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Producing great sound for film and video expert tips from
preproduction to final mix Fourth Edition Rose Digital
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Author(s): Rose, Jay
ISBN(s): 9781510705494, 0415722071
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Language: english
Film & Video Production / Audio
PRODUCING GREAT SOUND for FILM & VIDEO                                                       Third Edition
                                                                                                                                                                           PRODUCING GREAT
                                              By Jay Rose, C.A.S.
                                       Praise for the second edition:                                                             Rose
      “…a one-stop source for digital filmmakers to learn everything they need to know…”
                                                                                                                                  PRODUCING GREAT SOUND for FILM & VIDEO
             —S. D. Katz, Millimeter Magazine
      “Rose debunks common myths, shows the reader how to make do in limited-budget, time-constrained situations, and puts
                                                                                                                                                                             SOUND for FILM
      it all in context on a technical level…essential reading for anyone serious about making a living doing moving pictures.”
                  — Dominic Milano, Digital Video Magazine
      “The most comprehensive, in-depth resource I’ve found for audio production in the desktop environment...a must-have
      resource for professionals…”
               — Randy Cates, Videography Magazine
                                                                                                                                                                           & VIDEO
      “The entire book is fascinating: it’s absolutely packed with useful information and tips…”
                —Mike Caputo, Amazon.com staff reviewer
      • Having trouble with your film or video’s soundtrack? The answer is in this best-selling guide
      • Includes time-tested tips, techniques, secrets and shortcuts that work with any hardware or software                                                                          Third Edition
      • Audio CD, playable on your best stereo speakers and downloadable into your computer, includes diagnostics,
        demos, and tutorials
Make your film or video sound as good as it looks with this complete training course by audio guru Jay Rose. You get
hundreds of professional, real-world solutions for every stage from pre-production through final mix. You’ll find plenty of
FAQs and how-to’s, as well as easy-to-understand technical explanations. You’ll get a primer on how sound and digital
audio work as well as technical setups, guidelines, and real solutions for:
      •   budgeting, scheduling, and pre-production planning
      •   microphones and room acoustics
      •   recording dialog, voice-overs, ADR, and effects
      •   postproduction hardware
      •   levels and digitizing
      •   working with music and sound effects
      •   producing the final mix
        New to this edition:
      • information on the new cameras and nonlinear field recorders
      • expanded sections on single- and double-system, and new digital workflows
      • extensive coverage of theatrical-style storytelling and dialog techniques, as well as traditional video tracks
About the author:
Jay Rose is a nationally respected sound designer and consultant whose Clio- and Emmy- winning career has included pro-
gram openers for NBC, documentaries and commercials for PBS and MGM, and close to a thousand independent film and
video projects. He’s a columnist for DV magazine, a popular lecturer at DV Expo and other conventions, a member of the             Third
Cinema Audio Society and past section officer of the Audio Engineering Society.
                                                                                                                                  Edition
 www.focalpress.com                                                                                                                                                        Jay Rose
Producing Great Sound for Film and Video
                              Third Edition
                     Producing Great Sound for
                               Film and Video
                                   Third Edition
                                        Jay Rose
FM-K80970.indd iii                            1/31/2008 12:05:10 PM
             First published 1999 by Focal Press
             This edition published 2008 by Focal Press
             70 Blanchard Road, Suite 402, Burlington, MA 01803
             Simultaneously published in the UK by Focal Press
             2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN
             Focal Press is an imprint of the Taylor & Francis Group, an informa business
             Copyright © 2008 Jay Rose. Published by Taylor & Francis. All rights reserved.
             The right of Jay Rose to be identified as the author of this work has been asserted in
             accordance with the Copyright, Designs and Patents Act 1988.
             All rights reserved. No part of this book may be reprinted or reproduced or utilised in
             any form or by any electronic, mechanical, or other means, now known or hereafter
             invented, including photocopying and recording, or in any information storage or
             retrieval system, without permission in writing from the publishers.
