ECORFAN Journal                                                                Mes, Año Vol.1 No.
1 1-15-[Uso de ECORFAN]
Artículo
Enhancing STEM Learning through Augmented Reality: Applications in CAD and
                           Mechanical Systems
MERAZ-MENDEZ, Manuel *a CORRAL- RAMIREZ, Guadalupe b y MUÑOZ-LOPEZ Luis Enrique c
y DUARTE LOERA Jorge d
a
      Technological University of Chihuahua,             S-4565-2018,   0000-0001-8254-957, CVU 250582
b
      Technological University of Chihuahua,             IDX-9786-2019,   0000-0003-4874-4036, CVU 520946
c
      Technological University of Chihuahua,             X-9772-2019,   0000-0003-3184-7602, CVU 456614
d
      Technological University of Chihuahua,,             JRX-9176-2023         0000-0002-6721-1406, CVU 69449
Clasificación CONAAHCYT:                                                     Historia del artículo:
Área: Engineering                                                            Recibido: [Utilizar sólo ECORFAN]
Campo: Industrial engineer                                                   Aceptado: [Utilizar sólo ECORFAN]
Disciplina: Programming and manufacturing                                    Correo electrónico de contacto:
Subdisciplina:                                                               * 
[email protected]DOI: https://doi.org/
Abstract
This study presents the development of immersive                             Resumen
applications using augmented reality (AR) technologies to                    Este estudio presenta el desarrollo de aplicaciones
enhance the teaching and learning process of computer-                       inmersivas utilizando tecnologías de realidad aumentada
aided design (CAD) and mechanical systems simulation in                      (AR) para mejorar el proceso de enseñanza y aprendizaje
the maintenance engineering education program. The                           del diseño asistido por computadora (CAD) y la
research focuses on increasing student engagement,                           simulación de sistemas mecánicos en la educación en
improving spatial understanding, and providing risk-free                     ingeniería. La investigación se enfoca en aumentar la
environments for experimentation. AR tools were                              participación estudiantil, mejorar la comprensión espacial
designed and implemented in university-level courses,                        y proporcionar entornos seguros para la experimentación.
with an emphasis on interactivity, technical precision, and                  Las herramientas de AR fueron diseñadas e
real-time feedback. Results indicate significant                             implementadas en cursos a nivel universitario, con énfasis
improvements in concept comprehension, retention, and                        en la interactividad, la precisión técnica y la
student motivation, confirming the value of immersive                        retroalimentación en tiempo real. Los resultados indican
learning environments in science, technology, engineering                    mejoras significativas en la comprensión de conceptos, la
and mathematics (STEM) education.                                            retención y la motivación de los estudiantes, lo que
                                                                             confirma el valor de los entornos de aprendizaje
Keywords: Augmented Reality, Virtual Reality, Computer-                      inmersivos en la educación ciencia, tecnología, ingeniería
Aided Design, Mechanism Simulation, STEM Education,                          y matemáticas (STEM).
Immersive Learning
Image abstract                                                               Palabras clave: Realidad Aumentada, Diseño Asistido por
                                                                             Computadora, Simulación de Mecanismos, Educación STEM,
                                                                             Aprendizaje Inmersivo
                                                                             Resumen gráfico
Citación: Meraz Méndez, Manuel 1er Autor, Corral Ramírez, Guadalupe 1er Coautor, Luis Enrique Muñoz López 2do Coautor,
Luis Eduardo Chávez Esquivel 3er Coautor. Development of Augmented and Virtual Reality Applications for Teaching
Computer-Aided Design and Mechanism Simulation in Engineering Education. ECORFAN Journal-Mexico. Año. V-N:
Páginas [].
