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1st Level Characters0319078

The document contains character profiles for a tabletop RPG, detailing various attributes, skills, and equipment for each character. Each profile includes information such as race, class, talents, languages, and items carried. The characters range from fighters to spellcasters, each with unique abilities and gear suited for their roles.

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Mario Henrique
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0% found this document useful (0 votes)
19 views16 pages

1st Level Characters0319078

The document contains character profiles for a tabletop RPG, detailing various attributes, skills, and equipment for each character. Each profile includes information such as race, class, talents, languages, and items carried. The characters range from fighters to spellcasters, each with unique abilities and gear suited for their roles.

Uploaded by

Mario Henrique
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Jorbin Ironhelm Stout. +2 HP, ADV on hit point rolls.

1st-Level Talent. +2 STR stat.

17 +3 9 -1 Dwarf Grit. ADV on STR checks vs. opposing force.

Hauler. +3 gear slots.


10 +0 12 +1 Fighter Weapon Mastery. +1 on attacks and
damage with greataxe.

11 +0 10 Languages. Common, Dwarvish.


16 +3 1

4
Squire
10 15
Chainmail Flint and steel
(Chainmail) Torch Backpack
Greataxe Torch
Lawful (Greataxe) Pole
Shield Rations (3)
Spear
Greataxe, +4, 1d8/1d10
+1 Soldier Spear
Iron spikes (10)
Grappling hook
Spear, +3 (N), 1d6
Rope (60’)
Madeera
Yriel Lirandar Farsight. +1 on ranged attacks.

1st-Level Talent. +2 STR stat.

16 +3 10 +0 Elf Grit. ADV on STR checks vs. opposing force.

Hauler. +2 gear slots.


12 +1 13 +1 Fighter Weapon Mastery. +1 on attacks and dam-
age with bastard sword.

9 -1 10 Languages. Common, Elvish, Sylvan.


14 +2 1

7
Squire
8 16
Chainmail Rations (3)
(Chainmail) Flint and steel Backpack
Bastard sword Torch
Lawful (Bastard sword) Torch
Shield Pole
Longbow
Bastard sword, +4,
1d8/1d10 +1 Ranger Arrows (20)
Iron spikes (10)
Grappling hook —
Longbow, +2 (F), 1d8
Rope (60’) —
Gede
Elbin Grizzlegut Stout. +2 HP, ADV on hit point rolls.

1st-Level Talent. +1 on spellcasting checks.

15 +2 12 +1 Dwarf Spellcasting. +4 (DC 10 + spell tier). Tier


1 Spells. Cure Wounds: Touch heals 1d6
HP. Shield of Faith: Self, +2 AC (5 rounds).
Turn Undead: Undead in Near CHA vs.
9 -1 17 +3 Priest spellcasting check. Flee if fail, death if fail
by 10+ and LV 0-1.

8 -1 10 Languages. Common, Dwarvish, Celestial.


11 +0 1

10
Acolyte
7 14
Chainmail Rations (3)
(Chainmail) Backpack
Shield
Lawful Mace
Holy Symbol

Crossbow
Bow bolts (20) —
Mace, +2, 1d6
Jeweler Flint and steel —
Iron spikes (10) —
Crossbow, -1 (F), 1d6,
Grappling hook —
skip move to reload
Rope (60’) —
Madeera
Iraga Draguul Mighty. +1 on melee attacks and damage.

1st-Level Talent. +1 on spellcasting checks.

16 +3 10 +0 Half-Orc Spellcasting. +3 (DC 10 + spell tier). Tier 1


Spells. Cure Wounds: Touch heals 1d6 HP.
Holy Weapon: Weapon becomes magic +1
(5 rounds). Turn Undead: Undead in Near
9 -1 15 +2 Priest CHA vs. spellcasting check. Flee if fail, death
if fail by 10+ and LV 0-1.

12 +1 10 Languages. Common, Orcish, Celestial.