             Notices
             Practitioners and researchers must always rely on their own experience and
             knowledge in evaluating and using any information, methods, compounds, or
             experiments described herein.
             Product or corporate names may be trademarks or registered trademarks, and are
             used only for identification and explanation without intent to infringe.
             Library of Congress Cataloging-in-Publication Data
             Application submitted
             ISBN 13: 978-0-240-80970-0 (pbk)
             ISBN 13: 978-0-240-81050-8 (CD-ROM)
FM-K80970.indd iv                                                                                      1/31/2008 12:05:10 PM
To Cat: you’re still my inspiration.
                                                               Contents
            Acknowledgments                                              xi
            Introduction                                                xiii
            About This Book and Audio Postproduction                    xvii
            How to Create a Great Soundtrack (in a Quarter of a Page)   xix
SECTION I   AUDIO BASICS                                                  1
Chapter 1   How Sound Works                                               3
            Music-Sicle?                                                  3
            The Life of a Sound                                           4
            Fast Pressure Changes are Heard as Sounds                     5
            Somewhat Slower Pressure Changes are Heard
              as Envelopes                                                9
            Slow Changes of Pressure are Loudness                        11
            Echoes in Small Rooms                                        15
            Very Slow Changes of Pressure are Weather                    19
Chapter 2   How Digital Audio Works                                      20
            Why Digital?                                                 20
            Turning Analog to Digital                                    23
            Audio Data Reduction                                         36
Chapter 3   Audio on a Wire                                              41
            Analog Wiring                                                41
            Digital Wiring                                               54
SECTION II PLANNING AND PREPRO                                           59
Chapter 4   Planning for Sound                                           61
            The Need for Sound                                           61
            Think About The Overall Track                                65
            Elements of the Soundtrack                                   72
            Spoken Words                                                 72
            Music                                                        77
viii   •   Contents
                 Sound Effects                              80
                 Special Effects and Processing             81
                 The Layers of a Track                      82
Chapter 5        Budgeting, Scheduling, and Preproduction   83
                 Budgeting for Sound                        84
                 Allow Time for Sound                       90
                 Checking Locations                         95
SECTION III PRODUCTION SOUND                                103
Chapter 6        Microphones and Room Acoustics             105
                 About Microphones                          106
                 Rooms and Recording                        125
Chapter 7        Production Mic Technique                   128
                 What Kind of Mic to Use?                   129
                 Using Boom Mics                            130
                 Using Lavalieres                           140
                 Controlling Wind Noise                     146
                 Using Wireless                             147
                 Room Tone                                  156
Chapter 8        Production Recording                       157
                 Getting Audio Into a Recorder              157
                 Camera Settings                            164
                 Double System                              172
                 Mixers and Preamps                         177
                 Connecting to the Recorder                 179
                 Adjusting the Volume                       181
Chapter 9        Recording Voice-Overs, ADR, and Effects    184
                 Engineering a Voice Recording              185
                 Directing The Voice-over                   195
                 Recording Sound Effects                    206
SECTION IV POSTPRODUCTION                                   215
Chapter 10       Postproduction Workflow                     217
                 Linear and Nonlinear Editing               217
Chapter 11       Postproduction Hardware                    232
                 Monitoring                                 232
                 Computer Input/Output                      243
                 The Mixer                                  244
                 Moving Signals Around the Editing Suite    254
                 Wiring The Postproduction Suite            256
                 Mixing -10 Dbv and +4 Dbu Equipment        259
                                                    Contents    •   ix
Chapter 12   Levels and Digitizing                        263
             Digital Audio Transfers                      264
             Digitizing Analog Signals                    271
             Metering and Lineup Tones                    278
             Synchronization                              283
Chapter 13   Editing Voices                               293
             The Right Tools for Editing Voice            294
             Editing I: Cutting in Silences               296
             Editing II: Sounds with Hard Attacks         297
             Editing III: Hearing Phonemes                300
             Editing IV: Theatrical Film Dialog           305
             Editing V: The Tricks                        308
             Editing VI: Keeping Track of Sync            309
             A Final Exercise                             313
Chapter 14   Working with Music                           314
             Deciding What Music You’ll Need              315
             Sources of Music                             317
             Selecting Music from a Library               328
             Music Editing                                330
Chapter 15   Sound Effects                                339
             We Don’t Need No Stinkin’ Reality            339
             Sources for Sound Effects                    341
             Choosing Effects                             344
             Placing Sound Effects                        345
Chapter 16   Processing                                   352
             How any Effect can Wreck a Sound             353
             When to Apply Processing                     354
             Equalizers                                   356
             Compressors                                  363
             Reverberation                                369
             Noise Reduction                              375
             Combining Effects                            378
             Learning More                                379
Chapter 17   The Mix                                      380
             Setting up for the Mix                       381
             Preparing for Someone Else to Mix            395
             After the Mix                                397
             The Last Thing You Should Do                 398
Chapter 18   “Help! It Doesn’t Sound Right!”              399
             Problems With On-Camera Dialog               399
             Too Many Background Noises                   401
x   •   Contents
                   Dialog Problems Introduced by the Recorder   402
                   Postproduction Audio Issues                  403
                   Narration Problems                           406
                   Computer Doesn’t Play Audio Well             406
                   Editing Problems                             407
                   Mix Problems                                 408
                   The Mix Sounded Great on the Desktop or
                     Mixing Studio, but Bad on the Air or in
                     the Conference Room                        408
                   The Mix Proportions Were Right, but It Was
                     Too Soft/Loud/Distorted on the Air         408
                   Some Elements Sound Fine in Stereo, but
                     Disappear when the Tape Is Broadcast,
                     Played on VHS, or Seen on the Web          409
                   Other Common Questions                       410
Appendix A         Glossary                                     412
Appendix B         Resources                                    418
                   Organizations                                420
Appendix C         CD Contents                                  422
                   Index                                        429
                                          Acknowledgments
This book is now in its third edition, and a lot of very fine people helped it get there.
Matt Kelsey and Dorothy Cox of CMP Books, and filmmaker and journalist Jim Feeley,
helped bridge the tremendous gap between my thinking about a book and actually
turning out the first edition; copy editor Lydia Linker provided tremendous support
for the second. I’m grateful for the working professionals who let me pick their brains
about the techniques they use. First among them would be location sound guru G. John
Garrett. I also got help from the late Bob Turner of Videography Magazine, veteran boom
operator Chris O’Donnell, and PBS narrators Wendie Sakakeeny and Don Wescott.
Omnimusic president Doug Wood contributed audio examples for the book’s CD.
Dave Talamas and Ramon Fabregas of Talamas Broadcast Equipment provided cameras
for my lab measurements.
      Special thanks to Richard Pierce, noted audio design consultant, author, and
reviewer for the Audio Engineering Society, for the countless times he answered my
phone calls about the finer points of acoustics and digital audio. And thanks to Dave
Moulton, Grammy-nominated engineer, nationally-respected audio educator and
researcher, and author of Total Recording, for reviewing the first edition’s manuscript
and offering suggestions.
      I’m particularly grateful to my new publisher and the technical experts
they assembled to review my ideas and manuscript. Elinor Actipis, Cara Anderson,
Robin Weston, and Paul Gottehrer of Focal Press provided the support and profes-
sionalism that made this edition possible. Steve Buss, Don Hall, Bart Weiss, Neil
Wilkes, and Chris Woolf—working filmmakers and college instructors—gave me valu-
able insights and suggested changes. Of course, any of their ideas I misinterpreted is
my own fault.
      Thanks also to readers of my column at DV magazine, members to the online
Audio Solutions forum at www.DV.com, e-mail correspondents, and readers who have
posted critical comments of the first two editions at www.Amazon.com. Your sugges-
tions (and brickbats) helped shape this book.
