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Double Dunk

The document is a game manual for the Atari 2600's 'Double Dunk' basketball game, detailing setup instructions, gameplay mechanics, and strategies for both offensive and defensive plays. Players can choose between one or two-player modes, select game options, and control two characters with distinct skills. The manual also provides scoring rules, play selection, and tips for effective gameplay.
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0% found this document useful (0 votes)
37 views6 pages

Double Dunk

The document is a game manual for the Atari 2600's 'Double Dunk' basketball game, detailing setup instructions, gameplay mechanics, and strategies for both offensive and defensive plays. Players can choose between one or two-player modes, select game options, and control two characters with distinct skills. The manual also provides scoring rules, play selection, and tips for effective gameplay.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
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AL ATARI’ 2600" Game Manual You've spent the day playing some friendly two-on-two bas- ketball. You and your buddy are psyched. You"ve aced the last three games, and the other guys are gelting desperate, Your Inside man dribbles deftly toward the basket. But thelr man moves In quickly. If he gets the ball, you may get bounced! Your man passes. You get the bali and line up your shot. The last few seconds of the game tick away. Sink thls shot quickly. and the game ts yours! Getting Started 1, With your television switched on, insert the Double Dunk car- tridge into your Atari 2600 [or 7800) as explained in your Owner's Manual. Note: If you have an Atari 2600, make sure the COLORIBW switch is set to COLOR. 2. Plug a controller into the left controller port for one player; plug 4 second controller into the right controller port for two players. 3. Turn on your console, The Dou- ble Dunk title screen appears Press [Select] to display the game options screen. Move the controller handle up or down to select the seven options. Then, move the controller han- dle left or right to change [yes ornd, | or 2 players, and so on} that game option. (See the Game Options chart.] |3-point shots clock a-second lane violation Detection selection player or the co! 10-second Foul Team colo! Play against the com- puter of an opponent. Select a i-player or ?-player game The game lasts a set amount of time (2, 5, 10, or 15 minutes) or until one of the tearns reaches a certain score (10, 24, 36, or 48 points}. Select the time or score you want to use. Award 3 points far shots made from the area out- side the curved line. Select either yes or no, If the offensive team does not shoot within 10 sec- onds, the other team gets the ball, Select either yes ‘or no, If an offensive player stays in the lane longer than 3 seconds at a time, the other team gets the hall. Select either yes or no. Penalize players for fouls, Select either yes. orna Select from six team colors. A € [computer], | {first player), ar 2 (second player) appears under a team’s selected color. Ta select a team’s color, move the controller right or left to identity a colo Press [Select]. Choa different color for 4. Press [Reset] or the left cantrol- ler fire button to begin the game, 5. During play, press [Select] to return to the options screen. Press [Reset] to restart the game. Playing the Game Two tears, with two players (Mr. Inside and Mr, Outside} on each team, compete in this basket- ball game. You control your play- ers with the controller. If your team has the ball, your controller moves the player wha has the ball. Ifthe other team has the ball, your controller moves your player who is guarding the man with the ball {the player with his hands raised) The two players of each team have different playing skills. Mr. Inside (the bigger player) is great at rebounding and blocking shots, can dunk his shots easier, and sets picks for Mr. Outside. Mr. Outside {the smaller player) is adept at stealing the ball and is great at making long shots. One of the most effective plays is the pick play. The purpose of a pick play is to get both defensive players hung up on the offensive Mr. Inside, allowing the offensive Mr. Qutside to get an open shot. The defensive team can anticipate a pick play by selecting the lower left or lower right positian on the controller during play selection. This allows the defensive Mr. In- side to pick up coverage on the offensive Mr. Outside because the defensive Mr. Outside is hung up ‘an the offensive Mr. Inside, Choose your offensive or defen- sive play before the ball is put in motion. After a score or a turn over, select your offensive or defensive play. (You don't get to select a play after a defensive foul, rebound, or a steal.) OFF and DEF flash at the bottom of the screen until you choose your offensive or defensive play. To select your play, move the controller into the ap- propriate position and press the fire button. Once the ball is in play, use the controller ta move your players. When your team is on the offense, press the controller fire button once to start the next part of your selected play. If you pull the con troller handle back and press the fire button while the ball is in play, the player with the ball will ignore the play and start a jump shot. When the player jumps, press the fire buttan a second time and the player shoots the ball. If a player is very close to the basket when he shoots, he will dunk the ball. After an opponent misses a shot and you get the re- bound, you must clear the ball by moving your player until bath feet are behind the 3-point line before you can shoot for a basket. 3-Second Lane if your team is on defense, you can either attempt ta steal the ball or jump to block a shot. To atternpt a steal, press the fire button while your defensive player is close to the ball carrier. Make sure the ball carrier is dribbling when the attempt is made. To block a shot, wait until the ball carrier jumps for the shot. Time your own jump to most effectively block the shot. Player 2's Score Second Clock tor Computers The Game Screen The score appears at the top of the screen, along with the number of points needed to win the game (or the game clock] and the 10-second shot clock, Strategy Keep your opponent off guard by varying your selection of plays. If the defense has your play covered, remember that you can make the player with the ball shoot at any time. Sheet at the basket when your player |s jumping up. Don't shoot as your player is coming dewn from a jump. If you wait to shoot, chances are you won't make the basket. Be careful to stay inbounds when rebounding. Time your blocks for successful interceptions. When rebounding, there's no foul called for goal tending Scoring You score 2 paints for each successful shot. If you select the 3-point shot option, you score 3 points for successful shots made from the 3-point shot area, Shots from the foul line after a defensive foul are worth 1 point each. Top Upper Left Upper Right Left Right Lower Left Lower Right Bottom “Defenders tend toward the direction chosen ferther left ar right), Offensive Plays Match the offensive play descriptions below to the controller positions shown above. After moving the controller in the direction shown for a Play, press the fire button. Depending upon the nurnber of times you press the fire button, a different action occurs when play begins Pick and Roll Left or Right Controller Position — Upper Left or Upper Right First button press — Mr. Inside moves to past to set up pick Second press — Pass to Mr. Inside Third press — Jump Fourth press — Shoot Give and Go Left or Right Controller Position — Left or Right First button press =— Mr. Inside moves to post to set up pick Second press. — Pass to Mr. Inside Third press — Pass to Mr. Outside Fourth press — Jump Fifth press — Sheat Pick Left or Right Controller Position — Lower Left ar Lower Right First button press = — Mr. Inside moves to post to set up pick Second press — Jump Third press — Shoot Mr. Inside Shoots Controller Position— Top Rirst button press — Pass to Mr. Inside Second press — Jump Third press — Shoot Mr, Outside Shoots Controller Position — Bottom First button press =— Jump Second press — Shoot Defensive Plays Select the defensive play by moving the contraller in one of the directions shown above. The defensive play you select matches the corresponding offensive play for the same controller position. Lane Defense Controller Position — Top Inside defender quards against pass Tight Defense Right Controller Position — Upper Right Defenders guard close Pass Defense Right Controller Position — Right Defenders guard against passes Pick Defense Right Controller Position — Lower Right Inside defender switches off if pick is successful Rebound Positlon Defense Controller Position — Bottom Inside defender stays close to basket Pick Defense Left Controller Position — Lower Left Inside defender switches off if pick is successful Pass Defense Left ‘Controller Position — Left Defenders quard against passes Tight Defense Left Controller Position — Upper Left Defenders quard close

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