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Ai Ca1 NKS

The document details the invention of 'Meta Mall', a virtual reality-based shopping, food, and gaming platform that integrates e-commerce, AI, and blockchain technology. It aims to provide an immersive experience by allowing users to shop, dine, and play in a virtual environment, reducing the need for physical malls. The system includes features such as AI-driven recommendations, augmented reality fitting rooms, and secure blockchain transactions to enhance user engagement and operational efficiency.

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Akshaya
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0% found this document useful (0 votes)
84 views23 pages

Ai Ca1 NKS

The document details the invention of 'Meta Mall', a virtual reality-based shopping, food, and gaming platform that integrates e-commerce, AI, and blockchain technology. It aims to provide an immersive experience by allowing users to shop, dine, and play in a virtual environment, reducing the need for physical malls. The system includes features such as AI-driven recommendations, augmented reality fitting rooms, and secure blockchain transactions to enhance user engagement and operational efficiency.

Uploaded by

Akshaya
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
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Annexure1

INVENTION DISCLOSURE FORM


Details of Invention for better understanding:

1. TITLE: Meta Mall – A Virtual Reality-Based Shopping, Food, and Gaming

2. INVENTOR(S)/ STUDENT(S):

A. Full name Navjot Kumar Singh

Mobile Number 7764881339

Email (personal) [email protected]

UID/Registration number 12310566


Address of Internal Inventors Lovely Professional University, Jalandhar, Punjab, 144411

Signature Navjot kumar singh

B. Full name B Akshaya

Mobile Number 7815091345

Email (personal) Akshaya

UID/Registration number 12323786


Address of Internal Inventors Lovely Professional University, Jalandhar, Punjab, 144411

C. Full name Sudhanshu Kumar

Mobile Number 9110921872

Email (personal) [email protected]

UID/Registration number 12323310

Address of Internal Lovely Professional University, Jalandhar, Punjab, 144411


Inventors
Signature Sudhanshu Kumar

Teacher Name: Isha Bhatia.

1. DESCRIPTION OF THE INVENTION

A. PROBLEM ADDRESSED BY THE INVENTION

Field of the Invention:


The present invention relates to a virtual reality-based shopping mall (Meta Mall) that integrates
e-commerce, gaming, and food services into an immersive digital environment accessible from
anywhere, thereby reducing or eliminating the need for physical shopping malls

Background of the Invention:


The Meta Mall is a fully immersive virtual shopping mall divided into three primary sections:
1. Shopping Zone: Virtual storefronts with integrated e-commerce
platforms such as Blinkit, Zepto, and others, allowing users to browse,
try-on outfits in VR, and purchase items with seamless checkout.

2. Food Court: A virtual dining experience where customers can browse


and order food from platforms like Zomato and Swiggy, which will be
delivered to their real-world location.

3. Game Zone: A dynamic VR gaming space offering interactive and


modifiable gaming experiences for users.

The system integrates AI-driven customer preference analysis to stock


warehouses with products that align with consumer demand, reducing
delivery time and increasing efficiency.

Technical Specifications:
• Virtual Reality Integration: 3d-modelled mall environment
accessible through VR headsets and web interfaces.

• E-commerce API Integration: Direct collaboration with Blinkit,


Zepto, and other e-commerce platforms for product listing and
purchasing.

• Augmented Reality (AR) Fitting Rooms: AI-powered AR rooms for


trying on clothes and accessories in a virtual environment.

• Food Service Automation: Seamless linking with food delivery


services, allowing customers to explore food courts in VR and place
orders for real-world delivery.

• Dynamic VR Game Zone: Fully modifiable gaming environments that


support multiplayer and AI-based personalisation.

• AI-Based Product Stocking: Consumer behaviour tracking and


predictive stocking for warehouse optimisation.

• Blockchain-based Transactions: Secure and transparent payments


and transactions through cryptocurrency and digital wallets.

A. OBJECTIVE OF THE INVENTION


1. Automated Virtual Shopping Experience: Develop an immersive,
AI-driven VR-based shopping mall that eliminates the need for physical
retail spaces and enhances user engagement.

2. Enhanced Product Trial System: Implement AR-based virtual fitting


rooms to allow customers to experience product fitting and
appearance before purchase.