      It’s customary for authors to thank their families, and mine has been uniquely
helpful. My late wife Carla, who wrote some 32 successful books about computer
graphics during her career, taught me the practical realities of getting a manuscript out
the door. My son Dan, Assistant Chief Engineer at The WBUR Group and consultant
to other stations in the Boston area, continues to be my anchor to all things technical.
                                                            Introduction
  There’s a good chance you picked up this book because you’re working on a project and
  having trouble with its sound. So we’ve included a list of Frequently Asked Questions:
  common film and video sound problems, and either how to fix them or—if the fix is
  complicated—where to go in this book for the answers.
        This section is set apart with gray borders at the end of the book. Turn to it if you
  have to put out fires in a hurry.
        But read the rest of this book if you want tracks that are truly hot.
      I’m going to try to guess some things about you. You may have taken a few film
or video courses, but most of your production knowledge is self-taught. You improve
your skills by watching projects you’ve produced, seeing what you don’t like, and
changing it the next time. You look at still frames of your own work and others, to
analyze lighting or composition. You compare your own editing techniques with what’s
on television and the movies you rent. Since you’re primarily an artist, your eyes are
your guide. You can see what you’ve done wrong.
      One other guess: You’ve discovered it’s almost impossible to learn how to make
a good soundtrack that way. There are too many variables. If the finished mix has
dialog that’s hard to understand, there’s no intuitive way to tell whether it was because
the boom was placed badly, levels weren’t set properly in post, or if it was mixed on
the wrong kind of speakers. Often, trying to fix one sound problem makes some other
part of the track worse.
      Even if you also play a musical instrument, your sense of aesthetics doesn’t bail
you out when the track isn’t working. There’s a reason for this:
   • Good soundtracks aren’t just a question of art. You also have to understand the
     science.
     In this book, we cover both.
xiv   •   Introduction
IT’S NOT ROCKET SCIENCE
Don’t be scared about the science part. The math is mainly stuff you learned in elemen-
tary school, and the physics is common sense.
      Don’t be scared of the art, either. This isn’t a book on the aesthetics of sound.
There are plenty of books with critical essays of classic directors and theories about
sound design, but they’re completely irrelevant to what we’re trying to do here. I’m
not going to try to change what you think is good.
      And don’t be scared of me. The “art” of this book is the tricks, shortcuts, and
industry practices that have been developed over more than 75 years of talking
pictures, and that I’ve been working with personally for more than three decades. I’ve
dealt with everything from sales videos to theatrical features, engineered every kind
of facility from local stations to large post houses, helped design some of the industry’s
standard pieces of digital audio gear, and seen the projects I work on win Clios, an
Emmy, and hundreds of other awards. I’ve learned a lot, and had a lot of friends help
me. This book is an attempt to share as much as I can.
HOW THIS BOOK IS ORGANIZED
The first section of this book is an explanation of how sound works. It covers the
physics of sound in space and the technology of digital recording. I’ve put this material
in front because it’s important. I’ve also put it in plain English, without jargon or com-
plicated formulas, and with plenty of drawings and examples. It shouldn’t take more
than a couple of evenings to read.
      Then we get to step-by-step advice, which is the bulk of these pages. First, pre-
production: how to plan the track, figure the budget, and pick the location. Second,
acquisition: how microphones work and are affected by practical acoustics, how to use
them on location and in the studio, how to get the best audio results from cameras and
recorders, and how to work with the people and things that make sound. Finally,
postproduction: editing voices, adding and editing music and effects, processing for
the best possible sound, and mixing for various viewing situations.
      There’s also an accompanying CD with examples and tutorials. I made it an audio
CD, playable on any standard stereo, rather than a CD-ROM because I wanted you to
be able to hear it on the best speakers you own. There should be no problem importing
the tutorials into your editing system.
DO IT YOURSELF?
