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Killerkobolds Playerversion Mobile11

The document serves as a mobile player aide for the game 'Killer Kobolds from Outer Space,' guiding players in selecting their kobold and kontraption quickly. Players are tasked with choosing a kobold and a pack of kontraptionz for missions, with various advanced rules and character details provided. Each kobold has unique traits and abilities, emphasizing chaotic gameplay and potential for explosive outcomes.

Uploaded by

John Stout
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
97 views32 pages

Killerkobolds Playerversion Mobile11

The document serves as a mobile player aide for the game 'Killer Kobolds from Outer Space,' guiding players in selecting their kobold and kontraption quickly. Players are tasked with choosing a kobold and a pack of kontraptionz for missions, with various advanced rules and character details provided. Each kobold has unique traits and abilities, emphasizing chaotic gameplay and potential for explosive outcomes.

Uploaded by

John Stout
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 32

Welcome to

KILLER KOBOLDS
FROM
OUTER SPACE
This is the Mobile Player aide, intended
for use by players who want to pick
their kobold and kontraptionz quickly.
If you are the DM, go back and read
the full document, you lazy sod.
the kobold kween demands it.
*screeching*

If you see this symbol:

you can click it to return to the


PLAYER MENU [page 3]. however, this
(and other hyperlinks used to
navigate this mobile pdf) may not
function in some pdf viewers.

for best effect, we advise you


download a proper e-book viewer
of some description.

give it a whirl, see what you think.


PLAYER MENU
Your job is very simple. You are a
killer kobold from outer space, and
you will be going on missions set by
the kobold kween. it is likely to get
violent, and messy.

1) You need to pick a Killer Kobold.

click here to pick a kobold.

tip: take a screenshot when you’ve


picked a kobold/kontraptionz to
save flicking back and forth.

2) You need to pick a kontraption


pack containing 3 Kontraptionz.

CLICK HERE TO PICK KONTRAPTIONZ.

it takes an action to use a


kontraption.

Advanced Rules
there is only one of each kontraption. choose wisely.

if your kobold dies, pick another for the next mission until
all the kobolds are dead.

there are more kontraptionz listed in the full pdf. ask your
dm for more information if decide you need more ways to
blend, dice, implode and eviscerate your friends/foes.

some devices are marked with a noise, like ZAP or kaboom.


if the marking on a device is the same as the one on your
kobold, roll a d6 on use. on a 4-6 the item doesn’t break
this time.
blue kobold

bold
Grey ko

Red kobold

Brown kobold

Green kobold
Blue Killer Kobold
Tiny humanoid, chaotic evil

Armor Class 12
Hit Points 13 (3d6 +3)
Speed 30ft.
STR 7 (-2) Senses darkvision 60 ft.
passive perception 8
DEX 15 (+2)
Languages draconic

Pack Tactics. The kobold


CON 12 (+1) has advantage on an
INT 12 (+1) attack roll against a
creature if at least one
WIS 8 (-2) of the kobold’s allies
is within 5 feet of the
CHA 8 (-1) creature and the ally isn’t
incapacitated.

Stand Back, I Must


Science (1/scenario). The kobold
attempts to manifest a kontraption
of their choice. There is a 50% chance
they obtain the kontraption.
There is a 30% chance they
get a kontraption of the DM’s
choice. There is a 20% chance
the kobold explodes as per
a fireball spell centred on
their location.
Blue Killer Kobold
Tiny humanoid, chaotic evil

Armor Class 12
Hit Points 13 (3d6 +3) STR 7 (-2)
Speed 30ft.
Senses darkvision 60 ft. DEX 15 (+2)
passive perception 8
Languages draconic
CON 12 (+1)
Pack Tactics. The
INT 12 (+1)
kobold has advantage on
an attack roll against a WIS 8 (-2)
creature if at least one
of the kobold’s allies CHA 8 (-1)
is within 5 feet of the
creature and the ally isn’t
incapacitated.

Stand Back, I Must Science (1/


scenario). The kobold attempts to
manifest a kontraption of their choice.
There is a 50% chance they obtain
the kontraption. There is
a 30% chance they get a
kontraption of the DM’s
choice. There is a 20% chance
the kobold explodes as per
a fireball spell centred on
their location.
Blue Killer Kobold
Tiny humanoid, chaotic evil

Armor Class 12
Hit Points 13 (3d6 +3)
STR 7 (-2) Speed 30ft.
Senses darkvision 60 ft.
DEX 15 (+2) passive perception 8
Languages draconic
CON 12 (+1)
Pack Tactics. The kobold
INT 12 (+1) has advantage on an
attack roll against a
WIS 8 (-2) creature if at least one
of the kobold’s allies
CHA 8 (-1)
is within 5 feet of the
creature and the ally isn’t
incapacitated.

