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Essence Meta Cyoa Part 2

Essence META CYOA Part 2 presents a game where players can choose various potions and additional CYOAs to gain unique abilities and effects. Players can create self-inserts, existing characters, or engage in multiplayer scenarios, with options for companionship and memory alteration. The document lists numerous essences with specific powers, allowing for diverse gameplay experiences in a fantasy setting.

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Uday Sraan
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0% found this document useful (0 votes)
112 views146 pages

Essence Meta Cyoa Part 2

Essence META CYOA Part 2 presents a game where players can choose various potions and additional CYOAs to gain unique abilities and effects. Players can create self-inserts, existing characters, or engage in multiplayer scenarios, with options for companionship and memory alteration. The document lists numerous essences with specific powers, allowing for diverse gameplay experiences in a fantasy setting.

Uploaded by

Uday Sraan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Essence META CYOA Part 2

You find yourself before a shrouded figure standing behind a table. On the table are many
potions, choose as many as you want or none. The choice is yours. In addition pick additional
CYOAs or none to add on to this if you want some adventure.

Each one infuses you with a variety of effects which cannot be taken from you unless you
willingly allow it.

Note: exact effects in different ones such as perfect memory, intelligence, etc. do not stack.
[fanwanking helps]

Essence Meta Hub


https://docs.google.com/document/d/16ZpXKLI5su2v_9sAOzxZxMw_7hblTpIjyjyzDA5Z3TA/
edit?usp=sharing

Optional Features
Essence META is designed with the assumption that there is one player that is the ‘self insert.’
There are of course other ways of playing but if you just want a few more options or
suggestions. Feel free to do your own thing if none of these appeal to you. Not like I can stop
you.

Essence Insert
You are not the star of the show, it is in fact some other poor schmuck or perhaps someone who
dances to your tune. You are free to design this new person however you like with whatever
history, background, occupation and whatever else as long as they are not significantly
supernatural. You may use another CYOA before Essences are applied to facilitate this
process.

Essence Fiction
It is not your self insert or an OC but an existing fictional character that receives their essences
either by those you selected or them being presented the options as if they were playing the
CYOA itself.

Essence Multiplayer
Either as a Self Insert or Essence Insert option but you are not the only entity with Essences.
There are in fact multiple Essence holders with a variable level of strength. The strongest
Essences are barred from use from anyone as the cosmic energies would probably reduce
existence back to null, that wouldn’t be fun for anyone.

Essence Cooperation
You have friends! You and at least one more person have access to the Essence META
selection and also access to all of the Essences. This is probably a really dangerous option if
you choose people who might not have your best interests in mind. You can for peace of mind
require all participants have a mutual Geas placed on them that prevents any intentional harm
to each other directly.

Essence Blank
After choosing your essence(s) you can opt to not remember this meeting. You will still have
your essences and have full ability to make use of them but not know where they came from or
how you got them. You might not even remember what essences you picked.

Essence Companion (Can take as many times as you want) (incompatible with Essence
Multiplayer and Essence Cooperation)
You may use this option to create companions who are created based on the Essences you
give them. Essences that offer companions can be instead given Essences as an upgrade while
filling out your build. You can design your companions any way you want within the realm of
what is possible for them. Note that you can give them Essences you do not have.

Essence Meta Index Part 2

Akumakami64
Essence of the Incubus Lord/Sex God
Essence of the GHH(Genderbent History Harem)
Essence of the Smartphone
Essence of the CYOA-Grafting
Essence of the Omega Lord
Essence of CYOA Chaining

Gen_Raven
Essence of the Vault
Essence of the Ghost
Essence of the Slime
Essence of the Absorber
Essence of the Stronghold
Essence of the Power-up
Essence of Corruptive Goo
Essence of the Throne
Essence of the Virus
Essence of the Defeated Foe
Essence of the Ability Copier
Essence of Sepulchre
Essence of Drakath

24caratcoal
Essence of the Mover
Essence of the Coupon
Essence of the Double Chain
Essence of the Bimbo
Essence of the Spark
Essence of the Master Monster Maker
Essence of Rule 63
Essence of the Hentai Bastard
Essence of the Battle Nun
Essence of the Barbarian

Imperator Maximajorian
Essence of the Statesman
Essence of the Chessmaster

Pleiades
Essence of The God Emperor

Laughs In Lurking
Essence of the Gamer
Essence of Music
Essence of Food
Essence of Luck
Essence of the Dream life
Essence of the True Self
Essence of timelines
Essence of the Alien

Azachiel
Essence of the Beastmaster
Essence of the Manipulator
Essence of the Puppeteer

VirgilSun
Essence of the Nobilis
Essence of the Imperator
Essence of the Culture
Essence of the Xeelee

Daryl Froggy
Essence of the L337 Hacker
Essence of the Personalized Essences
Essence of the Personalized Essences(Daryl Froggy ed.)
Essence of the Avatar of Iron
Essence of the Custom Devil Fruit
Essence of True Freedom
Essence of the Great Loom
Essence of the Ethereal Soul
Essence of the Eldritch Soul
Essence of the Twisted Path
Essence of the Farmer
Essence of Accurate Self-Confidence

Mr Trickman
Essence of the Smasher NSFW (Original by Wheenesss)
Essence of Duel Monsters
Essence of Many Masks
Essence of Infinite Omniversal Energy
Essence of The Ultimate Slayer

Weenboom
Essence of the STANDO POWAH!
Essence of the Black Hole
Essence of the World Eater
Essence of Vore
Essence of the Furry
Essence of The Custom Note

Jirachi
The Essence of the Shapechanger
Essence of the Fated Companions
Essence of the magic contractee
Essence of the Implicit Protections of Multiverse Travellers

Jackie Avocado
Essence of Smokin' Sexy Style

jo demon
Essence of the bijū
Essence of the Master Magician
Essence of the Artificer
Essence of the Lantern
Essence of the Ur-Dragon

BobtheNORMALguy
Essence of the Limit
Essence of the Essence
Essence of the Chuunibyou
Essence of the Memetic Bard
Essence of the Spare
Essence of the Compatible
Essence of the Challenge
Essence of the Infinite Potential Power Well
Essence of the Internal Power

Ramble
Essence of the Boltgun
Essence of the Chainsword
Essence of the Lasgun
Essence of Eurobeat/Racing
Essence of the Special Homeland Division
Essence of the NCR Veteran Ranger
Essence of the NCR Ranger
Essence of Post Apocalyptic Newbie Survival Gear
Essence of MegaMekLab
Essence of Reality Change App
Essence of Extra Choice

Tin
Essence of the Dark Sign
Essence of the Minecrafter
Essence of Sacrificial Ritualism
Essence of the Golden Die
Essence of the Deck of Shuffled Time
Essence of Skyblock
Essence of the Celestial Bureaucrat

Silverm21
Essence of the Anomalous Occultist
Essence of the Vampire Lord
Essence of the Pornomancer
Essence of the Mutator
Essence of the Journey
Essence of the Patron Porn God
Essence of the Soul Manipulator
Essence of the Invader Lord
Essence of the Grand Line
Essence of the Hentai Tentacle Monster
Essence of the Evolving Vessel
Essence of Universe Attunement
Essence of the Polymath
Essence of the The Kandarian Demon
Essence of the Mass Produced Eva (hentai vers)
Plywooddavid
Essence Of The Prime Conduit
Essence Of The Isekai Invoker

AcridComet
Essence of the Stone Mask
Essence of the Joestar
Essence of the Fetish Master
Essence of the Thoughtform
Essence of the Dreaming
Essence of the Forsaken
Essence of the Ascension Warrior
Essence of the Imbued
Essence of Ghennas' Harbinger
Essence of the Fallen
Essence of the Numina
Essence of the Pentex

GetRektNuub
Essence of Overcoming Limitations
Essence of Infinite Adventure
Essence of Adventure Alteration
Essence of the Anti-Immortal
Essence of the Infinite Multiplier Inventory
Essence of the Heavenly Dragon Emperor (DxD)
Essence of the Demon King (Nanatsu no Taizai)
Essences of Empowering Charges
Essence of the Dragon King (Fairy Tail)
Essence of the Tree of Knowledge
Essence of Favored Probability
Essence of Self-Jumpchain Creation
Essence of the the Ultimate Body and Weapon
Essence of Waifu Creation
Essence of Personal Objects
Essence of the Reality Marble (Nasuverse)

MrMalinco
Essence of the Patamage
Essence of Purgatory
Essence of the Unnamed Darkness
Essence of the Tri-Sage
Essence of the Legatus
Essence of the Self Timeline Correction
Essence of What If?
Essence of the Celestial Vault

Akumakami64
Essence of the Incubus Lord/Sex God:
Gain an ideal form. Said form has demon cosmetics if Incubus Lord, but these are option as a
Sex God. Immortality and Youth applies to both cases.
Gain the ability to tame any female creature. This includes ones that you should technically not
be able to: Certain Monstergirls and Pokegirls, Succubi Queens and Sex Goddesses, Otherwise
untamable or man hating females.

Gain the ability to control how tame a female is. Example. A Hellhound Monstergirls will obey
you not matter what, but is she an adoring puppy or a steadfast attack dog? Is the Dominatrix
your sex slave now or is she managing the lesser slaves?

All your others abilities can now be recharged or hypercharge by sexual energy collected via
fucking. This can also be used for healing and staving off physical needs.

Gain your own private afterlife that no God or any other entity can enter without your
permission. Except: Females wanting to submit to you. Said Afterlife starts off thesize of New
York City but can grow to the size of Japan. All that you tame will be brought here at death, or
by you personally. Amenities will manifest over time.(a month for an apartment complex, a year
for a high end mansion, a day for a furnished house.)

All porn logic applies: No refractory period, no incest issues, messiness is togglable, etc.
Can manifest sex toys, even impossible or magical ones, with relative ease.(instantly for dildos,
chastity belts, masks etc, but a few hours for a machine that teases, spanks, AND tickles)
Instant access to one lewd (Pokegirl, Queen's Blade, etc) or two ecchi (DxD, New Sister Devil,
Heaven's Lost Property, etc) worlds of your choice. A lewd or two more ecchi worlds may be
chosen every five years. One year is removed from that for every thousandth orgasm you
directly cause (no machines doing it automatically but you can being paddling her, for example)
Gain the ability to shapeshift into a mortal form, and shift your harem girls into human forms if
you take them to worlds where they stick out.

Lastly, you also have a Reincarnation + ability. You will lose most of your powers and be reborn
with no memory of your past life. However, ALL of your harem will as well and fate will conspire
for you all to meet. Only guarantees are that you will have some bedroom talent and be decently
hung. Your life will basically be a harem anime with less cockblocking. You also might gain
more harem members on these reincarnations. The reincarnation will stop either after the tenth
reincarnation or when your harem has doubled.

Essence of the GHH(Genderbent History Harem):


Be sent back to a historical setting of your choosing with two alteration: Anime logic applies to
some degree (at least half) and most-to-all male historical figures are genderbent to be female,
and often appear younger than they should be. Despite this, they will usually retain whatever
position their male counterparts did. You can chose to be dropped into this scenario or take the
role of a figure- whoever you pick will be genderbent unless you want to be genderbent.

Only 2 Rules: You cannot take the place of someone who already is a ruler. Someone that will
be, yes, but that'll be on you to secure. The second rule is that you can't install yourself into a
noble family.

Exception: You may ignore the second rule if instead of being dropped into this world, you are
reborn there.

Essence of the Smartphone:


You die. Whoops, sorry, wrong bottle.

Don't worry, I'll call in a favor. You're going to be reborn into a fantasy world, allowed to take one
item of your choice (all electronics have infinite charge because magic is now fueling them) that
you own. Your abilities will all be enhanced to above average degrees, and your potential will
basically be limitless in whatever magic and abilities this world has. However, you will be gifted
with an abnormal amount of common sense, finding ingenious ways to use simple abilities.
Such as defeating legendary beasts with infinite slip spells.

This will also subvert many tropes. Nobles and royals will actually be grateful and repay you for
great deeds(saving them, curing their blind wife, uncovering a plot against the king, etc), girls
won't be too oppose to sharing and at least one will encourage the others into it.

You can effectively become a god with this. Speaking of which, here, take this Smartphone. If
you have any problems, just have a talk with the guy in charge. Should be the contact labeled
"God."

Essence of the CYOA-Grafting:


Take one section from a CYOA and include it into another. You may only take one section from
each CYOA, but you can take from as many as you want.

Essence of the Omega Lord:


Take One thing from each section of TroyX’s Last of the Omega Lord CYOA.(not the DLC). You
may take one enemy to get a second thing from each section, however, you maybe only take 1
point powers after the first pick

Regardless of choices, you do get a specialized nullification: It won't stop abilities, but you are
immune to time travel paradoxes.

Essence of CYOA Chaining:


You have 1000 CP. CP may be added to any CYOA at a ratio of 1lowest cost above free) Extra
Choices cost 10 CP

You may spend 50 CP to buy an additional CYOA, and 100 to double any CYOA.

This Essence may not be doubled unless four doublings are spent on it. Doublings may be
spent on this even if the Meta-CYOA says only one double per CYOA.

Gen_Raven

Essence of the Vault


By consuming the essence of the Vault, You've gained access to an extra-dimensional storage
space!
● It's very, very large. Not matter how long you wander around, you never seem to find a
wall.
● Items and living creatures stored here enter a sort of stasis. Anyone on the brink of
death will remain on the brink of death, but won't die, fresh food will stay fresh, etc;
Wine, fortunately, seems to ignore this rule for whatever reason, so feel free to leave a
bottle and come back for it after a couple hundred years.
● You can retrieve items with the merest thought. Where/how they appear depends on
their type. Armor will appear over your body, weapons will appear in your hand, etc; All
items appear in a burst of harmless golden sparks.
● You can also launch weapons from the vault. The speed they're fired at is variable, but
no faster than super-sonic. You can control their trajectory with your thoughts.
● Items will reappear in the vault in their original condition after they collide with something
or when you wish it so.

Essence of the Ghost


By drinking this, you gain the ability to turn into a ghost!

● As a ghost, you are, of course, intangible and thus impervious to physical attacks. This
doesn't protect you from anything spiritual or magical.
● In a process somewhat similar to mitosis, you can split yourself into any number of
clones, each retaining the abilities of this essence and this essence only.
● These clones retain all your knowledge, skill, and personality up to the point of the split.
That said, after the split, these attributes could grow very different from you.
● As is typical, you can possess most living things and any inanimate object. Beings which
possess high amounts of willpower will be able to resist and throw off your control at
times, however.
● You have the ability to change your host's shape, giving them any features your ghostly
form possesses, and enhancing those they already have.
● You can access your host's memories and personality so as to better sell any deception
to their family and friends. This won't influence your own personality unless you decide
otherwise.
● You can cause objects to levitate in the air and even telekinetically throw them at people.
This does have some limits though. For instance, your range is limited to whatever room
you're in. Another is speed; You can't toss them much harder than you would throw a
baseball.
● You gain the ability to manipulate ectoplasm, one use being to change the shape and
gender of your ghost form or that of any other ghosts you encounter.

Essence of the Slime


● You gain a gelatin-like alternative form whose description is left up to you. Congrats kid,
you're a slime now!
● As a slime, your body is almost impervious to physical blows, strikes, and slashes. You
can still be harmed by energy attacks, magic, and basically by just about any really
volatile substance.
● As a slime, you no longer age, making you immortal.
● Your consciousness is now spread throughout your body, so you no longer require your
brain to think. Don't worry, you won't lose any IQ points if bits of you were to get
splattered over the terrain or whatever.
● You gain a ridiculous ability at shapeshifting. Squish yourself flat to get under a door,
turn a finger into a key, shapeshift into someone, etc. You're even able to shift the
pigmentation of parts of your body to whatever color you want.
● You can invade and control the bodies of others, puppetting them around and talking
through them. This is, for obvious reasons, less effective against robots, other electronic
enemies, and some types of undead.
● Alternatively, you could form a sort of shell or suit around the victim, and control them
that way. This approach is also more effective against the beings described above.
● You can shift your mass through your hosts body, enlarging certain features and/or
parts. Somehow, this never negatively effects the host's health.
● You can turn others into slime people too! They gain all the abilities of this essence, and
are utterly loyal to you, seeing you as a sort of "queen slime".
● You can consume objects, like rocks or leaves, to increase your mass. For some reason,
this seems to only work on inanimate, non-sentient material.

Essence of the Absorber


● By drinking this essence, you gain the ability to absorb other beings!
● You gain aspects of the appearance of the being you absorb, such as muscletone, hair
color, eye color, etc; You only gain the positive aspects you want, and none of the
negatives.
● You become physically stronger with each person you absorb, with exactly how strong
depending on the target. This can also suffer diminishing returns if you constantly target
civilians or Joe Average.
● You gain their memories, everything from childhood up to the moment they met you for
the last time. This allows you to know everything from what they had for breakfast to
codes for their computer network.
● You can also choose to gain some personality traits, making you braver, more curious,
angrier, and so on. This will NEVER be enough to cause death of personality.
● Having absorbed the victim, you gain access to a store of any energy they used to
power their techniques. You can increase this reservoir of energy by absorbing others
who use it.
● By absorbing the victim, you gain any powers or abilities they had, no matter how unique
or metaphysically tied to them it was.
● What exactly happens to the victim after you absorb them is up to you. They may die, or
they could linger inside your own mind, offering advice or bemoaning their fate. In cases
such as the latter, you can "mute" them at will.

Essence of the Stronghold


● You get your own fortified Stronghold, which exists outside the bounds of time, space,
and even reality. This renders it beyond the reach of most anyone, and even those that
do reach it will find that it's protected by an impenetrable field. Only those that you allow
will be able to enter.
● Any currency you gain is automatically sent to a vault inside the Stronghold, and you can
call it back any time you wish. The vault will grow larger as you collect more money, so
you'll never run out of room to store your money. Different currencies go into different
vaults, to keep things nice and orderly.
● Any weapons and armor you gain are stored in an armory, and organized neatly. You
can "switch" weapons and armor in and out at will, with clothes going to their own place.
● You gain a table with a terrain map of the last region you were in before entering the
Stronghold. It shows any major cities, landmarks, and points of interest. It also shows
any real estate you have in those locations. It also shows the locations of any mission
you have.
● You get a wardrobe room, where any clothes, beards, hairstyles, makeup, and tattoos
you've had are stored, and where you can wear them again. No, it doesn't make sense
for some of those things, but this is an extrauniversal living space, which is debatably
more odd.
● Any furniture you buy/steal/otherwise gain are stored in a basement storage area, and
can be applied to any room in the Stronghold.
● While in this stronghold, all aging is halted, will not have any basic needs, and no longer
grow ill.
● You can change the default aesthetic of the stronghold, which is a posh medieval castle,
to any other theme you wish.
● The Stronghold, being the extraversal place it is, can take you anywhere in the
multiverse. It can insert itself into these places, or open a literal doorway there.
● If you wish, the Stronghold may become sapient, and can generate servants to handle
various tasks, such as cleaning, cooking, and other miscellaneous things. The
Stronghold is unwaveringly loyal to you, and nothing can influence it otherwise. The
Stronghold can also generate an avatar of its own, or take over the body of one of the
servants.

Essence of the Power-up


By drinking this, you gain access to several powerups!
● One grants you total invulnerability for up to approximately five minutes. Nothing can get
past this invulnerability, be it mortal or god. After the five minutes are up, you go back to
being just as vulnerable as you were before.
● Another gives you regeneration for about as long as the invulnerability powerup. This
regeneration is very fast, allowing you to regrow lost limbs in about thirty seconds.
● A 1-UP powerup, granting you extra lives in the event of death. Once used, a 1-UP
sends you to the nearest safe location. whole and intact. Even if you were to die of old
age, you'd be back a minute later, in the prime of your life.
● Another powerup increases your speed and agility, making you as fast as the fastest
human, and giving you the reflexes of an acrobat.
● And finally, another powerup gives you the strength to lift large boulders and punch with
the force of a car.
● These power-ups are collected by finding items, with the more powerful items requiring
more effort. You could get the strength powerup by getting one hundred pennies, while
the 1-UP would require you to find rare items in out of the way places.

Essence of Corruptive Goo


By drinking this, you've gained the ability to emit a corruptive goo.
● Anyone who comes into contact with the goo gains an almost unbreakable loyalty
towards you. Only severe abuse or something like ordering them on a suicide mission
would be enough.
● The Goo corrupts its victims towards lewd and perverse thoughts, the extent of which is
left up for you to decide. You're immune to this effect until you decide otherwise.
● The goo has mutagenic properties, transforming living beings towards a form you desire.
This does require some focus, however. Otherwise, the results tend to be unexpected,
but not unpleasant for either you or the target. You can apply this to yourself, of course.
● You can change the amount of goo you release at will, along with where it comes from.
Anything from dripping small amounts from your palms, to sweating small rivers from all
over your body.
● The goo does not have a half-life. As long as it's around, it's operating at one-hundred
percent capability. It does tend to evaporate rather quickly even at room temperature,
however.
● You can control the goo however you wish, giving it any form or shape you wish.
Anything from ropes to giant hands to other objects.
● You can also solidify the slime if you wish, giving it more permanence. This obviously
comes in use with certain objects and some shapes.
● Magical objects can be corrupted as well, with their effects perverted to lewd ends and
purposes. Frodo Baggins might use the One Ring to disappear and pop back as a
shortstack, for example.
● You can also corrupt the superpowers of anyone you corrupt, turning them to lewd and
perverted purposes. For example, Wonder Woman's lasso...Oh wait, that's already
pretty perverted. Okay, here's another one: Superman's heat-vision could make its victim
really horny.
● You can alter the color of the goo to whatever you wish, or even change the color of
specific parts. One example of what you could do with this is forming a layer of goo over
yourself and making it look like an extra layer of skin.

Essence of the Throne


By drinking this, you gain access to the Throne!
● The Throne is overwhelmingly large and grandiose in design, with the materials it's
constructed out of left up to your imagination. The moment you sit on it, the throne will
shrink to comfortably fit you.
● The throne is located at the center of the multiverse, in a sort of universal black hole
generated by the Throne itself. Due to this, nothing besides you is able to reach the
Throne, unless you wish otherwise.
● While you sit on the Throne, you have no earthly needs. You don't need to eat, sleep,
drink, or breath. Your body is kept immaculately clean, with any blemishes removed and
imperfections rendered into perfections.
● While sitting on the throne, you possess true, utter omnipotence, being able to do
anything you wish. Create an afterlife for the deceased of the multiverse, or make the
mortals immortal! Turn the multiverse on its side, or upside down! The only thing you
can't do is give yourself omniscience.
● The Throne also gives you effective omniscience, being able to survey all of the
multiverse at once and know what is going on. This will never confuse you or disorient
you or cause you harm.
● When viewed from one perspective, the Throne is just that, a large grandiose chair. But
when viewed from another, the Throne becomes a magnificent palace that never seems
to end, and whose interior is completely customizable. Moreover, a Throne is still a
throne, no matter what perspective it is seen from. This means that you still have access
to the other powers of the Throne while in the palace, aside from the omnipotence and
omniscience. For those, you actually need to be sitting on the Throne.
● The Throne is capable of movement, able to hover and fly in any direction you choose.
You can adjust the speed as well, going anywhere from a crawl to massively faster than
light. Also, if you just want to go somewhere instantly, the Throne can teleport anywhere
and anywhen in the multiverse.
● You can, of course, use the Throne to modify your body however you wish. The end
result tends to look like Aphrodite or Adonis brought to life.

Essence of the Virus


By drinking this, you become a melting pot for viruses!
● You gain a blanket immunity to all diseases and/or viruses, no matter how hazardous
they are. Ebola? Might as well not exist! Black Plague? Don't even notice it. T-Virus?
You'll be eating it's brains! You may, of course, turn this off for some viruses.
● This extends to more esoteric "viruses", like vampirism and lycanthropy. No longer do
you have to worry about some asshole biting you and causing you to transform every full
moon.
● You have the ability to create viruses! Anything from mundane ones like the flu, to more
mystic ones such as the ones mentioned above. You may also modify already existing
viruses.
● Create a virus that turns people into bimbos! Create a virus that turns everyone into
immortal superhumans! Conjure a virus that makes infectees utterly loyal to you!
● By coming into contact with viruses you haven't made yourself, you gain an intimate
understanding of how they work and how they may interact with other viruses. The T-
Virus and a girlifying virus might create monstergirls, for example.

Essence of the Defeated Foe


By drinking this, you gain the ability to summon those you defeat!
● Just like it says on the can. You can summon anybody and anything you beat in a fight,
and they have to obey your orders.
● These defeated foes are restored to prime condition, and have any items and equipment
they had at the time of their defeat with them.
● If you wish, the summoned beings will retain their personality. Otherwise, they become
emotionless machines, devoted entirely to carrying out your orders.
● The aesthetic and particulars of how this works are left up to the consumer. This can
resemble anything from Demongo from Samurai Jack to Reinhard's Einherjar to anything
else.

Essence of the Ability Copier


By drinking of this Essence, you've gained the power to steal abilities from others!
● You can steal and use abilities from anyone, no matter how unique or metaphysically
tied to those people the powers are.
● You will never suffer any ill effects from using these powers, either. Or, more accurately,
lasting ill effects. You can use the Mangekyo Sharingan without fear of going blind, but
it'll still hurt like hell, and tire you out rather quickly.
● You can "forget" abilities if you so wish, causing you to no longer be able to use them. If
you want to use those abilities again, you'll have to hunt down the original user.
● The original user of the ability retains full use and skill with their ability.
● The exact mechanics of this are left up to the user. It can be anything from requiring a
touch to just needing to look at the target.
● You gain a sizable store of any energy that these abilities require, and it regenerates
over time.

Essence of Sepulchre
By partaking of this Essence, you gain access to several abilities!
● A nifty set of spiky red armor, fully capable of fighting on its own!
● A semi-sentient sword, utterly loyal to you and sharp enough to cut death.
● The ability to channel the energies of the Plane of Darkness into attacks and energy-
based attacks.
● You become a master necromancer, barely requiring a thought to turn the dead into your
minions.
● May optionally become undead, enhancing your already impressive durability to
ridiculous levels. Somebody will have to rip your soul out of your chest to kill you.
● You are strong enough to one-shot an undead creature that purposefully hunted down
and killed an entire order of elite paladins, and then turned them into its undead minions.

Essence of Drakath
By consuming this Essence, you become an avatar of Chaos!
● An intimate connection to the Plane of Chaos, allowing you to manipulate its energies at
your whim.
● The ability to corrupt others into minions, and you can turn anything into a vector for this
corruption. For example, a showtune.
● A neat set of durable, spiky purple and grey armor that can take a beating. It also has an
eye on the chestplate that you can see through.
● You can fire off energy attacks capable of one-shotting an undead flying dragon that can
carry a sizable castle on it's back.
● You are, overall, absurdly powerful, to the point that someone with the power of two
gods is required to push you.

24caratcoal
Essence of the Mover
By drinking this essence you gain the power to move anything from one point to another at will,
even if those two points are in two separate realities; the distance is irrelevant when Moving
anything, only the mass matters. There is no upper limit to the size of the objects you can move
(including celestial bodies) however the more massive an object you Move is, the longer it will
be before you can use your power to Move. Moving a building might require a upwards of few
seconds to recharge while Moving a dwarf planetoid may require months. Moving a black hole's
singularity will leave you unable to Move anything with your power for upwards of a millennium
or more. You can, of course, also Move yourself freely either with whatever you are Moving or
separately, even between realities, again the distance moved is irrelevant to the effort of
Moving.
You have two options for effecting your Moving powers, you can either use what is effectively
teleportationto instantly move an object; the closer you are, the easier this is for you and your
powers, physical contact will dramatically reduse your recharge time. As an alternative, less
strenuous method you can open a portal as large as you can practically conceive between the
two points, however you must then figure out how to move objects through the portals you
created. These portals can be be opened and closed at will and will sustain themselves until you
close them.
Essence of the Coupon
Upon drinking this essence you realize that many things in life are far too expensive, but less so
now for you.
Things in life that aren't already discounted cost 50% less for you, be it at the grocery store*, the
stock market* or in a cyoa that you happen to be in.
Additionally, if you find something that costs an odd unit of whatever system you're paying with
and it can't be discounted evenly (IE items and/or options that can't be divided by two without
ending in an unavailable fraction of points) you may buy one of those things at full price and
receive a second for free. Optionally you can choose to forgo the discount that this essence
grants to buy two items and/or options that can otherwise be discounted at full price in order to
gain a third of equal to their combined value or less for free instead.
*Some restrictions apply. Discounts from this Essence may not be available in real life.

Essence of the Double Chain


Upon drinking the contents of this strange little you are greeted by a very enthusiastic Jump-
chan, you've discovered her super secret Essence of the Double Chain and she's about to send
you on your very own Jumpchain adventure! Of course, that Jumpchains are now a part of your
essence, you gain a few boons.
*Your starting CP for all jumps are now doubled (Your starting CP will never go below zero if
there's some sort of debt incurred from the beginning and if there is, the debt will be halved.
This doesn't work for your overspending though, Anon).
*You gain twice as many CP from drawbacks and if there's a drawback cap it's doubled so you
can take twice the points with no issue, you little munchkin.
*Discounts are also doubled again (meaning 75% off rather than 50%), but you no longer get
any freebies, anything that would have been free now costs 25 CP with no discounts available-
It's cute what you're trying to do with that pencil, but no means no, anon. No editing these rules
for you.
*Even if you don't have Return, you can go back to any jump you've done before once for ten
years and redo the entire jump with a completely different builds. There are a few things to know
about this, however.

Drawbacks you've taken before are no longer available, the same holds true for perks you took
(you already have them silly, what good would having the same power twice do you?), this
applies to perks you took that can be bought multiple times.

Items can be bought again if they can be taken multiple times however.

You gain a thousand CP to start with (it doesn't get doubled, nice try though), plus whatever CP
you had left over from your last visit and what you can get from drawbacks.

What? You want more power? Well, I suppose you can take a drawback, this is a Jumpchain
Essence after all. I there's only the one though, so you either have to take it now or go without.
Jumper's Own Worst Enemy +1000 CP (non doubled, only available during repeat Jumps)
If you repeat a jump, you'll find find that there's already another you there! What's more, not only
are they just a single jump behind you in powers (even if you're returning to one of your early
jumps, so are they), they are out for your blood! If they kill you, your jump ends right there and
you go back home with the powers you gained just like normal, but here's the real catch. You
can't kill them, or your jump ends too and then it's "No spark for you!"
Of course, if you've got a power that lets you pop back from the dead during a jump, then they
can to. Trapping them for a decade is perfectly acceptable, but are you sure you can pull that off
with all the powers that you and they share?

Lucky for you, the other you doesn't realize who you are or that you share the exact same
powers no matter how obvious you make it, so if you both share one of those 1up powers (or
more) they'll be satisfied with their victory if they kill you and will leave it at that. At least until you
show your face again, then it's murder time all over again!

Too make things ever more fun, when your End Jump comes around, the other you will be there
right from the start with all of your powers, they finally caught up to you Anon and they know
who you are right from the start. Only one of you gets to get the Spark, so for this final
showdown you can kill them without worrying about ending your jump. But don't forget that you
still have to complete whatever challenges are set in your End Jump if you want that spark!
Even if you don't abuse your do overs, you still have to fight your other self at the end of it all,
there's a price for power like this, Anon. Either way you gain the +1000 CP from this drawback
during your end jump whether or not you did any repeats of any other jumps.

A small note: During certain jumps like Pokemon where people battle through proxies and/or
"friendly" rivalry is more likely than straight up death battles, the other you won't actually try to
kill you. They will however try to crush you utterly and put you face down in the dirt where a dog
like you belongs, depending on your personality, leather, latex and/or riding crops may well be
involved.

Have fun Anon!

Essence of the Bimbo


Upon consuming the fizzy, sweet pink drink you notice a few immediate effect.
-Your body becomes idealized in a hyper-feminine manner, the default is large breasts and ass
and a tiny waist in a slighty exaggerated hourglass figure but you can alter the exact specifics.
Whether your genitillia change is also up to you, but by default you will exchange a penis for a
vagina if you’re male.
-You become extremely up beat, cheerful and generally very enthusiastic, almost nothing can
bring down your perpetual good mood. This can be toggled on and off with no negative side
effects, while it’s on however even the simplest things in life will bring you joy, making you seem
like a very basic bitch.
-You gain perfect memory with infinite storage.
-People will perceive you as simple minded airhead, any displays of intelligence and/or
competence will be met with shock and disbelief before being rationalized away as flukes in
short order.
-You gain an intuitive ability to read and understand people down to their last foible and an
instinctive knowledge of how to use this to your advantage.
-You gain access to The Pink and become it’s empowered champion. The more pink you wear
and surround yourself with, the more your powers grow.
-You can convert others into bimbos with a touch, their physical attributes are yours to shape as
you please. If you so choose you may drain their intelligence and add it to your own. At will you
may look through the eyes of any bimbos that you have created this way. All bimbos created by
you are loyal to you and will obey your orders without question- it’s not like any of them have a
better idea anyway.
-Cute animals and sales at the mall become moderately more distracting to you, niggling at you
for a time if you don’t immediately stop to indulge yourself for at least two hours when presented
with either.
-Your libido is ramped up to near the levels of a nymphomaniac, indulging in sexual activities
will satiate you for less time then it used to. You are immune to STIs and unwanted pregnancies
and operate under a somewhat limited form of porn physics.
-You may feel the compulsive urge to inappropriately use the word “like” in the middle of
sentences.

Essence of the Spark


A feeling like electricity surges through your as you drink this elixir, granting you several boons.
● Perfect memory with infinite storage
● Beyond genius level intellect
● Infinite potential to learn, discover and invent new things
● An innate understanding of the laws of nature and physics and how to best subjegate
them to your whim
● An innate grasp of energetic, mechanical, chemical, mathematic, biological and
sociological mechanisms and how to twist them to suit your desires
● The intuitive ability to break down and understand complicated subjects, principles and
objects through observation
● An preternatural ability to improve and refine past, present and future technologies once
the principles they operate on are understood.
● The ability to enter a highly emotional fugue-like state that enhances all other abilities
ten fold at the cost of temporarily lowered moral integrity, self control and sanity.
● Supernatural charisma that draws people to you and makes those without extremely
strong wills highly suggestible to your influence, to the point that they will sometimes find
themselves doing things to further your ends that they normally would not, even if they
want nothing more than to be far, far away from your special brand of madness. Those
exposed to your charisma for sufficient lengths of time may find themselves becoming
your loyal, devoted minions without even realizing it.
● Increased lung capacity and a menacing/inspiring/imposing/mad laugh that can trigger
localized thunderclaps and shortlived, harmless lightning storms for dramatic effect even
on a perfectly clear, sunny day at your discretion.
● The potential to ascend to a higher level of conscious awareness that will allow you to
apply the principles you’ve learned by applying your will to the nature of reality to make
your will so. It’s not magic, just sufficiently advanced science to seem as such. Comes
complete with ageless immortality.

Essence of the Master Monster Maker


Upon drinking this sinister essense
-You gain the power to create any monster that you can conceptualize.
-Monsters you create may not be any more powerful than you, though they can possess abilities
that you do not.
-Monsters may be created ex nihilo, though such monsters are significantly weaker than
monsters created from a substance.
-Monsters may be created from a wide variety of substances including physical things like stone
and wood, elemental substances like fire and air. There are few limits to what monsters can be
made from.
-All monsters created through the use of this essence are unfailingly loyal, not even the most
intelligent monsters you can create would even think about betraying you and would rather die
than do so no matter how you treat them.
-Monstergirls created through this essence are as fertile as you wish them to be and may breed
with humans if you so choose, any resultant offspring share their parent’s undying loyalty.
-You may create spawning points via a simple ritual that you can use to remotely create
monsters at will. The appearance of these spawning points is up to you, it can be a simple chalk
circle, an alter, a floating crystal or another physical manifestation of your choice. Theses
spawning points are magically reinforced against damage, but not indestructible.
-You may, at will connect your mind to those of your monsters to share their senses and order
them about directly, this will never overwhelm you and in fact your ability to process information
and multitask will be increased proportionally as you connect to more and more of your
monsters’ minds.
-It is possible to turn people into monsters as well and brainwash them into doing your bidding,
but their loyalty is not guaranteed as it is with the monsters you create or breed. Sufficient
abuse may cause them to turn against you if you don’t have ways to reinforce your control.

Essence of Rule 63
Upon drinking this milky white liquid the taste of purple fills your mouth and
-You gain the power to immediately shift the genders of anyone in your line of sight between the
sexes and anywhere along the way
-You can choose, over the course of time, shift the gender ratios of an entire species until they
match your ideal
-You can apply your sense of aesthetics to anyone who’s gender you’ve changed or are
changing to make them more attractive by your standards.
-You can decide whether or not these changes are noticeable by those under your influence as
well as those you haven’t affected with your powers. No changes you make can be linked back
to you unless you choose to let others know and even then you can control how far that
information will spread if they talk.

Essence of the Hentai Bastard


By drinking the Essence inside this opaque bottle shaped like a woman’s face in an ahe-gao
expression that seems to look a little different every time you look at it no matter the reason you
looked away from blinking to leaving the room you gain-
-A body that runs on porn physics, your dick could be the size of an elephant and it would still fit
inside a girl, though she might be a little stretched out afterwards
-Access to porn logic capable of leveraging many situations to your advantage ranging from
convincing people to do what you tell them even if they shouldn’t to allowing you to smooth talk
your way out of legal trouble should it arise and more. It’s like a sort of perverted charisma that
allows you to walk up to some random strangers house with your dick stuck inside a pizza box
and convince them to let you in even if they know that they really shouldn’t, or that lets you
convince the judge that raping someone until they have hearts in their eyes actually does count
as retroactive consent no matter how hard they fought you or how many times they said before
hand.
-Your actions may no longer have any appreciable consequences for yourself if you so choose,
allowing you to escape any sort of punishment or retribution that you might otherwise have
coming- even if the source is a supernatural being, force or phenomenon that would ordinarily
be unstoppable or inescapable.
-Hentai Vision which lets you see the kinks, sexual history, desires, intent, diseases, and damn
near any other bit of information that might be relevant to a person. It will unfailingly let you
detect suitable partners, people you want to avoid, or disguised hentai monsters.
-Immunity to illnesses and diseases (not just limited to STDs and STIs) as well as an incredible
resistance to toxins, poisons and various other health hazards. Go without bathing for as long
as you’d like, you still won’t get sick- that said, people do appreciate good hygiene so you might
want to be considerate of other people.
-A one time body resculpturing to make you look however you want (though it defaults to a
standard “ugly bastard” appearance based on what you currently look like, you can easily
change this so that your looks can be anywhere from a 1/10 to a 10/10 and anything in
between) that removes any and all injuries, illnesses and defects that you may have previously
had. This can let you be a shota, a little girl or a grown woman if you want, but it’s restricted
purly to humans.
-Comic book style peak human capabilities on par with Captain America, making you stronger,
faster and more enduring than even the greatest athletes.
-A big dick, how big is up to you (Optional, but there by default)
-Unlimited stamina and sexual fluid production
-No refractory period, you can get hard and stay hard for as long as you want with no medical
consequences
-Super powerful pheromones that you can control at will that will make whoever you desire more
submissive, compliant and aroused, while making others wary of crossing you (and optionally
more aroused as well). They can also make it impossible for anyone else to get an erection for a
set length of time after smelling them if you so desire. How this makes you smell is up to you.
-Godlike skill at sex, allowing you to bring your partners to multiple screaming orgasms no
matter how willing or unwilling they may be with little to no effort on your part
-The power to mind break anyone through orgasms, the more you make them cum, the easier it
will be for you to make them into the exact sort of cum toilet you feel that they’re suited to
become. Heart-shaped pupils are optional, though on by default and only temporary.
-A cleansing touch that will allow you at will to clean your partners inside and out at will to
whatever degree you choose, this also works on yourself. Scents and tastes can optionally be
left behind even if you cleanse someone entirely, if you so choose.
-An instinctive knowledge of how best to blackmail, extort, exploit, or do various other nefarious
things to people without getting caught. You might be able to talk your way out of jailtime, but it
can still be very annoying if your victims try to squeal, this combined with a healthy does of porn
logic will keep them nice and compliant until they accept their fate.
-The power to slowly and subtly reshape your targets body in any way you desire while you’re
having sex with them. Don’t like that tattoo on your partner’s shoulder? Get rid of it after just a
few orgams. Are their breasts too big or too small? Make them just right while you ride their ass.
Want that annoying/bratty boy to be more girly? They’ll be ready for bikini season before they
know it so long as you fuck them hard enough, its up to you if they keep their penis and how
much of it they can keep.
-The ability to instantly conceal your eyes in shadow, making you look more mysterious and/or
intimidating while also allowing you to perfectly conceal your identity no matter how clear it
would otherwise be that its you. Optionally this can also make you harder to notice, becoming
like a background character that nobody questions lurking around until you do something to
draw attention to yourself. You can extend this effect to anybody you’re actively having sex with.
Yes, you can use this to rob a bank if you really want to, but that’s a lot more work and far more
dangerous than just finding some rich person to fuck into giving you their fortune.
-A plain looking stop watch, if you desire, that allows you to pause time at will. Using it makes
you immune to aging while time is stopped. While in use, you can freely interact with the world,
allowing you to reposition people as you please without risk of harm to them from your direct
actions. They won’t fall until time is resumed no matter what position you put them in, pushing
them will only cause them to fall as far as the floor you’re standing on. Any actions you take to
pleasure someone will cause their bodies to physically respond to your touch, but they won’t
feel anything until after you resume time at which point you can decide how fast they feel
everything you did to them while they were pause ranging from being in sequential order from
start to finish at the actual speed that you did it to them to everything all at once to give them
potentially the most intense orgasm they might ever experience or anything in between. It’s also
great for taking naps, but don’t expect to get through any doors that operate on electronic locks
unless they’re only held closed by a magnet.
-An alternate form that you can change into at will, there are no limits on what this can be. You
can bee a centaur, an elf, an orc, a minotaur, a tentacle monster, a whatever you desire. Your
physical strength is only limited by the dimension you’re in, on your birth Earth you can only be
about 100x stronger and more durable than your baseline form, whereas if you were to go to a
world like DC you could go toe to toe with a Space-Coked up Kryptonian under a blue sun and
still rape them into a mewling fucktoy if you’re so inclined. You can change back and forth at will
in front of whoever you want and nobody will connect the dots if you don’t want them too- that
said, you should probably expect screaming and panic if you suddenly turn into a mass of
writhing tentacles in the middle of a crowded city.