                 ISSN XXXX-XXXX/© 2009 El Autor[es]. Publicado por ECORFAN-México, S.C. para su
                 Holding X en nombre de la Revista X. Este es un artículo de acceso abierto bajo la licencia
                 CC BY-NC-ND [http://creativecommons.org/licenses/by-nc-nd/4.0/]
                 Revisión por pares bajo la responsabilidad del Comité Científico MARVID®- en la
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                 Investigación Internacional.
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Article
1.0 Introduction                                      education, especially in early design and
                                                      mechanical systems courses (Martínez-Alcalá et
Engineering students often face challenges when       al., 2022). However, traditional tools—such as
transitioning from theoretical knowledge to           orthographic drawings, 2D diagrams, and static
applied design and mechanism simulation.              physical models—often fall short in helping
Traditional CAD instruction relies on 2D              students internalize complex 3D relationships
interfaces and screen-based interactions, which       and dynamic motion. As a result, many students
may limit students’ spatial reasoning and             struggle with interpreting CAD representations,
understanding of mechanical motion (Dengel et         assembling mechanical systems, and predicting
al., 2023; Martínez-Alcalá et al., 2022).             kinematic behavior (Zhu et al., 2021).
Similarly, interpreting mechanism behavior
from static diagrams or simplified animations         Studies have shown that AR and VR can
often lacks the immersive depth required for full     mitigate these challenges by offering real-time
comprehension (Li et al., 2020; Zhu et al., 2021).    manipulation of 3D models, simulated
                                                      animations, and guided interaction, which lead
To address these limitations, this research           to better conceptual understanding and higher
proposes the development of AR applications           student motivation (Ferrer-Torregrosa et al.,
that transform the way students interact with         2020; Dengel et al., 2023). In particular,
CAD models and mechanical systems. These              immersive learning environments encourage
tools aim to enhance learning outcomes,               active exploration and experiential learning,
improve conceptual visualization, and foster          both of which are linked to deeper cognitive
active, self-directed learning in safe, repeatable    engagement and improved knowledge retention
virtual environments (Akçayır & Akçayır, 2022;        (Makransky & Petersen, 2021).
Meraz & Reynoso, 2022; Makransky & Petersen,
2021).                                                Despite        promising        results,      many
                                                      implementations of AR/VR in engineering
                                                      remain isolated or exploratory, lacking robust
2.0 Background                                        integration into the instructional design process
                                                      or formal assessment of their educational impact
The advancement of engineering education in           (Santos et al., 2022). This project aims to address
the context of Industry 4.0 demands pedagogical       that gap by developing a series of targeted AR
strategies that integrate emerging technologies       and VR applications embedded into CAD and
capable of enhancing students’ spatial reasoning,     mechanical simulation curricula, designed to
system-level understanding, and hands-on              align with learning outcomes and rigorously
technical skills. Among these technologies, AR        evaluated for effectiveness in improving student
and virtual reality (VR) have gained attention as     performance and engagement.
transformative tools that enable immersive,
interactive, and student-centered learning
environments—particularly in domains such as          3.0 Methodology
CAD and mechanism simulation (Li et al.,
2020; Akçayır & Akçayır, 2022).                       This study adopts a design-based research (DBR)
                                                      approach to the development and evaluation of
AR enriches the physical environment with             AR applications in the context of STEM
digital content, allowing students to visualize 3D    education. The goal is to enhance the teaching
models overlaid on real-world objects, while VR       and learning process of CAD and mechanism
enables full immersion in simulated                   systems simulation in the maintenance
environments where learners can interact with         engineering and mechanical education programs
mechanical systems without the constraints of         particularly focusing on improving spatial
physical equipment (Radianti et al., 2020).           visualization, conceptual understanding, and
These capabilities have proven valuable in            student engagement.
supporting spatial understanding, procedural
learning, and safe experimentation (Bower et al.,     The methodology consists of five integrated
2020; Abdelhameed, 2021).                             stages: (1) curriculum analysis, (2) system
                                                      design, (3) development and implementation, (4)
Spatial reasoning is widely recognized as a           instructional deployment, and (5) evaluation
critical skill for success in engineering             shown in Figure 1.
