Collections
Collections
Array
arr[0] = 10;
arr[1] = 20;
arr[2] = 30;
// Output:
ArrayList
import java.util.ArrayList;
list.add(10);
list.add(20);
list.add(30);
// Output:
Array
// Output:
// First Element: 10
// Second Element: 20
ArrayList
import java.util.ArrayList;
list.add(10);
list.add(20);
list.add(30);
// Output:
// First Element: 10
// Second Element: 20
3. Modify Elements
Array
arr[1] = 25;
// Output:
ArrayList
import java.util.ArrayList;
list.add(10);
list.add(20);
list.set(1, 25);
// Output:
4. Remove Elements
ArrayList Only
import java.util.ArrayList;
list.add(10);
list.add(20);
list.add(30);
// Output:
5. Iterate Elements
Array
java
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// Output:
// arr[0] = 10
// arr[1] = 25
// arr[2] = 30
ArrayList
java
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import java.util.ArrayList;
list.add(10);
list.add(25);
list.add(30);
// Output:
// list[0] = 10
// list[1] = 25
// list[2] = 30
Would you like a summarized table comparing Arrays and ArrayLists in simple words next?
4o
You said:
ChatGPT said:
Great question! Let’s look at the types of arrays and ArrayLists in Java, along with simple examples for each.
Arrays in Java can be of different types based on dimensions and data types:
a. One-Dimensional Array
java
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java
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int[][] matrix = {
{1, 2, 3},
{4, 5, 6}
};
c. Multi-Dimensional Array
java
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d. Array of Objects
java
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Simple Analogy:
Array Variable name lives in stack Actual array data lives in heap
ArrayList Variable name lives in stack ArrayList object + its internal array live in heap
Concept Stack Heap
Array in Java
✅ Definition:
An Array is a fixed-size collection of elements of the same type. It is a basic data structure in Java.
✅ Key Features:
Fixed size: You must define the size when creating the array.
Indexed from 0.
✅ Example:
java
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numbers[0] = 10;
numbers[1] = 20;
✅ Pros:
❌ Cons:
🧰 ArrayList in Java
✅ Definition:
An ArrayList is a part of Java Collections Framework and provides a resizable array implementation of the List
interface.
✅ Key Features:
✅ Example:
import java.util.ArrayList;
fruits.add("Apple");
fruits.add("Banana");
fruits.add("Mango");
System.out.println(fruits.get(1));
// Output: Banana
✅ Pros:
Flexible size
❌ Cons:
✅ Summary:
What is HashMap?
✅ Definition:
HashMap is a part of the Java Collections Framework. It stores data in key-value pairs, where each key is unique, and
it allows fast retrieval using the key.
✅ Characteristics:
Based on hashing — it uses the hashCode() of the key to find the bucket location
✅ Example:
java
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import java.util.HashMap;
map.put(1, "Apple");
map.put(2, "Banana");
map.put(null, "Mango"); // null key is allowed
System.out.println(map);
Output:
✅ When to Use:
In single-threaded applications
🧾 What is Hashtable?
✅ Definition:
Hashtable is an older class (Java 1.0) that also stores data in key-value pairs. It’s similar to HashMap in functionality,
but it is synchronized, making it thread-safe.
✅ Characteristics:
✅ Example:
java
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import java.util.Hashtable;
table.put(1, "Car");
table.put(2, "Bike");
System.out.println(table);
Output:
{2=Banana, 1=Apple}
✅ When to Use:
In multithreaded environments
🆚 Summary:
-----------------------------------------------------------------------------------------------------------------------------------------------------------
int Integer
✅ Definition:
HashSet is a part of Java Collections Framework, based on a HashMap. It stores unique elements, and does not
maintain any order.
✅ Key Features:
No duplicates allowed
✅ Example:
java
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import java.util.HashSet;
set.add("Apple");
set.add("Banana");
✅ Use When:
You want fast performance (add, remove, search are O(1) on average)
🌲 TreeSet
✅ Definition:
TreeSet is also part of Java Collections, but it uses a Red-Black Tree internally to store elements in sorted (natural)
order.
