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Gladiator Arena 2v2 Template

The 2v2 Gladiator Arena allows subscribers to form teams of two gladiators and compete in live-streamed matches. Gladiators are selected from YouTube comments, Patreon, and live chat, and battles are conducted in a best of 3 format, with finals as best of 5. Participants must strategically choose their gladiators' positions and skills, with various classes and stats influencing gameplay outcomes.
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0% found this document useful (0 votes)
59 views33 pages

Gladiator Arena 2v2 Template

The 2v2 Gladiator Arena allows subscribers to form teams of two gladiators and compete in live-streamed matches. Gladiators are selected from YouTube comments, Patreon, and live chat, and battles are conducted in a best of 3 format, with finals as best of 5. Participants must strategically choose their gladiators' positions and skills, with various classes and stats influencing gameplay outcomes.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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2v2 Gladiator Arena

Welcome to the 2v2 Gladiator Arena. During these streams, my subscribers will create teams of
two gladiators, make a team name and submit them to me. I will pick the gladiators from
YouTube comments, from my Patreon page, and a few extra during the live chat.

In order to be picked from YouTube comments, you should be subscribed to the channel and
leave a like on the video (I am shameless). I will also select a handful of channel members each
time as well as a few characters from my Patreon page.

Once the stream begins, I will use challonge random brackets to determine the matchups. The
gladiators will have to fight each other in a 2v2 best of 3 format. The finals will be a best of 5. I
will pitch the gladiators up against each other in an arena map. Both units will be controlled by
the AI, but different AI’s can now be chosen by the players. The gladiators with the highest
combined speed stat will be the first to attack. If gladiators are tied in speed, the one with the
highest skill will go first instead, if skill is tied it will be decided by a coin flip. If too much time
passes in a fight, a sudden death mechanic will kick in.

For each team, one gladiator will start in the front, the other in the rear, this means the two
gladiators that go first won’t get to both strike first. It also lets players position themselves
strategically.
This is the arena the contestants will be fighting in.
(The pillars give +20% avoid & +1 defense).

Template (Details on next page)


Name:
Class:
Affinity:
Description:

Team Name:
Partner Name:

Position:

Boon 1:
Boon 2:
Boon 3:
Boon 4:
Boon 5:

Bane 1:
Bane 2:
Bane 3:
Bane 4:
Bane 5:

Skill 1:
Skill 2:
Skill 3:
Skill 4:
Skill 5:

Support:

Inventory 1:
Inventory 2:
Inventory 3:
Inventory 4:

Battle Cry:
Death Quote:
Palette:

Minion (Summoner/Necromancer only):


Team Name: You and your ally must select a team name, and you must both submit your
individual units under the same team name for it to be a valid submission. This is to prevent
people from simply submitting double contestants on their own.

Partner Name: Fill out the name of your partner Gladiator. They must also submit their
Gladiator for the submission to be viable.

Position: Put either Front or Back. This will determine who will enter combat first. Tankier builds
are recommended to be in front, whereas casters and healers are better in the back.

Support: You can have a C, B or A support with your partner. C costs 1 skill point, B costs 2
skill points, and A costs 3 skill points (keep in mind that supports are one way only, if both
partners want to support each other, they both need to spend these points).

Portrait: Send the desired GBA portrait you wish to use to [email protected]
Stats
There are no growth rates in the arena due to their RNG nature. Gladiators all come with the
same personal bases. Then class bases are added on top of that (which you can find on the
next page).

Bases: 40 HP, 10 STR, 10 MAG, 10 SKL, 10 SPD, 5 LCK, 5 DEF, 5 RES

Boons & Banes

You can also influence your total bases with up to 5 boons and banes. You must have as many
boons as you have banes, and you can select the same boon/bane multiple times. You don’t
have to pick any boons or banes if you don’t want to. Here’s how much they influence your
stats.

HP: +5/-5
STR: +2/-2
MAG: +2/-2
SKL: +3/-3
SPD: +1/-1
LCK: +5/-5
DEF: +2/-2
RES: +3/-3
CON: +2/-2

Note: You cannot select a magic bane if you are a pure physical class, nor can you select a
strength bane if you are a purely magical class. Physical classes are those who just wield
physical weapons, and magic classes are those who just wield magic, those who have both are
considered mixed classes and can pick both bones/banes. If the bane of a selected stat reaches
0 (or 1 in case of Con & Move), remaining points will be deducted from HP instead

Classes
You can pick any class shown here. Not all of them have male and female variants, but specify
which one you’re getting when you fill out your template. Note that each class comes with a skill
which you get for free. Classes don’t come with base luck, so it’s not listed to save some space.

Knight Lord (M)


Class Skill: Rightful Lord
Weapons: Lances
Bases: 24 HP | 7 STR | 4 MAG | 8 SKL | 8 SPD | 8 DEF | 5 RES | 12 CON | 7 MOV.
Caps: 80 HP | 29 STR | 22 MAG | 28 SKL | 26 SPD | 30 LCK | 26 DEF | 26 RES.

Knight Lord (F)


Class Skill: Rightful Lord
Weapons: Lances
Bases: 23 HP | 5 STR | 4 MAG | 9 SKL | 9 SPD | 7 DEF | 6 RES | 10 CON | 7 MOV.
Caps: 80 HP | 27 STR | 25 MAG | 30 SKL | 30 SPD | 30 LCK | 25 DEF | 27 RES.

Blade Lord (M)


Class Skill: Rightful Lord
Weapons: Swords
Bases: 23 HP | 6 STR | 3 MAG | 9 SKL | 8 SPD | 5 DEF | 5 RES | 9 CON | 6 MOV.
Caps: 80 HP | 25 STR | 21 MAG | 29 SKL | 30 SPD | 30 LCK | 24 DEF | 24 RES.

Blade Lord (F)


Class Skill: Rightful Lord
Weapons: Swords
Bases: 22 HP | 5 STR | 4 MAG | 10 SKL | 9 SPD | 4 DEF | 6 RES | 8 CON | 6 MOV.
Caps: 80 HP | 25 STR | 21 MAG | 30 SKL | 30 SPD | 30 LCK | 23 DEF | 23 RES.

Great Lord (M)


Class Skill: Rightful Lord
Weapons: Axes
Bases: 25 HP | 9 STR | 2 MAG | 6 SKL | 3 SPD | 9 DEF | 5 RES | 15 CON | 5 MOV.
Caps: 80 HP | 30 STR | 20 MAG | 27 SKL | 24 SPD | 30 LCK | 30 DEF | 22 RES.

Great Lord (F)


Class Skill: Rightful Lord
Weapons: Axes
Bases: 24 HP | 8 STR | 3 MAG | 7 SKL | 4 SPD | 8 DEF | 6 RES | 14 CON | 5 MOV.
Caps: 80 HP | 30 STR | 20 MAG | 27 SKL | 24 SPD | 30 LCK | 30 DEF | 24 RES.

Mage Lord (M)


Class Skill: Rightful Lord
Weapons. Anima, Dark
Bases: 23 HP | 1 STR | 6 MAG | 8 SKL | 7 SPD | 6 DEF | 7 RES | 9 CON | 6 MOV.
Caps: 80 HP | 20 STR | 28 MAG | 27 SKL | 25 SPD | 30 LCK | 23 DEF | 22 RES.

Mage Lord (F)


Class Skill: Rightful Lord
Weapons. Anima, Light
Bases: 22 HP | 0 STR | 5 MAG | 8 SKL | 8 SPD | 5 DEF | 8 RES | 8 CON | 6 MOV.
Caps: 80 HP | 20 STR | 29 MAG | 28 SKL | 26 SPD | 30 LCK | 22 DEF | 24 RES.

Paladin (M)
Class Skill: Chivalry
Weapons: Swords, Lances
Bases: 24 HP | 7 STR | 4 MAG | 8 SKL | 7 SPD | 8 DEF | 7 RES | 11 CON | 8 MOV.
Caps: 80 HP | 27 STR | 26 MAG | 29 SKL | 26 SPD | 30 LCK | 27 DEF | 26 RES.

Paladin (F)
Class Skill: Chivalry
Weapons: Swords, Lances
Bases: 23 HP | 6 STR | 4 MAG | 9 SKL | 10 SPD | 7 DEF | 8 RES | 10 CON | 8 MOV.
Caps: 80 HP | 26 STR | 26 MAG | 30 SKL | 28 SPD | 30 LCK | 26 DEF | 28 RES.

General (M)
Class Skill: Pavise
Weapons: Swords, Lances, Axes
Bases: 25 HP | 8 STR | 0 MAG | 5 SKL | 3 SPD | 13 DEF | 3 RES | 15 CON | 5 MOV.
Caps: 80 HP | 30 STR | 22 MAG | 29 SKL | 24 SPD | 30 LCK | 30 DEF | 25 RES.

General (F)
Class Skill: Pavise
Weapons: Swords, Lances, Axes
Bases: 23 HP | 6 STR | 3 MAG | 6 SKL | 6 SPD | 11 DEF | 5 RES | 13 CON | 5 MOV.
Caps: 80 HP | 29 STR | 22 MAG | 28 SKL | 26 SPD | 30 LCK | 29 DEF | 26 RES.

Hero (M)
Class Skill: Hero
Weapons: Swords, Axes
Bases: 22 HP | 7 STR | 0 MAG | 7 SKL | 7 SPD | 6 DEF | 3 RES | 12 CON | 6 MOV.
Caps: 80 HP | 27 STR | 22 MAG | 30 SKL | 27 SPD | 30 LCK | 27 DEF | 25 RES.

Hero (F)
Class Skill: Hero
Weapons: Swords, Axes
Bases: 20 HP | 6 STR | 0 MAG | 9 SKL | 9 SPD | 6 DEF | 4 RES | 10 CON | 6 MOV.
Caps: 80 HP | 24 STR | 23 MAG | 29 SKL | 29 SPD | 30 LCK | 26 DEF | 26 RES.

Swordmaster (M)
Class Skill: Crit Boost
Weapons: Swords
Bases: 21 HP | 6 STR | 2 MAG | 10 SKL | 10 SPD | 3 DEF | 3 RES | 10 CON | 6 MOV.
Caps: 80 HP | 28 STR | 21 MAG | 29 SKL | 30 SPD | 30 LCK | 22 DEF | 23 RES.

Swordmaster (F)
Class Skill: Crit Boost
Weapons: Swords
Bases: 20 HP | 5 STR | 3 MAG | 11 SKL | 11 SPD | 2 DEF | 4 RES | 9 CON | 6 MOV.
Caps: 80 HP | 26 STR | 22 MAG | 30 SKL | 30 SPD | 30 LCK | 22 DEF | 25 RES.

Assassin (M)
Class Skill: Lethality
Weapons: Swords, Bows
Bases: 18 HP | 4 STR | 1 MAG | 6 SKL | 10 SPD | 2 DEF | 0 RES | 9 CON | 6 MOV.
Caps: 80 HP | 25 STR | 22 MAG | 30 SKL | 30 SPD | 30 LCK | 20 DEF | 20 RES.

Assassin (F)
Class Skill: Lethality
Weapons: Swords, Bows
Bases: 16 HP | 2 STR | 1 MAG | 7 SKL | 11 SPD | 2 DEF | 2 RES | 7 CON | 6 MOV.
Caps: 80 HP | 24 STR | 22 MAG | 30 SKL | 30 SPD | 30 LCK | 20 DEF | 20 RES.
Sniper (M)
Class Skill: Sure Shot
Weapons: Bows
Bases: 21 HP | 8 STR | 3 MAG | 9 SKL | 8 SPD | 6 DEF | 3 RES | 10 CON | 6 MOV.
Caps: 80 HP | 28 STR | 26 MAG | 30 SKL | 28 SPD | 30 LCK | 25 DEF | 23 RES.

Sniper (F)
Class Skill: Sure Shot
Weapons: Bows
Bases: 20 HP | 7 STR | 4 MAG | 10 SKL | 10 SPD | 4 DEF | 4 RES | 8 CON | 6 MOV.
Caps: 80 HP | 26 STR | 22 MAG | 30 SKL | 29 SPD | 30 LCK | 24 DEF | 24 RES.

Ranger (M)
Class Skill: Certain Blow
Weapons: Bow, Swords
Bases: 22 HP | 7 STR | 2 MAG | 9 SKL | 8 SPD | 6 DEF | 4 RES | 11 CON | 8 MOV.
Caps: 80 HP | 25 STR | 22 MAG | 28 SKL | 30 SPD | 30 LCK | 24 DEF | 23 RES.

Ranger (F)
Class Skill: Certain Blow
Weapons: Bow, Swords
Bases: 21 HP | 6 STR | 4 MAG | 10 SKL | 9 SPD | 5 DEF | 5 RES | 9 CON | 8 MOV.
Caps: 80 HP | 24 STR | 22 MAG | 28 SKL | 30 SPD | 30 LCK | 22 DEF | 25 RES.

Wyvern Lord (M)


Class Skill: Grisly Wound
Weapons. Axes, Lances
Bases: 25 HP | 9 STR | 0 MAG | 6 SKL | 7 SPD | 8 DEF | 4 RES | 12 CON | 8 MOV.
Caps: 80 HP | 29 STR | 21 MAG | 27 SKL | 24 SPD | 30 LCK | 29 DEF | 24 RES.

Wyvern Lord (F)


Class Skill: Grisly Wound
Weapons. Axes, Lances
Bases: 23 HP | 8 STR | 0 MAG | 8 SKL | 7 SPD | 7 DEF | 5 RES | 11 CON | 8 MOV.
Caps: 80 HP | 26 STR | 21 MAG | 26 SKL | 26 SPD | 30 LCK | 28 DEF | 25 RES.
Wyvern Knight (M)
Class Skill: Luna
Weapons. Lances
Bases: 21 HP | 8 STR | 1 MAG | 8 SKL | 8 SPD | 7 DEF | 2 RES | 12 CON | 8 MOV.
Caps: 80 HP | 27 STR | 24 MAG | 26 SKL | 28 SPD | 30 LCK | 24 DEF | 22 RES.

Wyvern Knight (F)


Class Skill: Luna
Weapons. Lances
Bases: 20 HP | 7 STR | 1 MAG | 9 SKL | 9 SPD | 6 DEF | 3 RES | 11 CON | 8 MOV.
Caps: 80 HP | 26 STR | 24 MAG | 27 SKL | 29 SPD | 30 LCK | 23 DEF | 23 RES.

