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The document contains a detailed list of player-related classes and their respective methods or properties, including health, movement, visibility, and weapon handling. It also includes references to various game components such as input handling, screen dimensions, and player attributes. Additionally, there are sections related to specific functionalities like grenade line drawing and anti-crash mechanisms.

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fbdlegend
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0% found this document useful (0 votes)
160 views3 pages

Message

The document contains a detailed list of player-related classes and their respective methods or properties, including health, movement, visibility, and weapon handling. It also includes references to various game components such as input handling, screen dimensions, and player attributes. Additionally, there are sections related to specific functionalities like grenade line drawing and anti-crash mechanisms.

Uploaded by

fbdlegend
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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📦 Class: Player 🔵 get_IsDieing = 0x11a11e8 📨 Is Die Player

📦 Class: Player 🔵 IsFreeMove = 0x11ff7dc 📨 IsFreeMove


📦 Class: Player 🔵 IsLocalTeammate = 0x11bfea4 📨 IsLocalTeammate
📦 Class: Player 🔵 get_MaxHP = 0x1207dfc 📨 GetMaxHp
📦 Class: Player 🔵 get_CurHP = 0x1207cbc 📨 GetHp
📦 Class: Player 🔵 IsVisible = 0x11b1254 📨 IsVisible
📦 Class: Player 🔵 get_IsSighting = 0x11a18e0 📨 get_IsSighting
📦 Class: Player 🔵 IsCrouching = 0x11c315c 📨 IsCrouching
📦 Class: Player 🔵 IsFiring = 0x11a1844 📨 IsFiring
📦 Class: Player 🔵 GetActiveWeapon = 0x11b6f98 📨 get_imo // 99 99 65 66 91 3A 35 66
D4 1B 66 66 61 66 66 66 EB BF 64 66 99 99 99 99 0A 59 65 66 3E 66 66 66
📦 Class: Player 🔵 get_NickName = 0x11a8ec4 📨 get_NickName
📦 Class: Player 🔵 VehicleIAmIn = 0x11aef68 📨 GetLocalCar
📦 Class: Player 🔵 get_IsSkyDashing = 0x11b0d5c 📨 IsSkyDashing
📦 Class: Player 🔵 IsJumpCanMove = 0x1293558 📨 IsJumpCanMove
📦 Class: Player 🔵 IsMoving = 0x11a13cc 📨 IsMoving (Use with MedKit Running)
📦 Class: Player 🔵 get_HeadCollider = 0x11abcf4 📨 get_HeadCollider
📦 Class: Player 🔵 GetHeadTF = 0x1220990 📨 GetHeadTF
📦 Class: Player 🔵 GetHipTF = 0x1220b74 📨 GetHipTF
📦 Class: Player 🔵 GetLeftAnkleTF = 0x1221068 📨 GetLeftAnkleTF
📦 Class: Player 🔵 GetRightAnkleTF = 0x12211a0 📨 GetRightAnkleTF
📦 Class: Player 🔵 GetLeftToeTF = 0x12212d8 📨 GetLeftToeTF
📦 Class: Player 🔵 GetRightToeTF = 0x1221410 📨 GetRightToeTF
📦 Class: Player 🔵 get_InSwapWeaponCD = 0x11ad6b8 📨 Fast Weapon Switch
📦 Class: Player 🔵 SetAimRotation = 0x11ad820 📨 SetAimRotation (Aimbot Use)
📦 Class: Player 🔵 LateUpdate = 0x11f5538 📨 LateUpdate
📦 Class: Player 🔵 GetAttackableCenterWS = 0x11a7f1c 📨 GetAttackableCenterWS
📦 Class: Player 🔵 get_MyFollowCamera = 0x11ab6b0 📨 get_MyFollowCamera
📦 Class: PlayerAttributes 🔵 GetWeaponRunSpeedScale = 0x1f77314 📨 Player Speed
📦 Class: PlayerAttributes 🔵 get_FSModeUseMedikitFasterRate = 0x1f7a104 📨 Fast
Medkit
📦 Class: String 🔵 CreateString = 0x5e5ea80 📨 U3DStr
📦 Class: String 🔵 get_Chars = 0x5e4ec90 📨 get_Chars
