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Jva in 30 Days

The document outlines a 30-day Java learning roadmap divided into four weeks, focusing on Java basics, object-oriented programming, advanced concepts, and mini project development. Each week consists of daily tasks that cover essential topics such as data types, control flow, OOP principles, collections, and project implementation. The final days are dedicated to project presentation and reflection on the learning journey.

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0% found this document useful (0 votes)
44 views4 pages

Jva in 30 Days

The document outlines a 30-day Java learning roadmap divided into four weeks, focusing on Java basics, object-oriented programming, advanced concepts, and mini project development. Each week consists of daily tasks that cover essential topics such as data types, control flow, OOP principles, collections, and project implementation. The final days are dedicated to project presentation and reflection on the learning journey.

Uploaded by

virajnjr10
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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30-Day Java Learning Roadmap

Week 1: Java Basics

 Day 1: Setup & Introduc on

o Install JDK and IDE (IntelliJ IDEA, Eclipse, or NetBeans).

o Write and run a simple "Hello World" program.

o Understand basic Java syntax, including comments, and naming conven ons.

 Day 2: Variables and Data Types

o Learn about Java data types: int, float, char, boolean, etc.

o Understand variables, constants, and type conversion.

 Day 3: Operators and Expressions

o Study arithme c, logical, and comparison operators.

o Work with expressions and understand operator precedence.

 Day 4: Control Flow

o Learn about if-else statements and switch-case.

o Implement simple condi onal logic in Java programs.

 Day 5: Loops

o Study for, while, and do-while loops.

o Prac ce wri ng loops for itera on.

 Day 6: Methods

o Learn about methods, return types, and parameters.

o Prac ce defining and calling methods.

 Day 7: Arrays

o Study arrays, their ini aliza on, and manipula on.

o Prac ce with single-dimensional and mul -dimensional arrays.

Week 2: Object-Oriented Programming (OOP)

 Day 8: Introduc on to OOP

o Learn about classes and objects.

o Understand the concept of constructors and the this keyword.

 Day 9: Encapsula on and Access Modifiers

o Study encapsula on and how to use private, public, protected, and default access
modifiers.
 Day 10: Inheritance

o Learn about inheritance, super keyword, and method overriding.

o Understand the concept of the final keyword.

 Day 11: Polymorphism

o Study method overloading and overriding.

o Understand run me and compile- me polymorphism.

 Day 12: Abstrac on

o Learn about abstract classes and interfaces.

o Implement interfaces and understand mul ple inheritance in Java.

 Day 13: Packages

o Study Java packages and import statements.

o Learn how to create and use custom packages.

 Day 14: Excep on Handling

o Learn about excep ons, try-catch blocks, and finally.

o Understand throw, throws, and custom excep ons.

Week 3: Advanced Java Concepts

 Day 15: Collec ons Framework

o Study Lists, Sets, and Maps.

o Learn about ArrayList, HashSet, HashMap, and their methods.

 Day 16: Generics

o Learn about generic classes and methods.

o Understand the use of wildcards in generics.

 Day 17: Java I/O

o Study file handling, byte streams, and character streams.

o Prac ce reading and wri ng files in Java.

 Day 18: Mul threading

o Learn about threads, the Thread class, and Runnable interface.

o Understand thread lifecycle, synchroniza on, and inter-thread communica on.

 Day 19: Concurrency

o Study Executor Framework, Callable, and Future.

o Understand concurrency u li es in Java.


 Day 20: JVM Internals

o Learn about JVM architecture, class loading, and memory management.

o Understand garbage collec on and the heap vs. stack memory.

 Day 21: Mini Project Planning

o Choose a simple project idea (e.g., a console-based Student Management System or


a basic to-do list).

o Outline the features and func onali es.

Week 4: Mini Project Development

 Day 22: Project Setup

o Set up your project structure.

o Define classes and basic methods.

 Day 23: Implement Core Features

o Develop the main func onali es, such as adding, upda ng, and dele ng items.

o Implement basic error handling.

 Day 24: Work on User Interac on

o Implement user input and output (console-based or simple GUI).

o Test interac on with the program.

 Day 25: File I/O

o Add file handling to save and retrieve data from files.

o Ensure the program can persist data between sessions.

 Day 26: Add Advanced Features

o Implement addi onal features like sor ng, searching, or data valida on.

o Op mize and refactor your code.

 Day 27: Tes ng and Debugging

o Test all func onali es.

o Debug any issues and ensure the project runs smoothly.

 Day 28: Finalize the Project

o Clean up code, add comments, and polish the user interface.

o Prepare the project for submission or demonstra on.

 Day 29: Review and Prac ce

o Review key concepts learned over the past 30 days.


o Prac ce by solving addi onal problems or refining the project.

 Day 30: Presenta on

o Present your project (to a peer, mentor, or even yourself).

o Reflect on what you've learned and plan your next steps in Java.

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