✅ Key Features:
No duplicates allowed
✅ Example:
java
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import java.util.TreeSet;
set.add("Banana");
set.add("Apple");
set.add("Cherry");
✅ Use When:
You want to navigate elements (like get first/last, find higher/lower values)
✅ Summary:
Answer:
In Java, Collections refer to a framework that is designed to store, retrieve, and manipulate groups of objects. It
provides various interfaces and classes to perform operations on data such as:
Searching
Sorting
Manipulation
Insertion
Deletion
A group of objects is collectively known as a collection. The Java Collections Framework (JCF) provides a standard
way to handle collections of objects, making programs more efficient, scalable, and easy to maintain.
All the classes and interfaces for collections are available in the java.util package.
Collection
---------------------------------
| | |
| | |
Vector TreeSet
Stack
Map
------------------------
| | |
Hashtable
Ordered: Refers to collections that maintain the insertion order of elements (i.e., the order in which
elements are added). For example, List implementations like ArrayList and LinkedList are ordered collections.
Sorted: Refers to collections that maintain elements in a specific, defined order (often natural order or by a
comparator). For example, TreeSet and TreeMap are sorted collections, where elements are stored in
ascending order by default.
Key Differences:
Ordered: Elements appear in the same order they were added (e.g., LinkedHashSet).
STORAGE Dynamic array Doubly linked list Dynamic array (like ArrayList)
(resizable array)
PERFORMANCE Slow for Fast for Slow like ArrayList (due to shifting
(INSERTION/DELETION) insertion/deletion in insertion/deletion elements)
middle (because anywhere (just
elements need to be pointer adjustments)
shifted)
PERFORMANCE Fast for random access Slow for random Fast for random access
(ACCESS/SEARCH) (using index) access (needs to
traverse the list)
SYNCHRONIZATION Not synchronized (not Not synchronized (not Synchronized (thread-safe but
thread-safe) thread-safe) slower)
LEGACY Part of Java Collections Part of Java Legacy class (older, now less
Framework Collections preferred)
Framework
USE CASE When frequent When frequent When thread-safe operations are
access/search is insertion/deletion is needed (use ArrayList +
needed needed Collections.synchronizedList()
nowadays instead)
✅ Quick Summary:
✅ Example:
java
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1. ArrayList in Java
Concept:
ArrayList is part of the Java Collection Framework and is backed by a dynamic array.
It allows for random access to elements and is commonly used for applications where frequent access to
elements is needed.
It grows dynamically when more elements are added than its current capacity. However, resizing requires
copying all the elements into a new larger array.
Operations:
Code:
java
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import java.util.ArrayList;
// Initialize ArrayList
// 1. Adding elements
list.add("Apple");
list.add("Banana");
list.add("Cherry");
list.add(1, "Orange");
list.remove("Apple");
Output:
mathematica
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Size of ArrayList: 2
Explanation:
Accessing elements: Using the get() method, we can directly access an element at a specific index.
Inserting an element: The add(index, element) method inserts an element at a specific position.
Removing elements: The remove() method removes elements by either index or value.
2. Vector in Java
Concept:
Vector is a part of the Java Collection Framework and is similar to ArrayList, but it is synchronized.
Vector grows its size dynamically, but unlike ArrayList, it increases its size by a fixed amount instead of
doubling it.
Operations:
Code:
java
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import java.util.Vector;
// Initialize Vector
vector.add(10);
vector.add(20);
vector.add(30);
vector.remove(Integer.valueOf(10));
Output:
pgsql
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Element at index 1: 20
Size of Vector: 2
Explanation:
Adding elements: Similar to ArrayList, elements are added at the end using the add() method.
Inserting an element: The add(index, element) method inserts an element at a specific position.
Removing elements: The remove() method can remove elements by index or by value.