There are a couple of simple projects in this book, for building helpful tools that aren’t
commonly available off-the-shelf. They require a little bit of soldering but no other
special techniques. If you don’t want to tackle them, ask a local high school hardware
hacker or amateur radio enthusiast. I’ve chosen parts that should be available at any
electronics store or Web site. I’ve also included Radio Shack part numbers for ordering
convenience. Parts from other sources will work just as well, but they sure have a lot of
stores—they claim more than 6,000 on their Web site—so they might be easiest to find.
                                                                    Introduction   •     xv
THOSE LITTLE ICONS
I wanted to call attention to a few points, so I asked the publisher to set them apart
(like this). They’re identified with little icons:
       —The asterisk is for Tidbits, interesting little facts that may help you under-
        stand the material better.
       —The question marks are Queries, answers to questions I’m occasionally
        asked about an unusual aspect of sound.
       —The exclamation points are Warnings, to help you get through an operation
        more efficiently.
         —The lightning bolt identifies a Hazard, where you should be particularly
          careful of electricity within the equipment.
         —The camera shutter is Breaking News. Some upcoming laws may affect
          our work; this points out what to look for.
These are fairly broad categories and subject to interpretation, so each icon has a
subhead explaining what its text is talking about.
                 About This Book and Audio
                             Postproduction
The first edition of Producing Great Sound sold well enough that my publisher asked
for another, with much more detail about the postproduction process. That book, Audio
Postproduction, includes almost 150 pages just about processing: tutorials, explanations,
examples, practical tips, and specific recipes for equalization, compression, and the
other processes necessary to build a good mix, including a chapter on removing noise
from bad recordings. It also has long sections about editing, postproduction sound and
music sources, debugging sync and NLE problems, and soundproofing and wiring an
audio post setup. It comes with a one-hour audio CD of new diagnostics, examples,
and tutorials aimed at postproduction. But it doesn’t cover any aspect of location sound
at all.
       With Audio Postproduction on the shelf, I felt free to expand the production side
of this book. There are sections on choosing microphones, boom and lav technique,
and wireless mics. There’s coverage of techniques used in creating a feature film
Hollywood style, shortcuts and timesavers that are often used on smaller productions,
and how to pick the best from both. There’s a chapter on getting the best results with
in-camera sound and with separate audio recorders, including specific measurements
and tips for some popular camera models. I’ve kept the chapters about audio post-
production that were in the first edition (with some updates to cover more elaborate
styles of filmmaking), so Producing Great Sound can still serve as a guide to the entire
production process.
       Some parts of the two books necessarily overlap. The basics of sound, digital
recording, accurate monitoring, and editing belong in both books. But I’ve written
about them differently in each, to give you a better chance of understanding these
important concepts.
       In other words, it’s entirely reasonable to own both Audio Postproduction and this
edition of Producing Great Sound. But if you can get only one:
   • Choose this book for an overview of the entire audio process with a strong
     emphasis on sound at the shoot;
   • Choose Audio Postproduction for a complete discussion of turning that sound
     into a polished, finished soundtrack.
xviii   •   About This Book and Audio Postproduction
STAYING UP-TO-DATE
While styles change, the techniques behind good audio remain constant. The physics
of sound aren’t going to change without a major overhaul of the universe. You should
be able to hang onto this book for a while.
      My intention is to share the what and why, as well as the how. While there are
recommendations for getting the best results from some current cameras and other
equipment, I explain the principles involved so you can apply the information to next
year’s equipment. While I demonstrate editing techniques using software available
today, the step-by-step instructions aren’t designed for any particular program or
platform. The tutorials are appropriate for any decent program, Windows or Mac, and
just about any collection of software or hardware processors. You can use this book
with tools you have now, and keep using it when you upgrade.
      For the most current information, check the magazines and online forums. I
particularly recommend DV magazine and their Web site www.DV.com. They’ve got
up-to-date product reviews, recommendations, and how-to features, and I’ve been
writing for them since late 1995. There are also tutorials, examples, and pointers to my
other writing at my own Web site: www.dplay.com
      Or ask a friendly professional: we’re not territorial, and are usually willing to
share ideas and information. You can reach me through my Web site.
