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No1 Nov95

The document discusses various upcoming video games and features for the Sega Saturn, including previews of titles like Virtua Fighter 2 and X-Men: Children of the Atom. It highlights the excitement around these games, their gameplay mechanics, and the potential for online gaming with a new Sega add-on. Additionally, it mentions the popularity of arcade games and the anticipation for their home console versions.

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dtvernon
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© © All Rights Reserved
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0% found this document useful (0 votes)
29 views100 pages

No1 Nov95

The document discusses various upcoming video games and features for the Sega Saturn, including previews of titles like Virtua Fighter 2 and X-Men: Children of the Atom. It highlights the excitement around these games, their gameplay mechanics, and the potential for online gaming with a new Sega add-on. Additionally, it mentions the popularity of arcade games and the anticipation for their home console versions.

Uploaded by

dtvernon
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 100

16 - BIT mAIiAZlnE

SUPERSTAR SOCCER82
TILT Konami's excellent footie title breathed life
back into the flagging SNES last Christmas,
DEADLY SKIES and looks set to do the same to the
ARESTORM Megadrive when it's released in January. We
reveal the fi rst screenshots and explain why

REVIEWS it's going to blow FIFA out of the water and


exactly what makes it so good.

CLOCKWORK KNIGHT 2
81M CITY 2000
THEME PARK
PREVIEW
STREETRGHTER THE MOYlE DARXIDE 84
NBA JAM T.E.
ROBOTICA
NHLPA HOCKEY
RAYMAN COOl. SPOT GOES
WORLD SERIES BASEBALL TO HOUYWOOO 86
MORTAL KOMBAT II MICRO MACHINES '96 87
PREMER MANAGER 88
VECTORMAN 89
MARSUPIUMI 90
NEWS
IN DEVELOPMENT
LETTERS 92
• Q&A All the finishing moves you (ould ever need,
plus an endurance cheat and a code which
OUT NOW allows you to playas the bosses. What more
• NEXT MONTH could you possibly want?
If you thought the original Virtua Fighter was awesome,just wait until you see this I Virtua Fighter 2 is without a doubt. the most detailed,
impressive and absolutely brilliant combat game we've ever seen, and we have a six page feature to prove it. Of course, if six pages of info
isn't enough, you can always consult our SEGA SATURN MAGAZINE exclusive video for more proof!

SHOWCASES FEATURES
VlRTUACOP 42 TIME ATTACK COMPETITION 54
As this brilliant arcade conversion nears completion, Once again SEGA MAGAZINE readers will already be familiar with
we take a look at the very latest versions from this compo, but if you haven't already entered, now's your chance. All
Japan, and have a quick chat with top programmers you need is a copy of Daytona, a video recorder, and some lightning
AM2 on how they put the game together. reflexes. Then simply record a top time, send it in to us and free
Saturn games for a year could be yoursl
ClOCKWORK KNIGHT 2
Unlike the first toy travesty that was Clockwork VlDEOCO/PHOTO CO 56
Knight, this sequel is a visual feast from start to Although there's some first class games for the Saturn, it can be
finish, and the gameplay is nigh-on amazing I used for more than just games playing. Yep, this month sees the
This four page feature takes every level in the release of the Video CD and the Saturn photo CD. We take a closer
game apart and ensures that you'll be clambering over yourselves to look at these gadgets and via watching loads offilm and music CDs
get a copy of it just as soon as it's released in November. and assess whether it's worth parting with the money to own one...

&EGA RAllY 50
~~t~;~~ ~;~:~!~sE~:_p:':~~r~,:~de;~li~s~~~t~,n:~il~dk:h~~ "1fII!~~'...!!!!!7~:::';:-::;::::::;;:-:::;:-:::!~
even deeper look at its development. This time, all the enemy
cars are racing around, the lakeside track is unveiled in all its
glory, and there's even news of a superb two-player mode!
~----....... "-'

I=NEW
ARCADE GAM ES .un.J!..IdI.I1.W-,
Tht leccnt Tokyo JlImma show ~w loads of quality n~ ilf(ilde games on show,
ilnd S£GA SATURN MAGAZIN£ ulled upon its Japan~ correspondents to report
on the proceedmgs, AM2 unve,led thc,r latest beat 'em up Fighting Vipc"IS (b ased
on the;ucade vers,on of Virtu a Fighter} along with the first playabl eversionsaf
Virtua Cop 2. Manx TT was on eillh! playtr IInk·up. AMl revealed a new game
entitled Virhlill On, ilnd (a prom announced their new comic arcilder Ma~1
Super Heroes. And, here iue the detilils In more, elm, detail,

In his quest fOf ultimate power RichiUd has now ilbandoned his puny physicill fOfm W~II. wh~1 ,~n Wf!uy~boul new-boy D~ve, ehl He's t~lI. Oh, and he's also the
ilnd has become and omnipresent god. This way he Ciln edit Maximum ilnd keep an blokeresponsibleform~kingSegaSaturnMagthelop,loo~lngorganyou're
eye over Stga Saturn Magazme. In fact, try summoning him into your own home by wrrentlyholdinginyourshaklnghandS,Oh,andhel ikeschlmps,sosend him
saCflfiCinglumpsofFrenchcheeseilndchiinting·Rich .. rd'bilckw~rds some pies of monkeys In uncompromising poSitions, H~ likes Ihat

Monkey boy has had a busy month, wh~1 wllh growing his first facial hair and Yes, in ~ major coup Sega Saturn Magazine have signed Take That's very own Jason
discovering fairies at Ihe bottom of his mum's garden He's even built a little grass Amningly, he quit his Job al Take ThaI furnishings In Huddersfield to pursue ~ life
hut down there so he live with his new friends, They don't rea lly exist. butilget s where the wilges are high and I he hours low, Ha, what a fool. And he makes the
hlmoutofthew~yforawhile teabeciluse he hasn't got the bottle to stand up t ous

• Disaster stud the C-boy this month when Slow Boat ToSarnet lost part oftheor
name. "it was there when we pronted the t-shirts fOf our world tou. of Baslldon, but
What more can be said about the tipslrel-cum-reviews melster that his Edderados
Del La Lomasomal He's skinny for a start. and he's not hugely Iilli. But he d06

