How To Draw Hip Hop (Watson Guptill - How To Draw) - by Damion Scott, Kris Ex - How To Draw, 1st Print, New York, NY, 2006 - Watson-Guptill - 9780823014460 - Anna's Archive
How To Draw Hip Hop (Watson Guptill - How To Draw) - by Damion Scott, Kris Ex - How To Draw, 1st Print, New York, NY, 2006 - Watson-Guptill - 9780823014460 - Anna's Archive
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SBNIOR ACQUISITIONS EDITOR: CANDACE RANEY
DEVELOPMENTAL EDITOR: JOSEPH ILLIDGE
DESIGN AND COLOR: MADA DESIGN, INC.
PRODUCTION MANAGER: HE
LIBRARY OF CONGRES
CATALOGING-IN-PUBLICATION
SCOTT, DAMION.
HOW TO DRAW HIP-HOP / _
-4— p. cm
ISBN-13: 973-0-3230-mt+e-0
ISBN 0-323O-1tWe-O
1. HIP-HOP.
NC825.H57S3a 2
2. DRAWING-TECHNIQUE. I. II. TITLE.
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The main question we were asked whenever either of us told
someone we were working on a book called "How To Draw Hip-Hop"
was fairly obvious: How do you draw hip-hop? Our answer was quite
obvious as well: Buy the book.
Now that you have done so (unless you Ye just thumbing through
this in the bookstore, towhich we say: Buy the book or get your
grubby hands off it) you, too, can learn to draw hip-hop. Kinda,
sorta. Hip-hop has its roots in individual expression, spontaneous
creativity, haphazard fashion, and rebellious flair. With this
understanding, it must be said that a book on "how to draw hip-
hop" is defeated before the first word has even been written
because hip-hop has to follow the rules while discarding them,
reinventing them, and creating new ones; hip-hop has to stay within
the lines, even as it pushes them, contorting boundaries into new
shapes, figures, and unseen expressions. So, really it's a fool's
errand to instruct you on how to draw hip-hip—it is, in essence,
attempting to teach the unteachable. Luckily for you, you have
found not one, but two fools willing to explain the unexplainable by
giving you the laws that you must almost necessarily violate in
order to create anything worthy of being considered hip-hop.
This book is only a starting point. No one tome, no matter how well-
crafted, can capture the ever-changing energy of hip-hop. And,
logically, no one book can substitute for an entire art course. It
would be stupid of us to try to make hip-hop static, to put it into
words and make this book a paint-by-numbers exercise—and it
would be silly of you to believe that we have done so. Just as there
is no true consensus as to what constitutes hip-hop, there can be
So if you haven't bought this book yet, what are you waiting for?
Damion Scott
Kris Ex
New York 2005
HEY, I'M SHAY. My BIG BROTHER, CAS, HAS GOT SKILLS FOR
DAyS WHEN IT COMES TO ART. HE'S NICE WITH PENS, PENCILS,
MARKERS, CRAyONS, yOU NAME IT.
-\ r
r I'M CAS, AND THROUGHOUT THIS BOOK,
HOW TO DRAW AT THE SAME TIME
I'LL BE TEACHING yOU GUyS
I'M TEACHING SHAy. WE'LL BE TALKING
IN WORD BALLOONS. HOPEFULLy, yOU'LL BE ABLE TO KEEP UP WITH US.
THE MOST IMPORTANT THING I CAN STRESS IS THAT yOU PRACTICE. I'VE
BEEN DOING THIS FOR yEARS AND I STILL REFINE My SKILLS EVERy DA/.
READING THIS BOOK ISNT GOING TO DO ANyTHING FOR yOU UNLESS
yOU HIT THE PAGE AND PUT THE TEACHINGS TO WORK EVERy DAy
AND AS MUCH AS POSSIBLE.
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FIRST THING YOU HAVE TO DO IS GET yOUR TOOLS. THIS SEEMS PRETT/ BASIC,
BUT yOU'LL MOST LIKELy SPEND MONTHS, IF NOT yEARS, EXPERIMENTING
WITH DIFFERENT TOOLS UNTIL yOU FIND THE COMBINATION THAT SUITS
yOUR STYLE BEST. DONT BE INTIMIDATED By THE ONSLAUGHT OF
EQUIPMENT. JUST MIX AND MATCH TO FIT WHAT yOU NEED.
WE HAVE PENCILS.