Size: The size() method returns the current size of the vector.
Thread Safety:
Vector is synchronized, which means that multiple threads can safely access and modify it at the same time
without causing data corruption.
3. LinkedList in Java
Concept:
LinkedList is a part of the Java Collection Framework and is based on a doubly linked list structure.
Each element (node) contains data and references (pointers) to the previous and next elements, allowing for
efficient insertions and deletions at both ends of the list.
Unlike ArrayList and Vector, it does not allow random access. To access an element, it must traverse the list
from the beginning or the end.
Operations:
Code:
java
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import java.util.LinkedList;
// Initialize LinkedList
linkedList.add("Monday");
linkedList.add("Wednesday");
linkedList.add("Friday");
linkedList.addFirst("Sunday");
linkedList.addLast("Saturday");
linkedList.removeFirst();
linkedList.removeLast();
// 7. Removing by value
linkedList.remove("Wednesday");
}
}
Output:
mathematica
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Size of LinkedList: 2
Explanation:
Adding elements: The add() method adds elements at the end. You can also insert at the beginning
(addFirst()) or end (addLast()).
Accessing elements: The get() method is used for accessing elements by index, but this is less efficient
compared to ArrayList.
Removing elements: You can remove elements from both ends using removeFirst() and removeLast(). The
remove() method removes by value.
Size: The size() method provides the number of elements in the list.
Efficiency:
LinkedList is more efficient for insertions and deletions at both ends (O(1) time complexity). However,
accessing an element by index requires O(n) time due to traversal.
Conclusion:
ArrayList: Best for fast random access and appending elements but not efficient for insertions/deletions in
the middle.
Vector: Similar to ArrayList but synchronized, making it thread-safe but slower in performance.
LinkedList: Best when you need efficient insertions and deletions at the ends, but access by index is slower.
A Priority Queue is a type of abstract data structure where each element has a priority assigned to it.
Higher priority elements are served before lower priority ones.
If two elements have the same priority, they are served according to the order they were added (this can
vary by implementation).
It’s like a VIP line at an airport — the person with the highest priority boarding pass gets to board first, no matter
when they arrived.
In a regular queue, elements are added at the back and removed from the front (FIFO — First In First Out).
In a priority queue:b
But when you remove something, it’s always the one with the highest priority
Operation Description
How is it implemented?
Binary Search Tree → possible, but more complex than a heap for this
In most programming libraries (like Python’s heapq, C++'s priority_queue), a min-heap is used by default, meaning
the smallest element has the highest priority — though you can flip this to create a max-heap.
remove() Removes and returns the head (highest priority element) — throws exception if empty
peek() Returns the head (highest priority) without removing it — returns null if empty
java
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import java.util.PriorityQueue;
// Create a PriorityQueue
// Add elements
pq.add(30);
pq.add(10);
pq.add(50);
// Remove remaining
pq.poll();
}
✅ Output:
Removed (remove): 10
Removed (poll): 30
📌 Notes:
add() vs offer(): both insert elements, but offer() is preferred for queues as it handles capacity restrictions
gracefully (though PriorityQueue is unbounded by default).
remove() vs poll():
The element that gets added first is the one that gets removed first.
Operation Description
remove() Removes and returns the head of the queue (throws exception if empty)
import java.util.LinkedList;
import java.util.Queue;
// Adding elements
queue.add(10);
queue.add(20);
queue.add(30);
// Final Queue
✅ Output:
Removed: 10
📌 Key Points:
Queue adds elements to the rear and removes from the front.
peek() and poll() are safe versions of element() and remove() because they don’t throw exceptions if the
queue is empty.
4o
You said:
stack
ChatGPT said:
Great — let’s complete the trio and talk about the Stack in Java now!
📖 What is a Stack?
The element that gets added last is the one that gets removed first.
Imagine a stack of plates — you can only take the top plate off.
Java provides a Stack class in java.util, though modern code sometimes prefers Deque (ArrayDeque) for stack
behavior.
