The document is a game manual for the Atari 2600's 'Double Dunk' basketball game, detailing setup instructions, gameplay mechanics, and strategies for both offensive and defensive plays. Players can choose between one or two-player modes, select game options, and control two characters with distinct skills. The manual also provides scoring rules, play selection, and tips for effective gameplay.
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
0 ratings0% found this document useful (0 votes)
37 views6 pages
Double Dunk
The document is a game manual for the Atari 2600's 'Double Dunk' basketball game, detailing setup instructions, gameplay mechanics, and strategies for both offensive and defensive plays. Players can choose between one or two-player modes, select game options, and control two characters with distinct skills. The manual also provides scoring rules, play selection, and tips for effective gameplay.
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
You are on page 1/ 6
AL ATARI’ 2600" Game ManualYou've spent the day playing
some friendly two-on-two bas-
ketball. You and your buddy are
psyched. You"ve aced the last
three games, and the other guys
are gelting desperate,
Your Inside man dribbles
deftly toward the basket. But
thelr man moves In quickly. If
he gets the ball, you may get
bounced!
Your man passes. You get the
bali and line up your shot. The
last few seconds of the game
tick away. Sink thls shot quickly.
and the game ts yours!
Getting Started
1, With your television switched
on, insert the Double Dunk car-
tridge into your Atari 2600 [or
7800) as explained in your
Owner's Manual.
Note: If you have an Atari 2600,
make sure the COLORIBW
switch is set to COLOR.
2. Plug a controller into the left
controller port for one player;
plug 4 second controller into
the right controller port for
two players.
3. Turn on your console, The Dou-
ble Dunk title screen appears
Press [Select] to display the
game options screen. Move the
controller handle up or down
to select the seven options.
Then, move the controller han-
dle left or right to change [yes
ornd, | or 2 players, and so on}
that game option. (See the
Game Options chart.]
|3-point
shots
clock
a-second
lane
violation
Detection
selection
player or the co!
10-second
Foul
Team colo!
Play against the com-
puter of an opponent.
Select a i-player or
?-player game
The game lasts a set
amount of time (2, 5, 10,
or 15 minutes) or until
one of the tearns reaches
a certain score (10, 24,
36, or 48 points}. Select
the time or score you
want to use.
Award 3 points far shots
made from the area out-
side the curved line.
Select either yes or no,
If the offensive team does
not shoot within 10 sec-
onds, the other team gets
the ball, Select either yes
‘or no,
If an offensive player
stays in the lane longer
than 3 seconds at a time,
the other team gets the
hall. Select either yes or
no.
Penalize players for
fouls, Select either yes.
orna
Select from six team
colors. A € [computer], |
{first player), ar 2 (second
player) appears under a
team’s selected color. Ta
select a team’s color,
move the controller right
or left to identity a colo
Press [Select]. Choa
different color for4. Press [Reset] or the left cantrol-
ler fire button to begin the
game,
5. During play, press [Select] to
return to the options screen.
Press [Reset] to restart the
game.
Playing the Game
Two tears, with two players
(Mr. Inside and Mr, Outside} on
each team, compete in this basket-
ball game. You control your play-
ers with the controller. If your
team has the ball, your controller
moves the player wha has the ball.
Ifthe other team has the ball, your
controller moves your player who
is guarding the man with the ball
{the player with his hands raised)
The two players of each team
have different playing skills. Mr.
Inside (the bigger player) is great
at rebounding and blocking shots,
can dunk his shots easier, and sets
picks for Mr. Outside. Mr. Outside
{the smaller player) is adept at
stealing the ball and is great at
making long shots.
One of the most effective plays
is the pick play. The purpose of a
pick play is to get both defensive
players hung up on the offensive
Mr. Inside, allowing the offensive
Mr. Qutside to get an open shot.
The defensive team can anticipate
a pick play by selecting the lower
left or lower right positian on the
controller during play selection.
