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Final House Cup

The House Cup Proposal outlines a week-long interhouse competition for O Level to A Level students, featuring various categories such as Computer Science, Language, Physics, Chemistry, Mathematics, Music, Arts, Media, and Sports. Each category includes multiple competitions aimed at fostering creativity, teamwork, and skill development among students. The proposal emphasizes the importance of promoting school spirit, cultural appreciation, and individual talent through engaging and diverse activities.

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0% found this document useful (0 votes)
3 views13 pages

Final House Cup

The House Cup Proposal outlines a week-long interhouse competition for O Level to A Level students, featuring various categories such as Computer Science, Language, Physics, Chemistry, Mathematics, Music, Arts, Media, and Sports. Each category includes multiple competitions aimed at fostering creativity, teamwork, and skill development among students. The proposal emphasizes the importance of promoting school spirit, cultural appreciation, and individual talent through engaging and diverse activities.

Uploaded by

bilalqasim3july
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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HOUSE CUP PROPOSAL — FULL WEEK FORMAT

Grades O Level to A Level| Interhouse | One Designated Week

CODESTORM: THE DIGITAL INTELLIGENCE FACE-OFF


Category: Computer Science & Robotics​
Date: Monday​
Patron: Head of CS Department / Robotics Coach​
Venues: Computer Lab, Robotics Lab, Auditorium
Vision: To empower students with real-world computing, logical reasoning, and hands-on robotics,
nurturing future engineers, developers, and thinkers.
Objectives:
●​ Encourage programming, electronics, and teamwork.
●​ Promote design thinking and technical creativity.
●​ Foster digital confidence and innovation.
Competitions:
1. CodeBash – Competitive Programming
●​ 120 minutes
●​ 2-4 students per team (2-3 teams at max per house)
●​ Format: Solve 4–6 logic-based problems using Python or any other programming language
●​ Judging: Accuracy (40%), Logic (30%), Code Efficiency (20%), Completion Time (10%)
2. RoboMaze – Line Following Robot Race
●​ 60 minutes
●​ Team of 2–4 (2-3 teams at max from each house)
●​ Format: Navigate a robot through a maze with curves and obstacles
●​ Judging: Path Accuracy (30%), Speed (25%), Wiring & Build (25%), Code Structure (20%)
3. Debugger’s Den – Code Correction Race
●​ 60 minutes
●​ Team of 2 per house
●​ Format: Correct bugs in 5 faulty programs
●​ Judging: Correctness (60%), Speed (40%)
4. TechnoPitch – Startup Concept Pitch (Parallel)
●​ 60 minutes
●​ 2–3 per house
●​ Format: Present a tech solution/product idea with mockups
●​ Judging: Innovation (30%), Feasibility (30%), Presentation (20%), Impact (20%)

WORDWAR: THE BATTLE OF EXPRESSION


Category: Language & Literacy​
Date: Monday​
Patron: Heads of English & Urdu Departments​
Venues: Auditorium, Classrooms
Vision: To celebrate literary brilliance, inspire articulate expression, and spark thoughtful discourse
through English and Urdu storytelling and debate.
Objectives:
●​ Promote oratory and writing in both languages
●​ Encourage critical thought, creativity, and cultural identity
●​ Strengthen communication skills
Competitions:
1. Taqreer – Elocution (Both English and Urdu)
●​ 60 mins
●​ 2 speakers per house
●​ Format:
§ Prepared speeches on given themes (tbd)
●​ Judging: Content (30%), Delivery (25%), Language (20%), Rebuttals (15%), Time (10%)
2. Bazm-e-Sukhan – Poetry (Urdu Only)
●​ 45 minutes
●​ 2 per house
●​ Format:
§ Judge will recite the first verse and the teams will continue reciting verses
that start from the last letter of the previous verse recited.
●​ Judging: Delivery, Pronunciation, Originality, Timing
3. Yeh Meri Hai Kahani – Short Story Writing
●​ 60 minutes
●​ As many per house
●​ Format: On-spot story from a prompt/theme
●​ Judging: Plot (30%), Language (30%), Creativity (20%), Structure (20%)