• when we arrived it WilS rent ~sunder" The 'Slow Boaters' as they're now known, will
be retiring to sm~1I aVOCildo plantation in Mexico at th~ end of the mon th
have unnaturally long fingers which are designed purelyfo. playin ggamesand
wi~ldlnghismightyjOypadofdoom

. , SEGA SATURN
be superseded as the sreatest arcadesun same, by It s Ions-awaited
sequel Virtua Cop 2.
AnearlyversionofVlrtuaCop2wasunveiledtorapturous
response at the recent JAMMA show in Tokyo. AM2 haW' ~ept
the same mrxh In the W'ln of the onglnal. ~llowlng two play-
ersto rampage throush three different levels. level one secs Vir-
tuacops Rayse and Smarty Involved in a street shootout. before the
felons make a brea k in their cars. ta king the sunfiSht onto the road as
the (oPS pursue in therr poll(e (ar level two opens wllh a shootout In the
docklandsdlslrrct before ffiOYlns onto a lu.urycrulse loner for plenty of
(orrrdor-stylegunfishtInS And the final level takes place In the btJsysub-
way train system USlns the same Model 2 technology as the firsl Cop same,
VC21ooksfarsuperiorevenat this relatlvelyearlystase There'snofixed
release for the game. but we expecl to sec it in arcades before Christmas so
expect a full show<:ase In the ne.t wuple of months

What"sthls?AnotherobS(urebattlestrategygame
pef(hance? It (ertainly seems that way from these
uriyscreenshots There·snotmrxhlnfofmatlonat
the moment. and it's uncertain whether II will
appear in the UK. but It does look W'ry impressive Ffom what we un tell. the
with some smart visuals, loads of things going on game is finished and,although the
and lots of big weapons actlontakesplaceonbikesinsl ead
of fally UfS. even better than Rally.
which is no mean fut considering
how good that was. Watch out for
more on this one next month when
we'U be getting our hands on one of
the very first versions In Europe

~ SEGASAT1..lRN
Ask,.ny arCoiIdefan what the hoUest lDbeal'cm up WilS thisyeill
~nd, if thq'~ gol ilny sense, they'n nilme X-Men Children oflhe
Atom as number one. II's totilily stunnmg. it S\;Jrs the coolest
superheroes in comocdom ~od you'll be able 10 play it on the
~turnfe<llsoon

And the good news IS the Saturn version loob set to be Vir·
tU;llIy identical. Oflginaliy sch~uled for a September .,,, ••••,••
In Japan, the game's str«t date has been put back,bu!wc'VI!
>. _,,_
managed to playa Spccliil demonstration version des'gned for
Japanese rctililels to showcilsc in tnei, shop win-
dows. And olmilzmsly it l00I0:5, sounds <lnd
plOllysHethecoin-oporlginillnght
down tothe very t<lst detaiL The
finished version will have eight
selroablecharilclers-
C)'(lops.Wolveline,
Icemiln.Omega~ed.
Colossus, Psylocke,
Spira and Sentinel-
and the IWO bosSl"S.
Juggernaut and
Magoeto.
X·Meo
Child reo Of The Atom is cilusiog quite iI stir io
our office ilod if Acclillm maoage a pre·Christmas release it will
uodoubtedly be ooe of the honest Saturo games ilrouod All the
more so because Playsutioo owoers doo·t get their version uotil
sometime oext year. Loot out fOf (H,Ir huge review aod showuse
sooo. 10 the meilO time)'OU cao find out eXilctly how good it is for
)'Ourself because it's aoother ooeofthetoptitlesfeatured 00 (H,Ir
eKcelleolcOV'ervideol

, . , SEGA SATURN
If anyone looked b<ick on 1995 ilnd wondert!d wh~t the most Important Influ- :;.;-_-:::.."":".:.':;':;.=::..:=:-..=
ence on populilr culture was, th ey'd have to say the Intemet - and if you own ==-...:::o'::'=-:":::'::':''''=!:-:;;:-.::.:'i
a $<atum you could be on-line next ~ar. Sega are working on an add-on
which allows direct Internet Kcns, II's also dnignt!d for netwoft gaming
over the phone-line, whICh makes link-up ubles look puny and out of date
Sega Europe's head, Malcolm Miller commented' The creation of Sesa's
new multimedia division shows the level of commitm ent we have to this for- !"f'l _ MUM _'w
mat and provides us with further evidence that the true potential of the ~-
$<atumisstilitobereleilsed - No price has Ileenfixed, but it looks hke being
the shops by July 1996
IJ'l. ,_,_

With swords), is $<atum-bound and


with any luct will be in the shops by
Christmas, This is a 3D adventure with
loads of atmosphere, tons of action
and the sraphiCS ilre nothing short of
amillins, Although there are RPGs on
the way from Sega them~1ves. this
has plenty of blood and suts and Is far
less(utesythananythingwe've~en
from the big 5, We'li be bflnginsyou a
huge previcwon this one next month.
No, It's not another form of gum from the seventies II is, rn f~ct, a brand new Salurn
title from programming house US Gold like everyone else, the prosrammers at their
headquarters have been workrng away on new systems, and are concentrating their
effortsongettlngsometopqualrtySaturntl\lesoutint,meforChfistmas.klhnny
S.uookatone is their first, and they're aimrngfor it to be very different fr om
anything they've done before klhnny,though,is)'OUr usual platfOfm -
rnghero-gelled back harr, attitude hke nobody's bI.Islness and
poslt,vely brimming over w,th testosterone. He appears rn his
very own platformrng same, and. before you sroan, the Goldies
have promised us that ilwon't be anything 1,l:e the stuffSttn
ontheI6·bitmachrnesAlloflhel~lsuseSihconGraphlcs·cre·
ated sprotes and backgrounds, and the sameplay,whkh employs
many puzzle elements, aims to be much more complex than plat-
formersofyeoldedays: The ch .. riKters you Stt here .. relhe first
..ctu .. 1graphICs rele .. sed from the game, aod give you .. good
impreSSion of the kind of tone US Gold are tryrng to put a(fOSs.