PENCILS? I USE
PENCILS IN SCHOOL.
THE PENCIL IS, AND THE *F" MEANS THAT THE PENCIL CAN BE SHARPENED TO A FINE
POINT. IT'S NOT UNCOMMON TO SEE COMBINATIONS SUCH AS *HB," WHICH MEANS IT'S A
HARD AND BLACK PENCIL. OTHERS WILL USE NUMBERS SUCH AS *2H" OR EVEN *3HB" TO
INDICATE THE PROPERTIES OF THE GRAPHITE, GOT IT?
IS THIS GONNA BE
WATERPROOF. MAKING THEM GREAT FOR WORKING ON CLOTHING. BUT WHEN yOU USE A PERMANENT MARKER, ANy
MISTAKES yOU MAKE WILL HANG AROUND ANyWHERE BETWEEN A FEW MONTHS AND THE TIME WHEN THERE'S NOTHING
BUT COCKROACHES ROAMING THE PLANET. NON-PERMANENT
MARKERS ARE WATER-BASED SO THAT yOU CAN ERASE
MISTAKES, BUT IF yOU USE THEM ON CLOTHES, THEy'LL BLEED
AND RUN IN THE WASH. PENCILS:
DON'T BE
ALL OF THESE COME IN VARIOUS SURPRISED
TEXTURES, SIZES, AND COLORS. EACH
ONE IS GOING TO GIVE yOU A DIFFERENT IFSOME OF
EFFECT. AS A RULE OF THUMB, yOU
r
HESEARE
SHOULD MAKE SURE ANVTHING yOU USE ND.
IS LONG AND HARD
NON-TOXIC. THINK
BEFORE USING ANyTHING THAT HAS A
WARNING LABEL. 107™ PEN:
CAN'T FLY,
BUT THEY'RE
GOOD FOR
SKETCHING
OR FINISHING
INE WORK.
MECHA
PENCIL: IT IS
NCIL, BUT
U CHANGE
THE GRAPHITE
YOURSELF TO
KEEP THE
POINT SHARP.
MARKER:
DOES MA
PERMANENT
MARKER: NOT
TO BE USED
FOR DEFACING
PUBLIC OR
PRIVATE
PROPERTY.
\% tools and supplies*
ON THE HIGHER END OF THINGS, IF YOU WANT TO GET
INTO ACTUAL PAINTING AND WORKING ON HARDER SURFACES,
THEN YOU'LL HAVE TO GET FAMILIAR WITH ACRYLICS, OILS, AND
WATERCOLOR-ALL OF WHICH ARE APPLIED WITH BRUSHES.
GOGGLES
fMASK: INKS: FOR
PROTECT YOUR EFILLING
NECK-OR AT NT / / NSAN
LEAST YOUR KER
MUCUS RKING
MEMBRANES.
KBBWSffiiBM B
MOST STATES, IT ^ mitf. ES:
IS ILLEGAL TO
ENGAGE IN THE
^^ IB**
• •• •
^B
^H
YOU COULD
USE THESE
• • • *^H
SALE OR TO PAINT
DISTRIBUTION OF YOUR LMNG
SPRAY PAINT TO ROOM, BUT
PERSONS UNDER
-J THAT MAY
EIGHTEEN YEARS IZ
OF AGE.
WATER-
\S' RESISTANT
PAINT: WONT
RUN IN THE
PAINTS: FOR USE
WITH BRUSHES. A
1
USE CANVAS FOR SPRAy PAINT AND HEAVY BRUSHWORK. FOR
PENS, PENCILS, AND MARKERS, I RECOMMEND A FEW
SKETCHBOOKS AS WELL AS DRAWING PADS.
IMIIIII1 iiHiimiiimimm
y
WHAT'S THE DIFFERENCE?
lllllll
^
SKETCHBOOKS ARE TYPICALLy SMALLER AND FOR PORTABLE USE, SO YOU CAN
TAKE THEM AROUND AND SKETCH IMAGES FROM REAL LIFE. A DRAWING PAD IS
BIGGER AND MORE GEARED FOR USE IN yOUR LAB.
YOU SHOULD ALSO HAVE BRISTOL PAPER ON HAND. IT'S HEAVIER, MORE DURABLE AND MORE
EXPENSIVE THAN REGULAR PAPER, BUT A GREAT WAy TO SAVE yOUR FINAL DRAWINGS.
