05 - Dolmenwood Player's Book - Part 6 - Equipment, Services, and Animals
05 - Dolmenwood Player's Book - Part 6 - Equipment, Services, and Animals
Equipment, Services,
and Animals
Adventuring Gear
d12 Item (×2)
1 Bedroll
2 Chalk (10 sticks)
3 Crowbar
4 Hammer (small) and 12 iron spikes
5 Ink, quill, and 5 sheets of paper
6 Lantern and 3 flasks of oil
7 Pole (10’ long, wooden)
8 Rope (50’)
9 Rope (50’) and grappling hook
10 Shovel
11 Sledgehammer
12 Small sack
Other Classes
Other classes from Old-School Essentials Advanced
Fantasy should roll on the following tables:
▶ Acrobat: Roll on the thief table.
▶ Assassin : Roll on the thief table.
▶ Barbarian: Roll on the hunter table.
▶ Bard: Roll on the thief table.
▶ Druid: Roll on the friar table.
▶ Illusionist: Roll on the magic-user table.
▶ Paladin: Roll on the cleric table.
▶ Ranger: Roll on the hunter table.
Elf Magic-User
d6 Armour Weapon (×2) d4 Weapon (×1)
1 Leather Dagger 1 Dagger
2 Leather + shield Short sword 2 Dagger
3 Chainmail Short bow + 20 arrows 3 Dagger × 3
4 Chainmail + shield Short bow + 20 arrows 4 Dagger × 3
5 Plate mail Sword
6 Plate mail + shield Sword Minstrel
d6 Armour Weapon (×2)
Fighter 1 None Club
d6 Armour Weapon (×2) 2 None Dagger × 3
1 Leather Dagger 3 Leather Sling + 20 stones
2 Leather + shield Mace 4 Leather Short bow + 20 arrows
3 Chainmail Short bow + 20 arrows 5 Chainmail Short sword
4 Chainmail + shield Short sword 6 Chainmail Sword
5 Plate mail Spear
6 Plate mail + shield Sword Moss Dwarf
d6 Armour Weapon (×2)
Friar 1 Cork Club
d4 Weapon (×1) 2 Cork + shield Dagger
1 Club 3 Pinecone Sling + 20 stones
2 Dagger 4 Pinecone + shield Short bow + 20 arrows
3 Sling + 20 stones 5 Coat of rings Short sword
4 Staff 6 Coat of rings + shield Short sword
Grimalkin Thief
d6 Armour Weapon (×2) d6 Armour Weapon (×2)
1 Leather Club 1 None Club
2 Leather + shield Dagger × 3 2 None Dagger × 3
3 Chainmail Sling + 20 stones 3 None Sling + 20 stones
4 Chainmail + shield Short bow + 20 arrows 4 Leather Short bow + 20 arrows
5 Plate mail Short sword 5 Leather Short sword
6 Plate mail + shield Short sword 6 Leather Sword
Hunter Woodgrue
d6 Armour Weapon (×2) d6 Armour Weapon (×2)
1 Leather Dagger 1 Leather Club
2 Leather Sling + 20 stones 2 Leather + shield Dagger × 3
3 Leather Long bow + 20 arrows 3 Chainmail Sling + 20 stones
4 Leather + shield Short bow + 20 arrows 4 Chainmail + shield Hand axe
5 Leather + shield Short sword 5 Plate mail Short bow + 20 arrows
6 Leather + shield Sword 6 Plate mail + shield Short sword
Box, iron: A solid iron casket. A large box can hold up to Scroll case: An oiled leather tube with a cap. Not com-
800 coins; a small box can hold up to 250 coins. pletely watertight.
Caltrops: Small metal spikes sufficient to cover a 5’ square Sledgehammer: A big heavy hammer for breaking rock.
area. Creatures moving through the area have a 2-in-6 Spade or shovel: For excavating earth.
chance of treading on a spike. Victims suffer a 50% reduc- Stakes and mallet: A wooden mallet and three 18” long
tion of movement rate until they are healed. stakes. Valuable when confronting vampires.
Candle: Casts dim light in a 5’ radius and burns for 1 hour. Tent: Large enough for two adult humans.
Chain: A 10’ length of heavy, iron chain. Twine: A wound ball of thin cord or string. Can support
Chalk: Useful for making markings on stone. up to 30 pounds of weight.
Chest, wooden: A large chest can hold up to 1,000 coins; a Vial: A glass vial that can hold up to half a pint of liquid.
small chest can hold up to 300 coins. Whistle: Useful for signalling or faking bird calls.
