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Crosswalk K-2

The document outlines the K-2 CSTA Computer Science Standards, detailing competencies for students in Level 1A, including software operation, data management, algorithm creation, and responsible online behavior. It compares interim and final standards, highlighting the progression in terminology and expectations for students' understanding of technology and computing concepts. Key areas include using appropriate terminology, problem-solving, data visualization, and ethical considerations in technology use.

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0% found this document useful (0 votes)
22 views7 pages

Crosswalk K-2

The document outlines the K-2 CSTA Computer Science Standards, detailing competencies for students in Level 1A, including software operation, data management, algorithm creation, and responsible online behavior. It compares interim and final standards, highlighting the progression in terminology and expectations for students' understanding of technology and computing concepts. Key areas include using appropriate terminology, problem-solving, data visualization, and ethical considerations in technology use.

Uploaded by

us.high.school01
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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K-2 Crosswalk (CSTA Reviewer Todd Lash)

K-2 K–2
Level 1A Level 1A
Final Interim
Select and operate appropriate software to perform a variety of tasks, and
Identify and use software that controls computational devices (e.g., use an
1A-CS-01 recognize that users have different needs and preferences for the technology 1A-C-7-9
app to draw on the screen, use software to write a story or control robots).
they use.
Use appropriate terminology in naming and describing the function of
Use appropriate terminology in identifying and describing the function of
1A-CS-02 1A-C-7-10 common computing devices and components (e.g., desktop computer, laptop
common physical components of computing systems (hardware).
computer, tablet device, monitor, keyboard, mouse, printer).
Identify, using accurate terminology, simple hardware and software problems
1A-CS-03 Describe basic hardware and software problems using accurate terminology 1A-C-6-11 that may occur during use (e.g., app or program not working as expected, no
sound, device won't turn on).
1A-NI-04 Explain what passwords are and why we use them, and use strong passwords Use passwords to protect private information and discuss the effects of
1A-N-7-17
to protect devices and information from unauthorized access password misuse
Store, copy, search, retrieve, modify, and delete information using a Use a computing device to store, search, retrieve, modify, and delete
1A-DA-05 1A-D-4-13
computing device and define the information stored as data information and define the information stored as data.
Collect data over time and organize it in a chart or graph in order to make a
1A-DA-06 Collect and present the same data in various visual formats 1A-D-7-12
prediction.
Create a model of an object or process in order to identify patterns and
Identify and describe patterns in data visualizations, such as charts or graphs,
1A-DA-07 1A-D-4-14 essential elements (e.g., water cycle, butterfly life cycle, seasonal weather
to make predictions.
patterns).
Construct and execute algorithms (sets of step-by-step instructions) that
Model daily processes by creating and following algorithms (sets of step-by-
1A-AP-08 1A-A-3-7 include sequencing and simple loops to accomplish a task, both
step instructions) to complete tasks
independently and collaboratively, with or without a computing device.

2017 CSTA K-12 Computer Science Standards by CSTA is licensed under (CC BY-NC-SA 4.0)
CSTA & ACM, (2016), Interim CSTA K-12 Computer Science Standards
K-2 K–2
Level 1A Level 1A
Final Interim
Use numbers or other symbols to represent data (e.g., thumbs up/down for
Model the way programs store and manipulate data by using numbers or yes/no, color by number, arrows for direction, encoding/decoding a word
1A-AP-09 A-A-4-4
other symbols to represent information. using numbers or pictographs).