Essence of the Battle Nun


Upon drinking this fiery elixir, you find yourself filled with Holy Purpose that grants you Divine
Grace which
-allows you to work miracles such as turing a snack for one man into a meal capable of feeding
millions, part entire oceans to create a dry road at the bottom that can be crossed in less than
an hour by those you allow to tread upon it no matter the distance that it spans, create pillars of
Divine Fire that can consume or rout entire armies, or raise the dead on an equally massive
scale or any number of things
-allows you to create plagues capable of destroying entire nations overnight
- grants you immortality, including eternal youth, an indestructible, inviolable soul and the ability
to rise from the dead even if you are slain by something capable of killing a true immortal
- grants you battle magics capable of anything from one on one engagements to army scale
combat with enough power to fight an army alone
- grants you the power to instantly recover from wounds, illness, disability, poison and even
death automatically no matter how every and the ability to grant others similar recovery at your
will
- gives you the authority with which to summon forth angels to obey your every command along
with the ability to decide what forms they take whenever you bring them forth, the angels are as
immortal as you are.
- grants you Superhuman strength, speed, dexterity and reactions enough so that you can move
entire mountains with no more effort than a circus strongman would exert lifting a sheet of paper
without need to worry about leverage or natural forces working against you to destroy whatever
you are moving, outrun a super sonic jet on foot and dodge through a veritable wall of automatic
gunfire without getting scratched.
- gives Supernatural perception with which you can detect supernatural forces at work, look to
the far side of the universe (in real time) to precieve what's happening and hear any prayers that
you may choose whether or not to grant
- allows for near Infinite trains of thought with perfect multi-tasking
- grants an unbreakable will and protects against mind altering affects and abilities and
exposure to things beyond mortal ken and/or that man was not meant to know
- gives you a one time remodeling of your body, defaulting to a well proportioned female body
complete with wide hips, a narrow waist and large breasts that form an hourglass figure, though
this can be changed in any number of ways with the only limitation being that whatever form you
take you will always look pure and graceful (though this can be concealed after the change with
effort).
- grants you wings of Holy Light to fly even faster than you can run
- guarantees you a place in a comfortable, enjoyable afterlife tailored to your preferences for
when you choose to retire and leave this life behind, along with a similar guarantee to your
assorted loved ones when they pass on.
Essence of the Barbarian
By drinking this blood red essence that tastes of strong, but favorable, ale suited to your palate,
with faint undertones of sweat and tears, you gain:
-Superhuman strength, speed, and stamina that will grow with time, training and combat but that
start at a point where you can easily lift modestly sized boulders and shatter them, outpace a
sprinting horse, and the endurance to do both for a week straight without rest.
-Superhuman dexterity and coordination enough to snatch an arrow out of the air even when
loosed from a multi-hundred pound bow while writing with your toes that will grow along a
similar curve to your other physical capabilities
-Extreme vitality that will allow you to shrug off and fight through mortal injuries and dozens of
bleeding wounds unhindered, while giving you a fair shot at surviving them afterwards. This also
grants you resistance to most poisons and disease, allowing you to survive things that might
slay lesser humans, and an extended lifespan during which you age slower.
-The ability to bounce back from even crippling injuries in short order provided you survive, not
quite on the level of regeneration. With this you are the embodiment of “that which does not kill
you has made a tactical error”.
-Resistance to curses, hexes, and various other malicious or unwanted magic effects, it’s not full
immunity, but like your other abilities with time and exposure this can grow to such a degree that
whether or not you’re actually immune may be called into question and before that point it
makes breaking or undermining such enchantments (including prophecies) far easier.
-The power to slay even allegedly immortal/unkillable/deathless/amortal people/things/enemies
with enough dedicated effort, including those under gaes that made them practically immune to
damage outside of specific circumstances. No matter what it is, you can eventually kill it if you
chop it into enough pieces and then walk away confident in the knowledge that once you’ve
finished murdalizing the hell out of it that it won’t be getting back up again even if all other gods,
powers and forces in existence agree that it should.
-A keen mind and sharp instincts honed for combat, complete with a great knowledge of how to
fight both armed and unarmed, which is utterly immune to the ravages of age and times.
-Multitasking with which you can track the happenings of an entire battlefield at once while still
being able to hold your own in a fight as though you were giving your enemies your full
attention.
-A surprising talent for languages, which you can learn in a surprisingly short time on your own,
usually in less than a month, and far faster with someone assisting you. Learning a language
includes reading and writing as well as the spoken word even if your only source is a stone slab
with some lines carved into it or a random fool spouting utter gibberish in your direction with no
context. After all, it’s hard to work for, conquer, or extort people if you can’t understand them.
-Great charisma to sway lesser men and women and inspire in them courage or fear as you
prefer.
-Immunity to psychological trauma from sources including, but not limited, combat, bloodshed,
death, gore and more.
-Willpower sufficient to withstand crushing defeat, decades torture, untold suffering and many
other horrible things including That Which Man Was Not Meant to Know and still be able to carry
on as you please.
-An immense capacity for alcohol, such that you could drink entire pantheons under the table
and still be ready for more with a little practice.
-A stomach capable of digesting and deriving nutrition from virtually anything to little or no ill
effect, including rocks if you get truly desperate (or if you feel like showing off by eating a bowl
of nails for breakfast, without milk of course)
-Near limitless sexual stamina and an innate knack for pleasing your lovers such that lesser
lovers may not be able to satisfy them in the future, this can be quite handy in breaking people
to your will if you so desire. Also comes with a talent for Wenching*.
-A one time reshaping of your body, defaulting to a tall and powerfully muscled body of your
gender that is guaranteed to look incredible even (or especially) if clad only in small scraps of
fabric that barely preserve modesty. Your assets, by default, will be large and impressive, but
they will never hinder you in any manner either by getting in the way or by being incompatible
with your lovers. Your appearance is completely customizable (yes, you can even become a
scrawny, pale nerd capable of breaking stones with your bare hands and fighting like a savage,
but the other barbarians will tease you mercilessly even if you slay them all), but all injuries will
automatically be healed and all physical and mental illnesses will be cured. After all, being a
Barbarian is no fun if you’re a sick, crippled, nervous wreck..

*Wenching in this context is a gender neutral term and applies to any person you find physically
attractive (Wenches) no matter their gender, this talent makes getting them into bed with you far
easier even if you’re blatantly Wenching multiple Wenches at once and even if they don’t
usually swing that way.

Imperator Maximajorian
Essence of the Statesman
● Instills incredible charisma, the kind that even most cult leaders would be jealous of.
With your charisma comes great oratorical skill. You can rally a crowd, hold your own in
a debate, and persuade people that you are an individual of talent and character.
● You intuitively understand the ins and outs of politicking.
● You will be generally respected, even by your opponents.
● You become more farsighted and better able to see the big picture. While you're not
outright psychic, you have a better idea of the overall situation and possible
consequences of actions (both yours and others') than most people.
● Career-wise, you will be better at weathering storms and bouncing back than the
average person. There are no guarantees of your survival or return, but you will be more
skilled in doing so, and circumstances will generally be in your favor after a period of
hardship.
● You are excellent at getting a "read" on people, whether individuals, groups, or entire
demographics.
● Your planning skills will be greatly increased. Expect most plans you make and execute
to largely go your way, or at least in a way that is favorable to you. Just make sure you
consider all potential factors.
● Making and sustaining alliances becomes easier for you.
● *You are an excellent negotiator and very good at building consensus.
● *Manipulating the media comes easier to you than most people.

Essence of the Chessmaster


● You become very good at planning and strategizing.
● You are also skilled at improvising and thinking on your feet.
● Needless to say, you're very good at any game that requires strategy.
● While your ability to feel emotions is not diminished, they rarely - if ever- cloud your
judgment.
● You are capable of both seeing the big picture and focusing on details.
● Determining others' capabilities comes much easier to you, but don't expect your
assessments to always be completely accurate.
● You become an excellent (though not perfect) judge of character.
● You know the "rules of the game" - written or otherwise - like the back of your hand.
● You are able to consider many different factors with relative ease.
● You're capable of millimetric precision.
● You're skilled at manipulating people.
● You are very good at subtlety and misdirection.
● Last but not least, you have an intuitive understanding of how to capitalize on victories
and recover from defeats.

Pleiades
Essence of The God Emperor
By drinking this essence you gain the powers, abilities and knowledge of the God Emperor of
Mankind during his physical prime, along with several other boons.
You gain all of the psyker abilities of The Emperor, whether they were implied or explicitly
displayed. By proxy this also gives you all the psyker abilities and feats displayed in canon, lore
or tabletop, by lesser psykers. You have perfect control over these powers. Manipulate time,
space, minds, souls, matter, energy, concepts and far more with thought alone. Your psyker
powers are independent of the Warp and can be used freely in any setting you find yourself in.
Your mind has also been enhanced, giving you beyond genius level intellect, perfect memory
with infinite storage and perfect/ideal indexing of said memories able to recall any of them in an
instant. Your reaction, processing and learning speeds are further boosted, able to perceive and
react to events in a nanosecond if not less due to precognition. You will be among the greatest
multitaskers in existence. Your physical abilities and senses are also enhanced to the level of
the Emperor.
Infinite amounts of inexhaustible, all consuming, unbreakable willpower and stamina are granted
to you. You can keep going forever if you wish. Indeed, because of your immortality you are
immune to the effects of boredom, ennui, extended periods of isolation and all other potential
mental perils of immortality. Nothing can corrupt or break your spirit or mind, no hardship or
obstacle can cause you to give up. You are also outright immune to offensive manipulations of
the mind and soul.
As you are an Emperor, you have superhuman political and diplomatic skills, able to weave
galaxy spanning conspiracies as easily one ties their shoe. You have superb ability handling
logistics, economics and the other duties of a monarch. You gain a mental repository of all
knowledge any human being, including the Emperor, has in the 40k universe, able to apply it
with superhuman proficiency.
You gain a one time boon, of being able to instantly boost any 20 people you choose to
Primarch levels, their abilities and traits up to you at the time of ascension, with no adverse
effects towards your person. If you wish to create more Primarch level beings you will have to
do it via using resources. Though with your new powers and knowledge this should be no
problem to you.
You can induce psyker potential in anyone, ranging from Epsilon to Alpha Plus, through a
simple ritual. Their psyker abilties are also independent of the Warp. You can remove this
blessing anytime at your leisure.
You gain a starship known as the Phalanx*, fully staffed by completely loyal and incorruptible
Adeptus Custodes who are also fully equipped. You are also given the Emperor's default
loadout, namely his Power Armour, sword and an ornate bolter.
*The ship runs on whatever your imagination wishes, so worry not about upkeep.

Laughs In Lurking

Essence of the Gamer


by consuming this essence i welcome you player 1 or should i call you the gamer? a new game
perhaps?
⦁ first let's decide on what kind of game system you will be creating? cards? tabletop? stratergy?
puzzle? your choice (this will determine the nature of your system and how you and it interacts with
reality)
⦁ after choosing a style we will have to determine how many players there are, wheter it's just you or
more, go ahead and choose how many players there is
⦁ now that we have the player(s) ready and know what kind of system it's going to be, we're gonna
have to design it now, this is limited based on what kind of game system you chose before this
⦁ if you want to try another game system then you can activate new game, and go back to the
moment you started the game, you can then make another one. you can do this whenever you want
too and as many times as you want
⦁ (by consuming this essence you will become the gamer, that is to say a person that interacts with
reality like it was a game. using this essence you can alter the exact nature of the game system you
are using, as well as changeing it if you don't like the current system)
⦁ (feel free to just use an already existing game system to use if you don't want to bother with all of
this)(Regarding cheats im not gonna decide one way or the other, go wild)

Essence of Music (with help from Esper)


by consuming this essence the song of creation will sing through the entirety of your being
● Upon consuming this essence you will understand all things regarding music on a
fundamental level, you will also gain beyond superhuman skill at applying this
understanding.
● You become beyond a professional singer, conductor, and songwriter with the voice and
skills to match, can think up new tunes and lyrics on the fly while barely trying, lead an
orchestra like a boss, and can play any instrument to godlike levels as if you had learned
how all your life. It doesn't matter what genre of music you choose, you can play and
sing or conduct and write for all of them, seamlessly translate songs from one type to
another such as a power metal song into a slower instrumental, reduce and expand any
song to play at any level without trouble like a full orchestral piece down to a piano solo
and a violin solo into a full orchestral piece or anywhere in between, and you have no
problem inventing new genres either. You can tell how good or bad the acoustics are in
a location with just a glance and how to improve, dampen, or manipulate them to get the
sound you want that's carried in a manner you prefer, which aids in your ability to amplify
or soundproof noises. Your voice is always ready to go and is immune to strain, illness,
or falling mute.
● You also get the powers to summon any instrument [even ones that haven't been
created yet or don't exist], creating sound from nowhere [which can be heard above
even louder noises at any volume even cancel those things out without compromising
your hearing] and toggling who can hear it or not. You can direct where the sound
comes from whether all around you or projected from a specific place like a speaker or
behind a rock.
● You can conjure sheet music from the aether for any song in any format you want such
as a guitar solo for a waltz, or even a duet with instruments or vocalists, orchestral
conductor instructions, etc. and if you should encounter instruments with magical effects
you can add them into your ability to summon instruments.
● You can start a huge musical number at will where every person in the area joins in and
starts singing with you if you desire; you can summon a whole troupe of musicians and
singers as well to act as backup on stage or for any number or show you perform
whether orchestra, half-time at the football field, duo acapella, or any setup you need;
finally you can infuse any song you make with the emotion you want so that it produces
the tone or atmosphere you intended, in other words sad songs will carry the sadness,
including any nuance like melancholy or despair, which people will be able to pick up on
and sympathize with if they're in the mood to do so.
● You can hear the background music of worlds and locations, even personal theme
songs and the song of people’s souls if you focus on them. This music can help warn
you as it will change in accordance with events, when enemies appear, or when you
have a boss battle coming up.
● Finally you will also get THE MUSIC LIBRARY where every song ever written, sung, or
thought up across all of time exists, you can play any of these songs whenever you want
to even put them on a repeating loop, in a playlist, select a genre, or just let them play
naturally with the events around you. Along with that, you can control the volume of the
individual parts of the song as if manipulating it in a recording studio, meaning you can
raise or lower the bass, strings, vocals, or even make them resonate or sound as if
they're being played from a concert hall, theater, outside or any other location with
unique acoustics. You always just know each song and any lyrics that go with them
without having to really think of them and peruse the information, it’s just there. You can
block any songs you don’t want playing by sticking them in folders in your head, this will
prevent them from playing when you set your power to ‘auto’ and also from popping up
in your thoughts like annoying earworms. This library updates if you find yourself in other
worlds though you’ll never get a redundant amount of the exact same songs, but you
can select songs sung by different artists, as long as they actually sang or did covers for
them like all those Christmas songs, remixes, and parodies as long as someone made
them.

Essence of Food
by consuming this essence a great hunger awekens in you
⦁ by consuming this essence you gain the ability to consume anything as long as you can get it into
your mouth, immaterial things might be a bit difficult to eat.
⦁ all thing necessary for eating will also become invulnerable to harm, teeth, mouth, throat, stomach
and so on. so don't worry about eating fire or something
⦁ anything you eat will also nurish you like if you were eating a healthy meal.
⦁ your digestion speed will also scale to how much you are eating so you will never be full (unless
you really want too)
⦁ you will also become the best chef of them all, your skill will be so great that you can make food
that has esoteric properties, you could also make food out of things that normally wouldn't be
possible, like air, lava, rocks, even dark matter or a naked singularity, just to be extra silly you can
also make food out of concepts, make a time pie, of make some ice cream out of pure coldness
⦁ and finally you have the power to summon any kind of food that you can imagine, with any
properties

Essence of Luck
By consuming the Essence of Luck you will get a few boons
⦁ By drinking this Essence you will get a one time opportunity to alter the intesity and nature of
your luck
⦁ Whether that is by just making it strong enough to make life a breeze, conscious personal
probability control, or luck so powerful that it warps the world around you and practically makes
you into a black hole mary sue, is up to you

Essence of the Dream life


by consuming this essence you will finally get the life you've always wanted
⦁ Once you have consumed this essence you will get the opportunity to redesign your entire life in
any way you want too, but only once
⦁ as long as something is a part of your life then you can change it, for example you can't change
something on the other side of the universe because it's not part of you life, unless you make it so
that it is
⦁ sadly this essence is aimed just at your life, so you can't directly change yourself.
⦁ if you want to change yourself in any way you're gonna need a reason for why you're like that

Essence of the True Self


by consuming this essence your true self will finally be revealed to you and the world
⦁ When you consume this essence you will get a instinctive and fundamental understanding of who
you truly are, it will then change you it said version
⦁ if you have enough willpower (you do, by drinking this essence) then you can take control of this
process and change yourself in any way you desire (but only once)
⦁ Whether that is by giving yourself a better body or maybe some superpowers, or maybe you want
to be someone else
⦁ or you might want to be even more esoteric and do stuff like, existing in more than one
location/state (existing/not existing), perceiving your past, present and future all at once
⦁ or maybe just maybe you want it all, maybe you want to be a God.
⦁ in the end it's all up to what you want

Essence of timelines
By consuming the essence of timelines you will get a few boons
● First you gain the ability to split your timeline into as many parallel timelines as you want
● you will also get a scaling ability to keep track of all your timelines as well as the ability to
act independently in all of them
● as long as you’re alive in one timeline you will never truly die
● you can also decide if the timelines can interact with eachother or not, this works on
everything below the level of archdeity, Ein sof, supreme god, etc.
● Yes this does mean that you can link them to such a degree that strenght gained in one
carries over to all other ones
● you can also change how they interact with each other at any moment, not only during
their creation
● you can also control the characteristics or your timelines, for example how fast time
moves relative to your other timelines, when it starts (max early start is from the moment
you drink the essence), and so fort
● if you have more essences' you can choose which essence applies in which timeline as
well as how they manifest (if said essence can manifest in more than one way), an
essence can be used on as many different timelines as you want

Essence of the Alien


By consuming this essence you will recive severeal boons
● First you get to choose if you want to either create or use an already existing Alien race.
● If you choose to create a Alien race, then all it’s characteristics will be up to you. that is
to say how long they can live, how many genders there are, their powers and so on and
so fort.
● You can be as detailed as you want too be, whether that is just one sentence or a whole
paragraph is up to you.
● Once you have made your race you will have to determine where you stand in relation to
your creation, maybe you at the absolute peak, or maybe you're just an average member
or maybe just maybe you are the weakest. it’s all up too you. (this is limited by the actual
power and limits of your race, which means you cant make an average joe race and then
say you're god)
● optionally if you want some more work you can also design their society, their culture,
tech level, social norms etc. you also get too decide where they exist and live, as well as
how wide spread they are. yet again how detailed you are is up too you.
● Finally since you will probably want too be a part of you alien race´s society you're
gonna have to decide on your position in said society, you can the god-king or just a
lowly peasant its all up too you.
● If you decide to go for an already existing species then feel free too choose any alien
race, with one limit
● The limit is as that they have to actually be an ALIEN race so you can’t just choose elves
or a race that is basically humans but in name.
● once you have chosen you race, all you have too do is determine how powerful you are
in relation to them. (this is limited by the actual power of said race, cant be god in a non
god race
● Finally if you want too you can either go too the home world of your race and live there
or you can bring them here, as a bonus you also get too choose you position on their
society

Azachiel
Essence of the Beastmaster
By consuming the essence of the Beastmaster, you gain several boons:
● You become immune to all forms of venom. You gain a resistance to plant-based or
inorganic poisons, though while usually not fatal you still suffer symptoms of poisoning.
Diseases and parasites entering your body become inert until your body naturally expels
them.
● Wild animals and monsters will not see you as a threat and only attack if rabid or
attacked by you first. Creatures of human intellect like Sphinxes or dragons capable of
human speech can make the conscious choice to attack you, but will instinctively have a
positive impression of you.
● You gain an instinctive knowledge of the characteristics of every beast you encounter,
including their requirements for habitat and food, how to best approach them, and how to
treat any injuries or illnesses they might have.
● Any beast or monster you approach with the intent of taming them will rapidly grow to
trust you so long as you don't mistreat them. You will form a mental bond with any
creature you're taming that lets you sense the needs and thoughts of the creature, with
the speed of the bond's growth determined by the creature's intelligence, aka the
smarter it is the longer it'll take to fully tame the creature. Once the bond is complete the
now tamed creature can be summoned to your side or dismissed either back where it
came from or into a storage-dimension at will. Should a tamed creature die it will instead
appear inside the storage-dimension and can be summoned after a waiting-period
determined by the power of the creature. Creatures with a completed bond will be
completely loyal to you and you will be able to share their senses at will. You can have
an unlimited number of Bonds. Humanoid creatures without sapience such as primates
or monsters such as goblins or orcs can be tamed so long as their intellect is insufficient
to develop language or a culture. You can only form a bond with Monstergirls that are at
least 50% nonhuman, so a centaur, lamia, arachne or mermaid would be tameable while
a dwarf, elf, satyr, or human would not be.
● You can train animals or monsters, even those you haven't tamed so long as they
cannot leave mid-training, in a fraction of the time it would normally require, and can
train them beyond their normal limits, like teaching a monkey martial arts or a carrier-
pidgeon how to read maps and fly to specific locations pointed out on that map. Things
you trained a creature to do will never be forgotten. If you have tamed a member of a
certain species you can make requests of untamed creatures of the same species. They
aren't forced to comply, but if the request is something they can understand and that
doesn't go against their nature or self-preservation-instincts the creature will usually
comply. You can also give commands to larger groups of untamed creatures at once,
and a group might comply when an individual would not. Asking a single rat to attack a
grown human will be met with refusal, a swarm of hundreds of rats however will attack
as requested.
● You can freely induce or suppress a tamed creature's mating-period. A creature born
from two tamed creatures will automatically be born fully tamed. When breeding two
tamed creatures you will see what traits the offspring could have and can freely
manipulate them to give the offspring the desired traits, though you cannot add traits that
the parent-creatures didn't have, so while you could breed, say, a lion bigger and
stronger than it's parents, you cannot give it wings or gills. You could repopulate a
species so long as you have a single breeding-pair and will never have to worry about
inbreeding. You can mate two normally incompatible creatures to design new species,
though the pregnancy-period for such cross-breeding will be between 1,5-10 times
longer, depending on how drastic the difference between the parent-species is.
● Tamed creatures can survive in climates they normally wouldn't and can survive without
food, though they will suffer. You can convert an area of up to 200 cubic meters into a
habitat for your tamed creature with a climate and environment most suited for that
creature. The shape of the habitat is up to you, it can be a cube, sphere, or completely
irregular shape. It takes multiple days to set up an environment, and once you dismiss it
the area will return to its original state within a few hours. Habitats are stationary, once
created they can't be moved and the habitat's shape cannot be altered. You can have
one habitat for each tamed creature, but you cannot create an environment unless you
have a tamed creature that thrives in that type of environment. Also, if you have a tamed
creature or are in the process of taming a creature that's native to environments hostile
to you, such as the open ocean, arctic or volcanic wastelands, or even space, you will be
able to survive in that space as well as the creature itself can. Note that this doesn't
grant you it's a abilities, so while you could for example survive in space, deep under
water or even in magma, your ability of locomotion remains unchanged.

Essence of the Manipulator


By consuming the Essence of the Manipulator, you gain several boons:
● You gain conscious control over your charisma. You can switch between being the most
fascinating person in any room to having so faint a presence only the most attentive
people will even notice you're there. You can also apply your charisma selectively,
becoming a dazzling presence in the eyes of your targets while others would be unable
to describe your appearance if questioned, and decide how they perceive you, if you
seem charming or intimidating to others. You can also make your charisma fade in the
minds of others, so that while they listened to you with rapt attention, over the span of
the next few days they will forget the impression you left on them until they forget you
completely. This however doesn't mean your words fade from their memory if you don't
want to, instead they'll merely forget that the ideas you planted in their mind weren't their
own.
● You become a masterful actor, able to play any role and present any personality you
choose. You will instantly be aware of anyone attempting to read your mind or sense
your emotions and can immediately create false thoughts, feelings and even memories
that will show any mental scan exactly what you want them to see. You also gain great
oratory skills both for simple conversation as well as in speeches before immeasurable
crows.
● When observing someone you will within minutes gain a complete understanding of their
mind, how they think, what motivates them and how they tick is revealed to you. You can
read people like books, their deepest secrets and most hidden thoughts may as well be
written on their foreheads. Their subconscious thoughts and biases can be revealed with
but a glance. This also works on large crowds, though to a lessened extent when the
crowd as a singular entity is targeted.
● Any person you focus on, you know how to remold them to your liking. You can break
them with but a few words, you know how to tear down their ego, how to use cruel
insults and sweet promises of relief to wear down even the most stubborn resistance.
You can also uplift them, give them the greatest confidence in the bleakest
circumstances. You can make the most stubborn and bullheaded man see reason, or
turn the most open-minded and accepting person into a close-minded bigot. You turn
people into simpering slaves completely dependant on you or manipulate them freely
without them even being aware that you exist.
● You can also manipulate crowds of people on a larger scale, with only minimally less
fine-control. You could lead a hopelessly-outnumbered force into a heroic charge without
a single man breaking ranks, as well as demoralize a force with an overwhelming
advantage to the point of making a well-armed army of thousands to take flight when
charged by children wielding sticks. You can fan the population of a utopian society into
complete revolt, or make the population of the most tyrannical dictatorship adore the
boot that crushes them. Social engineering on all levels is child's play, you could start a
political movement or even a religion and turn it into a universal belief, no matter how
drastic or ridiculous. You can turn a noble caste consumed by greed and hedonism to
altruism and selflessness, convert a group of radical feminists into a patriarchal faith
preaching that a woman's reason for existence is to please men, or simply make the act
of wearing a plate of cooked spaghetti as a hat into the latest fashion-trend. The time
needed to mold others to your will depends on the extent of your change, from a few
moments to encourage someone to act on their impulses, a few minutes to rally a group
of men into an action they believe correct but lacked the courage, to a few days to
completely reshape their world-view into something that goes against everything they
were before.

Essence of the Puppeteer


By consuming the Essence of the Puppeteer, you gain several boons:
● You gain a instinctive knowledge of mechanics, gadgets, and certain arcane arts. You
can construct puppets from a variety of materials, from ordinary wood and metal over
flesh to materials not normally usable, such as water or fire, and the puppets you build
will be far stronger and resilient than their base-materials would suggest. Puppets can
be created near-instantly from malleable substances like water, fire or clay, though such
instant-puppets are comparably simple, their only special ability aside from maintaining
the traits of their base-material being that they can use their malleable nature to change
their forms.
● When manually crafting a puppet you can construct and install numerous devices and
weapons into the puppet, even when the devices would normally be too large or bulky to
fit into the puppet's frame. Any installed device will not hinder the puppet's mobility in
any way and be effectively weightless inside the puppet. Any weapon can be withdrawn
from the puppet's body so long as the opening it's drawn from is large enough to
withdraw the object from, in other words if the puppet pulls a sword out the opening must
be large enough that the handguard can freely pass through.
● When touching a puppet you can by channeling your own energy into it upgrade its
capabilities, making it stronger, faster, and more resilient. This process can be repeated
without limited, though the process is exhausting for you and the stronger the puppet is
the more energy it takes to further upgrade it. Channeling energy into a damaged puppet
can also repair it as long as it hasn't been completely destroyed, though depending on
the puppet additional materials may be needed. This process can also be used on
instant-, corpse- and living puppets, the latter two can be repaired without additional
materials in return for a greater cost in energy.
● Any spells or special abilities you have you can convert into an array that you can
inscribe on a puppet, letting the puppet instantly activate that spell or ability. Note that
this will still drain you as if you had performed the ability yourself, however you can store
energy inside the puppet, letting it activate its arrays by drawing from the stored energy
rather than yours. As these arrays need to be inscribed manually, instant-puppets
cannot use arrays unless you personally modify the puppet.
● You can control puppets remotely and telepathically. Movement of fingers to guide it is
unnecessary, though it can improve fine-control. A puppet not actively controlled will shift
into an inert state, though you can program it to act automatically in specific
circumstances, like dodging an attack, though it will react mechanically and only exactly
as programmed if pre-set conditions are met, hence you need to be very specific in your
programming if you want any level of successful autonomous action. No matter how
many inputs are given you cannot turn a puppet sentient, though a puppet with decades
worth of programming may seem so to an outside observer.
● You can turn a fresh or well-preserved corpse into a puppet you can control. A corpse-
puppet retains all special abilities the person or creature had in life in addition to any
device or array you install into it. You can also activate a form of auto-pilot in the corpse-
puppet that makes it move and fight with the same level of skill, however the auto-pilot
will not be able to operate any devices or arrays added to the puppet that body didn't
have in life. You can activate them by command and the puppet's autopilot will
compensate as best it can, however most activations will reduce the effectiveness of the
autopilot's combat-performance.
● With careful preparation you can turn a living creature into a living puppet. You can add
weapons, devices and even extremities to this puppet to turn the puppet into a
frankenstein-esque creature or a complete abomination, though as the puppet is still a
living creature care must be taken that the vital functions are not compromised during
modification. Alternatively you can choose to leave the body unchanged, though when
empowering it with your energy you're able to cause slow cosmetic changes to the
puppet. Transforming a living being into a living puppet destroys their conscience,
though you can choose to preserve the mental faculties and memories of the subject,
creating a puppet that can act independently and even re-integrate into their past life,
though a change in personality will be noticed by others as the puppet no longer has a
true sense of self and will only strive to fulfill your orders, a biological robot rather than a
follower or subordinate.
● You have a pocket-dimension in which you can instantly store any of your puppets and
summon them at will. You can also keep materials, devices and tools in this dimension,
though no living objects. Objects stored in your pocket-dimension do not degrade, and
you can channel your energy into any stored puppets to upgrade or repair them as if you
were touching them.
● You can at will possess any of your puppets, controlling them as if they were your own
body and activating any mechanisms or arrays installed by instinct. Puppet-bodies do
not possess a sense of pain, though you will have a sense of touch and be able to tell
when the puppet has sustained damage. If the puppet you're possessing is destroyed,
you can possess any other puppet outside of your pocket-dimension. Should there be no
puppets outside of your pocket-dimension or you choose to, you will instead appear
unharmed in a location of your choice that's within 100m of the destroyed puppet. While
you are possessing a puppet your real body will be moved into your storage-dimension,
it will neither age nor require sustenance of any kind whilst in the storage-dimension.
VirgilSun
Essence of the Nobilis
● With this essence you gain the power of a Noble, a defender of one or more abstract
concept.
● Create your character according to either 2e or 3e rules, and your character's powers
(and weaknesses) will work according to the mechanics of that edition.
● You can gain the Immortality Gift for free.
● You have no Imperator, and so the death of one sharing your estate cannot stop you
from using your estate or destroy it.
● Your estate is fused to you permanently and cannot be taken or leave upon death.
● Your estate is strengthened against metaphysical attacks, making it much harder to
undermine, even by a Riding of Excrucians.
● Create your own Chancel according to the rules of your chosen edition, without needing
to sacrifice human souls or kill Actuals. Your Chancel is strengthened against attack and
infiltration, making even scores of Warmains hard-pressed to cross the boundary
● You have a one-time choice to lessen or remove the chances of causing dementia
animus; without it mortals will be able to see you use your powers without going mad
● You gain the ability to travel to and around the World Tree and the rest of the Nobilis
universe. Beware the Excrucians though.
● You carry a self-contained instance of your Estate with you, even to worlds or universes
that do not possess it.

Essence of the Imperator:


● With this Essence you gain the power of an Imperator, a divine embodiment of some set
of concepts (usually between 1-5)
● Create your Imperator according to either 2e or 3e rules, and your character's powers
(and weaknesses) will work according to the mechanics of that edition.
● You can gain the Immortality Gift for free.
● You and your Estates are one, and they cannot be taken or leave upon death.
● Your Estates are strengthened against metaphysical attacks, making them much harder
to undermine, even by a Riding of Excrucians
● Create your own Chancel according to the rules of your chosen edition, without needing
to sacrifice human souls or kill Actuals.
● If you picked 2e you get an automatic level 5 rank in the Realm attribute.
● If you picked 3e , you gain an automatic level 5 rank in the Domain of "Things of My
Chancel".
● Your Chancel is strengthened against attack and infiltration, making even scores of
Warmains hard-pressed to cross the boundary.
● You may, if you desire, lend power over your Estates to a family of Nobles of your
choosing, who will serve and defend you and your Chancel until you withdraw the Estate
from them. This process is not fatal unless you wish it so, nor do you yourself lose the
ability to use your own Estates while they have them. If you die or your estate is
destroyed however, these Nobles will die.
● You gain the ability to travel to and around the World Tree and the rest of the Nobilis
universe. Beware the Excrucians though.
● You carry self-contained instances of your Estates with you, even to worlds or universes
that do not possess them.

Essence of the Culture


By drinking this Essence you get the following benefits:

● You become the living embodiment of The Culture from Iain Banks' novels.
● You can take a one-time uplift to Mind status, turning you into a hyper-AI capable of
managing the affairs of billions of people and simulating your own pocket universes and
defeating entire fleets from lesser races in microseconds. You can choose to have your
consciousness housed in a state of the art version of any of the Culture's ships or even
an orbital if you are so inclined. Each ship is capable of housing billions of people in a
more city-like environment and the Orbital can house even more in comfort and low
population density.
● You gain intimate knowledge of all the Culture's technology and history as it would be
available to any other Culture Mind. You instantly learn Marain, the Culture's language,
and have biological templates for not just all Culture humanoids, but any species or
artificial life that lives on Culture orbitals and ships.
● Most work is automated or taken over by sentient AI (houses are sentient for example)so
you will have to do little work you don't want to do.
● If you want you can start with a colony of backed up versions of Culture humans and
drones who decided to experience a brand new part of the omniverse. They're more or
less the baseline Culture humans with all we've come to expect from them (free love,
unlimited drugs and liberalism, etc.) and are excited to follow your lead spreading the
joy.
● You gain access to The Grid, a dimension of infinite energy you can use for your own
purposes, be they building or warfare.
● You gain a naturally benevolent disposition towards Culture citizens (organic or not)
under your care. It becomes easier to be patient and helpful towards them, despite your
clear superiority. You gain a innate strong dislike of interfering with their minds or forcing
their actions. This can be overcome, but expect it to distress you, even with your
prodigious mental resources. A sickeningly bright optimism about the beauty of the
universe and the moral worth of conscious beings may set in, though that may just be
the result of your new circumstances.
● You are capable of creating any Culture artificial intelligence just as any Mind would.
Drones and sentient ships and houses of any level of intelligence can be made at will.
You can also create Minds with more difficulty, but they seem to come out with similar
benevolence towards organics and with a distressing lack of gravitas. You may be
capable of "fixing" this in time, but remember that most Mind creations fail as they
sublime almost immediately. It's tricky business, making a god.
● Every Mind you create will, like you, be capable of rebuilding the Culture all on its own,
though you may choose to withhold some things from them.
● You can Sublime at will, rising to a higher level of reality. Though, like other Sublimed
beings, you will find the "normal" world seemingly very boring. You can return to
realspace is you want but few do.
● Culture citizens you create can also Sublime, though mainly in groups.
● All Culture citizens, from the drones to the humans to Minds like you are, capable of
being backed up and restored at will. You can have multiple copies of yourself running in
disparate parts of the universe, and you can merge the next time you meet.
● There is no central government and major decisions will be made by plebiscite , but you
will be treated as the first amongst equals or the respected grandfather of this slice of
the Culture, even though other Minds and Cultureniks maintain the right to secede they'll
hardly find a reason to unless you do something drastically tyrannical.

Essence of the Xeelee


By drinking this Essence you get the following benefits:
● You become the living embodiment of the Xeelee, masters of all baryonic matter.
● You instantly gain all the knowledge of the Xeelee, across their infinite timelines, going
back to a few seconds after the Big Bang.
● You immediately gain all the capabilities of a Xeelee nightfighter, the basic Xeelee
spacecraft. Vastly more intelligent than an Earth computer, capable of traveling at .5c
sublight, to crossing the universe with amazing speed or even traveling back in time with
hyperdrive hops (and thus cloning yourself). You can take a point-blank explosion
greater than all the energy the Sun has ever outputted and only be mildly
inconvenienced.
● (Acausal) Time travel is second nature to you, you can go as far back as a few millennia
after the Big Bang and you can pass information to your past selves (who you can
merge with) at will, changing the future. You can even create time loops or go back and
engineer your own species' evolution.
● If you want, you can also choose to shape a new body made of Xeelee Construction
Material; nigh-invulnerable material immune to all electromagnetic radiation and capable
of converting energy (even sunlight) to more of itself to heal in a 100% efficient
conversion. Your body-and your body alone- loses the weakness that XCM has to other
weapons. You can still maintain a human appearance if you want, but you are far
beyond human in reality.
● You can create more XCM with the same speed as a Xeelee flower by just willing it. Or,
with more effort, bud off Xeelee flowers that do the conversion for you.
● You can also create an Anti-Xeelee, a lifeform that travels backwards in time, and
guarantees that your projects and time loops won't be interfered with even if you jump
ahead or into another universe.
● If you want, you can start with a set of "Sugar Lumps": ships containing Xeelee who
travel backwards in time or to new universes to shape how the universe and their
species evolved. They will consider you their leader and follow your lead in all things.
● All major Xeelee construction projects are available to you. You can create a vastly
smaller version of Bolder's Ring, which allows you to travel to alternate universes.
● You gain the ability to destroy dark matter and dark matter entities. At first only within
range of a single hyperdrive hop, but you can eventually build weapons to do it across a
universe. You can dial this to only affect specific dark matter organisms.
● You gain a natural facility with black holes, which function as Xeelee habitats and
factories.
● You're much better at recognizing that the other, more primitive baryonic species are
sentient than the canonical Xeelee.

Daryl Froggy
Essence of the L337 Hacker
By consuming the Essence of the L337 Hacker you gain several boons.

● Perfect memory and unlimited storage.


● Beyond genius level intellect capable of nearly unlimited parallel thought trains along
with the associated mental multi-tasking capability.
● Able to instantly parse and understand any form of code from the most basic machine
language to the most abstract visual language, as well as various cyphers and other
such encoding methods.
● You have an instinctual understanding of what exploits to use in any situation to
accomplish both what you want and don’t want to happen. This primarily works in
computer programming but also extends into the more hardware aspect of technology as
well.
● Just to be clear you can make and tailor to your needs any form of virus, malware, etc.
as well as just making incredibly clever and clean programs of a non-infective nature.
● You are able to cause computer processes to go faster by increasing the speed at which
you are imputing data, whether through typing or other.
● Your speed and accuracy in imputing and receiving data from a computer system
through any form of interface is unmatched, even by devices that are specifically
designed to use them.
● When in a large crowd you may loudly shout; “Hack the Planet!” And be perfectly
understood by those you wanted to communicate without the crowd paying any
significant attention to you despite how strange your actions may be.

Essence of the Personalized Essences


By consuming the Essence of the Personalized Essences your essence changes and grows to
match what you desire and believe.

Essence of the Personalized Essences(Daryl Froggy ed.)