Sage (M)
Class Skill: Corona
Weapons. Anima, Light, Staves
Bases: 21 HP | 1 STR | 8 MAG | 8 SKL | 6 SPD | 6 DEF | 7 RES | 9 CON | 6 MOV.
Caps: 80 HP | 20 STR | 29 MAG | 30 SKL | 26 SPD | 30 LCK | 23 DEF | 25 RES.

Sage (F)
Class Skill: Corona
Weapons. Anima, Light, Staves
Bases: 20 HP | 1 STR | 7 MAG | 9 SKL | 8 SPD | 5 DEF | 8 RES | 7 CON | 6 MOV.
Caps: 80 HP | 20 STR | 30 MAG | 28 SKL | 26 SPD | 30 LCK | 22 DEF | 27 RES.

Mage Knight (M)


Class Skill: Chaos Style
Weapons. Anima, Swords
Bases: 25 HP | 9 STR | 8 MAG | 9 SKL | 7 SPD | 7 DEF | 6 RES | 11 CON | 8 MOV.
Caps: 80 HP | 24 STR | 27 MAG | 27 SKL | 26 SPD | 30 LCK | 24 DEF | 25 RES.

Mage Knight (F)


Class Skill: Chaos Style
Weapons. Anima, Swords
Bases: 24 HP | 8 STR | 9 MAG | 10 SKL | 8 SPD | 6 DEF | 7 RES | 10 CON | 8 MOV.
Caps: 80 HP | 25 STR | 27 MAG | 26 SKL | 27 SPD | 30 LCK | 23 DEF | 28 RES.
Bishop (M)
Class Skill: Miracle
Weapons: Light, Staves
Bases: 21 HP | 1 STR | 7 MAG | 6 SKL | 6 SPD | 5 DEF | 9 RES | 9 CON | 6 MOV.
Caps: 80 HP | 25 STR | 30 MAG | 30 SKL | 25 SPD | 30 LCK | 22 DEF | 30 RES.

Bishop (F)
Class Skill: Miracle
Weapons: Light, Staves
Bases: 20 HP | 1 STR | 6 MAG | 7 SKL | 7 SPD | 4 DEF | 10 RES | 7 CON | 6 MOV.
Caps: 80 HP | 25 STR | 29 MAG | 28 SKL | 28 SPD | 30 LCK | 22 DEF | 30 RES.

Druid (M)
Class Skill: Anathema
Weapons: Dark, Anima, Staves
Bases: 22 HP | 1 STR | 8 MAG | 5 SKL | 6 SPD | 7 DEF | 8 RES | 11 CON | 6 MOV.
Caps: 80 HP | 20 STR | 29 MAG | 28 SKL | 26 SPD | 30 LCK | 21 DEF | 28 RES.

Druid (F)
Class Skill: Anathema
Weapons: Dark, Anima, Staves
Bases: 18 HP | 1 STR | 9 MAG | 6 SKL | 6 SPD | 5 DEF | 9 RES | 10 CON | 6 MOV.
Caps: 80 HP | 20 STR | 29 MAG | 26 SKL | 27 SPD | 30 LCK | 20 DEF | 29 RES.

Summoner (M)
Class Skill: Summon
Weapons: Dark, Staves
Bases: 19 HP | 1 STR | 8 MAG | 4 SKL | 5 SPD | 4 DEF | 6 RES | 11 CON | 6 MOV.
Caps: 80 HP | 27 STR | 27 MAG | 27 SKL | 26 SPD | 30 LCK | 20 DEF | 28 RES.

Summoner (F)
Class Skill: Summon
Weapons: Dark, Staves
Bases: 19 HP | 1 STR | 6 MAG | 6 SKL | 7 SPD | 4 DEF | 6 RES | 9 CON | 6 MOV.
Caps: 80 HP | 27 STR | 27 MAG | 27 SKL | 26 SPD | 30 LCK | 20 DEF | 28 RES.

NB: Summoners get a minion which will accompany them into battle, either an Entombed,
Gwylgi, Arch Mogall or Elder Bael.
Entombed
Weapon: Rotten Claw
Skill: Any C or B-tier skill of the Summoner's choice (except Devil Reversal skills).
Stats: 30 HP | 18 STR | 0 MAG | 5 SKL | 3 SPD | 13 DEF | 0 RES | 12 CON | 5 MOV.

Gwyllgi
Weapon: Fiery Fang
Skill: Any C or B-tier skill of the Summoner's choice (except Devil Reversal skills).
Stats: 25 HP | 12 STR | 0 MAG | 16 SKL | 15 SPD | 7 DEF | 3 RES | 10 CON | 8 MOV.

Arch Mogall
Weapon: Evil Eye
Skill: Any C or B-tier skill of the Summoner's choice (except Devil Reversal skills).
Stats: 20 HP | 2 STR | 15 MAG | 12 SKL | 13 SPD | 5 DEF | 13 RES | 6 CON | 6 MOV.

Elder Bael
Weapon: Poison Claw
Skill: Any C or B-tier skill of the Summoner's choice (except Devil Reversal skills).
Stats: 30 HP | 16 STR | 0 MAG | 9 SKL | 11 SPD | 10 DEF | 6 RES | 15 CON | 6 MOV.

Rogue (M)
Class Skill: Bargain
Weapons: Swords
Bases: 21 HP | 5 STR | 3 MAG | 7 SKL | 11 SPD | 5 DEF | 4 RES | 10 CON | 7 MOV.
Caps: 80 HP | 27 STR | 26 MAG | 30 SKL | 30 SPD | 30 LCK | 25 DEF | 26 RES.

Rogue (F)
Class Skill: Bargain
Weapons: Swords
Bases: 20 HP | 4 STR | 5 MAG | 8 SKL | 12 SPD | 4 DEF | 5 RES | 9 CON | 7 MOV.
Caps: 80 HP | 27 STR | 26 MAG | 30 SKL | 30 SPD | 30 LCK | 24 DEF | 27 RES.

Great Knight (M)


Class Skill: Heavy Strikes
Weapons: Swords, Lances, Axes
Bases: 26 HP | 9 STR | 0 MAG | 5 SKL | 6 SPD | 10 DEF | 3 RES | 15 CON | 7 MOV.
Caps: 80 HP | 30 STR | 21 MAG | 26 SKL | 27 SPD | 30 LCK | 29 DEF | 25 RES.

Great Knight (F)


Class Skill: Heavy Strikes
Weapons: Swords, Lances, Axes
Bases: 25 HP | 8 STR | 0 MAG | 7 SKL | 7 SPD | 9 DEF | 3 RES | 13 CON | 7 MOV.
Caps: 80 HP | 29 STR | 21 MAG | 27 SKL | 26 SPD | 30 LCK | 28 DEF | 26 RES.

Hyper Journeyman (M)


Class Skill: Aptitude
Weapons: Axes
Bases: 28 HP | 9 STR | 0 MAG | 7 SKL | 8 SPD | 9 DEF | 5 RES | 10 CON | 6 MOV.
Caps: 80 HP | 30 STR | 22 MAG | 29 SKL | 28 SPD | 30 LCK | 28 DEF | 23 RES.

Hyper Pupil (M)


Class Skill: Aptitude
Weapons: Anima, Light, Dark
Bases: 27 HP | 2 STR | 7 MAG | 8 SKL | 7 SPD | 8 DEF | 7 RES | 8 CON | 6 MOV.
Caps: 80 HP | 29 STR | 29 MAG | 28 SKL | 27 SPD | 30 LCK | 26 DEF | 26 RES.

Hyper Recruit (F)


Class Skill: Aptitude
Weapons: Lances
Bases: 26 HP | 8 STR | 0 MAG | 10 SKL | 9 SPD | 7 DEF | 8 RES | 9 CON | 6 MOV.
Caps: 80 HP | 27 STR | 25 MAG | 30 SKL | 30 SPD | 30 LCK | 25 DEF | 25 RES.

Warrior (M)
Class Skill: Death Blow
Weapons: Axes, Bows
Bases: 30 HP | 10 STR | 0 MAG | 5 SKL | 6 SPD | 7 DEF | 0 RES | 15 CON | 6 MOV.
Caps: 80 HP | 30 STR | 21 MAG | 28 SKL | 26 SPD | 30 LCK | 26 DEF | 22 RES.

Warrior (F)
Class Skill: Death Blow
Weapons: Axes, Bows
Bases: 29 HP | 8 STR | 1 MAG | 6 SKL | 8 SPD | 5 DEF | 3 RES | 14 CON | 6 MOV.
Caps: 80 HP | 30 STR | 20 MAG | 28 SKL | 27 SPD | 30 LCK | 24 DEF | 25 RES.

Berserker (M)
Class Skill: Crit Boost
Weapons: Axes
Bases: 29 HP | 9 STR | 0 MAG | 10 SKL | 8 SPD | 8 DEF | 1 RES | 15 CON | 6 MOV.
Caps: 80 HP | 30 STR | 22 MAG | 29 SKL | 28 SPD | 30 LCK | 25 DEF | 21 RES.

Berserker (F)
Class Skill: Crit Boost
Weapons: Axes
Bases: 28 HP | 7 STR | 1 MAG | 12 SKL | 9 SPD | 6 DEF | 3 RES | 14 CON | 6 MOV.
Caps:80 HP | 30 STR | 20 MAG | 29 SKL | 29 SPD | 30 LCK | 22 DEF | 23 RES.

Falcoknight (F)
Class Skill: Darting Blow
Weapons: Swords, Lances, Staves
Bases: 21 HP | 7 STR | 7 MAG | 8 SKL | 10 SPD | 5 DEF | 8 RES | 8 CON | 8 MOV.
Caps: 80 HP | 26 STR | 26 MAG | 27 SKL | 30 SPD | 30 LCK | 23 DEF | 26 RES.

Valkyrie (F)
Class Skill: Holy Aura
Weapons: Light, Staves
Bases: 22 HP | 4 STR | 7 MAG | 7 SKL | 8 SPD | 6 DEF | 8 RES | 9 CON | 8 MOV.
Caps: 80 HP | 20 STR | 28 MAG | 27 SKL | 28 SPD | 30 LCK | 24 DEF | 28 RES.

Necromancer (M)
Class Skill: Summon
Weapons: Dark
Bases: 21 HP | 3 STR | 10 MAG | 5 SKL | 6 SPD | 4 DEF | 9 RES | 11 CON | 6 MOV.
Caps: 80 HP | 30 STR | 30 MAG | 30 SKL | 30 SPD | 30 LCK | 30 DEF | 30 RES.

NB: Necromancers go into battle with a Wight minion.

Wight
Skill: Any C-tier skill of the Necromancer’s choice (except Devil Reversal skills)
Weapons: Swords/Lances up to 1000g (in addition to the Necromancer’s 3000).
Stats 25 HP | 13 STR | 3 MAG | 12 SKL | 11 SPD | 9 DEF | 3 RES | 10 CON | 6 MOV.

Halberdier (M)
Class Skill: Impale
Weapons: Lances
Bases: 22 HP | 6 STR | 1 MAG | 6 SKL | 5 SPD | 6 DEF | 3 RES | 12 CON | 6 MOV.
Caps: 80 HP | 29 STR | 24 MAG | 30 SKL | 27 SPD | 30 LCK | 28 DEF | 25 RES.

Halberdier (F)
Class Skill: Impale
Weapons: Lances
Bases: 20 HP | 4 STR | 2 MAG | 7 SKL | 8 SPD | 4 DEF | 5 RES | 11 CON | 6 MOV.
Caps: 80 HP | 27 STR | 25 MAG | 29 SKL | 28 SPD | 30 LCK | 26 DEF | 26 RES.

Adventurer (M)
Class Skill: Adept
Weapons: Bows, Staves
Bases: 21 HP | 6 STR | 6 MAG | 6 SKL | 9 SPD | 5 DEF | 7 RES | 11 CON | 7 MOV.
Caps: 80 HP | 28 STR | 27 MAG | 26 SKL | 28 SPD | 30 LCK | 26 DEF | 28 RES.

Adventurer (F)
Class Skill: Adept
Weapons: Bows, Staves
Bases: 20 HP | 5 STR | 7 MAG | 10 SKL | 10 SPD | 4 DEF | 8 RES | 10 CON | 7 MOV.
Caps: 80 HP | 27 STR | 28 MAG | 27 SKL | 29 SPD | 30 LCK | 25 DEF | 28 RES.

Trickster (M)
Class Skill: Quick Burn
Weapons: Swords, Staves
Bases: 22 HP | 7 STR | 6 MAG | 7 SKL | 8 SPD | 6 DEF | 7 RES | 9 CON | 7 MOV.
Caps: 80 HP | 28 STR | 27 MAG | 26 SKL | 28 SPD | 30 LCK | 26 DEF | 28 RES.

Trickster (F)
Class Skill: Quick Burn
Weapons: Swords, Staves
Bases: 20 HP | 5 STR | 7 MAG | 9 SKL | 9 SPD | 5 DEF | 8 RES | 8 CON | 7 MOV.
Caps: 80 HP | 27 STR | 27 MAG | 27 SKL | 29 SPD | 30 LCK | 25 DEF | 28 RES.
Marauder (M)
Class Skill: Critical Blow
Weapons: Axes, Bows
Bases: 26 HP | 8 STR | 0 MAG | 7 SKL | 7 SPD | 9 DEF | 5 RES | 15 CON | 8 MOV.
Caps: 80 HP | 30 STR | 20 MAG | 27 SKL | 26 SPD | 30 LCK | 27 DEF | 23 RES.

Marauder (F)
Class Skill: Critical Blow
Weapons: Axes, Bows
Bases: 24 HP | 7 STR | 2 MAG | 8 SKL | 8 SPD | 8 DEF | 5 RES | 14 CON | 8 MOV.
Caps: 80 HP | 29 STR | 20 MAG | 28 SKL | 27 SPD | 30 LCK | 27 DEF | 23 RES.

Dread Fighter (M)


Class Skill: Warding Stance
Weapons: Swords, Anima
Bases: 22 HP | 5 STR | 5 MAG | 9 SKL | 9 SPD | 7 DEF | 6 RES | 10 CON | 7 MOV.
Caps: 80 HP | 26 STR | 27 MAG | 28 SKL | 29 SPD | 30 LCK | 24 DEF | 24 RES.

Dread Fighter (F)


Class Skill: Warding Stance
Weapons: Swords, Anima
Bases: 20 HP | 3 STR | 3 MAG | 10 SKL | 11 SPD | 6 DEF | 7 RES | 9 CON | 7 MOV.
Caps: 80 HP | 25 STR | 28 MAG | 29 SKL | 29 SPD | 30 LCK | 24 DEF | 24 RES.

