ZAGH STORMCALLER ALUNATUA
Druid 12 (Circle of the Sea)                       105,000
                                                                  CLASS & LEVEL                                      EXPERIENCE POINTS         PLAYER NAME
                                                                  Goliath (Cloud Giant Ancestry)                     Charlatan
                                                                  RACE/ANCESTRY/HERITAGE                             BACKGROUND                CAMPAIGN or PLAYER ID
                                                                                                                        SPEED         FEATURES, TRAITS & MORE
                              STR
                                              +4      PROFICIENCY                     ARMOR
                              -1                      BONUS                           CLASS
                                                                                       (AC) INITIATIVE
                                                                                                                                  Alignment: Lawful Neutral. I obey laws,
                                                                                                                                     traditions or my own strict code to
                                8                                                                                                    promote order and society above all else.
                                                 SAVING THROWS
                                                                                        15            +2           35 ft.
                                                                                                                                  Charlatan Background [PHB 2004, p. 179]
                                                                                 Armor Worn: leather armor, wooden shield         • Traits: Loves inappropriate jokes. Older
                                             -1 Strength Saves
                                                                                                                                      sibling is infected with lycanthropy.
                             DEX             +2 Dexterity Saves
                                                                                                                                  • Ideal: Friends come before schemes.
                                                                                           HIT POINTS            HIT DICE
                             +2              +3 Constitution Saves
                                             +5 Intelligence Saves *
                                                                                                                                  • Bond: Looking to expose a corrupt cleric.
                               15            +9 Wisdom Saves *                                  99                12d8            • Flaw: Believes own lies.
                                             +0 Charisma Saves                                                                    Goliath Traits [PHB 2024, p. 192]
                                             * Prof. bonus added              DEATH SAVES: Success O O O Fail O O O
                                                                                                                                  • Creature Type: Humanoid
                                                                                                                                  • Age: 43 years old
                             CON                       SKILLS                     WEAPON & UNARMED ATTACKS                        • Medium Size (7' 1", 266 lbs.)
                             +3              +2 Acrobatics (Dex)             Basic Attack. One target per Attack action.
                                                                                                                                  • Giant Ancestry: Cloud's Jaunt (4 times betw.
                                                                                                                                     long rests, teleport 30 ft.)
                                             +5 Animal Handling (Wis)                                                             • Large Form (once betw. long rests, as bonus
                               16            +1 Arcana (Int)                                                                         action become Large for 10 min, adv. on
                                                                               +3 Magic Scimitar. Melee Weapon Attack:
                                             -1 Athletics (Str)                   +9 to hit, reach 5 ft. Hit: 1d6+5 slashing         STR checks, speed +10 ft.)
                                                                                  damage.                                         • Powerful Build (adv. to end Grappled
                                             +4 Deception (Cha) *                                                                    condition; also carry, push, drag, lift as if
                              INT            +1 History (Int)                                                                        one size larger)
                             +1              +9 Insight (Wis) *
                                             +0 Intimidation (Cha)
                                                                             Dagger. Melee or Ranged Weapon Attack: +6 to
                                                                               hit, reach 5 ft. 1d4+2 piercing damage. (If
                                                                               thrown, normal range to 20 ft.; disadvantage       Druid Class Features [PHB 2024, p. 79]
                               12            +1 Investigation (Int)            long range 21 to 60 ft.)                           • Druidic (secret language) and Speak with
                                             +9 Medicine (Wis) *                                                                      Animals
                                                                             Sling. Ranged Weapon Attack: +6 to hit. Hit:         • Primal Order (Warden)
                                             +5 Nature (Int) *                   1d4+2 bludgeoning damage. (Normal range          • Wild Shape (brown bear, dire wolf, giant
                              WIS            +9 Perception (Wis) *               to 30 ft.; disadvantage long range 31 to 120         spider, lion, owl, rat, reef shark, tiger
                                             +0 Performance (Cha)                ft.)