 How to Create a Great Soundtrack
           (in a Quarter of a Page)
Here are the rules:
   •   Know what you’re doing before you start.
   •   Plan the sound as carefully as you plan the picture.
   •   Get good elements.
   •   Treat them with respect.
   •   Do as little processing as possible until the mix.
   •   Listen very carefully while you mix.
   •   Follow the tips in this book.
The rest is just details.
                                                 Section I
                                              Audio Basics
These three chapters are the technical stuff: How sound exists and what happens when
it gets to your brain, how it can be turned into electronic impulses and then computer
data, and how the impulses and the data can be carried over wires. It’s the foundation
for everything else in this book.
      I’ve avoided formulas. If you made it through grade-school science and math,
and have normal common sense, you should be able to understand these concepts. I’ve
also used visual analogies in many of the explanations . . . my thinking is that if you
want to make films, you’re probably already pretty good at seeing the world.
      But it is technical, and some people have a problem with that. You can skip this
material—if you must—and go directly to the practical tips and techniques that com-
prise this book’s other chapters. But I don’t recommend doing that. Once you’re read
these few chapters, the rest of the book makes a lot more sense. In fact, since you’ll
know how sound actually works, you’ll find yourself getting better tracks without
having to memorize a bunch of rules.
      And that will make it easier to concentrate on the fun stuff.
                                   Chapter 1
                            How Sound Works
A brief note: This is the most technical chapter of the book. However, I’ve avoided
complex formulas and theorems; the only math and science you’ll need is stuff you
learned in grade school. Instead, you’ll use your visual imagination and common-sense
knowledge of how the world works.
  Rose’s Rules
  9 Sound is messy. It spreads out, bends around corners, and bounces off objects.
    The way it bounces can hurt your track.
  9 As sound spreads out, it gets drastically weaker. If you know how this happens,
    you’ll find it easier to control the bounces and get better tracks.
MUSIC-SICLE?
“Architecture is frozen music.” When Friedrich von Schelling wrote that, he was being
poetic. The scientific truth is if there were such a thing as frozen music, or any kind of
sound, it would be pressure. This is usually air pressure, but it can also be pressure in
water, wood, or anything else that conducts sound.
       It’s related to the pressure you feel when deadlines approach, when time feels
like it’s squeezed together. But it’s really about squeezed molecules, the tiny building
blocks of matter. They get pushed together. When conditions are right, we hear their
movement as sound. Something—a drum skin, human vocal cords, the cone of a loud-
speaker, or anything else that makes noise—starts vibrating back and forth. As its
surface moves toward us, it squeezes nearby molecules together. As it moves away, it
pulls the molecules apart. This motion bumps from one molecule to another, like bil-
4   •   Producing Great Sound for Film and Video
                                      liard balls on a table; eventually the vibrating mol-
                                      ecules in the air carry it to our ears.
                                            If we could freeze sound and see the individ-
                                      ual molecules, they’d look like Figure 1.1.
                                            Think of Figure 1.1 as a snapshot of a single
                                      moment in the life of a sound. Air molecules are
                                      represented as tiny black dots . . . and as we enlar-
                                      ge sections of the picture, we can see individual
                                      molecules.
Figure 1.1 If we could see sound,
                                      THE LIFE OF A SOUND
    it would look like this. Air
 molecules are squeezed together      The tuning fork vibrates back and forth. When its
and pulled apart by the vibrations    surface moves toward the air molecules next to it,
        of the tuning fork.           it squeezes them together. Those compressed mol-
                                      ecules push against the ones a little farther from the
                                      tuning fork, and that squeezes the farther molecules
together. The farther molecules now push against ones even farther, and so on: as the
squeezing spreads out to successive layers of molecules, the pressure spreads out.
