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Morgana Evelyn's Honour Mode Party Template

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0% found this document useful (0 votes)
855 views21 pages

Morgana Evelyn's Honour Mode Party Template

Uploaded by

danilomedgomes2
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Introduction

I've had a lot of requests for written versions of my builds, so I'm putting them together in a series of
short guides. These are intended to be used more as reference sheets to be used alongside my full
video build guides, and the links to any relevant content will be included.
As always, this guide is only ever meant to be used for ideas and inspiration for your own builds and
playthroughs, and there's always room to make changes to suit your own style and needs.

Morgana Evelyn’s Stealth Archer


5 Gloom Stalker / 4 Assassin / 2 Fighter / 1 War Cleric

Two attacks and online from level 3. There is no other class in the
game that has such a strong start. Gloom Stalkers have complete
control of Initiative and can nova every single fight in the game.
Assassin allows guaranteed crits on a surprise round allowing us to
do close to 1000 damage turn 1 and our Stealth Proficiencies
combined with Greater Invisibility allows almost infinite attacks
without detection.

Character Creation
Solo Distribution Party Distribution
Origin: Dark Urge
Skills: Sleight of Hand, Stealth

Ranger
Level 1:
Favoured Enemy: Ranger Knight/Keeper of the Veil
Natural Explorer: Urban Tracker/Wasteland Wanderer: Fire
Level 2:
Fighting Style: Archery
Spells: Longstrider + Enhanced Leap (remember Ritual Spells do not consume a spell slot outside of
combat)
Level 3:
Subclass: Gloom Stalker
Level 4:
Feat: Sharpshooter
Level 5:
Spells: Misty Step + Pass Without Trace

Rogue
Level 6:
Skills: Athletics + Stealth
Level 7:
Cunning Action: Dash, Disengage, Hide
Level 8:
Subclass: Assassin
Level 9:
Feat: Ability Score Improvement +2 Dex

Fighter
Level 10:
Fighting Style: Defence
Level 11:
Action Surge

Cleric
Level 12:
Subclass: War Domain
Cantrips: Guidance
Act 1+2 Gear - Solo (click the icons) Act 1+2 Gear - Party

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Alternative Gear Options


Neck: Silver Pendant
Cloak: Cloak of Protection
Chest: Graceful Cloth
Gloves: Gloves of Archery
Ring: Ring of Spiteful Thunder, Strange Conduit Ring, Smuggler’s Ring, Snowburst Ring (Use ICE with
Drakethroat Instead)
Off hand: Adamantine Shield
Act 3 Gear - Solo (click the icons) Act 3 Gear - Party

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Setup Items
Drakethroat Glaive (Thunder): use on Titanstring, USE ICE if using the SNOWBURST ring
Shadeclinger Armour: equip and remove to keep Advantage on Saving Throws

Consumables
Elixir of Bloodlust
Elixir of Hill Giant Strength
Potion of Speed
Potion of Invisibility
Ice Sorcerer
12 Draconic Sorcerer

Ice Sorcerers have a lot of crowd control with the ability to provide AOE
ice surfaces, turn enemies Frozen and reduce the enemies move
speed. With Wet + Twinned/Quickened Ray of Frost their damage
output is pretty decent. Did you know spell save DC affects enemies
slipping?

Character Creation
Origin: Any
Skills: Athletics if solo, social skills in a party

Level 1:
Cantrips: Ray of Frost, Magehand, Friends, Minor Illusion.
Spells: Magic Missile + Shield
Subclass: White Draconic Ancestry
Level 2:
Spells: Enhanced Leap
Metamagic: Twinned Spell + Extended Spell
Level 3:
Spells: Hold Person
Metamagic: Quickened Spell
Level 4:
Cantrips: your choice
Spells: Misty Step
Feat: ASI +2 CHA
Level 5:
Spells: Haste
Level 6:
Spells: Counter spell
Elemental affinity: Damage
Level 7:
Spells: Ice Storm
Level 8:
Spells: Greater Invisibility
Feat: Dual Wielder
Level 9:
Spells: Cone of Cold
Level 10:
Cantrip: your choice
Spells: Hold Monster
Metamagic: Heightened Spell
Level 11:
Spells: Globe of Invulnerability
Level 12:
Spells: your choice
Feat: Elemental Adept - Cold
Act 1+2 Gear - Solo (click the icons) Act 1+2 Gear - Party

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Alternative Gear Options


Chest: Protecty Sparkswall
Main Hand: Spell Sparkler until Mourning Frost
Offhand: Sentinel Shield
Act 3 Gear - Solo (click the icons) Act 3 Gear - Party

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Setup Items
Shadeclinger Armour: equip and remove to keep advantage on saving throws
Shield of Devotion: equip/requip for spell slots
Potion of Angelic Reprieve
Learn how to create infinite Sorcery Points and Spell Slots

Consumables
Elixir of Bloodlust
Water Bottles
Tavern Brawler Monk
6 Open Hand Monk/ 4 Thief/ 2 Fighter

One of the hardest hitting and consistently high damage dealers of the
party thanks to Tavern Brawler adding the strength modifier twice to
attack rolls and damage rolls. With the ability to completely remove
enemy turns via Stunning Strike or life with Flurry of Blows.