This allows the defensive Mr. In-
side to pick up coverage on the
offensive Mr. Outside because the
defensive Mr. Outside is hung up
‘an the offensive Mr. Inside,
Choose your offensive or defen-
sive play before the ball is put in
motion. After a score or a turn
over, select your offensive or
defensive play. (You don't get to
select a play after a defensive foul,
rebound, or a steal.) OFF and DEF
flash at the bottom of the screen
until you choose your offensive or
defensive play. To select your play,
move the controller into the ap-
propriate position and press the
fire button.
Once the ball is in play, use the
controller ta move your players.
When your team is on the offense,
press the controller fire button
once to start the next part of your
selected play. If you pull the con
troller handle back and press the
fire button while the ball is in play,
the player with the ball will ignore
the play and start a jump shot.
When the player jumps, press the
fire buttan a second time and the
player shoots the ball.
If a player is very close to the
basket when he shoots, he will
dunk the ball. After an opponent
misses a shot and you get the re-
bound, you must clear the ball by
moving your player until bath feet
are behind the 3-point line before
you can shoot for a basket.
3-Second
Lane
if your team is on defense, you
can either attempt ta steal the ball
or jump to block a shot. To atternpt
a steal, press the fire button while
your defensive player is close to
the ball carrier. Make sure the ball
carrier is dribbling when the
attempt is made.
To block a shot, wait until the
ball carrier jumps for the shot.
Time your own jump to most
effectively block the shot.
Player 2's
Score
Second
Clock
tor ComputersThe Game Screen
The score appears at the top of the screen, along with the number of
points needed to win the game (or the game clock] and the 10-second
shot clock,
Strategy
Keep your opponent off guard by varying your selection of plays.
If the defense has your play covered, remember that you can make the
player with the ball shoot at any time.
Sheet at the basket when your player |s jumping up. Don't shoot as your
player is coming dewn from a jump. If you wait to shoot, chances are you
won't make the basket.
Be careful to stay inbounds when rebounding.
Time your blocks for successful interceptions.
When rebounding, there's no foul called for goal tending
Scoring
You score 2 paints for each successful shot. If you select the 3-point shot
option, you score 3 points for successful shots made from the 3-point shot
area, Shots from the foul line after a defensive foul are worth 1 point each.
Top
Upper Left Upper Right
Left Right
Lower Left Lower Right
Bottom
“Defenders tend toward the direction chosen ferther left ar right),Offensive Plays
Match the offensive play descriptions below to the controller positions
shown above. After moving the controller in the direction shown for a
Play, press the fire button. Depending upon the nurnber of times you press
the fire button, a different action occurs when play begins
Pick and Roll Left or Right
Controller Position — Upper Left or Upper Right
First button press — Mr. Inside moves to past to set up pick
Second press — Pass to Mr. Inside
Third press — Jump
Fourth press — Shoot
Give and Go Left or Right
Controller Position — Left or Right
First button press =— Mr. Inside moves to post to set up pick
Second press. — Pass to Mr. Inside
Third press — Pass to Mr. Outside
Fourth press — Jump
Fifth press — Sheat
Pick Left or Right
Controller Position — Lower Left ar Lower Right
First button press = — Mr. Inside moves to post to set up pick
Second press — Jump
Third press — Shoot
Mr. Inside Shoots
Controller Position— Top
Rirst button press — Pass to Mr. Inside
Second press — Jump
Third press — Shoot
Mr, Outside Shoots
Controller Position — Bottom
First button press =— Jump
Second press — ShootDefensive Plays
Select the defensive play by moving the contraller in one of the
directions shown above. The defensive play you select matches the
corresponding offensive play for the same controller position.
Lane Defense
Controller Position — Top
Inside defender quards against pass
Tight Defense Right
Controller Position — Upper Right
Defenders guard close
Pass Defense Right
Controller Position — Right
Defenders guard against passes
Pick Defense Right
Controller Position — Lower Right
Inside defender switches off if pick is successful
Rebound Positlon Defense
Controller Position — Bottom
Inside defender stays close to basket
Pick Defense Left
Controller Position — Lower Left
Inside defender switches off if pick is successful
Pass Defense Left
‘Controller Position — Left
Defenders quard against passes
Tight Defense Left
Controller Position — Upper Left
Defenders quard close