Operation Description
pop() Removes and returns the top element (throws EmptyStackException if empty)
java
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import java.util.Stack;
stack.push(10);
stack.push(20);
stack.push(30);
System.out.println("Stack: " + stack);
✅ Output:
less
Popped: 30
📌 Key Points:
LIFO → the last element added is the first one to come out
🎨 Quick Comparison:
Order
Data Structure Adds Removes
Type
It acts as a bridge between the user and the computer, controlling memory,
processes, files, and devices.
ChatGPT said:
+-------------------------+
| Operating System |
+-----------+-------------+
-------------------------------------------------
| | | | |
| | | | |
OS VxWorks
📌 Explanation:
Operating System is the main system software managing hardware and software.
It branches into different types based on how they manage tasks and resources.
An Exception is an unexpected problem that happens during the normal flow of a program's execution.
It could be things like:
If such an issue occurs and isn’t properly handled, it will stop the program execution abruptly.
📌 Exception Hierarchy
In Java:
o ArithmeticException
o ArrayIndexOutOfBoundsException
o NullPointerException
Java uses:
📌 Example Code
java
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try {
int number2 = 0;
} catch (ArithmeticException e) {
} finally {
System.out.println("Execution completed.");
}
}
📖 Explanation:
catch block → Catches the specific exception (ArithmeticException) and handles it.
finally block → Runs no matter what — used for cleanup actions or closing resources.
✅ Output:
Execution completed.
In Java, sometimes while running a program, things go wrong — like dividing by zero, or accessing a file that doesn’t
exist. These situations are called exceptions.
Java gives us tools to handle these problems gracefully, without crashing the program. Two of those tools are the
throw keyword and the throws keyword — and while they sound similar, they do different jobs.
Think of throw like manually raising a problem when something bad happens.
Example situation:
You’re a teacher checking students’ ages to decide if they can go on a field trip. If a student is younger than 18, you
need to stop them and raise a complaint.
In Java, you can do this by creating a new exception object and using the throw keyword to throw it.
Now imagine you’re the teacher, but you’re too busy to handle the age check yourself.
So you tell the school office:
“Hey, when you check ages, if there’s a problem, don’t handle it. Just send it to me, I’ll handle it later.”
When you write a method in Java and you think it might cause an exception, but you don’t want to handle it inside
the method, you can use throws to inform whoever calls this method that it might cause a problem.
It tells the compiler and the caller that this method might throw one or more exceptions.
It passes the responsibility to handle the exception to whoever calls the method.
import java.io.IOException;
throw new IOException("Age is less than 18, cannot join the trip!");
} else {
checkAge(16);
} catch (IOException e) {
3. The method signature has throws IOException — which means it passes the responsibility to main() to deal
with it.
✅ Summary Table
Concept Meaning Where it’s used Example
throw Actually creates and throws an exception Inside a method throw new IOException("error");
Meaning Actually throws an exception object in the Declares that a method can throw an
program exception to its caller
Purpose To manually trigger an exception when To inform the caller that a method
something goes wrong might throw an exception
How many it Can throw only one exception at a time Can declare multiple exceptions,
handles separated by commas
Who handles it The exception is thrown immediately to the The calling method is responsible for
nearest catch block or caller handling the declared exceptions
Is it a declaration or It’s an action — actively throws an exception It’s a declaration — warns that this
an action? now method might throw
📌 What is an Exception?
An exception is an event that occurs during the execution of a program that disrupts the normal flow of instructions.
It usually signals an error or unexpected condition.
Definition:
Exceptions that are checked by the compiler at compile-time. The program must handle these exceptions using try-
catch blocks or declare them using throws.
If not handled, the program will not compile.
Use:
They generally represent recoverable problems, like file not found, network issues, or invalid input.
Examples:
IOException
SQLException
FileNotFoundException
Concept:
These are problems that the program might reasonably be expected to recover from.
The compiler makes sure that the developer takes care of them.