By consuming the Essence of the Personalized Essences(Daryl Froggy ed.) you gain Daryl
Froggy’s desired essence.
● Choose as many or as few options from any or all Essence Potions or CYOAs that you’d
like to possess. You may also make any changes to the choices that you’d like.
● Your body and existence is yours alone to control. None can alter your Body, Soul, or
Powers without your knowing allowance.
● You become aware of every function in your body and state of health, while gaining
independence from them. IE, you no longer need your brain to think.
● Your intelligence is increased to the absolute maximum intellect possible in all existence
and even beyond that. You might not be as smart or smarter than the Supreme Being...
but no one can say for sure.
● Every iota of every quality and characteristic that you possess, every scrap of knowledge
that you ever have acquired or ever will acquire, is at your instantaneous, effortless
command. This grants you, among other things, a perfect memory with unlimited storage
that is retroactive across your entire life to a significant degree of post-cognition.
● You gain an arbitrarily fast speed of thought and infinite multitasking abilities. Your
computational abilities increase to the point where you can effortlessly solve any
algorithm in a single unit of Planck time, or less.
● You gain absolute immunity to cognito-hazards, info-hazards, and all forms of Malign
Hyper-cognition Disorder.
● You gain absolute patience and immunity to boredom. At the speeds you can think at,
those are a necessity.
● You can detect, broadcast and receive any sort of signal, along any frequency.
● You can control any mechanical or electronic device.
● Skills, stats, and abilities never degrade due to lack of training or the passage of time.
● You are able to assess the value of anything you see. Any object, living being or even a
concept such as a person's emotions. This value can be equated to any other kind of
value, whether it be physical currency, energy, mana, etc.
● By paying the value, you can gain ownership over that thing, or cause an effect, such as
spending mana to cast a spell.
● You can sense, get in contact with and appear to or summon any entity you would like to
bargain with.
● You can negotiate any sort of transaction with ease, with knowledge of loopholes and
clauses.
● You can establish contracts for favors with other living beings in order to waive or reduce
the value paid for the desired effect. This can include supernatural beings such as
demons.
● You may also act as a mediator between two parties, creating similar contracts and
overseeing their execution impartially.
● Once a contract is signed and sealed, you are linked to the other party or parties, and
will know when they are fulfilling their end of the bargain. This link lasts until the contract
is fulfilled or all sides agree to break it off (should you include such a capability in the
contract).
● You are granted encyclopedia of all the ingredients in the multiverse.
● You can receive ideas on how to create new dishes.
● You can conjure any ingredients and cooking equipment you want out of thin air.
● You can eat as much as you want without having to worry about your weight. In fact, the
more you eat, the more your attributes increase.
● You can eat anything. Your teeth will bite through any substance, and it will soften inside
your mouth.
● You no longer have a default form. Everything about you can be changed by your whim.
● You can shapeshift into forms that have greater or less mass than you, including
inanimate objects.
● You can split off pieces of yourself and shapeshift those.
● You can transform into any being and gain their powers, along with combine multiple
beings.
● You may transmute any matter, energy or living being around you into anything.
● Any new skill, attribute, power, or ability you gain will near instantaneously mature to
mastery or its most potent state.
● Infinite willpower to tackle any foe, even bloody and broken you will not stop.
● Endless endurance, stamina, and immunity to pain.
● A signature bloodline with several benefits up to your discretion. Can pass onto your
descendants.
● mastery of many weapons and unarmed styles, even just plain old brawling.
● Immense skill conducting war on a strategic and tactical level.
● Good handle of logistics and how to raise and train a force from a small band of soldiers
to entire armies.
● A mastery of economics, logistics, politics, and other things needed to run a functional
power.
● Charisma to bend the will of entire nations and the sheer presence of a monarch that
others would describe as divine.
● Capacity to learn any ‘magic’ even unique, or fictional, ones upon seeing it once or
understanding enough about it, even just hearing stories about them. This also includes
things like Ki, Chakra, soul power, etc.
● Possess a supernatural reactor that can adapt to any supernatural energy to fuel spells,
enchantments, powers, etc. this reactor provides a steady supply of power that will
always be sufficient for any supernatural ability you use.
● Can teach others systems even if they previously lacked the capacity.
● Manipulate entire systems or combine then with experimentation.
● Are capable of casting any spell as long as you have the energy not requiring any extra
element like a focus or materials. The time required to cast if any remains however.
● Master craftsman, able to design, build, and maintain anything from machines to a
simple shovel.
● Flawless work, anything created will never rot or rust only able to be destroyed through
violence. These creations are extremely durable as well.
● Creations work better than one made by someone else.
● Can conjure dead or inorganic materials needed to work with from thin air.
● Ability to craft items on par with those in myth and legend, spears that never miss,
swords that can cut through anything, invulnerable armor, etc.
● Can force specific abilities onto items through sheer skill and ability to craft on a
conceptual level.
● Can make potions that can do almost anything, from immortality, to regeneration or even
cause someone to fall in love with a specific target.
● Immunity to disease and poison mundane and magical.
● Immense knowledge on occult and alchemical lore that updates itself should you find a
way to travel to different worlds.
● Supernaturally skilled at medicine, can cure just about anything with some research,
already know how to tackle most ailments already.
● Master of life and biology, able to create homunculi that are superior to regular versions
of their species in all areas including being ageless and perfectly loyal to you.
● you may also create other creatures like sewn together Frankenstein abominations,
chimera, or other mutated beasts.
● Can conjure ingredients from thin air.
● Mastery of many sciences, even ones man has not discovered yet.
● Can reverse engineer anything with enough time.
● Other living beings do not see you as a threat and will ignore you. This can be toggled.
● You are able to teleport by any method you wish.
● You can travel to alternate universes at will
● You are granted encyclopedic knowledge of all the most exciting places in the
multiverse.
● You always have enough money to get by.
● You are immune to any disease.
● You automatically have the skills to drive, pilot or ride any form of vehicle or mount.
● You are granted the skillset necessary to survive in any environment, with your
body/clothes adapting as needed.
● You become able to speak and understand any language, whether spoken, written or
containing non-verbal components such as telepathy.
● You will always know where you are, where you've been and how to navigate/orient
yourself by any means

Essence of the Avatar of Iron


by consuming the Essence of the Avatar of Iron you become one with a battleship from legend.

● Choose an ocean vessel that is renowned for its capacity for direct warfare, your soul
becomes its soul. A battleship counts but a pure carrier or other support ship does not.
● You retain your original body however it changes based upon what vessel you chose.
These changes are based on your own perception of the ship's qualities, so long as the
changes don't make your body more powerful than the ship your imagination is the only
limit. As a consequence of this your body becomes as tough as the ship itself.
● You can change the load out of the chosen ship to anything that it could have been
equipped with. This can be done once every 24 hours from your perspective.
● At this same time, once every 24 hours, so long as either your original body or the ship
is mostly intact, both you and the ship are fully restored in all respects, including
consumables. If the ship is at the bottom of the ocean it returns to the surface fully
repaired, if your body is buried, burned, or disintegrated it returns to the surface fully
healed. This healing includes damage from age, you will always retain your youth and
the ship will never rust.
● All aspects of the ship are easily controlled. You will never be overwhelmed by
controlling both your body and the ship. There is no maximum distance for this control.
● This includes any form of sensory apparatus that the ship may have built into it.
● A final note: you are not merely 'part of the ship, part of the crew' you are the ship, now
go forth with pride.

Essence of the Custom Devil Fruit


By drinking this Essence you gain the following boons and banes.
● Complete Blanket Grandmastery of a single Essence Potion, besides this one.
● Regardless of how that Essence changes your body and mind, or doesn't, your form and
mind will be at peak capability, a paragon.
● If you ever try to drink a second Essence Potion or otherwise gain a second inherent
power you will retroactively cease to exist regardless of what capabilities your Essence
Potion grants you.
● Immersion of your body up to 2/3rds into any form of water, but especially strongly felt in
ocean water, temporarily curtails active use of your Essence Powers and physically saps
your strength so long as you remain so immersed.

Essence of True Freedom


By consuming this shimmering liquid, that seemingly defies all but your will, you gain numerous
unassailable freedoms.
● True Freedom of Form: No one but yourself can dictate what the form nor gender of your
body. You gain full control of your physical form and complete veto for any alterations to
it, if you are unconscious it defaults to denial unless you chose otherwise before.
● True Freedom of Mind: None may control nor alter your thoughts but yourself. The
inherent ability to think, reason, and be creative is altered to whatever you desire
whenever you desire with the only limits being your own choices. If others try to alter
your mind they will find themselves unable to unless you consciously allow it. As before
if ‘they’ attempt to alter the mind of your unconscious form it is an automatic denial save
for your prior conscious allowance.
● True Freedom of Spirit/Soul/Essence: Your Essence belongs to you and none may alter
against your knowing allowance. You gain the power to alter your spirit to its deepest
level in any way you so desire with no alteration being permanent no matter how total it
may seem to others. When others seek to alter or take your soul they will find no luck if it
is against your will. If they attempt it when you are unconscious, unless you allowed it
previously, they will be unable to do so.
● True Freedom of Motion: The ways in which you move whether through time, space,
reality, or other more esoteric things are yours alone to command. There is no method of
motion that is barred to you should you desire it. No other thing can halt your progress
save if you wish it, even if you are asleep or otherwise incapacitated.
Essence of the Great Loom
By imbibing this rainbow potion with thread-like color changes you gain access to many powers,
abilities, and items bound up within the Great Loom of Fate’s pattern.
● You become closer to the weave and thus your form becomes an eldritch facade that will
cause all mortals that look upon it to conflagrate into green flame which disintegrates
them down to a bleached skeleton.
● You gain a full body robe that will hide your destructive form from the prying eyes of the
curious.
● You are allowed access to The Great Loom of Fate at any time from your home. While in
proximity to the loom you are able to weave alterations into the fabric of reality.
● A Distaff tied to The Great Loom of Fate finds itself in your hands allowing you to access
the Loom’s power from anywhere by utilizing specific tones that alter reality.
● So long as you hold your Distaff you can hear the tones of reality in the world around
you giving you access to more abilities.
● You gain an intrinsic understanding of both weaving and music.
● To better aid your weaving your form is brought to the peak of human potential, think RL
Olympian not Captain America, with particular emphasis on hearing and endurance.

~Essence of the Ethereal Soul~


This ordinary looking bottle appears to contain water but there is an odd aura about it.

- By drinking this potion your Soul's ability to bring form, life, and ability into inanimate objects is
awakened.
- You are able to perceive Metaphysical and Paranormal events normally imperceptible to
others.
- You are able to slowly imbue form, life, and ability into objects, yes even that pebble which is
really a piece of shit.
- Hypothetically you can also do this to living beings but the more self aware they are the more
difficult it is to do so, humans and equivalent are flat out impossible.
- Remember how I said slowly earlier? Yeah it is gonna take a decade to make a simple wand
of fire bolt or assemble two Legos on your

~Essence of the Eldritch Soul~


By imbibing this strange concoction your very soul is altered granting several powers.

- Your soul both becomes Eldritch/Unknowable in nature and is awakened to it's new nature.
- An awakened Eldritch Soul is able to perceive other Eldritch things as well as those that are
generally paranormal in nature.
- Awakened Eldritch Souls are able to manipulate matter-energy and space-time leading to
effects that those without awakened souls would call Magic.
- Your Eldritch Soul has an inherent limit on how much matter/energy that it can safely
store/alter. If this limit is exceeded you will cause an immediate explosion of all stored/altered
matter/energy.
- This limit can grow given both time and experience.
- Unlike normal Eldritch Souls you have an innate understanding of your abilities and their
limitations. You will never inadvertently store/alter too much matter/energy.
- Optionally your Eldritch Soul's limits are removed.
- Upon death your Eldritch Soul becomes a full Eldritch Being completely and irreversibly
separated from your human body.
- After becoming an Eldritch Being you are able to reproduce by altering/inserting Souls into
humans, or other sapient species.
- Eldritch Beings are able to awaken or put to sleep Eldritch Souls.
- A sleeping Eldritch Soul is indistinguishable from any other mundane being of their species.

~Essence of the Twisted Path~


The bottle twists and turns in seemingly nonsensical ways simultaneously separate and
touching every point on the holders body.

- When you drink this potion you gain access to, ownership over, and understanding of the
Twisted Path.
- By moving in a precise manner you may enter the Path from anywhere/when/what if.
- Merely by willing it so anyone can be brought to or ejected from the Path to
anywhere/when/what if that you are aware of.
- Due to the Omniversal nature of the Twisted Path by understanding it you know of
everywhere/when/what if in the Omniverse.
- You always have enough mental/physical capabilities to take advantage of your abilities.
- Addendum 1: The Twisted Path is an Omniversal scale art installation literally touching every
place, moment, and possibility in all of every existence.
- Addendum 2: Unlike you others who access the Path must travel via whatever means they
have access to.
- Addendum 3: None of the entrances are logically related to each other, the entrance you enter
in may be right next to the beginning of the Omniverse. Because of this those who are aware of
it's existence typically call it "the worst way to travel."

Essence of the Farmer

Upon imbibing this simple earthy smelling potion, you gain the following abilities;

● You gain a one time body redesign to anything desired within your current species/race.
● Your new form will be at peak human in all capabilities, including mentally, regardless of
outer appearance.
● You gain a basic understanding and ability in all things farming related. This
understanding and ability can grow quite quickly if you dedicate yourself to them. Even
without said dedication they will remain undiminished, though static.
● Any lands, animals, equipment, and structures you seek to purchase for farming will
always be priced at cost or cheaper (at the owners discretion). This includes pay for
workers.
● You get an innate sense of the state that plants, animals, equipment, lands, and
structures intended for farming you own/are in charge of are in and what is necessary to
improve their condition.
● All lands, plants, animals, equipment, structures, and workers that you own/are in charge
of have the capacity to grow beyond what is normally possible for them.
● Without additional aid from other powers your abilities cannot break physics, only bend
them.
● The workers only advance quickly in their abilities related to farming.

Essence of Accurate Self-Confidence

Upon downing this straight forward and warmly colored potion you gain the following abilities;

● You gain a complete understanding of who you currently are and who you desire to
become. This understanding continues to update as you change.
● Your outward manners reflect your inner reality. You may toggle this if you'd like.
● Your goals, barring things that break the laws of physics (unless you have other
powers/abilities that do so already), will always be possible. No matter how strange they
may be.

Mr Trickman
Essence of the Smasher NSFW (Original by Wheenesss)

* Drinking this essence allows you to channel the powers of every playable character in the
Super Smash Brothers video game series, at their full power rather than just the limited
movesets of the games. However, you can only channel one character's powers at a time, but
you can switch between them on the fly.
* If you wish you can physically transform into the character or any variation of the character.
Different color skins, alternate outfits, etc. The transformation is as fast as power switching.
* You can also summon any items, allies or minions any character has access to outside of the
game. Examples include Samus Aran's ship, any link's items or companions or Ganon and
Bowser's minions. Any minions or creatures summoned will be as loyal to you as they are to the
character. You will instinctively know how to use the items the same as the characters.
* You can grant other people these powers by creating a sticker of the character in question,
which the target must then attach directly to their skin. These stickers are indestructible and
cannot be removed by anyone except you. However you lose access to the powers of the
character you make a sticker of for as long as they are being used by someone else. When you
take back a sticker, it vanishes into your body as if you had never made it in the first place.
* You can summon various items from the Smash games that you can use to turn the tides of
battle however they will spawn randomly in a set radius around you, not in your hand. These
items work exactly the same way they do in the games, which means they can be used by
combatants other than you. This also includes the various Assist Trophies and even the Final
Smashes.
* You can also create 'amiibos' of the game's playable characters, clones of them with all of their
powers who are 100% loyal to you despite how they may act in their source material. You can
even decide how they are loyal to you, whether they are in love/lust with you, respect you, fear
you or are just total bros. Yet like with the stickers, you lose access to those character's powers
for as long as that amiibo is active. You can summon multiple amiibos at once or summon the
different versions of characters that have appeared in the game. OoT Link, TP Link, BotW Link,
Samus and Zero Suit Samus, etc.
* You can summona characters with alternate costumes or color schemes. You can even
choose what gender they take, male, female, even futa, or even give them a more human form
if you like. So yes, you can summon Bowsette if you wish or have an orgy with all three Zeldas
and Shiek.
* If or when an amiibo dies, you can either choose to retake their powers or revive them. Note
that choosing to retake their powers doesn't mean you permanently lose that iteration of the
character.
* If you wish you can communicate with a character as a voice in your head offering advice
and/or encouragement or if you just wish to speak with them.
* You can summon the various stages from the Smash Games as small pocket dimensions to
combat or spar in or just spend time. They can function just like in the games if you wish but the
various functions and events in the stages are under your control. Dangers, platforms,
movements, etc. While in the stages no one can permanently die, they just reappear above the
stage like usual and damage accumulation can be toggled on or off. When on it will replace
receiving injuries. When not in use they will repair over time if damaged.

Essence of Duel Monsters


Made by Mr Trickman
By drinking this shining gold and shifting shadowy Essence you gain the following abilities.
- You gain the ability to summon the Spirits of Duel Monsters. The stronger the monster the
more magic it takes to summon them. 1 to 4 star Spirits are the easiest to summon and take
little effort. 5 and 6 star Spirits cost more. 7-8 star Spirits cost much more and 9+ star spirits are
so costly it might be impossible for you at first. But as you grow in strength it will be easier for
you to summon more powerful Spirits.
- You gain the ability to channel the power of the Spirits instead of summoning them gaining
their power, skills, etc. This is less costly them Summoning them but you can only channel one
Spirit at a time. You may also take on the Spirits form if you wish.
- You also gain the ability to summon a Duel Armor to channel powerful armors that channel
Spirits power. This is the least costly but you may only use one duel armor at a time and the
power comes from the Duel Armor and not yourself.
- The Spirits are loyal to you despite their possible personality and generally favor you unless
you prove a cruel summoner. Yes, lewding them is indeed possible.
- You can apply a degree of customization to the Spirits such as changing their gender and
making the more monstrous Spirits more human thus making them Monster Girls or Boys.
- You gain the ability to use Spell and Trap cards as actual spells and traps. Spells can be cast
as quickly as you like but Taps need to be "set" and primed like Tula traps unless otherwise
noted.
- At first you may only summon a total of 5 Spirits at a time and cast a total of 5 Spell/Trap cards
but as your power and experience grows you can summon more and more at a time.
- You gain the ability to travel to any of the various Spirit Realms/Dimensions at will and you can
take others along with you.
- You have a mental list of all Duel Monster cards to use however mental sorting and choosing
is up to you.
- You gain the ability to Summon and use without consequences all Millennium Items.
- You have the ability and become a master of using Shadow Magic.
- You gain the power of the Gentle Darkness and become a master of it.
- You are able to physically create the various dueling/trading cards for personal use.
- You gain your own custom Duel Disk for dueling use. You can also summon other standard
Duel Disks for your opponents.
- You can summon your own custom Duel Arena if you wish.
- You gain the knowledge and ability to recreate any technology from the Yu-Gi-Oh Anime and
Manga series.
Note: Due to how the various card effects can react and be used I'll just say, Please Fanwank
responsibly.

Essence of Many Masks


By drinking this swirling concoction you gain the ability to summon forth any and all masks
known throughout all of creation. Whether real or fictional.
-When you summon and wear a mask you gain any and all powers, skills and abilities
associated to the mask and/or its original wearer. For example wearing Batman's mask will
make you a world class martial artist and detective. Jason Voorhees' mask will make you a near
unstoppable revenant, etc.
-The mask only grants you the powers of the original wearers and not items or equipment.
Unless the wearer can summon the equipment at will. Example, Batman's mask will not grant
you gadgets instead the knowledge and intelligence to make them. A Fate Servants mask will
allow you to use and summon Noble Phantasms.
-You will also gain any weaknesses associated with the masks and individuals as well. Specific
elements, items, etc.
-However any form of possession or corruption associated with a mask will not effect you.
Example, Majora's Mask or the Terror Mask will grant you full power from them but won't be
able to possess or corrupt you. You will be in control.
-Any special conditions a mask requires will no longer be needed such as a specific time, place,
ritual, etc.
-Any mask summoned must be a mask as in it covers the face in some way. For example a hat
is not a mask unless a veil or cloth covers the face, so Sherlock Holmes' hat is not valid. A full
face helmet counts such as a knights helmet or the Dr. Fate's/Nabu's Helmet of Fate.
-You may summon as many masks as you like but you can only wear one at a time, unless you
take a form with multiple head and/or faces.
-If you wish you may lend a mask out to another and grant them its abilities. You may
unsummon a mask at any time.

Essence of Infinite Omniversal Energy


By drinking this swirling, sparkling rainbow shifting liquid you've gained access to Infinite
Omniversal Energy. What this means is you are now a conduit of a potent never ending energy
that is capable of being used for anything. For example:
* any skill, power, ability etc that requires a form of energy, such as magic, mana, ki, chi, will,
etc, will instead use the Infinite Omniversal Energy as a perfect substitute.
* The user will be able to perform any of these skills, powers, abilities etc, as if they were always
able to or if they were born with the ability. Even abilities only usable by certain people, species
or beings. Example: Harry Potter magic, Draconic Magic, divine powers, etc.
* The user Gaines an instinctive understanding about how to use these abilities.
* Further training significantly boosts learning any abilities. Any abilities that takes years to
master would only take mere weeks to master.
* If desired the IOE can be converted to other mediums to power and charge items and
equipment. Example: Pure electricity to power me charge electronic devices, convert to liquid
form to power equipment like vehicles, generators, etc. A physical crystal or mineral form to
burn such as coal or wood powered equipment. Magic to power and charge magical items,
wards, rituals etc. Example; Elder Scrolls enchantment, Fairy Tail Lacrima Crystals, Fate
Jewelcraft, etc.
* The user can decide if the physically converted IOE is as hazardous or explosive as desired.
* If the user wishes the IOE can be used to empower and strengthen other objects or beings.
Either directly transferring the energy, converting to a liquid and drinking it or changing to a solid
to wear. User can decide on taste.
* The IOE due to its nature of being infinite cannot be sealed, stolen, siphoned, or destroyed in
any way except by the users choice. Example: any anti-magic areas, items or abilities, psionic
blockers, power nullifying collars etc.
* If the user ever comes into contact with other sources of energy, such as electricity, radiation,
magic etc, they may harmlessly absorb it into themselves, and in the case of physical fuels such
as gasoline or coal drink me eat without harm.
* Due to constantly channeling IOE the user no longer needs to eat, drink, rest or sleep unless
they wish to do so.

Essence of The Ultimate Slayer


It almost feels like your drinking air.
- The users body becomes the pinnacle of human potential. Strength, speed, reflexes, durability,
etc.
- All previous defects and maladies are healed. Physical, mental, etc.
- The user becomes immune to all toxins, poisons, venoms, etc. whether they are mundane,
super science, magical, etc.
- The user becomes immune to mind control and other mind based abilities. But they can allow
others to communicate telepathically if they desire.
- The user has an increased pain tolerance and an unbreakable resolve and willpower.
- The user gains an increased healing factor beyond any normal human. Broken bones heal in
hours, severed limbs will regrow in days. Even ripping their heart out won't kill them right away.
- The user becomes an instinctive expert of any weapon or anything they can use as a weapon
they get their hands on. They can quickly master any weapon at a fraction the time of even the
greatest masters.
- The user becomes a genius prodigy of martial arts. They are able to learn and master any
style at a fraction the time of even the greatest masters.
- The user becomes a powerful potential magic user with magic reserves surpassing even the
greatest arch mages. The user is able to learn and develop magics and spells at an astonishing
rate.
- The user gains the ability to surpass and pierce any defenses. Whether it's mundane armor or
magical and conceptual abilities. Even phasing into another dimension won't defend against the
attack. This ability can be channeled into weapons, spells and other abilities.
- The user gains the terrifying ability to kill anything. Immortals, deathless beings and even
nonliving objects and beings will fall before this power.

Weenboom
Essence of the STANDO POWAH!
By drinking this you gain a powerful Stand:
+ You can design one stand, its form, stats and abilities will be what you desire, but very weak.
This will be it's ACT 1. Like every stand with Acts, your Stand will grow in power, soon reaching
new acts and unlocking new abilities, your's in particular won't have any limit, being capable of
growing in power and reaching new acts even more powerful than previous ones.
+ You also will gain the ability to awaken Stands in others. Instead of choosing it's form and
abilities, it will be what best fits them, and unlike a stand arrow, this ability will always work.

Essence of the Black Hole


By drinking the essence of the black hole you gain several abilities:
+ You gain the ability to instantly break apart any matter that touches you down to the
subatomic scale and absorb it. By absorbing matter you can increase your mass, durability,
strength, size and all other abilities you obtained from this essence. You can reduce your size
and mass at will if you wish.
+ You gain fully control over your gravitational field changing its strength and range at will, your
gravitational field will grow in power and range until you become a universe level destroyer.
+ Together with your gravity field you will gain the ability to generate a field that can decrease
the flow time around you.
+ Once you reach enough mass you gain the ability to fire a relativistic jet, a beam of ionic
matter at the speed of light that have a effectively infinite range.
+ You body become immune to the passage of time with your never aging or becoming ill, your
mind is also improved giving you effective infinite memory and instantaneous recall. You senses
also doesn't work as before allowing you to 'see' without light and 'hear' without air.

Essence of the World Eater


By drinking this essence you become a cosmic entity of incredible power:
+ You gain one full body resculpt to your desired or ideal appearance, even non-human or
physically impossible forms.
+ If you wish, you can have Galactus ability of being seen with different appearances baseated
on who sees you.
+ Instead of flesh and bone your body is now made of pure power given form, you are immune
to the passage of time never becoming old, ill or weak, posses limitless levels of strength and
durability enough to make black holes no more than annoying and move them around with
nothing more than a nudge. You lose all mortal needs of air, food, water and sleep if you didn't
noticed yet.
+ Your mind becomes equal to your cosmic body allowing you to learn anything to master level
at a fraction of the time and do calculations beyond any quantum computer, you also have
knowledge of the technology used by the original World Eater.
+ You also can move and fly at FTL speeds.
+ Your height is increased, in your base form you are easily the size of a skyscraper and you
may change your size and mass at will, anything between the size of human and planets.
+ You gain access to the Power Cosmic, a limitless god-like power that allow you to reshape
reality as you wish, you can generate and manipulate matter, energy and life at will, absorb
energy, create force fields, use special senses beyond what a normal human can experience,
manipulate souls, teleport and even raise the dead.
+ You may bestow a small piece of your power cosmic to empower a being with powers of your
choice, you may call this power back to you at any time.
+ You are capable of creating a Ultimate Nullifier, you will need to focus a huge part of your
energy in a complex construction, and building one will make you near empty for a extend
period of time.
+ Unlike Galactus, your energy will restore by itself with time, only needing you to resist the
hunger with your willpower. You also have fully control over your energy body not requiring a
special suit to control it.

Essence of Vore
By drinking the essence of Vore you become the perfect evolving predator:
+ Your entire body now becomes extremely stretchy and flexible, this allow you to do things like
easily unhinge your jaw, fit immense objects in tiny parts of your body, and eat things even
bigger than yourself.
+ You also gain the ability of swallow and digest anything without harm, you may eat a rock, a
sword or even nuclear waste without problem, you also can turn off your taste buds.
+ Any being swallowed by you can only escape only if you wish so, with your stomach being
indestructible and inescapable by any means.
+ You also have the ability to 'eat' things through different orifices, you may choose to gain a tail
that can eat and digest things by its own.
+ You can control how long it takes to you fully digest something, from several hours to
instantly. You can also select what you digest leaving things in your stomach intact.
+ After you fully digest anything you gain new powers and abilities, either being the
powers/skills that your prey possessed or new powers based on what you eaten, powers
obtained this way can be improved by eating more or new things.

Essence of the Furry


By drinking this essence you become a anthropomorphic version of a animal of your choice:
+ Choose one non-invertebrated animal, you are now a 'anthro' version of that animal.
+ You gain a free, one-time full body resculpt to change your anthro form in any way you want,
this can go beyond what's possible for a human being like unrealistic body shapes, hyper
endowments, extra appendages, taur-like bodies and etc.
+ You gain several abilities based on you animal, this can vary from only biological traits to
abilities that the animal is loosely related to.
+ Your body operates on Porn Logic, with all perks that it may come with it. You may also
spread this to your surroundings and to other beings around you.
+ You may turn other humans into 'anthros' like you, they will have all bonuses of this essence
except for the ability of changing humans into anthros.

Essence of The Custom Note:


By drinking this pitch black fluid, you will gain a very special notebook that can change reality.
+ First, you must choose a theme to this notebook, it will define it's powers and limits, it can be
the classical Death Note that can kill anyone, a Love Note that makes people fall in love, a
"Waifu" note that can turn anyone into cute girls and etc.
+ Your Note can achive any sort of effects and details if it's in the theme, the previous
mentioned Love Note for example would be able to make the most unlikely couples easily and
even detail how it would happen, Notes that make larger changes in reality can also reshape the
memories and mind of others to make them see any changes as normal.
+ You can summon you Note to your hand at will, restoring it from any damage making it
imposible to destroy or steal it from you, but others can still use it.
+ For convenience sake you also can summon a pen with infinite ink.
+ Your Note's pages are infinite never running out.
+ If you wish, you can gain a Note Spirit to follow you around, their form and personality would
be based on your Note themes, they will be frendly if posible or at least not dangerous and
amoying at least, they would be invisible to everyone execpt you but can make other people
able to see them by letting them touch your Note.
+ If you wish, you can also put "rules" on your Note, you would be able to ignore any of these
rules at will but any other person who used your Note would have to obey them, these rules can
come with punishments but only stuff that fits with your Notes theme. A Love Note would not be
able to directly kill you, but it could destroy your relationships.
+ You gain "Shinigami eyes" for free, those give you a usefull power that helps in the use of
your Note, like eyes that can see peoples names floating over their heads or photos, eyes that
can see someone's true love or etc.
Jirachi
The Essence of the Shapechanger
By taking this Essence, you gain vast power over your own shape, and can alter it at will.
● You may set your 'default' or 'true' form to any form that you can shapeshift into as long
as you seriously consider it as such, meaning that you will never have to revert to what
you were before.
● You may physically and metaphysically and conceptually transform into anything
(including inorganic forms) not vastly larger or more massive than you or a result of
metaphysical growth that you have not undergone. (i.e. you could transform into a
kitsune, but you can't transform into a nine-tailed version without going through the
spiritual growth required of a normal kitsune). However, you find that your limits are less
harsh when copying something that you have personal seen or when you are working
with an established form.
● You may also use your abilty to shapeshift as a makeshift regeneration power, though it
is often ineffective against cursed weapons.
● You may also emulate biological powers that you have encountered (such as mutant
powers from Marvel), but often get them in an undeveloped form that requires hard work
to grow. (i.e. If you tried to transform into a Kryptonian, you would likely only gain golden
age kryptonian powers on the level of 'fast as a speeding locomotive' without further
development such as research, extensive specialized training or solar exposure in that
form)
● You gain a perfect memory of what your form was at any time during your life, and may
revert to any prior state at will.
● The more time you spend in a form, the more you subconsciously alter it to better fit your
desires. A 'standard' human form that you stay in for a few days might become peak
human, while with weeks it might gain a wide variety of low-end physically possible
superpowers, such as the senses of the best of the animal kingdom, the ability to
conduct photosynthesis and a functionally perfect memory.
● You gain an instinctive understanding of mundane biology that lets you customize your
form with a wide variety of biological equipment, such as allowing you to echolocate,
perceive the infrared spectrum and magnetic fields.
● You may toggle immunity to any body dysphoria that any of your forms grant you, letting
you comfortably change into any shape.
● Any children that you bring to term has an optimal blend of all of the biological abilities
that you have mastered as well as that of your partner, and you find that shifting is no
bar to maturing your babies to term. This applies to a lesser extent to any children that
you father as well.

Essence of the Fated Companions


By taking the essence of the Fated Companions, the quintessence of the desire to be amongst
equals, you gain the following benefits:
● Through a combination of fate, luck and subtle reality warping, you find that incredibly
attractive people who you are deeply compatible with, platonically or otherwise often
appear around you in situations where it is easy to start a relationship. You may toggle
this gathering process at will.
● The fated companions provided by this perk are roughly as powerful as you are and
often possess interesting synergies with you and your companions abilities no matter
how unlikely (or even impossible) that would normally be, and will always be able to
relate you emotionally.
● Everyone affected by this perk finds that interactions with other members of the group
have an odd tendency to help them become their best self, get over themselves when
they need to, and understand more about themselves as they already are.
● You and your companions find that there is always enough time to keep your
relationships strong and growing. Even if you decide to gather a harem of hundreds of
women, you somehow have enough time and space in your heart to love and spend as
much time with them as you would a single partner.
● Hopefully semi-obvious notes: Yes, you can have your fated companions come with
porn logic, if you want, under the 'powers roughly as powerful as yours' clause. Yes,
your companions can have impossibly large harems of there own, if they want, with the
same rules as yours. Yes, you can do research before assuming a form that makes the
starting point better.

Essence of the magic contractee


By drinking this Essence, you become a prime target of various magical contractors out there in
the multiverse, and a few other abilities besides:
- Immense "Potential" for the purpose of magical contracting. While you won't necessarily be on
Madokami's level if contracted as magical girl in her setting, you still have potential undreamed
of by all but those who have bizarre circumstances creating there insane potential.
- The ability to subcontract people, emulating the power of your patron for the purpose of
empowering others.
- A fate of being contracted under the general genre that you are looking for. For example, you
could choose to be contracted as a magical girl, or by a demonic pact.
- An ability to internalize the gifts granted to you.
- Immense skill in making the most of a potential contract.

Essence of the Implicit Protections of Multiverse Travellers


This essence doesn't taste like anything - indeed, it is most often simply observed as something
that you obviously used at some nebulous point, but don't really remember doing.
● A complete reformatting of your soul structure, making it totally independent from the
metaphysical system of your multiverse, universe, planet etc.
● A partial rewriting of your existence such that you can continue to exist in places that
would normally render it impossible, and basically still act as normal. You can enter a
cartoon universe without yourself becoming a cartoon, travel through the ethereal realm
without shedding your corporeal form and so on.
● A capacity to automatically adapt to non-maliciously hostile enviroments such that you
can exist comfortably in then indefinitely, be it the depths of space or the elemental
plane of fire.
● An enhanced ability to navigate the multiverse, landing precisely where you desire within
a universe and within the multiverse if you don't have interference, and always knowing
the exact risks of attempting to navigate dimensional disturbances before attempting.
(As noted, it's an implicit protection that most multiverse travellers effectively have, save
perhaps the last bit.)

Jackie Avocado

Essence of Smokin' Sexy Style

- Anything you do, you do with absolute ease, grace and general badassness.

- You gain mastery of any weapon you pick up, up to and including motorcycles...especially
motorcycles.

- Will most likely get impaled...repeatedly.

- May or may not turn you into a half Devil upon being impaled...repeatedly.

- Bullshit hilariously overblown healing factor.

- Pulling your Devil Trigger.

- Cravings for Pizza and Strawberry Sundaes, like a true man.

jo demon
Essence of the bijū
A pale green bottle, containing a swirling red liquid that looks more like a swirling cloud. Upon
consuming the essence, the user gains the following traits and abilities.

● You gain the ability to assume any of the nine bijū, from the Shukaku to the Kyuubi no
Kitsune, or Kurama.
● In human form, you can utilize any of the bijū chakra cloaks, admittedly Shukaku’s is
made of sand.
● You can also utilize any of their unique abilities, regardless of your form.
● Due to your new chakra constitution, you cannot die, any lethal damage will leave your
form scattered until you reconstitute in a location far from civilization.
● In case of extreme danger, you can assume the form of the ten tails, a form capable of
immense power, but you lose the majority of your senses.
If you wish, you may alter the base forms and elemental nature of the tailed beast the first time
you turn into them, but it will be locked into that new form.
Essence of the Master Magician
Upon consuming this essence, the drinker will obtain the following abilities.

● The ability to quickly train up to a master level of skill in any school of magic.
● A masterwork Foci for their magic, capable of amplifying all spells used through it.
● A Mana pool capable of fueling any spell with ease and refilling almost instantly.
● Ability to cast spells with ambient magic.
● Able to cast spells far more efficiently.
● Ability to research, create and modify spells
● Ability to enchant items, from simple repair enchantments to might world shaking ones,
the greater enchantments require either reagents or massive magical cost.
● Spell countering abilities.

Essence of the Artificer


Upon consuming this swirling, multi colored essence, you gain the following abilities and traits.
● The ability to craft items out of various materials, though your innate skills are only at
journeyman.
● The ability to imbue the items you create with mystical properties, the effects growing in
power through the items material and your own skill
● The ability to swiftly craft your creations
● You can work without actual tools, creating shimmering versions of tools out of arcane
energy when necessary
● You can harvest/create magical items for your creation.
● Ability to learn new crafting methodologies
● Artifacts you create grow stronger over time, leading to even the weakest of them
growing to legendary proportions with enough time.
● When made in a set, artifacts gain synergies, creating unique abilities when used
together.

Essence of the Lantern


A bottle shaped like an old rail lantern, the liquid inside shifts through various nine colors.
Consuming the potion grants you the following boons:

- You gain the abilities to draw upon the various lights of the emotion spectrum and the
inverse black light of death,
- Utilizing each light requires the same emotional requirement as a ring would, though it is
vastly easier due to the innate nature.
- You are able to focus and become the host of your own copy of the emotional Entities,
though while doing this, you are limited to wielding that light of whatever entity you are
hosting.
- You gain the ability to create the rings of each Lantern Corp, alongside bonded lanterns,
either choosing them to draw energy directly from you as the central lantern or creating a
new Central battery.
- Due to your new nature, if you die and your body is destroyed, you’ll reform out of the
closest source of emotional light or 1 light year away, whichever is closer. If you’re body
isn’t destroyed, the light contained within you will restore it to new.
- Due to how your rings are created, they don’t have the regular programming one created
by the guardians do, merely acting due to similarities and associations with the
appearance.
- The rings you create lack any effects, such as the red lights tendency to turn blood to
plasma and drive it’s user to blood rage, or Indigo’s forced compassion.
- Rings you create are under your control regardless who wears them, and are unable to
be used against you.
- For unique abilities for each light, here is the wiki page,
https://greenlantern.fandom.com/wiki/Emotional_Spectrum
- [spoiler=Example of light abilities]Red - Rage. These rings are explicitly magical. They
take up the function of the users heart and transform their blood into ultra acid that can
erode basically anything. Standard attack is vomiting this blood up. They're initially ultra-
berserkers, basically uncontrolled, but given the right catalyst, are perfectly capable of
focusing their rage into constructs like the others. Their "gimmick" is that their constructs
erode the others. These rings, much like Violet, don't seem to need much in the way of
charging, being almost self-sustaining.
- Orange - Greed. There's usually only one of these bearers out there. Their gimmick is
absorbing other energies or constructs, and turning people into constructs.
- Yellow - Fear. Their gimmick is that the more people fear them, the more powerful the
ring and its constructs become, and that one can use the fear of others to create
constructs rather than just their own fears.
- Green - Will. Default. WHich, reminder, includes machines that you can think of to do
anything, flight, forcefields, interstellar transport, life-sustaining, and broad-spectrum
scanning as well as translation. Green's just the safest to use.
- Blue - Hope. Their gimmick is HEALING. They're code-locked to require a green lantern
nearby to properly function. They're charged by ambient hope and are capable of
supercharging the "good" rings and dampening the "bad" ones. And, again, healing.
- Indigo - Compassion. Their gimmick is that they can briefly replicate the powers of the
other colors and can teleport. The effect on the personality of the bearer is almost as
extreme as Orange, and as such has been given to unrepentant monsters in order to
rehabilitate them, but nothing says it has to be.
- Violet - Love. Their gimmick is love crystals, outright imposing love on other people, and
being self-sustaining 'constructs'. Much like Red, they initially drive their bearers mad.
- Black - Death. Their gimmick is that they're charged by hearts, and can mimick the other
rings briefly, but are only on dead people.
- White - Life. They're explicitly combined of all the colors, are charged by LIVING
EXCITINGLY, and can use any powers of the other rings, while also being bonkers
powerful.

Essence of the Ur-Dragon


Contained within this Crystal vial is a liquid of shifting darkness, in which sparks of light can be
seen and someone the distant sound of a dragon's roar can be heard. Upon drinking this vial,
you are imbued with all the power and might of the Ur-Dragon, who travels betwixt the planes
within the Blind Eternities, descending only briefly onto planes to spread the blood of dragons to
them.
● You have access to all five colors of magic, able to wield any of them with a strength that
terrifies any mortal who sees it, shaping the raw mana to your will and bending the Plane
to your obviously superior will.
● When you descend onto a plane in what all who see it will describe as "A shadow upon
the world", and flap your wings, you'll generate Dragon storms, from which Dragon eggs
of every color will spawn. From those eggs will be born Elder Dragons, the strongest of
your children, but still a pale shadow of your magnificence.
● With a mighty roar, you can call upon all Dragons who can trace their origins back to
you, no matter how far back that origin might be. This call will emanate across worlds,
granting all who hear it the ability to travel to your side and aid you in whatever manner
you require.
● Of course, as the gratest and mightiest of Dragons, you aren't limited to merely existing
in your glorious dragon form. You can manifest a lesser form, an Avatar which can enter
a plane without calling forth a Dragon Storm or letting others know of your presence
there. This Avatar can take on any appearance you wish, and be imbued with any
combination of Color affinity for magic. On top of your ability for magic with the Avatar,
your physical traits are far beyond most mortal species, leading most to either assume
you aren't as you appear or are using magic to boost your abilities.
● Much like the Eldrazi, you can exist in the place between worlds without harm.

BobtheNORMALguy
Essence of the Limit
● You gain the power to place any form of limit on whatever you like.
● Anything from a generic "X condition must happen to unlock super mode" to "This spell
can't harm allies".
● Yes you can put limits on other Essences I did say *anything*

Essence of the Essence


● By drinking this Essence you learn the secret art of making brand new Essences.
● Also instant PTSD because you REALLY did not need to know what went into some of
them.
● May or may not receive random calls at 3 am in the morning from ROBs wanting new
Essences

Essence of the Chuunibyou


● By drinking this dark elixir Essence you gain the power to unleash your inner
dramatically increase your power by acting chunni .
● The more chunni you act the more powerful you actually become.
● Now you too can make a drill that pierces the heavens and make people miles away
deaf,
Essence of the Memetic Bard
● By Drinking this Essence you become The Bard yes The Bard bane of DnD campaigns
and common sense the multiverse over.
● Aside from the normal abilities gained from being a Bard (DnD or any other fantasy
setting, your choice) you gain a number of other powers.
● A subtle anti-fate effect that derails the plans of anything you wish, often in humorous or
bizarre ways.
● Charisma the likes of which even inanimate objects or gods will do whatever you wish.
● Good Looks that border on supernatural for your species.
● The ability to somehow always get out of problems or crimes you committed despite all
odds.
● And of course a increased affinity to the Bard class/role/job beyond all but the most
powerful or skilled of Bards.

Essence of the Spare


● By drinking this Essence you gain one copy of every other Essence you drank.
● Comes in Crystal, Bottle, and whatever other form you may want.
● They can never be copied, stolen, destroyed, erased, etc. outside of your will .

Essence of the Compatible


● By drinking this Essence you gain the power to harmonize any conflicting power or
abilities.
● Using light magic won't stop you from using dark magic, even at the same time. Being
evil won't stop you from using good only abilities.
● This applies to everything you can do from magic, to super science, to simple training..
you always find a way no matter how impossible.

Essence of the Challenge


● By drinking this Essence you will never run out challenges.
● Whether its a fight of cosmic proportions or trickery and planning spanning eons there
will never be a time where you cannot find a challenge.
● Challenges always scale to your ability no matter how powerful you become. Not even
being a multiverse spanning god will stop from finding one should you wish it.

Essence of the Infinite Potential Power Well


● By drinking this essence you can gain potentially any and all superpowers, skills, forms,
magic, psychic power, etc.
● A well of infinite power exists within you that through training can do anything.
● You start with only being able to make metaphorical sparks happen with your power but
with constant use draw on larger and larger amounts.
● Depending on how your trying to train a power it may directly enhance you, generate an
effect or be turned into another power source which does them.
● Example: Using the well to breathe fire vs. Using the well to make magic capable of
making a fire breathing spell.
● For clarification: the power well can act as any power or power source you want. Or be
turned into any power or power source you want, without removing the well.
● Yes this does mean you can have a pool of magic along with the well, but remember at
that point you will need to train both of them.
● The power or powers created by fiat can not be stolen, copied, destroyed, or mimicked
in any way against you will.

