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Research Report On Data Analysis

The document outlines the design and development plan for 'Little Knight,' a 2D pixel art platformer game created using Unreal Engine's Paper2D system over eight weeks. It details the game's concept, gameplay mechanics, character design, technical implementation, market positioning, and risk assessment, emphasizing a blend of nostalgia and modern gameplay. The report concludes with recommendations for successful project execution and highlights the potential for future expansions.

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Zaid Z.Khan
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0% found this document useful (0 votes)
16 views17 pages

Research Report On Data Analysis

The document outlines the design and development plan for 'Little Knight,' a 2D pixel art platformer game created using Unreal Engine's Paper2D system over eight weeks. It details the game's concept, gameplay mechanics, character design, technical implementation, market positioning, and risk assessment, emphasizing a blend of nostalgia and modern gameplay. The report concludes with recommendations for successful project execution and highlights the potential for future expansions.

Uploaded by

Zaid Z.Khan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Page 1 of 17 - Cover Page Submission ID trn:oid:::16158:104145130

Akshat V Gupta_3(2025-27).pdf
Amity University, Noida

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ABSTRACT

In today’s digital age, video games stand as a powerful blend of art,


technology, and storytelling. This NTCC project centers on the design
and development of a 2D pixel art platformer game using Unreal
Engine’s Paper2D system. Spanning eight weeks, the project followed
a structured pipeline: literature review, feasibility analysis, design of
gameplay systems, asset creation, scripting, level building, and final
optimization. The game features a main character navigating
platforming challenges, encountering enemies and a final boss,
collecting items, and exploring a narrative world. By leveraging
Unreal Engine’s robust toolset and blueprint scripting, we balanced
creative vision with technical execution. The final result is a
complete, polished prototype that showcases responsive gameplay,
visual coherence, and engaging design. This report documents each
phase of development, design choices, challenges faced, solutions
implemented, and the final outcomes, highlighting how structured
planning and iterative testing transform an idea into an interactive
digital experience.

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1
TABLE OF CONTENTS

1. Executive Summary

2. Project Overview
●​ Game Concept
●​ Core Theme and Setting

3. Gameplay Mechanics Analysis


●​ Movement System
●​ Combat Framework
●​ Environmental Challenges

4. Character and Asset Design


●​ Protagonist Design
●​ Enemy Design Strategy
●​ Visual Effects and Polish

5. Technical Implementations
●​ Development Platform
●​ Asset Management
●​ User Interface Design

6. Market Positioning and Target Audience


●​ Primary Demographics
●​ Competitive Inspiration

7. Development Timeline and Milestones

8. Risk Assessment and Mitigation

9. Success Metrics and Evaluation Criteria


●​ Quality Benchmarks
●​ Commercial Objectives

10. Conclusion and Recommendations

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EXECUTIVE SUMMARY
This report presents the comprehensive design and development plan
for "Little Knight," a 2D pixel- based combat platformer game. The
project represents a nostalgic yet modern gaming experience that
combines strategic combat mechanics with precise platforming
challenges. Set in a mystical forest environment, the game follows a
brave knight's quest to save the enchanted Thornwood forest from
dark forces.

The development timeline spans 8 weeks with an estimated budget


of ₹16,000 to ₹25,000, utilizing Unreal Engine and free assets
from itch.io to maintain cost-effectiveness while delivering
high-quality gameplay.

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PROJECT OVERVIEW

Game Concept

Little Knight is positioned as a 2D pixel art combat platformer that


blends action, adventure, and fantasy elements. The game targets
multiple audience segments including retro gaming enthusiasts, action
combat fans, casual gamers, and indie game lovers. The pixel art
aesthetic serves both nostalgic appeal and visual clarity during
fast-paced combat sequences.

Core Theme and Setting

The game takes place in Thornwood, a mystical forest that has fallen
under siege from dark forces. The environment features towering
trees, glowing lanterns, and earthy tones that create an atmospheric
backdrop for the knight's heroic journey. The visual design
emphasizes warm lighting effects and pixel- perfect details to create
an immersive, visually cohesive world.

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GAMEPLAY MECHANICS ANALYSIS

• Movement System

The game employs a straightforward control scheme using the A and


D keys for left and right movement, with the spacebar for jumping.
This simple yet effective system allows for smooth walking
animations and running effects, with well-timed jumps being essential
for surviving platforming challenges and crossing dangerous gaps.

• Combat Framework
The combat system offers strategic depth through three primary
mechanics:

1.​ Sword Attack (J Key): Close-range combat ideal for engaging


nearby enemies
2.​ Fireball Attack (U Key): Ranged magical attack for distance
combat
3.​ Defense/Block (K Key): Defensive stance for protection

This combination allows players to adapt their fighting style based on


enemy types and positioning, creating engaging tactical
decision-making opportunities.

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• Environmental Challenges

The game features carefully designed obstacles including pits, gaps,


and various platform types. Players must demonstrate precise timing
and positioning skills to navigate wooden planks, rocky ledges, and
moss-covered surfaces while avoiding deadly falls that result in game
restarts.

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CHARACTER AND ASSET DESIGN

• Protagonist Design
The Little Knight serves as a compelling protagonist with a noble
appearance featuring polished silver armor, a flowing blue cape, and a
glowing magical sword. The character's design balances visual appeal
with functional combat abilities, embodying themes of courage and
hope that resonate with the game's narrative.