13 +1 1

10
Acolyte
5 14
Chainmail Flint and steel
(Chainmail) Torch Backpack
Shield
Lawful Longsword
Holy Symbol

Crossbow
Bow bolts (20)
Longsword, +4, 1d8 +1
Urchin Rations (3) —
Iron spikes (10) —
Crossbow, -1 (F), 1d6,
Grappling hook —
skip move to reload
Rope (60’) —
Saint Terragnis
Ralina Biggins Stealthy. 1/day, turn invisible for 3 rounds.

1st-Level Talent. ADV on initiative rolls.

11 +0 12 +1 Halfling Backstab. +1 die of damage against


unaware creatures.

Thievery. ADV on checks to climb, sneak,


17 +3 8 -1 Thief hide, apply disguises, find and disable
traps, and perform delicate tasks.

15 +2 10 Languages. Common.
9 -1 1

12
Robber
3 14
Leather armor
Dagger — Backpack
Crossbow —
Neutral Bow bolts (20) —
Thieves’
Tools
Flint and steel —
Torch —
Dagger, +3 (N), 1d4
Scout Rations (3) —
Iron spikes (10) —
Crossbow, +3 (F), 1d6,
Grappling hook —
skip move to reload
Rope (60’) —
Gede
Martin Rast Ambitious. +1 dice of backstab damage (includ-
ed below).

1st-Level Talent. +2 DEX stat.


9 -1 12 +1 Human Backstab. +2 dice of damage against unaware
creatures.

18 +4 12 +1 Thievery. ADV on checks to climb, sneak, hide,


Thief apply disguises, find and disable traps, and
perform delicate tasks.

Languages. Common, Thanian.


10 +0 14 +2 1 10

9
Robber
3 15
Leather armor —
Dagger — Backpack
Dagger —
Neutral Flint and steel —
Thieves’
Tools
Torch —
Rations (3) —
Dagger, +4 (N), 1d4
Noble Iron spikes (10) —
Rope, 60’ —
Grappling hook —

The Lost
Zaldini the Red Keen Senses. Can’t be surprised.

1st-Level Talent. +1 on spellcasting checks.

Spellcasting. +4 (DC 10 + spell tier). Tier 1 Spells.


8 -1 17 +3 Goblin Burning Hands: 1d6 damage all creatures in
Close. Charm Person: One creature LV 0-2
friend 1d8 days. Magic Missile: ADV to cast, 1d4
15 +2 9 -1 damage one creature in Far.
Wizard
Languages. Common, Goblin, Orcish, Thanian,
Diabolic, Draconic.
11 +0 12 +1 1 10

8
Adept
3 12
Dagger —
Glass bottle — Backpack
Pole —
Chaotic Flint and steel —
Torch —
Rations (3) —
Dagger, +2 (N), 1d4
Wanted Oil, flask —
Oil flask —
Grappling hook —
Rope, 60’ —
Ramlaat
Creeg Greythorn Ambitious. +2 INT stat.

1st-Level Talent. Learn mage armor spell.

Spellcasting. +4 (DC 10 + spell tier). Tier 1 Spells.


7 -2 18 +4 Human Detect Magic: Near, focus, sense presence of
magic. Magic Missile: ADV to cast, 1d4 damage
one creature in Far. Sleep: Near-sized cube
13 +1 14 +2 from you, LV 0-2 creatures inside fall asleep.
Wizard Mage Armor: Self, AC 14 (10 rounds).

Languages. Common, Elvish, Goblin, Merran,


Draconic, Primordial.
10 +0 11 +0 1 10

6
Apprentice
3 11
Staff —
Dagger — Backpack
Oil flask —
Lawful Flint and steel —
Torch —
Rations (3) —
Staff, -2, 1d4
Sailor Caltrops bag —
Rope, 60’ —
Dagger, +1 (N), 1d4
Grappling hook —
Mirror —
Ord

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