Plantfolk
Basic Informations
Creature Type: Plant
Base Walking Speed: 30 ft.
Size Category: Small or Medium
Languages: Imperial, Green-Speech and one standard or rare language.
Species’ Features
Plant-Like Physiology: As a plant, you don't have to eat normal food nor breathe,
instead you need only water and rotten food. You also don't sleep, instead you expand 6
hour a day standing still close to a bright light and water sources in a meditative trance
to recharge your strengths.
Environmental Knowledge: connection you share with the wild gives you proficiency in
either Nature or Survival (chosen when picking this race).
Ancestral Synchronicity: As a bonus action, you can enhance parts of your body, to
match your needs, synching yourself to the adaptations those who came before you.
This transformation lasts for 1 minute, until you die, or until you revert to your normal
appearance as a bonus action. Whenever you transform, choose among the following
features:
-Elder Roots: Advantage in Wisdom (Perception) and Intelligence
(Investigation) checks related to your surroundings.
-Thorned Branches: Your unarmed strikes now deal 1d6 acid damage and have
reach.
-Vine Limbs: You gain climbing and swimming speed equal to your walking
speed.
-Thick Bark: You gain a +1 bonus to your AC and advantage in Strength
(Athletics) checks.
-Glamorous Blossom: Your visage becomes unnaturally alluring, giving you
advantage on Charisma checks made at targets that can see you.
You can sync a number of times equal to your proficiency bonus, and you regain all
expended uses when you finish a long rest.
Green Magic: