[ Just copy all command then paste in Brevent App ]]
settings put system hw3d.force 1
settings put system hwui.disable_vsync true
settings put system hwui.render_dirty_regions false
settings put system persist.sys.composition.type c2d
settings put system persist.sys.composition.type gpu
settings put system persist.sys.ui.hw 1
settings put system ro.config.enable.hw_accel true
settings put system ro.product.gpu.driver 1
settings put system ro.fb.mode 1
settings put system ro.sf.compbypass.enable 0
settings put system video.accelerate.hw 1
settings put system persist.vendor.color.matrix 2
settings put system vendor.gralloc.disable_ubwc 0
settings put system Hardware.Renderer 1
settings put system HardwareAccelerated true
settings put system HardwareRenderer.Accelerated 1
settings put system HardwareRenderer.FrameRenderRequest 999
settings put system HardwareRenderer.CodecImgBits 10000
settings put system HardwareBuffer 32
settings put system gpu_mode host
settings put system gpu_option_mode host
settings put system game.accelerate.hw 1
setprop debug.composition.type c2d
setprop debug.composition.type gpu
setprop debug.enabletr true
setprop debug.overlayui.enable 1
setprop debug.performance.tuning 1
setprop debug.performance.accoustic.force true
setprop debug.javafx.animation.fullspeed true
setprop debug.javafx.animation.framerate 90
setprop debug.redroid.fps 90
setprop debug.egl.force_fxaa false
setprop debug.egl.force_msaa false
setprop debug.egl.force_smaa false
setprop debug.egl.force_ssaa false
setprop debug.egl.force_taa false
setprop debug.cpurend.vsync false
setprop debug.gpurend.vsync false
setprop debug.rs.max-threads 8
setprop debug.rs.min-threads 8
setprop debug.rs.max-freq 3800000
setprop debug.rs.min-freq 3800000
setprop debug.rs.min-perf_percent 100
setprop debug.rs.max-temp_tolerance 90
setprop debug.sf.disable_backpressure 1
setprop debug.sf.latch_unsignaled 1
setprop debug.sf.enable_hwc_vds 1
setprop debug.sf.showupdates 0
setprop debug.sf.showcpu 0
setprop debug.sf.showbackground 0
setprop debug.sf.showfps 0
setprop debug.sf.hw 0
setprop debug.hwui.fps_divisor -1
setprop debug.systemuicompilerfilter speed
setprop debug.sf.scroll_boost_refreshrate 1
setprop debug.rs.animation.framerate 120
setprop debug.sf.animation.framerate 120
setprop debug.rs.animation.fullspeed true
setprop debug.sf.animation.fullspeed true
setprop debug.sf.touch_boost_refreshrate 1
setprop debug.app.performance_restricted false
setprop debug.sf.early_phase_offset_ns 500000
setprop debug.sf.early_app_phase_offset_ns 500000
setprop debug.sf.early_gl_phase_offset_ns 3000000
setprop debug.sf.early_gl_app_phase_offset_ns 15000000
setprop debug.sf.high_fps_early_phase_offset_ns 6100000
setprop debug.sf.high_fps_early_gl_phase_offset_ns 650000
setprop debug.sf.high_fps_late_app_phase_offset_ns 100000
setprop debug.sf.phase_offset_threshold_for_next_vsync_ns 6100000
setprop debug.egl.hw 0
setprop debug.gralloc.gfx_ubwc_disable 0
setprop debug.mdpcomp.logs 0
setprop debug.sf.enable_advanced_sf_phase_offset 1
setprop debug.sf.enable_hwc_vds 1
setprop debug.sf.enable_gl_backpressure 1
setprop debug.sf.hw 0
setprop debug.sf.latch_unsignaled 1