Jorbin Ironhelm Stout. +2 HP, ADV on hit point rolls.
1st-Level Talent. +2 STR stat.
17 +3 9 -1 Dwarf Grit. ADV on STR checks vs. opposing force.
Hauler. +3 gear slots.
10 +0 12 +1 Fighter Weapon Mastery. +1 on attacks and
damage with greataxe.
11 +0 10 Languages. Common, Dwarvish.
16 +3 1
4
Squire
10 15
Chainmail Flint and steel
(Chainmail) Torch Backpack
Greataxe Torch
Lawful (Greataxe) Pole
Shield Rations (3)
Spear
Greataxe, +4, 1d8/1d10
+1 Soldier Spear
Iron spikes (10)
Grappling hook
Spear, +3 (N), 1d6
Rope (60’)
Madeera
Yriel Lirandar Farsight. +1 on ranged attacks.
1st-Level Talent. +2 STR stat.
16 +3 10 +0 Elf Grit. ADV on STR checks vs. opposing force.
Hauler. +2 gear slots.
12 +1 13 +1 Fighter Weapon Mastery. +1 on attacks and dam-
age with bastard sword.
9 -1 10 Languages. Common, Elvish, Sylvan.
14 +2 1
7
Squire
8 16
Chainmail Rations (3)
(Chainmail) Flint and steel Backpack
Bastard sword Torch
Lawful (Bastard sword) Torch
Shield Pole
Longbow
Bastard sword, +4,
1d8/1d10 +1 Ranger Arrows (20)
Iron spikes (10)
Grappling hook —
Longbow, +2 (F), 1d8
Rope (60’) —
Gede
Elbin Grizzlegut Stout. +2 HP, ADV on hit point rolls.
1st-Level Talent. +1 on spellcasting checks.
15 +2 12 +1 Dwarf Spellcasting. +4 (DC 10 + spell tier). Tier
1 Spells. Cure Wounds: Touch heals 1d6
HP. Shield of Faith: Self, +2 AC (5 rounds).
Turn Undead: Undead in Near CHA vs.
9 -1 17 +3 Priest spellcasting check. Flee if fail, death if fail
by 10+ and LV 0-1.
8 -1 10 Languages. Common, Dwarvish, Celestial.
11 +0 1
10
Acolyte
7 14
Chainmail Rations (3)
(Chainmail) Backpack
Shield
Lawful Mace
Holy Symbol
Crossbow
Bow bolts (20) —
Mace, +2, 1d6
Jeweler Flint and steel —
Iron spikes (10) —
Crossbow, -1 (F), 1d6,
Grappling hook —
skip move to reload
Rope (60’) —
Madeera
Iraga Draguul Mighty. +1 on melee attacks and damage.
1st-Level Talent. +1 on spellcasting checks.
16 +3 10 +0 Half-Orc Spellcasting. +3 (DC 10 + spell tier). Tier 1
Spells. Cure Wounds: Touch heals 1d6 HP.
Holy Weapon: Weapon becomes magic +1
(5 rounds). Turn Undead: Undead in Near
9 -1 15 +2 Priest CHA vs. spellcasting check. Flee if fail, death
if fail by 10+ and LV 0-1.
12 +1 10 Languages. Common, Orcish, Celestial.
13 +1 1
10
Acolyte
5 14
Chainmail Flint and steel
(Chainmail) Torch Backpack
Shield
Lawful Longsword
Holy Symbol
Crossbow
Bow bolts (20)
Longsword, +4, 1d8 +1
Urchin Rations (3) —
Iron spikes (10) —
Crossbow, -1 (F), 1d6,
Grappling hook —
skip move to reload
Rope (60’) —
Saint Terragnis
Ralina Biggins Stealthy. 1/day, turn invisible for 3 rounds.
1st-Level Talent. ADV on initiative rolls.
11 +0 12 +1 Halfling Backstab. +1 die of damage against
unaware creatures.
Thievery. ADV on checks to climb, sneak,
17 +3 8 -1 Thief hide, apply disguises, find and disable
traps, and perform delicate tasks.
15 +2 10 Languages. Common.
9 -1 1
12
Robber
3 14
Leather armor
Dagger — Backpack
Crossbow —
Neutral Bow bolts (20) —
Thieves’
Tools
Flint and steel —
Torch —
Dagger, +3 (N), 1d4
Scout Rations (3) —
Iron spikes (10) —
Crossbow, +3 (F), 1d6,
Grappling hook —
skip move to reload
Rope (60’) —
Gede
Martin Rast Ambitious. +1 dice of backstab damage (includ-
ed below).
1st-Level Talent. +2 DEX stat.
9 -1 12 +1 Human Backstab. +2 dice of damage against unaware
creatures.
18 +4 12 +1 Thievery. ADV on checks to climb, sneak, hide,
Thief apply disguises, find and disable traps, and
perform delicate tasks.
Languages. Common, Thanian.
10 +0 14 +2 1 10
9
Robber
3 15
Leather armor —
Dagger — Backpack
Dagger —
Neutral Flint and steel —
Thieves’
Tools
Torch —
Rations (3) —
Dagger, +4 (N), 1d4
Noble Iron spikes (10) —
Rope, 60’ —
Grappling hook —
—
The Lost
Zaldini the Red Keen Senses. Can’t be surprised.
1st-Level Talent. +1 on spellcasting checks.
Spellcasting. +4 (DC 10 + spell tier). Tier 1 Spells.
8 -1 17 +3 Goblin Burning Hands: 1d6 damage all creatures in
Close. Charm Person: One creature LV 0-2
friend 1d8 days. Magic Missile: ADV to cast, 1d4
15 +2 9 -1 damage one creature in Far.
Wizard
Languages. Common, Goblin, Orcish, Thanian,
Diabolic, Draconic.
11 +0 12 +1 1 10
8
Adept
3 12
Dagger —
Glass bottle — Backpack
Pole —
Chaotic Flint and steel —
Torch —
Rations (3) —
Dagger, +2 (N), 1d4
Wanted Oil, flask —
Oil flask —
Grappling hook —
Rope, 60’ —
Ramlaat
Creeg Greythorn Ambitious. +2 INT stat.
1st-Level Talent. Learn mage armor spell.
Spellcasting. +4 (DC 10 + spell tier). Tier 1 Spells.
7 -2 18 +4 Human Detect Magic: Near, focus, sense presence of
magic. Magic Missile: ADV to cast, 1d4 damage
one creature in Far. Sleep: Near-sized cube
13 +1 14 +2 from you, LV 0-2 creatures inside fall asleep.
Wizard Mage Armor: Self, AC 14 (10 rounds).
Languages. Common, Elvish, Goblin, Merran,
Draconic, Primordial.
10 +0 11 +0 1 10
6
Apprentice
3 11
Staff —
Dagger — Backpack
Oil flask —
Lawful Flint and steel —
Torch —
Rations (3) —
Staff, -2, 1d4
Sailor Caltrops bag —
Rope, 60’ —
Dagger, +1 (N), 1d4
Grappling hook —
Mirror —
Ord