tricks. Unlike the the very structure of reality itself—the foundation upon
paltry illusions some of you may be accustomed to, which all things are built. Only a fool would treat earth
elemental magic is drawn directly from the primal with such disregard, yet fools abound in the so-called
forces that shape our world. As such, it demands both "schools of magic" these days. Of course, I don't expect
intellectual rigor and an extraordinary level of control, you to fully grasp the interconnectedness between earth
qualities that, I suspect, are sorely lacking in most of and, say, time itself, but that's because such knowledge
you. is, quite frankly, beyond your reach.
Now, as you doubtless already know (or ought to, if Finally, there is air, the element of freedom and
you've bothered to read anything of note), the four basic movement. Many of you likely think air is the easiest to
elements are fire, water, earth, and air. These are the master, given that it is invisible and seemingly passive.
building blocks of the material plane, though I hardly Yet, as usual, you are wrong. Air is the most fickle and
expect the majority of you to fully comprehend the elusive of the elements, and to command it properly
magnitude of this truth. It has come to my attention that requires not just skill but a deep understanding of its
many so-called practitioners of elemental magic treat power. The unworthy view air as merely a breeze, or
these forces as separate entities, when, in fact, they are perhaps as something to be shaped into a gust. How
intricately connected in ways your meager minds can simplistic. True mastery of air involves bending the very
barely fathom. For instance, those who think they can currents of the atmosphere, shaping weather patterns,
"specialize" in one element while ignoring the others are and even influencing life itself through the manipulation
laughably mistaken. Fire cannot exist without air, water of breath.
shapes the earth, and so on. To master one, you must In conclusion—though I hesitate to use the term,
understand all, though I imagine that will remain far knowing full well that most of you will hardly
beyond your capability even after reading this work. understand even a fraction of what I've just explained—
Take, for example, the element of fire. Most of you it is clear that elemental magic is a discipline far beyond
will know fire as something that burns, destroys, or at most. Those of you who dare to continue down this path
best warms. How pitiful. True fire, elemental fire, is a should do so with the understanding that failure is
manifestation of life and change, the very essence of almost certainly your fate. I, however, remain a beacon
transformation. It is not some simple tool to ignite your of knowledge in this dark world of ignorance, and
torches or incinerate your enemies. A true mage—one perhaps, by studying this work closely (though I suspect
worthy of the title, unlike the rabble who flings fireballs many of you won't), you may manage to scrape together
about like children—knows that fire is the force that a faint glimmer of understanding. But then again, I'm
fuels the cycle of creation and destruction. But, of not holding my breath.
course, I would not expect you to grasp such subtleties
without my guidance.

The book continues in the same condescending


tone, while someone has drawn obscene little
drawings in the margins of nearly every page.
Songs of the Mountain Clans collected by Sinona D’ytrej

The Song of Gralmir The Tale of Stonebreaker's Hammer


and the Golden Stone
Stonebreaker's hammer rang loud in the night,
Gralmir dug deep in the heart of the rock,
Shaping the mountain with all of his might.
His hammer was steady, a solid knock.
He forged the peaks, the rivers below,
There, in the depths, did a golden light gleam,
Carved out the valleys, made the fires glow.
A stone so bright, like a sunlit dream.

But Stonebreaker's work was never complete,


But the stone was cursed, as the elders did tell,
For the earth would tremble beneath his feet.
Gralmir ignored them and wrought his own spell.
'Rest, old dwarf!' the mountain would call,
Riches he sought, and riches he found,
But madness took hold, his mind unbound. 'For even the strongest, in time, must fall.