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                                                      ECORFAN Journal-Mexico. Year. V-N: Pages [Times New Roman No.
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                                                      emphasizing active exploration, manipulation,
 Box 1                                                and visualization.
                                                      Learning Scenarios: Scenarios were developed
                                                      to target specific learning objectives:
                                                               Apps for interpreting drawings in blue
                                                                prints
                                                               Apps for visualization of exploded views
                                                                and part relationships in CAD
                                                                assemblies.
                                                               Apps for training in assemblies’
                                                                operations.
                                                      Design Criteria: Each application was designed
                                                      to meet the following criteria:
 Figure 1
  Methodology for AR environments implementations
                in STEM education.                             Pedagogical alignment: Directly support
                                                                course outcomes and assessment criteria.
                                                               Interactivity:    Enable        real-time
3.1 Curriculum and Needs Analysis                               manipulation of 3D models or simulation
                                                                parameters.
The first stage involved a thorough analysis of                User-friendly interface: Accessible to
the curriculum of two undergraduate                             students with minimal training.
maintenance engineering courses: “Computer-                    Technical accuracy: Models and
Aided Design” and “Mechanisms and Machines.”                    simulations must reflect engineering
A gap analysis was conducted through                            standards and behaviors.
interviews with instructors, direct observation of
student challenges during practical sessions, and     Storyboards, wireframes, and mockups were
examination of previous student performance           iteratively developed and reviewed by
data. Particular attention was given to read and      instructors and student focus groups to ensure
interpret mechanical drawings that presented          usability and pedagogical value.
cognitive and spatial difficulties, such as
interpreting       orthographic       projections,    3.3 Application Development and Integration
manufacturing symbols, and visualizing
component assemblies. These findings informed         The technical development phase used industry-
the selection of learning objectives to be            standard tools:
enhanced through AR.
                                                               3D Modeling: SolidWorks was used to
Others were focused on the ability to carry out                 design CAD models of mechanical
instructional operations in practical assessments               systems (e.g., gear trains, cams,
for electricity and pneumatics practices                        linkages), as shown in Figure 2. These
                                                                models were then exported in Collada
In parallel, a technology readiness assessment                  format.
was conducted to evaluate the availability and                 AR Application: Unity 3D with the
suitability of existing hardware (AR headsets,                  Vuforia SDK was used to develop
AR-enabled tablets) and software platforms                      marker-based      and     spatial   AR
(Unity, Unreal Engine, SolidWorks) within the                   applications, which were deployed on
university's infrastructure.                                    Android tablets. Unreal Engine was used
                                                                to build immersive environments,
3.2 System and Content Design                                   interactive simulations, and user-
                                                                controlled interfaces compatible with
The instructional design process was guided by                  MetaQuest, as shown in Figure 3.
principles of STEM immersive learning,
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                                                      ECORFAN Journal-Mexico. Year. V-N: Pages [Times New Roman No.
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    Box 2                                     AR-based interactive mechanism labs with
                                              assembly comprehension, as shown in Figure 5.
                                               Box 5
    Figure 2
                 SolidWorks modeling
   Box 3
                                               Figure 5
                                                          Assembly comprehension using AR
                                              Virtual assembly trainers, allowing students to
                                              practice    positioning    and     constraining
                                              components using virtual tools as showing in
                                              Figure 6.
   Figure 3                                    Box 6
                   AR Apps design
Specific features included:
AR overlay of exploded views and technical
annotations on physical printouts and lab
equipment, as shown in Figure 4.
 Box 4
                                               Figure 6
                                                Assembly positioning and constraining components
                                                                   using AR
                                              Cross-platform compatibility and lightweight
                                              model optimization were prioritized to ensure
                                              smooth performance on consumer-grade
                                              hardware. Additionally, learning analytics and
                                              user interaction logging were integrated into the
                                              backend to support post-deployment analysis.