PHYSICORE: THE LAWS IN MOTION


Category: Physics​
Date: Tuesday​
Patron: Head of Physics Department​
Venues: Physics Lab, Classrooms
Vision: To make Physics interactive and thrilling, using demos, models, and experimental reasoning
to celebrate motion, force, and innovation.
Objectives:
●​ Reinforce physics concepts via real-world tasks
●​ Spark engineering logic and hands-on learning
●​ Integrate art and creativity into STEM
Competitions:
1. Mech-A-Motion – Rube Goldberg Device
●​ 60 minutes
●​ 2–4 per team
●​ Format: Build a complex machine completing a simple task (e.g., popping a balloon)
●​ Judging: Creativity (30%), Physics Use (25%), Execution (25%), Stability (20%)
2. PhysioQuiz Showdown
●​ 40 minutes
●​ 2 per team
●​ Format: Live quiz on concepts, history, units
●​ Judging: Correct Answers, Speed, Team Play
3. AstroBuild – Space Mission Model
●​ 30 minutes
●​ 1–2 per house
●​ Format: Build & explain a space vehicle concept
●​ Judging: Physics Logic, Design Innovation, Explanation Clarity
4. WaveIt – Visual Demos
●​ 45 minutes
●​ 2-3 per team
●​ Format: Create a wave/oscillation demo using slinkies, light, water
●​ Judging: Concept Clarity, Safety, Presentation

CHEMCARNIVAL: REACTIONS & REVELATIONS


Category: Chemistry​
Date: Wednesday​
Patron: Chemistry Department Head​
Venues: Chem Lab, Classrooms
Vision: To explore reactions, compounds, and molecules with explosive creativity and safe
experimentation — making chemistry unforgettable.
Competitions:
1. CrimeLab – Forensic Challenge
●​ 40 minutes
●​ 3 per house
●​ Format: Use chemistry to solve a fictional mystery
●​ Judging: Correct Analysis, Teamwork, Explanation
2. Periodic Puzzle-Off
●​ 30 minutes
●​ 2 per house
●​ Format: Periodic table logic problems
●​ Judging: Speed, Logic, Accuracy

NUMENATION: THE MATH MATRIX CHALLENGE


Category: Mathematics​
Date: Friday​
Patron: Head of Math Department​
Venues: Classrooms, Auditorium
Vision: To unravel the beauty, logic and elegance of mathematics through strategic challenges and
interactive problem-solving.
Competitions:
1. Math-Arena – Quiz Show
●​ 40 minutes
●​ 2 per team
●​ Format: Algebra, Geometry, Logic
●​ Judging: Speed, Correctness
2. Equation Escapade – Escape Room
●​ 60 minutes
●​ 3–4 per team
●​ Format: Solve chained puzzles to escape.
●​ Judging: Completion, Teamwork, Accuracy
3. Mathletics – Mental Math Battle (Parallel)
●​ 20 mins
●​ 2 per house
●​ Format: Rapid fire rounds
●​ Judging: Score only

ECHOVERSE: BATTLE OF THE BANDS & BEATS


Category: Music​
Date: Saturday Morning​
Patron: Music Society Lead​
Venue: Auditorium, Music Room
Competitions:
1. Harmony Clash – Band Battle
●​ 45 mins
●​ 4–6 per house
●​ Format: Prepared
●​ Judging: Sync, Creativity, Technique, Confidence
2. Solo Soundscape – Vocals
●​ 30 mins
●​ 2 per house
●​ Songs in Urdu, English, Regional
●​ Judging: Voice, Range, Emotion, Diction
3. BeatBreak – Instrumental Jam
●​ 30 mins
●​ 2–3 per house
●​ Perform an instrumental on given theme
●​ Judging: Theme Fit, Execution, Skill
4. LyricLore – Songwriting
●​ 120 mins
●​ 2 per house
●​ Write & present original lyrics
●​ Judging: Originality, Rhythm, Message
5. SoundScape – Music Video Pitch (Parallel)
●​ 45 mins
●​ 2–4 per house
●​ Present a concept + sample visuals
●​ Judging: Idea, Creativity, Relevance

CANVAS CLASH: THE ARTISTIC ARENA


Category: Arts​
Date: Saturday Afternoon​
Patron: Head of Arts Department​
Venues: Art Room, Display Corridor, Auditorium
Vision: To unleash the creative genius of students through expressive, bold, and thoughtful
art forms — both traditional and digital — celebrating aesthetics and message.
Objectives:
· Promote visual storytelling and personal expression
· Blend culture, imagination, and social awareness through design
· Provide a platform for emerging artistic talent across mediums

Competitions:
1. ArtLympics – Theme-based Live Painting
· 120 minutes
· 1-2 artists per house
· Format: Participants will paint live on a canvas or chart paper around a surprise theme
announced at start (e.g., “Hope in Chaos” or “Voices Unheard”)
· Judging: Concept Creativity (30%), Execution Skill (25%), Theme Relevance (25%),
Visual Impact (20%)
· Materials: Provided (acrylics, brushes, canvas/chart)