Character Creation
Solo Distribution Party Distribution
Origin: Karlach [1d4 Fire damage from Act 1] or Astarion [1d10 Necrotic damage in Act 3]
Note: Soul Coins are bugged. They last until Long Rest, do not require Karlach to be Raging or at low health,
and add 2d4 Fire damage to Unarmed Attacks.
Skills: Athletics required, your choice for the rest

Level 4. Using only Tavern Brawler + Elixir of Hill Giant Strength

Level 12

With proper itemisation and setup, the damage in Act 3 will be much much higher, this second screenshot was
taken from my solo Monk stream where I was built for more defence than damage.
Monk
Level 1:
Unarmoured Defence
Bonus Action Unarmed Strike
Flurry of Blows
Level 2:
Unarmoured Movement
Patient Defence, Step of the Wind: Dash, Step of the Wind: Disengage
Level 3:
Deflect Missiles
Subclass: Way of the Open Hand
Level 4:
Tavern Brawler, +1 CON = 16 CON
Elixir of Hill Giant Strength = 21 STR = +5 MODIFIER. +10 to attack rolls and damage rolls lol. +20 for Flurry of
Blows. GG
Level 5:
Stunning Strike = Save DC 19 lol
Level 6:
Remember to toggle Manifestation of Mind. Resonance Stone soon…

Rogue
Level 7:
Skills: Athletics + Stealth
Level 8:
Cunning Action: Dash, Disengage, Hide
Level 9:
Subclass: Thief
Level 10:
Feat: Alert

Fighter
Level 11:
Fighting Style: Defence (if wearing armour)
Level 12:
Action Surge
Act 1+2 Gear - Solo (click the icons) Act 1+2 Gear - Party

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Alternative Gear Options


Gloves: Gloves of Uninhibited Kushigo
Boots: Disintegrating Nightwalkers
Ring: Crusher’s Ring
Ranged: Bow of Awareness, Titanstring
Offhand: Adamantine Mace (the ‘ignores bludgeoning resistance’ property on this weapon applies to Unarmed
attacks also), or Adamantine Shield
Act 3 Gear - Solo (click the icons) Act 3 Gear - Party

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Elixirs
Elixir of Hill Giant Strength
Elixir of Cloud Giant Strength

Setup Items
Shadeclinger Armour: equip and remove to keep advantage on saving throws
Resonance Stone: psychic damage vulnerability
Battle Master Fighter
12 Fighter

Why Fighter?
Fighter is a very simple yet POWERFUL build that’s easily
recommended to every player. It doesn’t require multiclassing and is a
great pick up and play option. It’s largely gear agnostic. Just pick up a
sword and start bonkin’

Character Creation*
With Elixir Without Elixir

* Feel free to swap CON / DEX based on preference


Origin: Any
Skills: Athletics, whatever else you want.

Level 1:
Fighting Style: Archery / Great Weapon Fighting / Defence
Ideally choose your archetype now. All great/solid options (this guide assumes Great Weapon Fighting)
Level 2:
Action Surge
Level 3:
Subclass: Battle Master - Manoeuvres: Trip Attack, Precision, Riposte
Level 4:
Feat - Alert
Alert is busted in Honour Mode due to how Initiative rolls work. Our BM Fighter rotating first means consistent
setup for our party and nova.
Level 5:
Extra attack. Massive breakpoint for martials. Combat should open up majorly for us now.
Level 6:
Feat: Savage Attacker/Great Weapon Master/Sharpshooter
Savage Attacker - very effective boost to damage rolls
Great Weapon Master - only if you have means to ensure consistently high attack rolls (aka elixirs, Bless/oils,
Risky Ring) +10 damage and the ability to use an attack on bonus action after you crit/kill is huge
Sharpshooter only if doing a DEX titanstring fighter.
Level 7:
Manoeuvres: Disarming Attack, Pushing Attack
Level 8:
Feat: Savage Attacker/Great Weapon Master/Sharpshooter
Whatever you didn’t pick at level 6
Level 9:
Indomitable
Level 10:
Your choice for Manoeuvres. Honestly I don’t use any others
Level 11:
Extra attack. Extremely broken breakpoint for fighters. Use this with Mind Sanctuary, Action Surge and Terazul
and you can one-turn Raphael.
Level 12:
Feat: Athlete/Tough/ASI - your choice, you almost don’t need this feat
Athlete to round STR if you’re not using elixirs or Gauntlets.
Tough for survivability
Act 1+2 Gear - Solo (click the icons) Act 1+2 Gear - Party