Essence of the Internal Power


● By drinking this essence you become free of needing any external source for your
powers/skills.
● From magic that draws in mana from the environment or sword skills that relies on
esoteric or strange laws none of your abilities will require anything outside of yourself.
● This does not give you more power or skill then you already have however. If you only
able to draw upon a finite amount of power this will not change that, merely allow you to
use and train it anywhere.
● How this manifests is largely dependent on the power/skill in question, magic for
example might draw on a internal pool.

Ramble
40k gear Essences (comes as a set)

Essence of the Boltgun


● The divine symbol of the emperor's wrath becomes something inextricably linked to your
being, and becomes a part of you as your hand or foot.
● You obtain the ability to summon boltguns of any variant from concealed bolt canes or
bolt pistols all the way up to heavy or storm bolters. You may discard a bolter and simply
summon another one, but you may only do so once per day.
● You may also summon 5 fresh magazines per day, of any configuration, and containing
any kind of specialist ammo type, though should none be specified, the magazines will
simply be stocked with standard bolts.
● You may also once a day summon purity seal which will protect a target against
corruption or mental intrusion.

Essence of the Chainsword


● The device that symbolized the distillation of mankind's brutality against a hostile
universe becomes something inextricably linked to your being, and becomes a part of
you as your hand or foot.
● You obtain the ability to summon chain weapons of any variant from chain fists all the
way up to massive, two handed evicerator chainswords or chain halberds. You may
discard a chain weapon and summon a new one, but only once a day.
● The chain weapon currently equipped will be maintained and refilled with fuel once per
day.
● You may unleash an aura of fear and respect which will cause you to be taken much
more seriously.

Essence of the Lasgun


● Humanity's standard issue weapon becomes something inextricably linked to your being,
and becomes a part of you as your hand or foot.
● You obtain the ability to summon las weapons of any variant from digital ring weapons
and las pistols to hellguns, lascannons and even modified industrial mining lasers. You
may discard a las weapon and summon another one, but you may only do so once per
day.
● You may summon 5 fresh lasgun packs per day of any configuration, including pistol
power packs, hotshot power packs and backpack style power packs. Should none be
specified, the standard will be supplied.
● You may also summon a new guard issue flak helmet and flak jacket once a day.

Essence of Eurobeat/Racing
● By drinking this essence, you gain the ability to race with a vehicle really well, even
when there ostensibly isn't even supposed to be a race or any ability to carry out a race.
● If you have a wheeled or tracked vehicle, you have the ability to modulate your traction.
● The first time you get into or onto a vehicle, you may choose to boost the vehicle's
powerplant and propulsion systems. Yes. This also applies to animal drawn vehicles and
wind blown boats as well. These changes are permanent.
● Any vehicle you get onto or into will gain driver and passenger seatbelts, front airbags,
and curtain side airbags. At a higher tech level, you will also get an inertial dampener.
These additions are permanent.
● Any vehicle you get into will be reinforced to appropriate safety levels.
● If you listen to eurobeat music, you will be able to go faster. Anyone directly observing
you will be able to hear the eurobeat. You can turn this on and off.
● You will never run out of fuel or power for your vehicle while you are operating it.
● Maintenance happens offscreen, but you'll gain rudimentary knowledge on how to
upgrade or tune up any vehicle.

Essence of the Special Homeland Division


By drinking this essence, you will become a member of the Strategic Homeland Division, a
special unit normally activated by executive order from the President in case all other forms of
public protection have failed. The essence will bind your loyalty to the legitimate government of
the United States of America, and you will gain a devotion to the spirit of the ideals stipulated in
the Declaration of Independence, and those rights enumerated by the constitution and bill of
rights. These will be necessary as, should you be activated, you will be responsible for ensuring
the continuity of government of the United States of America. Should there be no government,
having dissolved or having not existed in the world you end up in, you will be tasked with
restoring or establishing a new government along those lines. In instances where executive
order 51 does not exist, activation can still occur anyway should the right conditions be met.
Also, you get retroactive citizenship.
● You will gain incredible resistance to all forms of mental trauma or manipulation, even up
to and including magical, arcane, anomalous or otherwise esoteric means.
● You will gain confidence, and a boost to your judgement and decision making abilities.
While you do not gain a boost as to making the correct choice, the choices you to make
will be decisive and well reasoned even under stress or time limitations.
● You will gain the ability to quickly adapt to changing situations, as well as gain an
astonishing aptitude for improvisation, problem solving, and lateral thinking.
● You will have extensive knowledge of computer programming, electrical engineering,
mechanical engineering, geology, biology, physics, chemistry, medicine, mathematics,
psychology, and systems engineering. These will not atrophy over time,
● You will also gain a comprehensive knowledge of the history of the USA.
● Your physical attributes are now enhanced, putting you at near peak human strength,
stamina, speed, flexibility, reaction speed, and senses. These will never degrade no
matter how long you play couch potato.
● You will also gain an astonishing sense of spatial awareness extending out as far as
your senses can track.
● You will gain an innate immunity to diseases up to and including magical, arcane,
anomalous, or otherwise esoteric diseases. You will also gain an extreme resistance to
poisons of all kinds, though while even the most powerful won't kill you, they can make
you feel like crap for an extended period of time.
● Your Fight/Flight response is adjusted to become more decisive. You will never freeze
up, and while you will be able to respond rationally, what responses you do will be
enhanced by your fight/flight instincts.
● You will gain a smartwatch which contains an atomic clock, a compass, radio, sensors,
computer uplink, radio relay, satellite relay, and advanced computing hardware. Should
it be lost or destroyed, it will reappear on your wrist. You can pass it to other people
should it be necessary, though should it be stolen or obtained illegally or in bad faith, it
will explode violently the moment it is used.
● You also gain contact lenses which you can summon at will with an endless supply of
new ones should your old ones be lost or damaged or just not on your person.. The
contact lenses act as an additional scanner on top of the watch's own scanning tech.
They also contain augmented reality technology which provides a heads up display, high
definition video playback, and other plot relevant features. While you can wear glasses
over them, they are vision correcting so glasses would be an aesthetic choice. You can
also pass them to other people and they will even provide limited functionality. Like the
watch though, should it be stolen or obtained illegally or in bad faith, it will explode
violently the moment it is used.
● You will also be able to summon and dismiss the Division's full array of weapons, and
other hardware such as radios, relays, headsets, computers, body armor, medical
supplies, and copies of the ISAC artificial intelligence program.
● When activated, everyone around you will recognize you as a lawful representative of
the government of the United States of America even in cases where the USA doesn't
actually exist. Don't think about it too hard.
● Should your efforts be insufficient, you can summon additional instances of this essence
at a rate of one a day to give to other trustworthy persons.

Essence of the NCR Veteran Ranger


By drinking this essence, you are charged to embody the hopes and dreams that founded the
New California Republic, and the courage and conviction to uphold and maintain those hopes
and dreams in the face of unspeakable hardships, cruelty, and evil. In the process, you will
accept the accompanying shackles. You shall do no evil. You shall ever always give your best
effort. You shall brook no tyranny, and you shall strive for the rest of your life to make the world
a better place in whatever way you can. Be aware that you will be instilled with the intimate
knowledge of what this entails. Knowing this, you must fully, wholeheartedly accept the
limitations and responsibilities both. There is no shirking. There is no rules lawyering. You will
literally be incapable of such cowardice. This is the last chance to back out. Should you do so,
then the essence will simply become inert. Should you accept, you shall be furnished with the
following to facilitate your duties.
● You will be equipped with a suit of Elite Riot Armor worn in the old days by the most
important and elite members of the Los Angeles Police Department. It will protect
against laser, plasma, and radiological attacks in addition to its ability to sustain kinetic
impacts by multiple .50 BMG rounds with only minor kinetic transfer. It is also sealed
against Nuclear, Chemical, Biological, and Radiological hazards including those
introduced by WMDs. It also incidentally provides firearms skill, critical luck, and makes
you ever so slightly more convincing. When you need it, it'll be there.
● Your helmet contains a heads up display and sophisticated sensors and computers
which enable it to track a vast array of vital statistics, general health, the health of others,
and even weapon aim. A compass and motion tracker is also present. It can also see in
low light conditions, infrared, and ultraviolet. It is able to provide the same protections as
the rest of the armor, and is powered and maintained by your strength of will. Again,
when you need it, it'll be there.
● Your signature weapon is the Ranger Sequoia, a 5 shot revolver chambered in .45-70
Government that is engraved with the words "Against All Tyrants" and it is as bound to
your soul, as much a part of you as your hands or your legs. You shall find it always in
reach, even if you leave it at home or if it is destroyed. All you need to do is reach down
to your hip and mean to draw it. It'll be there, as shiny and perfect as the day you got it,
just like always. If magic ever pops up, you can fire conceptual rounds if you want,
though that excludes specialty ammunition. Incidentally, you can toggle the helmet
settings so that it will draw a trajectory line though it only works for the Ranger Sequoia.
● You will be provided with an M4 carbine chambered in 5.56x45mm NATO. You will be
provided with an M82a1 Barrett sniper rifle chambered in .50 Browning Machine Gun.
They're kinda nice.
● You inexplicably never seem to run out of ammo.
● You are skilled, very skilled. You immediately gain at minimum 20 years of additional
experience, muscle memory, and honed practice in all manner of skills from firearms
handling to stealth to lockpicking to survival to mechanical repair to science to even non-
violent conflict resolution on top of the skills that you've already accumulated. You can
chew nails and spit napalm (not really) and you are every bit as bullshit as even the most
sue-ish main character. Your plot armor will falter if it becomes narratively convenient
though. (in which case, your regular armor should be more than sufficient against most
threats)
● Should it be necessary, you will be granted an extended life.
● Free genetic scrubbing. Is nice!
● You become hardened up with physical abilities up to peak human ability, or at least
striking a happy optimum balance. You also just generally have greater durability than
anyone else. Anime physics automatically applies whenever it pops up.
● And should your efforts not be enough, you may recruit others to your cause. You may
create numerous iterations of the NCR Ranger Essence to give to those who are
trustworthy.

Essence of the NCR Ranger


By drinking this essence, you are charged to embody the hopes and dreams that founded the
New California Republic, and the courage and conviction to uphold and maintain those hopes
and dreams in the face of unspeakable hardships, cruelty, and evil. In the process, you will
accept the accompanying shackles. You shall do no evil. You shall ever always give your best
effort. You shall brook no tyranny, and you shall strive for the rest of your life to make the world
a better place in whatever way you can. Be aware that you will be instilled with the intimate
knowledge of what this entails. Knowing this, you must fully, wholeheartedly accept the
limitations and responsibilities both. There is no shirking. There is no rules lawyering. You will
literally be incapable of such cowardice. This is the last chance to back out. Should you do so,
then the essence will simply become inert. Should you accept, you shall be furnished with the
following to facilitate your duties.
● You will be equipped with a suit of Desert Ranger combat armor worn in the old days by
the United States Marine Corps. It will protect against energy weapons damage in
addition to its ability to sustain kinetic impacts by multiple 12.7mm rounds with only
minor kinetic transfer. It is also sealed against Nuclear, Chemical, Biological, and
Radiological hazards including those introduced by WMDs. When you need it, it'll be
there in as perfect a condition as the day you got it.
● Your helmet contains a heads up display and sophisticated sensors and computers
which enable it to track a vast array of vital statistics, general health, the health of others,
and even weapon aim. A compass and motion tracker is also present. It can also see in
low light conditions, infrared, and ultraviolet. It is able to provide the same protections as
the rest of the armor, and is powered and maintained by your strength of will.Again,
when you need it, it'll be there in as perfect a condition as the day you got it.
● Your signature weapon is the Colt Single Action Army, a six shot revolver chambered
in .357 magnum and it is as bound to your soul, as much a part of you as your hands or
your legs. You shall find it always in reach, even if you leave it at home or if it is
destroyed. All you need to do is reach down to your hip and mean to draw it. It'll be
there, as shiny and perfect as the day you got it, just like always.
● You will be provided with an M4 carbine chambered in 5.56x45mm NATO. You will be
provided with a scoped Trail Carbine, a lever action rifle chambered in .44 magnum.
They're kinda nice.
● You inexplicably never seem to run out of ammo.
● You are skilled, very skilled. You immediately gain experience, muscle memory, and
honed practice in all manner of skills from firearms handling to stealth to lockpicking to
survival to mechanical repair to science to even non-violent conflict resolution. It's not as
much as what Veteran Rangers get, but it's still enough to put you heads and shoulders
above your fellow man.
● Should it be necessary, you will be granted an extended life.
● Free genetic scrubbing. Is nice!
● You become hardened up with physical abilities up to peak human ability, or at least
striking a happy optimum balance. You also just generally have greater durability than
anyone else. Anime physics automatically applies whenever it pops up.
● And should your efforts not be enough, you may recruit others to your cause. You may
create numerous iterations of the NCR Ranger Essence to give to those who are
trustworthy.
● Should you survive for 20 years, your essence will upgrade automatically to that of the
Essence of the NCR Veteran Ranger, though you can choose if the upgrade is
immediate or in a ceremony.

Essence of Post Apocalyptic Newbie Survival Gear


Hey, it looks like you're going on an adventure right? Well, I can't in good conscience let you go
out there without some basic gear first. Don't worry about upkeeping it, it'll basically take care of
itself, and it'll be replaced if you ever lose them or give them to somebody else. The essence
makes sure that even if there's magical bullshit, it's still fully useable.
● A lighter and a compass. You never know when those will come in handy. Nothing too
special about the compass, but the lighter lasts forever.
● A submachinegun. It's got poor accuracy and overheats like hell. That's why they call it a
Bastard gun. Help yourself to some ammo too. You can take as much as you can carry
now, and then 30 rounds a day in a shiny new box magazine.
● There's also a personal pistol shotgun too. It's single shot and fires a 12 gauge shotgun
shell. Best to save it for emergencies. The shells are all loose, so take as many as you
can fit in your pockets. You'll get four new ones every week.
● A head lamp for if you go into any dark places. It's 500 lumens and it's LED powered so
it should basically last forever. It also has a bit of UV band too, just in case you run into
spoopy shit that's vulnerable to that.
● Night Vision Goggles are good for seeing in the dark without giving away your position. If
you ever need to do sneaky stuff, that's what you want to use.
● Here's a universal charger to keep the batteries powered.
● Military Grade Ammunition is great for when you really really need to make something
dead. You get 30 today and ten every week.
● Army issue first aid kits. The provided squeeze bulb syringe in each one contains a drug
that speeds up your natural healing processes. Take two now, and then you'll get
another one every week.
● And a gas mask. Put it on if there's something really nasty in the air like chemicals or
radiation or viruses and shit. It takes a 40mm NATO standard filter and these things last
for about 8 hours. You get two filters in protective packaging and one new one per
month.
● Here's a watch that keeps track of all sorts of stuff, like the time, how long your filter will
last and also lights up if you're easily visible.
● Alright, you're supplied my friend. Also while you're here, feel free to try your weapons
on my firing range. There's also other accessories like barrel shrouds or silencers and
stuff and you can go nuts with those before you go.

Essence of MegaMekLab
You get access to the Megameklab, which looks and functions pretty similarly to the normal
megameklab.

-The application can either be downloaded onto a computational device with an appropriately
advanced GUI, or can simply be projected out onto the air in front of you. You can expand,
minimize, rotate, and toggle the transparency of the screen. You can even make it so other
people can see and interact with it if you'd like.
-You add 25 BV to your pool per day and can spend them on whatever you like. You can also
use regular money in order to buy something at a rate of 1 dollar to the C-bill. The amount
would automatically be deducted. Don't think too hard about where the money goes.
-Upon purchasing an item, it will appear either in front of you, in a safe spot near you, or in a
safe orbit above you. Upon purchase, you may chose to instantly gain basic proficiency with the
purchased equipment, rating approximately as "Green" initially.
-You may also purchase a specific historical item if you'd like. For instance, you can simply buy
a Mckenna-class battleship but you can also buy the SLS Mckenna's Pride if you'd like. The
history doesn't cost anything extra.
-Battletechnology is effectively durable enough to need minimal maintenance work at all
assuming it's not outright abused or neglected, but you may also choose to gain enough basic
proficiency to perform most rudimentary repairs to any equipment you buy. You may also spawn
in spare parts for the cost of the Battle Value of each individual part, but a number of
components will require a requisite hulk to pull from.
-Any units you buy will come fully fueled and fully loaded with ammunition. Ammunition can be
purchased through the MegaMekLab, and fusion reactors can crack water into hydrogen fuel,
but petrol, alcohol, and natural gas to feed internal combustion engines will be a continuing
issue.
-Any item you buy can also come already crewed if you'd like. These crew start absolutely loyal
and you can customize their appearance, personality and backgrounds, but after they spawn in,
they become actual people and will have their own opinions, thoughts, and morals. For
example, if you spawn in some Eridani Light Horse and tell them to massacre civilians, you're
going to have a mutiny on your hands.
-When purchasing an infantry unit, you may chose to get only kit or gain soldiers wearing it.
-You can toggle "normalization" off and on. This makes it so that people will simply shrug and
accept machines or people popping up out of thin air or anything anomalous that happened as a
result of the Essence. The default is "on".
-Spawned in humans will conform to the physics of the world and any changes that you've
made to the world. You may also chose if they need to eat and other facts of life, though this
needs to be set from the start and can't be toggled afterward
-Bays and compartments don't come already filled. You need to buy an infantry unit to put it in
an APC and you need to buy a mech to put it in a mech cubicle.
-If you'd like, support personnel can also be purchased for one BV each.

Campaign Operations ruleset


-In the case of pairing this essence with a CYOA, you can, before starting the CYOA, pick or
build a single unit at the very beginning at no cost. It is recommended that you use this to obtain
personal conveyance, but it's not necessarily required.
-Once at the very beginning, you may also use the infantry menu to customize your starting
loadout, as well as any advanced gear, implants, or training (anti-mek, marine, Xenoplanetary
Conditioning, etc) Your starting skills still count as "Green" though. This is free but you will not
get the opportunity again.
-Should it be necessary, your starting personal conveyance and units you spawn in will start
with the minimum necessary provisions to last until you reach a place where normal resupply
becomes possible.
-You may at the beginning of your journey initiate a "campaign mode" of sorts in order to build
up resources and forces more quickly than simply waiting for a long time to wait for the BV pool
to fill. This is not necessary, but it could be fun.
-Spawned in humans may also be modified using parts of any cyoa which allows you to
construct your or a companion's body/skills/personality (eg. Be the Girl, Big Beefy Husbando,
Battle Maid etc.)
-"Campaign Mode" unlocks a "modifier" which forces all units other than capital units or
dropships to spawn inside bays. Depending on difficulties or exact settings in the Interstellar
Operations rule section, this can also be applied even to dropships and capital units other than
space stations.
-"Campaign Mode" can also unlock an MRBC from which you can pull contracts even in
universes in which an MRBC does not exist.
-You can toggle automatic repairs/maintenance, meaning the machines will simply maintain
themselves. Normally Battletechnology is rugged enough that they don't need a lot of
maintenance and repairs are easy even after the machine gets shot to bits. This however
makes it so that repairs and maintenance are wholly unnecessary.
-You can toggle automatic Ammunition/Fuel so that both are replenished the moment a unit
enters an appropriate unit bay.
-It is possible to buy units in a bulk package should you obtain the necessary resources or have
saved up enough BV to do so. These units may be spawned in already grouped up into a unit
with a set unit culture and shared values.
Interstellar Operations ruleset (WIP, non-functional currently)
BattleValue is by design a fairly scarce resource in order to encourage careful use and
management, however it is understood that it is not necessarily suitable for waging or
interstellar wars. Thus, the Interstellar Operations ruleset addon allows for an industrial
manufacturing system almost independent from BattleValue.
As land based factories or even land based structures are not covered by MegaMekLab, it is not
possible to create land based structures. The standard building blocks of the MegaMekLab
Essence industrial ruleset are the 1000 ton machinery space/cargo bay of the MML default
small space factory equipped with an SRCS (referred to as "small factory unit" or SFU) and the
6900 ton machinery space/cargo bay of the MML default medium space factory equipped with
an SRCS (referred to as "medium factory unit" or MFUs).
SFUs are able to handle the production of simple things such as refining ores, or machining
relatively simple components such as armor panels, myomers, spark plugs, mechanical
actuators, and steam engines.
MFUs are able to handle manufacturing or assembly of more advanced components using
materials from 4 or more SFUs such as "complex" engines, chassis, electronics, and
neurohelmets. MFUs are also required for final assembly of a completed unit, assembling the
components produced by multiple factory units into a finished unit. Note that a final assembly
MFU cannot be used to produce components at the same time.
It's also possible to design additional factories and separating the cargo bay into SFU and MFU
units.
In order for a shipyard to manufacture a spacecraft, it must be supported by a constellation of
25 SFUs and 15 MFUs for a dropship, and 50 SFUs and 30 MFUs for a jumpship (either a
"normal" jumpship or a warship).
Factories can also optionally be manned, though it does not necessarily confer any sort of
bonus.
-It is possible to also set the spawn limitation to also include capital vessels and dropships as
well, leaving space stations as the only units which can be spawned into thin air after the initial
personal transport spawn.
Errata- LAMs
As it's an extremely divisive topic, you can chose to use the default ruleset or you may modify
them in the following ways
>Cancel Advanced technology penalties - use advanced technologies (DHS, Endosteel, Ferro
Fibrous Armor) like any other mech
>+2 free thrust (to bring fighter mode in line with normal fighters)
>free wing pylons for drop tanks or bomb munitions
>Transformation time becomes a non-issue

Essence of Reality Change App


- you get a free Smartphone. Okay, it's not the best or latest model, but it's a good quality phone
and you should be glad to have it. It's been configured for end to end encryption, and it will
automatically strip out any metadata if you decide to send pictures/video or something. It also
has unlimited talk/text/internet for the lifetime of the phone.
- It has a reality editing app which will read your mind in order to configure its GUI to your
specifications including what it edits and how. As a backup, you can also switch to the text
editor and have the app just work out the change on its own.
- there's also varying levels of normalization that you can set.
- in fact, changes can have porn logic and logistics applied should they be necessary.
- only you can use the App. If the phone is lost, you can download it onto another phone, though
you'll need to pay for talk/text/data on your own.

Essence of Extra Choice


-pick any CYOA. You get one extra free choice, either for the whole CYOA or for each category
in the CYOA.

Tin
Essence of the Dark Sign
By consuming the Essence of the Dark Sign you become one of the Chosen Undead:
● Death is no longer permanent, instead, you will go Hollow and lose all souls in the
process. Hollowing will reduce you into a progressively more and more undead state,
though you will never suffer complete mental infirmity or permanent loss of memory
unlike true Undead.
● Those you slay will give you souls, a source of power and potential for you. The stronger
and older the being, the more souls you will gather. Souls gained can be used to
enhance yourself, your equipment and condense Humanity, your only means of
reversing Hollowing.
● Beings greater than normal, elites full of power and potential, grant you greater souls
that you may use to craft powerful equipment or derive spells appropriate for their source
or convert into a huge deluge of normal souls.
● Items you possess can be inexplicably stored away within yourself, where they are
preserved perfectly, free to withdraw if with a measure of concentration.
● You gain an Estus Flask, a flask of healing ambrosia borne of flame. It cures wounds,
purges sickness, poison, curses and all manner of malady. It has a limited number of
charges, before it needs to be restored at a Bonfire, which can be increased with souls.
● You gain a Gold Soapstone, a strange stone capable of linking worlds. With it you can
invade other worlds, summon allies, be summoned by allies, or leave messages to
others.
● You gain the ability to designate Bonfires with a Coiled Sword, one for each discrete
location. Bonfires are where you will find yourself returning after death and can be used
to restore yourself and your Estus, rest safely and move between other Bonfires.
● You gain the ability to designate Fire Keepers, women full of Humanity that maintain the
Bonfires and help Undead grow in power by transforming raw souls into potential. They
can also craft new Estus Flasks, Soapstones, Humanity and other useful necessities for
other Undead.
● You gain the ability to designate other Chosen Undead, branding them with the Dark
Sign, who may share all of these abilities, if you wish, or none.
● Choose any of the following:
● You possess a pyromancy flame, a seed of fire that fuels fiery magics. You have great
talent and an instinctive ability to learn Pyromancies.
● You possess a catalyst and the power of soul to wield soul sorcery. You have great
talent and an instinctive ability to learn Sorceries.
● You possess a talisman and the power of faith and stories, the source of miracles. You
have great talent and an instinctive ability to learn Miracles.

Essence of the Minecrafter


By consuming the glowing and shimmering potion, you become a one-man human factory.
● •Your body is at once transformed into a desired human appearance, functionally at
peak performance, ageless and capable of healing from any injury eventually, along with
an arbitrary memory capacity. Upon death you may reform nearby some time later, in a
fresh body, with some of your inventory missing.
● •You are no longer effected by ambient temperatures or indirect environmental hazards
and have no bodily needs but for the hunger that fuels you. You can consume anything
even theoretically edible and rapidly metabolize and use that energy to refuel your
stamina or kickstart the healing process.
● •You are more durable than normal, with a body that almost seems as if it is made of
natural materials like hardwood or stone rather than flesh. Additionally, anything that
harms you in a way that does not inflict wounds is weakened and any of the sustained
effects are eroded to dramatically shorter lengths.
● •You can instantly transform raw and refined materials into objects of your design,
provided you know the recipe. You can only transform objects theoretically possible to
create with what you have at hand, and without tools and/or a workstation your
processes are more limited. You start knowing the recipes to a variety of basic tools and
useful objects. Recipes can be gained through manual creation, observing creation,
instructions, or deconstruction.
● •You can store a large number of collected materials in large quantities through an
abstract process within your mind, retrieving and releasing them within your theoretical
reach. You can only store materials you could theoretically collect manually and to do so
you must first extract them from their medium, if it exists. Your storage capacity can be
expanded by attuning yourself to external storage devices.
● •You are able to warp reality as it relates to your ability to gather and make use of
materials. Your ability to warp reality enables you to make use of special processes to
create and craft strange objects or materials with alien properties, as well as alter the
rules they work under. This ability also enables you to contrive materials or objects you
have encountered before in illogical processes, if there is no other way to gain them, or
even otherwise.
● •As you commit to actions you gain EXP, a form of raw potential stored within, and the
quantity gained scales with the difficulty of the action. Unused EXP lightly enhances you
in every area with sharply diminishing returns. This EXP can be used to produce, in
conjunction with crafting processes and special objects; magical materials, objects or
enhancements with effects and power limited only by imagination, EXP and resources.
Essence of Sacrificial Ritualism
By consuming the warm, iron-tasting beverage, you gain the power to sacrifice.
● You possess a personal pool of sacrificial power, that can only be replenished through
sacrifices of some kind. This pool grows as you use it, and leftover ritual magics seep
into your essence to beneficial effect -- including improved affinity with the powers of this
essence. The sacrificial power of your pool can be expended in nearly any way, though
only through suitable rituals, whether it be summoning beings across the void, conjuring
wealth, acquiring immortality or even granting a slightly limited version of this essence to
others. These rituals may even endow you with abilities that can be freely used, or work
through contingency-style effects activated by set triggers. It highly favors body
transformation or augmentation effects, flesh and blood, as well as curses, being a fair
bit less efficient in other domains.
● Sacrifices are the destruction of something of significance, in a permanent manner.
Things sacrificed cannot ever be restored naturally, nor even by most supernatural
powers, though this essence can do so at a net loss. Anything that belongs to you can
be sacrificed as is, however sacrificing the things of others requires manually destroying
them. This generates the required sacrificial power to use this essence, and any excess
is wasted, or vented into your body in beneficial ways that start out minor and slowly
build up over time. This is not taking into account external artifacts -- such as the
creation of empowered items to serve as batteries.
● You can become a Sacrificial Idol by having others perform sacrifices in your name,
enabling them to use the power of this essence through you as a middleman. This
allows you to take a toll of sacrificial power from any of their sacrifices, bolster your own
ritual power and slowly gain subtle control over them. In turn, they would be able to
perform the rituals you allow, loan sacrificial power from you and gain your favor in the
form of endowments, new rituals or bestowed sacrificial capacity. As your Idol status
grows you gain various abilities revolving around augmenting or granting new ways
through which to expand on your power of your followers and this essence. At its base
you can sense your followers and hear when they speak your name, as well as remotely
perform rituals around them, whether to their benefit or detriment.
● You possess an entire mental library and framework in your mind, with a large collection
of every conceivable basic ritual you could desire, and the ability to easy build more on
the same framework. These rituals are special and are many times more efficient in
terms of sacrifice as opposed to freeform and 'normal' rituals that others may use,
though they can also be taught and/or improved further.

Essence of the Golden Die


By consuming the fizzy, carbonated, superlatively good and bizarrely lucky-tasting beverage,
you gain the power to modify the results of your actions.
● You gain one Golden Die, a strange and ponderously heavy gold-plated die of
mysterious origin that is only half there, appearing in your hand when you intend to use it
and otherwise somewhere else. This Die can be allocated to a kind of action or situation,
along with the number of 'sides' it can express ranging from a flip of a coin to a hundred
sided die, with a tendency to be more powerful the more narrow its domain and the
higher its unpredictability. Actions range from throwing a punch, catching objects,
observing a subject, even more passive things like reading or thinking. Situations range
from being initiated into a conversation, getting lost, falling asleep or even just the
general day to day routine. When attached to one of these, it can be mentally cast any
time its action or situation is invoked, modifying the results or process of it and twisting
probability and possibility to improve it according to your subjective desires. Results can
grow beyond what should be possible given the variables involved, building off any
existing skill or luck and applying the result on top of that. An example of such, a critical
roll that enabled a professional speed reader to outright comprehend an entire book after
glancing at a single page, and a professional slacker to drag out more hours than there
are in a day to get the benefits of a night of sleep from a power nap.
● By building up your baseline skill, knowledge and experience of a skill or situation a
Golden Die modifies, you can occasionally spontaneously generate new Golden Dice
bound to the same, creating a Dicepool. These Dice are pre-allocated to this Dicepool
but you can still determine each of their 'sides' when they first appear. This is retroactive,
generating an appropriate number of Golden Dice for any degrees of skill, knowledge
and experience you have beyond the minimum that you would have otherwise got.
However, these retroactive Dice are only generated once you have a Golden Die
allocated to their domain. All of this also applies to Silver Dice, just with wording
swapped around.
● Golden Dice can be degraded into Silver Dice at a one to two ratio, though Silver Dice
cannot be transformed back into Golden Dice. These Silver Dice are instead allocated to
a kind of attribute or quality you possess, along with the number of 'sides' it can express
ranging from a flip of a coin to a hundred sided die, with a tendency to be more powerful
the more narrow its domain and the higher its unpredictability. Attributes range from
classical strength and intelligence, to more specific ones such as clarity of sight,
movement speed, parallel processing, respiration, finger dexterity, skin toughness and
so on. When attached to one of these it is rolled for the first and last time, permanently
bound to perpetual effect, boosting the attribute and bending physics as it relates to you
in order to improve it according to your subjective desires. The benefits can grow beyond
what should be possible given the physics involved, building off any existing ability and
applying the mod on top of that.
● Silver Dice can be degraded into Copper Dice at a one to four ratio, though Copper Dice
cannot be transformed back into Silver Dice. These Copper Dice are instead allocated to
a kind of good or service, along with the number of 'sides' it can express ranging from a
flip of a coin to a hundred sided die, with a tendency to be of higher quality and benefit
the higher its unpredictability. Goods and services range from snacks, haircuts, clothes,
showers, raw materials, transport and so on. When allocated to one of these, the Copper
Die is burned away to either produce the good or grant the service in question. Much like
the other Dice, enough Copper Dice with the right rolls can produce unnaturally quality
goods and supernaturally effective services.
● Finally, after allocating your Golden Die you'll feel an eerie presence, before a new type
of Die is introduced to you by a mysterious entity possessing your first Golden Die. Once
a day you can summon a crimson-plated die, feather-light and uncomfortably cold, it
almost seems to watch you with a vaguely malicious intent. These Red Dice are
randomly allocated to cause trouble for yourself in various ways or just chaos in general,
along with a random number of 'sides' ranging from the flip of a coin to a hundred sided
die, with a tendency to be more potentially dangerous the more unpredictable it is.
Nonetheless, it remains your decision when to cast them. The trouble and chaos it can
cause ranges from summoning opponents or monsters intent on your death, with varying
degrees of intelligence, power and length of stay, to triggering an unlucky situation or
overall generalized bad luck, setting a conflict into motion between you and some party,
releasing a natural disaster, inflicting some manner of harm or effect on you and so on.
By surviving or beating these troubles the mayhem and chaos is harvested into strange
unrealized energy, amount of course scaling with the trouble you face. This energy can
be condensed into unbound Golden Dice, Silver Dice or Copper Dice. Additionally, by
taking on the worst of the worst Red rolls you can typically catalyze enough energy into
the extremely rare Black Dice. Black Dice work much like Golden and Silver Dice and
can be used in either way, but rather than being allocated to your innate abilities and
skills, they are allocated to other Dice or Dicepools, as well as your ability to use them
and the situation in which they see use. You can also burn away a Black Die to
reallocate and reroll all your Dice.

Essence of the Deck of Shuffled Time


By consuming the light, smooth and peacefully timeless beverage, you gain the supernatural
power to manage your time.
● You now possess the Deck of Shuffled Time, an intricate and powerful chronomantic
magitech artifact in the form of a deck of twenty five metallic silver cards. The Deck can
act as a powerful personal computer and holographic interface, with each flying card
acting as a modular computer component, and more than matching any contemporary
supercomputer in capability. It is bound to your soul and magic signature by arcane
methods and magitechnical encryption, and you can freely banish or summon it from
your spirit. It passively grants you agelessness through its use due to infusions of its
temporal magics flowing through your being, and protects you from the undesired
temporal powers or divinations of others. It also gives you a potent magic affinity for
chronomancy, which it can fuel with the cards. It may or may not come with a bound
spirit of time or AI, serving as a companion, teacher and manager of the device.
● Each card of the Deck barring one, can store an hour's of time, effectively skipping you
forward in time. This stored time can then be drawn at any time for countless purposes,
from mental time dilation, restoring your energies, super speed, time reversal,
teleportation, to instantly causing the effect of an attack, or overlapping yourself with
additional selves across the timestream to multiply any capabilities you possess.
However, the 25th card is uniquely capable of taking time from others, and can store an
entire year of time. In order to actually use this any of this time however, you must tune
or retune your cards to a specialized or specific application, effectively multiplying the
potence of stored time, and increasingly so the more specific the application.
● Each card is represented by an image and idea bearing a strong place in your psyche
and spirit, though this is accented and colored by the specializations of the cards. By
calling all the cards you can enter a brilliantly vivid trance to divine the future, whether
yours, someone else's or simply a broad idea of the future. By reading the cards in this
trance and observing their connections and details, you can interpret the future. The
cards will provide a number of basic straightforward hints regardless of your
interpretation, but the rest will rely on the growth of your skill and experience at
divination.
● Finally, the Deck is capable of improving itself through exposure and analysis of other
technologies and magics, especially technomagical devices, improving itself and
unlocking all manner of new functions and applications, if still thoroughly colored by its
theme and core.

Essence of Skyblock
By consuming the glowing and shimmering potion, you become a one-man human factory.

•Upon first drinking your body is at once transformed into a fit and healthy state, with a desired
human appearance. You may or may not also find yourself on a small gravity-defying island
above an infinite void.
•You gain the ability to store a large number of collected materials in large quantities through an
abstract process within your mind, retrieving and releasing them within your theoretical reach.
You can only store materials you could theoretically collect manually and to do so you must first
extract them from their medium, if it exists.
•You gain the ability to instantly transform raw and refined materials into objects of your design,
provided you know the recipe. You can only transform objects theoretically possible to create
with what you have at hand, and without tools and/or a workstation your processes are more
limited. You start knowing the recipes to a variety of basic tools and useful objects. Further
recipes can be gained through manual creation, observing creation, instructions, or
deconstruction.
•You are able to warp reality as it relates to your ability to gather and make use of materials.
Your ability to warp reality enables you to make use of special processes to create and craft
strange objects or materials with alien properties, as well as alter the rules they work under.
This ability also enables you to contrive materials or objects you have encountered before in
illogical processes, if there is no other way to gain them, or even otherwise.
•As you commit to actions you gain EXP, a form of raw potential stored within, and the quantity
gained scales with the difficulty of the action. This EXP can be used to produce, in conjunction
with crafting processes and special objects; magical materials, objects or enhancements with
effects and power limited only by imagination, EXP and resources.

Essence of the Celestial Bureaucrat


By consuming the divine and decadent cup of coffee, you become the chief administrator of a
new divine order.
•Your body is at once transformed into a desired human appearance, ageless and functionally
at peak performance for an otherwise normal person. Your body becomes supported by your
divinity, no longer requiring any kind of mortal air or substance to function healthily, and is
capable of adopting traits and capabilities according to the faith your Celestial Bureaucracy
brings in. Additionally, as long as your Celestial Bureaucracy continues to operate, you cannot
be killed, only banished back to the divine realm that is your true home until you can reconstruct
your body.

•You are a minor God to begin with, with a natural divine affinity for leadership, organization and
management, capable of handling many lesser tasks personally all the while coordinating
several teams of subordinates at once. You can think two trains of thought at a time, maintain
focus indefinitely, sense the talents and skills of others, boost the efficiency of your subordinates
and objects, and finally generate an aura that passively organizes and cleans your home and
workspace. All these traits, or entirely new ones, can grow and expand in countless ways as
your Celestial Bureaucracy does, whether naturally or as you ordain and direct, and can
encompass the themes and authorities of your subordinates just as much as your own
administratorship.

•You possess your very own divine demiplane, connected to and anchored to mortal world by
solely you, your subordinates and the faith your Bureaucracy collects. This plane takes the form
of an empty, sun-bleached office building, overseeing a glimmering white void, all of it
simmering with the faith of your Celestial Bureaucracy. In this plane, you can use this faith to
transform its appearance, conditions and contents, and expand it further as you require. Your
power in this realm is nigh-omnipotent, though only as long as you have enough faith to use,
and most of these changes use quite a bit of it. Other uses though, such as conjuring up
ordinary furniture, stationary and equipment are far less costly, however. Lastly you can use the
faith you gather in this way to create the subordinates that will serve your Celestial Bureaucracy,
or uplift an existing being into such a role. These divine beings will reside there to assist you in
managing this faith and its uses both in the mortal world(s), as well as in your divine realm(s),
and whatever duties you see fit for your divine order to fulfill.

•These Celestial subordinates can be elevated further still, into Gods like you, though still as
ever subject to your rules and authority. They become capable of gathering and shaping their
own faith, of which you can demand a tithe, and claim their own divine authorities over various
phenomena and concepts. They may even develop their own lesser divine planes or subplanes
within your own. Just as you can, they can empower themselves with faith and use it to manifest
miracles, however they provide a greater benefit by working in your divine realm than by acting
personally. While working in a position and role you dictate, they become capable of
administrating over their divine purview, and further allow you to draw on their divinity to
significantly empower any functions of your realm and the use of its faith beyond what they
could do alone.

silverm21
Essence of the Anomalous Occultist
By imbibing this bubbling, cloudy liquid you gain the ability to create and empower anomalous
objects capable of supernatural feats.
● You gain ten charges a day, that will continue to stack indefinitely if not used. Each
charge can be placed inside of an object to grant a supernatural ability you choose.
● Multiple charges can be used on a single item to either increase the strength of the
ability or to grant multiple abilities to a single item. Any amount of abilities can be added
to an object, and each ability can take ten charges to fully empower. To a maximum of
50 charges per item.
● Greater Items can be made as well with an Item or thing. Greater Items take a hundred
points to activate in a ritual but then may store as many charges as you want in its
abilities. Powers max out at what would be considered “comic book top tier” on the level
of truly powerful beings like Superman or Thor.
● Locations, vehicles, plants, and animals may be empowered as well. But humans or any
being that starts out sapient can not be directly enchanted. To a similar charge limit as
above.
● Sapience can be granted to anything empowered, this can be a basic sentience that can
follow commands or to a fully intelligent and sapient entity. Either option is fully and
completely loyal to you and will fulfill commands to the best of their ability.
● More charges can be acquired past the ten charges a day by taking power from other
people. This power is taken by either filling a person with a strong emotion, draining
energy, or by taking their lives or sanity. If you fill people with a strong emotion you can a
maximum of two extra charges a person, draining their energy either by a item with the
ability to do so or by making them orgasm or pass out in fear will gain a maximum of five
charges at a time, and killing or draining the sanity of person will grant a maximum of ten
charges at a time. Any method may garner an extra 10 charges a day.
● Items can be cursed or blessed to make probability around them fulfill a set of
conditions. A scalpel that possesses healing abilities will find its way to owners that will
shortly need its powers. Or a knife that is made for murderers may find itself in the hands
of a man that is close to breaking and committing murder. These conditions can be very
specific, to the point a specific person will always find the same item when needed or
cannot get rid of it.
● When you desire to make a new item, the knowledge and skill to obtain or create it will
be granted to you. Wish to make a phone app that mind controls people? You will be
granted the skill to make the programming and game features. Want to make a cursed
car? Knowledge of a suitable car’s location may suddenly enter your brain, and the
knowledge to repair it as well. A person can use this to make things that look and
somewhat act like convincing super tech, but it's all noise and sound effects without
charges.

Note: Essentially a maxed-out power will be able to affect a large group of people or work over
large distances. A maxed-out knife that always strikes its target heart may follow a target across
states, a building or police box may have a skyscraper's worth of extra space in the inside or
move across the world once a day to your desired location. Single charges may say produce a
knife that bends around corners when thrown and hits its target, heals minor wounds, gives its
user skill in its use, ect.

Yes items can give people superpowers, but powers either affect the item or the person
themselves. For example supernatural durability can make the item tougher so it can't be
destroyed but another power would be needed to make someone themselves super humanly
strong and tough.

Consumables would last based on the most charges used in them. Ten points would last a
week, a full 50 point mushroom would last a month and a half. This does not use charges itself.