2. VisionFrame – Photography Challenge


· 1 Day (photos taken during House Cup)
· As many per house
· Format: Capture and submit 3 original photos around a unifying theme (e.g., “Emotion in
Motion”, “Shadows & Light”)
· Judging: Framing (25%), Creativity (25%), Relevance (25%), Technical Skill (25%)
· Logistics: Photos printed & displayed in gallery space

3. Palette Parade – Mixed Media Collage


· 60 minutes
· 1–2 per house
· Format: Create a large visual piece using newspapers, fabrics, thread, dried materials, etc
on a given theme.
· Judging: Originality (20%), Material Usage (25%), Visual Harmony (15%), Message
(20%), Theme (20%)
· Theme Examples: “Noise of the City,” “Dreams in Pieces”

5. Digital Dreamspace – Graphic Art Challenge


· 45 minutes
· 1-3 per house
· Format: Design a poster or illustration digitally using Canva/Photoshop/Procreate
· Judging: Aesthetics (30%), Innovation (25%), Layout (25%), Message Clarity (20%)
· Materials: BYOD (laptops/tablets), School Wi-Fi available
Display & Gallery:
· Artworks will be displayed in the auditorium lobby and main corridor gallery
· Judges & audience to view during Saturday Trophy Ceremony

FRAMEFRENZY: THE MEDIA TAKEOVER


Category: Media​
Event Type: Ongoing All Week​
Final Judging: Saturday Morning​
Patron: Media Society Head / ICT Team Lead​
Venues: All Over Campus (Mobile + Studio Teams)
Vision: To capture, narrate, and amplify the House Cup journey through visual storytelling,
journalism, and digital creativity — reflecting the spirit of the entire event.
Objectives:
· Provide event-wide coverage with high production value
· Train students in media, journalism, and digital editing
· Archive the event through meaningful highlights and storytelling

Competitions:
1. Reels Royale – Short Event Reels
· Ongoing
· 2–4 per house
· Format: Shoot and edit a 30–60 sec daily recap reel for social platforms
· Judging: Editing (25%), Transitions (25%), Engagement (25%), Cohesion (25%)
· Tools: BYOD or school devices (laptops, mobile editing apps allowed)

2. SnapShot Showdown – Photo Storytelling


· Submit by Friday night
· 2 photographers per house
· Format: 5–7 stills presented in a printed panel or digital slideshow, narrating a cohesive
story
· Judging: Composition (25%), Emotion (25%), Story Arc (25%), Creativity (25%)

3. VoxPop Vault – Interview Compilation


· Daily
· 2 per house
· Format: Record brief student/teacher reactions across the week on the spot
· Judging: Editing (30%), Relevance (25%), Authenticity (25%), Presentation (20%)

4. PosterPlay – Media Promotion Poster


· 60 minutes
· 1 per house
· Format: Design a promotional digital or print poster for the House Cup (theme: “Unity in
Diversity”)
· Judging: Design Quality (30%), Messaging (25%), Creativity (25%), Layout (20%)

5. Daily Dash – Newsletter Team


· Daily until Friday
· 2 per house
· Format: Write, edit, and submit a half-page summary + photo from one day of the Cup
· Judging: Clarity (30%), Writing Style (30%), Timeliness (20%), Visuals (20%)