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Alternative Gear Options


Helmet: Haste Helm
Chest: Adamantine Splint Armour, Reaper’s Embrace, Armour of Persistence
Gloves: Gloves of the Growling Underdog, Gauntlets of the Warmaster, Gauntlets of Hill Giant Strength
Boots: Boots of Speed, Helldusk Boots
Main Hand: Doom Hammer, Svartlebee’s Woundseeker, Jorgoral’s Greatsword, Unseen Menace, Halberd of
Vigilance, Balduran’s Giantslayer
Ranged: Titanstring Bow
Act 3 Gear - Solo (click the icons) Act 3 Gear - Party

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Setup Items
Drakethroat Glaive (Thunder): use on Titanstring
Shadeclinger Armour: equip and remove to keep Advantage on Saving Throws

Consumables
Elixir of Bloodlust
Elixir of Hill Giant Strength
Honourable Mentions
Bardadin
10 Swords Bard / 2 Paladin
17 Dex, 16 CHA, 14 CON, 8 STR, 10 WIS, 8 INT
Feats: Sharp Shooter, Savage Attacker or respec Savage Attacker & Alert
Perfect build for honour mode. Good party face, incredible damage and control. I can’t recommend this
build enough. A combat martial with high level spell slots and smites is a force to be reckoned with.
Arcane Acuity is the one of the most BROKEN mechanics in BG3, attack via Smites or Flourishes then
use your bonus action to Hold Person/Monster or upcast Command at 80 - 100% success rate due to
the spell save DC lmao
[Changes to video guide - starting stats dump STR, max DEX. Gloves of Archery in order to wield Titanstring. End game
gear should use Spear of Evening/piercing weapons + Bhaalist]

Sorcadin
6 Paladin / 6 Sorcerer or 7 Paladin / 5 Sorcerer
17 CHA, 16 DEX, 14 CON, 8 STR, 10 WIS, 8 INT
Feats: Savage Attacker + your choice (Alert, Heavy Armor Master, ASI+CHA)
Unironically my preferred support. It didn’t make the list because it’s only really viable in act 3 with a lot
of meta gaming and meta magic when the Freecast strip exploit is possible. Infinite support spells and
Smites come at the cost of Sorcery Point manipulation. Enables my preference for non-long rest
dependent builds.
Protip: Savage Attacker rerolls not only attack rolls but your SMITE DIE AS WELL. AMAZING on a
paladin. Works with your typical paladin gear, consider spell save DC gear for guaranteed Hold
Person/Monster with Heightened Spell.

Throw Barbarian
6 Berserker Barbarian / 4 Thief / 2 Fighter
16 Dex, 15 CON, 14 WIS, 10 INT, 10 CHA, 8 STR
Feats: Tavern Brawler (+1 CON ) + Alert or Tough
Another extremely powerful solo honour mode build. Accessible from the start with Tavern Brawler,
Ring of Flinging and the Returning Pike. Nyrulna in act 3. Simple to gear, very strong and highly
recommended.
ABOUT ME
Morgana Evelyn was born out of an obsession with BG3's early access. After recovering from an awful
hunting accident she left her country career behind to pursue making content. Her aim is to provide a
cosy, safe and fun space for her audience through her favourite medium - video games

Acknowledgements
BG3 Wiki for consuming many of my hours on research
Larian for providing Shadowcute to us all
Irontoof for helping me with this document

Support
This resource is free and I hope it finds you well in your Honour Mode playthrough.
If you want to give back as a thanks and help me keep making content there are many ways you can
do so via one of these links

Paypal link goes here Kofi link goes here

Patreon link goes here Discord link goes here

Merch link goes here Throne link goes here


Further Viewing
Stealth Archer Video Build Guide

Can You Beat Honour Mode Solo?


Patch 7 Solo Honour Stealth Archer COMPLETE Walkthrough

Changelogs:
17/11/24 - Changed Sorcadin Multiclass
20/11/24 - Edited Party Stealth archer ring slot to Shadow-Cloaked Ring
Added notes for Snowburst ring + Drakethroat Glaive synergy
Ice Sorc starting stat from 10 INT to 10 WIS
Fighter (without elixir) starting stat from 10 INT to 10 WIS
Ring of Feywild Sparks for Act 3
Added notes for Bardadin video guide
Added more details for honourable mentions
Changed split for Throwbarb to 6 barb / 4 thief / 2 fighter for immunity to Charmed/Frightened

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