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Gladius Task Force - New Recruit

The document outlines a 1000-point army roster for the Adeptus Astartes - Dark Angels faction, detailing the units and their respective roles, points, and abilities. Key units include Azrael as the Epic Hero, various infantry squads, and a Redemptor Dreadnought, each with specific weapons and abilities. The roster is structured for a Gladius Task Force detachment and adheres to the Incursion battle size format.

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Knight2003
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0% found this document useful (0 votes)
219 views11 pages

Gladius Task Force - New Recruit

The document outlines a 1000-point army roster for the Adeptus Astartes - Dark Angels faction, detailing the units and their respective roles, points, and abilities. Key units include Azrael as the Epic Hero, various infantry squads, and a Redemptor Dreadnought, each with specific weapons and abilities. The roster is structured for a Gladius Task Force detachment and adheres to the Incursion battle size format.

Uploaded by

Knight2003
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Gladius task force [1000pts]

Army Roster [1000pts] (Imperium - Adeptus Astartes - Dark Angels)


• Battle Size: Incursion (1000 Point limit)
• Detachment: Gladius Task Force
• Show/Hide Options
NAME ROLE PTS OPTIONS
Azrael Epic Hero 115 Warlord
Chaplain Character 100 Fire Discipline, Absolver Bolt Pistol
Techmarine Character 55 Forge Bolter, Grav-pistol
1x Intercessor Sergeant: Bolt Rifle, Astartes Chainsword
(5) Intercessor
Battleline 80 3x Intercessor
Squad
1x Intercessor w/ Grenade Launcher
(5) Deathwing 4x Deathwing Knight: Power Weapon
Infantry 250
Knights 1x Knight Master: Relic Weapon
4x Hellblaster
(5) Hellblaster Squad Infantry 115
1x Hellblaster Sergeant: Bolt Pistol
(3) Suppressor
Infantry 75 1x Suppressor Sergeant
Squad
Redemptor Icarus Rocket Pod, Macro Plasma Incinerator, Heavy
Vehicle 210
Dreadnought Flamer, Twin Storm Bolter
115 PTS AZRAEL
Models Options
1x Azrael Lion's Wrath, The Sword of Secrets, Warlord
Unit M T SV W LD OC
Azrael 6" 4 2+ 6 6+ 1
Ranged Weapons Range A BS S AP D Keywords
Lion's Wrath 24" 2 2+ 8 -3 2 Anti-Infantry 4+, Devastating Wounds, Rapid Fire 1
Melee Weapons Range A WS S AP D Keywords
The Sword of Secrets Melee 6 2+ 6 -4 2 Devastating Wounds
Abilities Description
Supreme While this model is leading a unit, weapons equipped by models in that unit have the
Grand Master [SUSTAINED HITS 1] ability.
Masterful
At the start of your Command phase, if this model is on the battlefield, you gain 1CP.
Tactician
Models in the bearer’s unit have a 4+ invulnerable save. In addition, once per battle, in any
The Lion Helm phase, the bearer can summon a Watcher in the Dark. When it does, until the end of the
phase, models in the bearer’s unit have the Feel No Pain 4+ ability against mortal wounds.
Invulnerable
save
4+

This model can be attached to the following units:


■ Assault Intercessor Squad
■ Bladeguard Veteran Squad
■ Hellblaster Squad
Leader ■ Infernus Squad
■ Inner Circle Companions
■ Intercessor Squad
■ Sternguard Veteran Squad
■ Tactical Squad
Rules Oath of Moment, Anti-, Devastating Wounds, Rapid Fire

Categories Azrael, Chapter Master, Character, Deathwing, Epic Hero, Faction: Adeptus Astartes, Faction: Dark Angels,
Grenades, Imperium, Infantry, Tacticus, Warlord
100 PTS CHAPLAIN
Models Options
1x Chaplain Fire Discipline, Absolver Bolt Pistol, Crozius Arcanum
Unit M T SV W LD OC
Chaplain 6" 4 3+ 4 5+ 1
Ranged Weapons Range A BS S AP D Keywords
Absolvor Bolt Pistol 18" 1 3+ 5 -1 2 Pistol
Melee Weapons Range A WS S AP D Keywords
Crozius Arcanum Melee 5 2+ 6 -1 2 -
Abilities Description
This model can be attached to the following units:
■ Assault Intercessor Squad
■ Bladeguard Veteran Squad
■ Hellblaster Squad
Leader
■ Infernus Squad
■ Intercessor Squad
■ Sternguard Veteran Squad
■ Tactical Squad
While this model is leading a unit, each time a model in that unit makes a melee attack, add 1
Litany of Hate
to the Wound roll.
Invulnerable
Save
4+