Construct programs, to accomplish a task or as a means of creative


Develop programs with sequences and simple loops, to express ideas or expression, which include sequencing, events, and simple loops, using a
1A-AP-10 1A-A-5-2
address a problem. block-based visual programming language, both independently and
collaboratively (e.g., pair programming).
Decompose (break down) the steps needed to solve a problem into a precise Decompose (break down) a larger problem into smaller sub-problems with
1A-AP-11 1A-A-3-5
sequence of instructions. teacher guidance or independently.
Plan and create a design document to illustrate thoughts, ideas, and stories in
Develop plans that describe a program's sequence of events, goals, and
1A-AP-12 1A-A-5-3 a sequential (step-by-step) manner (e.g., story map, storyboard, sequential
expected outcomes.
graphic organizer).
Give attribution when using the ideas and creations of others while Give credit when using code, music, or pictures (for example) that were
1A-AP-13 1A-A-7-1
developing programs. created by others.
Debug (identify and fix) errors in an algorithm or program that includes Analyze and debug (fix) an algorithm that includes sequencing and simple
1A-AP-14 1A-A-6-8
sequences and simple loops. loops, with or without a computing device.
Use computers or other computing devices to connect with people using a
Using correct terminology, describe steps taken and choices made during the
1A-AP-15 1A-N-2-16 network (e.g., the Internet) to communicate, access, and share information
iterative process of program development.
as a class.
Compare how people live and work before and after the implementation or Compare and contrast examples of how computing technology has changed
1A-IC-16 1A-I-7-15
adoption of new computing technology. and improved the way people live, work, and interact.

1A-IC-17 Work respectfully and responsibly with others online New

2017 CSTA K-12 Computer Science Standards by CSTA is licensed under (CC BY-NC-SA 4.0)
CSTA & ACM, (2016), Interim CSTA K-12 Computer Science Standards
K-2 K–2
Level 1A Level 1A
Final Interim
Keep login information private, and log off of devices appropriately.
1A-IC-18 New

Categorize a group of items based on the attributes or actions of each item,


Removed 1A-A-3-6
with or without a computing device.

2017 CSTA K-12 Computer Science Standards by CSTA is licensed under (CC BY-NC-SA 4.0)
CSTA & ACM, (2016), Interim CSTA K-12 Computer Science Standards
REVERSED TABLE

K-2 K–2
Level 1A Level 1A
Interim Final
Give credit when using code, music, or pictures (for example) that were Give attribution when using the ideas and creations of others while
1A-A-7-1 1A-AP-13
created by others. developing programs.
Construct programs, to accomplish a task or as a means of creative
expression, which include sequencing, events, and simple loops, using a Develop programs with sequences and simple loops, to express ideas or
1A-A-5-2 1A-AP-10
block-based visual programming language, both independently and address a problem.
collaboratively (e.g., pair programming).
Plan and create a design document to illustrate thoughts, ideas, and stories in
Develop plans that describe a program's sequence of events, goals, and
1A-A-5-3 a sequential (step-by-step) manner (e.g., story map, storyboard, sequential 1A-AP-12
expected outcomes.
graphic organizer).
Use numbers or other symbols to represent data (e.g., thumbs up/down for
Model the way programs store and manipulate data by using numbers or
A-A-4-4 yes/no, color by number, arrows for direction, encoding/decoding a word 1A-AP-09
other symbols to represent information.
using numbers or pictographs).
Decompose (break down) a larger problem into smaller sub-problems with Decompose (break down) the steps needed to solve a problem into a precise
1A-A-3-5 1A-AP-11
teacher guidance or independently. sequence of instructions.
Categorize a group of items based on the attributes or actions of each item,
1A-A-3-6 Removed
with or without a computing device.
Construct and execute algorithms (sets of step-by-step instructions) that
Model daily processes by creating and following algorithms (sets of step-by-
1A-A-3-7 include sequencing and simple loops to accomplish a task, both 1A-AP-08
step instructions) to complete tasks
independently and collaboratively, with or without a computing device.
Analyze and debug (fix) an algorithm that includes sequencing and simple Debug (identify and fix) errors in an algorithm or program that includes
1A-A-6-8 1A-AP-14
loops, with or without a computing device. sequences and simple loops.

