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OPR GF Character Units

The document provides a comprehensive list of named characters for various armies, detailing their quality, defense, equipment, abilities, and points. Each character is unique, with specific abilities and restrictions on unit inclusion. The document includes characters from factions such as Plague Disciples, Crimson Fists, Raven Guard, Blood Angels, Dark Elf Raiders, Orks, Necrons, and the Human Defence Force.

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Bruno Alves
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0% found this document useful (0 votes)
75 views7 pages

OPR GF Character Units

The document provides a comprehensive list of named characters for various armies, detailing their quality, defense, equipment, abilities, and points. Each character is unique, with specific abilities and restrictions on unit inclusion. The document includes characters from factions such as Plague Disciples, Crimson Fists, Raven Guard, Blood Angels, Dark Elf Raiders, Orks, Necrons, and the Human Defence Force.

Uploaded by

Bruno Alves
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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OPR NAMED Character Units

This list details the named characters for various armies.


Named characters are unique and an army may only include one of each.
All names are used without permission.

Havoc Brothers (Plague Disciples)

Mortarion
Quality Defence Equipment Abilities Points
2+ 2+ Contamination aura (6”, A1, Deadly [3]) Fear, Fearless, Flying, 580
Plague aura (6”, A1, Blast [3]) Hero, Impact [6],
Lantern Pistol (12”, A1, AP[3], Deadly [3]) Psychic [2], Regeneration
Attendant’s claws & teeth (A3) Tough [12]
Scythe (A6, AP[4], Poison)

Typhus, herald of the Plague God


Quality Defence Equipment Abilities Points
2+ 2+ Plague fly infestation (6”, A6, Poison) Ambush, Fearless, Hero*, 240
Rotting aura (6”, A1, AP[4], Deadly [3]) Regeneration, Slow,
Scythe (A6, AP[3], Deadly[3], Poison) Tough [6]
* Typhus may only join a unit of Plague Zombies. While with the unit, the Plague Zombies use
Typhus’ Quality AND Defence.

Lord Felthius
Quality Defence Equipment Abilities Points
2+ 2+ Plague Censer (6”, A3, Blast[3], Poison) Ambush, Hero*, 235
Scythe (A3, AP[3], Deadly[3], Poison) Regeneration, Slow,
Tough [6]
* Lord Felthius may only join a unit of Plague Destroyers.

Scribbus Wretch, the Tallyman


Quality Defence Equipment Abilities Points
3+ 3+ Plasma pistol (12”, A1, AP[2]) Blessing of the Plague*, Hero, 135
CCW (A1) Regeneration, Tough [3]
* Blessing of Plague: The hero and his unit get +1 to Regeneration rolls.

Nauseous Rotbone, The Plague Surgeon


Quality Defence Equipment Abilities Points
3+ 3+ Heavy Pistol (12”, A1, AP[1]) Blessing of the Plague*, 135
Blight Sword (A3, AP3, Poison) Hero, Regeneration, Tough [3]
* Blessing of Plague: The hero and his unit get +1 to Regeneration rolls.
Battle Brothers – Crimson Fists

Pedro Kantor
Quality Defence Equipment Abilities Points
2+ 2+ Gauntlet blaster (24”, A4) Furious, Regeneration, Stoic Defender*, 275
Energy Fist (A2, AP[3]) Tough [6]
* Stoic Defender: The Hero and his unit may contest an objective within 6” (instead of the usual 3”).

Battle Brothers – Raven Guard

Kayvaan Shrike
Quality Defence Equipment Abilities Points
2+ 3+ Sniper pistol (18”, A1, AP[1], Deadly [3], Sniper) Advanced Tactics, 280
Energy Claws (A4, AP[4]) Ambush, Flyer,
Furious, Hero,
Stealth, Tough [6],
Very Fast

Battle Brothers – Blood Angels

Astorath
Quality Defence Equipment Abilities Points
2+ 2+ Heavy Pistol (12”, A1, AP[1]) Blood Priest (Holy Chalice), 315
Energy Axe (A1, AP[4], Deadly [6] Fearless, Flying, Furious, Hero,
Preacher (War Chant),
Regeneration, Tough [3]

Brother Corbulo, Chief Apothecary


Quality Defence Equipment Abilities Points
2+ 3+ Heavy Pistol (12”, A1, AP[1]) Fearless, Hero, Medical Training, 155
CCW (A2, AP[1], Rending) Repair*, Tough [3]
* Repair: Once per activation, if within 2” of a unit with Tough, roll one die. On a 2+ you may restore
D3 wounds to the target.