Spiritual Once per battle, at the start of any phase, you can select one friendly Adeptus Astartes unit that
Leader is Battle-shocked and within 12" of this model. That unit is no longer Battle-shocked.
Adeptus Astartes model only. While the bearer is leading a unit, ranged weapons equipped by
Fire Discipline models in that unit have the [SUSTAINED HITS 1] ability. In addition, while the bearer’s unit is
under the effects of the Devastator Doctrine, , you can reroll Advance rolls made for that unit.
Rules Leader, Oath of Moment, Pistol

Categories Chaplain, Character, Faction: Adeptus Astartes, Grenades, Imperium, Infantry, Tacticus
55 PTS TECHMARINE
Models Options
1x Techmarine Forge Bolter, Grav-pistol, Omnissian Power Axe, Servo-arm
Unit M T SV W LD OC
Techmarine 6" 4 2+ 4 6+ 1
Ranged Weapons Range A BS S AP D Keywords
Forge Bolter 24" 3 2+ 5 -1 2 -
Grav-pistol 12" 1 2+ 4 -1 2 Anti-vehicle 2+, Pistol
Melee Weapons Range A WS S AP D Keywords
Omnissian Power Axe Melee 4 3+ 6 -2 2 -
Servo-arm Melee 1 3+ 8 -2 3 Extra Attacks
Abilities Description
While this model is within 3" of one or more friendly Adeptus Astartes Vehicle units, this model
Techmarine
has the Lone Operative ability
In your Command phase, you can select one friendly Adeptus Astartes Vehicle model within 3"
Blessing of the of this model. That model regains up to D3 lost wounds and, until the start of your next
Omnissiah Command phase, each time that Vehicle model makes an attack, add 1 to the Hit roll.
Each model can only be selected for this ability once per turn.
If a friendly Adeptus Astartes Vehicle model is destroyed within 12" of this model, until the end
Vengeance of
of the battle, this model’s Omnissian power axe has an
the Omnissiah
Attacks characteristic of 7.
This model can be attached to the following units:
■ Assault Intercessor Squad
■ Desolation Squad
Leader
■ Devastator Squad
■ Intercessor Squad
■ Tactical Squad
Rules Leader, Oath of Moment, Pistol, Extra Attacks

Categories Character, Faction: Adeptus Astartes, Grenades, Imperium, Infantry, Tacticus, Techmarine
80 PTS INTERCESSOR SQUAD
Models Options
1x Intercessor Sergeant Bolt Pistol, Bolt Rifle, Astartes Chainsword
3x Intercessor Bolt Pistol, Bolt Rifle, Close Combat Weapon
1x Intercessor w/ Grenade Launcher Astartes Grenade Launcher, Bolt Pistol, Bolt Rifle, Close Combat Weapon
Unit M T SV W LD OC
Intercessor Sergeant 6" 4 3+ 2 6+ 2
Intercessor Squad (x4) 6" 4 3+ 2 6+ 2
Ranged Weapons Range A BS S AP D Keywords
Bolt Pistol (x5) 12" 1 3+ 4 0 1 Pistol
Bolt Rifle (x5) 24" 2 3+ 4 -1 1 Assault, Heavy
➤ Astartes Grenade Launcher - Krak 24" 1 3+ 9 -2 D3 -
➤ Astartes Grenade Launcher - Frag 24" D3 3+ 4 0 1 Blast
Melee Weapons Range A WS S AP D Keywords
Astartes Chainsword Melee 5 3+ 4 -1 1 -
Close Combat Weapon (x4) Melee 3 3+ 4 0 1 -
Abilities Description
If you control an objective marker at the end of your Command phase and this unit is within
Objective
range of that objective marker, that objective marker remains under your control, even if you
Secured
have no models within range of it, until your opponent controls it at the start or end of any turn.
Each time this unit is selected to shoot, it can use this ability. If it does, until the end of the
Target
phase, add 2 to the Attacks characteristic of bolt rifles equipped by models in this unit and you
Elimination
can only select one enemy unit as the target of all of this unit's attacks
Rules Oath of Moment, Pistol, Assault, Heavy

Categories Battleline, Faction: Adeptus Astartes, Grenades, Imperium, Infantry, Intercessor Squad, Tacticus
250 PTS DEATHWING KNIGHTS
Models Options
4x Deathwing Knight Power Weapon
1x Knight Master Relic Weapon
Unit M T SV W LD OC
Deathwing Knight (x4) 5" 5 2+ 4 6+ 1
Knight Master 5" 5 2+ 4 6+ 1
Melee Weapons Range A WS S AP D Keywords
Power Weapon (x4) Melee 5 2+ 6 -2 2 -
Relic Weapon Melee 6 2+ 7 -2 2 Lethal Hits
Abilities Description
Each time an attack is allocated to a model in this unit, subtract 1 from the Damage
Inner Circle
characteristic of that attack.
Invulnerable
4+
Save
If a Character unit from your army with the Leader ability can be attached to a Terminator
Attached Unit
Squad, it can be attached to this unit instead.
At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the
battlefield that is not in your opponent’s deployment zone. If you do, once per battle, you can
Teleport
target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem,
Homer
you must set this unit up within 3" horizontally of that token and not within 9" horizontally of
any enemy models. That token is then removed.
Rules Deep Strike, Oath of Moment, Lethal Hits