CANVAS:
DURABLE
ENOUGH FOR
DRAWING P/ SPRAY PAINT
WHEN YOU I AND BRUSHES.
SOMETHING
SKETCH PAD
THINK
LIKE AN MP3
PLAyER. SMA
EASy TO CARRY,
AND IT GIVES
you MOR
BRISTOL
OPTIONS.
PAPER: YOU
COULD
SKETCH ON
THIS, BUT THAT
PAPER: DON', WOULD JUST
BITE.ONLY BE EXPENSIVE.
copy youR
OWN STYL
STENCIL: THE
FIRST STEP im
TO PERFECT
SMILEY FACES.
O RULER: THE
KING OF THE
STRAIGHT LINE.
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-
COMPASS:
REMEMBER
^^^
^^ TRIANGLE:
THIS FROM • • • • YOU COULD
MATH CLASS? • • • • I
I TRY TO CALL
• • • • •
EVERYONE TO
THE DINNER
TABLE WITH
THIS, B
PROBA3L.
WOULDN'T
WORK.
to Ss
CURVES: NO
RELATION TO
FRENCH FRIES. WM
V* . ; T-A.
YOU CAN ALSO USE TAPE TO BORDER YOUR WORK WHEN USING PAINTS, INKS,
AND OILS. IT ALSO SERVES TO HOLD yOUR TRACING PAPER IN PLACE.
\
TURPENTINE f
PAINT THINNER:
FLAMMABLE!
YOUR WORK
WILL GET YOU />
ON THE ROAD
TO RICHES.
a •«»?
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teT^Sv^^M HM
BECAUSE
7
EVERYONE
MAKES
MISTAKES. BRUSH: NOT
SUITABLE FOR
USE ON HAIR.
I ALSO LIKETO KEEP REFERENCE MATERIALS ON HAND. GRAFFITI AND
HIP-HOP MAGAZINES, PICTURES OF DANCERS, ETC.
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OF COURSE IT'S MADE UP OF SHAPES.
ANYONE CAN SEE THAT.
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CAN YOU TELL ME WHAT THE
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AS BASIC SHAPES.
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AFTER YOU'VE DONE SOME WORK WITH SHAPES, YOU
SHOULD FAMILIARIZE YOURSELF WITH FORMS.
FORMS ARE THREE-DIMENSIONAL SHAPES, WITH SIDES
OR CURVES. THEY CREATE A SENSE OF SOLIDITY,
DEPTH, AND DIMENSION.
SPHERE: ALL
BALLS
BOUNCE.
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YOU CAN FIND FORMS IN MOST HOUSEHOLD
OBJECTS. GETTING A HANDLE ON FORMS
ALLOWS YOU TO RENDER IMAGES THAT HAVE
BODY AND FULLNESS.
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SKETCHING FROM REAL LIFE IS AN ESSENTIAL SKILL FOR ANY
ARTIST.DRAWING FRUIT IS THE MOST CLASSIC AND FUNDAMENTAL
EXERCISE IN DRAWING INSTRUCTION FOR A REASON.
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OBJECTS SUCH AS . . .
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4 MICROPHONE IS COMPRISED OF A
SPHERE AND A TUBE. A MICROPHONE IS
THE PRIME WEAPON IN AN MC f S ARSENAL.
MICS SHOULD BE DRAWN LARGE, BUT NOT A BOOM BOX IS BUILT ON CUBES, THE
COMICALLY SO—LARGE ENOUGH TO FEEL BIGGER THE BETTER. AS BOOM BOXES
LIKE A MAGIC WAND WITHOUT ACTUALLY REPRESENT SOUND, YOU SHOULD DRAW
LOOKING LIKE ONE. THE BARREL SHOULD THEM WITH A SENSE OF MOVEMENT. NOTICE
BE THICK, THE HEAD RESONATING WITH HOW THE CURVATURE OF THE BOX'S
POWER. TECHNOLOGY MAY HAVE EVOLVED SPEAKERS MAKE IT SEEM AS IF IT'S
TO A POINT WHERE WIRELESS MICS ARE DANCING.
PRETTY COMMONPLACE, BUT FOR
ARTISTIC PURPOSES, IT'S GOOD TO
STICK WITH WIRED MICS. THE WIRE NEVER
HANGS STRAIGHT DOWN. IT IS A *
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OLD ROCK A PARTY WITH AN MP3
LAYER, BUT THE STAPLE SETUP OF
WO TURNTABLES AND ONE MIXER
IGNIFIES HIP-HOP THE WORLD
OVER. BESIDES, YOU CAN'T TRULY
•V.V.V.V.