                                              3.4 Instructional Deployment
                                              The applications were implemented in two
 Figure 4                                     engineering education institutions: The
              Mechanism analysis with AR
                                              Technological University of Chihuahua (UTCH)
                                              and the National Technologic of Mexico campus
                                              Chihuahua (ITCH), in two courses: Computer-
                                              Aided Design (CAD) and Mechanisms, both in
                                              theoretical and practical sessions.
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                                              ECORFAN Journal-Mexico. Year. V-N: Pages [Times New Roman No.
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Participants: A total of 120 students, 60 from           Box 7
Maintenance Engineering (UTCH) and 60 from               Table 1: Questionnaire: Technical Competency in
Mechanical Engineering (ITCH), corresponding             AR Environments
to their second and fourth semesters, participated
                                                                 Identification of Mechanical Parts
across CAD and Mechanisms analysis using AR                      1. Do AR environments facilitate the
immersive applications.                                              understanding of geometric shapes by
                                                                     manipulating 3D models more effectively
Delivery model: Applications were introduced                         than reading traditional 2D blueprints?
during class under instructor guidance, and made
                                                                  ☐ Yes        ☐ No
available for self-paced learning in designated
AR lab spaces.                                                   2.  Does the use of labels on 3D models in AR
                                                                     environments       provide    a    clearer
Instructor training: Faculty members received                        understanding of information than reading
training sessions to integrate the tools into their                  traditional 2D blueprints?
lessons and to interpret usage data for formative                 ☐ Yes      ☐ No
feedback.                                                         Visualization of Exploded Views in
                                                                  Assemblies
This is a STEM project because it incorporates:                   1. Is     visualizing   an     assembly      in
Science (understanding of physical, optical, and                      ARenvironments     clearer    and     more
spatial principles in the visualization of objects),                  comprehensible than viewing it on a printed
                                                                      blueprint?
Technology (use of AR software, programming,
                                                                  ☐ Yes      ☐ No
and mobile applications), Engineering
(interpretation of technical drawings, CAD                        2. Is it easier to identify assembly relationships
modeling, and mechanical design), and                                between parts in AR environments than
Mathematics (scaling, spatial coordinates, 3D                        when identifying them on a printed blueprint?
geometry, and precise measurement for model                       ☐ Yes       ☐ No
overlay).
                                                                  Training in Assembly Execution
                                                                  1. Do AR applications facilitate training for
3.5 Evaluation and Data Collection                                    executing complex mechanical assemblies?
A mixed-methods approach was employed to                          ☐ Yes        ☐ No
evaluate the impact of the developed AR
applications. Data collection methods included:                  Assistance in Procedures for Practical
                                                                 Activities
                                                                 1. Does the use of AR applications present a
Pre- and Post-Tests: Standardized assessments                        clearer sequence of steps for carrying out
were administered to measure learning gains in                       practical or technical activities than printed
spatial reasoning, assembly comprehension, and                       instructions?
mechanism analysis.
                                                                  ☐ Yes        ☐ No
Surveys      and     Questionnaires:    The                                                             Source [Own]
questionnaire detailed in Table 1 was
implemented to assess the development of                Focus      Groups:    Semi-structured      group
technical competencies in Augmented Reality             interviews were applied to 60 students from the
(AR) environments in Industrial maintenance             UTCH and 60 students from the ITCH were
and Mechanical engineering.                             conducted with students and instructors to gather
                                                        qualitative insights into user experience,
This instrument was designed to gather                  technical performance, and instructional value.
empirical evidence on the effectiveness of AR
technologies for technical tasks compared to            System Logs: Interaction data, including 3D
traditional instructional methods such as reading       visualization, assembly’s manipulation and blue
two-dimensional blueprints and following                prints interpretation exercises. Quantitative data
printed work instructions.                              were analyzed using ANOVA to determine the
                                                        statistical significance of learning improvements.