Malig Knight (M)


Class Skill: Trample
Weapons: Lances, Anima
Bases: 25 HP | 6 STR | 7 MAG | 6 SKL | 8 SPD | 9 DEF | 5 RES | 13 CON | 8 MOV.
Caps: 80 HP | 26 STR | 26 MAG | 27 SKL | 26 SPD | 30 LCK | 26 DEF | 26 RES.

Malig Knight (F)


Class Skill: Trample
Weapons: Lances, Anima
Bases: 24 HP | 5 STR | 6 MAG | 7 SKL | 9 SPD | 8 DEF | 6 RES | 12 CON | 8 MOV.
Caps: 80 HP | 26 STR | 26 MAG | 25 SKL | 27 SPD | 30 LCK | 26 DEF | 26 RES.
War Monk (M)
Class Skill: Axefaith
Weapons: Axes, Staves
Bases: 25 HP | 7 STR | 6 MAG | 8 SKL | 7 SPD | 7 DEF | 8 RES | 13 CON | 6 MOV.
Caps: 80 HP | 29 STR | 28 MAG | 28 SKL | 26 SPD | 30 LCK | 25 DEF | 28 RES.

War Cleric (F)


Class Skill: Axefaith
Weapons: Axes, Staves
Bases: 23 HP | 6 STR | 7 MAG | 9 SKL | 8 SPD | 6 DEF | 9 RES | 12 CON | 6 MOV.
Caps: 80 HP | 27 STR | 29 MAG | 29 SKL | 28 SPD | 30 LCK | 25 DEF | 29 RES.

Harrier (F)
Class Skill: Glacies
Weapons: Lances, Dark
Bases: 20 HP | 6 STR | 9 MAG | 8 SKL | 9 SPD | 5 DEF | 8 RES | 9 CON | 8 MOV.
Caps: 80 HP | 24 STR | 27 MAG | 26 SKL | 29 SPD | 30 LCK | 23 DEF | 28 RES.

Witch (F)
Class Skill: Darkfaire
Note: Witches are considered fliers as they levitate.
Weapons: Anima, Dark, Staves
Bases: 18 HP | 2 STR | 10 MAG | 8 SKL | 10 SPD | 3 DEF | 8 RES | 9 CON | 7 MOV.
Caps: 80 HP | 20 STR | 27 MAG | 26 SKL | 28 SPD | 30 LCK | 23 DEF | 24 RES.

Sagittarii (M)
Class Skill: Bowfaire
Weapons: Bows
Bases: 22 HP | 7 STR | 1 MAG | 7 SKL | 8 SPD | 7 DEF | 4 RES | 11 CON | 8 MOV.
Caps: 80 HP | 27 STR | 25 MAG | 29 SKL | 27 SPD | 30 LCK | 25 DEF | 22 RES.

Baron (M)
Class Skill: Aegis
Weapons: Lances, Anima
Bases: 24 HP | 5 STR | 5 MAG | 5 SKL | 5 SPD | 11 DEF | 6 RES | 14 CON | 5 MOV.
Caps: 80 HP | 25 STR | 28 MAG | 30 SKL | 25 SPD | 30 LCK | 28 DEF | 28 RES.

Baron (F)
Class Skill: Aegis
Weapons: Lances, Anima
Bases: 22 HP | 4 STR | 6 MAG | 6 SKL | 6 SPD | 9 DEF | 7 RES | 12 CON | 5 MOV.
Caps: 80 HP | 24 STR | 29 MAG | 30 SKL | 27 SPD | 30 LCK | 27 DEF | 29 RES.

Dancer (F)
Class Skill: Dance
Weapons: Swords
Bases: 14 HP | 4 STR | 4 MAG | 2 SKL | 7 SPD | 0 DEF | 1 RES | 4 CON | 6 MOV.
Caps: 80 HP | 22 STR | 21 MAG | 21 SKL | 30 SPD | 30 LCK | 24 DEF | 26 RES.

Bard (M)
Class Skill: Play
Weapons: Light
Bases: 13 HP | 2 STR | 5 MAG | 3 SKL | 5 SPD | 1 DEF | 2 RES | 4 CON | 6 MOV.
Caps: 80 HP | 21 STR | 22 MAG | 22 SKL | 30 SPD | 30 LCK | 22 DEF | 27 RES.

Cyclops (M)
Class Skill: Wrath
Weapons: Axes
Bases: 35 HP | 11 STR | 0 MAG | 4 SKL | 5 SPD | 8 DEF | 1 RES | 20 CON | 5 MOV.
Caps: 80 HP | 30 STR | 21 MAG | 29 SKL | 28 SPD | 30 DEF | 25 RES.

Maelduin (M)
Class Skill: Armored Blow
Weapons: Axes, Bows
Bases: 27 HP | 8 STR | 6 MAG | 6 SKL | 7 SPD | 9 DEF | 5 RES | 16 CON | 8 MOV.
Caps: 80 HP | 30 STR | 26 MAG | 28 SKL | 25 SPD | 30 DEF | 27 RES.

Maelduin (F)
Class Skill: Warding Blow
Weapons: Swords, Light, Staves
Bases: 26 HP | 7 STR | 7 MAG | 8 SKL | 7 SPD | 7 DEF | 6 RES | 14 CON | 8 MOV.
Caps: 80 HP | 28 STR | 28 MAG | 30 SKL | 26 SPD | 26 DEF | 28 RES.

Deathgoyle (M)
Class skill: Prescience
Weapons: Lances
Bases: 23 HP | 8 STR | 0 MAG | 5 SKL | 8 SPD | 9 DEF | 1 RES | 11 CON | 8 MOV.
Caps: 80 HP | 27 STR | 23 MAG | 27 SKL | 24 SPD | 26 DEF | 23 RES.

Gorgon (F)
Class skill: Poison Strike
Weapons: Dark, Staves
Bases: 20 HP | 6 STR | 11 MAG | 6 SKL | 5 SPD | 7 DEF | 8 RES | 12 CON | 7 MOV.
Caps: 80 HP | 29 STR | 30 MAG | 26 SKL | 26 SPD | 21 DEF | 28 RES.

Manakete (M)
Class skill: Odd Rhythm
Weapons: Swords, Dragonstone.
Bases: 24 HP | 7 STR | 7 MAG | 8 SKL | 6 SPD | 4 DEF | 4 RES | 10 CON | 5 MOV.
Caps: 80 HP | 25 STR | 28 MAG | 30 SKL | 26 SPD | 26 DEF | 25 RES.

Manakete (F)
Class skill: Even Rhythm
Weapons: Swords, Dragonstone.
Bases: 24 HP | 5 STR | 8 MAG | 9 SKL | 7 SPD | 3 DEF | 5 RES | 9 CON | 5 MOV.
Caps: 80 HP | 24 STR | 29 MAG | 29 SKL | 27 SPD | 25 DEF | 27 RES.

Unique Animations
If your unit has been selected, you may submit a set of custom animations, either as a link to
the Fire Emblem Repo (Linked in the description of the videos) or ones that you have made
yourself, via Email to [email protected]

Note that the animations you send must include all the weapons that your unit can use. The
animations must also be somewhat similar to the class animations (For example, if you picked a
Paladin, your animations must have the unit riding a horse).
The animations must be free of bugs to avoid any unexpected crashes during stream.
Otherwise, it will not be accepted.