BE A DISC JOCKEY (DJ) WITHOl
DISCS, AND WE DON'T MEAN
COMPACT DISCS (CDS).
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BOXES-ARE CONSTRUCTED 1
FROM CUBES, REPRESENT
SOUND, AND SHOULD CONVl
A SENSE OF MOVEMENT.
ONCE AGAIN, TAKE NOTE OF
THE ^DANCING" CURVAV
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TECHNOLOGY DOES HAVE ITS PLACE.
PORTABLE CD AND MP3 PLAYERS HAVE
r WPODS"
s
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REPLACED THE CASSETTE PLAYERS OF
YORE, SO YOU SHOULD BE IN TUNE
WITH THE TIMES.
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ALWAYS LAY OUT YOUR
CHARACTERS AS SHAPES OR
FORMS FIRST.
THE HEAD IS USUALLY A CIRCLE OR AN OVAL.
(SOMETIMES IT CAN ALSO BE MORE OF A SQUARE WITH
ROUNDED CORNERS.) THE MIDSECTION CAN BE SEEN
IIIIIIIIIIIIRh. AS A CIRCLE, TRIANGLE, OR RECTANGLE. I PREFER TO
USE A CIRCLE, BUT IT'S REALLY UP TO THE INDIVIDUAL.
THE LIMBS ARE RECTANGLES AND THE PELVIS IS A
SQUARE. THIS IS WHERE ALL OF THE PREVIOUS
PRACTICE REALLY COMES INTO PLAY.
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IF YOU ONLY USE SHAPES FOR COMPOSING BODIES, ,
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BE SURE TO PAY CLOSE ATTENTION TO YOUR
MEASUREMENTS. THE AVERAGE HUMAN IS
ABOUT e 1/2 HEADS TALL, BUT WHEN
DRAWING, YOU WANT YOUR CHARACTERS TO BE
LARGER THAN LIFE. THE NORM FOR ADULTS IS
AROUND 3 1/2 HEADS TALL AND 3 HEADS
WIDE.
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EACH OTHER, HALFWAY
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BRIDGE OF THE NOSE.
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IN ORDER TO CHANGE AN ANGLE OR POINT OF VIEW,
yOU HAVE TO MASTER FORESHORTENING.
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FORESHORTENING HAS TO BE MASTERED IN ORDER
FOR YOU TO CREATE REALISTIC MOVEMENT.
IT'S AS IMPORTANT AS KEEPING IN MIND ALL
OF THE JOINTS ON THE FINGERS.
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WE'RE GOING TO PRACTICE BODY MOVEMENT WITH SOME FEMALE FIGURES.
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YOU CAN HAVE YOUR FIGURES MOVE IN VARIOUS WAYS.
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CLOTHING IS AN IMPORTANT ASPECT OF ANY DRAWING.
GEAR SAYS A LOT ABOUT WHO PEOPLE ARE AND THE SOCIETY
THEY LIVE IN, AND YOU VERY WELL CANT DRAW HIP-HOP
CHARACTERS ROCKING VICTORIAN ERA GARB.
TYPICALLY, A B-BOY WEARS JEANS AND A T-SHIRT.
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EVEN IF EACH PERSON WERE TO WEAR THE SAME CLOTHES, BODY TYPE AND INDIVIDUAL
TASTE MEANS THAT THE CLOTHES WOULD NEVER BE THE SAME.
ONE CHARACTER'S T-SHIRT GOES PAST HIS ELBOWS AND STOPS AT HIS KNEES, WHILE
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THE GUY WITH THE HEADBAND HAS NO REAL HEM ON HIS JEANS. THEY JUST BUNCH UP AT
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GIRLS' JEANS ARE SNUG, BUT NOT OVERLY SO OR ELSE SHE'LL
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WHO'S SHORTY?
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AND IF YOU'RE DRAWING YOUR SHAPES AND
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FOR OUTERWEAR, A BUBBLE GOOSE IS ALWAYS GOING TO BE A GOOD
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BUT AT SOME POINT YOU'RE
GOING TO HAVE TO GET TO
HIP-HOP IN ITS LIVING,
BREATHING FORM.