2017 CSTA K-12 Computer Science Standards by CSTA is licensed under (CC BY-NC-SA 4.0)
CSTA & ACM, (2016), Interim CSTA K-12 Computer Science Standards
K-2 K–2
Level 1A Level 1A
Interim Final
Select and operate appropriate software to perform a variety of tasks, and
Identify and use software that controls computational devices (e.g., use an
1A-C-7-9 1A-CS-01 recognize that users have different needs and preferences for the technology
app to draw on the screen, use software to write a story or control robots).
they use.
Use appropriate terminology in naming and describing the function of
Use appropriate terminology in identifying and describing the function of
1A-C-7-10 common computing devices and components (e.g., desktop computer, laptop 1A-CS-02
common physical components of computing systems (hardware).
computer, tablet device, monitor, keyboard, mouse, printer).
Identify, using accurate terminology, simple hardware and software problems
1A-C-6-11 that may occur during use (e.g., app or program not working as expected, no 1A-CS-03 Describe basic hardware and software problems using accurate terminology
sound, device won't turn on).
Collect data over time and organize it in a chart or graph in order to make a
1A-D-7-12 1A-DA-06 Collect and present the same data in various visual formats
prediction.
Use a computing device to store, search, retrieve, modify, and delete Store, copy, search, retrieve, modify, and delete information using a
1A-D-4-13 1A-DA-05
information and define the information stored as data. computing device and define the information stored as data
Create a model of an object or process in order to identify patterns and
Identify and describe patterns in data visualizations, such as charts or graphs,
1A-D-4-14 essential elements (e.g., water cycle, butterfly life cycle, seasonal weather 1A-DA-07
to make predictions.
patterns).
Compare and contrast examples of how computing technology has changed Compare how people live and work before and after the implementation or
1A-I-7-15 1A-IC-16
and improved the way people live, work, and interact. adoption of new computing technology.
Using correct terminology, describe steps taken and choices made during the
New 1A-AP-15
iterative process of program development.
Use computers or other computing devices to connect with people using a
1A-N-2-16 network (e.g., the Internet) to communicate, access, and share information as Removed
a class.

2017 CSTA K-12 Computer Science Standards by CSTA is licensed under (CC BY-NC-SA 4.0)
CSTA & ACM, (2016), Interim CSTA K-12 Computer Science Standards
K-2 K–2
Level 1A Level 1A
Interim Final
Use passwords to protect private information and discuss the effects of 1A-NI-04 Explain what passwords are and why we use them, and use strong passwords
1A-N-7-17
password misuse to protect devices and information from unauthorized access
Keep login information private, and log off of devices appropriately.
New 1A-IC-18

New 1A-IC-17 Work respectfully and responsibly with others online

2017 CSTA K-12 Computer Science Standards by CSTA is licensed under (CC BY-NC-SA 4.0)
CSTA & ACM, (2016), Interim CSTA K-12 Computer Science Standards
K-2 CSTA Standards
Final Level 1A
Select and operate appropriate software to perform a variety of tasks, and recognize
1A-CS-01
that users have different needs and preferences for the technology they use.
Use appropriate terminology in identifying and describing the function of common
1A-CS-02
physical components of computing systems (hardware).
1A-CS-03 Describe basic hardware and software problems using accurate terminology
Explain what passwords are and why we use them, and use strong passwords to
1A-NI-04
protect devices and information from unauthorized access
Store, copy, search, retrieve, modify, and delete information using a computing
1A-DA-05
device and define the information stored as data
1A-DA-06 Collect and present the same data in various visual formats
Identify and describe patterns in data visualizations, such as charts or graphs, to make
1A-DA-07
predictions.
Model daily processes by creating and following algorithms (sets of step-by-step
1A-AP-08
instructions) to complete tasks
Model the way programs store and manipulate data by using numbers or other
1A-AP-09
symbols to represent information.
Develop programs with sequences and simple loops, to express ideas or address a
1A-AP-10
problem.
Decompose (break down) the steps needed to solve a problem into a precise
1A-AP-11
sequence of instructions.
Develop plans that describe a program's sequence of events, goals, and expected
1A-AP-12
outcomes.
Give attribution when using the ideas and creations of others while developing
1A-AP-13
programs.
Debug (identify and fix) errors in an algorithm or program that includes sequences
1A-AP-14
and simple loops.
Using correct terminology, describe steps taken and choices made during the
1A-AP-15
iterative process of program development.
Compare how people live and work before and after the implementation or adoption
1A-IC-16
of new computing technology.
1A-IC-17 Work respectfully and responsibly with others online

1A-IC-18 Keep login information private, and log off of devices appropriately.

2017 CSTA K-12 Computer Science Standards by CSTA is licensed under (CC BY-NC-SA 4.0)
CSTA & ACM, (2016), Interim CSTA K-12 Computer Science Standards

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