Please only send your animations AFTER you have been selected!

Skills

You will get 10 Skill Points total to allocate between purchasing Skills. Skills come in four tiers,
S-Tier, A-Tier, B-Tier and C-Tier. They cost more points depending on their power. There is a
full list of all skills and their descriptions below. Keep in mind that a character can only have 5
skills total, since every class comes with a class skill. Multiple skills of the same type do not
stack (swordmaster +15% crit cannot be combined with a personal +15% crit to get +30%).

S-Tier: 4 Points

A-Tier: 3 Points

B-Tier: 2 Points

C-Tier: 1 Points

Note: Multiple instances of the same skill do not stack.

S-Tier Skills (4 Pts)


Shade: Enemies will ignore this unit, unless there is no other target.

Provoke: Enemies will prioritize attacking this unit if they are in range.

Power Staff: After using a staff, grants another action (once per turn).

Astra: 5 attacks at half damage. (Skill % activation)

Miracle: Survive a lethal attack with 1 HP remaining if HP is above 50%.

Great Shield: Negates all damage. (Defense % activation)

Resolve: When HP is below 50%, gain +50% Str, Skl, & Spd.

Life and Death: +10 to damage dealt and taken.


Recklessness: Grants +5 Str/Mag/Spd, but -5 Def/Res.

Impale: Deal x4 damage. (Skill% activation)

Wary Fighter: Unit cannot double or be doubled.

Devil's Luck: Your unit is immune to devil reversal and transfers its own devil backfire rate to
your opponent IF your unit has a Devil Axe equipped OR the Devil’s Whim skill (31% - YOUR
luck chance to backfire).

A-Tier Skills (3 Pts)


Aptitude: All this unit’s Boons give 1 more stat point, without affecting Banes.

Bargain: Unit has 6000g instead of 3000g.

Inspiring Tune: Refreshing an ally grants them +2 Strength and Defense until next turn.
(This skill can ONLY be picked by Dancers/Bards)

Shadowgift: Allows the use of Dark magic if the user can already use other magic.

Aether: Strikes twice, first attack with Sol, second attack with Luna. (Skill/2 % activation)

Grisly Wound: Deals damage equal to 20% of enemy’s Max HP after every combat.

Savage Blow: Deals 20% damage to enemies within 2 tiles after initiating combat.

Critical Force: Gains 1.5% crit per point of skill, rather than 0.5%.

Bane: Leave the opponent at 1 HP. (Skill/2% activation) [Does not activate if you do 0 damage]

Swordfaire: +5 damage when equipping a sword.

Lancefaire: +5 damage when equipping a lance.

Axefaire: +5 damage when equipping an axe.

Bowfaire: +5 damage when equipping a bow.

Nullify: Unit is protected from all effective attacks.

Rightful Lord: +10% to Skill activation rate [Assassins cannot pick this]
Quick Burn: +15% Hit & Avoid. This bonus decreases by 1 each turn.

Death Blow: +6 Attack when initiating battle.

Darting Stance: +6 speed when foe initiates battle.

Kestrel Stance: +4 attack and speed when foe initiates battle

Ready Stance: +4 speed and defense when foe initiates battle.

Swift Stance: +4 speed and resistance when foe initiates battle.

Hero: +30% skill activation rate when HP is below 50% (Assassins cannot pick this).

Fortune: This unit cannot be crit.

Glacies: Add unit's Resistance to damage dealt. (Skill % activation)

White Pool: Atk and AS +5 to adjacent allies.

Devil's Pact: Your unit is immune to devil reversal and your opponents have a 31% - THEIR
luck chance of damaging themselves.

B-Tier Skills (2 Pts)


Sure Shot: A precision attack that always hits and does 1.5x damage. (Skill % activation)

Short Shield: Gain 5 defense against attacks received in melee.

Lumina: Allows the use of Light magic if the user can already use other magic.

Devil's Whim: This unit has constant devil backfire (31% - luck chance to damage self), but so
do enemies.

Staff Savant: All Staves have +1 range.

All Stats +1: Grants +1 to all Combat stats (Not HP, Con, or Mov)

Seal Speed: Debuff opponent's Spd by 4 after combat. Recovers 1/turn.

Keep up: If a unit is within 3 tiles of a unit with Canto or Canto+, grants +2 Movement.
Poison Strike: Deals damage equal to 20% of Max HP to enemy after initiating combat.

Adept: Gain a consecutive attack. (Speed % activation)

Luna: Negates enemy defenses. (Skill % activation)

Corona: Negates enemy Resistance. (Skill % activation)

Aegis: Nullify a magic attack. (Skill % activation)

Pavise: Nullify a physical attack. (Skill % activation)

Axefaith: Grants Luck*1.5 extra hit % when wielding axes, and axes can’t lose durability.

Infiltrator: If within 2 spaces of two or more enemies, gain +3 damage and +15% hit.

Counter: Reflect Physical damage received at 1-2 range. Can’t kill the enemy.

CounterMagic: Reflect Magical damage received at 1-2 range. Can’t kill the enemy.

Duelist's Blow: +30 Avo when initiating battle.

Critical Blow: +20 Crit when initiating battle.

Darting Blow: +5 Attack Speed when initiating battle.

Warding Blow: +20 Res when initiating battle.

Certain Blow: +40% Hit when initiating battle.

Armored Blow: +10 Def when initiating battle.

Crit Boost: +15% critical rate.

Celerity: Grants +2 movement.

Trample: +5 damage to unmounted units.

Quick Draw: +4 Damage when initiating battle.

Prescience: When initiating battle, Hit and Avo +15.

Anathema: -10 Avoid/Dodge to all enemies within 3 tiles.


Sol: Restore damage dealt as HP. (Skill % activation)

Desperation: If HP is below 50%, double attacks occur immediately.

Tantivity: +10 Hit/Avoid if ally is not within 3 tiles.

Patience: When under attack, avoid +10.

Spectrum Stance: +2 attack, speed, defense, and resistance when foe initiates battle.

Insight: Hit +20.

Light Weight: When holding three or less items, attack speed +3.

Fierce Stance: +6 attack when foe initiates battle.

Mirror Stance: +4 attack and resistance when foe initiates battle.

Heavy Strikes: Add weapon weight to critical chance.

Hex: -15 avoid to all adjacent enemies

Ignis: Adds 50% of defense & resistance to damage dealt. (Skill % activation)

Defiant Avoid: When HP is 25% or lower, gain +30 Avoid.

Tower Shield: Gain 5 defense against attacks received at range.

Bracing Stance: +4 defense and resistance when foe initiates battle.

Steady Stance: +6 defense when foe initiates battle.

Sturdy Stance: +4 attack and defense when foe initiates battle.

Warding Stance: +6 resistance when foe initiates battle.

Swordbreaker: +30 Hit/Avo when enemy has a sword equipped.

Lancebreaker: +30 Hit/Avo when enemy has a lance equipped.

Axebreaker: +30 Hit/Avo when enemy has an axe equipped.

Bowbreaker: +30 Hit/Avo when enemy has a bow equipped.


Tomebreaker: +30 Hit/Avo when enemy has a tome equipped.

Frenzy: For every 4 damage taken, +1 to damage dealt.

Blood Tide: Atk and Hit +5 to adjacent ally.

Night Tide: Def and Res +5 to adjacent ally.

