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Aasimar Race

The document provides an updated overview of Aasimar, celestial beings in Dungeons & Dragons, for the 5th edition. It describes their characteristics, abilities, and cultural significance, highlighting their rarity and the pressures they face due to their heritage. Additionally, it includes specific traits, names, and examples of Aasimar characters, along with their abilities and spells.
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0% found this document useful (0 votes)
103 views3 pages

Aasimar Race

The document provides an updated overview of Aasimar, celestial beings in Dungeons & Dragons, for the 5th edition. It describes their characteristics, abilities, and cultural significance, highlighting their rarity and the pressures they face due to their heritage. Additionally, it includes specific traits, names, and examples of Aasimar characters, along with their abilities and spells.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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AASIMAR

Children of Angels
Introduction: Descended from celestial beings, the Aasimar are
gifted with unique angelic powers. They function as a divine mirror
to the infernal Tieflings. This
document updates the Aasimar
(also called the Deva) for use
in 5th edition D&D. I have
adapted what can be found in
the Dungeon Master’s Guide
(page 286) and added more
background information.

By AUSTIN M JONES

Dungeon Master’s Guide (5th Edition) page 286

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other
Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards
of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the
express written permission of Wizards of the Coast.

©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square,
Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.

Not for resale. Permission granted to print or photocopy this document for personal use only .
Aasimar 1
AASIMAR
“… the orc chief raised his ax, and
suddenly a bright light appeared
between him and me. A spear came from The Stuff of Legend
somewhere at hit the chief full in Aasimar are few and far between, both
the chest, killing him in a moment. A because it is rare for a celestial
woman with glowing blue eyes walked being to assist in the process that
up to me, healed me without a word, leads to both aasimar and tieflings,
and retrieved her spear. I never saw and because deva blood and sacrifice
the like again.” is used heavily in demonic rituals.
—Overheard in the Another thing that leads to fewer
Green Eel tavern. numbers of aasimar in the world is
Whereas tieflings have fiendish blood the fact that many deva feel
in their veins, aasimar are the pressured to become heroes. Their
descendants of celestial beings. Also celestial heritage leads most aasimar
called deva, they are easy to trust to align more along the lines of good
and often work into places of power in and lawfulness than other lifestyles,
most communities. Aasimar are very and these choices often lead to a
rare, as their blood is used in many dangerous, honor-bound life. It is
dark rituals. As such, they often try not uncommon to find the corpses of
to pass as human and strive to fit in deva along with other dead
to normal society, although due to adventurers.
their nature they often rise to the Deva are also very likely to enter
top. into battles of honor or principle.
They will stand up to defend allies
Alabaster Form and causes without regard to their
own lives.
Physically aasimar are very similar
to humans, but with unnaturally Aasimar Names
colored skin, hair, and pupil-less
glowing eyes. These folk generally Aasimar usually share the same names
appear as glorious humans with with humans, but there are some names
lustrous hair, flawless skin, and with special meaning to the oldest
piercing eyes. Their flesh and hair deva bloodlines.
are completely smooth, their skin Male Aasimar Names: Michaelus,
being described even as chalky. Angelo, Angelus, Ceterus, Raphaelus,
The main striking difference and Leonardus.
between aasimar and humans or elves Female Aasimar Names: Chevela,
are their eyes: solid, snow-white Maria, Adria, Malia, and Seheris.
orbs that emits a faint light, like
the sun shining through a thin cloud. Aasimar Traits
Oddly, they also have 4 fewer teeth Aasimar share the following traits
than humans, missing both top and due to their celestial ancestry.
bottom incisors. Ability Score Increase. Your Wisdom
score increases by 1, and your
The Pressure of Heritage
Charisma score increases by 2.
Like tieflings, aasimar are the decedents Age. Deva mature at the same rate
of extra-planar beings. This kind of
as humans, but live a little longer.
heritage imparts a certain pressure
toward alignment. Most tieflings resent
Alignment. Due to their celestial
the biases they receive due to their heritage, aasimar are often good.
heritage, but aasimar typically strive to However, some deva fall into evil,
live up to it. However, this does not rejecting their heritage. Good or
mean that all aasimar are lawful or good. not, a rule-following nature and
Just like any other sentient creature, belief in fairness leads to a lawful
they are a product of their heritage but lifestyle.
are not controlled by it.

Not for resale. Permission granted to print or photocopy this document for personal use only .
Aasimar 2
Size. Aasimar are built like well- Actions
proportioned humans. Your size is Multiattack. The aasimar makes two melee
Medium. attacks.
Speed. Your base walking speed is
30 feet. Longsword. Melee Weapon Attack. +2 to hit,
Darkvision. Thanks to your reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing
celestial heritage, you have superior damage.
vision in dark and dim conditions.
You can see in dim light within 60
Shortbow. Ranged Weapon Attack. +3 to hit,
feet of you as if it were bright
range 80/320 ft., one target. Hit: 4 (1d6 + 1)
light, and in darkness as if it were
piercing damage.
dim light. You can’t discern color in
darkness, only shades of gray.
Celestial Resistance. You have
resistance to necrotic damage and Aasimar Knight Vassal
radiant damage. Medium humanoid, Good
Celestial Legacy. You know the Armor Class 15 (scalemail)
light cantrip. Once you reach 3rd Hit Points 66 (12d8 + 12)
level, you can cast the lesser Speed 30 ft.
restoration spell once, refreshed
after each long rest. Once you reach STR 15 (+3) DEX 14 (+2) CON 14 (+2)
5th level, you can cast the daylight INT 12 (+2) WIS 15 (+2) CHA 18 (+4)
spell once, refreshed again after
each long rest. Charisma is your
spellcasting ability for these Skills Intimidate +4, Persuade +4, Athletics +3
spells. Damage Resistance radiant, necrotic
Languages. You can speak, read, and Senses darkvision 60 ft., passive perception 13
write Common and Celestial.
Languages Common, Celestial
Challenge 3 (700XP)

Aasimar Lesser Knight Innate Spellcasting. The aasimar’s spellcasting


Medium humanoid, Good ability is Charisma (spell save DC 12). The
aasimar can innately cast the following spells,
Armor Class 13 (chain shirt)
requiring no material components:
Hit Points 40 (9d8)
Speed 30 ft. At will: light
2/day: lesser restoration, daylight
STR 12 (+1) DEX 12 (+1) CON 13 (+1)
INT 11 (+0) WIS 14 (+2) CHA 15 (+2)
Magic Resistance. The aasimar has advantage
on saving throws against spells and other magical
Skills Intimidate +2, Persuade +2, Athletics +1 effects.
Damage Resistance radiant, necrotic
Senses darkvision 60 ft., passive perception 13 Actions
Languages Common, Celestial Multiattack. The aasimar makes two melee or
ranged attacks.
Challenge 1 (200XP)
Longsword. Melee Weapon Attack. +5 to hit,
Innate Spellcasting. The aasimar’s spellcasting reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing
ability is Charisma (spell save DC 12). The damage.
aasimar can innately cast the following spells,
requiring no material components: Longbow. Ranged Weapon Attack. +5 to hit,
range 150/600 ft., one target. Hit: 6 (1d8 + 2)
At will: light
piercing damage.
2/day: lesser restoration

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Aasimar 3

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