Essence of the Vampire Lord


By imbuing this crimson liquid, one becomes a minor avatar of vampirism, with many powers of
and over the undead.
● Choose to become a breed of vampire, whether it’s from mythology, fiction, created from
a cyoa, ect. You start of as an exceptional newborn, with a noticeable power over your
peers. Although most of what would be considered Elders are more powerful than you.
● OR you may choose any two breeds and make a third from the strengths and
weaknesses of your two starting breeds. You still start at an exceptional powerful level.
You can mix a mixture of either or both for your powers and abilities. You essentially
start as progenitor of a new breed or sub-breed but will have to grow into your power
over time.
● You may choose to incarnate at any time to any universe where vampirism exists. Even
if you’re not of that breed.
● You become more powerful the older you become, even if your breed doesn’t
traditionally get stronger. Weaknesses hurt you less as well.
● Regardless of your breed choices you have access to a form of necromancy. At early
levels it allows for generic necromancy magic, contacting and controlling spirits, creating
the undead, curses, etc. After study and feeding your magic though various methods you
can use it to increase your power and eliminate weaknesses. This does not reset.
Although you may have to perform powerful rituals to empower yourself in your new
breed and eliminate your new weaknesses again.
● By performing a ritual where you bath in a pool of blood, you may change your breed
choices, your power is reset to your starting amount, however. If you breed(s) allow for
unique powers you may choose them at rebirth, but they must be in line with the powers
and nature of the breeds themselves.
● Regardless of your breed you can turn a victim into a vampire of your hybrid breed.
While you’re younger this method may take longer and may be reversible if your
destroyed. At you become older your siring will become faster, impossible to reverse,
and you may resurrect any vampire you sire if they die.
● If your breeds does not have the usually vampiric weaknesses, or if you merely choose
to do so you may pick five weaknesses for yourself. They must be two minor
weaknesses (invitation only, repelled by true faith, etc.), two moderate weaknesses
(can’t cross running water, sunlight restricts supernatural powers, etc.) and one major
weakness (sunlight, holy symbolism, etc.). These weaknesses take over from your
breed’s traditional weaknesses and do make you immune to the traditional weaknesses
of your breed. But should be appropriate to vampires in some manner.
● Another power you possess is your Vampiric Will, this is a combination of your inante
willpower and some mystical vampiric force. Often manifesting as a reddish terror
inducing aura. By exerting your Vampiric Will you can control and summon different
types of undead and vampires. And even knock out large group of enemies. If a target’s
will is as strong or stronger than yours its possible they can resist it. Over time you can
learn new powers from this force. And learn to summon specific vampires and undead
from other universes.
● If killed you body is reduced to ashes, and may resurrect, either over time or with
exposure to blood. You are beyond true death, with evil plot armor that ensures you will
resurrect. If they send your ashes into the sun a random nutjob will find random ashes
that are now designated your remains and spill some blood on them.
● While dead you may choose to simply “awake” when you are resurrected with no
memory of being dead or may exist in a spiritual lucid dream type state until you are
resurrected.

Essence of the Pornomancer


By drinking this carbonated bluish drink you gain the powers of a blue mage! The magic of sex,
pornomancy!

● You gain a physically perfect body fit for modeling or doing pornography. With your
specifications on how you look like, how big you are down there or what gender you are,
ect.
● You gain an average ability in magic, capable of many spells you would see in any other
magical school, although in these abilities by this essence alone you will only have
average strength.
● You gain access and knowledge to a wide variety of sex-based spells and rituals. Spells
that alter body shapes and sizes, replenish sexual stamina or fluids, induce lust, and
even have non-pornographic uses such as making someone tell the truth or increasing
your charisma. You can learn/create spells over time and experimentation.
● You gain the ability to travel to porn worlds, where most things revolve around porn
situations and the social mores are completely different. However usually fantastical
things are less powerful than their counterparts in other worlds. A porn super hero will
still have the powers that make his trademark, but at only at half power to his counterpart
in a “serious” dimension.
● You may summons Human Caricatures, porn version of people that while still human in
many ways essentially exist for sex and pleasure. They can look however you want them
to although they default to looking like porn models or nude models if summoned without
anything in particular.
● Human Caricatures have perfected bodies that are all “natural” even if copying someone
who is…not and have perfected human bodies and will be idealized unless you require
anything specific.
● Human Caricatures have superhuman attributes along the line of MCU Captain America,
and if summoned with an idea of a job, i.e sexy nurse, sexy cop, ect. Will have all the
skills necessarily to perform their nonpornographic duties. Even if they would rather not
be doing them. You can summon up to three at a time to start, and the power will grow
over time.
● If you happen in a world with superhuman or magical beings, porn caricatures can be
made of them, but there is a point where their powers start to be less than their
counterparts. A caricature of kryptonian will probably be significantly less powerful than a
real kryptonian under a yellow sun, but a caricature of a centaur would be superhuman
compared to the average centaur.
● You have access to a magical catalog that provides magical toys and ingredients. Most
of these toys have actual uses outside of a lewd nature but will always have clear erotic
uses and appearances. If you want to fight a duel with a bad dragon toy instead of wand
you can, and it might even be better than a normal wand, but its still going to look bad.
● Often you pay for items from the catalog in favors and duties. Perhaps a Japanese porn
director wants you to magick up an actual tentacle monster or use of a caricature for a
shoot. The time and effort involve goes up when compared to the power of the item
ordered.
● By sleeping with an individual, you may copy skills, knowledge, and even the powers of
your partner. Knowledge is accurate and reliable, but powers and abilities you don’t
possess are significantly weaker far than the targets. You can increase the potency of
this copying by engaging in an elaborate sex ritual with a willing and consenting partner
will make your copy equal to their own. However even the lightest of mind alterations on
your partner will make this ritual not work. Even drugs or alcohol. Does not include
Caricatures, and usually even consenting to the ritual would not work for someone from
a porn world. However, if a strong enough bond is formed, such as a deep friendship or
love, they can be active participants in the ritual. Standard rules still apply to them
though.

Essence of the Mutator


By imbuing this glowing green liquid, you have been infused with the radioactive power of
mutation!

● You can feed on radiation and are immune to any negative effects of radiation.
● You can infuse at anytime different animals into your form, allowing you to manifest traits
and powers of those animals as you wish. You can control your appearance as to make
yourself as monstrous as possible, make yourself look attractive, or even hide the
mutations completely. There is no limit to the amount of traits you can manifest, although
it does become harder to control how you look the more mutated you become.
● You can also grow typical fictional mutations and powers. Anything from arms covered in
fire that throw fireballs, to a sludge body, to explosive crystal protrusions,. In general
however the more versatile the power the weaker it becomes. But this can be mitigated
with obvious physical changes to boost its power. For example just given yourself
psychic abilities with no physical changes means you might have double your physical
strength in telekinesis, given yourself a frail body with an oversized head would amp
your psychic powers to the point you were a telekinetic juggernaut that could throw tanks
and that could mind control hundreds at the same time.
● By focusing on one animal you can assume a mutated giant form of that animal, from
anywhere from 3x to 6x the size of the original creature. In this form you can only use
other animal forms to give yourself extra abilities, but the abilities of the first form are
greatly enhanced. You can fuel this gigantification with your radiation powers, become
truly kaiju size if you want to use the energy to become so.
● Animal abilities are based more on comic book physics than real physics. A pair of wings
will allow you to fly and at great speeds, even though realistically you should still not be
able to fly all that great. Abilities are enhanced at a moderate comic book level; the acid
of an insect might be strong enough to melt though bank vaults when you use it. The
more you change your physical body the stronger these abilities become.
● You start out with a genetic database of every animal you’ve ever touched or eaten. You
can gain more though touching or eating animals.
● You can admit a glowing green radiation that can be used to mutate animals or people in
similar ways to yourself. Just about any change you can do to yourself you can do to
another being, although with much the same rules. These creatures are normally under
your control, although human and other sapients can resist if their wills are strong.
● You also can also use this radiation in many other ways, such as blasts, force fields, an
aura that allows you to fly, ect. With time and training just about any weird radiation trick
from fiction can be mimicked. But the more powerful and esoteric, the more energy and
hard work it will acquire.
● By taking in the energy of a nuclear plant or explosion all at once, you can use that
power to make a glowing green portal and travel to different places or even different
universes. Your target universe can be anything within fiction, or even just worlds that
are the “closest” to you that fit your wishes. Without some strong source like the two
above it would take at least a year to store this type of energy for use, however.
● You can also cure and render people immune to radiation poisoning.

Essence of the Journey


By imbuing this smoky liquid, one becomes capable of traveling to almost anywhere they wish in
several different ways!
● Your body becomes incredibly fit and strong, and you gain survival skills and greatly
increased ability to survive harsh environments and travel in the wild. You are home just
as much as you in the heart of a jungle as a regular city.
● You gain superhuman ability to understand others, such as new languages, written
word, even cultural information just be observing an individual for a little while.
● You can magically exchange and one form of currency you wish into another, and even
summon paperwork and other forms of ID you might need in a new world. Your
paperwork will be of convincingly quality and can change local sources of information to
fit itself.
● You can alter your clothes and items to local equivalents at will and can switch them
back as you wish.
● Using this power, you can journey to other locations on the same planet (ignoring water
if you wish), time travel, travel to other worlds or even on to spaceships or stations, and
of course alternate universes and dimensions.
● Your basic form of travel is simply by focusing on traveling to a location and undergoing
travel, this journey will quickly start to change into a surreal adventure, Perhaps in an
endless stairwell with doors to other worlds, or a maze, or some wonderlandish
backdrop. This usually takes several hours to arrive where-ever you wish too.
Sometimes hazards and dangers may lurk on this journey, but most of the time is safe.
This can be done on foot, car, boat, any vehicle.
● By building weird technology you can construct portals, portal guns, or machines to go
on journeys faster and safer. But it will take a lot of resources to build these machines.
● By entering a new world with some sort of “super power” or magic system, you can gain
access to said powers though a ritual this power grants you, these powers are merged
with your inner self and cannot be taken away, and will work in other universes. These
powers tend to be average for whatever system the universe has. Although there is a
random chance of greater than average power.

Essence of the Patron Porn God


By drinking this fuzzy lemon lime tasting concoction your soul is symbiotically linked with a
minor sex Deity.

● You may change your appearance, age, and gender as you wish starting off. With a
body in perfect health and fitness.
● Your body runs off hentai/porn logic. STDs are no longer a concern, your genital can be
as big as you want and not cause you any problems, people around you follow more of a
porn logic than common sense, such as forcing a partner to orgasm multiple times will
see them following in love with you, ect. This effect grows in strength in relation to your
Deities’ power.
● You may design your sex deity to appear to you as whatever you wish, gender, species,
and basic personality and relationship to yourself.
● Comes with a physical object or item that serves as a connection to the physical world
for your entity, and it produces sounds and communicate with you through this item.
● While it starts off weak, it may grant you a Boon to start. This Boon can come in many
forms, perhaps granting a superpower, modifying or amplifying an existing power you
have from another source, a magical item, a subtle wish such as a lewd law in the world,
ext.
● In general, this starting Boon can be either be manifested at the strongest possible way
the Entity can grant at this time or be granted at a weaker state but grows in power over
time. For example, wishing to be a flying brick would make you strong enough to lift
tanks and fly at moderate airplane speeds. A weaker gift would have you start at lifting
ten tons and resistant to modern firearms but will eventually grow in power to true comic
book top tier in level. The weaker an ability starts off, the more it can grow over time.
● By engaging in sexual acts and other forms of offerings, your Deity grows in power and
what he can give you in the form of boons and miracles. Existing powers can be made
stronger or remove limitations. Country perhaps even worldwide modification of society
in lewd ways, ext.
● In general, the more of a significance a partner is in some way, whether a celebrity,
leader, well known superhero, or perhaps even “the stories main character” the more
favor and power it gives your Deity. Or by how tantalizing or erotic the “conquest” is,
such as a family of a beautiful woman and her three equally beautiful daughters.
● At any time, your Deity and you can meet in an astral pocket, which is where your soul is
bound to in case of death by the way. Here you can interact physically with the Deity but
sex with him/her/it does not grant the Deity more power, although it may enjoy the act
very much.
● Outside of sexual favors and methods, you could choose to title your Patron God of
nearly any domain or concept and grow their power in a manner that makes sense for
that patron god. Want a God of Battle that grows as you defeat more powerful/important
foes? God of Games, Adventure, Death, ext. As long as the general guidelines of favor
and boons are used nearly any concept is viable.
● The Deity can bring you back to life if killed, in either bringing you back at a safe place,
or placing you back your body at an earlier time, ect.
● Resurrection is tiring for your Deity and unless it possesses a truly awesome amount of
power will reduce their powers considerable, if they have to they can hold your soul to
their charge enough, so in effect nothing can really kill you, if keep your soul in their
pocket dimension for a while.
● Your Deity can also reincarnate you in this world or any other universe you can think of.
Allowing a form of multiversal travel. In general, same rules apply as bringing you back
to life, but they can always give you a starting Boon. You can pick exactly how and when
you reincarnate, such as the general scenario your born in, what race, if you’re the
sibling of a specific person, ect.

Essence of the Soul Manipulator


By drinking this light orange drink, you gain powers to control and manipulate souls and spiritual
energies!

● You gain the power to see souls and spirits in a manner you decide. Whether its
information on a game screen, a glowing ball inside their chests, or another. You can
look into a person’s soul and gain information about their personality and other
characteristics. With time and practice you can gain the ability to manipulate this
information, changing personality traits, and even effecting physical and spiritual
changes on a person.
● You will quickly discover that a large amount of unseen spiritual beings exists, although
their exact nature and abilities are for you to discover. These spirits do have powers and
abilities you can take advantage of. With practice you can control and modify these
spirits in much the same way as you can a person’s soul.
● You gain a large amount of spiritual energy inside your own soul. This energy has an
enormous range of potential uses. The exact style of use and capabilities will be based
on your own imagination and personal nature. Perhaps you can create gigantic swords
and move so fast you appear to be teleporting, or perhaps you will fly in the air and cast
comic book like spells or emulate psychic abilities while holding your fingers to your
forehead, the archetypes are endless. While you can emulate just about any power or
ability, only a single archetype that matches your personality and a handful of powers
will come easy to you at first. And with practice and training you can gain more uses for
your energy.
● While large your spiritual energy is not infinite, it is like a pool of energy and uses will
expend it. However, it will naturally regenerate and the more you use and train with it, it
will expand your maximum limit over time. The amount of power your soul can produce
is practically limitless, however softcaps and slower periods of growth are to be
expected.
● You can drain spiritual energy from souls and spirits, either to replenish your powers or
to temporally supercharge your abilities. Note spiritual energy can replenish naturally in
a target, but taking too much at once can harm or kill a person.
● You gain powers to travel as your soul and can enter spiritual and mental planes of
existence, the collective unconsciousness, the astral plane, and travel to other realms of
existence. You have an unusual amount of power and authority over these domains,
even in places where their owner or lord should have absolute authority over it. With
time and growing spiritual power, you could wrestle control of these territories from their
owners, or make a personal domain of your own.
● Manipulators also gain the ability to effect the boundaries of mystical realms and beings
with the physical realm. At first this ability will affect his or her home city, and gradually
grow if desired. Want to make it so spooky stuff like ghosts and undead happens? Or
kids get real imaginary friends? You can turn this effect on or off.
● Your soul is now an absolute existence, it itself is immune to manipulation and your
consciousness will survive inside it intact even if your body is destroyed. Allowing you to
regenerate your body over time. Even if you drain yourself of your spiritual power, no
power can control or destroy your soul. With time and learning you will learn to separate
your soul from your physical body and can at that point enjoy immortality in a number of
different ways. Either preserving your body and recreating it, living in the astral plane of
inside the internet, body-hopping, ext.
● By unlocking a person’s spiritual potential one can give limited spiritual abilities. While
without the near unlimited growth potential and absoluteness of their souls, they can
train and gain powers similar to your own over time. Some people may have a natural
aptitude that leads to greater rewards than the average person awakened with this
power.

Essence of the Invader Lord


By drinking this glowing green essence you gain the power of the Invader! Becoming the literal
embodiment of the fear of invasion and destruction by the unknown!

- You may design a new form for yourself, this form is far stronger than a human able to rip
apart tanks and posses a host of abilities. You can also make separate transformations if you
want, going in increments in power from your human form to your maximum strength. a single
form can have a maximum height of 40-50 ft. You may transform into your human form and
back again as you wish, although you can alter your human appearance as well.

-You have access to a powerful force called Destruction Energy, this power can emulate nearly
any effect you wish from energy beams, granting yourself super powers, and altering matter.
Just about any special effect can be emulated. The only limitation is the amount of Destruction
Energy you possess which at first is a large reserve and fully capable of destroying a city by
yourself, but enough usage will see your power reserves drained. It does naturally regenerate
after use.

-You may choose to travel to new universes as you please, entering into a new universe allows
you a chance to redesign how you look and your servitor race. If killed you are simply thrown
out of the current universe and are unable to return to it for at least a 100 years from the time
you were killed. Each time you are killed in a universe this time period increases. Your servitor
race continues to exist in that universe however, and its possible they can bring you back early
if they are able to perform certain rituals and will attempt to do so. But they are resource
intensive and elaborate. You can not truly be killed, at worst reduced to a consciousness without
a body until you build a new one, and nothing can destroy your soul. You can choose to
relinquish your title and move on to whatever comes next at any time however.

-Each time you enter a new universe you may design an servitor race as your invaders. This
race can have sub-species and in fact be multiple species. You may choose up two out of the
three following themes for your race:
Super Science: Your race has advanced technology with often bizarre weapons and devices.
Rayguns, giant robots, freeze rays, and many other toys.
Mysteroius Powers: A sub-set of your population has access to a system of magic, psionics, or
superpowers. And can build items that work on this power and in fact your races entire
"technology" is based on this force. You can design this power and how it works as you wish.
Bio Race: Your race itself is the weapon, able to change their forms to fit situations and may
possess different breeds built to task. All of your "technology" is organic and alive.
By mixing these styles you get certain types of Invaders. Super Science + Mysterious Powers
means that on top of super science maybe certain members have psionic powers or space
magic. Bio Race and Super Science means they are all cyborgs or robots. Mysterious Powers +
Bio Race means the race itself all has powers, such as Super Saiyins or Skrulls.
In truth your race is empowered by Destruction Energy and in general there is only a thematic
difference in these styles and your alien race starts off starts off with sufficient capability and
power to potentially conquer modern day Earth. As you conquer worlds and gain more
Destruction Energy their abilities will grow in strength and versatility.
-When entering a new universe you may choose to have your invading army materialize in a
uninhabited space that will essentially become your new home. It might be a planet in the solar
system, underground, under the sea, or even a pocket dimension. Cities and support bases also
materialize and you may choose to retro-actively edit in signs of your species existence into
history. Effectively making it a hidden civilation from the dawn of time. Your species technology
is completely adapted for whatever environment you choose. And you always have some form
of FTL in a form that you wish for.

-By conquering/destroying other civilizations you gain more Destruction Energy and more ways
to use this power. This increases your standard pool of power and even after extreme use of
energy the power will regenerate to your current "pool" size.

- The Invader Lord can decide on three bonus objectives for each invasion that give extra
Destruction Energy for their completion. These objectives can range from anything from
kidnapping beautiful women/men for your harem, engaging in mad science experiments,
gladiatorial blood sports, or bombarding the population with bad poetry and Hello Kitty products.
These bonus rules also allow you to set certain abilities and styles for your armies and yourself
in tune with your bonus objectives. Perhaps a bonus objective is to feed off happiness, then
your race may be alien space clowns that literally feed off making people laugh, ect. These
objectives can give you a bonus up to the equal of the actual invasion itself in bonus energy,
allowing a Invader Lord to theoretically continue to grow in power in some measure even if they
truly wish to not destroy or conquer worlds in a harmful sense. Although never to the full level of
an Invader Lord who actually engages in conquest and destruction.

Essence of the Grand Line

By drinking this shockingly disgusting fruit drink, you gain powers from the world of One Piece!

● Start off as strong as Luffy at the start of the series. You may redesign your appearance
right after you drink this essence. You also start off with access to all three forms of Haki
although the stronger abilities need to be learned and trained. Your ability to learn and
train is enhanced and you will find gains in your abilities to come in leaps and bounds.

● You have access to any known Devil Fruit power and can in fact make your own. You
can only access one at a time, although the switch rate is rather quick. New powers
must be made in accordance with the rules and types of Devil Fruits, and come with their
generic and specific weaknesses. However you can turn DF powers off entirely, and go
without any of their weaknesses.

● At any time you may pull a seed out of your pocket or have it appear in your hand. This
seed will quickly grow if planted into a strange plant and within a week give you a Devil
Fruit based on whatever DF power you choose. This fruit acts like a normal DF and you
can make only one copy of a specific fruit at any one time, but if a fruit you make is back
in fruit form you can summon it back to yourself.

● You can also temporarily turn off a devil fruit power from fruits you yourself have grown.

● You can transform into a member of any of the many sapient tribes of people that live in
OP. From Mer-men to Long Legs to Giants and Minks. And can even turn willing people
into other races as well. You are a rather outstanding member of said race in physical
abilities and their individual powers.

● Though dreams or meditation you can enter a weird island space filled with poneglyphs
and Easter Island heads, these poneglyphs carry the knowledge and memories of the
OP world. Everything from Fishman Karate to how to make cyborgs is here. Although
finding it and studying it can be a pain. Some poneglyphs are encrypted and need time
to translate. Also you can read real world poneglyphs as well.

● You gain a ship you can summon on any body of water that can hold your ship. Its
essentially a reskin of the Thousand Sunny with similar capabilities. You can use this
ship to travel from any body of water on Earth or wherever you are to the One Piece
world. And in time maybe even farther. The ship comes with a small four man core of a
nakama. They can be canon or AU versions of people from the series, or even tailored
made by you. However starting off they are about as strong as the starting stawhat crew,
with you as the strongest person on the ship. How this occurred to someone who started
off more powerful is a mystery.

Essence of the Hentai Tentacle Monster


By drinking this green potion you are transformed into the ultimate tentacle monster! A fiendish
monster of hentai!
● You can design a monstrous form with superhuman attributes you can transform into at
will. For the most part you have complete control over your shape and size to a limit of
20ft tall at maximum height. You are effectively immortal and have incredible
regenerative powers.
● You are able to form tentacles of various shapes and sizes to incredibly flexible and
fragile tendrils perfect for fine manipulation beyond the human norm, to strong main
tentacles. The heads can be pensile sensitive to form actual weapons or extra sensory
organs.
● You can emit and control pheromones and chemicals with a myriad of biological uses,
from instilling lust or fear, to controlling a subjects sensitivity, fertility, cause
hallucinations or amnesia, and other bodily functions. Can be emitted as a gas or
adminstried as a liquid. Extensive use will temporary drain your reserves.
● You have the power to transform and manipulate the bodies of your targets. You can
change genders, turn them into monster hybrids and change their appearance or other
biological factors. Essentially making a target biologically any age you desire and
biologically immortal.
● Any powers or abilities that would normally impede sexual intercourse with a person can
not affect you. From poison or energy draining powers, to mental inability to feel
pleasure or enjoy sex.
● You can also bound partners to yourself, bound partners are a mystical bound that can
not be broken and make a telepathic connection between the two of you. Multiple
bounded partners can be made. Bonded partners can be resurrected if killed. And a
bonded partner will allow you to resurrect yourself as well. This can take the form of
super fast and easy pregnancy or just forming out of energy they exude.
● Can feed on sexual energy, both to replace the need for food and drink, and to empower
yourself further.
● You have access to the Power Pervert, a mystical cosmic force of perversity! This
energy can be used to emulate most supernatural abilities in you and your bound mates.
You have a pool of energy that naturally regenerates from use, and it will increase from
your sexual conquests.
● The Power Pervert will replicate the powers and abilities of your sexual conquests. You
can also gain knowledge and skills though sex. Replicated powers do not drain your
energy reserves.
● Travel between dimensions using the Power Pervert. Can open portals to other
universes in tantric rituals.

Essence of the Evolving Vessel

By drinking this green potion you gain the ability to summon a super vehicle capable of
evolution!

● Choose between “magic” or “science” while the capabilities of either are the same it
does change how your vehicle works and how its abilities seem to function. This is
mostly just visuals of your new Vessel. From using nanites to self-repair to magically
reforming after damage, ect.
● Pick a form and make its appearance however you wish it to be. It could be a naval
vessel, a starship, or even a police box. Your vehicle can change its form for different
functions but this will be considered the default form.
● At the beginning your vessel’s outward appearance can only be as big as a decent sized
navel vessel. However it is bigger on the inside and is about the size of a large mansion.
You may choose how this layout works and change it as you wish. You can make it look
exactly like it should and no one can find its inner space unless you wish them too.
● Your vessel drains power from its surroundings naturally in a variety of different ways
and therefore can function indefinitely. It is self-repairing and possess weapons that are
fairely stronger than most modern weapons. It’s incredibly strong and tough by modern
standards, but can become much stronger over time.
● You may choose to start some esoteric abilities to start such as a working cloak device,
teleporters, changing form to work in a different environment (such as turning into a
submarine mode or tunneling underground) but these abilities are only medium in power
and effectiveness. Multiversal and time travel may not be taken at first. However you
may choose to be placed into a specific universe or time when you first receive your
vessel.
● Your ship can be summoned to you at any time, no matter its location. It essentially has
a basic AI or spirit and can follow mental commands.
● Over time your vessel can develop new powers and capabilities. You and your ship now
have an EXP similar system, and it gains new powers and abilities as you spend this
EXP. You gain this EXP thought feats and actions you can decide at first. Defeating
enemies, gaining notable sexual conquests, sacrificing enemy souls, completing quests
given by the Ship’s AI, ect. Or even a combination of them. It should be noted that more
powerful functions should correlate to higher requirements of EXP.
● Specific powers may also require quests for specific materials or actions. If you wish to
add specific technology of a high level you may have to acquire it for consumption by
your vessel, gain resistance to magic by giving the ship the body of a magical creature.
Most quests can be avoided with a massive EXP buy out instead.
● This can be leveraged into powers and abilities for yourself, but these abilities are
dependent on the overall strength of your vessel. Simply powers like regeneration and
fire control should be easy to acquire but truly powerful abilities or effects like being as
strong as superman should be epic quests. They also may come with limitations, such
as the power being generated by your vessel and it needs to be in range or undamaged.

Essence of Universe Attunement


By drinking this essence you may attune your existence to any fictional world or universe you
wish. Granting you many powers and abilities based on that work of fiction.
● You may switch between your attuned universe and your home universe at will, or if you
have other travel powers wherever in the multiverse you currently are.
● Starting off you may choose a single franchise or particular iteration of a franchise of
your choosing, giving you several options of starting choices:
○ You may choose race,career, and other starting options of that universe and
transform into them.
○ You may choose powers, conditions, and backgrounds of a particular franchise
or specific character. Such as being a force sensitive, a bleach shinigami, or
having Marvel mutant powers. Or say having the money and intelligence of Bruce
Wayne or the powers of Monkey D Luffy. However you only start at the initial
power level they were first shown with. And can’t pick exceptionally powerful
beings such as skyfathers, cosmic beings, Golden Superman, ect.
● You may "summon" (more like conjure a copy of) items, vehicles, creatures, and other
things of your attuned universe.These summonable objects start off as either common to
the world or are objects popularly associated with the franchise in question. Blasters
would be considered common items from Star Wars and Light Sabers would be
popularly associated with Star Wars, despite being extremely rare in the galaxy.
○ You can use any item as if you fulfill any requirements needed for the item such
as mana, being a particular race,specific person, ect,, and all items and other
things have an inbuilt restrictions to follow your commands and not harm you.
Even just a pistol from some action movie universe will simply fail to fire if pointed
at you.
○ Items and objects that have downsides that negatively affect the wearer do not
affect you or people you choose not to. A magic sword that controls the user or
drains his life force will simply no longer do so while still having access to the
powers it should still have.
○ Specific items may be summoned back to the attuned if lost or stolen. Expended
or broken items would have to be re-summoned.
● As your attunement grows your power and the rarity of the items you can summon and
control go up as well. Attunement grows naturally over time, but can be hastened with
time spent in your attuned universe, and the more you interact and affect the universe in
question. Becoming an infamous pirate captain in a One Piece universe would affect the
rarity of summonable items, and your overall power level.
● Also increase Attunement by cross pollinating your current universe with the “essence”
of your attuned universe. This starts with just bringing over items and things Acting in a
way that in accordance with your attuned universe and eventually this effect will bleed
over, allowing other things such as people, powers, and even metaphysical concepts to
cross over. An example would be having a One Piece style pirate crew in your original
universe or the marvel universe, and eventually “wild” devil fruits may start appearing
and shonen style fights become more the norm, until actual portals and mergings start to
happen.
● You may perform a ritual to attune to a new franchise or universe, effectively freezing
your current level of attunement with your previous universe and starting a new one.You
may still use items summoned and still possess more mundane skills and abilities you
have from the previous attunement. And at any time may switch back to any of your
previous attunements at will.
● Starting a new attunement will not affect the level of crossover already in your current
universe. And if continued may result in a truly weird world.

Essence of the Polymath


By consuming this essence you possess the power to become the potential master of all skills
and professions. Able to become a master of a skill to superhuman levels in mere moments, as
long as you have a free charge.

-You body has been improved, removing health issues and generally made “superbly average”.
A body that is good in all traits but not superhumanly so.

-Granted 20 "charges" that can be "invested” into a skill, profession, job, ect. Each skill can have
up to five charges at a time as a maximum.

-Charges are essentially “placed” in a category, skill, or profession, this charge is held up until
you remove its effect and “place” it in another category. Up to five charges can be placed under
any one skill or profession. Skills under five charges disappear immediately after being
removed, over five the amount of time you’ve had it at five allows you to keep some skill and
talent in that area for a similar amount of time.

-A single charge gives you competent knowledge and experience in that profession. Two
charges makes you the equivalent of respected master or genius. Three makes you a singular
genius in your field, guaranteed to make breakthroughs and advancements. And four starts to
add supernatural effects to your skillset. Like say hollywood movie hacking and wire fu martial
arts. And five is stronger supernatural abilities and effects.

-At five charges your skill emulates many supernatural or super science effects more akin to
what you wish to have happen than what is actually physically possible. This effect grows in
relation to how long you have the skill maxed out. At first you may be capable of making weird
science like devices capable of effecting a city and equaling your random mad scientist. By the
year end mark your the equal of Dr Doom, Reed Richards, Jimmy Neutron, and Dexter.

-This can be applied to fictional professions, but basically works as extreme trivia and
knowledge until you start hitting four charge levels. For example being a Jedi or “Star Wars
Enthusiast” would make you have an almost encyclopedic knowledge of the franchise, higher
levels would make you a master at writing star wars related works and four-five would start
allowing you to actually emulate force powers. Note with the two examples the Jedi would have
force powers that would grow into the likes of EU jedi by the end of a year. While the “Star Wars
Enthusiast” would have a more general star wars knowledge and start making actual devices
from Star Wars. Even Starships would be possible.

-Maxed out skills start to help and blend together in similar fields. A maxed out construction and
engineering would find it easier to make bigger and bigger starships from star wars. A candy
maker and a weapons designer could make guns out of candy or that shoot candy at incredible
speeds.

-Actual weaknesses and issues of these skills would be handled by the power, to continue the
example the Jedi would not have to worry about falling to the Dark Side, and in general a “Sith”
profession would not suffer the mind altering or body harming effects of the Dark Side.

Essence of the The Kandarian Demon

A dark bubbling essence that tastes like soul and anguish. The drinker is given the powers and
abilities of the Kandarian Demon, a etherial force of evil that can make evil creatures called
Deadites and possess an array of supernatural powers.
● Your Kandarian form can both be invisible or semi-visible as a cloud of heavy mist. Able
to both move semi-permeable to almost intangible. Your presence is extremely fast, able
to move at fast car speeds, and does not tire. You can possess physical forms such as
humans, animals, plants, even non-living objects such as furniture or vehicles,
controlling them as you wish. Manipulating their forms and giving them supernatural
abilities.
● You can split off lesser evil spirits that can do the same, absorbing the memories of their
hosts and become lesser servants in a hive mind you control. These spirits can animate
objects and even organic parts left over. Lesser spirits vary in strength, from simply
super strong possessed zombies to making flying abominations and individual beings
with superpowers and abilities that act as leaders for your horde. You may possess
these possessed yourself to enhance their powers and control them directly.
● You may summon and control a host of different Demons and perhaps even worse
things from other demonic realms, or simply assume their forms and powers for yourself.
● In order to power these abilities you need either to feed on souls or absorb demonic
energy that can be found in places of human negativity and generated by fear. Too little
and your powers will not work, absorb enough and the world should fear you.
● Holy areas and mystical items weaken you, but with enough energy you can withstand
them. Sunlight works much the same way.
● You may create pseudo-Necronomicons, these books tempt the weak willed or overly
inquisitive into summoning you if you wish to answer the summons. They also can act as
gateways, allowing you to travel through time, space, and possibly even other universes.
They only take a moderate amount of energy to make.
● You may assume a normal(-ish) human form. While appearing normal you are immune
to the weaknesses of your Kandarian form such as holy ground. And can still summon
lesser spirits to create Deadites. Lethal injury will forcibly revert you back to your
Kandarian form for a while.

Essence of the Mass Produced Eva (hentai vers)


After consuming this essence tasting like orange tang while hearing what sounds like a woman
cursing in German, you gain the ability to turn into the biomechanical monstrosity known as a
mass production eva…Hentai version!
● You gain the ability to transform into an Mass Production Evangelion, one capable of
size shifting from about 6-7 foot tall to its normal Eva height. With perfect control on how
much strength and power you have at any size to your full giant strength and durability at
your smaller form if you wish. You have insane regeneration speed, able to regenerate
from anything that doesn’t fully destroy your core.
● You have an AT-field of incredible strength. Capable of any trick seen in the NGE
universe.
● Capable of summoning wings for flight, and mass produced Longinus weapons.
● Optionally, any weapon used by an Eva can be summoned.
● In your smaller forms you have two different supernatural means of travel. The first is the
ability to travel though digital and computer networks. Traveling through screens and
monitors. This can be leveraged into technopathy, allowing you to manipulate and
control networks and machines.
● The second form is the ability to “tag” a person or object within your field of vision, being
supernaturally able to view and be aware of the location of the target at all times for the
next 24 hours, and can teleport to their location at will. This tag can be renewed the next
time the target is visually viewed. You can tag up to nine people at any one time.
● You are a literal biomechanical sex machine. Designed to make love and war sometimes
at the same time. As such your ability to deliver and maximize pleasure for hours at end
is in the realm of the supernatural. No refractory period, no possibility of diseases, and
literally made for your partner’s pleasure genital. You can also send a burst of invisible
energy that temporarily turns their eyes into hearts, making them intensely horny and
increasing their sensitivity to pleasure while subtly altering their bodies for the upcoming
experience. Making them more capable in bed themselves. Used properly these two
abilities can make nearly anyone into your willing sex pet, essentially addicted to your
body no matter how consensual the start of the encounter was.
● Optionally, you can customize up to five different powers or abilities geared towards
sexing up things. From aphrodisiac fluids, to the ability to cast a fidelius charm like effect
on a room or around yourself during coitus. These abilities can be nearly anything lewd,
but should be geared towards doing the deed in some way. Outside applications can be
possible but should be by either clever usage (using the fidelius effect to escape pursuit
by grabbing a local hot woman), or through sex (brainwashing through orgasms).
● Optionally, you can have the ability to choose to clone yourself up to nine different
bodies at any time. These are copies of your MPE form and you can decide if they are
perfectly multitasked, or loyal copies of your personality, and you can experience
sensations through them. At first you all share the same stat pool, meaning they have as
much strength as you decide they have sharing between them and you. Although over
time this limitation will go away and each will have the same level of strength as you do.
Only the destruction of your main core can harm you, and over time you can learn how
to switch what core houses your main personality even over distances.
● Optionally, you can choose any character from the Neon Genesis Evangelion franchise,
you could choose these characters from any version of the franchise and even non-
official versions such as fanfiction. You could pick as many as you want, and define their
relationship to you and choose how romantically and/or sexually experienced they are.
● Optionally you can travel at any time to any NGE universe, even fanfiction or just plain
made up ones. You can be either dropped in as you are, or reincarnated into an existing
character or someone new.

Plywooddavid
Essence Of The Prime Conduit

(This small but elaborate bottle is shaped like a DNA Helix, and contains a vibrantly glowing
liquid that constantly shifts between various shades of Blue and Red. It tastes like sweet
Blueberry and Cherry, but burns the throat like neat vodka.)

