Angel Sheet
More information on Character Creation
Rules Reminder
If a pool hits 0, you take -1 dice until it Refreshes.
If both pools hit 0, you pass out.
can be found on Page 14. By default, you roll 2 D-10. 7 or higher is a success.
If you invoke a Skill, gain +1 D-10
If it's a Specialiity, gain +2 D-10
If a Tool or Friend Helps, gain +1 D-10
True Self Cover Identity Glitches
Name: Name:
Profession:
Pronouns: Residence:
Citizenship:
Style: Genecode:
Earthly Skills
Spend 1 Point to invoke your Skills. Refresh Pool to 13 when:
/ 13 You Show Off, You Indulge in Earthly Delights, You Hurt The Authority
THIEF (Mark 1 Specialty) SOLDIER (Mark 1 Speciality) SPY (Mark 1 Specialty)
Stealth & Evasion Combat Training Cryptography
Breaking & Entering Extreme Enviro Training Target Surveillance
Hacking Driver & Pilot Training Manipulation
Pickpocketing Tactical Awareness Impersonation
Security Evaluation Combat Medicine Interrogation
Divine Power
Spend 1 Point to invoke your Power. Refresh Pool to 7 when:
/ 07 You Give to the Community, You Help Your Family, You Demonstrate Power
Subtle Manifestations (Choose 2) Obvious Manifestations (Choose 1)
Memories of Seraphim Science Six Wings in Matched Pairs
Skills of the Angelic Artisans Invulnerable Void-Proof Obsidian Skin
Knowledge of All Language Iron Hands That Brand Warding Glyphs
The Blood of Life A Weapon That Blooms From Within
A Sense for Lies A Bone Crown That Turns the Wicked
Divine Constitution & Regeneration Seven Glowing Eyes That Pierce the Veil
A Sense for Lightning & Fire Golden Burrs Covering the Body
An Ear for Thoughts A Physique of Shadow, Smoke, and Light
Impossible Grace and Balance
HOME DISTRICT: Outer Plants
Our Community
More information on Community and Aid can be found on Page 20. HiDee Lotus
Reminder: This is a communal resource across all players.
Institutions Pillars
Allies 1 Aid Per Session Friends 3 Aid Per Session Family 9 Aid Per Session
When a Force is exposed, damaged, or embarrassed,
Forces of Authority they lose Standing. If their Standing reaches Burned,
More information on the Forces can be found on Page 6, and their Assets and Agents are Liquidated.
information about Obstacles can be found on Page 21.
Health & Security Special Duties Division Taskforce Decker
STANDING STANDING STANDING
Trusted - Dependable - Stained - Burned Trusted - Dependable - Stained - Burned Trusted - Dependable - Stained - Burned
DIRECTIVES DIRECTIVES DIRECTIVES
Manage Public Health "Control Organised Crime" Covertly Re-Capture Escapees
Address BioSec Concerns Generate Illicit Income Protect Project Icarus
Cover for BioTech Blunders Serve City Council Members Burn Incriminating Evidence
ASSETS ASSETS ASSETS
H&S Clinics: Cheap Med Centres Warehouse: Hidden Drug Lab Icarus Lab: Secret Research Site
H&S Tower: Offices, Labs, Cells The Box: Off-Books Holding Site Penthouse: Centro Safe House
H&S Channel: Health News CI Network: Informers, Snitches CS Rath: Outer Safe House
AGENTS AGENTS AGENTS
Unit K: Quarantine Enforcers Squad 1: Special Tactics Group CMDR Amis: Taskforce Leader
Dr. Lay: XX Group Liason Squad 2: Undercover Experts "J": Re-Purposed Protoype
Dr. Sally: H&S Propagandist Sgt. Rose: Warehouse Overseer Blues: Gene-Patched Hunters
Mr. Rao: BioSec "Investigator" Chief: Oldest One In The Game Dr. Brand: Icarus Expert
NOTES: