📦 Class: Player 🔵 get_IsDieing = 0x11a11e8 📨 Is Die Player
📦 Class: Player 🔵 IsFreeMove = 0x11ff7dc 📨 IsFreeMove
📦 Class: Player 🔵 IsLocalTeammate = 0x11bfea4 📨 IsLocalTeammate
📦 Class: Player 🔵 get_MaxHP = 0x1207dfc 📨 GetMaxHp
📦 Class: Player 🔵 get_CurHP = 0x1207cbc 📨 GetHp
📦 Class: Player 🔵 IsVisible = 0x11b1254 📨 IsVisible
📦 Class: Player 🔵 get_IsSighting = 0x11a18e0 📨 get_IsSighting
📦 Class: Player 🔵 IsCrouching = 0x11c315c 📨 IsCrouching
📦 Class: Player 🔵 IsFiring = 0x11a1844 📨 IsFiring
📦 Class: Player 🔵 GetActiveWeapon = 0x11b6f98 📨 get_imo // 99 99 65 66 91 3A 35 66
D4 1B 66 66 61 66 66 66 EB BF 64 66 99 99 99 99 0A 59 65 66 3E 66 66 66
📦 Class: Player 🔵 get_NickName = 0x11a8ec4 📨 get_NickName
📦 Class: Player 🔵 VehicleIAmIn = 0x11aef68 📨 GetLocalCar
📦 Class: Player 🔵 get_IsSkyDashing = 0x11b0d5c 📨 IsSkyDashing
📦 Class: Player 🔵 IsJumpCanMove = 0x1293558 📨 IsJumpCanMove
📦 Class: Player 🔵 IsMoving = 0x11a13cc 📨 IsMoving (Use with MedKit Running)
📦 Class: Player 🔵 get_HeadCollider = 0x11abcf4 📨 get_HeadCollider
📦 Class: Player 🔵 GetHeadTF = 0x1220990 📨 GetHeadTF
📦 Class: Player 🔵 GetHipTF = 0x1220b74 📨 GetHipTF
📦 Class: Player 🔵 GetLeftAnkleTF = 0x1221068 📨 GetLeftAnkleTF
📦 Class: Player 🔵 GetRightAnkleTF = 0x12211a0 📨 GetRightAnkleTF
📦 Class: Player 🔵 GetLeftToeTF = 0x12212d8 📨 GetLeftToeTF
📦 Class: Player 🔵 GetRightToeTF = 0x1221410 📨 GetRightToeTF
📦 Class: Player 🔵 get_InSwapWeaponCD = 0x11ad6b8 📨 Fast Weapon Switch
📦 Class: Player 🔵 SetAimRotation = 0x11ad820 📨 SetAimRotation (Aimbot Use)
📦 Class: Player 🔵 LateUpdate = 0x11f5538 📨 LateUpdate
📦 Class: Player 🔵 GetAttackableCenterWS = 0x11a7f1c 📨 GetAttackableCenterWS
📦 Class: Player 🔵 get_MyFollowCamera = 0x11ab6b0 📨 get_MyFollowCamera
📦 Class: PlayerAttributes 🔵 GetWeaponRunSpeedScale = 0x1f77314 📨 Player Speed
📦 Class: PlayerAttributes 🔵 get_FSModeUseMedikitFasterRate = 0x1f7a104 📨 Fast
Medkit
📦 Class: String 🔵 CreateString = 0x5e5ea80 📨 U3DStr
📦 Class: String 🔵 get_Chars = 0x5e4ec90 📨 get_Chars
📦 Class: Input 🔵 get_touchCount = 0x5b473d0 📨 Get Touch Count
📦 Class: Input 🔵 GetTouch = 0x5b46ee4 📨 Get Touch
📦 Class: Input 🔵 get_mousePosition = 0x5b470d0 📨 Get Mouse Position
📦 Class: Screen 🔵 get_width = 0x5e43fe0 📨 Screen Width
📦 Class: Screen 🔵 get_height = 0x5e44064 📨 Screen Height
📦 Class: Screen 🔵 get_dpi = 0x5e440ec 📨 Screen DPI
📦 Class: TransformNode 🔵 get_transform = 0x510212c 📨 get_transform
📦 Class: GameFacade 🔵 CurrentMatch = 0x15e6540 📨 CurrentMatch
📦 Class: GameFacade 🔵 CurrentUIScene = 0x15e3f9c 📨 CurrentUIScene
📦 Class: GameFacade 🔵 CurrentLocalPlayer = 0x15e6b40 📨 CurrentLocalPlayer
📦 Class: GameFacade 🔵 GetLocalPlayerOrObServer = 0x15e7440 📨
GetLocalPlayerOrObServer
📦 Class: UavMapObject 🔵 GetLocalPlayer = 0x210d7c4 📨 GetLocalPlayer (class
UavMapObject)
📦 Class: UIHudDetectorController 🔵 GetLocalPlayer = 0x3573db4 📨 GetLocalPlayer
(class UIHudDetectorController)
📦 Class: GPBDEDFKJNA 🔵 CPBCGAKODII = 0x55333000 📨 Set Esp 1
📦 Class: LevelMiniSentry 🔵 CPBCGAKODII = 0x3991c94 📨 Set Esp 2
📦 Class: GPBDEDFKJNA 🔵 ADBBMDMEFNO = 0x18d5774 📨 Double Gun
📦 Class: UIInGameScene 🔵 ShowAssistantText = 0x133ad78 📨 AddTeammateHud
📦 Class: UIInGameScene 🔵 ShowDynamicPopupMessage = 0x130662c 📨
ShowDynamicPopupMessage
📦 Class: Transform 🔵 get_position_Injected = 0x61b5e1c 📨 get_position_Injected
📦 Class: Transform 🔵 set_position_Injected = 0x61b5ebc 📨 set_position_Injected
📦 Class: Transform 🔵 get_forward = 0x61b697c 📨 Get Forward
📦 Class: Transform 🔵 get_rotation = 0x61b6124 📨 Get Rotation
📦 Class: Component 🔵 get_transform = 0x603bf44 📨 get_transform
📦 Class: Camera 🔵 get_main = 0x6039664 📨 get_main
📦 Class: Camera 🔵 WorldToScreenPoint = 0x6038cf0 📨 WorldToScreenPoint
📦 Class: LineRenderer 🔵 set_positionCount = 0x5b4be58 📨 set_positionCount
📦 Class: LineRenderer 🔵 SetPosition = 0x5b4c98c 📨 SetPosition
📦 Class: LineRenderer 🔵 set_startColor = 0x5b4be0c 📨 set_startColor
📦 Class: LineRenderer 🔵 set_endColor = 0x5b4be30 📨 set_endColor
📦 Class: AndroidJNI 🔵 IsInstanceOf = 0x6025d98 📨 IsInstanceOf
📦 Class: GrenadeLine 🔵 DrawLine2 = 0x393abb4 📨 DrawLine2
📦 Class: GrenadeLine 🔵 Update = 0x3939970 📨 Grenade Line Update
📦 Class: GrenadeLine 🔵 set_ShowGrenadeLine = 0x3938cd8 📨 set_ShowGrenadeLine
📦 Class: GameConfig 🔵 get_ResetGuest = 0x15cf384 📨 Reset Guest Account
📦 Class: UIModelLogin 🔵 DetectAndroidApplications = 0x179dab8 📨
DetectAndroidApplications
📦 Class: MDDJBKJANJH 🔵 HBPBMIOJGFA = 0x51dbda4 📨 HBPBMIOJGFA
📦 Class: FNFOLKEMMBG 🔵 CCNEAFOPMIH = 0x510c0c0 📨 Anti Crash 4
📦 Class: FNFOLKEMMBG 🔵 AOCFOHFIAAM = 0x510bf70 📨 Anti Crash 3
📦 Class: KPDMJKOEHEE 🔵 LGINFBPMLAI = 0x1105908 📨 Anti Crash 2
📦 Class: PlayerAttributes 🔵 get_IsAmmoFree = 0x1f7a7ac 📨 Free Ammo
📦 Class: PlayerAttributes 🔵 GetScatterRate = 0x1f7aa00 📨 Weapon Recoil
📦 Class: PlayerNetwork 🔵 SyncWeaponAmmoInClip = 0x17d0da0 📨 Ammo
📦 Class: NetworkAIPawn 🔵 UpdateBehavior = 0x347ac80 📨 UpdateBehavior
📦 Class: UIHudPreparationTimerController 🔵 OnPreparationCancel = 0x28e5524 📨 MedKit
Running (Use with IsMoving)
📦 Class: FollowCamera 🔵 get_OffsetForNormal = 0x2e62624 📨 Camera View (Zoom Out)
📦 Class: JEAGCMACNNC 🔵 PLDCHDBCOBF = 0x2de93a4 📨 Physics Raycast
📦 Class: IOPOOHPNCKH 🔵 LJGJMOPAEFB = 0x46f4578 📨 Anti Crash 1
📦 Class: Player 🔴 OLCJOGDHJJJ = 0x2fc 📨 Head
📦 Class: Player 🔴 OLJBCONDGLO = 0x300 📨 Hip
📦 Class: Player 🔴 GCMICMFEAKI = 0x2f8 📨 Left Hand
📦 Class: Player 🔴 KOCDBPLKMBI = 0x328 📨 Right Hand
📦 Class: Player 🔴 HCLMADAFLPD = 0x304 📨 Eye
📦 Class: Player 🔴 MPJBGDJJJMJ = 0x310 📨 Left Shoulder
📦 Class: Player 🔴 HDEPJIBNIIK = 0x334 📨 Right Shoulder
📦 Class: Player 🔴 CKABHDJDMAP = 0x324 📨 Left Foot
📦 Class: Player 🔴 FDMBKCKMODA = 0x320 📨 Right Foot
📦 Class: Player 🔴 AGHJLIMNPJA = 0x31c 📨 Left Leg
📦 Class: Player 🔴 BMGCHFGEDDA = 0x318 📨 Right Leg
📦 Class: Player 🔴 MainCameraTransform = 0x128 📨 MainCameraTransform
📦 Class: Player 🔴 IsClientBot = 0x1c0 📨 IsClientBot
📦 Class: NFJPHMKKEBF 🔴 HOOCHDLKOOG = 0x48 📨 Dictionary (Player List)
📦 Class: NFJPHMKKEBF 🔴 NIEBEGJADLC = 0x54 📨 Dictionary (Player List)
📦 Class: GrenadeLine 🔴 m_ShowGrenadeLine = 0x14 📨 m_ShowGrenadeLine
📦 Class: GrenadeLine 🔴 m_GrenadeLine = 0x18 📨 m_GrenadeLine
offset 1 = 0x28c1ac4
// RVA: 0x1602e74 VA: 0x9b826e74
public static Boolean IsEmula
running medi
h 00 00 00 00 A8 EC B3 08 00 00 00 00 03 04 00 00 00 00 00 00 C8 4B FF 01 00 00 00
00 B0 EC B3 08 00 00 00 00
sky dashing search
h 30 48 2D E9 08 B0 8D E2 00 40 A0 E1 01 0F 01 E3 00 10 A0 E3 47 05 0F EB 01 00 50
E3 1C 05 D4 15 30 88 BD 18 01 0F 01 E3 00 10 A0 E3 44 05 0F EB 00 50 A0 E1 00 00 55
E3
is firring search
h 30 48 2D E9 08 B0 8D E2 00 40 A0 E1 76 0F 01 E3 00 10 A0 E3 8D 42 0F EB 01 00 50
E3 0C 00 00 1A 76 0F 01 E3 00 10 A0 E3 8B 42 0F EB 00 50 A0 E1 00 00 55 E3 01 00 00
1A 00 00 A0 E3
head search
h 00 66 70 75 74 63 00 66 70 75 74 73 00 5F 5A 53 74 37 6E 6F 74 68 72 6F 77 00 77
63 73 63 6F 6C 6C 00 73 74 72 78 66 72 6D 00 77 63 73 78 66 72 6D 00 77 63 72 74 6F
6D 62 00 73 74 72 63 6F 6C 6C 00 6D 62 72 74 6F 77 63 00 77 6D 65 6D 6D 6F 76 65 00
77 6D 65 6D 63 6D 70 00 73 74 72 66 74 69 6D 65 00
true hex
01 00 A0 E3 1E FF 2F E1