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Unit 4 Notes

The document outlines essential design principles, heuristics, patterns, and implementation practices for software development. It covers key concepts such as SOLID principles, design patterns (creational, structural, behavioral), and architectural styles like MVC and microservices. Additionally, it emphasizes coding standards, version control with Git, and the importance of modularity and organization in code structure.
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0% found this document useful (0 votes)
10 views8 pages

Unit 4 Notes

The document outlines essential design principles, heuristics, patterns, and implementation practices for software development. It covers key concepts such as SOLID principles, design patterns (creational, structural, behavioral), and architectural styles like MVC and microservices. Additionally, it emphasizes coding standards, version control with Git, and the importance of modularity and organization in code structure.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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1.

Design Principles

Design principles guide developers in writing clean, maintainable, and scalable code.

a. SOLID Principles (Object-Oriented Design)

 S – Single Responsibility Principle


A class should have only one reason to change.
Example: Separate classes for handling database operations and UI logic.

 O – Open/Closed Principle
Software entities should be open for extension, but closed for modification.
Use interfaces and abstract classes to extend functionality.

 L – Liskov Substitution Principle


Subtypes must be substitutable for their base types.
Derived classes should not break the behavior of the base class.

 I – Interface Segregation Principle


Many small, specific interfaces are better than one large, general interface.
Avoid forcing classes to implement unused methods.

 D – Dependency Inversion Principle


High-level modules should not depend on low-level modules. Both should depend on
abstractions.

b. Other Principles

 DRY (Don’t Repeat Yourself): Avoid duplicate code.

 KISS (Keep It Simple, Stupid): Prefer simple, understandable solutions.

 YAGNI (You Aren’t Gonna Need It): Don’t build features unless necessary.

 Law of Demeter: A class should only communicate with its immediate friends.

2. Design Heuristics

Heuristics are experience-based strategies to improve the quality of software design.

Key Heuristics:

 High Cohesion: Group related functions/data together.

 Low Coupling: Minimize interdependencies between modules.

 Information Hiding: Expose only what is necessary (use private/internal access).

 Separation of Concerns: Divide a program into distinct features that overlap in functionality
as little as possible.

 Encapsulation: Bundle data and methods that operate on that data.

 Refactoring: Continuously improve internal code structure without changing functionality.


3. Design Patterns

Design patterns are time-tested solutions to common software design problems.

a. Creational Patterns

 Singleton: One instance of a class (e.g., Logger).

 Factory Method: Delegates object creation to subclasses.

 Abstract Factory: Create related objects without specifying their concrete classes.

 Builder: Step-by-step object construction.

 Prototype: Clone existing objects.

b. Structural Patterns

 Adapter: Connect incompatible interfaces.

 Decorator: Add new behavior to objects dynamically.

 Facade: Simplify complex subsystems.

 Composite: Tree-like structure of objects.

 Proxy: Provide a surrogate for another object.

c. Behavioral Patterns

 Observer: Notify multiple objects of state changes.

 Strategy: Swap algorithms at runtime.

 Command: Encapsulate a request as an object.

 Iterator: Traverse a collection without exposing its internal structure.

 State: Change behavior based on state.

4. Architectural Styles

Defines high-level system organization.

a. Layered Architecture

 Divides system into layers (UI, Business Logic, Data Access).

 Clear separation of concerns.

 Example: Web applications using MVC.

b. Client-Server

 Clients request services from centralized servers.

 Example: Web browsers and servers.

c. Microservices
 Decompose applications into loosely coupled services.

 Each service runs independently.

 Example: Netflix architecture.

d. Event-Driven

 Components communicate via events and listeners.

 Example: JavaScript event handling.

e. Model-View-Controller (MVC)

 Model (data), View (UI), Controller (logic).

 Separates concerns, making code more manageable.

f. Pipe and Filter

 Data passes through a series of transformations.

 Example: Unix command-line pipeline.

5. Implementation: Introduction

Implementation turns design into actual code.

Key Activities:

 Translate designs to code in a selected programming language.

 Implement classes, methods, and modules.

 Follow structured programming and object-oriented paradigms.

 Write clean, understandable, and testable code.

 Ensure test cases cover all features.

6. Coding Standards and Best Practices

Standards improve readability, consistency, and maintainability.

a. Naming Conventions

 Use meaningful names: calculateInterest() instead of calc().

 Use camelCase for variables/methods and PascalCase for classes.

b. Commenting

 Use comments to explain “why,” not “what.”

 Avoid redundant or outdated comments.

c. Formatting and Indentation


 Consistent indentation improves readability.

 Use linters to enforce format (e.g., Prettier, ESLint).

d. Error Handling

 Handle exceptions gracefully.

 Provide meaningful error messages.

e. Code Reviews

 Peer reviews help catch issues early.

f. Testing

 Write unit tests (JUnit, PyTest, etc.).

 Aim for high code coverage.

7. Object-Oriented Implementation

Object-Oriented Programming (OOP) enables reuse and modularity.

Key Concepts:

 Class & Object: Class is a blueprint; object is an instance.

 Encapsulation: Keep data private and expose only necessary methods.

 Inheritance: Reuse code through class hierarchy.