Categories Deathwing, Deathwing Knights, Faction: Adeptus Astartes, Faction: Dark Angels, Imperium, Infantry,
Terminator
115 PTS HELLBLASTER SQUAD
Models Options
4x Hellblaster Bolt Pistol, Close Combat Weapon, Plasma Incinerator
1x Hellblaster Sergeant Close Combat Weapon, Plasma Incinerator, Bolt Pistol
Unit M T SV W LD OC
Hellblaster Squad (x4) 6" 4 3+ 2 6+ 1
Hellblaster Sergeant 6" 4 3+ 2 6+ 1
Ranged Weapons Range A BS S AP D Keywords
Bolt Pistol (x5) 12" 1 3+ 4 0 1 Pistol
➤ Plasma Incinerator - Standard (x5) 24" 2 3+ 7 -2 1 Assault, Heavy
➤ Plasma Incinerator - Supercharge (x5) 24" 2 3+ 8 -3 2 Assault, Heavy, Hazardous
Melee Weapons Range A WS S AP D Keywords
Close Combat Weapon (x5) Melee 3 3+ 4 0 1 -
Abilities Description
Each time a model in this unit is destroyed, roll one D6: on a 3+, do not remove it from play. The
For the destroyed model can shoot after the attacking model’s unit has finished making its attacks, and is
Chapter! then removed from play. When resolving these attacks, any Hazardous tests taken for that attack
are automatically passed.
Rules Oath of Moment, Pistol, Hazardous, Heavy, Assault

Categories Faction: Adeptus Astartes, Grenades, Hellblaster Squad, Imperium, Infantry, Tacticus
75 PTS SUPPRESSOR SQUAD
Models Options
2x Suppressor Accelerator Autocannon, Bolt Pistol, Close Combat Weapon
1x Suppressor Sergeant Accelerator Autocannon, Bolt Pistol, Close Combat Weapon
Unit M T SV W LD OC
Suppressor Squad (x2) 12" 4 3+ 2 6+ 1
Suppressor Sergeant 12" 4 3+ 2 6+ 1
Ranged Weapons Range A BS S AP D Keywords
Accelerator Autocannon (x3) 48" 3 4+ 8 -1 2 Heavy
Bolt Pistol (x3) 12" 1 3+ 4 0 1 Pistol
Melee Weapons Range A WS S AP D Keywords
Close Combat Weapon (x3) Melee 3 3+ 4 0 1 -
Abilities Description
In your Shooting phase, after this unit has shot, select one enemy unit hit by one or more of
Suppression those attacks made with an accelerator autocannon. Until the start of your next turn, while this
Fire unit is on the battlefield, that enemy unit is suppressed. While a unit is suppressed, each time a
model in that unit makes an attack, subtract 1 from the Hit roll.
Rules Deep Strike, Oath of Moment, Heavy, Pistol

Categories Faction: Adeptus Astartes, Fly, Grenades, Imperium, Infantry, Jump Pack, Smoke, Suppressor Squad
210 PTS REDEMPTOR DREADNOUGHT
Models Options
1x Icarus Rocket Pod, Redemptor Fist, Macro Plasma Incinerator, Heavy Flamer, Twin Storm
Redemptor Dreadnought Bolter
Unit M T SV W LD OC
Redemptor Dreadnought 8" 10 2+ 12 6+ 4
Ranged Weapons Range A BS S AP D Keywords
Icarus Rocket Pod 24" D3 3+ 8 -1 2 Anti-fly 2+
➤ Macro Plasma Incinerator - Standard 36" D6+1 3+ 8 -3 2 Blast
➤ Macro Plasma Incinerator - Supercharge 36" D6+1 3+ 9 -4 3 Blast, Hazardous
Heavy Flamer 12" D6 N/A 5 -1 1 Ignores Cover, Torrent
Twin Storm Bolter 24" 2 3+ 4 0 1 Rapid Fire 2, Twin-linked
Melee Weapons Range A WS S AP D Keywords
Redemptor Fist Melee 5 3+ 12 -2 3 -
Abilities Description
Each time an attack is allocated to this model, subtract 1 from the Damage
Duty Eternal
characteristic of that attack
Damaged: 1-4 Wounds While this model has 1-4 wounds remaining, each time this model makes an attack,
Remaining subtract 1 from the Hit roll.
Rules Deadly Demise D3, Oath of Moment, Anti-, Hazardous, Blast, Ignores Cover, Torrent, Rapid Fire, Twin-linked

Categories Deathwing, Faction: Adeptus Astartes, Imperium, Redemptor Dreadnought, Vehicle, Walker

Force Rules
Army Roster (Imperium - Adeptus Astartes - Dark Angels)
Oath of Moment
If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your
opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target.
Each time a model with this ability makes an attack that targets your Oath of Moment target:
■ You can reroll the Hit roll
■ If your army does not include one or more units with the Black Templars, Blood Angels, Dark Angels,
Deathwatch or Space Wolves keywords, add 1 to the Wound roll as well.