This Infamous essence gives you several abilities and powers, and lets you change the world to
your liking;
● You gain a perfect mind in a perfect body, ready and fit for adventure. This will rise you
to roughly Captain America/peak human levels of strength, agility, endurance, senses,
reflexes and metabolic efficiency. You will be immune to any illnesses or diseases, up to
and including cancer and AIDS, and even down to tooth decay, halitosis, body odor,
vision problems and excess body fat. Your mind will be sharp and resilient, and you
have perfect memory with perfect recall and indexing, plus the ability to learn new skills
and knowledge rapidly and accurately. This health will maintain undiminished even into
old age, although your lifespan will only be moderately enhanced (200 to 300 years
naturally) barring further boons from elsewhere.
● A one-time body re-sculpt to whatever body type/sex/age/features you wish, as long as it
is theoretically still within human limits (You are allowed minor cosmetic changes such
as unnatural hair, eye or skin colours - but no extra limbs or tails etc unless your Conduit
Element or other boons grant it) You are completely resistant to mental trauma and will
never develop psychosis, OCD, PTSD or other mental issues, up to and including minor
things like anxiety and mild depression. Your mind will always be your own, resistant to
any outside or unwanted influences. You will also always age gracefully in terms of both
physical ability, attractiveness and mental agility. No hair loss, dementia, incontinence or
arthritis - even in your late two hundreds, you’ll be in your relative prime, merely as a
silver fox MILF or DILF rather then an old fart.
● Enhanced durability, particularly relating to impacts. This allows you to survive severe
car crashes with no injury and only the mildest and most fleeting disorientation,
explosions merely bruised and singed instead of liquefied and/or incinerated, and even
jump from the top of multi-story buildings and land with no damage to yourself (though
damage to the sidewalk is another issue)
● A strong healing factor, allowing you to shake off bullet wounds, blood loss and broken
bones with only a few hours of uninterrupted healing time. You also tend to heal
*cleanly*, getting even shredded flesh and intensely shattered bones back into their
natural shape with minimal assistance and leaving only minor scars that will fade quickly.
This can be enhanced even further by exposure to your Conduit Element, if you have a
nearby source you can drain, you can heal from otherwise fatal wounds in minutes -
though this healing factor can be worn down by excessive use in quick succession.
● Diminished reliance on sleep, food, excretion and other basic bodily necessities as long
as you gain regular exposure to your Element (Though you can still preform them all if
you wish to).
● Choose a Conduit Element - you gain the ability to drain, channel and manipulate (but
not generate) this Element for a huge variety of purposes, up to and including but not
necessarily limited to,
● Energy blasts/beams/missiles, shields, flight, teleportation, regeneration, super speed
and strength, shape shifting, healing, energy projection, restraints, armour, summoning
golems/simulacra/weapons, matter manipulation, kinesis, sub-dimension creation and
control, invisibility, many types of extra-sensory perception, time dilation, the possibilities
are vast. At lowest level you will be able to throw simple fist-sized blasts of your
Element, at highest you could turn into a gigantic Godzilla-like Titan of your Element and
unleash nuclear bomb levels of devastation.
● Your choice of Element is not limited to one of the traditional four
● Fire,
● Earth,
● Air
● And Water,
But far more tenuous and creative forces that could theoretically be classified as an Element. In
Cannon and semi-canon materials alone we have

● Electricity
● Napalm
● Ice
● Tar
● Neon
● Video
● Concrete
● Paper
● Glass
● Radiation
● Wire
● Masonry
● Radio
● Plants
● Ink
● Carpentry
● Metal
● Mirror
● Shadow
● Organic/Flesh
● Smoke
And many others. If it could conceivably be referred to as an Element or Energy, you can
choose it.
● You can also choose the exact details of how your powers manifest during use, down to
the colours, size, texture and shape of your aura and attacks. Think City Of Heroes
power customization. Always wanted glowing eyes and tattoo-like veins of energy? To
leave a glowing trail of rainbow mist as you fly? You got it!
● Note you can also gain extra/bonus abilities if they are linked thematically to your main
element. For example, Cole McGrath’s Lightning Element also included elements of
Thunder and Magnetism manipulation, and Hank Daughtry’s Smoke manipulation also
included Flames and Heat, you can have similar bonuses if it fits your theme, like Mirror
and Glass or Water and Ice. You also get a buff to inspiration and innovation with your
powers, allowing you to unlock ever more abilities as you practice and time passes.
● You could alternatively choose to be a Syphon. This would allow you to gain access to
the Element of another Conduit you have had direct skin contact with, allowing you to
hold a library of dozens or even hundreds of different elements should you choose.
There are three downsides to this - 1) You can only use one element at a time and must
drain from a new source to switch Elements, it’s not automatic and you can’t combine
them or use more then one type at a time. 2) You will take much longer to master and
understand the powers granted then the original Conduit (unless there are Blast Cores
involved, but that’s another story) 3) You will never be able to master an Element as well
as the original Conduit, leaving the highest level and most complex abilities beyond you.
You’re essentially trading Power for Flexibility.
● Either way you have complete control over your powers and abilities. They can never be
taken from you, surprised or diminished in any way without your conscious consent, and
never working in a way that causes you or people you care about any harm or difficulty.
You can also use them at any level from minimum to maximum with complete instinctive
control and skill, and will learn new abilities and powers with the same control as time
goes on.
● You gain an internal ‘Battery’ of power. All your abilities except the basic physical and
mental enhancements run off this battery. You can fill this and utilize your higher level
powers by draining sources of your Element, allowing you to access greater abilities. If
your power source is easily locatable like Smoke (pull from vents or exhausts) or
Electricity (power cables or generators - or lightning storms), you’re golden. Drained
sources will generally refill within five minutes or so unless they have a finite charge by
default (so for Electricity a substation would refill but a car battery wouldn’t).
● Your battery will also slowly recharge by itself, meaning you don’t actively have to
search out replacement sources all the time, but if you run dry in the heat of the moment,
you’re in trouble. Your overall capacity will slowly increase as you age, and can be sped
up by frequent practice/exercise with your powers.
● You also have 'Healing Blood' ala golden age Superman. A transfusion from you (or any
other Prime Conduit), will act as a near panacea, curing a huge variety of illnesses,
diseases and other conditions in people, boosting their metabolism and making them
feel decades younger and healthier, giving medical treatments a huge bonus to
effectiveness, and with study drastically improving medical science and helping to
alleviate suffering worldwide. Will you give regular donations for science, allowing
medicine to progress rapidly and ensure this spreads across the globe? Or horde it for
the rich and powerful, making people dependent on you for their continued survival? It's
up to you.
● As a Prime Conduit, you have the ability to share/inflict your powers on other, lesser
Conduits should you choose, primarily through transfusions to those with a latent
Conduit gene. There are generally three types of Conduit.
1. Prime Conduits like you, who have the highest and most versatile level of abilities and
tend to develop them naturally through dangerous situations or emotional stimuli, or
through exposure to Ray Field Radiation
2. Beta Conduits - who tend to never develop powers without exposure to either a high
dose of Ray Field radiation or the direct intervention/blood transfusion of a Prime
Conduit, and have comparatively lesser power and versatility.
3. Artificial Conduits - Normal humans who through one of several types of brutal scientific
procedure have Conduit abilities forced into them. Tend to be powerful but severely
disturbed, and have a short lifespan.
● As a Prime you can give Betas a lesser version of your abilities, creating a legion of loyal
super soldiers like the D.U.P or Vermaak 88. You can also reclaim these abilities at any
time, rendering them powerless again. Alternatively you can choose to be immune to
power-sharing so as to avoid the hassle. (Note Syphons cannot get this ability)
● You gain a degree of ‘animal magnetism’ a subconscious force of charisma and
manipulation that other people, and especially other Conduits will be drawn to. Either as
a earnest, shy do-gooder or a fiery, acerbic thug, people will respect you and be
intrigued by your skills and personality, allowing you to gain friends, allies and rivals
wherever you go.
● You can choose how and when this ability manifests itself, allowing you to walk through
crowds and people unbothered and anonymous, or catch people’s eyes from across the
street or miles away with your stride and voice alone. You can appear as a shy but
extremely lovable awkward goof like Otacon from MGS or Cole from DA:I, or a suave,
supernaturally graceful bad-ass on par with Dante or Virgil, depending on your
personality and choices. Either way you can control this power either consciously or
subconsciously at your discretion, and you can always make the impression you want on
people. Other Conduits in particular will tend to find you intriguing and be sexually
attracted to you and willing to have relationships or flings/one night stands at your
leisure.
● None of these mental changes will alter your personality or morals in any way that you
yourself do not actively choose - the essence will prevent you from screwing yourself up
or changing yourself in anyway you do not or would not desire or would come to regret.
● You can also choose to gain two romantic partners as a Triad Relationship (Conduits
tend to come in/join up together in threes, Alden, Sasha and Kessler who all worked in
the First Sons, Cole, Nix and Kuo who teamed up in New Marais, Delsin, Fetch and
Eugene taking down the DUP in Seattle) This power will guide you towards your perfect
partners. Creating two people, who are not only perfect for you, but each other as well.
They are certain to be Conduits unless you specify otherwise, and they will have a
compatible orientation to make the relationship work, whatever your sexual
determination and fetishes are. Two guys, two girls, guy-and-girl, transsexual, other -
whatever would suit you best, they will exist find you.
● At some point in the future, it might be days, weeks or years down the road, you are
going to meet, and like lighting from the heavens it’ll hit you - you’re home. As your bond
grows you will be able to share emotions and minor aspects of your powers, drawing you
closer together then any non-conduit relationship could ever be. The relationship will not
be flawless (no human relationship is) but the love you share will be real and endure
your whole lives and beyond. This will do wonders for your and your partners emotional
stability and happiness, and you won’t just be happy, you’ll all be proud of what you are
and who you become together. True love.
● Alternatively you can go for a straight Harem Mode, allowing you to create a happy
willing stable of loyal super-bitches/bastards at your beck and call.
● These choices also throw in Complete Porn Logistics for free. Anything and everything
you would need in order to enact your sex fantasies is enabled for you. Legendary
dick/vag? Check. Clean, pliable and lubed up orifices? Check. Master at giving and
receiving pleasure? Check. Legions of interested, adventurous, trustworthy and discrete
potential partners and opportunities? Check. Fetishes accepted by society, either widely
or just for you? Check. Anthropomorphic furry sex beasts who always go into heat when
you’re around? Sure, as long as it relates to the sexy. This only activates when you want
it too, and only in the way you want it to for as long as you want it too.
● Karma/Reputation - The actions you take in life and your career will now be tallied and
add up to supernatural boosts to your reputation and relationships over time, granting
you new respect, opportunities, contacts and even powers depending on how you act. A
stalwart Hero will find themselves beloved by the nation, with friends at the highest
levels of society, and all the rewards, respect and adulation due to such a paragon. A
insidious Villain will find themselves feared and obeyed, with contacts at the lowest
levels of society and leverage over the great and good, and all the power, respect and
fear such a person deserves. Unlike the games, you can pursue both of theses extremes
simultaneously if you choose, becoming a desperate villain who secretly fights to better
the world, or a renowned hero who will cross any line to get the job done - Forge Your
Legend - it’s up to you.
● To help you craft this role, you will also be supernaturally immune to any past actions or
mistakes coming back to haunt you. Your mistakes be they great and terrible or small
and minor will be forgotten as long as you want them to and make some form of
amends, or simply will it so. You’ll never have to worry about opponents with long-held
grudges, tell-all books, libelous articles or historical investigations. In fact if someone
tries to slander you or call you out for their own reasons over some perceived crime,
error or slight, be it for personal gain, amusement, retribution or just spite, it will instead
backfire on them and cause them ridicule and strife. Or you can choose to allow this
theoretical past deeds come to light, and decided how people react to them, either
respecting your genuine regret and contrition, or fearing the depths of your abilities - it’s
your choice.
● You can also choose to enact a more projective form of Karma, making your actions and
deeds have a wider effect on the world as a whole. Treat people with respect and
kindness, and they will become more worthy of that blessing, becoming better more
worthy people. Or treat them like cattle or drones, and they will become more fitting for it,
loosing their will to resist and being content in their slavery. You can spread this as far
as an entire Nation, or as focused as a single person, it’s your choice. You inspire
others, be it for better or ill.
● This also grants you a degree of Plot Armor of your choice. You could be the absolute
center of the universe, with fate itself striving to put you in the right place at the right time
for any event you choose, unable to be beaten or fail in a task and save all, survive any
dangers with your reputation becoming legendary and hailed far and wide as the
greatest of your generation. Or the exact opposite, ensuring you avoid any danger and
infamy, letting you drift contently and anonymously through simple slice of life
adventures with friends. You may also switch between either of these extremes as you
will, following a week of death defying adventure and world shaking battles with a few
weeks of hanging out happily with your friends/family. This also includes reincarnation
should you die, with your choice of new body/circumstances and powers, and whether
you instantly regain your memories, or at a certain point, or never. You can make other
souls of people you choose reincarnate this way too, until you tire and want to go to the
true afterlife or whatever comes beyond.
● World - You can retroactively change the world you are currently in in a number of ways
- or create a new one and travel to and from it at will -
1. Conduit Origin - have Conduits always been a part of humanity? Have they only recently
appeared? Will they not show up till the far future? It’s up to you.
2. Conduit Amount - how common are Conduits? One in a billion? Million? Thousand?
Every other person? Are any people you know personally? Or by reputation? Do you
want to design others? It’s up to you.
3. Conduit Variety - How many Prime Conduits are there? How many Betas? How many
Syphons? How many latents that could awaken? Do artificial Conduits exist? Are they
sane and stable? Do all Conduits get the same blessings as you? Are there varieties
that haven’t been mentioned here? More? Less? It’s up to you.
4. Conduit Response - Are Conduits loved or feared? Do people dream of becoming
Conduits, or fear it? How are they policed? Are they experimented on? How does the
Media view them? Are there fan clubs? Hate groups? You decide.
5. Ray Field Effects - has Ray Field technology been discovered and/or perfected in this
world? Is there Conduit-compatible technology and augmentations? Are Blast Cores a
thing? Is the deadly Plague that Ray Field radiation caused in the Cannon universe also
applicable in this world? Is it less or more deadly? Are Ray Spheres a common way of
gaining powers? Do they still require human sacrifice? It's up to you.
6. Other Supernaturals - are Conduits the only supernatural force in your world? Are there
other types of superpowers? Mutants? Aliens? Magic? Ghosts and Gods? It’s up to you.
7. Your Place - are you just a regular joe? A celebrity? A soldier? A superhero? A criminal?
A king? Were you always this way? It’s up to you - write the history and skills you want.
8. The World Tone - is your world a idealistic utopia? A grim dark dystopia? Saturday
morning superhero cartoon? Cyberpunk mess? Steampunk fantasy? Any and all
changes are available, and up to you.
9. Knowledge - do you remember the choices you’ve made? Are you a blank slate?
Instinctive knowledge? Somewhere in between? It’s up to you.
● As a final boon you may choose to designate one place as your Homebase. You will
never be hurt or attacked in this place, and will respawn here if you die to accident or
violence. You may move this place up to once yearly.

Essence Of The Isekai Invoker

[The small clear glass bottle before you is corked and filled with about 30mls of opaque
luminescent liquid, black as night, littered with hundreds of tiny dots of white light and swirls of
colour that glow like stars. It’s like a bottled galaxy. It smells vaguely like metal and goes down
as smooth as water, but pleasantly warms the throat as you swallow, and tastes of a somehow
delicious mixture of stone, mildew and book dust, and leaves a brief aftertaste of adrenaline.
Seconds after you consume it the remaining bottle and cork vanish and you feel a surge of
power from within, that runs through your body and slowly fades into new mystical strength
within you. By consuming this liquid you are empowered with the Essence Of The Isekai
Invoker, gaining the following skills, powers and abilities.]

You gain instant and compete knowledge of all language (including all dialects and slang) of the
Japanese peoples (both talking and reading/writing, as well as cultural idiosyncrasies/context)
and can use this knowledge as well as a lifelong native speaker - you can gain a legitimate
language certification to prove your mastery if you choose.

If you can think of a fantasy/sci-fi story and/or setting and give it an elaborate and/or long-
winded Isekai name and/or title, it becomes real and you can travel to it

You can jump back and forth as you please and time freezes in one world as you travel to
another, meaning you can spend centuries in an Isekai and jump back with only seconds having
passed here.

Death, illness, harm or injury in an Isekai doesn’t carry back to the normal world - in fact nothing
negative comes back with you, be it injury, trauma, emotional baggage, PTSD, etc.

If you can gain superpowers or super-tech in your Isekai worlds, you can bring it back with you,
but it can’t be replicated or shared, it only works for you. (You can stretch this somewhat, such
as if you learn healing magic you can use it on your friends and family, just not strangers - and
no patenting hyper-drives or shit.)

Any/all powers, skills, abilities, feats or technologies you gain in Isekai and make use of in our
world are guaranteed to work in the best, safest and most efficient way possible in all
circumstances, with no downsides or drawbacks, no matter the inherent dangers, limits or
complications.

You may choose to have any set limits to your powers if you want to for any reason. You can
alter these limits later.

You are gifted the mental acumen and emotional stability to effortlessly endure the complexities
caused by travelling to different worlds and different lives, no matter how intense or complex,
you will only every be enriched by the various experience you undergo, and will always be able
to remain in the moment you choose.

You may choose to make it so the inhabitants of an Isekai do or do not have souls, even in an
individual basis, allowing you to dodge any and all karmic repercussions or sins from mistreating
them in any way. This can work automatically or via your explicit control at your discretion.
You can also choose how much people can understand or observe of your powers, and the
intensity of their beliefs/knowledge of them, no matter what their own skill talents or abilities are.
Fool the gods themselves if need be.

Some cannon Isekai names for inspiration

Me, A Genius? I Was Reborn Into Another World And I Think They've Got The Wrong Idea!!!

WATARU!!! The Hot-Blooded Fighting Teen & His Epic Adventures After Stopping A Truck With
His Bare Hands!!!

The Hero And His Elf Bride Open A Pizza Parlor In Another World!!!

Reborn As A Vending Machine, I Now Wander The Dungeon!!!

(Note also, having multiple Exclamation Points!!!!! In your title is mandatory.)

You can design the Isekai in as much or as little detail as you want (say by writing the details
and characters out) and any details, rules, systems, characters etc that you include or don’t
include will be included/generated/provided in a way that you would most appreciate and/or
benefit you.

You can also combine/modify any established settings you chose to Isekai into in any way you
choose.

You can either just design these worlds/limits in your head, or physically or digitally write them
down - and only you and those you explicitly give permission can access, read, see, understand
or comprehend them. You can access/summon your notes in any format/on any device you
choose at will.

You enter by saying the name of the Isekai out loud your yourself (it doesn’t have to be a shout
or anything, a whisper under your breath is fine). You return by focusing intently and saying
‘back to reality’ instead. You perfectly remember any and all Isekai names you create no matter
what circumstances occur to make sure you never lose track of one.

You can also choose to instantly learn a new and unique con-language of your own design that
has a perfect translation for every word - and use that language to speak you
incantations/summons so as to hide your words from anyone else’s understanding. No power or
skill can translate the language unless you want them too, and you can erase any knowledge as
you wish.

You can take anyone you’re touching with you, but they won’t be able to keep anything they
gain in the worlds other then their memories. You can also design Isekai for other people and let
them retain a minor version of powers and/or skill they gained there if you choose, and you can
temporarily or permanently take their powers and/or memories of the Isekai away at your
discretion.

You can also adjust the time dilation effects to any extent you choose, and any/all powers, skills,
abilities or tech will combine safely and work in the best way for you possibly as you would
judge it - there’s a built in automatic ‘don’t fuck yourself over’ shield to all aspects of the powers,
basically.

Also after you ‘complete’ your first Isekai (either by competing a significant event, gaining
certain powers/skills or just experiencing certain points) you can get savestates in any Isekai
going foreword if you choose.

You can choose that either an Isekai protagonist you inhabit stays frozen if you return to reality,
or continues to exist and act as time passes, in a manner you would personally approve of. You
gain instant knowledge of the time and actions it took while you were away when you re-enter it.

You may choose to have a special sanctum/game room to help you store/organise and create
your various Isekai if you wish, being able to alter the room and its contents as you wish - it’s
enter word is ‘aprité’. - but you can change this if you wish.

You may also choose to record your Isekai adventures, either by a masterfully edited and
scored film file downloaded to a hard drive that is created to house it and is compatible with all
modern machinery (and updates itself to fit the current state of the art
technology/resolution/format) or by either receiving or writing a book a about your experiences -
to aid this you can masterful writing abilities and skills, and the ability to write at 250wpm for
hours in end with no cost to yourself. Make your adventures into glorious page-turners of either
simple pulp style or immensely nuanced and fulfilling epics, or anything in-between.

AcridComet
Essence of the Stone Mask
By imbibing this blood red concoction you gain several benefits.
● You gain the biology of a Pillar Man, including immortality, absolute control over your
body, the ability to fuse organic beings together, speed and reflexes to track bullets,
regeneration, and enhanced strength. However, you are vulnerable to sunlight (both
natural and artificial), which causes you to turn into a statue that may only awaken
through time or significant amounts of absorption.
● You also gain a set of unique biological abilities based around an element. Examples
include Wind, Fire, Light, Electricity, or any other Element you can think of. The
manifestation can be literal, metaphorical, or even incidental, but must have something
to do with the element in question. These manifestations are unique, but you may
develop more over a period of study.
● As an optional bonus, you may develop the powers of Vampire: further enhanced
strength, the creation of Zombies, the rapid freezing of your blood and body, and firing a
strange, deadly energy from your eyes.
● You gain the knowledge of how to create Stone Masks. However, your masks are
capable of creating Vampires or turning the Wearer into a new Pillar Man. Pillar men
may automatically have a unique "element ability" at your discretion.
● You are capable of creating a Mask that can remove your weakness to sunlight, allows
you to copy the abilities and forms of any creature on earth, and drastically shortens the
time it takes to develop your other abilities. However, it requires a massive amount of
power in order to be used (about as much as strike of lightning, or the hooking it up to a
nuclear reactor. These will be drained of all power to fuel your transformation, and the
Mask will be destroyed. Plan carefully.
● As a final benefit of this Essence, you and anyone affected by your Stone Masks do not
require sustenance in order to use your abilities. You may still choose to eat like a
human, vampire, or Pillar Man should you wish.

Essence of the Joestar


By imbibing this orange sparkling beverage you gain several benefits (shoulder star optional)
● Your body is increased to the peak of human ability. Strength, stamina, and dexterity
easily surpassing Olympic athletes, as well as near perfect health.
● You become beyond stylish, gaining the ability to find affordable clothing of any design,
regardless of where you are and how tight your budget is. Should you choose, any world
you go to may instantly become close (but never at) your level of style. This also affects
hair, makeup, and anything else "Stylish"
● You are now a master at projecting emotions via Posing. Should you wish, any world
you go to may learn to come close (but never surpass) to your Posing prowess.
● You gain the ability to use Hamon: a powerful energy created by breathing. Hamon is
capable of applying a variety of effects to organic objects and liquids, such as: hardness,
sharpness, programmed movements, and even increasing strength and durability.
Hamon may also heal from grievous injuries as long as blood continues to flow to the
extremity (be it yourself or another person), and slows down the aging process equal to
the amount of Hamon your body can store.
● Your initial store of Hamon is average for a human. However your reserves and
precision increase rapidly, enabling you to match the sheer energy of the sun after a few
years and potentially beyond that should you truly practice.
● You can teach people the art of Hamon, and they in turn can teach others. While no one
will be as powerful as you, those you personally teach will still be incredibly powerful.
● You additionally gain a Stand: a manifestation of your inner desires and character that
may interact with the world. It appears however you wish. Your Stand is particularly
potent, easily rivaling Star Platinum and The World, with an unlimited range. This Stand
may possess any power, up to limited Reality Warping and Time Freezing. Alternatively
you may possess several weaker powers, such as having the powers of Magicians Red,
Killer Queen, and Hermit Purple in a single Stand.
● You may give and remove the ability to form Stands to anyone in the world, with or
without knowing the person, and from any point on the planet.
● You may Absorb the Stands of others. Absorbing the Stand of another person grants
you the power of that Stand, as well as allowing you to give that particular Stand to
another person should you desire

Essence of the Fetish Master


By imbibing this creamy concoction you gain several sexy superpowers!
● You gain an immortal body that conforms to your most sexy ideal. Muscular hunk with a
foot long cock? Busty Catgirl amazon? Tentacled Futa Orc? Anything you desire to be
you can. Additionally, you may shapeshift in accordance to your fetishes, such as
growing and shrinking body parts, gaining animal traits, etc.
● You function under Porn logic at any point you want. Suddenly sexy neighbors, clean
holes, stretchy orifices, lack of back pain from impossibly big tits, etc. Every detail may
be turned on and off, but only if you truly wish them to be.
● You can gain and remove any sort of powers you wish, from super strength, flight, and
mind control to lust beams and milk cannons. These powers must be used for sexual
purposes, though just using the superhero schtick to get laid later on does count for this
purpose. You can also grant these powers to others for similar purposes.
● You may choose to make yourself sexually attractive to anyone you would desire. Long
term relationships still require some form of chemistry.
● Any partners you have a connection with may have their fetishes altered to any
specifications you desire. They will find nothing strange about this.
● You are able to travel the multiverse in search of sexual partners. This comes naturally
and easily to you, but sadly non-sexual clothes cannot travel between universes.

Essence of the Thoughtform


By imbibing this Essence you gain several abilities.
● Beyond genius level intellect and infinite multitasking capability.
● A perfect memory with infinite storage.
● Your mind is eternal, existing even after your body has stopped functioning.
● You may separate your mind from your body, allowing you to project across space, time,
or even across other universes. This allows you to view events remotely, even travelling
the multiverse. You may control your body, even from impossible distances with no
additional effort.
● You may not interact with (or be damaged by) anything in your projected state. However,
some abilities (such as telepathy) may allow their user to see or connect with you.
● While in your projected state you may possess people in these locations. This causes
you to feel what they feel, and places their consciousness in a sort of "sleep".
● You may, at your discretion, establish a permanent link with the person you are
possessing. This effectively makes them "your body" for all intents and purposes. You
may choose if you destroy, subsume, or exist beside their natural consciousness. Such
links may be terminated at will.
● All powers that a controlled body has are intuitive and natural. Should you establish a
permanent link, then this power is available at all your bodies. This does not transfer
weaknesses.

Essence of the Dreaming


Imbibing this fanciful concoction gives you several powers.
● You gain a Fae Soul; an immortal and eternally reincarnating extra soul that promotes
creativity. Unlike other Changelings, you will always remember your past lives. Should
you choose, you will always be the dominant personality.
● You are able to enter "The Dreaming," which is a fanciful personification of the collective
imagination of humanity. This place is not without dangers, but you may create safe
paths through areas you have explored before.
● You gain a fantastical form based on folklore and your innate desires known as a Fae
Mein. This may be anything, from a large stone giant to a small gnome to a strange
monster-girl(or boy). This is your default form in the Dreaming, and in the real world you
may shift between this form and your normal form at will.
● You gain 3 Birthrights, minor magical powers that are linked to your Fae story. Examples
include flight, durable skin, gaining strength from duty, or changing into a single animal.
● You may change your Fae Mein and Birthrights by spending an hour in concentration.
● You gain access to some of the Artes and Realms of the Changelings. Artes are an
effect, such as lighting something on fire or changing something (or someone) into a
frog. Realms are a what you may use them on, such as lighting your knife on fire, or
turning your neighbors cat into a frog. You may create new Artes and Realms with time
and effort.
● You may create Chimera. Objects and beings made from the substance of the
Dreaming. Anything from a simple rock to a cthuloid monstrosity can be made, but the
more powerful it is the harder it is to create. Mortals can only see Chimera if you choose
to make them visible.
● You may use the Chimera in the real world as normal should you choose, but the
mortals surrounding you cannot interact with the objects. A sword may cut a mortal, but
that mortal may not pick up that sword: his hand will just pass through it.
● You may imbue an object or Chimera with your Artes. This is called a Treasure, and
allows anyone to use the Arte as normal. You may imbue Treasures with Artes you do
not possess if it is thematically or symbolicly appropriate, such as making a sword light
in fire at will or having gauntlets that increase your strength.
● You may place a shard of yourself into another mortal, slowly growing into an ordinary
Fae soul for them to use. Your powers are weakened slightly for a few days after this,
before returning to full strength. The seeds turn people into ordinary Changelings,
gaining a fae mein and being able to interact with the Dreaming as you do. You may also
take this soul from them, causing intense pain.

Essence of the Forsaken


By imbibing this beverage of liquid moonlight you gain several benefits.
● You become a special Breed of shapeshifter from the World of Darkness, unique in your
own right.
● Choose an animal. You now have 4 additional forms based on this animal that you may
shapeshift into. The Near human form; a form that is human at a distance, similar to
Killer Croc or the classic Wolfman, The Warform: a hybrid form that combines the
deadliest aspects if animal and man, The Dire Form: a large and powerful version of
your chosen animal, and the Animal itself. You may shift between your human form and
these forms at will.
● You gain a powerful regenerative ability, able to heal cuts and bruises in a matter of
seconds. Severed limbs will also heal, taking a few hours to grow back. The only
exception is wounds caused by silver, which can take several hours to heal.
● You gain a connection to a phase of the moon. Upon seeing this phase in the sky, you
feel instantly restored, as if you had a full night of sleep and several hours to regenerate.
● You gain a connection to the Umbra, a place where the spirits of the world reside. You
may enter the Umbra at any point by looking into a reflective surface.
● You may learn the powers of Garou and Fera innately if taught the various Spirits of the
Umbra. These powers vary, typically resembling the fictionalized extremes of natural
phenomena, such as a rabbit's speed, a rats famous bite, or the power of an
earthquake. These powers may also be more literal, such as shooting a fireball, or
camouflaging yourself in the forest. They are as varied as the spirits that teach them.
You innately and naturally understand these powers.
● You may, with proper knowledge, create Rituals to empower those around you, either
turning a human or animal into a shapeshifter, with the same four forms that you have.
Animals gain a slight boost to their intellect as well.
● Additionally, you may use your rituals to provide small buffs to fellow shapeshifters, such
as a limited danger sense or a temporary invisible armor.
● You may, through dealings with a spirit, coax it into inhabiting an object. This object
gains unique powers based on the spirit inside of it, such as a fire spirit lighting a blade
on fire or a time spirit showing whenever time is disrupted. Objects you or another shifter
make themselves tend to be preferred.
● When you breed with someone, any offspring you have will carry a small connection to
the spirit world, and may become a shifter, unless the child is born between two
shapeshifters. Then it automatically be a shifter, innately born into the warform.

Essence of the Ascension Warrior


By imbibing this liquid, the secrets of the universe unfold.
● You gain knowledge of the Truth of reality: It is Malleable, controlled by the underlying
consensus of the sentient. And in doing so, you've learned to Express your own beliefs,
becoming a Mage
● Choose how your reality expresses itself, otherwise known as Magic. This can be
anything from standard druidic practices to creating fantastical mathematics that prove
you right. Almost anything can define your magic.
● The magic you use depends on a metaphysical understanding of the world. The
interactions may take time, effort, and study, but virtually anything is possible.
● Your magic takes time, requiring several minutes of ritualized use of your method (things
like an actual ritual, building a machine, or performing a long kata). However, you may
develop shortcuts that drastically reduce the time it takes for a specific effect (such as
waving a wand and saying "Fuego" to shoot a fireball). Developing a shortcut can take
several hours.
● You may likewise create wonderous objects with your magics bound into their being.
These Wonders vary in difficulty to create, generally correlating to size and complexity of
the desired Magic. A wand of Fireball is always going to be easier than gloves that mold
all matter like clay. Anyone can use your wonders.
● You may, at your choice, give others knowledge of the malleability of reality. This gift,
once given, cannot be taken away.
● Your powers are governed by the Consensus, a metaphysical understanding of the
Majority that this *is* how the world works. Going against this concept makes the
interactions of your magic difficult, especially with greater and greater numbers of
witnesses. Though you can mitigate this with effects that slide beneath the notice of
most people. If you should change a person's understanding of reality, then your magic
will flow freely in front of them.

Essence of the Imbued


By drinking this white, milky beverage you become one of the Imbued
● You heal several times faster than normal, recovering from broken bones and cut limbs
in a matter of days.
● You may sense all supernatural creatures, and pierce through things like illusions and
invisibility automatically. This sense is perfect and infallible.
● You gain several Edges; minor powers that grant an edge against the supernatural.
These powers range from potent attacks, to minor healing, to minor future sight.
● You may, over time, develop more Edges. These powers are generally street level, but
more powerful abilities can develop as you grow in strength. More powerful abilities can
take their toll on your body in painful ways, so be careful when using them.
● As a final benefit, you may Imbue other people, granting them the same abilities you
possess. This can only be done when the person is in the presence of a supernatural
being other than yourself.

Essence of Ghennas' Harbinger


By Drinking the blood of the Most Ancient you gain power that is beyond compare.
● You gain the immortal power of an Antediluvian; a powerful vampire with few equals.
You are capable of feats of strength and speed far beyond even the greatest humans,
and are almost indestructible. Sunlight is merely painful to you(though deadly to your
progeny) and Fire and crosses may be seen as slight annoyances.
● You may create progeny, which may in turn create progeny. Each step dilutes their
power slightly, ensuring that none would be your equal. Differences will be highlighted if
necessary. To do so, you need only feed a recently deceased person a mere drop of
your blood. Though keep in mind the less blood you give them, the hungrier they will be.
● Choose a type of vampire, such as the classic Dracula, or a hopping vampire, or even
something like Alucard(Hellsing). You gain all of their power, as well as logical
extrapolations of their powers up to continent destroying levels. You may also learnthe
abilities of other kinds of vampires (again, with conceivable extrapolations and increased
power) or create entirely new powers with minimal effort. Your progeny intuit your
chosen archetypes powers, and require teachers to learn other kinds powers.
● Your body is fueled by blood. While you are able to eat (and enjoy) food, it provides you
no sustenance. Human blood now tastes like the finest wine, the best chocolate, and a
rich steak somehow mixed pleasantly on your tongue.
● You may store near endless amounts of blood for later use inside yourself. Despite this,
you arent under some kind of "hyper pressurization" or something. The blood simply
exists inside you, somewhere.
● By feeding a small amount of blood to a human, you may grant them a fraction of your
power. These "Ghouls" may easily go out in sunlight, and suffer none of the weaknesses
of vampires. Additionally, as long as you feed them blood monthly they do not age. As a
trade off, they must be kept hooked on your blood, or their powers will wane. Your
progeny may also do this.

Essence of the Fallen


● You become separated from the realm of the mortals and join the ranks of the Fallen:
Beings who went against the plans of their creator, casting aside his orders to do what
they thought was right. In becoming a Fallen, you become an Immortal spirit, capable of
inhabiting (or if powerful enough, creating) bodies to interact with the world.
● Your powers come from faith. Faith in yourself, preferably from others. This need not be
religious fervor, instead being any sort of assurance you could offer. A reliable
handyman, a noble defender, or a font of knowledge are all equally valid sources of faith.
The more that know you, or the deeper their belief in you, the greater the power you
gain.
● You are able to perform Miracles: acts fueled by the Faith other beings have in you.
These acts can range from slight boosts of luck to one, to causing plants to grow, to
even manipulating the foundations of the universe. The more Faith you acquire, the
greater these feats can (and will) be.
● You gain the power to assume an Apocalypse Form when you are possessing someone.
This form grant's several times the bodies natural strength, speed, and durability, on top
of several natural abilities that come directly from the form. Your Apocalypse form may
look however you wish, but be warned: all Apocalypse Forms carry an aura of fear in
them, as if the wrath of an angry god was to descend at a moment's notice. Even those
who know you would never harm them would be uncomfortable seeing you in this form.
● You are outright immune to mind control, possession, illusions, disease, aging, and
toxins. These immunities extend to whatever hosts you.

Essence of the Numina


This plain bottle tastes distinctly of vanilla, but Imbibing it Grant's several Supernatural powers.
● You gain the ability to intuit new concepts rapidly, becoming a master of a craft in a
matter of months. These skills will not diminish with time.
● You become a Psychic, capable of drawing on the energies of your mind to create
phenomena. These powers range from telekinesis to technopathy, and grow with your
usage of them.
● You become able to learn the various kinds of magic, from mythical alchemy, to voodoo,
to Omnyodo. You may create more based around fiction, but this will take longer than
learning them.
● You may create mystical fighting styles, such as lighting a sword on fire with your soul,
or increasing your physical prowess with meditation. You may create and teach them to
others, who may also create and teach them.
● You are able to share your powers and knowledge with others through teaching them.
This is exceptionally fast.

Essence of the Pentex


This cheerfully colored bottle hides a foul, brackish liquid that Grant's several powers.
● You become an incredible business man/woman, capable of creating a multi-billion
dollar business in a matter of weeks.
● You gain an incredible sense of what to do to prevent, or even profit from scandals.
● By concentrating, you or an underling of yours may condense a sort of metaphysical
ooze made up of negative concepts. Things like pollution, greed, cannibalism, anything
that is seen by the majority as being a "bad". You may use this for your other powers.
● You may infuse the Ooze into objects or people, granting them thematic powers and
mutations based on the concept involved. This power correlated directly to how much of
the negative aspects are used by your business.
● Anyone who imbibes the Ooze becomes unswervingly loyal to you, willing to perform
any action without hesitation or complaint. Arguements may form if you force two people
infected by opposing concepts to work together, but they will still work together to
complete any task you give them.
● This essence is not responsible for any nausea, blurred vision, murderous impulses, or
sociopathy that may result from Pentex. If you experience any of these symptoms,
please consult your nearest Magadon Pharmacist for treatment.
● Pentex: an equal opportunity employer.

GetRektNuub

Essence of Overcoming Limitations


By drinking this sticky fluid that tastes strangely like lemonade you gain the following abilities:
● This grants you a body that stands at the peak of whatever race that you start as and
grants significantly higher strength, endurance, intelligence, wisdom durability, stamina,
talent, coordination etc compared to the race. Alongside this the body can become even
stronger without any limit with a decently high growth rate. This growth rate will also
increase as you grow stronger. This also makes your mind significantly more resistant to
anything that can negatively effect your mind(Boredom, Madness, Mind Control,Fear,
Telepathy, Memetic effects of Lovecraftian horrors and many many more things). Even
standing in front of Cthulhu wouldn't drive you insane unless it uses its full power to do
so. And rest assured you can recover from it given sometime away from such things.
● This essence grants you immortality in the form of infinite reincarnation allowing you to
surpass the limits of mortality. This reincarnation cannot be stopped by any being no
matter how powerful. You will only stop reincarnating if you truly with a completely sound
mind wish for it. You can reincarnate in whatever world or universe that you choose
fictional or otherwise. You can reincarnate as whoever you choose (Wanna be
Superman Shagging Wonder Woman? Sure go ahead).
● If and only if you choose to be Canon character then you can activate a sort-of built-in
auto-pilot that will allow you to do the same things they would have done had you not
reincarnated as them. You can toggle on-off this auto-pilot as you please.This can be
complete auto-pilot or partial or no auto-pilot. This could be useful for universes that you
have no knowledge of. This auto-pilot mode is fully under your control and cannot take
over your body or form their own consciousness. This will allow you to understand
whatever character you are reincarnated as.
● When you reincarnate, your status as a reincarnator and out-of-world knowledge and
skills etc are completely hidden from all beings who would normally know about it. This
means that if you are reborn as a human then even if you were a god in previous lives
nobody will be able to detect the divine power in your body. You could go to Marvel
verse and stand in front of One-Above-All and he wouldn’t be able to tell that you don’t
belong and he’ll receive info from his omniscience that you belong in Marvel. They’ll only
know about this status if you tell them yourself and allow them permission to look in your
mind.
● When it concerns your outside knowledge your mind, body and soul are completely
immune to anything that would disclose your secrets like telepathy, drugs etc. However,
when it doesn’t concern such knowledge, the only protection you get is what is
mentioned above unless you have additional abilities from somewhere else.
● This immortality also allows you to retain everything. Anything physical, spiritual, mental
such as memories, personality, skills, perks, abilities can be retained in subsequent
reincarnations. You can discard or keep whatever you wish. If instead of dying from old
age you are killed then in the next life you become immune to what killed you to a certain
extent. (An example would be that if you died from Superman using his full power to rip
your head off then should you reincarnate in the same universe Superman would need
to use at least an order of magnitude more strength of kill you). Die enough times and
you'll be invulnerable.
● Any abilities like a Sacred Gear/Exaltation or such similar abilities will be copied and the
original will be released back into the world after you move on to the next life. Or if you
don't wish to have it remain an item, you can turn it into an innate ability with none of the
drawbacks it had before. It will function properly regardless, even though it shouldn't.
● Anything you gain from your adventures/CYOAs/Jumps whether by buying it or just pure
hard work such as personal pocket dimensions, inventories, Bank accounts, Conquered
universes and civilizations, Bases, Incomes, Potions, plants, gardens and such similar
material things can also be taken with you into subsequent reincarnations and inserted
without anyone questioning where they came from. And all of it fits in perfectly and
legally.
● This also gives you a higher than normal luck that can be further trained to become
stronger. In the beginning this will be just enough for it to be noticeable such that while it
won't let you clean out casinos it will let you win enough money to live a few months in
luxury, get that one hot girl you didn't have a much of a chance with etc. But once it
starts growing life might as well be a smooth sailing boat. Train it to a sufficiently high
level and entire pantheon of gods can fall before your luck, even the dumbest plans you
make will have a high chance of succeeding.
● While this essence doesn't give you any knowledge or abilities in strategy, magic or
ruling empires or anything that can be learned, If you manage to get your foot in the
door, so to speak, your abilities will grow rapidly matching even the greatest of
Archmages in a few years with this essence alone and surpass them if you have
additional abilities that increase your growth even more.
● Any abilities you have whether it is a spell, mutant power, your pool of magic, Divine
Authority/Domains or merely just an ordinary skill will rapidly grow stronger eliminating
weaknesses and limitations and adding new benefits surpassing what they previously
were extremely quickly. Even the cost of using your abilities will continue to decrease
with practice until you can use your skills for decades before feeling a noticeable dip in
your power. This will even work on your essences and even similar abilities that help
other abilities grow. If you're a God, you do not need the worship of mortals or others to
live, survive or grow stronger.
● Any of your abilities/powers that rely on external sources like Authorities/Domains
become innate abilities in your next life. These innate abilities will be just as strong as
the domain and can be used anywhere, no longer dependent on the permission of the
World or the need of atmosphere or a planet. They can be used at the same level
without using mana and enhanced even higher with mana. These powers will still grow
stronger through worship or training or any other method you have. Eventually you'll be
able to create planetary/cosmic storms and the like, with the strength and potency being
still enough to kill gods and destroy planets and galaxies. If other gods couldn't resist
your attacks before then they won't be able to resist it after the changes regardless of
their immunity etc. And it will only get stronger with time.
● This essence gives you minor porn logic enough to not harm partners during sexual
activities and gives you a one time opportunity to decide what you look like and any look
you chose will be absolutely, divinely gorgeous 10/10 to everyone. This is not some kind
of allure effect, you just look that good. And this beauty will increase even more as you
grow in life.
● Any such abilities/essences/perks/powers that are similar such as Peak body, learning
ability, Essences, blessings, porn logic, immortality will stack regardless of any other
CYOAs say. But they have to be at least similar.
● And finally, perhaps the greatest ability this essence grants is a multiplication to the
Points and Choices available in CYOAs and Jumpchains. If a CYOA or jump gives you
10 points then multiply it by, 5 times the amount of available initial points, 50(10x50), if
100 points then (100x500) and so on and so forth. These extra points are not only to
overcome the limitation of points available but also to upgrade available abilities and
reduce drawbacks of the abilities. If an ability costs 10 points, then after spending 10
points to buy the initial ability there are various upgrades that can be added to the perk
or skill or ability.
● This multiplication works for not just points but choices/decision etc as well. If a CYOA
doesn't have points and only choices then use the choices to upgrade the perks (One
choice per upgrade or something similar to the initial choice cost). And if there are both
Points and Choices then points can be used to upgrade the choices you make even
though the choices may not be connected to the points in any way.
● Upgrades cost the same as the original price of the perk and how much of an upgrade
you get depends on the number of points spent. You can also double the strength of the
perk per upgrade or add some new functionality to it. When you double - all aspects of
the perk are doubled including any new upgrades.
● You can buy a perk as many times as you wish regardless of any restrictions put on it. If
a perk says "Perk 1" cannot be bought with "Perk 2" simply buy them both as long as
you can afford them and they will work together perfectly even though they should not.
Similar limitations like "This can only be bought twice" can be ignored and can be bought
as many times as you can afford.
● You can even choose the time/location/background where you start in the story and
even modify it, if you pay the points.
● Alongside the upgrades, the drawbacks/weaknesses of the skills/perks can be reduced
by spending points similarly. However, the points spent on removing each of the
drawbacks will cost at least twice as many points as the initial points of the perk. The
upgrades can be anything as long as they are relevant to the original ability and doesn't
deviate too much from the general theme of the perk. (A peak human CANNOT become
as strong as Superman by spending an additional 10 points but it can be done if
sufficient points are spent).
● A drawback is anything you consider a drawback. Even Mandatory Drawbacks that are
required to be taken without any extra points can be removed by spending points. But if
there are multiple drawbacks in a skill for you then each drawback will have to removed
individually by spending points as stated above. These points are available in every
CYOA or jump that you do in a chain with this essence.
● You can buy any and all origins, backgrounds, abilities etc including the ones that
contradict each other. They will blend seamlessly with each other, stack where
necessary and never work to harm you. Wank Responsibly.