✅ Unchecked Exceptions (Runtime Exceptions)
Definition:
Exceptions that occur during the execution of the program (at runtime) and are not checked at compile-time.
The program can handle them, but it's not mandatory.
Use:
They generally indicate programming errors or bugs like illegal operations, invalid data use, or logic errors.
Examples:
ArithmeticException
NullPointerException
ArrayIndexOutOfBoundsException
Concept:
These are problems that typically result from coding mistakes and are usually not expected to be recovered from.
The programmer should fix these by correcting the code logic.
✅ Summary
✅ Important
Python / C++ / JavaScript: Only unchecked exceptions (handled at runtime, no compiler enforcement).
The code to handle the exception is placed inside a catch (Java) or except (Python) block.
Concept:
Try to run the risky code. If an exception occurs, catch it and handle it properly instead of crashing.
Example (Java):
java
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try {
int result = 10 / 0;
} catch (ArithmeticException e) {
Example (Python):
python
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try:
result = 10 / 0
except ZeroDivisionError:
It contains code that will always execute, whether an exception occurs or not.
Typically used to release resources (like closing files, network connections, etc.)
Concept:
Example:
try {
int result = 10 / 0;
} catch (ArithmeticException e) {
System.out.println("Error occurred.");
} finally {
Used to declare exceptions a method might throw, passing the responsibility of handling it to the caller.
Concept:
I’m not handling this error here — I’ll pass it to the method that called me.
Example:
java
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Concept:
Example:
java
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✅ Summary Table
try-catch / try-except Run risky code and handle exceptions if they occur ArithmeticException, FileNotFound
finally Code that always executes, cleanup actions Closing files, releasing resources
In Java, when an error (called an exception) happens inside a method and it’s not handled there, Java automatically
passes it up to the method that called it.
If that method doesn’t handle it either, it moves further up — this is called Exception Propagation.
If no one handles it, the company shuts down for the day (program crashes).
In Java, this "passing the problem up" is exactly what exception propagation is.
📚 Concept Definition
Exception Propagation is the process by which an exception is passed up the method call stack from the place where
it occurred to the caller methods, until it is caught and handled by a try-catch block, or if not handled, passed to the
JVM, which terminates the program.
method1();
method2();
method3();
try {
method3();
} catch (ArithmeticException e) {
System.out.println("Handled in method2!");
Now:
Propagates to method2()
📌 Key Points:
If any method has a try-catch block, it can catch and handle the exception.
📝 Human-Friendly Summary
“If a problem happens somewhere and no one nearby knows how to fix it, the problem gets passed up the chain of
people, hoping someone will handle it. If no one does, everything breaks down.
In Java, this is how Exception Propagation works.”
Example:
👉 Concept:
It’s like writing your birthdate in ink — no edits allowed.
No matter what, no one (not even a manager) can change this rule.
A final method works like this — it can be used but cannot be changed in subclasses.
Example:
class Company {
👉 Concept:
It’s like a fixed company policy — lower managers (subclasses) must follow it as it is.
A final class is like that — it can be used, but can’t be extended (inherited).
Example:
void run() {
System.out.println("Running...");
👉 Concept:
It’s like sealing a blueprint — no one is allowed to create a new version based on it.
“The final keyword is Java’s way of locking things — whether it’s a value, a rule, or a blueprint. Once it’s marked
final, it stays fixed forever.”
A recursive call: The function calls itself with a smaller or simpler input.
Without a base case, the function would keep calling itself forever (causing a stack overflow error).
In recursion:
if (n == 0) {
System.out.println("Done!");
return;
System.out.println(n);
countDown(n - 1);
countDown(5);
It prints 5
Then 4
Then 3
Then 2
Then 1
✅ Output:
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Done!
A single thread — which means it does one task at a time (like reading a file, then displaying it).
Multiple threads (Multithreading) — which means it can perform multiple tasks at the same time (like
playing music while downloading a file).