But Stonebreaker hammered, day after day,


Now Gralmir's ghost roams the mine all alone,
And when he fell, his hammer did stay.
Guarding his cursed, golden stone.
Now when the earth shakes, the clansmen say,
'It's Stonebreaker's hammer, still working away.
This ballad tells of Gralmir, a miner who found a fabled
golden stone deep in the mountains. Though warned by the
elders, he became obsessed with it, only to lose his sanity. Stonebreaker is a mythical figure said to have shaped the
His ghost is said to still haunt the mines, protecting his mountains with his mighty hammer. The story explains the
treasure frequent tremors in the region, as people believe his hammer
- Sinona D’ytrej continues to strike deep underground, even after his death
- Sinona D’ytrej

The Legend of the Frost Maiden The Curse of Ironclad

When the wind howls and the snow begins to fall, Ironclad, Ironclad, the warrior bold,
The Frost Maiden comes, and she beckons to all. His armor was iron, his heart made of gold.
With a voice so sweet, she calls you near, But a curse fell upon him, dark as the night,
But beware, young ones, for her embrace brings fear. That he would never again see the light.

She wanders the peaks, where the snow never ends, His armor grew heavy, a burden to bear,
Seeking the lost, who dare to ascend. He roamed the mountains, lost in despair.
Her eyes are like ice, her touch cold as death, Now when the wind whispers in the peaks so high,
She'll steal your warmth with a single breath. You can hear Ironclad's sorrowful cry.

The Frost Maiden is a spirit believed to lure lost travelers Ironclad was a great warrior whose armor was said to be
into the mountains. Those who follow her voice are said to impenetrable, but he was cursed to wear it forever. His story
vanish, never to be seen again. It's a cautionary tale often told is a tale for children about the price of invincibility and the
to children to warn them of wandering too far in the snow burden that comes with it
-Sinona D’ytrej - Sinona D’ytrej.
The Story of Aelana and Faelan
By High Archmage Phalazar the Infallible

Long ago, in the quiet hills near the village From that evening on, Faelan would find
of Eldaroth, there lived a young healer reasons to visit the river at dusk, and Aelana
named Aelana. People knew her for her kind was drawn there more often. They spoke of
heart and gentle hands, tending to the sick small things—of the village, of the woods,
and the wounded with herbs she gathered of their lives—but in every glance, there
from the surrounding woods. was something deeper growing between
them. Each evening, as the stars appeared,
Her beauty was said to rival the moon itself, Faelan would say the same thing: "The
but it was her spirit that charmed the people. river's water is special. Those who meet
She lived alone in a small cottage, content here are bound by fate."
with her peaceful life, yet her heart longed
for something more, though she never knew Weeks passed, and the village soon began to
exactly what. notice their frequent meetings. Whispers
spread that Faelan and Aelana were destined
One summer evening, as the sun dipped to be together, that the river had chosen
below the horizon, Aelana walked to the them. The two never acknowledged the
river to collect water. The river was a place gossip, though neither denied it, either.
of legend, said to be enchanted by the spirits
of the land. As she bent down to fill her jug,
a figure appeared in the water's reflection—
a man, standing on the opposite bank. One night, as the autumn leaves began to
fall, Faelan took Aelana's hand by the river.
Startled, she looked up, and there stood The moonlight bathed them both in silver,
Faelan, a hunter from the village. He was and the night was still.
handsome, with dark hair and a mischievous
grin. His eyes, deep and filled with "Aelana," Faelan began, his voice low, "you
naughtiness, that caught her eyes. have been the one constant in my heart
since the moment we met."
"Are you lost, healer?" Faelan asked, his
voice carrying easily across the river. "And you in mine," she whispered, her heart
racing.
Aelana, normally reserved, felt her cheeks
flush. "No, just gathering water." He kissed her then, softly at first, then with
the full weight of every unspoken word
Faelan smiled, but there was something between them. The river, it seemed,
more in his expression, something that shimmered brighter that night, as if it, too,
made her heart skip. "The river's water is had waited for this moment.
special," he said, stepping closer to the edge
of the bank. "It's said that those who meet From that day forward, the villagers told the
here are bound by fate." story of Aelana and Faelan, the healer and
the hunter, whose love was bound by the
Aelana chuckled softly. "Do you always river's enchanted waters, destined to flow
speak in riddles?" together for all eternity.
"Only to those who listen," he replied, eyes
twinkling. There is no proof that a village named Eldaroth ever existed
in the surrounding lands. However, I found a folk song
about a healer named Alina, whose name closely resembles
Aelana’s. Still, I believe it is merely a romantic tale.
– Sinona D’ytrej.

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