Chisel: Used with a hammer for chipping
away stone.
TODO: Illustration
Cooking pots: Pots and pans for campfire
cooking.
Firewood: A bundle of dry wood. Burns
for 8 hours.
Fishing rod and tackle: A rod, line, hook,
and bait box.
Holy symbol: Servants of the Church
are required to own a holy symbol, often
worn as a necklace. The quality of a holy
symbol alters its effectiveness at turning
the undead. A gold holy symbol grants a
+1 bonus to the 2d6 roll for the affected
Hit Dice of undead monsters. A wooden
holy symbol incurs a –1 penalty to the ini-
tial 2d6 roll.
Ink: A vial of black ink. Coloured ink
costs double. Sufficient for about 50 pages
of writing.
Ladder: Simple wooden construction.
Very encumbering.
Lantern, bullseye: Can be closed to hide
the light. Burns one oil flask every four
hours (24 turns). Casts light in a narrow
beam, 100’ long and 20’ wide at the end.
Lock: A basic iron lock with a key.
Magnifying glass: Used for studying fine
details.
Manacles: Iron manacles with a chain.
Used for binding hands or feet.
Marbles: A bag of small, colourful glass
beads.
Hounds
Hound Cost (gp) Feeding Dogs
Bloodhound 25 Food for dogs consists primarily of fresh meat,
Dapper 60 which can be purchased in any settlement in Dol-
Dolmen pincher 30 menwood. This may be treated as standard rations
Lankston mastiff 50 (5gp for a seven day supply of food), with a dog eat-
Lichhound 150 ing as much as a human would in a day. Dogs may
Pisker 75 also be fed on freshly caught game.
Seelie dog 60
Spookhound 120
3. Dolmen Pincher
Sleek, muscular hunting hounds with black fur and a rusty
muzzle. Employed especially for hunting large beasts.
AC 7 [12], HD 2 (9hp), Att 1 × bite (1d6 + bring down
prey), THAC0 18 [+1], MV 150’ (50’), SV D12 W13 P14
B15 S16 (2), ML 9, AL Neutral
▶ Bring down prey: If a dolmen pincher successfully
attacks a target with 4HD or less and rolls 4 or higher for
damage, it drags down the target. In the following round,
the target may not move and suffers a –1 penalty to AC and
attacks.
TODO: Illustration
Desserts
1. Fondant pastries: Freshly baked, dusted with sugar.
2. Sugared plums: A taste of summer, all year round.
3. Trifle: Layered berries, sponge, custard, and cream.
4. Walnut tarts: Topped with whipped cream.
TODO: Illustration
Pipes
Item Cost (gp) Smoking
Beechwood pipe
Cherry-wood pipe
5gp
15gp
[Optional Rule]
Clay pipe 1gp The many pipeweeds listed in this section are
Gourd pipe (moss dwarf style) 2gp assumed to simply add flavour to the campaign
world, without having any specific mechanical
effect. Groups who wish the smoking of pipeweed
Pipeweed (Cost per Smoke) to take on a more functional (and therefore perhaps
Type Cost Rarity more prominent) role in the campaign may use the
Barley blend 4 cp Common following rule.
Burglar’s blend 3 cp Uncommon When vexed by a problem, a player character may sit
Crofter’s daughter 5 cp Common down, get out their pipe, and spend an hour smok-
Dusty Abbot 2 sp Rare ing in quiet contemplation or in debate with com-
Fatty lumpkin 7 cp Uncommon panions.
Flufftop 1 sp Uncommon If the hour passes undisturbed, the player may
Gamgy weed 5 cp Common make an INT check. If several characters smoke
The gibbet’s gift 7 cp Uncommon and debate together, the most intelligent character
Green Jenny 8 cp Uncommon makes the INT check, with a +1 bonus per compan-
Lanksbottom leaf 6 cp Common ion (maximum of +4). If the INT check succeeds,
Mogglemoss 18 cp Uncommon the referee gives the player a clue about the problem
being contemplated.
Mummer’s farce 8 cp Common
Old Doby 6 cp Common
Pedlar puff 7 cp Common
Shaggy pony 7 cp Common
Special shag 3 sp Uncommon Rarity
Speckled wyrm 25 cp Uncommon Common pipeweeds are available in settlements through-
Wayside wisp 25 cp Rare out Dolmenwood (typically purchased from tavernkeeps
Westron weed 2 sp Rare or from wandering pedlars who specialise in the weed).