Showcase:
· All reels, interviews, and photos featured at the Closing Ceremony
InterHouse Sports
Submitted by: Muhammad Mohid Rizwan
Objective: To maintain a spirit of competitiveness within the houses throughout the year in various sports. The
House Cup aims to ignite school spirit, strengthen house identity, and help identify students who may be sent to
tournaments across Pakistan.
Proposed Sports:
● ​ Basketball
● ​ Football
● ​ Cricket
● ​ Athletics
● ​ Badminton
● ​ Volleyball
● ​ Chess
● ​ Scrabble
● ​ E-Sports (Fifa, Valorant, Fortnite, Tekken)
● ​ Swimming
Modus Operandi:
- Each house will have 3 teams, one from A1, one from A2 and one from O-levels.
- It will be a compulsion for each of the team members to participate in the fixtures;
therefore, the fixtures must be conducted at a time feasible for everyone. The matches
will be held on either weekends or evenings.
- 2 Matches per week will be held for each team
- The teams will follow a league-based system for Football, Basketball, Cricket, and
Volleyball. The top 8 teams will move on to an elimination-style tournament.
- 3 points for a win, 1 point for a draw and 0 points for a loss
- Each sport will also be assigned an overseer for whom interviews will be held, and trials
for the teams will be held once the schools open.
- The league-based system would be followed through until December, after which the
points from each respective sport accumulated will decide which teams to send to the
tournaments.
- The winners of the tournaments would be awarded medals to add to their accolades, and 30
points for the house winners, 15 for the runners-up and 5 for the winners of the losers
bracket.
- All the points from the various sports will be accumulated towards the house cup
Implementation and Reasoning:
- Firstly, a circular or registration form will be shared in the student’s respective batch
groups.
- Based on the response, the timings for the trials would be decided.
- House Cup Trophy awarded to the winning house
- Individual certificates and medals for MVPs, fastest runners, and standout performances
such as top goal scorer, best performances
- Spirit Awards for the most enthusiastic house and other entertaining incentives besides the
sports competition itself.
- The sports cup will also be used to monitor the performances of different athletes and
players for national competitions
- Overseers and society presidents/deputies will work on rules for each sport, respectively
- The media team would also work for the concerned societies and will make player
highlights, reels and record best performances to promote our athletes further.
Requirements:
Facilities: Grounds/courts reserved as per schedule​
Equipment: Supplied by school or students (balls, cones, nets, bibs, etc.)
Personnel: House Captains, teachers, referees, scorekeepers​
First Aid & Safety: Basic medical support is available during all events​
Media & Promotion: Posters, announcements, media team for weekly highlights
"Zabaan-o-Adab Ka Safar" - Urdu Literature & Language Inter-House
Extravaganza

1. Event Title:
Zabaan-o-Adab Ka Safar (Journey of Language and Literature)

2. Target Audience:
All Houses, Urdu Faculty, School Community

3. Date & Duration:


10 November 2025 , Monday
-​ This dates is selected as on 9 November 2025 its Iqbal Day , the birthday of renowned urdu and
farsi poet Dr Allama Iqbal who not only promoted urdu literature but work towards sparking the
spirit of independence among muslims .

4. Venue:
●​ School Auditorium (Main Stage)
●​ Designated Classrooms (Parallel Events)
●​ Canteen(Exhibition/Refreshments)

5. Event Patron:
Principal / Head of Urdu Department

6. Vision:
To ignite passion for Urdu language and literature, celebrate its rich heritage, foster healthy inter-house
competition, develop communication & creative skills, and build cultural appreciation within the school
community.

7. Objectives:
●​ Showcase student talent in Urdu expression (speaking, writing, performance).
●​ Deepen understanding and appreciation of Urdu poetry (Shayari), prose (Afsana/Nasr), and
linguistic nuances.
●​ Promote effective communication, critical thinking, and teamwork within and across houses.
●​ Revive interest in classical and contemporary Urdu literary figures and movements.
●​ Provide a vibrant, engaging platform for students of varying Urdu proficiency to participate.
●​ Strengthen house spirit through collaborative competition.
●​ Create a memorable cultural event celebrating the school's linguistic diversity.

8. Event Structure & Competitive Categories :


The event will consist of Core Competitions (Mandatory for all houses, significant points) and Parallel
Competitions (Optional, bonus points, run simultaneously).
A. Core Competitions (Held Sequentially in Auditorium):
●​ 1. Taqreer-o-Bahth (Elocution & Debate - 60 mins):
Format:
-​ Each house presents one speaker (5 mins) on a pre-announced theme (e.g., "Urdu:
Zindagi Ka Aaina" / "Adab Insaniyat Ka Pasban"). Followed by a team debate (2
speakers per house, 15 mins prep, 3 mins per speaker + rebuttals) on a surprise motion
related to Urdu/literature/society.
-​ Each grade would have separate debate
Judging:
-​ Content (Depth, Relevance)
-​ Language (Fluency, Vocabulary, Grammar)
-​ Delivery (Confidence, Clarity, Voice Modulation)
-​ Persuasion (Debate)
-​ Time Management. (Rubric Provided).
Logistics:
-​ Lectern
-​ Microphones
-​ Timer display
-​ Debate motion revealed 15 mins prior.