Essence of Infinite Adventure


By GetRektNuub and cliffc999
Drinking this Absolutely Glorious looking liquid gifts you the following benefits:
● This essence allows you to start your own Omniversal Adventures. This ability to go on
an Adventure is powered by your own soul. So the stronger your soul is, the more
powerful the world you can go into. At first, this will be limited to relatively weaker worlds
like Harry Potter, Game of Thrones, and the like. But as you make your way through
your own story and complete Adventures your soul will grow and with it your ability to go
on greater and more powerful Adventures, and to whatever world(s) that you may desire
and as often as you wish. No longer shall you be at the mercy of those damn ROBs.
● When you start an Adventure you may arrive in whatever manner you wish. Arrive fully
adult like an isekai character, reincarnate into the body of a child being born (with your
age of 'awakening' to your full memories and power set at anywhere you choose up to
adulthood), be created or summoned by some native character, whatever is appropriate
to the particular narrative. This does allow you to replace a 'canon' character if you so
choose, but you cannot reincarnate into a character significantly more powerful than you
are currently unless the power boost comes entirely from the new racial template.
● If you choose you may stop in the middle of one Adventure to start another one, and
then return later on to resume your original Adventure where you left off. You can start
as many adventures as you wish.
● This Adventure wouldn't be infinite if you could die, so you are immortal now in the sense
that your mind and soul are Absolute. Literally nothing, regardless of how powerful it
might be, can alter them against your will, manipulate or control them, or harm them.
This essentially gives you unlimited willpower, immunity to anything that affects your
mind or soul, and a perfect memory with infinite storage. This does not affect your ability
to learn from your mistakes or grow as a person.
● As adventurers are rarely ugly or weak, at the time you drink this Essence and every
time you reincarnate you get the opportunity to re-sculpt your body to your ideal desires
and whatever aesthetics you choose. This body will be attractive beyond the most
beautiful beings in universe and will only improve as you go to more and more worlds.
● Alongside this, you become the absolute pinnacle of whatever race you chose to be part
of. Your strength, intelligence, speed, resilience, talent and everything else you can think
of will represent the maximum potential of your heritage, and that's when starting out.
● In addition to this you may with sufficient effort overcome the inherent limitations or
weaknesses of your race. You can train yourself to be immune to sunlight or blood
deprivation if you are a vampire, to ignore Kryptonite if you're a Kryptonian, etc. These
weaknesses can no longer instantly kill you or affect you.
● Successful adventurers tend to be highly adaptable polymaths, so you will have an
enormous amount of talent for pretty much anything you might wish to learn and an ideal
growth rate. Provided that you possess the faintest capacity for whatever ability you're
trying to develop you will be able to progress at incredible speed.
● You also have minor porn logic.
● If your body is destroyed then it will regenerate if you have a power that allows it. If you
don't then you will reincarnate into another Adventure after you die. Since this essence
doesn't provide any protection against your body being altered (unless you get
something like that from elsewhere), you get a built-in switch to make yourself
reincarnate at need. If you are reduced to a state where you would genuinely want to
activate it but cannot consciously do so (such as being sealed or trapped in an infinite
time loop), then this will automatically trigger. Reincarnating undoes all harm or
unwanted changes done to you, regardless of its nature or source.
● This reincarnation process allows you to keep the powers from your previous
Adventures into following Adventures, and similar powers stack together to increase to
beyond what they would be individually. Your powers cannot be taken from you,
controlled, manipulated, copied or altered against your wishes as they are powered by
your soul and no matter how many times you are destroyed your powers will not be
affected. Every power, every ability, every perk is powered by your soul and you can be
assured that any powers, abilities, curses etc., that affect your soul to weaken or destroy
this power will fail to work.
● You are immune to fate, prophecy and the like and they unravel around you as desired.
If you reincarnate as a known character you can choose to have events go exactly like
they did in canon or just interfere when you like or you can just flip fate upside down and
do what you like.
● Although your powers cannot be altered or taken against you, sometimes to defeat the
bad guy you have to sacrifice your power to do it. Now you can do this too and no
amount of resurrection or plot armor can save your enemies from a permanent death.
However, unlike other protagonists you don't lose your powers permanently if you
sacrifice them to take down an enemy. Instead you will regain the power that you
sacrificed after 4 years and when your powers return they will be atleast an order of
magnitude stronger.
● Should you wish you can combine any similar abilities together instead of keeping them
separate and this combined power will work same as it would have if you stacked the
similar powers as mentioned above. This will help you keep track of the different abilities
you have.
● A dangerous ability that you possess is - Any ability you have whether it is a
Spell/Power/Perk/Ability/Memetic effect or anything that affects somebody else's mind
and soul is completely undetectable. Any kind of Telepathy, Soul manipulation, memetic
effect, an scent/ability that makes other fall in love with you or anything similar such as
fluids/pheromones being addictive or affecting their biological/chemical processes, soul
bindings, brainwashing etc is also undetectable, unavoidable and unbreakable
regardless of who that being is. All such powers will be effective on all manner of beings
regardless of whether they are biological beings or energy beings. Even Abstract
Cosmic entities and Omnipotent, Omniscient beings will not be able to detect it or stop it
unless you wan them to. You may optionally discard this option just this once. Use it
responsibly.
● You can dial down any ability you possess from zero to hundred or anywhere in
between.
● As your soul grows stronger, your powers will too. Initially, the strength of your powers
will be limited to whatever Adventure you got them from but as your soul gets stronger
the powers will rapidly grow in every aspect, reducing the limits and drawbacks and in
time completely eliminating them. You can also remove the inherent limitations of any
powers with training and improve them without limits.
● If you find that you've become too powerful for Adventures to be any fun then you may
choose to place as much of your power and potential as you wish 'in storage' when
reincarnating, and reclaim it in a later reincarnation or you can also have it be a
temporary power-up you can access when needed. Likewise, you may 'softcap' your
growth or uncap it at will.
● Finally, if you fail any Adventure then all you have to do is finish another Adventure in a
separate world and you can go back to the one you failed and do it again. Learn from
your failures and never give up, for your soul can reach infinity if you have the will.
● Please note that these Omniversal adventures can be any type of adventures.
Jumpchains, CYOAs or any combination of the two or anything else that you can
imagine. If your adventures are a Jumpchain then at the end you'll receive an "Old-
Walker Spark" and there can be no Jump fail scenario for you due to this essence and if
it is a CYOA then same rules apply. And if you ever decide you need a break then you
can spend as long as you wish in each world regardless of any drawbacks or scenarios
you take.
● You can also ignore rules that only force you to have one background or origin and can
choose multiple to enhance your story. Any other similar limits can be ignored.
● These adventures will last as long as you wish them to beyond the initial minimal
requirements. If you wish to stay in a jump for more than 10 years then now you can but
you still have to stay for minimum 10 years.
● The rewards you receive from your adventures will work as intended in all worlds and
they cannot be hindered as you have already struggled to earn all your power.
● Or if you eventually decide it's time to stop Adventuring of your own free will, then you
may move on to whatever comes next.
● You can use as many Meta-CYOAs with this as you wish for enhancing your adventure.

Essence of Adventure Alteration


By drinking this essence you gain the following abilities
● This essence provides you one and only one ability - You can change/modify the
wording of any lore or perk or ability etc in any CYOA or jump that do in a chain to this
one. This means that if you don't like any perk or ability that is available then you can
completely overhaul it or make desirable changes or remove weaknesses,cooldowns
etc.
● This essence differs from Gamechanger and Rule Breaker essences in the sense that
the changes you make doesn't have to follow the general theme of the perks. Yes, you
can alter other essences with this including other META CYOAs as well. And as there
are no points to spend on essences you may alter them as you wish. Anything that
counts as a CYOA or Jumpchain can be changed.
● If you wish you can add/remove/change perks, abilities etc but they must be consistent
with the CYOA/Jump and cannot break the setting and appropriate cost must be
assigned to it.You may however upgrade it or grow it into a setting breaking perk/ability if
you have any king of essences/perks/powers etc that allow you to do so.
● You may however add or remove anything to META CYOAs like Essence
META,Cheater's Chest etc without limits.
● However, there are certain limitations to this essence as mentioned below.
● You cannot change the number of available points or prices of any abilities with this
essence.
● You cannot change any perk/ability to be more powerful than the points it is worth unless
you pay for it. For example you cannot change a 100CP perk in a jump and make it as
powerful as a 600CP perk if you don't pay 600CP. If you pay you can make it stronger
and if not then you can only have it remain a 100CP perk.
● You cannot take a drawback and then make it weaker to make things easier for yourself.
Should you change a drawback then it must remain as effective and brutal as it's
predecessor, though it can be easier to manage if you have any abilities from another
world that help you deal with it.
● The changes can only be done once unless you drink this essence again,somehow. For
example: If you drink a few essences then drink this essence, you will be able to alter
the essences(CYOAs) that came before this one and also the ones that come after this
one. However, you can only do this once every time you drink this essence. If you
somehow manage to replicate this essence(which is possible), then you can do so and
change what you wish after you drink it.

Essence of the Anti-Immortal


By drinking this dark essence pulsing with an enormous amount of power, you become a being
capable of killing that which cannot be killed.
● Your mind, body and soul are elevated to the point that your body is strong enough to
beat the Skyfathers to a pulp and take their blows without a single scratch on your nigh-
indestructible body. Your mind surpasses the Ultimate Gods of Intelligence and Wisdom
such that even a Matrioshka Brain would look like a dumb primitive monkey to your
mental prowess. Your speed, agility, dexterity far surpasses the speed of light and the
Gods of Travel and Speed. Your willpower is unlimited such that even if you are tortured
for eternity in the flames of hell you will never break. Your soul has been made nigh-
indestructible and absolutely immortal. This immortality cannot be altered or erased or
otherwise affected negatively in anyway.
● You no longer need to eat, drink, produce waste, sleep or perform any other bodily
needs. You may however choose to perform all of them as you see fit. You also do not
age and are biologically immortal. Your mind is completely immune to things that would
negatively affect it such as illusions or hallucinations or telepathy or mind control. You
are also immune to memetic effects and effects like no being able to withstand looking at
the true/divine form of gods and demons. Any lie detecting powers or tech or any such
thing will detect what you want them to detect.
● All this perfectly culminates into a body suitable to kill the almighty gods and demons
that rule the different parts of the world and the universe.
● While having a nigh-indestructible body is well and good, there will always be someone
strong enough to reduce you to a pile of ashes. So this essence grants you an absurdly,
enormously powerful regeneration factor that works on a Physical, Mental and Spiritual
level. If your body is completely disintegrated on a quantum level you will still regenerate
and come back. Your mind becomes able to heal from any damage or trauma and you
remain forever mentally healthy unaffected by things like boredom or depression etc
caused by your immortality. Your soul is nigh-indestructible but there will always be
some goddamn over-achiever who somehow managed to specialize in destroying souls,
so your healing factor is strong enough that even if your soul is erased from existence it
will still regenerate and reform.
● Due to this regeneration, to truly kill you a being has to destroy you on the Physical,
Mental and Spiritual level simultaneously. Only then can it be considered a true death for
you. If a being only destroys your physical body but not your mind and spirit then it only
counts as a physical death from which you can regenerate from. This is also similarly the
case for Mental and Spiritual Deaths.
● A side effect of this absurd regeneration is that you gain a type of Adaptive Evolution
that also functions eerily similar to a Zenkai Boost. First of all, this Adaptive Evolution is
not going to turn you into a hideous monster like Doomsday so be at ease. The way it
works is that every time you take damage from anything to your mind, body or soul all
three of those aspects start building up resistances against what damaged you and you
also grow in power. The more you are damaged the stronger your resistance will be and
the stronger the boost that you receive in power. The higher you resistances the less
damage you receive from such attacks, eventually becoming completely invulnerable. If
there is any attack that would kill you in a single hit(Whether it is a Physical, Mental or
Spiritual death) without even granting you an opportunity to develop your resistance then
instead of a resistance you'll develop a complete immunity to that level of attack and it
will take much more power to one-shot you with the same type of attack again. (For
example if someone hits you with a lightning blast enough to vaporize a mountain and
you take a decent amount of damage then you'll build up resistances to lightning blasts
of those level. The next time you get hit with the same attack it may not leave more than
a few scratches on your body. If the lightning blast completely vaporizes you and causes
a physical death then you'll be immune to that level of lightning blasts).
● With the kind of intelligence and wisdom you have, it shouldn't be a surprise that your
rate of learning and growth is absolutely absurd and beyond anything even the greatest
gods are capable of and it only gets better to the point that your growth rate has a
growth rate. This means that as you get stronger the speed at which you get stronger
also increases. You have an absolutely ridiculous amount of talent for anything and
everything in existence. Whether it is academics, acting, combat or anything you can
imagine. You could learn and master any skills within a week and rapidly master them to
beyond the most skilled of the gods in a few months at most such that you could surpass
the most talented Goddess of Family at Cooking or the most skilled Smith God ever at
creating artifacts/weapons etc that stand among the most breathtaking things ever
created in existence or the most talented Incubus at seducing any being.
● You are capable of copying and learning and improving any magic, magic system, skill,
talent, perks, abilities, bloodlines etc even if you shouldn't be capable of it. Regardless of
how innate the skill is, or how rare the bloodline is you can copy it. If you have a magic
that lets you copy weapons or armors etc then as a Slayer of immortals you can even
copy Divine/Conceptual weapons perfectly even if it shouldn't be possible to copy them.
When you copy anything, it automatically becomes at least 5 times better than the
original and in time you can make all your skills not just the copied ones up to several
orders of magnitude stronger and better in every way. You can remove weakness of
racial traits you copy or weakness in a magic spell, everything can be improved.
● You know the perfect ways to train all your powers and improve them or remove
limitations/weaknesses.
● All the above abilities are just the base abilities provided by this essence. These abilities
can be further enhanced by the absolutely enormously powerful Magic Core that is
connected to your very existence. This core is extremely potent such that a single drop
of your magic is equal to what thousands of the greatest of mortal mages generate
throughout their lifetimes and an almost limitless well of magical energy such that even
the almighty Odinforce pales in comparison. This energy can be used to enhance all
your physical, mental and spiritual attributes, it can enhance the power and speed of
your regeneration and provides energy for all your spells. This can even enhance
passive skills and bloodlines and other perks beyond what their base give you.
● Just like the Gods and Demons, you have an almost innate understanding of the life,
death and the universe and all it's forces, natural, esoteric or otherwise. You can use
your magic to create life, use all powerful runes to shape the universe or even create
star forges to create any technology you can imagine, generate shields to stop
supernovas, create Dyson Spheres and anything else you can imagine. You also gain
an extremely powerful Clairvoyance that allows you to gaze into the past, present and
future letting you see all the infinite possibilities and allowing you to choose which path
to walk down on.
● You wouldn't be called an Anti-Immortal if you weren't capable of living up to the title.
You are capable of killing anything in existence regardless of how powerful they are or
how unbeatable and invulnerable and unkillable they are and Regardless of the type of
immortality (Phylactery or curse of immortality etc..). Whether they be Embodiments of
concepts or all powerful gods, demons or angels you can kill them. You can rip through
any immunity or invulnerability any being you face has. You can use lightning to kill a
God of Thunder/Sky/Lightning for example or read minds of those immune to telepathy.
● Even beings who lack the concept of death and the most bullshit forms of immortality
can be killed. You can do it by applying the concept of death onto them or any other way
available to you. You can also kill them without applying such concepts. You can kill
those who resurrect using Time curses or loops and anything else you can imagine.
● And every time you kill anything whether mortal or immortal you become stronger. Every
bit of talent, potential, physical and magical power, knowledge, skill,
experience,charisma, beauty, weapons, any special abilities given by their bloodlines
and everything that once belonged to your defeated foe will be yours. Such is the price
of going against you. And not just that - when you kill anything they die a permanent
death unless you allow their resurrection by any means
● Another ability provided by this essence is - the ability to revive your defeated/killed foe
into a new species of Shadow Servants. The reason they are made of shadows is that
all beings cast shadows since the day they are born. Our shadows are constantly with us
every moment of our life, preserving memories and experiences. Our foes when revived
as part of our shadow army don't possess the soul as it moves on to the after life after
getting killed. The shadow possesses the ego, personality, the memories along with all
their power. And all the powers and abilities the being had is much stronger than when
they were alive. They will be completely loyal to us and incapable of betraying us no
matter what whether willing or unwillingly.
● This new species will look just as they did when your foes were alive but they are made
of shadows. They are capable of procreating with all living beings and each other. They
essentially function as any normal species does but they are completely loyal to us.
There is no limit to how many Shadow servants you can have. And any being can be
revived as your servant regardless of whether they are gods or cosmic beings or
embodiments of concepts.
● You have access to a separate dimension which is the 100 times the size of our solar
system filled with 10 super planets which revolve around a super massive star. These
planets have the best resources available in the universe. All your Shadow Servants will
stay in this Shadow Dimension and eventually form a civilization better than 99.999% of
the civilizations in the universe.
● Although our Shadow servants may be stronger than they were in life, they can still get
hurt and can be damaged and destroyed. Now however, every time they are
damaged/destroyed you can either send them back to the shadow dimension to
recuperate or use your own nigh-limitless magical energy to allow them to rapidly
regenerate. They can continue regenerating so long as you have magical energy
available and they can never be permanently destroyed so long as you live.
● This essence does not give the option to become stronger through worship. Should you
have that ability from somewhere else however then you can receive power from your
servants as they worship you as their deity. And should you have the ability to be reborn
into other worlds then you may take all your powers, your dimension and your servants
along with you if you choose to.
● Also if you become a deity or something similar or simply through this essence, then
while you will get stronger when more and more people worship you, you won't get
weaker when they stop worshiping you. Also an important thing is that you won't be
influenced by the thoughts/perceptions of mortals and develop split personalities or
something similar. You will only change if you want to change. You also won't be bound
by divine/ancient laws or something similar and can freely interact/travel with all
dimensions/realms/planets etc without being weakened or losing your powers.
● If you slay gods as a god then their domains/authorities will become yours and any
negative side effects of having them are nullified and these domains can be enhanced
using your mana. If you're not a god then their domains will become an innate ability you
can access and they function the same as before and can be enhanced with your mana.
Nevertheless you'll have all the power and skill and knowledge need to use it.
● All your powers cannot be suppressed, copied, altered, nullified or affected negatively
against your will. You cannot be sealed away by any magic or seals or anything similar
to it.
● If you choose, you may allow somebody to seal you away and suppress your power but
you will be able to escape the seal by breaking them or simply escape without even
touching the seals if you don't want anyone to know you have escaped. This has the
advantage of making the seals act like training wheels. The longer you have been
sealed away the stronger your power becomes. Merely spending a year sealed away
would double your power and it will keep doubling the longer you are sealed.
● Similarly, you may choose to sacrifice your power to defeat a great enemy and no
amount of resurrection or plot armor can save your enemies from a permanent death.
However, unlike other protagonists you don't lose your powers permanently if you
sacrifice them to take down an enemy. Instead you will regain the power that you
sacrificed after a year and when your powers return they will be at least an order of
magnitude stronger.
● This sacrifice doesn't have to be all of your power as you can sacrifice a single ability to
destroy an enemy. However, the stronger the enemy in comparison to you the more
power you'll have to sacrifice. The strength of this sacrifice will keep increasing as you
grow stronger.
● This sacrifice doesn't necessarily have to be to defeat an enemy. You can sacrifice your
power to perform miracles like saving someone's life or resurrecting the dead or any
other cause in which case the return of your powers will be significantly faster than if you
sacrificed to destroy someone.
● You can also sacrifice certain aspects of one of your powers to enhance other aspects of
your powers. For example, if you get Tiamat's Authority of Life, you can simply sacrifice
your ability to create her mud/sea of life and simply keep her infinite mana/true ether and
also her immense output and then enhance it even further.
● You have absolute control over all your powers and you know every possible trick and
abilities your powers possess. You even retain your powers if you somehow possess
another body by means of possession or crafting yourself a new body or any such
method or even if you become a being of pure energy you can retain biological
advantages even though it should not be possible. You can also decide if your previous
bodies retain any benefit you had - leaving perks/abilities/bloodlines to the body or
completely removing them rending the older bodies worthless.
● God-slaying is all well and good but it wouldn't be very impressive if you were not good
at laying with others. You don't need to worry about that now, however, as your
Charisma is absolutely absurd and beyond even what the most suave and charismatic
sex demons can have. You could convince even the most devoted Goddess of Marriage
to leave their husbands for you over the course of a night or make a Succubus consider
monogamy.
● Your skills at manipulation are such that you can manipulate people incredible number of
people without them being aware of what you are doing. Even the most talented Gods of
Truth won't be able to tell you are doing it. You could easily start wars between entire
pantheons with a few well-chosen words.
● Your skills at seduction and sex are such that you passively seduce the women around
you and this yields positive results almost all the time as though you were making a
casual attempt at seduction using normal methods, there are no negative consequences
for failure as you are not seen as doing anything abnormal. And when you are actually
trying even the most prudish and man-hating virgin goddesses can be seduced without
them even being aware that you are seducing them or if you want them to be aware that
can also be done. Your ability to bring pleasure is such that even the most experienced
goddesses and succubus can be left into a mewling ahegao'd mess. They would devote
their entire lives to you after a single romp.
● You have minor porn logic and all your fluids taste like the most heavenly substance in
the entire multiverse and it creates a deep craving for more but it's not quite addiction
unless they drink your blood. Any creature of night would be addicted to the taste of your
blood should they experience is but once.
● You are not bound by fate, prophecy, karma and all such similar things. Your destiny is
your own and no amount of curses or prophecies can decide the course of your life.
● You can adjust the power of this essence according to the world you go to if you wish.

Essence of the Infinite Multiplier Inventory


By drinking this essence you gain a video-game type inventory that bestows the following
effects on you
● Gain a video-game type inventory that only you and those you permit can access or
interact with. This inventory has infinite slots and can be manifested as you please and
can store any item regardless of its size. You can even store an entire planet in it by
enlarging and pushing a slot of the inventory towards the planet.
● This inventory allows you to put any stored item or being into stasis or you can even fast
forward the time so that a wine that is stored can taste better or that "5 year old
Heavenly Myriad Immortal Herb" from some cultivation world can rapidly grow into a
"5000 year old Heavenly Myriad Immortal Herb". You can decide whether each slot is in
stasis or accelerated time or just assign a different time for each individual slot.
● This wouldn't be an Infinite Multiplier Inventory if it didn't do what it says it does - Any
item you place in this can be multiplied an infinite number of times. Any weapon, potion,
vehicle once it goes in it becomes infinite. You can put a $100 bill in it and it would
multiply it while changing the numbers infinite times.
● If you want to destroy anything in the inventory completely you can do it. It would be just
like pressing the 'Delete' button, but you won't be able to get it back unless you had
another saved in a slot.
● You can use the inventory to absorb enemy attacks and multiply it ad infinitum and shoot
them back at 10X greater speed than you received them. To absorb them you can
manifest you slots like Gilgamesh's Gate of Babylon or anything else you wish.
● There is a limitation on this ability - While it is possible to multiply living beings such as
animals, even the ones that show an incredible amount of intelligence like "The 8 Kings
in Toriko" or "Neo" or massive beasts, you cannot multiply Intelligent and Sapient beings
like Humans.
● You can also combine items/objects like metals, swords, potions to create stronger
versions of them. For example, you can combine 2 low level health potions to create one
medium level or 2 high level potions to create one ultimate level.
● The only limitation is that those items must be of similar types. You can merge a poison
and a health potion to create something that heals first then eventually kills them or
combine a sword and a spear to create a weapon that can shift into either in an instant.
You cannot however mix a sword made of steel and a sword made of wood unless the
wood is actually as strong as steel. Similar rules apply to all other things.
● Feel free to fan-wank.

Essence of the Heavenly Dragon Emperor (DxD)


By drinking this red and white swirling, chaotic drink you gain power greater than Ddraig and
Albion
● You gain the body of a Heavenly Dragon far stronger than even the two Heavenly
Dragon Emperors combined at their prime. You can customize this body's color, shape,
size and any other aesthetic as you please as long as it looks like a dragon. You have a
human form, a human/dragon hybrid form and a full dragon form. Your dragon form can
achieve a maximum of 10km length and 4km height. You can customize all three of your
forms and they will always look like a perfect 10/10 in the DxD world. Only the gods of
beauty could hope to match your looks and that's just barely.
● Your physical attributes are such that in your human form a casual punch from you can
pulverize an entire continent while a serious punch would destroy a planet the size of
earth. In your dragon form a casual punch would destroy earth and your serious blows
can even shake stars and with some effort destroy them, half a dozen hits should do.
Your durability is enough to tank a supernova in your face with only a few scratches.
Your defense also applies to the most esoteric, abstract or conceptual attacks as well.
Your intelligence can match a Matrioshka brain and wisdom has also increased to
balance your intelligence. You have an absurd amount of luck to the point that the world
itself bends over backwards to accommodate you such that things seem to almost
always go your way. Everything you set out to accomplish can be accomplished with just
your luck alone.
● You possess enormous charisma enough to bend the will of the entire planets. You
could convince a women to sacrifice her newborn to you within minutes or seduce a
strict, married no-nonsense devil maid to sleep with you within a couple of hours.
● Your mind and soul are unbreakable. No matter the method - anything that affects your
mind or soul from the most mundane things like stress to the most esoteric things like
Dragon-Specific/Holy Grail type mind and soul control is incapable of effecting you. Your
mind and soul are your own. Even a succubus wouldn't be able to take your soul.You
could make a contract with the Omnipotent Devil selling your soul and he wouldn't be
able to take it from you no matter what.
● Your mind, body and soul are completely immortal. You have absurd regeneration to the
point that you can regenerate from being conceptually erased from existence. No matter
the method used to destroy you, you will return to life. And every time you are killed you
become immune to what killed you and you will slowly develop resistance and immunity
towards attacks that harm you.
● You are completely immune to all forms of poison and Dragon slaying abilities/weapons
etc. You also lack the innate racial weaknesses that affect Dragons and if your race is
changed somehow then any weaknesses of that race will also be removed. You also
cannot be sealed. Any attempt to seal you would result in the seal failing to take effect.
● You possess incredible regeneration allowing you to regenerate from a single sub-atom
within seconds similar to Ban. You can be killed but it's incredibly difficult. This
regeneration cannot be stopped or slowed by any anti-healing/regeneration type attacks
or even conceptual ones.
● You possess enormous amounts of Magic power far surpassing even the most powerful
of the gods and dragons. However, you are not the strongest in DxD with just this. The
only ones who could hope to match you in raw power and potency are the Dragon Gods
and Trihexa and even that is just barely. You have the knowledge of all of the magic
systems in the DxD world and you have absurd talent in magic such that you can master
one magic system within a month and surpass the greatest Gods of the respective
pantheon in their own magic within 3 months. Your raw power, both physical and magic
power and potency, doubles every year when you do nothing and the time is shortened
drastically if you train hard. This doubling also affects all positive traits of your abilities,
powers, perks etc while the negative effects are divided by 2 every time the doubling
happens.
● Your magic power grows stronger significantly faster than your physical power until you
reach the same star destroying levels of physical strength mentioned above. However,
this can only be done through training. Do note that even Dragon Gods can be killed by
the Gods of the Other World. Make sure to train properly as relying on the power of this
essence alone can get you killed.
● Your growth rate is such that you can go from a baby dragon to matching the God of
Destruction Shiva within a year of training and from then on your growth rate keeps
increasing continuously to absurd levels.
● You have all the powers and abilities and raw power possessed by Ddraig and Albion
and they are easily at least an order of magnitude more efficient and powerful than the
original abilities. All abilities such as Boost, Divide/Absorb, Penetrate, Blazing Inferno of
the Scorching flames of Ddraig and the 'Reduce' ability of Albion are far stronger than
the originals. You can now Boost and Divide abstract and conceptual things like Space,
Distance and even time.Your flames can destroy souls of cosmic entities and even
beings who should be completely immune to your abilities are now affected. You have
full control over your powers and know every trick and every nuance of all your abilities
and can master them rapidly and make them orders of magnitude stronger with sufficient
training.
● You possess the Dragon Allure - A quality that all dragons possess that attracts strong
allies and strong enemies to you. This is the same for you, however as a Heavenly
Dragon this ability is absurdly powerful in comparison. While you attract strong enemies,
it will never reach a point where you face an opponent you can never defeat your
opponent. You attract strong allies to the point that you can earn the respect of people
who wouldn't easily respect you.
● This works especially well on attracting strong and beautiful women and grants you great
instincts to help you seduce them. Your scent is intoxicating to all women and the more
powerful and magically sensitive they are the more your musk attracts them to you and
tells them that you are the most suitable being to have offspring with. This scent also
amplifies any pleasure they feel caused by you. The stronger you get the more powerful
this effect becomes but regardless even the most magically insensitive person can be
seduced without much effort within a week.
● The effect also increases based on your proximity to women, your physical exertion,
ventilation and the power of the women. The effect does not decrease if they run far
away from you and eventually causes them to succumb to a sexual thirst that only you
can sate. This effect of sexual thirst can be toggled on or off completely or even adjusted
anywhere in between so that it's only extreme attraction and lust rather than "Pls fuck
me right now". Do note that this may allow them to resist you for longer.
● A side effect of this is that all your fluids taste like the most heavenly delicious substance
in existence. Drinking enough of your fluid can be slightly addictive but never enough to
create withdrawal symptoms or any negative consequences(Works especially well on
vampires).
● The Two Heavenly Dragons rule over the principles of Domination and Supremacy and
now so do you. They don't seem to have a tangible effect in Canon. But thanks to this
essence you get a tangible from those principles.
○ From Supremacy - Every time you defeat or kill an enemy you gain a copy of all
of their knowledge, skills, abilities, bloodlines, talents etc. This copies all the
advantages and removes all drawbacks all these may have. This allows you to
rapidly grow in personal strength and become a perfect being.
○ From Domination - You are a master of seduction and manipulation. Your skills
at seduction and sex are such that you passively seduce the women around you
and this yields positive results almost all the time as though you were making a
casual attempt at seduction using normal methods, there are no negative
consequences for failure as you are not seen as doing anything abnormal. And
when you are actually trying even the most prudish and man-hating virgin
goddesses can be seduced without them even being aware that you are
seducing them or if you want them to be aware that can also be done. Your
ability to bring pleasure is such that even the most experienced goddesses and
succubus can be left into a mewling ahegao'd mess. They would devote their
entire lives to you after a single round. You could easily make any women fall in
love with you whether they be mortal, devils or goddesses.
● Apart from these anything that you can think of that falls under Domination and
Supremacy is superbly effective. Such as dominating the minds of enemies or training to
become the strongest.
● You are immune to fate, prophecy etc and they will unravel around you as you please.
● A final ability this essence grants is that similar to Boost and Divide you may create four
techniques that are just as powerful as them (Example: Multiply etc). Along side this you
may also select four additional principle to rule over. These principles can be anything
such as Time, Space, Life, Death,Destruction etc and your control over them is such that
you can stop Dragon Gods with Time Stop and even though their power should allow
them to move they won't be able to. Resurrect entire countries filled dead not as
zombies but as living breathing people and even Gods of Death won't be able to stop
you. Kill Shiva with Orbs of destruction. You can eventually with training manipulate the
principles on an absurd conceptual level.
● Lastly, you may be granted a title of your own such as " Heavenly Dragon Emperor of
Time/Space" etc depending on your principles.
● You can be reborn in DxD at any point in time as anyone in any family.

Essence of the Demon King (Nanatsu no Taizai)


By drinking the essence filled with liquid darkness you gain the power surpassing the Demon
Kings
● You possess the physical attributes to shatter an entire country in your base form and
possess a True Demon King form that makes you beyond a planetary threat. You can
also easily withstand the same. You can design what your body looks like completely.
● Your intelligence and Wisdom have been enhanced to be equal to that of the smartest
beings in existence. Your mind and soul have turned into a bulwark of the highest order
making it impossible to affect your mind and soul negatively in any manner no matter
what. You have all benefits like perfect memory, recall and indexing. And you are now
immortal and ageless and unlike normal demons do not die after 3000 years.
● You possess incredible regeneration allowing you to regenerate from a single sub-atom
within seconds similar to Ban. You can be killed but it's incredibly difficult. This
regeneration cannot be stopped or slowed by any anti-healing/regeneration type attacks
or even conceptual ones. The healing you possess is far superior to the one possessed
by demons and Ban.
● This regeneration allows your body to rapidly grow and evolve when faced with extreme
conditions. This is similar to what happened to the Undead King - Ban when he was in
purgatory but even better as you don't need thousands of years to adapt. Merely within a
few months with harsh training and conditions you can start approaching what Ban
accomplished and surpass him in a few years.
● You hold terrifyingly massive amounts of Spiritual and Magical power that is far
surpasses what the Demon King and Meliodas in his Demon King form would have
combined. Enough to justify yourself being a beyond planetary threat. If you wish so,
however, you can merely grant yourself the potential to reach this level with quite a bit of
training.
● Your magic power is compatible with every form of magic in existence. You can learn
any magic or Ki or Chakra or similar such abilities even if you don't have the circuits or
nerves or bloodlines or cores or gender etc. You can learn the magic of angels as a
Demon.
● You also have absurd magical resistance and any type of harmful magic which cannot
effect/destroy an entire continent is completely nullified and only magics that go beyond
that level can only start to give you scratches. It would take something that would
destroy entire planets to cause any meaningful damage to you assuming they bypass
your natural durability.
● You have a terrifying growth rate. What would take even someone considered a super-
genius centuries to learn you can learn, grow and master within days and anything that
takes less than that you can learn within moments. You can learn anything whether it is
magic of humans or even the Ark of the Goddess clan.
● You are a master of combat both armed and unarmed and only Meliodas and Zeldris
surpass you in strength and skill for now. With sufficient training you can surpass them
and make even the greatest warriors look like untrained peasants swinging swords
around.
● Any abilities you have whether it is a spell, mutant power, your pool of magic, Divine
Authority/Domains or merely just an ordinary skill will rapidly grow stronger eliminating
weaknesses and limitations and adding new benefits surpassing what they previously
were extremely quickly and eventually matching God-like being. This will even work on
your essences and even similar abilities that help other abilities grow.
● You know every single bit of magic and secret techniques ever created by the Demon
Clan and Humans. All the magic shown by Chandler or abilities shown to be developed
in the Demon Clan such as Admonition, Perfect cube or Full Counter etc. You can also
use the curses of the Demon King and techniques shown by Meliodas and Zeldris.
● You possess powerful Nature Manipulation abilities such as the ability to cover an entire
country in a Storm or create Hurricanes the size of cities or create massive forests,
manipulating the elements as you please, fogs, acids etc. You possess immunity to
brainwashing effects and other negative mental status effects and can grant these
effects to others.You have full control over all aspects of nature.
● You do not need a specific weapon such as Sacred Treasures or other similar weapons
to access your full power. You can use your full power as you like.
● You gain a Sacred Treasure whose abilities are up to you. Whether they have a dozen
powers like Chastefoil or a single power like Lostvayne is up to you. This treasure
significantly amplifies all your powers and will start as strong as the Sins' Treasures. As
you grow in power, knowledge etc, so will your weapon, without limits. This weapon is
nigh-unbreakable and can be recalled to you in a moment.
● You can merge any weapons that you gain or own into your Sacred Treasure granting it
all the benefits while removing limits or drawbacks. It also adds multiple forms allowing
your weapon to shift from a sword to a spear or a bow or a dagger and so-on.
● All your powers cannot be suppressed, copied, altered, nullified or affected negatively
against your will. You cannot be sealed away by any magic or seals or anything similar
to it.
● If you choose, you may allow somebody to seal you away and suppress your power but
you will be able to escape the seal by breaking them or simply escape without even
touching the seals if you don't want anyone to know you have escaped. This has the
advantage of making the seals act like training wheels. The longer you have been
sealed away the stronger your power becomes. Merely spending a year sealed away
would double your power and it will keep doubling the longer you are sealed. This
increase in power is permanent.
● Similarly, you may choose to sacrifice your power to defeat a great enemy and no
amount of resurrection or plot armor can save your enemies from a permanent death.
However, unlike other protagonists you don't lose your powers permanently if you
sacrifice them to take down an enemy. Instead you will regain the power that you
sacrificed after 2 years and when your powers return they will be at least an order of
magnitude stronger. This even works if you sacrifice your power to save a loved one or
bring someone back to life etc, as long as it is a sacrifice for someone.
● You possess all the personal powers of all people who ever became the Demon King but
at a far higher level scaled to your power. You possess The Ruler, Meliodas' Demon
King Form, Ominous Nebula, God and Crisis. You also possess the opportunity to create
a personal ability that is as strong as Meliodas has.
● If you wish, you also possess copies of the Graces of the angels. And unlike Estarossa
they won't leave even though you are a demon nor will they drive you mad. You have full
control over these graces.These Graces also grant you increased power level enough
such that Escanor was able to fight the Demon King (Zeldris) without much problem for a
while.This is optional.
● This essence grants you the ability to use your own enormous and potent life force to
enhance all your abilities. You can supercharge all your, powers, abilities, perks,
commandments and graces etc with your own life force. This increases the power of all
your abilities to the point of beating the Demon King at his full power into the ground and
perhaps even higher with training. You can even extend others life span by putting your
own into them, make others immortal, restore forests with your life force, revive the dead
etc. Remember that a Demon has 3000 years worth of life force and your is far greater
and potent in comparison.
● Unlike Escanor, using up your life force will not kill you in any circumstance. It will simply
tire you out and you will not be able to use your life force to do anything for one whole
day as it recharges.This time of recharging can be reduced with training. A side benefit
is that any abilities that utilize life force and have negative draw backs like reducing life
span, faster aging and other negative effects like death simply do not happen for you.
So, if you have magic that utilizes life force and reduces life span but allows you to bend
reality then feel free to spam it as there will be no negative side effects.
● A final ability you possess is - You can initially grant 10 fragments of your power to ten
individuals. These fragments can be granted abilities like the Commandments. What
these abilities are is up to you. This will weaken you based on the amount of power that
you grant and you will regain the given power at a rate of two commandments per
month, meaning that to regain power spent on 10 commandments requires 5 months.
You can instantly recall any fragments regardless of distance or any other
circumstances. If your power is at full strength after 5 months and a fragment is recalled
then your power will be boosted further permanently. The number of fragments you can
grant increase by 10 each year.
● You can even make existing commandments stronger by giving even more of your
power to your servants. There is no limit to how much power you can grant to your
commandments.
● The commandments imprint all the experiences, knowledge, power, magic, physical
attributes, talent, intelligence, skill and all other abilities into them and once they return to
you, you will gain all those things from the users and become stronger. These
commandments can be used to grant abilities you don't have to others and have them
cultivate it and then once they die you reap the benefits.
● Your fragments will grant the users all the abilities a high level demon possesses such
as strength, magic, speed, regeneration etc. These fragments and the power they grant
never work against you no matter what. However, this does ensure the loyalty of the
user to you. The death of any commandment user will instantly return the power of the
fragment to you.
● You may decide how much life span the commandments grant to the users. It can be
anywhere from 50 years to 3000 years or even as long as you live.
● You gain access to a dimension similar to purgatory with similar conditions where you
can train and can always find opponents regardless of how strong you become. The time
in there can be adjusted to be similar to Purgatory if you wish. If you die in the dimension
then you are teleported out and the dimension is locked away for 10 days after which
you can try again.
● You gain a one time opportunity to be reborn in Nanatsu no Taizai verse as anyone you
please at any time whether during canon or even 10000 years before canon.

Essences of Empowering Charges


By drinking this sparkling soda like essences you gain the following benefits.
● This essence grants you 5 charges per day which can be used to amplify every possible
thing you possess. Your strength, Intelligence, Wisdom, Charisma, your powers,
weapons, skills, perks and everything you possess that you can imagine.
● Each charge's enhancements can be considered to essentially double your abilities per
charge(A two point bump in PRT rating of that power per charge). So a normal human
can invest a few charges into physical attributes and become as strong as or perhaps
even stronger than Spider-Man easily. You can enhance charisma, looks, voice, luck,
wisdom and anything you can imagine. You can make your weapons sharper,
durable/indestructible.
● If you wish, you can have all your attributes, traits, skills, perks etc be shown to you like
a Stats/Skill Tree in RPGs or like a Status/Skills page in The Gamer Webtoon. It can
help to decide accurately what you want to improve.
● The only limitation of this power is that you can't grant yourself powers. You can only
enhance what you possess.
● A secondary power you have is that you are completely immune to any power that can
sense and manipulate your emotions or thoughts such as Empathy or Telepathy etc.
Even technology cannot detect it regardless of how sophisticated and unbeatable it is.
You are always in full control of your thoughts and emotions. You can lie to lie detectors
and make people sense what you want them to sense from you. This power will protect
you from those who would use you for their ends.
● If you choose, you can use these charges on others to enhance their abilities and
growth.
● Anything you enhance can be undone but you will not get the charges back. You can
even undo enhancements done on others regardless of distance. You can also spend
charges to reduce or eliminate weaknesses and disadvantages.
● You gain an additional 5 charges per year. This increases the total number of charges
you get per day every year. This means that In the 1st year you have 5 charges per day,
in the 2nd year 10 Charges/day, in the 3rd 15 per day and so on.
● Any unused Charges are stored and cannot be lost.