Uncommon weeds have a 3-in-6 chance of being found
Witch’s shag 8 cp Uncommon
in a settlement on any given day. Rare weeds have only a
1-in-6 chance of being available.
4. Dusty Abbot: An ultra-fine dust (can also be taken as 12. Mummer’s farce: A finely shredded, oak-brown leaf
a snuff) of purplish-brown hue. Produces a cool, refined with fibrous hairs. Favoured by gamblers, its pungent, nut-
smoke with the odour of rosewood and the taste of cherry. meg aroma lingers in the taverns of Dreg. Inspires jollity
Favoured by the noble classes. Elicits a state of jovial elo- and hijinks.
quence. 13. Old Doby: Sumptuous, velvety, red-brown leaf with an
5. Fatty lumpkin: Uncut leaves, crumbled roughly. Tastes aroma reminiscent of the woods in autumn. Old Doby is
sweet and nutty, smells of elderberries. Brings on a raven- regarded by many as the forefather of all varieties of pipe-
ous appetite. weed. A common but well-loved leaf. Calms the
6. Flufftop: A soft, furry, golden leaf, roughly nerves and lightens the spirit.
cut, glistening with fragments of crystal- 14. Pedlar puff: A rich, densely packed,
line pollen. Produces a thick, green- sticky leaf, lustrous near-black in
ish smoke with a heady aroma of colour. The smoke is thick and
spice. Favoured by Grimalkin. cloying, the aroma like that of
(Some say that this weed orig- summer rain. Smoking this
inated in Catland.) Brings pipeweed enhances the deter-
on a state of light-hearted mination of foot-travellers
whimsy. whose destination still lies
7. Gamgy weed: Slivered, far away.
semi-dried leaf of brown- 15. Shaggy pony: A stringy,
green hue. The pungent oat-brown leaf that smells
aroma has an off-putting of horse. The smoke is sweet
edge of ammonia, but the (and also horsey) and tastes of
smoke is smooth and floral. baked tomato. Aids deep and
Causes a heavy sleepiness in restful sleep.
those who indulge. 16. Special shag: Rich, moist, fine-
8. The gibbet’s gift: Ashen white dust. ly-cut leaf of dark, reddish-brown
Produces an exceptionally thin, penetrat- hue. The refined aroma carries notes of
ing smoke that seeps across the ground. The plum blossom. Bears the Ducal seal of approval.
smoke is almost odourless, but tastes strongly of gravy. Enhances good judgement in trying times.
Smoking this pipeweed aids one in following through with 17. Speckled wyrm: A blend of greyish, rough-cut leaf
unpleasant decisions. with strands of silver. The smoke is woody and is speckled
9. Green Jenny: Raw, rolled leaves of a variety that will with glittering, silver motes. The taste is hoppy and brings
burn undried. The smoke is thin and astringent, but the about a state of intent concentration.
taste is sublime, with notes of apple and walnut. Smoking 18. Wayside wisp: A fine, supple leaf of silvery hue. Pro-
this weed in excessive quantities causes one’s vision to take duces coils and spirals of violet smoke, smelling of laven-
on a green tinge. der. This rare and refined leaf is said to be cultivated in
10. Lanksbottom leaf: Chopped almost to dust, this com- Fairy. Smoking it brings on a state of wonder and glee.
mon pipeweed is near black in colour and has a robust, 19. Westron weed: Dense, fibrous leaf of copper-red hue.
chocolate aroma. Grown in the warm valleys of the Imported from the distant west. Produces a heavy, dark
southern High Wold. The favoured smoke of lower class smoke with the odour of smoked fish. Inspires dreams of
goat-people. Brings on a state of merry arrogance. travel and adventure.
11. Mogglemoss: Rich, green curls that produce a smoul- 20. Witch’s shag: A blend of yellow and purplish leaves,
dering, emerald smoke. The aroma is of springtime, the finely cut. The smoke is smooth and fruity and inspires a
taste of cheese and onion. Favoured by woodgrues, scra- pleasant dizziness.
bies, and (rumour has it) the Drune. Causes an introspec-
tive state in which the obscure may become clear.
Beers Rarity
Type Cost Rarity Common beverages are available in taverns throughout
Barrowblaster 9cp Common Dolmenwood. Uncommon beverages have a 3-in-6 chance
Cobsworth pale 5sp Uncommon of being stocked by an establishment on any given night.
Halthwidden’s 3sp Uncommon Rare beverages have only a 1-in-6 chance of being in stock.