NOMADIC
LIFESTYLE
G.Jdget freaks WIU be over the moon .. t this I.. test
announcement from~ .. - Irs a handheld
Mesadrovel Yep, from a Game Gear sized machine,
you'll be able to play aU your Mesadrovegames on
the move. WeU,wesayyou'U be able to play it, but
at the moment Sega Europe are undecided whether
they'Ubereleasrngltoverhere We thrnk it would be
.. great Idea though - If It went on sale for arouod
£lso(the ..ctual prICe of the handheld IsstlU unde-
termrned) it could seU bucketloads, and it w,U cer
uinlyglvealithoseoldMegadrlvec.. rtsanextend-
ed hfe The handheld al50 comes w,th .. n adaptor so
you can plily games throush the TVtoo. And,here It
iSlnaUitsglory

~ 41 SEGA SATURN
converted to the Saturn
This game is already in its We predicted It months ago.
third incarnatton on the but~neverreallythought
PC,and has proved to be Ihatltwouldhappen. Virtua
one of the biggest games Fighter is gettrng theAnime
of all time-wi th this treatmentlWedon'treally
regarded as the best of the three knowmuchaboutt~story
It seems as though Iherewill be that the serifs will follow bul
a f;m amount of the~ games hopefully, It will be a lot bet -
relea~ontheSaturnnextyear.and ter than the recent
they're the prefect tools to show off Streetfishterefforl.lt'snot
ItsgraphicalcapablirtlesHere'safew known at the moment
early screenshots just to give you an whet~rAMlhaveany
ideaofwhatyou'llbeseelngrnacou_ rnvolvement on the prOject at
pie of monlhs all,although It seems likely
thateachcharacterwillreuln
therrtralts from the arcade
orlgrnal. More news on this
oneasandwhen,butrnthe
meantime. here's a sneak pre-
view of what the finished
resultshouldlookirke

~ . . SEG.o. SATURN
I ~lWA(f {'-tAN My FACE. WItH OXY "I/() PAPS. -t'He ~()vtill fiRe.
'It pl/ipp (PIItf.
~ ~ fp~s. "-/"IM! "1'116 M/£PJC;trEI 51'vFF /"r1i1E" .f'I~JotrTtI $/~E
't .~ 1iIA1tAvJe, sptJf5 • Wllkf'$ HilK,£,
~ (t~~~\\~ /f ~1Ar5 ~N YUVp., S/(IN AN/) I<.E.IEIJf (W IYfi~I</N4 PdP,I/#/I/<,s.
t \~\R\\\t I vf/; evEl/ f'.1oMIN4
v-"" AH{) I$VENI/'If WI1Hov-r fAIf,.Yof) tAt-!
CALl. M~ /'/(Eblcfi,'Le , ~1'I~ilTiN.JA../..., WH,(feVEK, .
Stb''''''Y.
6Vf VIti tlll'l,,!" cAl,./... ME I

SFD?? ? tJXYt,t!Te ffl WiTil b)'Y 11!


,xy 101l,ClifM£IIT F!~ W (P/1AINl MNlJJYL/'!1t¥'/I( 'AMAri Rf1IJ1iIt t.AltL·oxr AIU WUfft ir/'Nl.1i<Al/.W/II;I.
Wonder. teve, happened to Yumaml "'an.'on?
Losing sleep over the fact that 0 hasn't yet appeared on any UK release schedule? Well, worry no more,
because we've tracked down all those elusive overseas titles and can even ascertain when (or if, as the
case may be) they'll be appearing in good old Blighty. And remember, you may have already read reviews
on some of these tnles in lesser magazines, but you certainly won't be able to play them w~hout paying
hefty import prices and adjusting your PAL Saturn to play foreign tnles - which we do not advise.

E:;t~:c;:':e~~,: ~~dn:n~~~:o~~!; ~:;~~:~-Slill


the most filmous ilrude motorcy<ie racII'r Inll'xls-
tence. So, it's Sood to hur thilt Sega afe warming
upilnall-n(!w90's~rslonofthIl'8i1~forthll'
Saturn. Mind you, It 's such iln illI·newvenlon that,
short of the namll' OiInd
the filct thilt it's got
bikes In It, it's absolute-
Iynothlngliketheorlgl.
I'[~ >il:.t,: ,Z.:; .'0__
nillHiinsOntiitaltln
fact , It's more like
.,_.po . .. "-;' .;. -'--
Daytona USA, complete
withfullyteKtured !
polygongfaphics.Stltl,
thelduofaHillngOn.
style filcinggllme with
fullY30 gfil phics
sounds like a pretty
tasty prospect. And
Indeed. from theurly
version of the game
we've played,it's shap·
inguptobeapoten·
tially hot title.
Hang.QnGPfea·
tUfes three dlfferenl
viewpoints as you race
againsl 20 other bikes,
passlngthlOughche<:k.
pointstok~pthetime
from running out. Thele
ale five different bikes
to choose from. each
with its own handling. acceler~tlon and top s~d
r~tlngs,~nds,.scenkcoursestoracethemon ,
Although Hang On GP is already funning at a fall old
s~,itstillrequiresalotofworkonthehandhng
ands~iddingofthebikebefoleit'scomplete
Nonetheless, ItsdueoutJap~n in October and
should provetobeane.cell~nt rac~r
~
• o·
of
T~~~~~~~~~~~s~~~;~~~~~~elnh~::~:er~::s:: ~;~~me
the most excllmgtltlts on the Megadrrve, such ilS
Gunstal Heroes ilnd Dynilffilte Headdy Famous for
games irwolvlng huge bosses, and, well, not" lot
else,they'vtbeensomewhatqUletofliite There,,-
sonforthlsil~ncels~iluselhey\~beenbusy·
Ing away on GUilrdlan Heroes, a brand new Saturn
beat 'em up. Based in their now-classic style this iSii
Slde-sClolhngbeal'emupfeaturmgslxdlfferentcharilcttrS By
calling up your wilmor's thoYght bubble you (lin Summon helpers,
ffiassivt explOSions ilrld a h05t of Wtilpons which can be used to
defeat enemies. Intheveinof all Treasuregames,lheaclion is
absolutetyfranlic, and there's IO.1ds of stuff on SCleen at once
They're even attempting a slmultan~us m-player batt~ mode. It's
still undecided whelher this 8i1me will ever mil!:e lion to UK releilse
schedules, bul we certainly hope it wllI-'t may nol be Ihe most
visuallylmpress,,'e ploduct we've seen, bul It plays leallywell