Selection Rules
Anti-:
Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made
with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’
scores a Critical Wound.

Assault:
Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn
contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase.
When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are
equipped with.

Blast:
Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks.
Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five
models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never
be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking
model’s army (including its own unit).
Deadly Demise D3:
Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before
removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6,
each unit within 6" of that model suffers a number of mortal wounds denoted by 'x' (if this is a random number,
roll separately for each unit within 6").

Deep Strike:
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves
instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases
you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy
models.
If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that
unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.

Devastating Wounds:
Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds weapons. Each time
an attack is made with such a weapon, if that attack scores a Critical Wound, no saving throw of any kind can be
made against that attack (including invulnerable saving throws). Such attacks are only allocated to models after
all other attacks made by the attacking unit have been allocated and resolved. After that attack is allocated and
after any modifiers are applied, it inflicts a number of mortal wounds on the target equal to the Damage
characteristic of that attack, instead of inflicting damage normally.

Extra Attacks:
Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks weapons. Each time the bearer of
one or more Extra Attacks weapons fights, it makes attacks with each of the Extra Attacks melee weapons it is
equipped with and it makes attacks with one of the melee weapons it is equipped with that does not have the
[EXTRA ATTACKS] ability (if any). The number of attacks made with an Extra Attacks weapon cannot be modified
by other rules, unless that weapon’s name is explicitly specified in that rule.

Hazardous:
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to
shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were
selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1,
that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a
time):
■ If possible, select one model in that unit that has lost one or more wounds and is equipped with one or more
Hazardous weapons.
■ Otherwise, if possible, select one model in that unit (excluding CHARACTER models) equipped with one or
more Hazardous weapons.
■ Otherwise, select one CHARACTER model in that unit equipped with one or more Hazardous weapons.
If a model was selected, that unit suffers 3 mortal wounds and when allocating those mortal wounds, they must
be allocated to the selected model.
If a unit from a player’s army is selected as the target of the Fire Overwatch Stratagem in their opponent’s
Charge phase, any mortal wounds inflicted by Hazardous tests are allocated after the charging unit has ended its
Charge move.

Heavy:
Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a
weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.

Ignores Cover:
Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is
made with such a weapon, the target cannot have the Benefit of Cover against that attack.
Leader:
While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that
are triggered when units are destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an
attack targets an Attached unit, until the attacking unit has resolved all of its attacks, you must use the
Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different
Toughness characteristic. Each time an attack successfully wounds an Attached unit, that attack cannot be
allocated to a Character model in that unit, even if that Character model has lost one or more wounds or has
already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit has been
destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character
models in that unit.
Each time the last model in a Bodyguard unit is destroyed, each CHARACTER unit that is part of that Attached
unit becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they
become separate units after the attacking unit has resolved all of its attacks.
Each time the last model in a CHARACTER unit that is attached to a Bodyguard unit is destroyed and there is not
another CHARACTER unit attached, that Attached unit’s Bodyguard unit becomes a separate unit, with its original
Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit
has resolved all of its attacks.
Each time a unit that is part of an Attached unit is destroyed, it does not have the keywords of any other units
that make up that Attached unit (unless it has those keywords on its own datasheet) for the purposes of any
rules that would be triggered when that unit is destroyed.

Lethal Hits:
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made
with such a weapon, a Critical Hit automatically wounds the target.

Oath of Moment:
If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your
opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target.
Each time a model with this ability makes an attack that targets your Oath of Moment target:
■ You can reroll the Hit roll
■ If your army does not include one or more units with the Black Templars, Blood Angels, Dark Angels,
Deathwatch or Space Wolves keywords, add 1 to the Wound roll as well.

Pistol:
Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols,
that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of
one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and
can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can
target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.
If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either shoot
with its Pistols or with all of its other ranged weapons. Declare whether such a model will shoot with its Pistols or
its other ranged weapons before selecting targets.

Rapid Fire:
Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon
targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the
amount denoted by ‘x’.

Torrent:
Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such
a weapon, that attack automatically hits the target.

Twin-linked:
Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made
with such a weapon, you can re-roll that attack’s Wound roll.

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