●​ 2. Mushaira-e-Atfal (Poetry Recitation - 45 mins):


Format:
-​ Each house presents two participants. One recites a classic Nazm/Ghazal (Mir, Ghalib,
Faiz, Parveen Shakir etc.). The other presents an original composition (at least 8 lines) on
a theme (e.g., "Vatan," "Dosti," "Khoobsurat Tabi'at").
Judging:
-​ Classic: Pronunciation (Talaffuz), Meter (Behr), Emotion (Jazbaat), Understanding,
Presentation.
-​ Original: Creativity, Imagery (Khiyaal), Theme Adherence, Poetic Technique, Delivery.
(Separate Rubrics).
Logistics:
-​ Background music optional (soft Sitar/Santoor).
-​ Participants submit original poem copies to judges beforehand.

●​ 3. Adabi Charade (Literary Charades - 30 mins):


Format:
-​ Fast-paced team game.
-​ Each house team (4 members).
-​ Teams draw slips with names of famous Urdu books, authors, poetic forms (Ghazal,
Masnavi), literary terms (Ista'ara, Radeef), or characters.
-​ One member acts, others guess within 60 seconds. No sounds, only gestures.
Judging:
-​ Points per correctly guessed slip within time. Speed and accuracy.
Logistics:
-​ Pre-prepared slips in a bowl.
-​ Timer.
-​ Scorekeeper.
B. Parallel Competitions (Held simultaneously in designated classrooms - 90 mins):
-​ Houses can participate in multiple, but each student only in one parallel event

●​ 1. Afsana Nigari (Short Story Writing - 60 mins):


Format:
-​ Individual participation.
-​ On-the-spot writing based on a given prompt/stimulus (e.g., a picture, a first line, a theme
like "Umeed ki Kiran").
-​ Word Limit: 300-500 words.
Judging:
-​ Originality, Plot & Structure, Characterisation, Language & Style, Adherence to Prompt.
(Rubric Provided).
Logistics:
-​ Quiet room.
-​ Paper/pens provided
-​ Prompt revealed at start.

●​ 2. Urdu Quaid (Urdu Quiz - 60 mins):


Format:
-​ Team event (2 members per house).
Rounds:
-​ Literature (Authors/Books)
-​ Grammar (Qawaid)
-​ Vocabulary (Alfaaz)
-​ Idioms/Proverbs (Muhavare/Zarbul Amsaal)
-​ General Knowledge (Urdu in World/History)
Judging:
-​ Points per correct answer.
-​ Potential for buzzer rounds or written answers.
Logistics:
-​ Quiz Master.
-​ Projector for questions.
-​ Buzzer system or answer sheets.
-​ Scoreboard.

●​ 3. Khaka Nigari (Calligraphy & Poster Making - 90 mins):


Format:
-​ Individual or Pair (1 entry per house).
-​ Create a visually compelling poster integrating Urdu Calligraphy (Nastaliq script) around
a theme (e.g., "Urdu Zubaan ki Azmat," "Iqbal ka Shaheen," "Aman ka Paigham")
-​ Use provided materials (chart paper, markers, paints, calligraphy pens/inks).
Judging:
-​ Artistic Merit, Creativity, Neatness & Skill (Calligraphy)
-​ Relevance to Theme
-​ Visual Impact. (Rubric Provided).
Logistics:
-​ Art room.
-​ All materials provided.
-​ Aprons recommended.
-​ Display easels for finished work.

9. Scoring System:
Core Competitions:
-​ 1st: 50 pts, 2nd: 40 pts, 3rd: 30 pts, 4th: 20 pts (Per Competition).
-​ Debate & Elocution scored together as one unit.
Parallel Competitions:
-​ 1st: 30 pts, 2nd: 20 pts, 3rd: 15 pts, 4th: 10 pts (Per Competition).
House Spirit & Participation:
-​ Bonus 10 pts (Judged by Event Committee for enthusiasm, teamwork, attendance).
Overall Champion:
-​ House with the highest cumulative points.

10. Timeline (6 Weeks Out):


Week 1:Proposal Approval, Committee Formation, Theme Finalization.
Week 2: Announce Event to Houses, Release Competition Rules & Rubrics. House Coordinators begin
internal selections/auditions.
Week 3-4: House rehearsals, Confirm External Judge, Finalize Budget & Logistics Plan, Order
Trophies/Medals.
Week 5: Finalize Participants List, Brief Judges, Confirm Technical Requirements, Print Materials.
Week 6: Volunteer Briefing, Final Rehearsals (Core Events), Setup Planning.
Event Day: Execution

11. Promotion & Communication:


●​ Eye-catching Posters (Urdu & English) around school.
●​ Daily Announcements (Urdu & English).
●​ Dedicated notice board/online group for updates.
●​ House Meetings for motivation.
●​ Feature in School Newsletter/Website.

