0% found this document useful (0 votes)
17 views5 pages

List of Concepts Introduced Chapt Motion in 1D

The document outlines key concepts related to motion in one dimension, including definitions of rest, motion, distance, displacement, speed, velocity, acceleration, and their graphical representations. It also covers equations of uniformly accelerated motion and special cases such as free fall and vertical projection. Additionally, it provides tips for understanding these concepts and includes simple questions to test comprehension.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
17 views5 pages

List of Concepts Introduced Chapt Motion in 1D

The document outlines key concepts related to motion in one dimension, including definitions of rest, motion, distance, displacement, speed, velocity, acceleration, and their graphical representations. It also covers equations of uniformly accelerated motion and special cases such as free fall and vertical projection. Additionally, it provides tips for understanding these concepts and includes simple questions to test comprehension.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 5

List of Concepts Introduced

1. Rest and Motion: Defining rest and motion relative to surroundings; one-dimensional
motion (rectilinear motion).

2. Distance and Displacement: Scalar vs. vector quantities; their definitions, differences, and
units.

3. Speed and Velocity: Scalar (speed) vs. vector (velocity); uniform vs. non-uniform;
instantaneous vs. average.

4. Acceleration and Retardation: Rate of change of velocity; positive (acceleration) vs. negative
(retardation).

5. Distance-Time Graphs: Representation of motion; slope as velocity; interpreting uniform and


non-uniform motion.

6. Velocity-Time Graphs: Slope as acceleration; area as displacement; uniform and variable


motion.

7. Acceleration-Time Graphs: Representation of acceleration; area as change in speed; cases of


uniform and variable acceleration.

8. Motion Under Gravity: Uniform acceleration (9.8 m/s²); free fall and vertical motion
equations.

9. Equations of Uniformly Accelerated Motion:

Three key equations:

v=u+at

S=ut+1/2at^2

v^2=u^2+2aS

derivations and applications.

Special Cases: Motion from rest, retardation, free fall, and vertical projection.

Notes for a Student: Motion in One Dimension

These notes break down the chapter into manageable pieces, focusing on key ideas and examples to
build understanding step-by-step.

1. Rest and Motion

• What It Means:

o Rest: An object doesn’t change position relative to its surroundings (e.g., a tree while
you sit on a platform).

o Motion: An object changes position (e.g., a train passing by).

• One-Dimensional Motion: Movement along a straight line (e.g., a car on a straight road). We
treat the object as a tiny point.
• Example: A pebble falls straight down—its position changes over time (0 m at 0 s, 5 m at 1 s,
etc.).

2. Distance and Displacement

• Distance: Total length of the path traveled (scalar, only magnitude, always positive). Unit:
meters (m).

• Displacement: Shortest straight-line distance from start to end, with direction (vector). Can
be positive, negative, or zero.

• Key Difference:

o Distance depends on the path (e.g., curved path = more distance).

o Displacement depends only on start and end points (e.g., straight line from A to B).

• Example: Walk 4 km east, 3 km north. Distance = 7 km, Displacement = 5 km (northeast).

3. Speed and Velocity

• Speed: How fast something moves (distance/time). Scalar. Formula: v=St v = \frac{S}{t} v=tS.
Unit: m/s.

• Velocity: Speed with direction (displacement/time). Vector. Same unit: m/s.

• Types:

o Uniform: Equal distances in equal times (e.g., a ball on a smooth surface).

o Non-Uniform: Unequal distances or changing direction (e.g., a car in traffic).

o Average: Total distance or displacement ÷ total time.

o Instantaneous: Speed or velocity at a specific moment.

• Example: A car moves 100 m in 5 s. Speed = 20 m/s. If straight, velocity = 20 m/s in that
direction.

4. Acceleration and Retardation

• Acceleration: Rate of change of velocity. Formula: a=v−ut. Unit: m/s².

• Retardation: Negative acceleration (velocity decreases).

• Example: A car starts from rest (0 m/s), reaches 20 m/s in 10 s.

5. Distance-Time Graphs

• What It Shows: Distance (y-axis) vs. time (x-axis).