Keye’s balm 1sp Common
Marrowhyte dark
Pilston’s heartbreaker
2sp
4cp
Common
Common
Beers
1. Barrowblaster: A robust ale, streaked black and white,
with a rich, iron-like flavour. Causes belching and gog-
Specialist Beverages gling.
Type Cost Rarity 2. Cobsworth pale: A fine, fizzing ale with a yellow hue
Globwob 2sp Uncommon and the flavour of cherry syrup. Indulging brings on a pro-
Mead 12sp Uncommon pensity for pointed philosophical debate.
Moon’s milk (new moon) 2sp Rare 3. Halthwidden’s: A gloopy, grey ale that tastes of plum
Nippers 5sp Uncommon and cinnamon. Provokes indiscriminate sexual advances.
4. Keye’s balm: A golden ale that tastes of honey and hops.
Spirits Causes good-natured slumping.
Type Cost Rarity 5. Marrowhyte dark: A thick stout as black as midnight on
Distillation of dusk 7sp Uncommon a moonless night. Tastes of smoky bacon and brings on a
Ether of blue 5sp Uncommon woozy empathy.
Lord Oberon’s ambrosial 1gp Rare 6. Pilston’s heartbreaker: A milky white ale that tastes of
Minstrel’s cordial 2sp Common singed elderberries. Causes a delirious state of cackling and
The night liqueur 6sp Uncommon misdirected aggression.
Old Swythener 5cp Common
Pokey nog
Porrid’s full moon
5sp
1sp
Uncommon
Uncommon
Specialist Beverages
Prigwort pure 7sp Rare 1. Globwob: A stinking grey-green slop of aged lichen and
yeast froth. A commonplace moss dwarf beverage. Tastes
Prigwort tipple 3sp Common
of rank ditch water and induces light-hearted tomfoolery
Purple aspintheon 1gp Rare
and cathartic vomiting.
Wakelyke’s scarlet 4cp Uncommon
2. Mead: A sweet, syrupy wine made from fermented
honey. Especially beloved by woodgrues. Induces a warm,
Wines cosy feeling in the belly and a light, eloquent state of mind.
Type Cost Rarity 3. Moon’s milk (new moon): Exported from the moss
Buckland fizz 12sp Uncommon dwarf village of Orbswallow. A sweet and awfully sour fer-
The Cold Prince 35sp Rare mented mix of milky and fruity liquids. Brings on a state of
Faggley’s iced 14sp Uncommon jovial banter.
Inkling wine 11sp Uncommon 4. Nippers: A distillation of fermented catnip which is
Lady Mauve 3gp Rare a common vice among grimalkins. Insipid stuff for non-
Underbrood’s vintage 5gp Rare grimalkins, but drives cat-folk wild and raucous.
Spirits Wines
1. Distillation of dusk: A rare, ultraviolet spirit with a lin- 1. Buckland fizz: A clear, sparkling wine that tastes of bit-
gering, oaken after-taste. Brings on a delightful state of list- ter herbs. Brings on dreamlike visions.
less lounging. 2. The Cold Prince: A colourless, bubbling wine always
2. Ether of blue: A spirit with a delicate, translucent aqua served on ice. The wine is said to contain fairy grapes, but
hue and a flavour akin to custard with a hint of skunk. is not itself produced in the immortal realm of Fairy. Tastes
Brings on a state of languid eroticism. like pear and honey and inspires the imbiber to feats of
3. Lord Oberon’s ambrosial: Prigwort’s finest distillation. romantic daring.
An insipid brown spirit tasting of sour rosehips. Imbibers 3. Faggley’s iced: An ice wine imported from the far east-
slip into a blissful reverie. ern reaches of the Duchy. Tastes of elderflower and spring
4. Minstrel’s cordial: A frothy, orange spirit that tastes of bouquets. Inspires a drowsiness punctuated with serene
malted rye. Brings on a state of unexpected poetry. visions of snowdrifts.
5. The night liqueur: A spirit of violent, greenish-purple 4. Inkling wine: A rich, full-bodied red wine that tastes of
hue. Tasteless but highly astringent. Brings about a sopo- syrup, over-ripe plums, and hawberries. Rankles the spirit,
rific languor. when drunk to excess, provoking a belligerent and arro-
gant mood.
6. Old Swythener: A colourless spirit, tasting of charred
beech and honey. Brings on a state of rampant disorienta- 5. Lady Mauve: A delicate, violet wine imported from
tion. Fairy. Tastes of plum and charred lavender. Causes one’s
sorrows to drift away.