•.:..~.- ... =-"


I ' -1
It' :/ t:r-.:::"
~~
A ~ 1
Itl

-
~~-I"'.I'
- 1 '
. . -

5 ega have become somethrngofracrngexpert.soflilte. In addition to conve rt


rng HangOn to the Satutn, they're also deep In the development dungeon
wor~rng on Fr Now, th,s game nevel appeared rn the arcades, but '>ega are stili
hoprngfor blgthrngswhen It'S released early next year Every srngledetall 0 f
Grand Prrx racrns has been pa instakrnslyrecreated,fromauthenlict racks 10 real
cars and the abihty 10 Iweakjusl about every detail of your Fl racer It al so aims 10
Itcreate the atmosphere and feel of Formula One r;lce driving, makrng II more of a
slmulallon Ihanolherdrlvrnglilies such as Sega Rally or Daytona MOle on this
onenexl mon l h when we sholJld haveoul hands on a previewvelSlon,

'-'- -
T ::~::~~~:ds;~~S~,:::t:~:;;t~fl~~~tJ:;:n
(and namtd Vum~ml ManSion) and ftctlved a rath~r
lukewarm ftc~phon_ The baSIC pr~mist
ofthesam~ISSlmllafto7thGuesl­

~d,
a spooky hous~ 10 be investisat-
th~f~'S
and to s~t to th~ bottom of th~
myst~ry you'll have to ~~plor~ every inch ",.
' ...•
_ _ ,r.'
.".

~.

of every room, diS«M."r clues, and find


objects that will <tllowyou to (tccess ntw and stcrtt

~t ' I I
paftsofth~house_Playedfromafifst' person
perspective, th~ samt ftatur~s fully rtndtrtd rooms
and an <trray of bll(trr~ char<tct~rs wno art trapped In
th~ nouse, which af~, nalurally, all out to set you
Wh~n thiS first arrived In th~ offic~ il seem~d to be a

••
straight copy of th~ Mega-CO game of th~ same
nam~ Now w~'ve had a look at th~ PAL convefsion,
th~ story.s a httl~ dlfftrtnt and, of course, tht
gr<tphlU af~ <tbout a hundrtd times bett~1 AlthouSh
thiS should be out by mid-Novembef, th~r~'s slill s.,..." Po." dOll '1 pi.,
wOfk left tobedoneonth~englishv~rsion,henc~ IHICII,Ordolhey, __
the lackofa reviewthislssu~

----- -- W ;::;~I~;~~:~ne~ry
-

~ -

-
flomth~veryfifslscreenshotstoth~

-
ntar-finishtdvtrsion thatwt'ftable

. -
to show h~f~_ From what ~'ve s~~n
andpla~d , 'lseemsasthoughSega
could have a rul wlnn~r on Ih~1f h<tnds, Taking mor~
ofanafCad~alf· comb<tt

~.I.....-·' ,2:~. .
stanc~ rather than

, 'J conc~ntrating on being a


flight Slm, Wing Arms is a

.
. ",:. rM"l1 ~
fast and furIOus shool
'tm up with muillpl~ mis-
sionS<tndcoin -opqualily
•. '
.. . . !
" '
I ' gf<tphlCSWhlChisfunny
fully, bKause although it
hasadlff~rtnt nam~.lfs
_ 30 • 4l 37 Obviously bastd on Segil's

,~,

I l- I
... - arcade title, Wins War
The obJectlve,u in i111
f1ishtsames.lstoobhter-
atetheenemy,butthere's
loads of novelty features
such as multiple camer<t
angles-inSidt and out-
s.dethe cockpit and also from In
front of the plane (so you can see
what's comins from behind youl). In
-- ~ I all,this looks He it could bea really
e~citInSgame.sowe'libebflnging
30 I
you a showuse next month
y ~~~;: ~:;ae~V~rs~~~~tittl;'r:~o~::a~;~:~~~J;::;s~:~~~_e
lines,thefuropeanpreS5ha~triedtogetas
much info about this title as possible, although
~ry httle sums to ha~ been released on the
same. However, It's easy to tell that this Is an RPC
of epic proportions, with the main game taking a
SlmilMst~ncetotheShlnlngFol(esefltsreleased
on the Mesaduve and the Mega-CD There's no
blsprosrammins house behind the title, but It seems to have done
falrlyW1!1I in the Japanese charts, although when the import verSion
amved in the office we did have more than a httle trouble trying to
de<:lpher the wads of Jap;intse text. It'S stili sct.eduled for a
European release sometime this year, and as well as translatlns all
theJapanesestory(amammolhtaskbyanyone'sstandards)itwili
alsobereceivlnsanamechanSelt'snewmonickerlMysteria
~ealmsofLore Makes loads of sense, doesn'l It I

D
. ,, : . ,~
w :atth~:';o::::~:tt~~n;:$~~i~~game
to see why: tnls C}'berhorrorthrillel' Is e...,.. mod
AN ARY

amulngl Relustd OYer there arwnd three months., 0 went


stral&ht to the top of the cNIU In the f\m weet.1t's osy

atrnolpheric: adventure or\ the INdllne to dIU, employ·


Inl~graphksanda Mllbltl"lItoryllne, Ahr
muucring all his patlents,.1 warped doctor IOH into
'9

-,~ -. hidlnl _hls spookyoldhouse. Hlsd.1 ughterUUI1Iptln


searchof~ .1nd disc~rs th.1t not only has her cUd II'OM complete-
iyCrlIlJ'butthe house cont;lins terrors beyond imarn;ltion.
l'NIbanothe r t itle where you wander from room to room

times f.iIIirly compIe;_.lit


pk king up CJlltects and diKOVering clues, but the pulIles are some·
limn. the Klion becomes n;lil-bitlng.
not 10 mentlon ~ downright py,Atthe rnomerrt.
Accl alm areWOfkll'l! ontllt~lf*dIfortMpme"_
ca n't wait until It's s rele.1std, It lIn" cert lflcate.