Stand Back, I Must Science (1/


scenario). The kobold attempts to
manifest a kontraption of their choice.
There is a 50% chance they obtain the
kontraption. There is a 30% chance they
get a kontraption of the DM’s
choice. There is a 20% chance
the kobold explodes as per
a fireball spell centred on
their location.
Red Killer Kobold
STR 7 (-2) Tiny humanoid, chaotic evil

DEX 15 (+2) Armor Class 12


Hit Points 5 (2d6 -2)
CON 6 (-2) Speed 30ft.
Senses darkvision 60 ft.
INT 8 (-1) passive perception 8
Languages draconic
WIS 7 (-2)
Pack Tactics. The
CHA 8 (-1)
kobold has advantage on
an attack roll against
a creature if at least
one of the kobold’s allies is within 5
feet of the creature and the ally isn’t
incapacitated.

Gooey kablooie. If a Red Killer


Kobold is reduced to 0 hit points, it
explodes in a gooey mess, scattering
kobold entrails over every creature
within 5 feet of it. Any
creature within 5 feet of the
kobold when it explodes
must make a Dexterity saving
throw (DC9) or take 2 (1d4)
fire damage, half on save.
Red Killer Kobold
Tiny humanoid, chaotic evil

Armor Class 12 STR 7 (-2)


Hit Points 5 (2d6 -2)
Speed 30ft. DEX 15 (+2)
Senses darkvision 60 ft.
passive perception 8 CON 6 (-2)
Languages draconic
INT 8 (-1)
Pack Tactics. The
kobold has advantage on WIS 7 (-2)
an attack roll against a
creature if at least one CHA 8 (-1)
of the kobold’s allies
is within 5 feet of the
creature and the ally isn’t incapacitated.

Gooey kablooie. If a Red Killer


Kobold is reduced to 0 hit points, it
explodes in a gooey mess, scattering
kobold entrails over every creature
within 5 feet of it. Any
creature within 5 feet of the
kobold when it explodes
must make a Dexterity saving
throw (DC9) or take 2 (1d4)
fire damage, half on save.
Red Killer Kobold
Tiny humanoid, chaotic evil

Armor Class 12 STR 7 (-2)


Hit Points 5 (2d6 -2)
Speed 30ft. DEX 15 (+2)
Senses darkvision 60 ft.
passive perception 8 CON 6 (-2)
Languages draconic
INT 8 (-1)
Pack Tactics. The
kobold has advantage on WIS 7 (-2)
an attack roll against a
creature if at least one CHA 8 (-1)
of the kobold’s allies
is within 5 feet of the
creature and the ally isn’t incapacitated.

Gooey kablooie. If a Red Killer


Kobold is reduced to 0 hit points, it
explodes in a gooey mess, scattering
kobold entrails over every creature
within 5 feet of it. Any
creature within 5 feet of the
kobold when it explodes
must make a Dexterity saving
throw (DC9) or take 2 (1d4)
fire damage, half on save.
Brown Killer Kobold
STR 7 (-2) Tiny humanoid, chaotic
evil
DEX 15 (+2)
Armor Class 12
CON 12 (+1) Hit Points 13 (3d6 +3)
Speed 30ft.
INT 8 (-1) Senses darkvision 60 ft.
passive perception 8
WIS 7 (-2) Languages draconic

CHA 8 (-1) Pack Tactics. The


kobold has advantage
on an attack roll
against a creature if at least one of
the kobold’s allies is within 5 feet
of the creature and the ally isn’t
incapacitated.

Regenerate. A brown killer kobold


regains 1 hit point at the
start of its turn. If it takes
fire or acid damage, this
trait does not function
until the end of its next
turn.
Brown Killer Kobold
STR 7 (-2) Tiny humanoid, chaotic
evil
DEX 15 (+2)
Armor Class 12
CON 12 (+1) Hit Points 13 (3d6 +3)
Speed 30ft.
INT 8 (-1) Senses darkvision 60 ft.
passive perception 8
WIS 7 (-2) Languages draconic

CHA 8 (-1) Pack Tactics. The


kobold has advantage
on an attack roll
against a creature if at least one of
the kobold’s allies is within 5 feet
of the creature and the ally isn’t
incapacitated.

Regenerate. A brown killer kobold


regains 1 hit point at the
start of its turn. If it takes
fire or acid damage, this
trait does not function
until the end of its next
turn.
Brown Killer Kobold
Tiny humanoid, chaotic STR 7 (-2)
evil
DEX 15 (+2)
Armor Class 12
Hit Points 13 (3d6 +3) CON 12 (+1)
Speed 30ft.
INT 8 (-1)
Senses darkvision 60 ft.
passive perception 8 WIS 7 (-2)
Languages draconic
CHA 8 (-1)
Pack Tactics. The
kobold has advantage
on an attack roll against a creature if
at least one of the kobold’s allies is
within 5 feet of the creature and the
ally isn’t incapacitated.