3. Seamless Food Service Integration: Enable users to browse, order,


and receive food in real life through VR-based food courts linked with
delivery services.

4. Adaptive Game Zone: Create a VR gaming environment that adapts


dynamically to user preferences and provides a customisable
experience.

5. AI-Driven Warehouse Optimisation: Reduce logistics costs and


delivery time by predicting customer demand and optimising inventory
storage in warehouses.

6. Workforce & Cost Optimisation: Minimise the need for physical


store staff and infrastructure costs, leading to more efficient business
operations.

7. Global Accessibility: Allow users from different locations to


experience a mall-like shopping, dining, and entertainment
environment without geographical limitations.

8. Security & Transaction Efficiency: Integrate blockchain technology


for secure, fast, and transparent transactions within the VR
environment.
B. STATE OF THE ART/ RESEARCH GAP:

Patent
SN number Title Abstract Difference
A system that
provides a virtual
Virtual shopping experience
1 US20200245
Shopping using an online
678A1
Mall marketplace with This focuses solely on AR-based
AR-based product product display, while our system
visualization. integrates a fully immersive VR
mall, food courts, and gaming.
A platform where
users can
virtually try
WO20211 clothes using AR
2.
23456A1 E-commerce before
and AR- purchasing
based Virtual online.
Shopping

Unlike our system, this patent does


not provide a complete VR mall
experience, nor does it integrate
food services and gaming.
Uses AI to
3. CN112233 analyze body Our system extends
445A dimensions for beyond just product fitting
Online
Virtual virtual fitting and and includes a fully
Shopping and online immersive shopping,
Product purchasing. dining, and gaming
Fitting experience.
System

A VR-based This patent does not integrate AI-


KR202000
VR-Based interface for powered warehouse management,
4 56789A
Shopping browsing and gaming zones, or food services
Interface purchasing items like our system.
online.
A digital
Digital
shopping
EP356789 Marketplace
5 platform that
0A1 with Virtual
allows users to Our system is a complete Meta
Storefronts
browse products Mall experience, with real-time
in a virtual store AI-driven logistics, VR fitting
format. rooms, and gaming integration.

A. DETAILED DESCRIPTION (Technical as well as non-Technical)

The Meta Mall is an innovative approach to virtual commerce that leverages


virtual reality, artificial intelligence, and blockchain to create a fully
immersive shopping, dining, and gaming experience. The system consists of
the following core modules:
1. Virtual Shopping Module:

◦ Users enter the shopping section through a VR interface, where


they can browse stores partnered with e-commerce platforms.

◦ AI-driven recommendations tailor product displays based on user


preferences and past purchases.

◦ Augmented reality (AR) fitting rooms allow customers to virtually


try on clothes and accessories.

◦ Integrated payment gateways support cryptocurrency, digital


wallets, and traditional online payment methods.

2. Food Court Module:

◦ Users can enter the virtual food court, browse menus, and place
orders with linked food delivery services.

◦ AI-based suggestions recommend meals based on previous


orders and dietary preferences.
◦ Orders placed in the VR environment are fulfilled in real life
through collaborations with delivery platforms like Zomato and
Swiggy.

3. Gaming Zone Module:

◦ A fully customisable gaming space where users can engage in


VR-based entertainment.

◦ AI-driven personalisation adapts gaming environments based on


user preferences.

◦ Multiplayer options enable users to interact and compete with


others in a shared VR space.

2. AI-Based Warehouse & Logistics Optimisation:

◦ The system predicts demand based on user data, optimising


warehouse stocking strategies.
◦ Warehouses are strategically stocked with products that align
with AI-driven analytics, reducing delivery time and increasing
efficiency.

◦ Automated fulfilment centre process orders with minimal human


intervention, reducing operational costs.

5. Blockchain & Security Integration:

◦ Transactions within the Meta Mall are secured using blockchain,


ensuring transparency and security.

◦ Digital ownership of virtual assets and purchases is managed


through smart contracts.

◦ AI-driven fraud detection enhances the security of transactions.

6. User Interface & Accessibility:


◦ The system is accessible via VR headsets, web browsers, and
mobile applications.

◦ An intuitive user interface ensures ease of navigation and a


seamless user experience.

◦ Voice commands and AI chatbots assist users in finding products,


placing orders, and troubleshooting issues.