• Slope: Slope = velocity

• Types:

o Straight line upward = uniform velocity.

o Flat line = no motion (velocity = 0).

o Curve = variable velocity.


• Example: Car moves 50 m in 5 s (straight line).

6. Velocity-Time Graphs

• What It Shows: Velocity (y-axis) vs. time (x-axis).

• Slope: Slope = acceleration (Δv/Δt

• Area: Area under the graph = displacement.

• Types:

o Flat line = uniform velocity (acceleration = 0).

o Straight line up = uniform acceleration.

o Straight line down = uniform retardation.

7. Acceleration-Time Graphs

• What It Shows: Acceleration (y-axis) vs. time (x-axis).

• Area: Area = change in velocity.

• Types:

o Flat line at 0 = no acceleration.

o Flat line above 0 = constant acceleration.

o Flat line below 0 = constant retardation.

• Example:

8. Motion Under Gravity

• Key Idea: Objects fall with constant acceleration g=9.8 m/ (or 10 m/s² for simplicity).

• Upward Motion: Retardation −g

9. Equations of Motion (Uniform Acceleration)

• Three Equations:

1. v=u+at

2. S=ut+1/2at^2

3. V^2=u^2+2aS

• How They Work:

o u u u: Initial velocity.
o v v v: Final velocity.

o a a a: Acceleration.

o t t t: Time.

o S S S: Distance.

10. Special Cases

• From Rest: u=0

• Retardation: a a a is negative (e.g., brakes).

• Free Fall: a=g

• Thrown Up: a=−g

Tips to Avoid Overwhelm

• Start Small: Focus on one concept at a time (e.g., distance vs. displacement first).

• Use Examples: Relate to real life (e.g., walking to school = uniform velocity).

• Practice Graphs: Draw simple ones (e.g., straight line for constant speed).

• Memorize Equations: Learn the three equations—they solve most problems!

Simple Questions to Confirm Understanding

These questions cover all concepts and are designed to be straightforward yet comprehensive.

1. Rest and Motion:

o Q1: Is a book on your desk at rest or in motion relative to you? Why?

o Q2: What is one-dimensional motion? Give an example.

2. Distance and Displacement:

o Q3: You walk 10 m forward, then 5 m back. What’s your distance traveled?
Displacement?

o Q4: Can displacement ever be greater than distance? Why or why not?

3. Speed and Velocity:

o Q5: A car travels 60 m in 3 s. What’s its speed?

o Q6: If the car in Q5 moves north, what’s its velocity?

o Q7: What’s the difference between uniform and non-uniform speed?

4. Acceleration and Retardation:

o Q8: A bike goes from 0 to 10 m/s in 5 s. What’s its acceleration?


o Q9: If a car slows from 20 m/s to 0 in 4 s, what’s its retardation?

5. Distance-Time Graphs:

o Q10: What does a flat distance-time graph mean?

o Q11: A graph slopes up from 0 m to 20 m in 4 s. What’s the velocity?

6. Velocity-Time Graphs:

o Q12: What does the slope of a velocity-time graph tell you?

o Q13: A velocity-time graph goes from 0 to 10 m/s in 5 s. What’s the acceleration?


Displacement?

7. Acceleration-Time Graphs:

o Q14: What does a flat line at 2 m/s² mean on an acceleration-time graph?

o Q15: If the area under an acceleration-time graph is 20 m/s over 10 s, what’s the
acceleration?

8. Motion Under Gravity:

o Q16: A ball falls for 3 s (g = 10 m/s²). How far does it drop?

o Q17: A ball is thrown up at 20 m/s. How high does it go? (g = 10 m/s²)

9. Equations of Motion:

o Q18: A car starts from rest, accelerates at 3 m/s² for 4 s. What’s its final velocity?

o Q19: Using Q18, how far does it travel?

o Q20: A stone falls 45 m (g = 10 m/s²). What’s its final velocity?

10. Special Cases:

o Q21: A train slows from 30 m/s to 0 in 15 s. What’s its retardation?

o Q22: A ball thrown up returns after 6 s (g = 10 m/s²). What was its initial velocity?

You might also like