                             +5              +0 Persuasion (Cha)
                                                                                                                                      [p. 346]; max. CR 1, 4 times betw. long
                                                                                                                                      rests)
                                                                                    FEATS & SPECIAL ABILITIES                     • Wild Companion (Find Familiar)
                               20            +1 Religion (Int)
                                                                                                                                  • Circle of the Sea Spells (always prepared)
                                             +6 Sleight of Hand (Dex) *      Skilled Feat [PHB 2024, p. 201]: Additional
                                                                                                                                  • Wrath of the Sea (Wild Shape use to create
                                             +2 Stealth (Dex)                   proficiencies (Medicine, Survival, and
                                                                                Perception).                                          wave, CON save vs. 5d6s cold damage)
                                             +9 Survival (Wis) *                                                                  • Wild Resurgence (spell slot for wild shape)
                             CHA             * Prof. bonus added                                                                  • Aquatic Affinity (10 ft. Wrath wave, swim
                                                                             Produce Flame Cantrip. Can hold in your hand
                             +0              ** Expertise                       up to 10 minutes, or use up once to attack.
                                                                                Ranged Spell Attack: +9 to hit, target one
                                                                                                                                      speed equal to speed)
                                                                                                                                  • Improved Elemental Fury: Primal Strike (in
                               10                                               creature within 60 ft. range. Hit: 3d8 fire           beast form, +$2d8 cold, fire, lightning, or
                                                                                damage.                                               thunder damage)
                                             19      PASSIVE WISDOM
                                                     (PERCEPTION)                                                                 • Stormborn (fly equal to speed, resistance to
                                                                                                                                      cold, lightning, thunder damage)
                              PROFICIENCIES & LANGUAGES
                           Armor: light armor, medium armor, shields
                           Weapons: simple weapons, martial weapons
                           Tools: forgery kit, herbalism kit
                           Saving Throws: Intelligence, Wisdom
                           Skills: Deception, Insight, Medicine, Nature,
                              Perception, Sleight of Hand, Survival
                           Languages: Common, Drudic, Elvish, Giant
                                        MAGIC SPELLS                                                                                                                                       EQUIPMENT & TREASURE
                           Spellcasting [PHB 2024, p. 235]                                                                                                                           Carried Gear [PHB 2024, p. 213]: leather
                                                                                                                                                                                       armor (AC 11), shield (AC +2), dagger,
                                                                                                                                                                                       sickle, sling and 20 stones, explorer's
                            Spell Attack Modifier +9
                                                                                                                                                                                       pack (backpack, a bedroll, a mess kit, a
                            Spell Save DC 17                                                                                                                                           tinderbox, 10 torches, 10 days' rations,
                                                                                                                                                                                       waterskin, 50 feet of hempen rope on the
                           Cantrips Known: Druidcraft, Guidance,                                                                                                                       side), herbalism kit (clippers, mortar and
                             Produce Flame, Ray of Frost, Starry Wisp                                                                                                                  pestle, pouches and vials of herbs), belt
                                                                                                                                                                                       pouch, set of fine clothes, druidic focus:
                           Prepared Spells                                                                                                                                             wooden staff, costume. (This load is about
                           1st Level (4 slots): Animal Friendship,                                                                                                                     110 lbs.; add 1 lb. per 50 coins carried.)
                               Charm Person, Create or Destroy Water,
                               Cure Wounds, Faerie Fire, Fog Cloud,                                                                                                                  Coins & Gems: 5,505 gold pieces (g.p.); 13
                               Speak with Animals, Thunderwave                                                                                                                          silver pieces (s.p.); 48 copper pieces
                           2nd Level (3 slots): Gust of Wind, Hold                                                                                                                      (c.p.); 2 gems (worth 100 g.p. each)
                               Person, Lesser Restoration, Shatter
                           3rd Level (3 slots): Aura of Vitality,                                                                                                                                ENCUMBRANCE
                               Lightning Bolt, Revivify, Summon Fey,                                                                                                                 Lifting & Carrying: 120 lbs. max. carrying
                               Water Breathing                                                                                                                                          capacity; 240 lbs. pushing or dragging
                           4th Level (3 slots): Control Water,                                                                                                                          (speed -5 ft.); 240 lbs. max. lift.