I !~::::~e:~ ~:~~ ~'~!:~:uc~~~:;r~h:a~,~~eat::::~~:ir,,~e


one form or another on the Salum Hang On GP
'95 IS currently in the works and now sega's classic
beal'em up of yore, Golden Axe, is coming to the
Saturn, Sort of
Whereas the Oflginal game was a scrolhns
fiShtlng affair, Golden Axe: The Duel IS a straight
one·on-one beat 'em upofthe Strec:t Fishte r vaflety Featuflnsten
diffe re nt warriors, induding theoflSlnal Golden Axe trio and the
dreaded Death Adder, the game is packed with all the usual spe<ial
IT'IOIIeSsuchasflrebalisanddragonpunchts,neatlyb~n-dedwlth
the mOfe typical hack 'n' slash actIon of Golden Axe What's more,
ina tlpofthe hat tothe old game, The Duel even features the httle
Imp who runs on screen releasing magiC power·ups when you hit
him, thus providIng each battle WIth t he potential for some awe-
some spell·castlns antics. Golden Axe: The Duel is set for release in
Japan any Ume now and W1!'1I c~r it In·depth next month

'_9_ _
" IUMOUlt (U •• ''''TLY '~Y''''G •• OUT custom·built 1.lCing com for Its high.speed thrills. low slung,
with hug~ thick tyres and aerodynamic fins, these vehkles

W
'"AT AMZ ..... nCIITlT .....V. . 'NG ... W ... Y
0111 DAYTONA :I UIIIIIIG THI MY''' , tilkethearcaderilcinge)C~riencetonewhelghtswithilitop
IIOW.I.UL IIIIW MoolL 1 ... ICAOI speed of 380 km/h. To emphasise tht speed-o rientated
nCHNOLOCT, IT .UM' WI (OULO nature of the game, you haye to cope with ill 6-speed !ildng
WIL' •• ,JlllfOIIVINMO.1 gur Dox when you play the game with manualg!! .. rs. Don't
.OUIIIIG IT... " "'(TIOIII . WILL, fH ...T M ...Y II fHl worry ilbout the professlon,,1 racing angle afft'cting the
e ..... 10011111 fH ...1II YOU fHllII. , Ile ... u •• " S.G ... bumper. lo-bumper action, though. there 's still plenty of oppar-
........eH • D.... UO .. M.IIIT Din AM..," H....... tunity for spectaculilr crashes. These are even better when you
IUIT .. 1II1.H.O WO.1e 0111 ... 111 .... e ... o .....(lIIIG witness the car. fIipping devastillion from the
GAM. O. tHIl ......... OWIII , 1 ..... 0 .... OU.O TN. cockpitvlewpointl
I ' ... L "'1 •• tOlII O. TNI O"''''L eou . . . u .. o I.
D...TTO.... USA.
Indy 500 is ~ctu~lIy th~ offid~lIy lictns~d
~r(iildt g~m~ of tht Indi~n~polis Molor
Spetdw~y tr~ck. whtrt tht world -f~mous
high-spe~d 500 milt racts takt pl~c~. Of
cours~, bting ~n officiill lic~nct it ciln't hilvt
giiiln! fru it miilchines, roul~ttt wh~tls ilnd
Sonic mountillns lik~ tht Dilytonil beginntr
trilck. Insttilld, AM1 hilve gont for iI filr mort
ftiliisticiilPP fOilCh, iiluthtntiullyrtcf~a!ingth~
surroundingsoftht r~illindliinilpoliscourstto
milk~ tht gilme look ilS tru~·to- lift iils possiblt.
And, using th~ tr ied ·~nd · trusttd Modtll

gtntrilt~thtttxtuftdpolygon
grilphics, tht gilme loob ilnd moves
• •~~'• • •~I
ils feil listicililyils its ilfudtprtdec·
tssors, Dilytonil ilnd St ga Rally.

ONE FORMULA
Following the formulil s~t down by
Virtuil Rilcingilll thoseytilrsiilgo,
Indy SOO hils four difftrent view·
points to plilY from (ovtrhtild.
bthindtheur.cockpitilndnose-to-
the tiilrmilc), iIS you hurtle ilround the
Itthililyfilst ovill spetdwily in iI thftt
lap ract ilgillnstnothtrvehicltS,
trying to milktthe ntdcheckpolnt
btfofethttimt runs out. Exdting
stutf, butshortofthertillistic
sctntry, it illi sounds more thiln iI bit
like Dilytonil USA. 50 what's ntw~
Well, tht Singltmost importilnt
difft rtnce betwetn Indy 500 ilnd
Dilytona is tht ciilrs. Indy 500 employs

~ <liP SEG." SATLRN


THREE COURSE MEAL ON WHEELS
OffIcI~1 ticence or not, you still un't get: away with having a
801me bOISe<! artxJnd Just one t~(k. espedillty when It's just a
str.dghtforwiHd oval one. So AM1 have Included two more
truk, of their own. The Advanced Hishland RacewilY IiIkes the
rile! Into the mounta ins, ill you weave throulh rocky unyons,
over raging rapids and through woodlOlnd nen. The best part
being iI stomiICh churnIng rolier-COilster style downhill stretch.
The Expert Bilyside Course Is more of an urban racetrack,
as you spHd your Wily through s~lons of city streets packed
with go degree turns. With the sides of the trJck dosed off by
concrete Willis and fences, muttlple plle.ups ilre almost guaran-
t u d when too milny urs vie for position on the lethally fast
stretches of tarmac.
All the tl4llcks have ~n designed with high.speed racing
In mind, ilnd to keep the mlles-per. hour at the maximum rlght
from the start, each rue begins with the now legendary
lolling Sta rt, sending you past the green starting flag with the
gas pedal pushed hard to the floor.