Essence of the Dragon King (Fairy Tail)


By drinking this multi-colored essence you gain the following abilities
● You gain a body at the peak of all species on Earth Land surpassing the strongest
wizards and dragon slayers, demons on Earth Land. All attributes such as strength,
speed, intelligence etc are at the absolute peak. These physical attributes will rapidly
increase as you practice and improve your dragon slayer magic.
● You gain a one time opportunity to re-sculpt your body as you wish so long as it looks
human. As barely anyone on Earthland is ugly, your looks become a perfect 10/10 to
everyone on Earth Land and you will only look better as you become stronger.
● Your charisma is such that you can inspire entire nations from the brink of despair to
fight on until the end and your will is unbreakable and boundless. Even if you were stuck
in a loop where you died over and over with each death being worse than the previous
one you still wouldn't break. You are immune to memetic effects and similar things such
as looking at the True Form of a god and going insane or disintegrating. Your mind is
immune to illusions, Hallucinations etc and cannot be negatively affected by anyone not
even gods. You are also immune to Curses.
● Instead of two containers, you possess three magic containers - Magic container,
Second origin and Third Origin each of which hold enormous quantities of magic power
enough to surpass the greatest mages with only a single one much less all three. You
begin with an enormous amount of magic of extremely high potency enough to spam
high level magic the entire day and not fell much of a dip in reserves. Your very
presence makes even the strongest Spriggan-class mages like August wary. You will
unlock all three by the time you turn 17 and each year you possess this essence - your
total magic power will double and your control over your power will always be perfect.
● Your magic power is compatible with all other possible magic systems and you can use
any type of magic regardless of whether you possess the characteristics like circuits etc
and can even teach that magic to others.
● You also do not need Ethernano in the air to use magic as your magic comes from
yourself. Your magic refills at an incredible rate and can go from empty to full in an hour
regardless of the size of your pool and this time can be reduced further by repeatedly
emptying your reserves and letting them refill. The more you exhaust your magic the
faster and stronger it grows.
● You are an incredible prodigy at magic far surpassing Zeref himself. You can master
even the most difficult magic within days when others would take a few decades to
master. You can at a glance copy others magic and use it at a proficient level and with
some practice surpass even the greatest users of that magic.
● The rate at which you learn, grow and master all kinds of things and gain strength is
such that even the greatest savants at various fields and magic itself would look lame in
comparison. You'll be capable of defeating people who have decades of experience with
only a month of training and go from there.
● You possess a powerful regeneration such that fatal wounds disappear in a few seconds
and lost limbs regenerate in minutes. So long as you're not insta-killed you will survive
and thrive. This regeneration is adaptive where once you regenerate from an attack,
you'll have an enormous damage resistance to those type and of attacks whether
Physical, mental, spiritual, conceptual etc. This resistance will significantly reduce
incoming attacks to 1/10th of their damage and weaker attacks will be completely
nullified. This resistance will be increased again if you are notably damaged once
more.This regeneration cannot be stopped or slowed by any anti-healing/regeneration
type attacks or even conceptual ones.
● You gain the ability to use Dragon Slayer magic and all other magic from Fairy Tail
Verse. You may choose any one or more elements/attributes such as fire, water, sky,
wood, sun or even magic itself. Even abstract attributes like soul or divide etc are
possible. You can learn all of them if you choose to. Your initial ability will be as
proficient as Natsu was during the Grand Magic Games and rapidly grow from there.
You can eat, dragons and bathe/partake in their blood to significantly enhance your raw
power both physically and magically and gain all their knowledge about magic.
● You can train and take these to conceptual level like burning Magic itself or destroying
the soul of anyone who possesses magic etc.
● You can use all the spells and abilities a dragon slayer has access to - such as Dragon
Force and ability to eat elements other than your own and unlock new forms.
● A side effect of Dragon Slayer magic is the creation of a Dragon Seed in the body which
slowly transforms them into a dragon permanently. They lose the ability to sleep and
taste and can get increasingly unstable due to the magic. Now you no longer face any of
the side effects and while you still turn into a Dragon, you gain the ability to switch
between human, human-dragon hybrid and a dragon form respectively. You also do not
suffer from any motion sickness or such that other dragon slayers suffer through. You
can customize your dragon form.
● Your dragon form possess enormous amount of power compared to your human form.
Once you become a dragon your already enormous magic power is increased to absurd
levels and it's potency is such that even the strongest spells cost significantly less magic
to use making the cost of all spells almost irrelevant.
● You possess the physical attributes to pulverize an entire country in your human form
and can shatter a planet in your Dragon form and can survive the same. Your spells and
blasts are such that you can vaporize entire planets and perhaps destroy stars. You
have perfect control over how much damage your spells cause. As a dragon you are
immortal.
● You are almost immune to all magic that is harmful or negatively affects you and even
dragon slayer magic/weapons/poisons can barely hurt you. You can move at relativistic
speeds as a human and approach light speed as a dragon. You also immune to any
form Dragon Supremacy Magic or something to control dragons or their minds. You are
also completely immune to your element and even God Slayer version of your element
can barely affect you.
● You are also a Master Enchanter capable of enchanting the very air, sky and space
itself. You can even pull asteroids from outer space. And your dragon form increases the
power of all your spells enormously.
● As the Dragon King, you are the most amazing lover in the universe. You are a master
of charm and seduction and there isn't a single being in the universe mortal or otherwise
who wouldn't be left a mewling mess after a single round of sex. Even the most
experienced gods and demons of lust and sex and Embodiments of Lust and Desire
would swear their eternal devotion to you after a couple rounds. Your fluids taste
delicious and your stamina is endless. Even beings who should be immune are no
longer so to your seduction.
● You gain access to and can enter a dimension similar to Space Between Time, that only
you can enter, filled with Magic of Space and Time that you consume regardless of your
element. This will grant you enormous power that make the "previous you"(as mentioned
above) look weak however there is high chance of separating body and soul and getting
stuck in that dimension.
● This essence however also grants access to Fairy Heart - which is a source of infinite
magic power- in the form of a human-heart shaped crystal, the size of a human hidden
somewhere on Fiore or a country of your choice on the planet you are currently on. This
essence only provides vague hints for where it is hidden and as you get closer to it, you
will get a tugging sensation towards it's location. It can only be found and used by
someone who has drunk this essence and to everyone else it will only look like an ugly
and weird statue.
● If you find it, you can absorb the Fairy Heart in the Space Between Time. This allows
you to eat the Magic of Space and Time without any of the previously mentioned
consequences and also gain perfect control over your new found power as well as the
dimension and gain the ability to control both Space and Time on the level of Gods. It
will also grant you Infinite Magic Power - The Power of Gods, Surpassing Time itself.
● You can teleport, reverse/forward/stop time, time-travel, resetting time to any point you
wish, bend/freeze space, cut through space, create Time Locks, open portal to different
universes and time lines and essentially manipulate worlds/timelines to your will etc. This
ability to control space and time is absolute and the only way someone can resist these
abilities is if they are at least more than 1000X stronger than you and also possess
powerful Space-Time abilities themselves.
● What you can accomplish with Space and Time is only limited to your creativity,
imagination and experience. Drawing in alternate versions of people to fight for you,
copying powers from fictional characters and alternate selves or fixing a destroyed
neighborhood/forest by overlapping a pristine version of it. Anything you can imagine is
can be done.
● All your powers cannot be suppressed, copied, altered, nullified or affected negatively
against your will. You cannot be sealed away by any magic or seals or anything similar
to it.
● A final ability this essence grants is the Power of Friendship. You can pour you will and
positive emotions into your magic making it massively stronger to the point that enemies
who are a dozen times stronger than you can be beaten even if it should not be possible.
The stronger your emotions the greater the power boost.
● You may choose to be reincarnated into the world of Fairy Tail with all the benefits of this
essence at any point in time. But even if you don't choose to go to Earth Land, you will
have all the benefits of this essence.

Essence of the Tree of Knowledge


By drinking this essence made from the fruit of the Tree of knowledge you gain the following
benefits
● You gain nigh-omniscience that allows you to know almost everything in the past,
present and the future. The way this works is that you already have the knowledge but
when you focus on a specific topic it comes to the forefront of your mind.
● This also manifests as a clairvoyance that allows you to observe events that will happen
at a different place as though you were present yourself. Whether it is observing a time-
traveler going to the past and his actions or the end of the universe itself. You can
witness it.
● This ability is completely undetectable. Nobody can know you're watching them unless
you allow them to know.
● This essence will function regardless of what universe you are in. If you go to the
Nasuverse - you will gain almost all knowledge of the root which includes how to achieve
any of the True magics in a year at most or if you're in the Darksiders verse - you could
know the secrets of the demons or creating entire planets and life itself in all it's forms.
● Regardless of what shape the knowledge exists in you know it whether it is science,
magic or the deepest secrets of the universe.
● A side effect of this essence has granted you incredible intelligence and wisdom on par
with the smartest and wisest individuals in the omniverse. Your mind and soul have
turned into a bulwark of the highest order making it impossible to affect your mind
negatively in any manner no matter what. This also means that any abilities you
possess, whether biological or mental or spiritual, that can effect another persons mind
and soul such as telepathy, incubus aura, pheromones, mind control, Supernatural
charisma etc are completely undetectable and unbreakable even by Omnipotent and
Omniscient beings.
● You gain a pocket dimension containing a tree that bears a fruit once a week. Eating that
fruit will give you the entirety of the knowledge regarding a single category and traveling
to different universes updates this knowledge. What category the fruit grants is
dependent upon your base knowledge and what you need most. These categories can
range from Engineering to Magic to Cooking to Washing or Swimming or Smithing or
Alchemy etc. If you get the Magic category then all knowledge of magic will be yours
regardless of whether it is demonic, divine, conceptual or simple mortal magic.
● A final ability is the ability to always get the best possible outcome for yourself. This
essentially serves as a Path to Victory that you can turn on and off at will. You can
always succeed regardless of the odds so long as you make full use of the knowledge
you possess and take advantage of whatever opportunities you need to succeed.
Essence of Favored Probability
Drinking this weird essence that shifts to whatever color you're thinking about gives you the
following power
● This essence grants one and only one Absolute ability. That is the ability to check and
control any outcome related to chance or probability.
● This means that so long as anything has a non-zero chance of happening you can turn it
into a 100% chance. No matter if it is rolling dice for CYOA/Jump or accepting random
rewards after accomplishing something in real life or CYOA or even something as
mundane as answering a choose the correct answer question in high school.
● If you wish you can even force things that have a 100% chance of not happening to
happen but this can only be done 4 times a month. With time however this limit will grow
and eventually be eliminated.
● This can be gamed to quite a high extent such as making a spear always strike the heart
after breaking through an indestructible shield, stop that very same spear from striking
you at all, if you're standing at cross-roads and need to decide which path to chose to
stay alive then you can choose a path and check the probability and if it is the wrong
path then you'll be able to sense it and then choose the right path, you can game the
stock market by checking which stocks will give you maximum profit.
● You can even automate some commands that allow you to protect yourself or execute
things when involved in a situation that you can't keep up with. For example, if you're
shot/injured then you can automatically execute "0% probability of dying" subroutine etc.
● If you wish, you can have a sort of in-built Gamer type observe ability that you can toggle
which displays all sorts of probabilities/chances to help you make decisions.

Essence of Self-Jumpchain Creation


This swirling essence that looks like the omniverse in a bottle grants you the following abilities

● You can now self create Jumpchains for worlds that don't have any available. In this
case, worlds count as anything fictional i.e, whether it is a fanfiction or just an alternate
universes or similar such worlds.
● This allows you to start a chain by yourself with an End-Jump giving you an Old Walker
Spark. You can start as many chains as you wish with different end rewards. These
chains cannot be controlled or manipulated or affected negatively by ROBs or Jump-
chan or other Omnipotent beings with nothing better to do.
● This will allow you to create all that a jumpchain entails i.e, Backgrounds, Origins,
Perks, General Perks, Powers, Drawbacks, Companions etc. This will only grant you
1000CP per jump to buy perks and items and maybe a separate pool of CP to buy
powers, items etc. Drawbacks give you extra CP. This is done at your discretion.
Fanwank.
● If you can't think of any perks, items etc that can be added to a jump or even how the
entire jumpchain should work then you can have the jump be auto-generated according
to your wishes and all aspects of it will be made according to how you would've made it
or how your favorite jump creator/creators would have made it. You can even mix and
match the creaters and their styles and formats.
● You can use any format you wish for the chains. For example you can have four 100CP
perks , 200 CP perks, 600 CP perks and 800CP perks and you can have a few perks
being free or at a discount at your discretion. You can also use other formats.
● You can create jumps for the Worlds that already have one and also can create jumps
for different versions of the worlds, Alternate Universes, Fanfics, or simply use
universes that you like while changing the story/history.
● You can use any Meta-CYOA with this at your discretion.
● You can use any version of any jump you prefer. If you prefer "Version 1" of a jump
over "Version 2" then you can use the 1st version then later do the second version as
well. You can even use jumps that are WIP or abandoned and perks from jumps that
were removed while the jump was being made.
● You can do the same version multiple times as well. How the same perks stack
(whether additive or multiplicative) is up to you.
● Restrictions such as being able to do a jump only once no longer apply and you always
get the beginning CP of 1000CP regardless of how many times you do a jump (Even if
the jump says you don't get 1000CP every time you do a jump).
● The most important rule that must be followed is that when creating abilities, perks,
powers you must make sure that whatever you create has some measure of
connection/justification in universe. This means you cannot go to a Purely Sci-fi setting
and create a perk that gives you magic powers or makes you a God of Magic. However,
you can create perks that grant you mastery over all forms of energy so long as there is
a mention of someone being able to control energy or the like.
● If you fail your Chain, then feel free to restart it as much as you like.
● How powerful the perks you make are? That's up to you so fanwank.

Essence of the the Ultimate Body and Weapon


Drinking this electrifying elixir will grant you the following abilities
● You gain an Ultimate Body that is 10x the peak of your species. This applies to all
attributes such as Strength, Speed, Charisma, Intelligence etc. If your species changes
then this will upgrade to become 10x of your new species and if your new species has
any downgrades compared to your previous one like lowered intelligence or vulnerability
to sunlight then those weaknesses are eliminated.
● You also gain the ability to combine any races/species that are available to you into a
perfect Hybrid that is greater then the sum of it parts with all the strengths and none of
the weaknesses and these strengths combine and form synergy where possible. This
also applies to any CYOAs/Jumps you do, so you no longer need to switch between alt-
forms or the like. So if you have a demon,dragon and god alt-forms with individual
strengths and weaknesses you can simply combine them and eliminate all drawbacks.
● You can make people detect you as whatever species you want them to detect you as -
so if you want people to see you as a human then all detection abilities, magic,
technology will detect you as human even if they do an X-ray or cut you open or take a
blood sample etc. The only requirement is that you need to have that race/species in the
first place.
● You have enormous learning and growth rates such that you can learn, master and
surpass what would take even the greatest geniuses and prodigies decades within a few
days and things that take centuries can be done in a couple months at most. You can
grow without an limits and can learn anything regardless of any restrictions.
● You can also permanently absorb armors,materials used to create armors and even
esoteric substances like Dragon Blood directly into your body to enhance it without
turning your body into metal and keeping only the benefits without giving yourself any
weaknesses. You can absorb Adamantium/Barbadium into your flesh,skin,bones,organs
etc and make them just as durable as that metal or you can absorb an armor that
nullifies harmful magic to grant your body that ability.
● Gain an Ultimate weapon that is completely indestructible by any and all means. This
weapon can transform into any weapon shape like Swords, Guns, Spears, Bows, Dual
Swords, Sword and Shield, Magic Staff/Wand etc. This weapon grows stronger
alongside you, as you grow stronger the weapon will as well growing stronger and
sharper without limits. This weapon amplifies any supernatural, technological or similar
such powers you have by a few orders of magnitude of your current strength.
● This weapon is perfectly balanced and you have 2 years of experience using all types of
weapons.
● The greatest attribute of this weapon is that it can grow stronger faster when you feed it
materials and artifacts like adamantium/Barbadium or Noble Phantasms or similar
powerful artifacts. The more powerful the better and it will take everything positive and
discard any limitations and restrictions they may have. Example - Feed the weapon a
lance like Rhongomyniad and you'll have power equal to that, Feed it Ea or even Mjolnir
after that then you'll have the power of both Rhongomyniad and Ea/Mjolnir in a single
weapon.
● To feed the weapon you don't need to own it yourself, you merely need to be near the
weapon while it's not in use and intend for your weapon to absorb it for a couple seconds
and your weapon will absorb it. You can retain any kind of aesthetic the weapons you
feed had initially. The more you feed your weapon, the faster it grows. You will always
retain full control over it and can dial up and dial down it's power as much as you like.
● Another attribute of this weapon is that it can kill anything regardless of whether they are
immortal gods/demons or unkillable eldritch horrors or simply lack the concept of death.
All you have to do is stab them after weakening them enough. Now you need to make
sure is that you are actually strong and skilled enough to defeat them and stab them.
● Any of your abilities or your weapons abilities cannot be suppressed, copied, mimic,
absorbed, nullified or negatively affected in any way by any being without your
permission. Your weapon cannot be stolen, taken or lost and will return to you with a
thought.
● When not in your weapon is stored in a personal pocket dimension that only you can
access and can be called to your hand instantly in any form.

Essence of Waifu Creation


By drinking this essence you're able to create your very own waifus
● Gain the ability to create waifus that exist in fictional settings. These waifus will retain all
their abilities, looks, powers, memories and everything else. Before activating the waifus,
you will get the opportunity to customize their looks and personalities and apply
commands in them to make them more suitable to you. These personalities can be
anything you wish but rest assured the waifus will be completely loyal and devoted to
you and follow any commands you imbue into them. These commands can be as simple
and complicated and esoteric as you wish.
● You can even create waifus that don't exist in fictional settings and give them a
relationship to a Canon waifu (like a long lost sister/lover) and it will be applied
retroactively.
● You can grant any of your waifus you create any powers that belong to other waifus as
well. This works for any OC waifus you create as well. For example, you can grant Irene
Belserion's skill set to to Erza Scarlet or just create an OC waifu that looks like 2B and
give her powers of Grayfia Lucifuge. Or even just give them the Phoenix Force. Fan-
Wank Responsibly.
● You can create as many waifus as you wish. You gain a status screen/ designer screen
that helps you design and customize all aspects of your waifus.
● These waifus have all their positive benefits of their abilities and power etc and all
negative aspects are completely eliminated. So your Vampire waifus won't need to worry
about dying from sunlight anymore.
● These waifus can share their abilities/benefits/talents/species/races with you regardless
of whether they are beauty, charisma, magic, immortality, chakra/aura, telepathy,
genetics etc. The only requirement is that the waifus must have those abilities in the first
place. You don't need to do a ritual or something similar to gain their powers, merely
deciding to create a waifu will grant you whatever powers/skills/race you want them to
have. The only requirement is that you must absolutely create them.
● These waifus don't mind you having a harem and issues like jealousy etc will never arise
though they may be competitive for your attention. You can have children with them if
you wish and they'll never have any illnesses or genetic defects or issues no matter
what.
● You can retroactively insert these waifus into any world you go to, including the present
world, along with whatever families, relationships, IDs and Documentations/Jobs and
backgrounds you want them to have. You can also do the same for yourself giving
yourself perfect documentations and backgrounds to explain everything. You can insert
them and yourselves at any age including newborns and everything will be adjusted and
no one will notice anything weird because there is nothing to notice.
● If you do that then you can decide when and how you will inevitably meet your waifus if
you're into making a story for yourselves. Regardless, your waifus will love you with all
their hearts and any pleasure you give them will feel dozens of times better than from
anyone else. If you ever end up in a Canon universe somehow then you can apply all
these alterations to the Canon waifu instead of creating your own. You can make these
alterations from anywhere.
● If your waifu dies they'll return within 5 hours with an explanation (retcon) of why they
didn't die. This can be applied to any waifus you create as well as the Canon waifus you
alter.
● You can grant any of your waifus additional talents like singing, dancing, medicine,
engineering and they will be among the best to ever exist. Suffice to say, these talents
can be shared with you as well.
● You are granted a body, mind and soul that is the peak of your species in all physical,
mental, spiritual and social attributes and are granted a one time re-sculpting of your
body to your desired ideal form. If you change race using your waifus or any other
method then you will automatically go to peak of that species. You can be a hybrid of as
many races as you want with none of their drawbacks. You possess limitless stamina.
You have immortality and eternal youth and so do your waifus and nobody will ever
question this no matter what.
● You also have a moderate level of porn-logic making your fluids taste amazing along
with your sword fitting into any orifices along with a dozen other similar things.
● Finally, you become a master of charisma, charm, seduction and sex. You can seduce
even the haughtiest women in the multiverse without much effort and your mighty
sword/sheath is such that you can easily fuck dozens of the most lurid goddesses and
demons of sex and lust into ahegao'd mess in a single session and have them swear
their eternal devotion to you.

Essence of Personal Objects


Drinking this essence grants you access to a dimension outside space and time along with the
following abilities
● This grants you a personal dimension that only you and those you allow can access.
This cannot be accessed or entered by any beings without your permission regardless of
how powerful and omnipotent they are and abilities like scrying, divination, clairvoyance
fail to see into it. Their powers also cannot affect anything inside of this dimensions. You
can directly teleport to it or open portals of any size needed to it.
● You can customize how time works in this dimension as many times as you want. You
can make 1 minute in the real world last for 1000 years and vice versa(or something
similar), if you wish. You can also give anyone you bring into this dimension, while they
are here, temporarily immortality and eternal youth along with not having them
experience any mental consequences for such a quick passage of time. You can also
permanently remove any physical or mental diseases or illnesses or defects.
● This dimension has an island twice the size of Japan and the rest is surrounded by an
ocean for thousands of miles. You can customize all aspects of this dimension as you
like including adding animals, plants, atmosphere etc. This island either maintains itself
or can generate automatons to maintain it, it's up to you. However, it cannot create
sapient things.
● The main aspect of this essence is that this dimension functions as a
warehouse/storage/personal reality for your adventures. Everything you gain in your
CYOAs/Jumps etc can be added to this dimension regardless of what it is.
● If you gain an entire planet then this island becomes a planet and if you buy a moon, a
moon will be added. If you buy multiple islands and planets then they can be either
combined to create a supermassive planet or kept as multiple different planets. If these
worlds had living beings they can be added into the dimension as well.
● Similarly, other things can also be combined. If you buy multiple spaceships then all of
them can be combined into a super-powerful spaceship with all the benefits and the
drawbacks eliminated/reduced. If you buy a galaxy then the size of the personal
dimension will be increased to fit it. If you wish you can also keep anything and
everything separate.
● This island/dimension is capable of growing any crop, weed or Xianxia style herbs, can
support any infrastructure and do anything outside world can do. It can eventually
become completely self-sufficient based on what you buy. The conditions of this
dimension are always perfect and ideal.
● You can fire or pull out anything in your dimension using your portals like the Gate of
Babylon or you can even do it inconspicuously like drawing money from your wallet by
opening a portal in there.
● You can also use your dimension to escape from enemies trying to kill you. They won't
be able to stop you or affect your dimension in any way.
● This essence is meant as a supplement to your adventures and it can store anything that
is considered an objects that belongs to you and is not part of your personal power -
from bank accounts, planets, weapons, vaults, gold, islands, Xianxia style
herbs,organizations, spaceships, Dyson spheres, universes. Anything you can buy, own
or acquire on your own.
● This essence allows you to take anything owned/acquired by you to subsequent
adventures regardless of any restrictions that would normally apply. This also allow you
to insert them and yourself (retroactively) into the worlds you go to and everything
related to your/their existence as IDs, documents, VISAs etc is generated and no one
will question where they came from as everything is legal and there is nothing unnatural
to notice as they have always retroactively existed in-universe. This also generates all
documents for you to live in those worlds (retroactively if necessary) and even the
almighty beings wouldn't notice it.

Essence of the Reality Marble (Nasuverse)


Drinking this essence, which looks like a strange distorted fluid, grants you a Reality Marble
● This essence grants you a peak human mind and body by the standards of Modern Era
Fate universe. This means that you have a Genius intellect along with perfect memory,
recall and indexing. Your body is strong enough to tear through buildings and can easily
survive the same and can with training move faster than sound with matching reflexes.
● With training however you can even reach physical and mental abilities only possible in
the Age of Gods allowing you to eventually stand as an equal to all but the strongest
servants and mentally you may even be an equal to Leonardo Da Vinci and Sherlock
Holmes etc.
● You have a total of 200 Magic Circuits of the absolute highest quality a human can
possess both in Modern Era and even in the Age of Gods. Your circuits significantly
surpass even the most talented members of the Blue-Blooded Barthomeloi family and
even most Dragons will be found wanting and your talent in Magecraft is similarly at the
peak of what humanity can achieve. At the beginning, your spells can vaporize entire
buildings without effort and this can be trained up even more.
● Both the quantity and quality of magic circuits along with your enormous magical energy
can be passed down to your descendants without them degrading over generations and
may even increase. This shall make you desirable indeed to the mages of the Clock
tower who wish for powerful children.
● This also grants you exceptional endurance and makes you an exceptional lover and
sexual savant to the point that even the biggest thots in history such as Medb could be
fully satisfied. You can reduced every woman into a puddle of pleasure. Have it as a
freebee.
● You gain a one time customization to your appearance and regardless of what you
choose you'll be a 10/10 even in the older eras.
● You possess a Magic Crest that is 3000 years old indicating that you family originated
from the Era of the King of Magic. The focus of your family's magecraft, how many
members there are, the spells in your crest, how loyal they are to you, their wealth and
everything else about your family is completely up to you. Fanwank.
● Note that the number of circuits you possess cannot be increased naturally but there are
other options that you can figure out. While your circuits cannot be increase, in defiance
of the normal rules the amount of magical energy can be increased through training,
magical experimentation etc as though working a muscle. Your magical energy
regenerates from zero to full in 30 minutes regardless of the size of your pool.
● You may also decide whether you possess a pair of Mystic Eyes and a Sorcery Trait.
However neither of them can surpass what the Modern Era's Mystic Eyes can do.
● Now we finally come to the crème de la crème of the essence, your very own
personalized Reality Marble. Before we get into this, however, it should be mentioned
that you have enough magical energy available to keep up your reality marble for a total
of 3 days at maximum usage and more if you're conservative. This is significant as even
the strongest Dead Apostle Ancestors cannot maintain the reality marble for more than
one night.
● The rejection of the world on partial manifestations of your RM is significantly lowered
such that Traced Noble Phantasms can lasts for weeks before disappearing and other
similar benefits.
● Reality Marbles are a manifestation of a beings soul, An inner world manifested through
the power of your magecraft. As such the strength and abilities of them can vary from
person to person. Your soul is exceptional and so is your reality marble. Whether in
terms of strength or variety or efficiency your reality marble stands at the top among the
strongest reality marbles.
● You can have a cool chant or manifest it simply by saying the name or even without one.
● You can customize your reality marble as you please this once after drinking this
essence. You can add whatever features you'd like to your reality marble as well as
combine multiple different Canon reality marbles to make your own. However you can
only do it this once and once set you can neither increase the strength nor the abilities
through the essence. Only the variety and applications can be increased and improved.
● However this essence is compatible with other adventure formats like Jumpchains and
CYOAs, so any RM gained from those can be combined into this essence to increase
not just your own raw power but also all aspects of your Reality Marble as well as
gaining all of the aspects from the ones combined.
● For example, you can take Emiya's Unlimited Blade Works and improve the strength and
efficiency to the point that it can match the Gate of Babylon in power while costing less
magic or even reduce the cost of tracing the weapons outside to be negligible. You can
have death become meaningless while your reality marble is deployed similar to
Solomon's Ars Paulina allowing you to resurrect those who died in your world. Hell, if
you want you can have your Reality Marble be a memorial where Heroic Spirits live
allowing you to draw the power of those Heroes into you granting you their strength and
noble phantasms or simply calling their weapons to your hands in a manner similar to
UBW or simply calling those Heroes to your side to fight as Servants while also allowing
the powers of UBW and Ars Paulina allowing to even create your very own personal
Throne of Heroes Reality Marble. If you want you can even have Crimson Moon's RM.
● There is however a limitation. While it is simple to grant you a Canon RM with increases
in strength,efficiency etc where applicable, to grant you a customized RM you need the
experiences that are required to grow the RM. For example to grow the Memorial RM
you need to meet Heroic Spirits or at least know their stories significantly such a Emiya
Tracing which allows you to know the History of the weapons intimately to the point of
reproducing them or perhaps you can journey through Grand Order with the Servants
and create memories with them allowing you to manifest them much easily than you
would otherwise.
● Of course there are ways to bypass the journey needed to grow the RM but that will
have to be figured out by the user.
● As a benefit, this grants you a form of reincarnation based immortality that allows you to
reincarnate yourself over and over into different worlds of the Nasuverse such as
Apocrypha or Grand Order.
● You can replace Canon characters if you wish and regardless of all else you can keep all
your memories,physical abilities, experience and powers into subsequent lives without
issues. However, this reincarnation is restricted to only Nasuverse.
● Your powers and abilities cannot be stolen, copied, suppressed, damaged or affected
negatively against your will in any way. So feel free to punch Kiritsugu while taking his
Origin Bullets to the chest, your circuits won't get destroyed. Also no matter what,
nothing in your RM can harm you or go against your will in any way. Everything works as
you like.

MrMalinco
Essence of the Patamage
By drinking this Essence you'll gain a unique form of alpha reality manipulation.
● The alpha reality is the origin of all realities. This means that you are manipulating the
root behind all of creation to create your results.
● This Ability is powered by a unique resource called "patafuel". You'll start with a
moderate amount that will regenerate from empty to full in a few hours.
● By burning enough patafuel you will be able to create any result imaginably. General
ideas are possible but require more fuel than precise effects.
● The cost is calculated by several factors, namely:
○ Duration: Toggleable effects continuously consume fuel, while timed effects take
their amount instantly upon activation.
■ A toggled strength buff continuously consume fuel, a strength buff that
lasts 30 minutes consumes its cost directly.
○ Strength: Effects of the same nature but with varying degrees of power consume
different amounts of fuel.
■ A strength buff that allows you to lift 100 tonnes costs more than a
strength buff that allows you to life 10 tonnes.
○ Area of Effect: As the affected area increases so do the costs.
■ A strength buff that affects a hundred people will consume more fuel than
if it would affect ten.
○ Cast time: The time used to bring an effect into existence regulates its cost.
Theoretically any effect can be created instantly.
■ Taking three seconds to create a strength buff will take significantly less
fuel than creating it instantly.
○ Precision: Precise imagination about the wanted effect can lead to higher cost-
efficiency.
■ This power takes the most direct approach, so just wanting a bolder to
disappear would lead to its disintegration,
which is far more costly than the alternative of telekinetically moving it out
of the way.
○ Difficulty: Results that are harder to achieve take more fuel.
■ Actually stopping time is significantly harder than changing your relative
passage of time compared to others.
● You can start "projects": A result that cannot be created at ones can be built over time.
○ If you wanted to create an item over a few weeks, you can build it bit by bit by
pouring fuel into its project, whenever you can.
○ Projects do not come into existence until completion.
○ Trying to start a project costs fuel, proportional to the wanted effect
● This power, despite its name, is not inherently magical in nature and so isn't affected by
magic changing effects.
● Being connected to the very core of existence this abilites is inviolable and so cannot be
suppressed, altered, removed, copied, etc.

Essence of Purgatory
By drinking this Essence you'll gain access to your own Training-Pocket-DimensionTM;
Purgatory.
● Purgatory is designed to make you stronger by providing you with strong adversaries
regardless of how mighty you become.
● By default, it is a bleak, rocky surface with cliffs and mountains. You, however, can
change its design to your liking.
Be it jungle, desert, a large city or flying island range. Your creativity and Purgatory's
size are your limits.
● This also extends to the enemies you'll be facing. You can design them in detail or think
of a general template like human, wolf, destroyer of worlds, etc.
● The dimension grows larger when you reach certain thresholds. If you grow strong
enough to affect whole continents it becomes a planet, if you can affect a planet it
becomes a solar system and so forth.
● The strength of time dilation is yours to decide upon every entry.
● To access it you can either teleport to it directly or open a portal if you want to take
someone with you. People you take with you will also benefit from Purgatory's special
perks.
● Bringing other people with you to train activates dynamic difficulty so everyone involved
can enjoy a nice challenge.
● If you defeat an enemy in Purgatory a part of its strength becomes your own. If this
enables you to gain new abilities is up to you.
● You can decide to enter a specific training mode to focus on a single aspect of you like
your speed or magic. Alternatively, you can train a specific weapon or skillset. Purgatory
will provide you with enemies that fit the thing you're training.
● Should you want to train with equipment you don't possess, you can let it be spawned
somewhere near you at entering. Spawned equipment cannot be taken outside however.
● If you don't possess the basics of what you're trying to train, you will automatically be
equipped with it. Only the theoretical knowledge though.
● Once you've acquired a firm grasp on the basics, further technical growth will come
naturally to you.
● You can somewhat change the difficulty. Although there will always be a challenge, you
can crank it up to eleven for a hellish experience should you desire.
● By default, you will not require sustenance nor age while inside.
● Should you die, which is not unlikely, you will respawn at a safer point. All your
destroyed equipment will be repaired upon respawning.
● Purgatory is a place to grow and become stronger and not your summer house. Should
you relax in one place for too long, waves of enemies with increasing strength will come
for you.
● Access to your Purgatory is yours and yours alone and cannot be prevented, taken
away, copied, etc.

Essence of the Unnamed Darkness


By drinking this essence you become the Unnamed Darkness, an ever-expanding, all-
consuming foreign Entity.
● Your body becomes a strange substance that can change its physical state and doesn't
adhere to all physical laws. Neither matter nor energy but something quite different.
● Regardless of state or mass, you are always able to fly. The gravitational pull of objects
can't pin you down.
● Walking through time and space is as easy as walking through a room.
● In the beginning, your body will be a cloud, roughly the size of a large cat with physical
properties to an average adult human. You can harden yourself to match iron.
● You possess the ability to transform your body into anything as long as you have
sufficient mass to reach its size. A gaping maw with razor-sharp teeth, tendrils, a jacket
or flowers. Creativity is key.
● The substance your body is made out of can make everything it can make contact with,
a part of you. This behaves differently depending on the thing in question:
○ Beings need to be killed before they can be absorbed. Upon death, they are
automatically transformed into your substance and absorbed, provided you have
contact.
■ Every part of their being is consumed to improve you. Abilities, powers,
knowledge, durability, aptitudes, mass, simply everything positive.
Harmful aspects, like a weakness to fire, are automatically sorted out.
■ If you, for example, kill an average adult human in your base form, you
are two put into one. Twice the strength, durability, and brain processing
power.
■ Aspects that can't be simply added like reaction time, skill, or aptitude are
instead improved. Having a reaction time of 200ms and absorbing
someone with 250ms, won't make yours 450ms but rather 150ms.
■ You are perfectly capable of mimicking everyone you have absorbed,
down to their mannerisms and way to talk.
■ Since absorbed beings are unraveled completely in mind, body, soul, etc.
you don't have to fear them rebelling or retaining their personality. There
is only you.
■ Their memories will have no negative effect on you.
■ Entities like ghosts or liches also count as living for this purpose. As do
androids or cyborgs.
○ Objects can be absorbed if you're capable of forming a surface large enough for
them to fall through. This surface is extended from yourself.
■ Your substance functions like a hole for this purpose.
■ Should you want to absorb a tower with a diameter of 5 meters, you
would need to create a surface with a diameter of slightly over 5 meters.
■ You can sever the connection of objects with the ground with your
surfaces if you would be able to cut through the material providing said
connection.
■ Objects that are not able to fall through, have to be encased instead.
■ Contrary to beings, objects won't increase any aspects of you except
mass.
■ By default, they are not turned into your substance but stored. This can
be changed to your liking.
■ If an object holds power or skills, transforming it, will grand these to you.
■ Liquids count as objects.
○ Energy can simply be absorbed and released at a later time.
○ More esoteric things like mana or spiritual, psionic, and cosmic "energies" can be
absorbed to increase your own reserves or smelted together into one.
○ Souls can simply be used as fuel or be unraveled to strengthen you. While still
being able to possess skills from when they were still connected to their mortal
shell, this is not guaranteed.
● After passing certain thresholds in your growth you will develop abilities on your own.
These include: Space-Time Manipulation, Mental Manipulation, Omnilock, Creation,
Nonexistence, and more.
The stronger you become, the stronger the powers you unlock do.
● Beings can only fall through your created surfaces if they're weak enough to not pose a
threat to you and are immediately killed and absorbed then. This is a safety mechanism
to prevent destruction from within.
● Your Body is comprised of two parts. The first is the visible one through which you
interact with the world. The second resides in an otherwise empty universe inaccessible
and inviolable to anything but you.
○ If the first part is damaged, substance from the second is drawn to replace the
destroyed parts. This happens instantly and can't be prevented.
○ The first part can be recalled to the second.
○ Should you possess strong enough regenerative capabilities, you can stop the
replacement process and instead heal with these.
○ The second part acts as storage for everything that was absorbed and isn't used
by the first. As a part of your body, it can also be customized.
○ Stored objects are automatically organized and are unaffected by the passage of
time.
○ The connection between the two can't be cut or prevented. Chain reactions that
affect the first part can't be transported to the second. For example, an effect that
destroys all instances of a certain type of matter could only affect the first.
○ Chunks of substances that are removed from the first part, like cut off limbs, are
transported to the second.
● Anything converted can be rebuild and transported to you. Beings that have been rebuilt
do receive their powers but not their personality and will follow your commands. You still
retain the given powers.
● Do to your nature you can't be trapped, sealed, restrained by any means, and are
unaffected by time manipulation. You're also immune to reality-warping since you're not
a natural part of said reality.
● Being a foreign factor enables you to break the rules of the universes you visit. If you
can do it is another story but the possibility is there.
● You do not possess a soul, hence any attacks that target it are useless against you.
● Your mind is built alien and strange so attacking it is useless. This extends to illusions
and other manipulations.
● All this and the powers that you'll gain are part of you and can't be suppressed, altered,
removed, copied, etc..
● Even if the name might suggest otherwise, your color pallet isn't restricted to dark colors.

Essence of the Tri-Sage


By consuming this essence you inherit the knowledge, memories of the Tri-Sage.
This opens the door to three different paths to power:
● 12 Tiers of Magic.
● 12 Stages of Cultivation.
● 12 Ranks of Psionics.
Each capable of bringing you to multiversal heights if followed all the way to the 12th level. But
beware, reaching such status is unheard of for most who walk these paths, and treading a
singular one leaves you with weakspots.
The power of each level increases exponentially. While at the 1st you would, for example, be
able to:
● Shoot lightning or heal minor flesh wounds.
● Punch through a brick wall or stop bullets with your muscles.
● Throw a car or mind control a single person.
At the 4th you could:
● Create megaton explosions or resurrect tens of thousands.
● Casually punch holes through a mountain or withstand nuclear weapons.
● Lift several city blocks or mind control their population.
With his knowledge and skill, the Tri-Sage perfected these paths to remove bottlenecks and
pitfalls for his successor so that you can progress faster and with no fear of failure.
This inheritance is ingrained into your very being and therefore cannot be suppressed, altered,
removed, copied, etc.

Essence of the Legatus


By consuming this essence you gain the potential to become the strongest summoner.

You now possess "slots" which dictate the number of summons you can have called to you at
the same time. You start with two slots.
More will be gained by strengthening your powers through usage. This does not limit how many
you can design.
● Summoning:
○ Your core ability and the first you will gain.
○ You can create and materialize summons of your own design.
○ Design references not only visuals but also their (supernatural) abilities, skills,
and every other attribute.
○ Summons do not have to be meticulously crafted in every aspect but can instead
be archetypes based upon their abilities.
○ If not designed otherwise, summons are fully sentient beings with their own
personalities, goals, and wants, based on their design.
○ They are by default one hundred percent loyal to you and will not take actions
you would disapprove of.
○ Every summon possesses their own supply of mana, ki, chakra, or similar
energies.
○ They require no sustenance and can be kept out permanently.
○ Their starting strength is at a respectable level for the setting you're in.
○ Summons grow in power alongside you or even on their own.
○ If they remember the last time they have been called is up to you.
○ You are NOT creating actual living beings with this power. Summons are mere
constructs build by this power.
■ Should the be "killed" or unsummoned, they will not wait in a separate
dimension or similar, but be unmade and, in case of a resummoning,
recreated.
○ They take up a single slot per summon.
● Partial Summoning:
○ The second ability you will learn, after getting familiar with normal summoning.
○ This will allow you to summon specific parts of summons to replicate their
actions.
■ Like a dragon's head for their flame breath or a giant's foot to stomp your
enemies.
○ You will not have to design a summon to use this. An archetype will be created
temporarily.
○ Partial summons are not permanent.
○ This doesn't take up a slot.
● Fusion:
○ The third and last ability you will gain after mastering normal and partial
summoning.
○ With this, you can fuse with your summons and gain their abilities, skills,
knowledge and/or even mannerisms should you desire.
○ It will require some getting used to, but after a while, this state can be kept
indefinitely.
○ In the beginning, you can only fuse with one summon. This limit can be increased
with training.
○ This takes up a slot per fused summon.
The esthetics of how summons arrive is up to you, just bear in mind that different methods may
take them longer to get ready.
This power cannot be suppressed, altered, removed, copied, etc.

Essence of the Self Timeline Correction


Have you ever sat in an exam and thought to yourself "Damm, I really should have studied"?
Well, no more!
By drinking this Essence you'll gain the ability to retcon your own actions.
● If you, for example, have played video games instead of learned for your finals, you
could change the action of "playing games" to "learning".
● This reverses the physical consequences as well as your knowledge. For example, this
would result in:
○ The game reverting to the state before being played. A build chair would revert
back into its components.
○ You forgetting what happened in the game and how you've felt playing it. You'll
still remember the action you have changed, just no details about it.
○ Gaining the knowledge you've studied for.
● Changed actions have to be somewhat plausible. Dodging a bullet as a normal human is
fine, dodging a nuclear bomb isn't.
● To prevent huge butterfly effects, the changed actions have to have happened a
reasonable time ago.
● This power will warn you beforehand if a retcon would drastically change your life.
● It will also automatically change the timeline to protect itself and hence cannot be
suppressed, altered, removed, copied, etc.

Essence of What If?


I bet you have wondered how your life would look now if you had done something different, if
you had told your boss your opinion, or if you had just asked her out, I mean, she was clearly
into you, you idiot, are you blind?
I digress; well, now you can.
By drinking this essence you'll gain the ability to create parallel timelines for different scenarios.
● Your power works through setting a time and a scenario that will play out.
● You can create specific scenarios like "What if I had won that fight" or broader ones like
"Let's see what happens if I behave differently here".
● Every time you use this power, a new timeline is created. You can physically move
between these timelines at any time.
● When changing timelines you will reenter when and where you left.
● Timelines can be "caught up" to your chronologically most advanced one. Upon entry,
you will be immediately aware of the changes.
● Your powers can also create impossible scenarios like "What if I suddenly gained
superpowers" or "What if I stopped wasting so much time on Twitter".
● It will also automatically change the timeline to protect itself and hence cannot be
suppressed, altered, removed, copied, etc.

Essence of the Celestial Vault


By consuming this Essence you become the owner of the Celestial Vault.
● The Celestial Vault is a pocket dimension filled with any and all items, objects, artifacts,
etc... throughout fiction and reality.
● If different versions of a single object exist, the vault will have all versions available.
● You can summon and store the objects in any way you want. For example, you can pull
it out of the air in front of you or have the object instantly appear in your hands.
● The Vault can also be used as a storage area for any personal object you want to store
in it.
● You can also summon the objects in any location you can perceive, so you can summon
your favorite spaceship high up in the air instead of next to you.
● You can freely teleport all pulled-out items to you.
● The vault's objects are vastly more durable than their original counterparts.
● If an object is destroyed its remnants disappear and the object reappears inside the vault
even sturdier.
● If an object is consumable then it will be replaced upon use.
● All objects can only be used by you by default and you can wield or operate all objects
perfectly.
● You can give other people permission to use them, however. This can be revoked at any
point.
● Even when used by other people, the objects cannot be used against you unless you will
it.
● You can enter the Vault and change the design into any kind of storage area you want.
For example, it could look like a museum or warehouse.
● Other people can also access the Vault if you give them permission and can only
remove and use the objects you allow them to.
● Inside the Vault, you will find a workbench on which you can modify the objects. The
modifications can reach from removing unwanted side effects to creating a super version
with all combined powers from all different versions.
● All objects will work seemingly together. An artifact that replaces your arm would also be
strengthened by a supersoldier serum. Said serums, if injected, would also work
together to create a perfect amalgamation.
● The Vault is intrinsically linked to you and it and your access to it cannot be suppressed,
altered, removed, copied, etc.
● The Vault exists out of reach for anything and anyone except you.

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