Captain Tycho, Master of Sacrifice


Quality Defence Equipment Abilities Points
2+ 2+ Heavy Pistol (12”, A1, AP[1]) Fearless, Furious, Hero, 140
Heavy Rifle (24”, A1, AP[1]) Tough [3]
Fusion-mod (6”, A1, AP[4], Deadly [3])
Energy Fist (A2, AP[4])
Digital weapons (A2)
Chief Librarian Mephiston
Quality Defence Equipment Abilities Points
2+ 2+ Plasma pistol (12”, A1, AP[4]) Hero, Fearless, Psychic [2], 265
Energy Sword (A4, AP[2], Deadly [3]) Psychic Cowl*, Tough [6]
* Psychic Cowl: the unit rolls D6+4 when attempting to block enemy psychic castings.

Commander Dante
Quality Defence Equipment Abilities Points
2+ 2+ Fusion pistol (6”, A1, AP[4], Deadly [3]) Ambush, Fear, Fearless, 295
Energy Axe (A4, AP[2], Deadly [3]) Flying, Hero, Impact [2],
Tough [6]

Lemartes, Death Company Chaplain


Quality Defence Equipment Abilities Points
2+ 2+ Heavy Pistol (12”, A1, AP[1]) Ambush, Fearless, Flying, Furious, 120
CCW (A4, AP[2]) Hero, Tough [3], War Chant

Dark Elf Raiders

Lelith Hesperax
Quality Defence Equipment Abilities Points
3+ 5+ Blades (A6, AP[1], Poison) Deadly Dance*, Dodge*, Fast, Hero, 85
Strider, Tough [3]
* Deadly Dance: this hero and their unit may Consolidate 6” (instead of the usual 3”) after melee.
* Dodge: Defence is 2+ in melee.

Drazhar
Quality Defence Equipment Abilities Points
3+ 4+ Blades (A6, AP[2], Rending) Dodge*, Fast, Furious, Hero, Tough [3] 85
* Dodge: Defence is 2+ in melee.

Archon
Quality Defence Equipment Abilities Points
3+ 2+ Barb pistol (12”, A1, Blast [3], Poison) Fast, Hero, Tough [6] 165
Energy Sword (A2, AP[1], Blast [3], Rending)
Orks

Ghazghkull Thraka
Quality Defence Equipment Abilities Points
2+ 2+ Quad gun (36”, A12) Bad Shot, Da boss is watchin’*, 560
Energy Klaw (A6, AP[4], Deadly [3]) Fear, Fearless, Furious, Hero,
Regeneration, Tough [12],
War cry
* Da boss is watchin’: All friendly Ork units within 6” have Fearless.

Boss Snikrot
Quality Defence Equipment Abilities Points
2+ 5+ CCW (A6, AP[1]) Ambush, Furious, Hero, Impact [3], Scout, Stealth, 120
Strider, Tough [3]

Boss Zagstruk
Quality Defence Equipment Abilities Points
3+ 5+ Pistol (12”, A1) Ambush, Bad shot, Fast, 90
Rocket Pistol (6”, A1, AP[3], Deadly [3]) Flying, Hero, Impact [3],
CCW (A3) Regeneration, Tough [3]

Kaptin Badrukk
Quality Defence Equipment Abilities Points
3+ 3+ Pistol (12”, A1) Bad shot, Fear, 85
Experimental gun (24”, A2, AP[2], Blast [3], Poison) Hero, Lock-on,
Relentless,
Tough[3]

Makari, The Lucky Grot


Quality Defence Equipment Abilities Points
6+ 2+ CCW (A1, AP[2]) Good Shot, Hero*, Tough [3], WAR! Banner**, 90
Tough [3]
Makari may only be included in an army that also contains Ghazghkull Thraka.
Makari’s Defence 2+ reflects the fact that he is “suspiciously lucky”.
* Makari may only join a Goblin Herd unit, or a unit that has also been joined by Ghazghkull Thraka.
** WAR! Banner: If Makari joins a unit with Ghazghkull Thraka, all friendly units within 6” of
Ghazghkull Thraka gain Fearless.

Mozrog Skragbad & Big Chompa the Great Squig


Quality Defence Equipment Abilities Points
3+ 5+ Big Gun (18”, A3, Blast[3]) Bad Shot, Fast, Fear, Hero, Impact [6], 120
Ultra Claw (A2, AP[2]) Strider, Tough [6]
Stomp & Jaws (A3, Rending)
Zodgrod Wortsnagga
Quality Defence Equipment Abilities Points
3+ 5+ Pistol (12”, A1), CCW (A2) Bad Shot, Fearless, Hero*, Tough [3] 40
* Any Goblin Herd joined by Zodgrod gains Fearless.