. . , SEG.~ SATL'f<N
RACING TO SATURN!
Having recently been showcased ilt the Tokyo JAMMA show
atthebeginningofSeptember. youcilnex~tos«lndy
500 popping up an ilrude ntilf you soon, with the more
impressive eight-player linked set·ups milking iln ilppeafance
ilt lilrgervenues, We strongly recommend you give ita test
drive if you see the milchine. However, there's good news even
If you ciln't get to iln ilfcilde, Sources ilt Segil have confi rmed
that Indy 500 will be milking It to the Saturn, illthough exactly
when is still shrouded the mists of future time. Rest assured

__ 128

~=~ ~ ::.
;"W~~. _


It puts anything else on
the Mega-CD to shame ...
A standard by which all
future Mega-CD games
will be judgedd

This is the game you


simply must play...
This is the game that
will embarrass the
hell out of the other
CD-developers.
IURiiN Although ~ have always been popular on consoles,
liTBA they've always been pretty limited, mainly because you can only
IN OVENUER play them in 20, which tends to spoil the atmosphere somewhat.
However, there 's ~lrnmJjIIW1Ji'I'jIJj!'m'!"J for the
Saturn, including this amazing rur,IIjHFJI(!IjjJ from Virgin.

t'sctrtillnlytrutth~tSqil'sflntoutlnglntotht

D
plnblll rulms wu rilthtr dluppolntlng, In Digitll
Pinblll, tht wholt bblt wu shown on scrttn ~t
onct, so thtrt wu no moytmtnt In tht gilmt
(ilpilrtfromthtbillliindfllpptnthiltls}. And,
btcilUst ~rythlng w~s on scr~n ~t tht umt
U~, t~ tntlrt g~mf: seemed iI bit puny, Plus, sl nc:t In was iliming
tob-tmotl!ofil ~ iimuliitlon" thtbonustS_rtn 't~rytxtiting
tlthtr, tonslstlngoffluhlngledscr~nsillertlngyouth~tyou 'd
g~lntd iI ftw txttil points or luding tht wily for I _~ Ith of point
scoring opportunltln. Howt~t, _'yt illw~ys b«n of tht opinion
thilt progrilmmtrs should UStii bit ofilrtistit IIttnctwhtn it tomes
to plnbilll slms-eytn If It does sttily ilwily from the
orlglnill rigid g~meplily, Yep, we wilnt bonus gImes, secret bblH,
multi b.111 play-the lot,
Which is qUite good rtally, because that's eXilctly what Virgin
hilyt come up with Tilt. cur rtntty~p in de¥tlopmtnt is Ihtfirst
3D plnball!!ame ~r Flip tht ball up through a tube, and you'll get

I
WE' VE ALWAYS BEEN OF THE OPINION THAT
PROGRAMMERS SHOULD USE A BIT OF
ARTISTIC LICENCE WHEN IT COMES TO
PINBALL SIMS, EVEN IF IT DOES STRAY FROM
THE ORIGINAL, RIGID GAMEPLAY.

to see it whiZZIng ilround from a zoomed-in ptrspectr¥t, whack it all


thewayaroundthetablt,andin~,your30fritndwllifollow
suit And, although thest SCtnl.'S do cut rnto the gameplay With
alarmln!! frequtnty, they ma ke the procmln!!s seem mort
exciting,
In add ilion to all the 3D malarkey, there's seven differently
themed tabll.'S,allwl thlndlyldualfealures,andsomeYetyrealistic
gameplay At the moment, the amount of 3D ~ the final
ytrsionwillinciudehasl!ttnundefined,butit'saireadylooting
rully imprl.'SSIYe Nottlngham·based coders NMS (newoomers to
the gaming realmsj are PUtting the final touctleson the title, and
With any luck, It Will hit the shops In the middle of NO\Iember



Although there's some r;rrm;rrm;m:f'"eO"i11''''ii out on the
Saturn at the moment, it has to be said that if there's one thing that
IsHO OT • EM UP
Sega have failed to bring into the home, it's the good old ,iiig.iultl\'U
rmIimI -Anyway, while we're waiting to see the finished version ofthe
forthcoming Wing Arms (looks like a real cracker), here's a sneak

h.t,,,,., .., ...ort,,.,,,omb.t

ID
I.lmeth.lth.lsn'tbi!enl.lld.l
hundredbllllontlmesbefore1
bpl.llnlnl the plot Iin't ell.ictly
dlffltult-flythroulhJDtemlns
Ihootlnll!ftrythlnl.lnd.lnythlnl
th.ltll'lO'tl!'lwhlllt.IYoldlnlthep.lthofeMmyfire.
Simple. Isn't It?
Well,kmd of While this describes theessenli.ll
gamepl.ly down to a t~. there is plenty of other stuff
that makes NC's Deadly sk,es.l fofce to be redoned
with For a start.yoo·1t be up against wme of the
moste_perlenced and skilled pilots ever 10 have
graced this realm, and what's more, they're all
equipped with Ihe best fighter planes on the market
In addition to Ihetradltlonal Mig '29,you'li have to
takeoot an F.15 Eagle,ilnF4Phantom,.In F14 Tomc.lt
ilnd.lNATOflymgace,There'slaadsofdlfferenl
lerlams to fly through,includingthejungle, the

I
EXPLAINING THE PLOT ISN ' T
EXACTLY DIFFICULT - FLY
THROUGH 3D TERRAINS SHOOT-
b entlll1 pl ••• ! Glt rtldy for tORS of lllll'UlIlll bluUn&ud
ING EVERYTHING AND ANYTHING ~up Uplos!ORI - all_oqIi II lIay bt JOIIr plane Ihl trHIs Ip
lUll"," Ie ..... till ",...ldl,
THAT MOVES WHILST AVOIDING
THE PATH OF ENEMY FIRE.

desert, the ocean, and a Cltyterr;lIn that beafs a


st.lrtllng resemblance to A hr Eastern City Not hr lI~S~":( -""· ·
From Kl1Wait Unlike all combat games in the past

}.j~,
(such.ls Af'telburner),there's laads of scenery detail,
ilnd al though the gameplay lemains largely the
same, it's really smooth 10 plil}'-plusthere's loads of
action in every level

liIip• • •1IIl1
At this slage in

, ::~:;::It; ~~\ell I
just how good the
finished product will
be. and it's fair to say
that when Ifs
released it will f.lte
somereallyshff
oompetltlonfrom
Seg.l'sowntltle,
Wing Arms (which
should be ready for
review in time for
ne.t issue) and Core

• DeSign's Thunderhawk sequel, Fifestorm Stili, With


all its splendid 3D· ness and high speed shoolmg, it's
certainly in With a fightmg chance come Christmas


Deadlv air combat hits the Saturn!