Threads are like cooks in that kitchen — each cook (thread) can handle a different task (cutting veggies,
boiling water) at the same time, sharing the same space and tools.
// The run() method contains the code that runs in the new thread
t1.start();
✅ Possible Output:
Main Thread: 1
Child Thread: 1
Main Thread: 2
Child Thread: 2
Main Thread: 3
Child Thread: 3
Main Thread: 4
Child Thread: 4
Main Thread: 5
Child Thread: 5
Note: The order might differ every time you run it!
try {
} catch (InterruptedException e) {
}
}
✅ What changed:
t1.join() makes the main thread wait until t1 (the child thread) completes before moving on.
yaml
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Child Thread: 1
Child Thread: 2
Child Thread: 3
Child Thread: 4
Child Thread: 5
Main Thread: 1
Main Thread: 2
Main Thread: 3
Main Thread: 4
Main Thread: 5
To synchronize threads.
Useful when you need one thread to complete before others proceed.
// The run() method contains the code that runs in the new thread
}
}
t1.start();
✅ Possible Output:
yaml
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Main Thread: 1
Runnable Thread: 1
Main Thread: 2
Runnable Thread: 2
Main Thread: 3
Runnable Thread: 3
Main Thread: 4
Runnable Thread: 4
Main Thread: 5
Runnable Thread: 5
Again — the order will vary with each run, because both threads run independently!
✅ Updated Code with join():
java
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class MyRunnable implements Runnable {
public void run() {
for (int i = 1; i <= 5; i++) {
System.out.println("Runnable Thread: " + i);
}
}
try {
t1.join(); // Main thread waits for t1 to finish
} catch (InterruptedException e) {
System.out.println("Main thread interrupted");
}
✅ Example Output:
yaml
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Runnable Thread: 1
Runnable Thread: 2
Runnable Thread: 3
Runnable Thread: 4
Runnable Thread: 5
Main Thread: 1
Main Thread: 2
Main Thread: 3
Main Thread: 4
Main Thread: 5
Main thread → always starts first, then the new thread runs in parallel.
Output varies because threads are running independently — this is called multithreading.
To synchronize threads.
Useful when you need one thread to complete before others proceed.
✅ What does the yield method of the Thread class do?
The yield() method in the Thread class temporarily pauses the currently running thread and moves it to the Runnable
state, giving other threads of equal priority a chance to execute. It’s a suggestion to the thread scheduler, not a
guarantee.
Thread.yield();
t.start();
✅ Output:
Inside the run() method, Thread.yield() is called — which is just a suggestion to the thread scheduler (may or may not
have any effect).
Use the Runnable interface when you want to separate the task from the thread that runs it.
Use the Thread class when you need to directly create a thread with specific behavior, and you're not extending
any other class.
When your class already extends another class (since Java only supports single inheritance).
When you want to separate the job (task) from the thread (executor) — better design.
When you need to customize thread behavior (like overriding start() or other Thread methods, though this is
rare).
✅ Summary
When you want flexible, reusable, clean design When you need a simple, one-off thread implementation
When your class already extends another class When no other inheritance is needed
When using ExecutorService or thread pools When managing the thread manually
Looping statements in Java facilitate the repeated execution of a block of code as long as a specified condition is
met. They are fundamental control flow structures that save time and effort by automating repetitive tasks. Java
offers three primary types of loops: for, while, and do-while.
for loop
The for loop is used when the number of iterations is known beforehand. It consists of three parts:
Condition: Evaluated before each iteration; the loop continues as long as it is true.
Java
while loop
The while loop executes a block of code repeatedly as long as a condition remains true. The condition is checked at
the beginning of each iteration.
Java
int count = 0;
while (count < 5) {
System.out.println("Count: " + count);
count++;
}
do-while loop
The do-while loop is similar to the while loop, but it guarantees that the block of code is executed at least once
before the condition is checked.
Java
int num = 0;
do {
System.out.println("Number: " + num);
num++;
} while (num < 5);