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4. Results                                                 CAD Course: Students' average test scores
                                                           increased from 63.4% (pre-test) to 95.1% (post-
This section presents the outcomes of the                  test) after using AR visualizations of assemblies
evaluation process for the AR applications                 and exploded views.
deployed in two undergraduate mechanical
engineering courses. The results are organized             Mechanism Course: Average scores rose from
into three categories: (1) quantitative assessment         58.2% to 92.7%, particularly in questions
of learning outcomes, (2) student perception and           involving motion prediction of linkages and gear
engagement, and (3) qualitative insights from              interactions.
instructors and focus groups.
                                                           ANOVA analysis was conducted to assess
4.1 Quantitative Assessment of Learning                    learning improvements. Table 3 shows the
Outcomes                                                   results for the 120 students across both learning
                                                           methods: with AR and without AR
 4.1.1 Pre- and Post-Test Performance
                                                            Box 9
To assess the cognitive impact of the immersive             Table 3: ANOVA results
applications, students completed concept-based
                                                                Source  SS              df      F          p-value)
tests before and after using the AR tools. The
tests evaluated understanding of spatial                         Grup 2134.44           3     294.61       0.000038
geometry,     mechanism      kinematics,   and                 Residual      9.66       4
component assembly logic. Table 2 presents the
                                                                                                           Source [Own]
cognitive impact results:
                                                           Since the p-value is significantly less than 0.05,
                                                           indicates that there are statistically significant
 Box 8                                                     differences between the groups (CAD\_Pre,
 Table 2: Cognitive impact results
                                                           CAD\_Post, Mech\_Pre, Mech\_Post).
    Evaluated          Sample Question           Yes
      Aspect                                    (%)
 Identification of Do AR environments          95.1%
 Mechanical        improve understanding                   4.1.2 Spatial Reasoning Improvement
 Parts             of 3D shapes vs. 2D
                   drawings?
                                                           The Spatial Visualization Test (SVT) was
                   Do labels in AR 3D          92.7%
                   models offer clearer                    administered to measure spatial cognition.
                   understanding than 2D                   Students using AR showed an average gain of
                   drawings?                               28.4%, compared to a 12.1% gain in the control
 Visualization of Is it clearer to visualize   95.1%       group using traditional 2D learning materials.
 Exploded Views an assembly in AR than
                   in a printed drawing?
                   Is identifying part         92.7%       This suggests that immersive environments
                   relationships easier in                 contributed significantly to students' spatial
                   AR than in printed                      comprehension, which is essential for CAD and
                   drawings?                               mechanical simulation tasks.
 Training in       Do AR apps help train       95.1%
 Assembly          complex mechanical
 Execution         assembly tasks?
 Assistance in     Do AR apps present          92.7%       4.2 Student Perception and Engagement
 Practical         clearer step sequences
 Procedures        than printed                            4.2.1 Usability and Satisfaction
                   instructions?
          Source [Questionarie results from UTCH-ITCH
                                                           Post-intervention surveys using a 5-point Likert
                                              Students]    scale (1 = strongly disagree, 5 = strongly agree)
                                                           revealed high levels of user satisfaction:
Analysis showed statistically               significant    “The AR tools helped me understand complex
improvements across all groups:                            concepts more easily”: 4.7 average
                                                           “I feel more confident in my CAD/mechanism
                                                           skills after using the applications”: 4.5 average
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“The immersive applications were engaging           4.3 Qualitative Findings
and enjoyable to use”: 4.8 average
                                                    4.3.1 Student Focus Groups
Students particularly appreciated the ability to
manipulate 3D models in real time and explore       Three focus groups (8 students each) were
mechanical motion from any angle, as this           conducted at the end of the semester. Thematic
aligned closely with how real-world systems         analysis of transcripts yielded several key
function.                                           insights:
 Box 9                                              Visualization and Comprehension: Students
                                                    consistently reported that “seeing” the
                                                    mechanism in 3D made it easier to understand
                                                    how parts interact, particularly for gear trains
                                                    and crank-slider systems.