Klwio. un.1dI MDf'I IIIlall, lid far MGI't COIIpIu


Iayout.UliNlttlewlt'tH.
1t'......... tbtlOr.r. ... ""'.1Wtton
lwo-plQlropt!olU.MtJlllchMItd.
2 I CQ REOE S ' G N Two years ago, Core Design wowed the conso e world when they
_ lou
released !Immj!jrn3 on the Mega-CD, and ever since, they've been
_ 13D S HQQ T ' E!! ud
renowned for producing high-quality games on every format . But, in
recent times they've turned their collective hand to the Saturn, and
it's this format that's been deemed worthy of uimjTmnmii34.lilli&

m
s'ntheOr,g'n~,gillme'f'restorm,sill
.i high speed helicopter combillt slm,
a ilIndCorcDeslgnilirellftlngmilinyof
the gillme futures from the orlglnilll
title for the forthcoming Siiiturn
Y1!f$ion.However,ilIlthoughthe
gilimeplillywll1rcmilllnroughlythe u me,theilictlonls
much, muchfuterilindniliturilllly, there'sioilidsmore
debilthillnwufoundintheorlginilil.
In ilIli. therew,11 be H miSSIOns to complete,
With most ml!.!.lons requlflng stYerilil tilI!.ks to be
completed before the neKt level Cilln betillken on
Eilich !.tillge h-oIds a muh,tudeof30tcxlure·millpped
tcrfillins, plusthcrc·sthcnow·standiliidpolygon
gcncrateden.emleSthatpopupateveryconcclVablc
momcnt. Thc oflglnilll Thundcrhillwk team have been
dfilfted in to work on thc sequcl, and Iud
proglillmmcr Male Avory IS ilIlready hopeful fOf thc
cnd rcsult. dilliming that "In Fircstorm Thundcrhillwk

I
THE ACTION IS MUCH, MUCH
FASTER AND NATURALLY, THERE 'S
LOADS MORE DETAIL THAN WAS
FOUND IN THE ORIGINAL.

2 we're pushing thc new machincs to thcir absolutc


limits. Thisgamc's going to be fa!.tcr than ilInything
you've seen - and anythingYOtJ"IC likclyto see for a
long timc. on ilInyofthe new formats."
Thene's many ncw fcatures In Flrestolm-you'U
be be able to VlCW thc gamcarea through 18o
dcglc"cSilind
thcrc's~dsof
dlffcrcntCillmCla
ilInglcs to mess
about with too.
Plus. from what
we'vescenoflhc
very first demos
unveiled ilIt ill
Icccnt tradc show.
thcgillmcplilly
scemSlully
ImprCSSlve-being
bolhlnCledibly
fastillnd utterly chaotic. However. by the time Ifs
released In November it will alrcilldy have sliff
competit ion in thc fOlm of Oe.Jdly Skies from IVC ilInd
WingArmsfromSega-.JlthoughifCorc·spilist
• cfforts ilIre anything togo by. this will be hcadlng for
ccrtain success when it hits thc shops In November-
ilIndilisilinerlr.J, ncwSaturnowncrswllibetreatcdto

• ill free In,p.Jck demo of thc gillmc In October


Core Design's classic gets the sequel treatment

At 1111 _tit, _11_ ItftI offirut_1I CMpI.I.1)' nlllsMd, M,," 1M .b..d~ of


.1.
1Cf'tt.5IIot. ta_.. rro. t_lIlrttI. K _, Con Npt t. n,1D 1M tit" CUM)'OIII' r_ t~ I III,H",d. of 3D"'""""'. billY nrkMI. dladl)' "lflii' to
by lOItIllMr, elllllhlll.tJ... wit_tklllilllll•• rJru.
. . Thr troublr with the Mega·CO is that no-one was really willing to develop
great games for it until enough people owned one. otherwise no-one
would be able to buy It and they'd never make a return on the (considerable)
DEAR SEGA MAGAZINE, development costs. The Sil me story could apply to the}lX, but there ar eactually
I have been a leadelof)'Oul magazine since June '9S and inquinngif'fspos sible If enough decent games either out or on the way tojustifythe dough ,so ho pefully
youcouldsendmemformatlOnonbacklssueSlh~tarestlliavall .. ble.11eallyth'nk loads of people will have.a }lX on their Christmas list. This'll mun tons of
)'Our mag~zlne IS cool. Also, can)'Ou tell me how 10 get these hidden Chillilctels potentl.al customers for software comp.anies, and even more games. It's iI vicious
flom Mortill Kombat 2 fOI my Megildllvel They ale "Pung Wolf' ilnd "Fire" which circle , seel And It works both ways, Still, fingers crossed,
ille lumouled to eXist In the game
And one mOle fmal question Please can )'Outell me the Fergahtles (th~t's if
)'Ou know) on "Ooh Nasty" mode m the cheat menu o,f the perform~nce of all the I LOVE THE MEGA·CD
chilracter's finoshmg moves DEAR SEG A MAGAZINE,
I would be gr~tefullf)'Ou cooid help me with this, If not I'll stili love )'Our I h.J1fe Just bought a Mega·CO, the gamt>S on It a re good but Ihe graphiCS could be
magazme PI!asereplymwlltmg Thank)'Ou better I think that Sega are not making any good games for the Meg.a·CO so they
Rachrl Modll~, Combrrwr// grren, Landan cancilsh in on the Saturn. Whycan't)'Ou get Daytona on the Mega·CD/ I was
going to get a 32X but changed my mind .Jnd got.J Meg~·CO, be<ause)'Ou ca n get
~ Bllmey, anoth erbacklssueSletter, Right,let'sgetthisstraight , You want to mostly the same gameseg Fahrenheit and BC li!acers but you can playC Ds(music
try ringing th! lovely helpful staff at our back issues department on 0 858 ~nd COG). So why do people buy the 31X With one game for £150 when you can
468888 who should be able to help. Pung Wolf and Fire don't exist. And I'm afraid get a Mega·CO With 11 games fOI [170-2001
we haven't got a clue how todo the Fergalltles. Ed Lomas might,but he' sina huff 8rl"nO'Sl/v",P/umJteod,London,
because we called him ugly, so he won't tell us, And we've replied in type. Sorry,