• Enemy Design Strategy


The game features two primary enemy types, each with distinct
characteristics:

1.​ Enemy Goblin: A quick, cowardly creature requiring 3 hits to


defeat. Goblins employ fast attack patterns and dodging
maneuvers, creating dynamic combat encounters that test player
reflexes.
2.​ Enemy Mushroom: A resilient, slow-moving opponent
requiring 4 hits to defeat. Mushrooms serve as strategic
obstacles in tight spaces, requiring players to adapt their
approach and timing.

• Visual Effects and Polish

The game incorporates several visual effects to enhance gameplay


impact, including fireball animations with bright orange and red pixel
art, sword impact effects with white flashes and sparks, and

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atmospheric lantern glows that contribute to the mystical forest


ambiance.

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TECHNICAL IMPLEMENTATION

• Development Platform
The project utilizes Unreal Engine, providing a robust development
environment while maintaining cost- effectiveness through the free
license structure for projects under $1M revenue. This choice
supports the game's technical requirements while keeping
development costs minimal.

• Asset Management
All visual assets are sourced from itch.io under appropriate licensing
terms, eliminating asset creation costs while ensuring quality
standards. This approach allows for professional-grade visuals
without significant budget impact.

• User Interface Design

The HUD system provides essential information without


overwhelming the screen, featuring a health bar for the knight (10-hit
capacity) and clear enemy health indicators. This design ensures
players can make informed strategic decisions during combat while
maintaining visual clarity.

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MARKET POSITIONING AND TARGET


AUDIENCE

• Primary Demographics
The game targets four key audience segments:

1.​ Retro Gaming Enthusiasts: Attracted to classic 2D pixel art


platformer
2.​ Action Combat Fans: Seeking fast-paced battles with strategic
depth
3.​ Casual Gamers: Looking for engaging yet accessible gameplay
4.​ Indie Game Lovers: Drawn to artistic pixel designs and
nostalgic themes

• Competitive Inspiration
The project draws significant inspiration from Shovel Knight, a
critically acclaimed platformer that successfully modernized classic
gaming elements. This influence guides the game's approach to
precise controls, challenging enemy encounters, and strategic combat
mechanics.

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DEVELOPMENT TIMELINE AND


MILESTONES

Phase 1: Conceptualization (Weeks 1-2)

1. ​ Finalize core game mechanics and design concepts


2. ​ Complete character designs and story outline
3. ​ Establish visual style and environmental themes

Phase 2: Asset Creation (Weeks 3-5)

1. ​ Develop pixel art characters and animation


2. ​ Design forest backgrounds and tilesets
3. ​ Integrate visual effects and animations

Phase 3: Core Development (Weeks 6-7)

1. ​ Implement movement, combat, and defense systems


2. ​ Develop HUD and health management systems
3. ​ Add environmental challenges and restart mechanics

Phase 4: Testing and Polish (Week 8)

1. ​ Conduct comprehensive bug testing


2. ​ Balance gameplay mechanics for optimal player experience
3. ​ Finalize audio and visual polish

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RISK ASSESSMENT AND MITIGATION

• Technical Risks

The primary technical challenges involve ensuring smooth


performance across different hardware configurations and maintaining
consistent pixel art quality. These risks are mitigated through the use
of proven development tools and free, tested assets.

• Market Risks
Competition in the indie platformer market presents challenges for
visibility and market penetration. The project addresses this through
strategic positioning around nostalgic appeal and modern gameplay
mechanics, differentiated by its unique combat system and visual
style.

• Financial Risks

The minimal budget approach reduces financial exposure while the


optional freelancer structure provides flexibility to adjust costs based
on project requirements and available resources.

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SUCCESS METRICS & EVALUATION


CRITERIA

• Quality Benchmarks

1.​ Smooth, responsive controls with consistent frame rate


2.​ Balanced combat mechanics that reward skill and strategy
3.​ Visually cohesive art style that enhances gameplay
4.​ Engaging progression that maintains player interest

• Commercial Objectives

1.​ Successful completion within the 8-week development timeline


2.​ Positive player feedback on gameplay mechanics and visual
design
3.​ Effective cost management within the projected budget range
4.​ Establishing foundation for potential future expansions or sequels

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CONCLUSION AND
RECOMMENDATIONS

Little Knight represents a well-conceived project that balances


creative ambition with practical constraints. The game's design
demonstrates a clear understanding of target audience preferences
while incorporating modern development practices and cost-effective
resource management.

The project's success depends on maintaining focus on core gameplay


mechanics while ensuring high- quality execution within the defined
timeline and budget parameters. The strategic use of free assets and
lean team structure provides a sustainable development model that
can deliver a polished gaming experience.

Key recommendations for project success include maintaining regular


testing cycles throughout development, prioritizing core gameplay
mechanics over secondary features, and ensuring consistent
communication with any contracted freelancers to maintain project
cohesion and timeline adherence.

The comprehensive design document provides a solid foundation


for development, with clear specifications for all major game
systems and a realistic approach to resource allocation. With
proper execution, Little Knight has the potential to serve as both
a successful standalone game and a foundation for future
development projects

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