 Polymorphism: Interface or base class methods behave differently depending on the object.

 Abstraction: Hide complexity; expose only essential features.

Benefits:

 Reusability

 Scalability

 Maintainability

8. Version Control with Git

Tracks code changes and enables collaboration.

a. Basic Git Commands

 git init: Initialize repository

 git clone <url>: Clone a repo

 git add: Stage changes

 git commit -m "message": Save changes


 git push/pull: Sync with remote repo

 git branch: List/create branches

 git merge: Merge branches

b. Branching

 Use branches for features, bug fixes, experiments.

 Merge via Pull Requests.

c. Best Practices

 Commit often with clear messages.

 Don’t commit large binaries or secrets.

 Use .gitignore to exclude files.

9. Code Structure and Organization

Well-organized code is easier to navigate, test, and scale.

Best Practices:

 Follow a consistent project structure

o Example (Python):

css

CopyEdit

project/

├── src/

├── tests/

├── docs/

├── requirements.txt

└── README.md

 Modularization: Break code into reusable modules.

 Avoid Monolithic Files: Split by responsibility.

 Configuration Management: Use config files for environment settings.

 Dependency Management: Use tools like npm, pip, Maven.

 Documentation: Add README, docstrings, and inline documentation.

Would you like a downloadable PDF or DOC version of these notes? I can generate one for you.
Design Principles, Heuristics, Patterns, and Implementation: Class Notes

Design Principles

 Cohesion: Each module or class should have a single, well-defined responsibility.

 Coupling: Minimize dependencies between modules to make code easier to maintain and
test.

 Encapsulation: Hide internal details and expose only what is necessary through interfaces.

 Separation of Concerns (SoC): Divide a program into distinct sections, each addressing a
separate concern.

 KISS (Keep It Simple, Stupid): Prefer simple solutions over complex ones.

 DRY (Don’t Repeat Yourself): Avoid code duplication by abstracting repeated logic.

 YAGNI (You Aren’t Gonna Need It): Don’t implement features until they are necessary.

 Law of Demeter: A module should only talk to its immediate friends, not strangers.

 Composition Over Inheritance: Favor composing objects over inheriting from classes689.

Design Heuristics (L2)

 Visibility of System Status: Keep users informed about system status with feedback15.

 Match Between System and Real World: Use concepts and language familiar to users15.

 User Control and Freedom: Allow users to undo and redo actions15.

 Consistency and Standards: Follow platform and industry conventions15.

 Error Prevention: Design to prevent problems before they occur15.

 Recognition Rather Than Recall: Minimize user memory load by making options visible15.

 Flexibility and Efficiency of Use: Allow both novice and expert users to use the system
efficiently15.

 Aesthetic and Minimalist Design: Avoid unnecessary information and clutter15.

 Help Users Recognize, Diagnose, and Recover from Errors: Use clear error messages and
recovery options15.

 Help and Documentation: Provide easily accessible help15.

Design Patterns

Pattern Type Example Patterns Description

Creational Singleton, Factory Control object creation

Structural Adapter, Composite Compose classes/objects into larger structures


Pattern Type Example Patterns Description

Behavioral Observer, Strategy Manage communication and responsibility between objects

 Gang of Four (GoF) Patterns: 23 classic patterns for solving common object-oriented design
problems689.

 Use Patterns To: Promote code reuse, improve maintainability, and communicate design
solutions.

Architectural Styles

 Layered (n-tier): Organize system into layers (e.g., presentation, business, data).

 Client-Server: Separate client (user interface) from server (data processing).

 Model-View-Controller (MVC): Separate data (Model), UI (View), and logic (Controller)9.

 Microservices: Build applications as a suite of independently deployable services.

Implementation: Introduction

 Implementation is the process of translating design into working code.

 Focus on writing clear, maintainable, and efficient code that follows design specifications.

Coding Standards and Best Practices

 Naming Conventions: Use meaningful, consistent names for variables, functions, and
classes.

 Indentation and Formatting: Follow consistent formatting for readability.

 Commenting: Write clear comments for complex logic, but avoid obvious comments.

 Error Handling: Use exceptions or error codes to handle unexpected situations.

 Testing: Write unit and integration tests to ensure code correctness.

 Version Control: Use tools like Git to manage code changes and collaboration68.

Object-Oriented Implementation

 Classes and Objects: Model real-world entities as classes, create instances as objects.

 Inheritance: Reuse code by creating new classes from existing ones.

 Polymorphism: Use interfaces or abstract classes to allow different implementations.

 Encapsulation: Protect object data by exposing only necessary methods689.

Version Control with Git

 Repository: Stores all code and history.

 Commit: A snapshot of changes.

 Branch: A parallel line of development.


 Merge: Combine changes from different branches.

 Pull/Push: Download/upload changes to/from a remote repository.

 Best Practices: Commit often, write clear messages, use branches for features and bug fixes.

Code Structure and Organization

 Modularity: Organize code into modules or packages.

 Directory Structure: Use a logical folder structure (e.g., src/, tests/, docs/).

 Separation of Concerns: Keep different functionalities in separate files or classes.

 Reusable Components: Write generic, reusable code where possible68.

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