📦 Class: Input 🔵 get_touchCount = 0x5b473d0 📨 Get Touch Count
📦 Class: Input 🔵 GetTouch = 0x5b46ee4 📨 Get Touch
📦 Class: Input 🔵 get_mousePosition = 0x5b470d0 📨 Get Mouse Position
📦 Class: Screen 🔵 get_width = 0x5e43fe0 📨 Screen Width
📦 Class: Screen 🔵 get_height = 0x5e44064 📨 Screen Height
📦 Class: Screen 🔵 get_dpi = 0x5e440ec 📨 Screen DPI
📦 Class: TransformNode 🔵 get_transform = 0x510212c 📨 get_transform
📦 Class: GameFacade 🔵 CurrentMatch = 0x15e6540 📨 CurrentMatch
📦 Class: GameFacade 🔵 CurrentUIScene = 0x15e3f9c 📨 CurrentUIScene
📦 Class: GameFacade 🔵 CurrentLocalPlayer = 0x15e6b40 📨 CurrentLocalPlayer
📦 Class: GameFacade 🔵 GetLocalPlayerOrObServer = 0x15e7440 📨
GetLocalPlayerOrObServer
📦 Class: UavMapObject 🔵 GetLocalPlayer = 0x210d7c4 📨 GetLocalPlayer (class
UavMapObject)
📦 Class: UIHudDetectorController 🔵 GetLocalPlayer = 0x3573db4 📨 GetLocalPlayer
(class UIHudDetectorController)
📦 Class: GPBDEDFKJNA 🔵 CPBCGAKODII = 0x55333000 📨 Set Esp 1
📦 Class: LevelMiniSentry 🔵 CPBCGAKODII = 0x3991c94 📨 Set Esp 2
📦 Class: GPBDEDFKJNA 🔵 ADBBMDMEFNO = 0x18d5774 📨 Double Gun
📦 Class: UIInGameScene 🔵 ShowAssistantText = 0x133ad78 📨 AddTeammateHud
📦 Class: UIInGameScene 🔵 ShowDynamicPopupMessage = 0x130662c 📨
ShowDynamicPopupMessage
📦 Class: Transform 🔵 get_position_Injected = 0x61b5e1c 📨 get_position_Injected
📦 Class: Transform 🔵 set_position_Injected = 0x61b5ebc 📨 set_position_Injected
📦 Class: Transform 🔵 get_forward = 0x61b697c 📨 Get Forward
📦 Class: Transform 🔵 get_rotation = 0x61b6124 📨 Get Rotation
📦 Class: Component 🔵 get_transform = 0x603bf44 📨 get_transform
📦 Class: Camera 🔵 get_main = 0x6039664 📨 get_main
📦 Class: Camera 🔵 WorldToScreenPoint = 0x6038cf0 📨 WorldToScreenPoint
📦 Class: LineRenderer 🔵 set_positionCount = 0x5b4be58 📨 set_positionCount
📦 Class: LineRenderer 🔵 SetPosition = 0x5b4c98c 📨 SetPosition
📦 Class: LineRenderer 🔵 set_startColor = 0x5b4be0c 📨 set_startColor
📦 Class: LineRenderer 🔵 set_endColor = 0x5b4be30 📨 set_endColor
📦 Class: AndroidJNI 🔵 IsInstanceOf = 0x6025d98 📨 IsInstanceOf
📦 Class: GrenadeLine 🔵 DrawLine2 = 0x393abb4 📨 DrawLine2
📦 Class: GrenadeLine 🔵 Update = 0x3939970 📨 Grenade Line Update
📦 Class: GrenadeLine 🔵 set_ShowGrenadeLine = 0x3938cd8 📨 set_ShowGrenadeLine
📦 Class: GameConfig 🔵 get_ResetGuest = 0x15cf384 📨 Reset Guest Account
📦 Class: UIModelLogin 🔵 DetectAndroidApplications = 0x179dab8 📨
DetectAndroidApplications
📦 Class: MDDJBKJANJH 🔵 HBPBMIOJGFA = 0x51dbda4 📨 HBPBMIOJGFA
📦 Class: FNFOLKEMMBG 🔵 CCNEAFOPMIH = 0x510c0c0 📨 Anti Crash 4
📦 Class: FNFOLKEMMBG 🔵 AOCFOHFIAAM = 0x510bf70 📨 Anti Crash 3
📦 Class: KPDMJKOEHEE 🔵 LGINFBPMLAI = 0x1105908 📨 Anti Crash 2
📦 Class: PlayerAttributes 🔵 get_IsAmmoFree = 0x1f7a7ac 📨 Free Ammo
📦 Class: PlayerAttributes 🔵 GetScatterRate = 0x1f7aa00 📨 Weapon Recoil
📦 Class: PlayerNetwork 🔵 SyncWeaponAmmoInClip = 0x17d0da0 📨 Ammo
📦 Class: NetworkAIPawn 🔵 UpdateBehavior = 0x347ac80 📨 UpdateBehavior
📦 Class: UIHudPreparationTimerController 🔵 OnPreparationCancel = 0x28e5524 📨 MedKit
Running (Use with IsMoving)
📦 Class: FollowCamera 🔵 get_OffsetForNormal = 0x2e62624 📨 Camera View (Zoom Out)
📦 Class: JEAGCMACNNC 🔵 PLDCHDBCOBF = 0x2de93a4 📨 Physics Raycast
📦 Class: IOPOOHPNCKH 🔵 LJGJMOPAEFB = 0x46f4578 📨 Anti Crash 1