C-Tier Skills (1 Pts)


Live to Serve: Using a Healing Staff also heals user.

Voice of Peace: Enemies within 2 tiles deal -2 damage.

Inspiration: Your ally within 2 tiles deals +2 damage and receives -2 damage.

Demoiselle: Male allies within 2 tiles receive -2 damage.

Gentilholme: Female allies within 2 tiles receive -2 damage.

Solidarity: Critical and Critical Avoid +10 to adjacent allies.

Charisma: +10 hit and avoid to your ally if they are within 3 tiles.

Lily’s Poise: Adjacent ally deals +1 damage and takes -3 damage.

Spur Strength: Grants adjacent ally +4 Strength.

Spur Defense: Grants adjacent ally +4 Defense.

Spur Speed: Grants adjacent ally +4 Speed.

Spur Magic: Grants adjacent ally +4 Magic.

Spur Resistance: Grants adjacent ally +4 Resistance.

HP +5: Grants +5 Max HP.

Strength +2: Grants +2 Strength.

Magic +2: Grants +2 Magic.


Skill +3: Grants +3 Skill.

Speed +1: Grants +1 Speed.

Luck +5: Grants +5 Luck..

Defense +2: Grants +2 Defense.

Resistance +3: Grants +3 Resistance.

Constitution +2: Grants +2 Constitution.

Armor March: At start of turn, if unit is adjacent to an armor ally, the unit and adjacent armor
ally gain +2 Mov.

Charge: Gain 1 damage for every 2 tiles moved. Bonus is not kept during the Enemy phase.

Blue Flame: +2 attack. Grants another +2 attack if adjacent to an ally with this same skill.

Corrosion: Attack decreases the durability of enemy's equipped weapon by 20 (Skill/2%


activation)

Fiery Blood: +5 damage when HP is not at max.

Wrath: If HP is below 50%, +20 critical rate.

Vanity: Gain +2 Damage and +10 Hit when fighting enemy at 2 range.

Expertise: Unit takes x2 damage from critical hits instead of x3.

Seal Attack: Debuff opponent's Str by 4 after combat. Recovers 1/turn.

Seal Defense: Debuff opponent's Def by 4 after combat. Recovers 1/turn.

Seal Skill: Debuff opponent's Skl by 4 after combat. Recovers 1/turn.

Seal Luck: Debuff opponent's Luck by 4 after combat. Recovers 1/turn.

Seal Resistance: Debuff opponent's Res by 4 after combat. Recovers 1/turn.

Wind Disciple: +10 Hit and Avoid when HP is not at max.

Chivalry: When foe is at full HP, deals +4 damage and takes -4 damage.
Pragmatic: When foe is not at full HP, deals +3 damage and takes -1 damage.

Armsthrift: Luck % chance to not consume weapon durability. [For each hit]

Knight Aspirant: When above 75% health, +2 damage, +15% avoid.

Arcane Blade: When initiating battle at 1 range: Add 3+(MAG/2) to Hit and Crit.

Daunt: -5 Hit and Crit to all enemy units in a 3-tile radius.

Odd Rhythm: +10 Hit and Avoid on odd numbered turns.

Even Rhythm: +10 Hit and Avoid on even numbered turns.

Slow Burn: +1 Hit and Avoid for each passing turn, up to 15.

Fury: +2 Str/Mag/Spd/Def/Res, but unit takes 6 damage after combat.

Triangle Adept: Double weapon triangle advantages AND disadvantages for user.

Fortress Defense: +5 Def -3 Str/Mag.

Fortress Resistance: +5 Res, -3 Str/Mag.

Full Metal Body: This unit is immune to all Seal skills.

Liquid Ooze: Attackers trying to gain HP from attacking this unit lose it instead.

Puissance: +3 Damage when the user's Strength is higher than the enemy's.

Holy Aura: Gain +1 damage, +5% hit, +5% avoid, +5% crit when using light magic.

Focus: +10 Critical if there are no allies within 3 tiles.

Silent Pride: Gain 2 damage and take -2 damage per 25% below max HP.

Seal Magic: Debuff opponent's Mag by 4 after combat. Recovers 1/turn.

Defiant Crit: When HP is 25% or lower, gain +30 Crit.

Defiant Str: When HP is 25% or lower, gain +4 Strength.

Defiant Mag: When HP is 25% or lower, gain +4 Magic.


Defiant Skl: When HP is 25% or lower, gain +4 Skill.

Defiant Spd: When HP is 25% or lower, gain +4 Speed.

Defiant Lck: When HP is 25% or lower, gain +4 Luck.

Defiant Def: When HP is 25% or lower, gain +4 Defense.

Defiant Res: When HP is 25% or lower, gain +4 Resistance.

Opportunist: +4 damage if the foe cannot counter.

Strong Riposte: When under attack, damage +3.

Malefic Aura: Enemies within 2 tiles receive +2 magic damage.

Mage Slayer: Gain +2 damage and +10% crit when facing enemies that can use Magic.

Outrider: Take -1 damage and gain +3% crit per space moved. (Unit’s phase only)

Heavy Blade: +4 Damage/-2 Attack Speed when unit's Con is bigger than the enemy.

Gamble: Grants Crit +10. Inflicts Hit -10.

Charm: Ally within 2 tiles deals +2 damage.

Intimidate: -10 Avoid to all enemies within 2 tiles.

Equipment
(New Items listed further down)

You get a total of 3000 gold to purchase items (6000 effectively if you picked the Bargain skill)
PER GLADIATOR (Your team partner can’t use part of your gold). You can start with up to 4
items in your inventory. The item that you’ve selected in your 1st slot will be the weapon you
come equipped with by default at the start of each battle. Your character starts with A-rank in all
weapon types they can wield.
SWORDS
Iron Sword - 300G
Slim Sword - 200G
Steel Sword - 500G
Silver Sword - 1000G
Iron Blade - 300G
Steel Blade - 400G
Silver Blade - 800G
Poison Sword - 500G
Brave Sword - 2500G
Shamshir - 1000G
Killing Edge - 1500G
Armorslayer - 800G
Wyrmslayer - 800G
Light Brand - 1500G
Runesword - 2000G
Lancereaver - 1000G
Zanbato - 800G
Wind Sword - 2000G

NEW!:
Devil Sword - 100G
LadyBlade - 1500G

NB: Poison deals a fixed 5 damage per turn in the arena, and poison weapons have +20% hit.
Shamshirs are exclusive to Swordmasters, Assassins & Blade Lords.