Submitted By:
Amna Abid
Subject: Suggestions for the Literature Category of the House Cup

In hopes of adding a literary flair to our school’s esteemed annual house cup, for this year,
the Languages and Literary Society proposes a few ideas for the literature category of the
event, aiming to provide a competitive yet enjoyable way for the school’s bibliophiles and,
hopefully, fostering an interest for books and writing in the less literary inclined as well.

We have to recognize that there will be a difference amongst the student body, regarding
their degree of literary knowledge, which may be slightly daunting to some. In order to make
the event approachable for everyone and to remove any such apprehensions, most of these
ideas will be focused on creative expression and some require minimal knowledge of
literature

· In order to add, what will hopefully be, a humorous touch but still focus on literary
knowledge, implementing a ‘roast battle’ would certainly be a popular choice. After
dividing the students into pairs, each student chooses their character and will be given
time to research their opposing character and write the roast. Then each character will
be given 2 rounds, each a minute long to adequately flame the other person. The
participants impersonate the authors or characters they have chosen and roast each
other’s writing style. Plus, bonus points for clever puns or exaggerated mimicking of
famous prose. Music can also be played in the background if needed. Of course, the
characters/roasts will be screened prior to the actual roast to ensure propriety. This adds
a really fun performance aspect and will definitely appeal to some creatives who wish to
exhibit their clever wit.

· Contrary to the last suggestion, students could also be prompted to participate in a game
of literary charades, a fun twist on the childhood classic game, where the subject is
literary in nature e.g. a famous author, a book title or a character. It’ll be a fun way to test
how big of a bookworm one is.

· Another suggestion that tests literary knowledge would be to guess a book from a
humorous one star review, sourced from Goodreads or any other platform. Not only will it
be a competition, but it also provokes one to think about and examine such esteemed
works in different ways, encouraging critical literary analysis as well.

· The final suggestion is a traditional one, but it’s tradition for a reason: a freeverse poetry
writing competition. Requiring no literary knowledge whatsoever, only a passion to write
and convey, it will be a great platform for some of the school’s talented poets to come
and shine, but also encourage other students to explore this ancient form of
self-expression. Each pair or group of students will be assigned a specific prompt, in the
form of an image, a word etc., and given time to craft their poems. Afterwards, they’ll be
asked to perform it, in a poetry slam fashion, and will be judged accordingly.
Enhanced House Cup Framework with Legacy Integration
By: Aun Muhammad Haroon

Objectives:
To elevate the standard and spirit of intra-school sports through a year-long, well-structured House
Cup. The program is designed to:

· Promote competitive spirit, leadership, and school pride.

· Enhance house loyalty through the visibility of achievements.

· Identify and groom top athletes for further tournaments.

· Establish a lasting legacy through the permanent display of house achievements.

Key Enhancements and Additions:

1. ​ House Legacy Cupboards:


Each house will be assigned a dedicated display cupboard, installed in a prominent location on
campus. These cupboards will:

· Display trophies and memorable photos from tournaments.

· Include a section for MVPs, top scorers, and house captains of each year.

· Be updated regularly to reflect achievements and foster legacy.

· Serve as a daily visual motivator for students.

Goal: Celebrate house history, motivate current students, and instill pride across generations.

2. Management:

A. Seasonal Groupings:
· Divide sports across three terms (e.g., Fall, Winter, Spring) to avoid
scheduling conflicts and student burnout.

B. Leadership, Oversight & Accountability:


• Appoint Sport-Specific Captains from each house to coordinate
training and communication.

• Assign staff mentors for each sport to assist with discipline,


attendance, and event execution.
• Implement a digital leaderboard to track weekly standings, match
results, and player stats.

3. Recognition System Expansion:

Besides medals and trophies, introduce:

●​ “Player of the Month” badges for consistent performers.


●​ Points for audience engagement, house cheering, and sportsmanship.

4.​ Media & Promotion Enhancements:

Empower media society to:

●​ Create monthly newsletters on sports updates.


●​ Feature “Athlete Spotlight” interviews.
●​ Produce cinematic reels for key matches and victories.
●​ House Cupboard updates can also be posted monthly on the school’s social platforms.

Conclusion:
By refining the existing framework and introducing house cupboards, we create a culture of
achievement, motivation, and lasting legacy. This program will not only prepare students for further
events but also define their school memories for years to come.

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