                                                    Engagement: Students expressed that learning
                                                    felt more like “exploring” than studying, which
                                                    increased motivation.
                                                    Confidence Building: Several students
                                                    indicated that immersive learning reduced
                                                    anxiety in labs because they had already
                                                    practiced virtually.
                                                     Box 10
 Figure 7
            Student using MetaQuest for AR
4.2.2 Cognitive Load and Learning Efficiency
                                                     Figure 8
Cognitive load was measured during the AR             Student explaining AR applications projected on TV.
sessions. Most students reported moderate levels
of mental demand but lower frustration and          Sample comment:
higher performance scores, indicating a positive
balance between challenge and learning              “Before, I was just guessing what would
effectiveness.                                      happen when parts moved. In VR, I can see
                                                    the motion and forces right away. It’s like
Time-on-task analysis also showed that students     having x-ray vision.”
voluntarily spent more time interacting with the    4.3.2 Instructor Feedback
immersive tools, averaging 43 minutes per
session, compared to 21 minutes using               Instructors noted improvements in classroom
traditional software tutorials.                     dynamics and learning depth:
                                                    Conceptual Discussions: Students asked more
                                                    precise, technically informed questions after AR
                                                    sessions.
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Independent Learning: Students were more               6. Conclusions
inclined to experiment independently using the
provided applications.                                 This study demonstrates that the strategic
Assessment Quality: The quality of student             development and integration of AR applications
projects and design reports improved noticeably,       into STEM education significantly enhance
with better articulation of spatial and functional     student learning in CAD and mechanism
reasoning.                                             simulation courses. By aligning immersive tools
                                                       with curricular objectives, and by designing
One faculty member remarked:                           interactive, pedagogically grounded learning
                                                       scenarios, the project achieved measurable
“This is the first time I’ve seen students             improvements     in    student    performance,
actually excited about understanding                   engagement, and spatial reasoning ability.
mechanism constraints—they weren’t just
completing assignments; they were exploring            Quantitative results showed statistically
design ideas.”                                         significant gains in conceptual understanding
                                                       and spatial cognition, particularly in areas
4.4 Observational and Interaction Data                 traditionally considered difficult, such as 3D
                                                       visualization and mechanical motion prediction.
Interaction logs from the AR applications              Students not only performed better on
revealed distinct usage patterns:                      assessments but also reported higher levels of
                                                       engagement, confidence, and motivation.
         Average number of model manipulations        Qualitative feedback further confirmed that AR
          per session: 96                              supported deeper learning and enabled students
         Average time spent in virtual assembly       to bridge the gap between abstract concepts and
          task: 22 minutes                             physical intuition.
         Most common actions: zoom, rotate,
          isolate component, view section cuts         From an instructional perspective, faculty
                                                       observed enhanced classroom dynamics, more
These metrics suggest high levels of interactivity,    meaningful student questions, and higher-
aligning with engagement survey data. No               quality project submissions. The immersive
technical issues were reported during classroom        tools promoted active, exploratory learning and
deployment, aside from brief headset calibration       supported a learner-centered pedagogy aligned
times, which were resolved through orientation         with the demands of modern engineering
protocols.                                             practice.