LANCES
Iron Lance - 300G
Slim Lance - 200G
Steel Lance - 500G
Silver Lance - 1000G
Brave Lance - 2500G
Killer Lance - 1500G
Horseslayer - 800G
Javelin - 1000G
Short Spear - 1200
Spear - 1500G
Toxin Lance - 500G
Axereaver - 1000G
Dragonspear - 800G
Heavy Spear - 800G
NEW!:
Devil Lance - 100G
Guard Lance - 900G

AXES
Iron Axe - 300G
Steel Axe - 500G
Silver Axe - 1000G
Poison Axe - 500G
Brave Axe - 2500G
Killer Axe - 1500G
Battle Axe: 600G
Halberd - 800G
Hammer - 800G
Devil Axe - 100G
Hand Axe - 1000G
Hatchet - 1200G
Tomahawk - 1500G
Swordreaver - 1000G
Dragon Axe - 1000G

NEW!:
Compact Axe - 200G

BOWS
Iron Bow - 300G
Steel Bow - 500G
Silver Bow - 1000G
Poison Bow - 500G
Killer Bow - 1500G
Brave Bow - 2500G
Short Bow - 400G

NEW!:
Mini Bow - 500G
Shining Bow - 1000G
Hunting Bow - 800G

ANIMA
Fire - 300G
Thunder - 500G
Elfire - 600G
Fimbulvetr - 800G

NEW!:
Aircalibur - 1000G
Dire Thunder - 2500G
Calamity - 1000G
Surge - 600G
Elsurge - 800G

LIGHT
Lightning - 300G
Shine - 400G
Divine - 500G
Aura - 800G

NEW!:
Sagittae - 1500G
Seraphim - 2000G
Thani - 2000G

DARK
Flux - 300G
Luna - 1000G
Nosferatu - 2000G
Fenrir - 500G

NEW!:
Miasma - 500G
Eclipse - 1000G
Ruin - 1500G.
Dark Spikes - 1500G

STAVES
(Only one Status staff per Unit. This includes Berserk, Freeze, Sleep, and Silence. Does
NOT include Entrap.)
Heal: Restores Mag+10HP, 5 uses. 300G
Mend: Restores Mag+20HP, 3 uses. 500G
Recover: Restores All HP, 1 uses. 800G
Physic: Restores Mag+10HP, 3 uses, 1-5Rng. 1000G
Restore: Restores Status, 5 uses. 500G
Berserk: 1 use. 1000G
Sleep: 1 use. 1000G
Silence: 1 use. 1000G
Rescue: 3 uses, 1-5Rng. 500G

Misc
Vulnerary - 100G
Elixir - 1000G
Hoplon Guard - 2000G
Fili Shield - 1000G

NEW!:
Dragonstone - FREE (Manaketes Only)
[8mt 8Wt 85Hit 0Crit 10 Uses. +4Spe, +6 Def/Res; Eff. Vs. Monsters]
Dragonstone+ - 2900G (Manaketes Only) (Replaces Free Dragonstone)
[12mt 10Wt 70Hit 0Crit 15 Uses. +6Spe, +8 Def/Res; Eff. Vs. Monsters]

NB: If you have a Vulnerary, your character will attempt to use it when they fall below their
chosen recovery AI. Vulneraries are single use and heal for 20. When using one, your character
will move away as far as they can on the turn before activating it. Note that Rogues can and
WILL attempt to steal items instead of attacking.

The AI of Rogues will steal Items in the following order of priority:


• Hoplon Guard
• Vulnerary
• Elixir
• Fili Shield

Devil Sword: Sword E, 15MT, 14WT, 70 Hit, 0 Crt, 1 Rng, 45 Uses. Devil. 100G
LadyBlade: Sword D, 6MT, 4WT, 85 Hit, 5Crt, 1 Rng, 25 Uses. 1500G
Might x2 if the user is Female.

Devil Lance: Lance E, 17 MT, 16WT, 65 Hit, 0Crt, 1 Rng, 45 Uses, Devil. 100G.
Guard Lance: Lance C: 6MT, 12WT, 80Hit, 0 Crt, 1 Rng, 30 Uses, Def/Res+4. 900G

Compact Axe: Axe E, 6MT, 6WT, 90Hit, 5Crt, 1Rng, 30 Uses. 200G

Mini Bow: Bow D, 5MT, 4WT, 75Hit, 0Crt, 1 Rng, 20 Uses. 500G
Shining Bow: Bow C, 10MT, 7WT, 70Hit, 0Crt, 1-2 Rng, 30 Uses. 1000G
Hunting Bow: Bow C, 7MT, 12WT, 80Hit, 0Crt, 2 Rng, 20 Uses, Horseslayer, 800G
Aircalibur: Anima B, Same stats as FE6, except 5Wt. 1000G
Dire Thunder: Anima A, 6MT, 8WT, 70Hit, 0Crt, 2Rng, 20 Uses, Brave, 2500G
Calamity: Anima C, 8MT, 8WT, 80 Hit, 5Crt, 1-2 Rng, 15 Uses, Reaver 1000G
Surge: Anima D, 7MT, 5WT, Infinite Hit, 0Crt, 1Rng, 40 Uses, 600G
Elsurge: Anima C, 12MT, 6WT, Infinite Hit, 0Crt, 1Rng, 20 Uses, 800G

Sagittae: Light C, 7MT, 6WT, 90Hit, 5crt, 1-2 Rng, 25 Uses, Eff: Flying, 1500G
Seraphim: Light B, 6MT, 4WT, 85Hit, 0Crt, 1-2 Rng, 20 Uses, Eff: Monsters, 2000G
Thani: Light A, 8MT, 6WT, 90Hit, 0Crt, 1-2 Rng, 20 Uses. Eff, Cav, Armor. 2500G

Miasma: Dark D, 8MT, 10Wt, 70Hit 0 Crt, 1-2 Rng, 30 uses, Poisons. 500G
Eclipse: Dark B, 0MT, 12Wt, 60Hit, 0 Crt, 2 Rng, 5 Uses, Halves HP. 1000G
Ruin: Dark C, 4MT, 6WT, 60Hit, 50Crt, 1-2 Rng, 20 Uses, 1500G.
Dark Spikes: C: 9MT, 11WT, 80Hit, 0Crt, 1-2 Rng, 20 Uses. Eff: Horses. Hits enemy
Def using User's Mag. 2000G

Recently Made Changes


(Check this page before submitting builds)

Luna Tome hit reduced from 75% to 60% and crit reduced from 10% to 0%.

Knight Lord (M) has received +1 hp, +1 skl, +1 spd, +1 res


Knight Lord (F) has received +1 hp, +2 skl,
Great Lord (M) has received +1 HP
Great Lord (F) has received -1 HP, -1 mag, +1 skl, +1 spd, -1 def, +1 res, -1 con
Blade Lord (M) has received +1 HP, +2 res, +1 skl, +1 str
Blade Lord (F) has received +1
Sniper (M) has received +1 str
Sniper (F) has received +2 str, +1 mag
Wyvern Lord (M) has received +1 str
Wyvern Lord (F) has received +1 str
Wyvern Knight (M) has received +1 str
Wyvern Knight (F) has received +1 str
Sage (M) has received +1 mag
Sage (F) has received +1 mag
H. Journeyman has received -1 HP
H. Pupil has received +2 HP, +1 Mag
H. Recruit has received +2 HP, +1 str, +1 con
Sagittarii has received +1 spd
Gorgon has received -2 spd

Wyvern Lords now have Grisly Wound instead of Swordbreaker.


Trainees now have Aptitude instead of Crit Boost.
Marauders now have Critical Blow instead of Opportunist.
War Monks now have Axefaith instead of Sol.
Gorgons now have Poison Strike instead of Seal Speed.
Dread Fighters now have Warding Stance instead of Seal Mag.

Shade has been moved to S.


Provoke has been moved to S.
Aptitude has been moved to A.
Bargain has been moved to A.
Fortune has been moved to B.
Weapon Insight has been moved to B.
Lumina has been moved to B.
Push Str has been moved to B.
Push Magic DOES NOT WORK has been moved to B.
Hunter's Boon DOES NOT WORK has been moved to B.
Live to Serve has been moved to C.

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