MAGAZINES AND VIDEOS
JUST CAN'T MEASURE UP
TO THE REAL THING.
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BEING AN ARTIST IS NO EXCUSE TO LOSE yOUR
COMMON SENSE. OF COURSE, SOME PLACES ARE
SAFER THAN OTHERS AND THE LAST THING YOU WANT
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GIVE YOUR CHARACTERS A SENSE OF SELF.
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THIS B-GIRL IS IN MOTION, BUT HER LEGS ARE
PLANTED FIRM AND WIDE. SHE IS NOT DANCING
AS MUCH AS SHE IS TELLING A STORY.
FROM HER HANDS, SHE CAN BE RECOUNTING A
DJ BATTLE, GIVING THE BLOW-BY-BLOW OF A
PHYSICAL ALTERCATION, OR SIMPLY
EXPRESSING HER BADNESS TO ANY WOULD-BE
CHALLENGERS.
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TO BRING ATTTTJDES HOME. POUTED
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ANGER OR DISCONTENT.
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YOU CAN CREATE WIDE RANGES OF EMOTION BY MIXING
AND MATCHING EYES AND LIPS. THE SLIGHTEST
VARIATIONS CAN CHANGE A CHARACTER'S DISPOSITION.
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NOW YOU CAN PUT IT ALL TOGETHER.
MOVEMENT AND EXPRESSION.
AN MC IS ALWAYS
CAUGHT IN MOTION.
NOTE THAT HIS
AGGRESSION IS
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EXPRESSION Ai
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A B-BALL PLAYER IN A B-BOY POSE. HIS
STANCE IS DARING YOU TO TRY AND TAKE
HIS BALL, WHICH IS AS MUCH HIS LIFE AS
A MICROPHONE IS TO AN MC.
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REMEMBER WHAT I SAID BEFORE ABOUT NOT
LOSING COfmOU SENSE IN THE NAME OF ART?
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OUR NEXT LESSON.
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CHARACTER IN MOTION. YOU CAN SHOW THE MOMENT OF
ACTION BY DRAWING YOUR CHARACTERS AT THE PEAK
OF MOTION IN GESTURE FORM.
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MOVEMENT, WHEN PROPERLY DRAWN, GIVES A SENSE
OF WHERE A CHARACTER IS GOING, AS WELL AS
WHERE HE (OR SHE) HAS BEEN.
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CATCH PEOPLE WALKING, RUNNING, PLAYING. YOU'LL GET THE MOST OUT OF
THIS ONCE YOU'VE PRACTICED FOR SOME TIME.
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DRAWING DANCERS IS GREAT PRACTICE. REMEMBER, THE
GOAL IS TO CAPTURE THE DIRECTION OF THE CHARACTER IN
A SIMPLE OUTLINE FORM.
DON'T GO FOR DETAIL. IT'S IMPORTANT TO GET DOWN THE
SPIRIT OF A MOVEMENT WHILE IT IS STILL HAPPENING.
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Movement
OBSERVE THE PLACEMENT AND DIRECTION OF
BODY PARTS. PAY ATTENTION TO THE WEIGHT
INDIVIDUAL
AND BALANCE OF BODIES AS THEY DANCE WITH GRAVITY.
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NOTE HOW CLOTHING MOVES WITH OR
AGAINST BODIES. ADDING THESE LITTLE
TOUCHES WILL MAKE YOUR ARTWORK
MORE DRAMATIC.
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Movement
IT SEEMS AS IF CAS'S LATE NIGHT
WORK IS CATCHING UP WITH HIM!
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NOW LET'S STUDY MOVEMENT OF THE ENTIRE PICTURE, WHICH IS KNOWN AS COMPOSfTION. FOR OUR
PURPOSES, WE'LL BE REFERRING TO A SPECIFIC PART OF COMPOSITION KNOWN AS LOCOMOTION, THE
ART OF CREATING MOTION IN PICTURE COMPOSITION. THE TERM LOCOMOTION IS A NOD TO ONE OF HIP-
HOP ARTf S EARLIEST CANVASES: SUBWAY CARS. LIKE TRAIN CARS, A COMPOSITION CAN BE SEEN AS
SEPARATE OBJECTS THAT ARE MOVING IN ONE DIRECTION.
YOU CAN GET EXPOSURE TO THE PROPER USE OF LOCOMOTION BY STUDYING SOME QUALITY GRAFFfTI.