7. Pokey nog: A fermented custard, egg-yolk yellow in hue
and with a delightful, creamy flavour. Brings on a state of 6. Underbrood’s vintage: A gourmet red wine from the
rambunctious speaking in tongues. legendary, deceased vintner Wayfellow Underbrood. In
very short supply, and priced accordingly. Has an exqui-
8. Porrid’s full moon: A spirit of profound indigo hue sitely robust flavour, with undertones of lemon zest, and
that tastes of blackcurrant. Causes cathartic bellowing and mead. Overindulgence causes an embarrassingly rapid dis-
screeching. solution of muscle control.
9. Prigwort pure: A rich, emerald green spirit with a fla-
vour alike to woody salmon. Causes a state of eloquent
camaraderie. TODO: Illustration
10. Prigwort tipple: A recent export from the cheaper dis-
tilleries of Prigwort. An electric blue spirit that tastes of
chestnut and fennel. Causes giddy hijinks.
11. Purple aspintheon: A spirit of the utmost refinement.
Pale mauve in colour, tasting of bitter liquorice. Brings on
a clear-headed state in which the drinker feels immortal.
12. Wakelyke’s scarlet: A deep red spirit with a wince-in-
ducing, acrid flavour. Causes gagging and shouting, when
drunk to excess.
Trinkets (01–50)
d100 Trinket d100 Trinket
01 A moss dwarf pipe that blows rainbow-coloured 28 A butter knife that can cut through metal.
smoke rings. 29 Sixteen silver pieces, greased with slippery magi-
02 The fairy sword that slew your father. cal oil that cannot be washed off.
03 A piece of the moon that fell to earth. (Or is it a 30 A tiny book of nonsense poetry, bound in purple
hunk of desiccated cheese?) leather.
04 The skull of a Drune, stolen from a forbidden 31 A raven’s feather quill that writes (in jet black)
crypt. without ink.
05 A silver mirror that always reflects the sky. 32 A jaunty cap (with a feather stuck in it) which
06 The scintillating, silvery feather of a witch owl. jumps up whenever anyone says your name.
07 A clay effigy that whispers to you in your sleep. 33 The pink wobbly severed hand of a gelatinous
08 A gauntlet of wyrm scales. ape, still fresh and sweet.
09 A foot-long, spicy sausage. 34 A pair of stripy woollen socks that keep your
10 A cosy, sheepskin jerkin. feet as warm and dry as if you were wearing fine
11 A miniature brass gnome. (Appears on your boots.
pillow looking at you each morning.) 35 A silver belt woven from the mane of a kelpie.
12 A clump of writhing, black moss that you scraped 36 A fragment of glowing crystal that you found in
off a looming monolith one lonely night. a dream.
13 A jar that breeds flies, even when tightly sealed. 37 A tiny wicker effigy that you stole from a witch’s
14 An ash wand stained with the blood of a troll. hovel.
15 A dashing velvet beret. 38 A porcelain teapot painted with a scene of owls
16 A love letter you are penning in silver ink to your devouring humans.
fairy betrothed. (To be placed within a ring of 39 A bright red egg that was given to you by a
toadstools for delivery.) brownie.
17 A stuffed vole dressed in a charming waistcoat. 40 A glass jar containing the tiny, frozen form of
18 An elf-bone flute. It emits no sound in the day- your only sister.
time, but plays a haunting melody at night. Once 41 A folio of pressed sprite-wings.
you play, you cannot stop until daybreak. 42 A lock of hair from the first person you killed.
19 A fine set of silver cutlery and a floral china tea- 43 A blood sausage, allegedly made of goat-man
set, all packed in a wicker hamper. blood.
20 A goatskin pouch full of giblets. 44 A locket with a portrait of a fluffy pussy cat wear-
21 An ornate lantern you found in a bog. ing a plush crown. “For the love of King Pusskin”
22 A brass owl statue with eerie black eyes. is inscribed on the back.
23 A sheet of parchment with a charcoal sketch of 45 A wanted poster for yourself.
your long lost love. 46 A rusty knife that a ghost dropped in your path.
24 A pebble that glows faintly in the dark. It can only harm spirits.
25 A ball of silvery twine that is invisible in moon- 47 A bone statuette of a mermaid with prodigiously
light. hairy armpits.
26 An hourglass which constantly flows in one 48 The broken tip of a unicorn’s horn.
direction. It cannot be inverted. 49 A napkin and cutlery that you stole from a fancy
27 A unicorn statuette carved out of mush- inn.
room-wood. 50 A silver ring that shrinks or expands to fit what-
ever finger it is placed upon.