Goff Rokker
Quality Defence Equipment Abilities Points
4+ 5+ Guitarbine (24”, A4) Bad Shot, Fearless, Hero, Shooting frenzy, 110
CCW (A4) Tough [3], War cry

Grukk Face-rippa
Quality Defence Equipment Abilities Points
4+ 5+ Pistols (12”, A2) Bad Shot, 135
Rocket Launcher (24”, A1, AP[3], Deadly [3]) Breakin’ ‘Eadz*,
Attack beast (A2, AP1) Furious, Hero,
Ultra Claw (A2, AP[2]) Tough [3],
War cry
* Breakin’ ‘Eadz: Whenever the hero’s unit fails a morale test you must kill one of its models and the
morale test counts as passed instead.

Mek Boss Buzzgob


Quality Defence Equipment Abilities Points
4+ 5+ Pistols (12”, A2) Bad Shot, Hero, Repair, Tough [3] 90
CCWs (A4, Rending)
Necrons

Anrakyr the Traveller


Quality Defence Equipment Abilities Points
2+ 2+ Tachyon gun (48”, A1, AP[4], Deadly [6], Sniper) Fast, Hero, 275
Warscythe (A4, Deadly [3]) Regeneration,
Robot, Strider,
Tough [6]

Illuminor Szeras
Quality Defence Equipment Abilities Points
3+ 3+ Ray Lance (36”, A3, AP[4], Deadly [3]) Gloom Protocol, Hero, 165
Ray Lance (A3, AP[4]) Regeneration, Robot,
Stomp (A3) Tough [6]

Imotekh the Stormlord


Quality Defence Equipment Abilities Points
2+ 2+ Ray Gauntlet (12”, A1, Deadly[6], Sniper) Hero, Regeneration, 230
Staff (18”, A3, AP[2]) Robot, Tough [6]
Staff (A3, AP[2])
Called Storm (48”, A1, Blast[12])

Nemesor Zahndrekh
Quality Defence Equipment Abilities Points
2+ 2+ Staff (18”, A3, AP[2]) Advanced Tactics*, Hero, Furious, 285
Staff (A3, AP[2]) Regeneration, Robot, Tough [6]
* Advanced Tactics: Once per activation, before attacking, pick one friendly unit within 12” of this
model, which may move by up to 6".

Orikan the Diviner


Quality Defence Equipment Abilities Points
2+ 2+ Staff (A2, AP[4], Deadly [3]) Advanced Tactics*, Hero, 275
Regeneration, Regen-protocol,
Robot, Royal march,
Shadow-Protocol, Shieldwall,
Tough [6]
* Advanced Tactics: Once per activation, before attacking, pick one friendly unit within 12” of this
model, which may move by up to 6".

Trazyn the Infinite


Quality Defence Equipment Abilities Points
2+ 2+ Obliterator (6”, A1, AP[1], Blast [6]) Advanced Tactics*, Hero, 480
Obliterator (A1, AP[1], Blast [6]) Regeneration, Regen-protocol,
Robot, Royal march,
Tough [12]
* Advanced Tactics: Once per activation, before attacking, pick one friendly unit within 12” of this
model, which may move by up to 6".

Vargard Obyron
Quality Defence Equipment Abilities Points
2+ 2+ War Scythe (A2, AP(2), Deadly(3)) Advanced Tactics*, Ambush, 280
Hero, Regeneration,
Regen-protocol, Robot,
Royal march, Shieldwall,
Tough [6]
* Advanced Tactics: Once per activation, before attacking, pick one friendly unit within 12” of this
model, which may move by up to 6".

Human Defence Force

Iron Hand Straken


Quality Defence Equipment Abilities Points
4+ 4+ Plasma Pistol (12”, A1, AP(4)) Ambush, Fearless, Furious, 110
Auto-shotgun (12”, A2, AP(1), Blast [3]) Hero, Strider, Tough [3]
Bionic Arm (A2, AP(4), Deadly [3])

Lord Solar Leontus


Quality Defence Equipment Abilities Points
2+ 3+ Plasma Pistol (12”, A1, AP(4)) Commander (Double Time), 165
Energy Sword (A2, AP(1), Rending) Fear, Hero, Stoic defender*,
Tough [3], Very fast**
* Stoic Defender: The Hero and his unit may contest an objective within 6” (instead of the usual 3”).
** Very Fast: This model moves +4” when using Advance and +8” when using Rush/Charge.

Ursula Creed
Quality Defence Equipment Abilities Points
4+ 4+ Plasma Pistol (12”, A1, AP(4)) Advanced tactics*, Fearless, 125
Energy Sword (A2, AP(1), Rending) Hero, Munitioner (Focus Fire),
Tough [3]
* Advanced Tactics: Once per activation, before attacking, pick one friendly unit within 12” of this
model, which may move by up to 6".

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