(UNLIKE THE EARLY VOYEURS, THISCAN BE DONE WITHOUT WATTING FOR ELEVATED TRAINS TO PASS
THROUGH THE *HOOD; THERE ARE MANY GOOD BOOKS, MAGAZINES, AND WEB SITES THAT WILL ALLOW
yOU TO PORE OVER CLASSIC ART WITHOUT TAKING A TRIP TO THE HEART OF THE CONCRETE JUNGLE.)
yOLTLL NOTICE THAT THERE'S A CERTAIN HARMONY THROUGHOUT
THE PLACEMENT OF THE CHARACTERS AND BACKGROUND.
IN THE BEST
PIECES, THE
LETTERS LOOK LIKE
THEY'RE DANCING
TOGETHER IN THE
SAME DIRECTION, MOVING
YOUR EYE ACROSS THE
PIECE. THIS LOCOMOTION
SHOULD APPLY TO THE
COMPOSITION OF ALL HIP-
HOP DRAWING. IT IS THE
HEART OF HIP-HOP ART.
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MANY WRITTEN GRAFFITI PIECES HAVE A LEFT TO RIGHT MOVEMENT, WITH MOST LETTERS
OVERLAPPING THE ONES THAT COME NEXT. EACH LETTER BLENDS INTO THE NEXT, PUSHING
YOUR EYE ACROSS THE WORD. SOMETIMES THIS PROCESS IS REVERSED, WHICH GIVES THE
WRITTEN WORD THE APPEARANCE OF MOVING BACKWARDS OR FALLING ON ITSELF.
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ART MOVES LEFT TO RIGHT.
UAL EFFECT, LETTERS CAN BE
OVERLAPPED TO PUSH THE CENTRAL AREA, OR
GOLDEN AREA OF A PIECE, TOWARD OR AWAY
FROM THE EYE.
NAPAINTI
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GOLDEN AR
EXPERIMENT WITH DIFFERENT MOVEMENTS, YOU'RE THE CONDUCTOR ON A TRAIN, DRMNG
LEADING THE EYE AROUND IN DIFFERENT THE PICTURE PLACE THE VIEWER OF YOUR ART
DIRECTIONS TO CREATE LOCOMOTION WITHIN IN THE PASSENGER SEAT. GIVE YOUR AUDIENCE
YOUR COMPOSITION. A PLEASING RIDE TO THE POINT OF YOUR
PICTURE, THE FOCUS AREA.
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WE NOW RETURN TO CAS AND SHAY,
ALREADY IN PROGRESS . . .
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NOTICE HOW THE AND SUBWAY ENTRANCE SERVE TO FRAME THE ACTION
GIRL, CARS, STREETLIGHT,
OF CAS AND SHAY AS THEY RUN UP THE STEPS. EVEN WITH ALL OF THE ACTIVITY IN THIS
ILLUSTRATION, YOUR EYES ARE STILL DRAWN TO THE ACTION IN THE CENTER OF THE PAGE.
1
IN THIS IMAGE, CAS AND SHAY MAY SEEM LESS IMPORTANT THAN THE OTHER RIDERS, BUT WE'RE
STILL ABLE TO FOCUS ON THEM THROUGH THE USE OF NEGATIVE SPACE AND LOCOMOTION.
THE LEANINGS OF THE OTHER PASSENGERS, EVEN THEIR LIMBS, LEAVE NO DOUBT AS TO WHOM
THE STARS OF THIS SCENE ARE.
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LOCOMOTION IS NECESSARY EVEN WHEN YOU ARE
£** NOT WORKING TO DIRECT THE VIEWER'S EYES TO
A SINGLE POINT ON AN IMAGE.
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AS YOU COMPOSE A MAKE
PICTURE, STRIVE TO
ALL THE OBJECTS DANCE TOGETHER AND SHARE
^ THE PICTURE PLANE.
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BY PUSHING ALL OF THE IMAGES TO THE
CENTER, WHICH IS OCCUPIED BY NEGATIVE
SPACE, THIS ILLUSTRATION PLACES NOTHING AT
THE CENTER, CREATING EQUILIBRIUM BETWEEN
THE DJ, MC, DANCER, AND LISTENER. THE
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WE LEFT THOSE COPS IN THE DUST/
THAT WAS COOL/
r YOU HAVE A VERy STRANGE IDEA OF COOL.