By integrating cutting-edge technology, the Meta Mall transforms traditional


commerce into a fully immersive digital experience, benefiting both
businesses and consumers.
mission effectiveness.

E. ADVANTAGES OF THE INVENTION:

1. Reduced Infrastructure Costs: Businesses save on physical retail


spaces, reducing maintenance and operational expenses.

2. Convenience & Accessibility: Customers can shop, dine, and play


from anywhere.

3. Enhanced Consumer Experience: VR-powered trial and fitting


rooms improve product selection confidence.

4. Scalability & Adaptability: The Meta Mall can integrate new vendors
and services as technology advances.

5. Workforce Optimisation: Reduces dependency on physical store


employees while optimising virtual assistant automation.
F. WORKING PROTOTYPE/ FORMULATION/ DESIGN/COMPOSITION

The prototype of the Meta Mall follows a structured approach for real-world
implementation and testing. It consists of both hardware and software
components to ensure an immersive, functional, and scalable system.

Prototype Components

1. Hardware Components:

◦ VR Headsets & AR Devices: Users interact with the virtual


mall using Oculus, HTC Vive, or similar VR headsets.

◦ High-Performance Servers: Cloud-based and edge computing


solutions to process high-quality VR graphics.

◦ Motion Tracking Sensors: Provides realistic user interactions


within the virtual space.

◦ Data Storage Units: Used for storing purchase history, user


preferences, and warehouse data.
2. Software Components:

◦ 3D Virtual Mall Environment: Designed using game engines


like Unity or Unreal Engine.

◦ AI-Powered Recommendation System: Uses machine


learning to personalise shopping and gaming experiences.

◦ E-commerce & Food Delivery API Integration: Seamless


linking with Blinkit, Zepto, Swiggy, and Zomato.

◦ Blockchain-Powered Transactions: Secure and transparent


payments using cryptocurrency and smart contracts.

◦ Cloud-Based Inventory & Logistics Management: Optimised


product storage and order dispatching.

Prototype Implementation & Testing

1. User Interface Testing: Ensuring smooth navigation, shopping, and


gaming within the VR environment.
2. Performance Benchmarking: Evaluating system responsiveness,
transaction speeds, and AI recommendation accuracy.

3. Security Validation: Testing blockchain transactions and AI fraud


detection systems.

4. Warehouse Optimisation: Implementing AI-driven logistics for


efficient product stocking and delivery.

5. Multi-Device Compatibility: Ensuring seamless experience across


VR headsets, mobile apps, and web browsers.

Final Design & Composition

The Meta Mall Prototype successfully integrates VR-based retail, gaming,


and food services in a decentralised and AI-optimised platform. With AI-
driven personalisation, blockchain security, and predictive logistics, the
system provides a scalable model for future metaverse commerce.

A. KEYWORDS:

• Virtual Reality Shopping


• AI-Powered Commerce

• Augmented Reality Fitting Room

• E-Commerce Integration

• Blockchain-Based Transactions

• AI-Driven Product Recommendations

• Virtual Food Court

• Food Delivery Service Integration

• VR Gaming Experience

• AI-Powered Logistics

• Warehouse Optimisation

• Smart Contracts

• Predictive Inventory Management

• Digital Marketplace

• AI-Based Customer Analysis

• Secure Digital Payments

• Virtual Shopping Mall

• Gamification in E-Commerce

• Metaverse Retail

• Immersive Digital Experience


• Emergency Response Automation

• Encrypted Communication Channels

• Combat Scenario Analysis

• Survivability Enhancement

• Mission Effectiveness

• Continuous Monitoring

• Feedback Loop for Improvement

H. POTENTIAL CLAIMS:

1. A virtual reality-based shopping mall system comprising a shopping


division, food division, and gaming zone, wherein users can access,
explore, and interact with e-commerce platforms through VR
interfaces.
2. A shopping division that integrates online retailers and provides a
virtual fitting experience using augmented reality technology.

3. A food division linked to third-party delivery services, allowing users to


order real-world food via a virtual dining experience.

4. A VR-based gaming environment where users can engage in modifiable


and interactive experiences.

5. An AI-powered warehouse management system that analyses


customer preferences to optimise product storage and delivery
logistics.

6. A blockchain-enabled transaction system for secure and transparent


digital purchases within the virtual environment.

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