5. Discussion                                          The success of this implementation highlights
                                                       the potential of immersive technologies to
The data suggest that integrating AR into the          transform the way engineering concepts are
CAD and mechanisms curriculum yields                   taught and understood, particularly in disciplines
substantial benefits in both cognitive and             where spatial awareness and system-level
affective learning domains. Gains in test              reasoning are critical. These tools also open new
performance, spatial reasoning, and student            possibilities for blended and remote learning,
confidence demonstrate that immersive                  offering rich, interactive environments beyond
technologies are not just motivational tools but       the limitations of physical labs.
effective pedagogical instruments when
properly aligned with learning goals.                  Future work will focus on expanding the scope
                                                       of the applications to include dynamic system
The improvements in spatial understanding and          analysis, control simulation, and integration with
component       interaction   are    particularly      digital twins for predictive maintenance training.
significant for engineering education, where 3D        Additional studies are also planned to explore
thinking is critical for success in design,            long-term learning retention, scalability across
simulation, and problem-solving. Furthermore,          different institutions, and accessibility for
the interactive and exploratory nature of the          diverse learner populations.
tools contributed to more active learning
behaviors, a core principle in modern
engineering pedagogy.
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Conflict of interest                                 References
The authors declare no conflicts of interest.
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Author's contribution                                reality for enhancing engineering learning and
                                                     applications: A review. Education and
Doctor-                                              Information Technologies, 26(2), 1473–1494.
Manuel Meraz Méndez: Contributed to the              https://doi.org/10.1007/s10639-020-10306-3
project idea, research method, algorithms design,
virtual reality design apps, augmented reality       [2] Akçayır, M., & Akçayır, G. (2022). The
design apps and technique.                           effectiveness of augmented reality in education:
                                                     A meta-analysis. Computers & Education, 182,
Professor-                                           104463.https://doi.org/10.1016/j.compedu.2022
Guadalupe Corral Ramirez: Contributed to the         .104463
research method and article writing.
                                                     [3] Dengel, A., Klemke, R., & Specht, M.
Professor-                                           (2023). Designing virtual reality learning
Luis Enrique Muñoz López: Contributed to the         environments to support spatial skill
research method, data analysis, and results          development in mechanical engineering.
                                                     Interactive Learning Environments, 1–17.
Professor-                                           https://doi.org/10.1080/10494820.2023.220519
Luis Eduardo Chavez Esquivel: Contributed to         7
the blue print drawings and 3D modeling design
                                                     [4] Li, L., Chen, X., & Chen, G. (2020). A
Collaborators                                        review of virtual reality and augmented reality
                                                     applications in engineering education.
Octavio Chimal Corrales: Contributed to the AR       Computer Applications in Engineering
MetaQuest design applications                        Education, 28(4), 1058–1071.
                                                     https://doi.org/10.1002/cae.22229
Humberto     Alejandro Arrollo Salado:
Contributed to the AR Android design                 [5] Makransky, G., & Petersen, G. B. (2021).
applications                                         The cognitive-affective model of immersive
                                                     learning (CAMIL): A theoretical research-
Materials and data disponibility                     based model of learning in immersive virtual
                                                     reality. Educational Psychology Review, 33(3),
MetaQuest Headset (2), Android tablet (3),           937–958. https://doi.org/10.1007/s10648-020-
Unity software, Solidworks software                  09586-2
Founding                                             [6] Manuel, M. M., & Elva Lilia, R. J. (2022).
The authors acknowledge the support received         Methodology to eliminate errors in machining
from various areas at the Technological              processes through Augmented Reality
University of Chihuahua and the PRODEP               Applications. EAI Endorsed Transactions on
program.                                             Creative Technologies, 9(31).
                                                     https://doi.org/10.4108/eetct.v9i31.1873
Aknowlegmenths
                                                     [7] Martínez-Alcalá, C. I., Ramírez-Salvador, J.
The authors express their gratitude for the          A., & Martínez-Ruiz, N. R. (2022). Enhancing
support received in various areas to the             spatial abilities in engineering students through
Technological University of Chihuahua                immersive technologies: A comparative study.
(Department of Industrial Maintenance                Australasian Journal of Educational
Engineering) and the Technological Institute of      Technology, 38(4), 48–63.
Chihuahua-TecNM (Department of Mechanical            https://doi.org/10.14742/ajet.7786
Engineering).