BUT *COOL" IS DEFINITELy SUBJECTIVE. LET
ME SHOW yOU SOME DIFFERENT WAyS OF
BEING COOL. STYLE IS WHERE yOU TRULy
GET TO SHOW WHO yOU ARE.
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|^_vG B EXAGGERATING PROPORTIONS IS A GREAT WAY TO FLEX YOUR ^m ^^»^^w m
1 INDIVIDUALITY. FOR THIS MC, I'VE ELONGATED HIS ARMS TO HmH^BMIHI
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^^^ GIVE HIM A LANKY FEEL. THE LACK OF DETAIL ALSO MAKES
"^"^""^^^ THIS STYLE GREAT FOR PRACTICING WITH DIFFERENT 1^^™^^E^^5
MEDIUMS, LIKE OILS AND BRUSHES. HmH^HH^HI
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STYLE CAN ALSO BE SUBTLE. BY
ADJUSTING THE THICKNESS OF LINES, I
WAS ABLE TO GIVE THESE FOUR
RENDERINGS OF THE SAME CHARACTER
DISTINCTIVE QUALITIES.
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EACH FIGURE HAS A
DIFFERENT SENSE OF
WEIGHT. NOTICE THE DOTS
AND BROKEN LINES, THE
AMOUNT OF DETAIL ON THE
BACKPACK AND HEADGEAR,
AS WELL AS THE CURVES ON
THE LIMBS AND GARMENTS.
\1&
WHEN DRAWING THIS CHARACTER, I STARTED WITH
BASIC CONSTRUCTION, AS ALWAYS. THE OUTLINE IS
WHAT DEFINES THIS PIECE, MAKING THIS GUY
MORE IN TUNE WITH THE SPIRIT OF GRAFFITI ART
THAN MOST TRADITIONAL CHARACTERS.
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YOUR PERSONAL STYLE SHOULDN'T
BE LIMITED TO THE HUMAN FIGURE.
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ONG FOUNDATION
WILLPROVIDE YOU WITH
THE SKILL SET
NECESSARY TO TAKE
YOUR ART TO LEVELS YOU
CAN ONLY NOW IMAGINE.
ill
AS YOU GAIN A GREA
SENSE OF CONTROL WIT,
YOUR TOOLS, THEABILIT
TO TRANSLATE YOUR IDB
ON PAPER WILL EXPAND
4
OOK AT THE WORKS
TS YOU ADMIRE
YZE THEM.
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Players, portable. 38
61-63,64, 81, 110 Playing. 107
Accessories, 78-80 Gear,
Posture. 82-101.135. 142
Acrylics, 13 Gesture drawing, 86-88. 104, 107, 136. 138
Goggles and mask, 13 Pride. 87
Aggression. 98, 99
Golden area, 116 Proportions. 59, 68. 126
Anger, 90. 92, 94. 97
Protractor, 15
Ankle socks, 76-77 Grace.59, 89, 137
Graffiti. 13, 17, 114-115, 129.141 Public sketching. 84-86. 88, 101, 107
Artists, analyzing of, 140
Attention, 94
Attitude, 87. 92, 135 H R
Hair, 75 Rags. 16
Random combinations, 24, 27
B Handbags. 78
Hands, 46. 51-53, 90, 91.99 Rectangle. 23. 44
Bags, 78
125 Reference materials, 17, 84. 141
Balance, 24, 27, 59, 109 Hat,
100 Head. 44, 45. 46, 48-49, 55-56 Rhythm. -129. 142
B-ball player,
Headgear, 74. 75. 125 Robot. 58
B-boy. 87
Headphones. 37 Ruler, 15
B-girl, 89
Hierarchical men. 88 Rules, 133, 139
Block and cube construction, 138. 140
Hip-hop, 7-8 Running, 107
Body, human, 43-47, 57-60
Body language, 90-91 Hips. 57, 59
Boombox, 35 Hoodies, 67 S
Boredom, 94 Household items, 23, 28. 31 Safety. 85
Bristol paper, 14
Sedans. 42
Canvas. 14 J Shoulders. 57
V**
BOSTON PUBLIC LIBRARY
WITHDRAWN
No longer the property of the
Boston Public Library.
Sale of this material benefited the Library.
m j
$19.95
USA
hom to <*cau)
i
HIP-HOP.
YOU KNOW IT WHEN YOU SEE IT. YOU KNOW IT WHEN YOU
HEAR IT.
I