📦 Class: Player 🔴 OLCJOGDHJJJ = 0x2fc 📨 Head


📦 Class: Player 🔴 OLJBCONDGLO = 0x300 📨 Hip
📦 Class: Player 🔴 GCMICMFEAKI = 0x2f8 📨 Left Hand
📦 Class: Player 🔴 KOCDBPLKMBI = 0x328 📨 Right Hand
📦 Class: Player 🔴 HCLMADAFLPD = 0x304 📨 Eye
📦 Class: Player 🔴 MPJBGDJJJMJ = 0x310 📨 Left Shoulder
📦 Class: Player 🔴 HDEPJIBNIIK = 0x334 📨 Right Shoulder
📦 Class: Player 🔴 CKABHDJDMAP = 0x324 📨 Left Foot
📦 Class: Player 🔴 FDMBKCKMODA = 0x320 📨 Right Foot
📦 Class: Player 🔴 AGHJLIMNPJA = 0x31c 📨 Left Leg
📦 Class: Player 🔴 BMGCHFGEDDA = 0x318 📨 Right Leg
📦 Class: Player 🔴 MainCameraTransform = 0x128 📨 MainCameraTransform
📦 Class: Player 🔴 IsClientBot = 0x1c0 📨 IsClientBot
📦 Class: NFJPHMKKEBF 🔴 HOOCHDLKOOG = 0x48 📨 Dictionary (Player List)
📦 Class: NFJPHMKKEBF 🔴 NIEBEGJADLC = 0x54 📨 Dictionary (Player List)
📦 Class: GrenadeLine 🔴 m_ShowGrenadeLine = 0x14 📨 m_ShowGrenadeLine
📦 Class: GrenadeLine 🔴 m_GrenadeLine = 0x18 📨 m_GrenadeLine

offset 1 = 0x28c1ac4
// RVA: 0x1602e74 VA: 0x9b826e74
public static Boolean IsEmula

running medi

h 00 00 00 00 A8 EC B3 08 00 00 00 00 03 04 00 00 00 00 00 00 C8 4B FF 01 00 00 00
00 B0 EC B3 08 00 00 00 00

sky dashing search


h 30 48 2D E9 08 B0 8D E2 00 40 A0 E1 01 0F 01 E3 00 10 A0 E3 47 05 0F EB 01 00 50
E3 1C 05 D4 15 30 88 BD 18 01 0F 01 E3 00 10 A0 E3 44 05 0F EB 00 50 A0 E1 00 00 55
E3

is firring search

h 30 48 2D E9 08 B0 8D E2 00 40 A0 E1 76 0F 01 E3 00 10 A0 E3 8D 42 0F EB 01 00 50
E3 0C 00 00 1A 76 0F 01 E3 00 10 A0 E3 8B 42 0F EB 00 50 A0 E1 00 00 55 E3 01 00 00
1A 00 00 A0 E3

head search

h 00 66 70 75 74 63 00 66 70 75 74 73 00 5F 5A 53 74 37 6E 6F 74 68 72 6F 77 00 77
63 73 63 6F 6C 6C 00 73 74 72 78 66 72 6D 00 77 63 73 78 66 72 6D 00 77 63 72 74 6F
6D 62 00 73 74 72 63 6F 6C 6C 00 6D 62 72 74 6F 77 63 00 77 6D 65 6D 6D 6F 76 65 00
77 6D 65 6D 63 6D 70 00 73 74 72 66 74 69 6D 65 00

true hex

01 00 A0 E3 1E FF 2F E1

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