       Air molecules, like everything else in the physical universe, take time to move
from one place to another. So even while the pressure is still spreading outward, the
tuning fork—which is vibrating back and forth—may start moving back in the other
direction. The air molecules next to the fork rush back in to fill the space where it was,
pulling them a little farther apart than normal. This very slight vacuum—engineers call
it rarefaction—pulls on the next layer of molecules a little farther from the tuning fork,
spacing them apart. And the process repeats to successive layers.
Everybody Feels the Pressure
As you can imagine, pent-up molecules try to push away from what’s squeezing them
together. They don’t necessarily push in a straight line from the sound source, so the
sound spreads in all directions. Remember that part in italics, because it means:
    • You can point a light, but you can’t point a sound.
    • You can aim a lens to avoid something out-of-frame, but you can’t effectively aim a
      microphone to “miss” a distracting sound.
      Eventually the waves of pressure and rarefaction reach our ears. The eardrum
vibrates in response, and the vibration is carried across tiny bones to a canal filled with
nerves. Different nerves are sensitive to vibrations at different speeds, so they tell the
brain how fast the vibrations are occurring. Those nerve messages—about the speed
of the vibrations and how strong they are—are what we hear as sound.
                                                    Chapter 1   • How Sound Works •      5
It Matters How Frequently You Do It
Since sound is changes of pressure, its only characteristics can be how much pressure
exists at any moment, and how the pressure changes. Let’s deal with the “how it
changes” part first.
       Think back to the imaginary world of Figure 1.1, where we could see individual
molecules. If we stand in one place, we would see waves of pressure and rarefaction
go past us. With an imaginary stopwatch, we could measure the time from the most
intense pressure of one wave to the most intense pressure of the next. This timing
reflects how quickly the tuning fork is vibrating, changing from pushing molecules in
one direction to pulling them back in the
other.
       Figure 1.2 shows two peaks that are
one second apart. If the vibration contin-
ues at this rate, we could say it’s “vibrat-
ing with a frequency of one cycle per
second.” That’s a mouthful, so we use the
term Hertz (named after a 19th century
German physicist) or its abbreviation
Hz.
       A Hertz is one complete cycle per
second. That’s too slow for us to hear as a
sound. Another measurement, kilohertz           Figure 1.2 Timing from one pressure peak
(abbreviated kHz), represents 1,000 cycles                     to the next.
per second. That faster vibration is friend-
lier to our ears.
FAST PRESSURE CHANGES ARE HEARD AS SOUNDS
It’s generally accepted that humans can hear sounds in a range between 20 Hz and
20 kHz. This is a little like saying, “Humans can run a mile in four minutes”—maybe
some humans can, but I certainly can’t. A few exceptional humans can hear up to
20 kHz, though even the best hearing deteriorates as you get older. Fortunately, very
few useful sounds extend to these limits. If all you consider are basic vibrations:
   • The highest note on a violin is about 3.5 kHz.
   • The highest note on an oboe is around 1.8 kHz.
   • In fact, of all the instruments in the orchestra, only the pipe organ can vibrate
     faster than 5 kHz.
     Figure 1.3 shows the basic vibration frequencies of various instruments.
Harmonics
The fastest that a violin string or oboe reed can vibrate is considerably less than 5 kHz.
But frequencies higher than that are still important. To see how, we need to refine how
we look at the pressure waves.
Other documents randomly have
       different content
12. The sentences would doubtless have been easier still if
    Plutarch had not felt bound to follow the fashion of the time
    and elaborately avoid hiatus.
13. Perhaps this is why Plutarch, as seen through Amyot, appeared
    to Montaigne ‘close and thorny,’ while his sense was
    nevertheless ‘closely-jointed and pithily-continued’.
14. Stobaeus (sixth century) had access to much of Plutarch that is
    now lost.
15. See an observation of Professor Summers, Seneca Select
    Letters, Introduction, p. lxxiv.
16. Plutarch ‘is the theme of more than 230 allusions or direct
    references on the part of Jeremy Taylor’ (Sandys, A History of
    Classical Scholarship, i. 300).