                               Divination, Ice Storm, Polymorph
                           5th Level (2 slots): Antilife Shell, Cone of
                               Cold, Conjure Elemental, Hold Monster,
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                                Cold, Conjure Elemental, Hold Monster,
                                Wall of Stone
                            6th Level (1 slot): Sunbeam
                            PLAYING THE GAME                                                                                                                      ACTIONS (1 per turn)
                            • The Dungeon Master (DM) describes a                                                                                                 • Attack: Roll to hit, melee or ranged. Some
                                scene and players take turns describing                                                                                               classes and creatures make extra attacks at
                                their characters' responses, often using                                                                                              higher levels with this action. Mastery
                                one of six abilities:                                                                                                                 with a weapon includes additional
                            • Strength (STR) (physical prowess),                                                                                                      possible combat effects.
                            • Dexterity (DEX) (agility, reflexes),                                                                                                • Dash: Double Speed this turn.
                            • Constitution (CON) (health, fortitude),                                                                                             • Disengage: Avoiding all opportunity
                            • Intelligence (INT) (memory, reason),                                                                                                    attacks while moving; "defensive retreat."
                            • Wisdom (WIS) (awareness, willpower),                                                                                                • Dodge: Give attackers disadvantage and
                            • Charisma (CHA) (appeal, leadership).                                                                                                    gain advantage on Dexterity saves for
                            • For ability checks, saving throws, and                                                                                                  yourself.
                                attack rolls, roll 1d20 + one ability                                                                                             • Escape: Try to break free from grapple via
                                modifier + proficiency bonus (if                                                                                                      Strength (Athletics) or Dexterity
                                proficient in task). Other modifiers may                                                                                              (Acrobatics).
                                come from class features or spells. The                                                                                           • Grapple: Special melee attack to give
                                higher the total, the better the effort. The                                                                                          target the Grappled condition.
                                DM tracks minimum totals needed for                                                                                               • Help (Stabilize): DC 10 Medicine check to
                                successful results.                                                                                                                   aid 0 h.p. dying creature; automatic
                            • For initiative rolls, roll 1d20 + Initiative                                                                                            success if using healer's kit.
                                (DEX) modifier. Higher totals act before                                                                                          • Help: Give an ally advantage on one ability
                                lower totals in the same 6-second round.                                                                                              check or attack roll.
                            • During a turn, a character or creature may                                                                                          • Hide: Stealth allowed only if unobserved.
                                do 1 movement, 1 action and up to 1                                                                                               • Influence: Make a Charisma check to alter
                                bonus action. Between turns, do up to 1                                                                                               a creature's attitude.
                                reaction.                                                                                                                         • Magic: Cast a spell with a casting time 1
                            • Advantage: Roll two d20s and use the                                                                                                    action, or use a magical item or feature.
                                higher result. Disadvantage: Roll two                                                                                             • Ready: Plan to take action as a reaction
                                d20s and use the lower result.                                                                                                        when a trigger occurs.
                            • On attack rolls only, a "natural 20" is                                                                                             • Search: Make a Wisdom (Insight,
                                always a critical hit, while a "natural 1" is                                                                                         Medicine, Perception, or Survival) check.
                                always a miss.                                                                                                                    • Shove: Special melee attack.
                            • Saving throws do not count as actions and                                                                                           • Study: Make an Intelligence (Arcana,
                                are rolled as needed at any time due to                                                                                               History, Investigation, Nature, or
                                attacks, spells, or hazards.                                                                                                          Religion) check.
                            • A character may die if failing three death                                                                                          • Utilize: Use a nonmagical item (pick a lock,
                                saves while at 0 hit points, gaining 6                                                                                                cover a hooded lantern, equip or drop a
                                levels of Exhaustion, or suffering certain                                                                                            shield, etc.
                                deadly spells and hazards.
                            • Specific traits, features, spells, and magic
                                items may create exceptions to any rules.