                                                     [8] Santos, M. E. C., Taketomi, T., Yamamoto,
                                                     G., Miyazaki, J., & Kato, H. (2022). Integrating
                                                     AR/VR into engineering education: A
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ECORFAN Journal                                    Month, Year Vol.1 No.1 1-15-[Using ECORFAN]
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framework for curriculum-driven design and          937–958. https://doi.org/10.1007/s10648-020-
deployment. IEEE Transactions on Learning           09586-2
Technologies, 15(1), 2–14.
https://doi.org/10.1109/TLT.2021.3069770            [16] Martínez-Alcalá, C. I., Ramírez-Salvador,
                                                    J. A., & Martínez-Ruiz, N. R. (2022).
[9] Zhu, M., Li, X., & Guo, Y. (2021). A study      Enhancing spatial abilities in engineering
on the effectiveness of 3D visualization and        students through immersive technologies: A
interactive simulations in mechanical               comparative study. Australasian Journal of
engineering education. Journal of Mechanical        Educational Technology, 38(4), 48–63.
Design and Technology, 19(3), 129–137.              https://doi.org/10.14742/ajet.7786
https://doi.org/10.1016/j.jmdt.2021.05.002
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effectiveness of augmented reality in education:    of immersive virtual reality applications for
A meta-analysis. Computers & Education, 182,        higher education: Design elements, lessons
104463.                                             learned, and research agenda. Computers &
https://doi.org/10.1016/j.compedu.2022.104463       Education, 147, 103778.
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[11] Bower, M., Howe, C., McCredie, N.,
Robinson, A., & Grover, D. (2020). Augmented        [18] Santos, M. E. C., Taketomi, T.,
Reality in education–cases, places and              Yamamoto, G., Miyazaki, J., & Kato, H.
potentials. Educational Media International,        (2022). Integrating AR/VR into engineering
57(1), 1–15.                                        education: A framework for curriculum-driven
https://doi.org/10.1080/09523987.2020.173028        design and deployment. IEEE Transactions on
1                                                   Learning Technologies, 15(1), 2–14.
                                                    https://doi.org/10.1109/TLT.2021.3069770
[12] Dengel, A., Klemke, R., & Specht, M.
(2023). Designing virtual reality learning          [19] Zhu, M., Li, X., & Guo, Y. (2021). A
environments to support spatial skill               study on the effectiveness of 3D visualization
development in mechanical engineering.              and interactive simulations in mechanical
Interactive Learning Environments, 1–17.            engineering education. Journal of Mechanical
https://doi.org/10.1080/10494820.2023.220519        Design and Technology, 19(3), 129–137.
7                                                   https://doi.org/10.1016/j.jmdt.2021.05.002
[13] Ferrer-Torregrosa, J., Torralba, J.,
Jiménez, M. A., & Sánchez-González, P.
(2020). Effectiveness of virtual and augmented
reality in anatomy teaching: A meta-analysis.
Medical Education, 54(12), 1093–1105.
https://doi.org/10.1111/medu.14261
[14] Li, L., Chen, X., & Chen, G. (2020). A
review of virtual reality and augmented reality
applications in engineering education.
Computer Applications in Engineering
Education, 28(4), 1058–1071.
https://doi.org/10.1002/cae.22229
[15] Makransky, G., & Petersen, G. B. (2021).
The cognitive-affective model of immersive
learning (CAMIL): A theoretical research-
based model of learning in immersive virtual
reality. Educational Psychology Review, 33(3),
 ISSN: XXXX-XXXX.                                   Surname, Name 1st Author, Surname, Name 1st Co-author, Surname,
 RENIECYT-CONAHCYT: 1702902                         Name 2nd Co-author and Surname, Name 3rd Co-author. Article Title.
                                                    ECORFAN Journal-Mexico. Year. V-N: Pages [Times New Roman No.
 ECORFAN® All rights reserved.                      8]. DOI: https://doi.org/10.35429/