17. He was familiar reading of the twelfth and thirteenth centuries,
    and appears in the Gesta Romanorum. Later the Adagia of
    Erasmus draw freely upon him.
18. ‘Il a en quelque sorte créé Plutarque,’ says Demogeot.
19. Euphues appeared in 1579. Jusserand (The English Novel in
    the Time of Shakespeare, p. 127) remarks that Euphues
    ‘addresses moral epistles to his fellow men to guide them
    through life’, but he appears to be unaware that Lyly borrowed
    this object, as well as so large a quantity of his matter, from
    Plutarch.
20. We meet, for example, with the story of Zeno, ‘the olde man in
    Athens that amiddest the pottes could hold his peace.’
21. History of Greek Classical Literature, ii. 427.
22. The Literature of Ancient Greece, p. 396.
23. Quoted by Sandys (A History of Classical Scholarship, i. 300).
24. The home of Bias.
25. According to another account he waited till the shadow was
    equal in length to the stick. The pyramid was then also equal
    in height to the length of its shadow.
26. The divinities of spring-water.
27. The title Lusios or Luaios was popularly interpreted Deliverer
    (from care or difficulty).
28. See note on Amasis.
29. i.e. anointing himself, not in connexion with bathing, but with
    exercise in the wrestling-schools.
30. The precise remark is uncertain, the text here being corrupt.
31. Equivalent to a command to ‘go weep’.
32. In antiquity these vessels were of bronze.
33. Which was bequeathed ‘to the wisest’. It was given to Thales,
    who passed it on to another, and the process was repeated till
    it came back to Thales, whereupon he dedicated it to Apollo.
34. The text here is corrupt.
35. i.e. Epicurean.
36. Member of a religious council which met at Delphi and
    represented the chief states of all Greece.
37. Made of polished bronze.
38. Which contained ‘every charm: love, desire, and sweet
    converse’ (Homer, Il. xiv. 214).
39. The use of oil to soften the hair was practically universal.
40. A common punishment for a slave was to put him to hard
    labour in turning the mill, in place of a horse or ass.
41. A frequent pretence of ancient witches.
42. These were farmed.
43. The Homeric σιγαλόεντα (‘glossy’) is brought, either in error or
    by a deliberate pun, into relation with σιγή (‘silence’).
44. The paedagogus, an attendant slave, who accompanied the
    boy and watched over his conduct.
45. In his Phaedrus.
46. i. e. in the mixolydian mode, which was of a sad and dirgelike
    character.
47. The rest of the essay is missing.
48. i.e. a rough and mountainous island.
49. A ‘satyric’ drama was a half-comic interlude or sequel to
    tragedies.
50. In the Stoic sense of adiaphoria.
51. Since diagrams were often drawn with sticks in the dust.
52. The Greek jest does not admit of translation. The same word
    may mean both ‘theft’ and a ‘stealthy act’.
53. The point lies in an ambiguity which is possible only in the
    Greek. The words may equally mean: ‘You issued no invitation
    when sacrificing your friends,’ and ‘when sacrificing, you did
    not invite your friends’.
54. Or what French would call the gouverneur.
55.    This article is in all probability not the work of Plutarch. See
      the Introduction.
56. The play upon words (ēthikas, ‘moral’ and ĕthikas, ‘of habit’) is
    not adequately translatable.
57. The Greek text is here corrupt; the translation represents the
    probable sense.
58. The Greek text is again faulty. The sense here given is
    approximate.
59. These maxims were probably in the first instance merely
    hygienic, or even popular superstitions, but subsequently they
    received recondite interpretations.
60. The Greek verse is doggerel, and no attempt is made to better
    it in the English.
Transcriber’s Notes:
      Missing or obscured punctuation was silently corrected.
      Typographical errors were silently corrected.
      Inconsistent spelling and hyphenation were made consistent
      only when a predominant form was found in this book.
      Footnotes have been collected at the end of the text, and are
      linked for ease of reference.
*** END OF THE PROJECT GUTENBERG EBOOK SELECTED ESSAYS
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