                                                                                                                                                                  BONUS ACTIONS (up to 1 per turn)
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                       Page number references...
                       [PHB 2024] = Dungeons & Dragons Player's Handbook (2024 version, aka "One D&D" or "5.1") by Jeremy Crawford, published Sept. 2024, by
                       Wizards of the Coast (ISBN-13: 978-0-7869-6951-7).
                       [DMG 2024] = Dungeons & Dragons Dungeon Master's Guide (2024 version, aka "One D&D" or "5.1") by Wizards of the Coast.
                       [MM 2024] = Dungeons & Dragons Monster Manual (2024 version, aka "One D&D" or "5.1") by Wizards of the Coast.
                       [PHB 2014] = Dungeons & Dragons Player's Handbook (5th edition) (2014 version) by Mike Mearls and Jeremy Crawford, published Aug. 19,
                       2014, by Wizards of the Coast (ISBN-10: 0786965606; ISBN-13: 978-0786965601).
                       [DMG] = Dungeons & Dragons Dungeon Master's Guide (5th edition) by Mike Mearls and Jeremy Crawford, published Dec. 9, 2014, by Wizards
                       of the Coast (ISBN-10: 9780786965625; ISBN-13: 978-0786965625).
                       [MM] = Dungeons & Dragons Monster Manual (5th edition) by Mike Mearls and Jeremy Crawford, published Sept. 30 2014, by Wizards of the
                       Coast (ISBN-10: 0786965614; ISBN-13: 978-0786965618).
                       [ERftLW] = Eberron: Rising from the Last War by Jeremy Crawford, James Wyatt and Keith Baker, published Nov. 19, 2019, by Wizards of the
                       Coast (ISBN-10: 0786966890; ISBN-13: 978-0786966899).
                       [GGtR] = Guildmasters' Guide To Ravnica by James Wyatt, Jeremy Crawford, published Nov. 20, 2018, by Wizards of the Coast (ISBN-10:
                       0786966599; ISBN-13: 978-0786966592).
                       [MOoT] = Mythic Odysseys of Theros by F. Wesley Schneider, James Wyatt, published July 21, 2020, by Wizards of the Coast (ISBN-10:
                       0786967013; ISBN-13: 978-0786967018).
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                       [MToF] = Mordenkainen's Tome Of Foes by Mike Mearls and Jeremy Crawford, published May 29, 2018, by Wizards of the Coast (ISBN-10:
                       0786966246; ISBN-13: 978-0786966240).
                       [MotM] = Monsters of the Multiverse by Jeremy Crawford and team, published May 17, 2022, by Wizards of the Coast (ISBN-13: 978-
                       0786967872).
                       [SJAiS] = Spelljammer: Adventures in Space by Jeremy Crawford and team, published Aug. 16, 2022, by Wizards of the Coast (ISBN-10:
                       0786968168; ISBN-13: 978-0786968169).
                       [TCoE] = Tasha's Cauldron of Everything, published Nov. 17, 2020, by Wizards of the Coast (ISBN-10: 0786967021; ISBN-13: 978-
                       0786967025).
                       [VRGtR] = Van Richten's Guide To Ravenloft by F. Wesley Schneider and others, published May 18, 2021, by Wizards of the Coast (ISBN-10:
                       0786967250; ISBN-13: 978-0786967254).
                       [VGtM] = Volo's Guide To Monsters by Mike Mearls, published Nov. 15, 2016, by Wizards of the Coast (ISBN-10: 0786966017; ISBN-13: 978-
                       0786966011).
                       [WBtW] = The Wild Beyond The Witchlight by Chris Perkins and team, published Nov. 15, 2016, by Wizards of the Coast (ISBN-13: 978-
                       0786967278).
                       [XGtE] = Xanathar's Guide to Everything by Mike Mearls and Jeremy Crawford, published Nov. 21, 2017, by Wizards of the Coast (ISBN-10:
                       0786966114; ISBN-13: 978-0786966110).
                       Books are available from a gaming store near you.
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