Regenerate. A brown killer kobold


regains 1 hit point at the
start of its turn. If it takes
fire or acid damage, this
trait does not function until
the end of its next turn.
Green Killer Kobold
Tiny humanoid, chaotic evil

Armor Class 12
STR 7 (-2) Hit Points 13 (3d6 +3)
Speed 35ft.
DEX 15 (+2) Senses darkvision 60 ft.
passive perception 8
CON 12 (+1) Languages draconic

INT 8 (-1) Pack Tactics. The


kobold has advantage on
WIS 7 (-2) an attack roll against a
creature if at least one
CHA 8 (-1) of the kobold’s allies
is within 5 feet of the
creature and the ally
isn’t incapacitated.

Invisible. The kobold is


invisible. It may choose to
use this power to defecate
on anything that isn’t nailed
down, or it may not.
Green Killer Kobold
Tiny humanoid, chaotic evil

Armor Class 12
STR 7 (-2) Hit Points 13 (3d6 +3)
Speed 35ft.
DEX 15 (+2) Senses darkvision 60 ft.
passive perception 8
CON 12 (+1) Languages draconic

INT 8 (-1) Pack Tactics. The


kobold has advantage on
WIS 7 (-2) an attack roll against a
creature if at least one
CHA 8 (-1) of the kobold’s allies
is within 5 feet of the
creature and the ally
isn’t incapacitated.

Invisible. The kobold is


invisible. It may choose to
use this power to defecate
on anything that isn’t nailed
down, or it may not.
Green Killer Kobold
Tiny humanoid, chaotic evil

Armor Class 12
STR 7 (-2) Hit Points 13 (3d6 +3)
Speed 35ft.
DEX 15 (+2) Senses darkvision 60 ft.
passive perception 8
CON 12 (+1) Languages draconic

INT 8 (-1) Pack Tactics. The


kobold has advantage on
WIS 7 (-2) an attack roll against a
creature if at least one
CHA 8 (-1) of the kobold’s allies
is within 5 feet of the
creature and the ally
isn’t incapacitated.

Invisible. The kobold is


invisible. It may choose to
use this power to defecate
on anything that isn’t nailed
down, or it may not.
Grey Killer Kobold
medium humanoid, chaotic evil

Armor Class 16 STR 7 (-2)


(natural armor)
Hit Points 10 (1d6 +3) DEX 15 (+2)
Speed 20ft.
CON 16 (+3)
Senses darkvision 60
ft. passive perception
INT 8 (-1)
8
Languages draconic WIS 7 (-2)

Pack Tactics. The CHA 8 (-1)


kobold has advantage
on an attack roll
against a creature if at least one of
the kobold’s allies is within 5 feet
of the creature and the ally isn’t
incapacitated.

bulk smash. The kobold


deals double damage to
objects and structures.
Grey Killer Kobold
medium humanoid, chaotic evil

Armor Class 16 STR 7 (-2)


(natural armor)
Hit Points 10 (1d6 +3) DEX 15 (+2)
Speed 20ft.
CON 16 (+3)
Senses darkvision 60
ft. passive perception
INT 8 (-1)
8
Languages draconic WIS 7 (-2)

Pack Tactics. The CHA 8 (-1)


kobold has advantage
on an attack roll
against a creature if at least one of
the kobold’s allies is within 5 feet
of the creature and the ally isn’t
incapacitated.

bulk smash. The kobold deals


double damage to objects and
structures.
Grey Killer Kobold
medium humanoid, chaotic evil

Armor Class 16 STR 7 (-2)


(natural armor)
Hit Points 10 (1d6 +3) DEX 15 (+2)
Speed 20ft.
CON 16 (+3)
Senses darkvision 60
ft. passive perception
INT 8 (-1)
8
Languages draconic WIS 7 (-2)

Pack Tactics. The CHA 8 (-1)


kobold has advantage
on an attack roll
against a creature if at least one of
the kobold’s allies is within 5 feet
of the creature and the ally isn’t
incapacitated.

bulk smash. The kobold


deals double damage to
objects and structures.
1: pew pew th
e thing

thing
2: ruin the

e the thing
3: explod

4: zoom the thing

5: gank the thing


When you’re ready,
refer to the DM
for some Kobold
Katastrophe mayhem

boring legal stuff

DUNGEONS & DRAGONS, D&D, Wizards of


the Coast, Forgotten Realms, Ravenloft,
Eberron, the dragon ampersand, Ravni-
ca and all other Wizards of the Coast
product names, and their respective
logos are trademarks of Wizards of the
Coast in the USA and other countries.

This work contains material that is copy-


right Wizards of the Coast, Such material
is used with permission under the Com-
munity Content Agreement for Dungeon
Masters Guild.

All other original material in this work


is copyright 2019 by oliver clegg and
published under the Community Content
Agreement for Dungeon Masters Guild.

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