.fii' ~:rC::;~:;:~c~~~hdet~::~I~ ~:b:ab~y8: ~:;sl~0~:Xo;~~:7;~;et;u~:~e~S


SICK OF IT ALL Why don't you get a 31X.aS well, thereby optimising you r Megadrive·based
OEARSM, console spectacul.arl And you 'll h.ave a machinr that looks like an evil robot.
You'reprobilblygeumgslckofthls,butrdliketohavemysilyregilrdmgthepX
and Megil·(O.
I own these machines and bemg iI dedlCiited llX owner I SAIL MY BODY
fm be<omlng concerned about the machme's future. The
Mega·COwasunsuccessful not be<ause It was a poor The way I get money to buy my computer games is I dress up in black
machme, but be<ause hardly any of.ts software exploited Its leather y.fronts and a tlte leather black Jacket With chant>S h.angl ng

:1~sn~~:IJ~;~h~~:~:':~~S~a%:~:,~~ ::e~~~!~,~yCO'ROM
from It and I go to the old peoples nome and s.Ji! my body to all the
...._ _ ..r::. oIdladeys
footage It's dlsappomtlng Ihat few pX games utilise the CD- Hop, Croyd"n, Surrry,
ROM, be<ause the only real problem With the px IS that
bemgcartlldge~sedlthaslimltedmemory.
Stili, even Without CO·ROM memory the 3lX stili boasts
some fantastic games, The lelease titles are all exceptional as
ale more lecent releases such as Metal Head and Slellar
Assault But what about the future? Virtua Figh ter is big news,
the Scavenger games shown in Issue 15 will be good and DEAR SEGA MAGAZINE,
SouIStarXKolibrl?Superlatlvep·BITglaphicsbutI6·8IT I have d/.Jwn a black a nd white pictu re of a
gameplay by the look of It. There really should charilcte l soon to sta r in a new pl at form game
be much mOle quality software lined up as With called Bugl
the Saturn I wou ld be g lilteful if you would show my
Well fllend by being optimistic and hoping drawing tothen~ t lonassoon~SPOSSible In)'Our

• Ihat Sega will learn from the mistake they made


With the Mega-CD. let's hope some decent games
arrivelntlmeforChfistmas,ehl
mag azine
MynameiSJohnMCClungandl am 16 years old
West lothian in Scotland
Chun, Mr V. Clldlr GrryJ/culi J"hnMcC/ung, W" tLothl"n, Scof/lllld.
~ ~~il~~:~n~~~ira~,aG~:i~oa~:ru~~eo~; :;~;:::~~S;:~';': ~r~ti,~egal~dUYlng
. . Well thJlnks forthJlt hot snippet of news there, John, but I'm Jlfraid the
nation saw a full colour picture of Bug on the front cOlIer ofSEGA
MAGAZINE Issue ll. Nellt time you're hoping to breJik JI story, could you possibly "01 Tosh, if you don't answer my questions I'm going to (ome down there burn
send it In a couple of months earlierl down your offices you bunch of SlAGSI". Anywiy, Just because you're nice we'U
answer your question. Whilst the Saturn Is uslly capible of handling a Silicon
Griphics intro the calculations required toactuilily render these ilSlnterilctlve
CONVOLUTED LIE HERE sprites, move them around the screen and scroll the play area ilbout to the play·
DEAR SEGA MAG, ers wh ims ilre beyond the ruch of ilny homll!' machinll!' n yet, It's like the differ-
To finJince my gJlmlng habit I get a mate to film ~ (wIth a porlolnl!d II!'nClI!'betweenamovill!'andJl... er,JlgJlme.
camera,ofcourse)walklngnonchalantlyalongthetopofahandychff. when
suddenly I "tup" and fall 60ft to the Jagged rocks below whICh I have taken the
prtcautlon of spllnkhng wIth such Clowd·pleaslng Items as nalls, raz or blades and CAN I RIP OFF YOUR READERS?
broken glass shards, wh,ch always look good together After a quick tnpto casoalty DEARSM,
and a slightly longer stay in intensive care, we send the tape of thi shl13lious I'm thinkll'lg about selhng my Sega Megadflveand buyll'lg a Sega Saturn for
incldenttoJeremyBead lewhere,tusua l'yappearsw,thfamilyincidents such as Chrrs tmasCouldyoutelimetfaMegadflvt,Ca rrycase, twojoypadsandelght
grandad falling off his dtckchall or grandma losing her false tteth at d Inner We games (Micro Machines 2, All Sonic games, Earthworm Jim, Dynamite Headdy) is
then spilt the cheque, Wipe the video and repeat the whole process With me worth £'70 and If anyone Will buy,t. Bu t If you thrn~ it is too much wha t price
wealingacunnlngd,sgUise,suchassunglassesorafalsemouslache would you re<ommend and If more people Will buy It. By the way your mag is the
There's room for endless hilanly and vanallOns hke falhngon sharpen ed best I've reild so keep op the good work
spikes Instead of glass. or If you want 10 be really exol te, you coold try falhn glntoa OoFlid WiI~n, Frt<kltton, Prtdon, L"ncf,
nestofVlpers (which sadly are unavailable here). The poss,blhtles are endless
r;~Jfrty C"'y, Church/own, Dublin .6, V Hey Dilve, the world's full of suckll!'rs, know what I munl There'sont born
every minute, and if you reckon you can flog th at gurfor £110 then that's
• Thanks for replying to our request for how our rtaden get the money to fine , You'll prob<rbly be alrlghl,ilc!uaUy, because your gamts collection Is ilCe, Try
play gJlmes when most teenagers can'l even afford to lake up smoking. tagging ~Or Nearll!'st Offll!'r~ on the end of your Jldvert to makll!' surll!' you shift It,
That's JI pretty good one, Jlnd if I'd thoughl of Ihal myself I probably wouldn't be though.
sluck working here, Incidentally, Tom G saw Jeremy Beadle in Ihe pub once, and
scared him off. It's TRUE, I wn THERE.
PLEASE TALK TO ME
LISTEN UP SEGA MAGAZIN E,
I WILL CONFESS lamgetttngreilllymiffedoffthatyou are not replying to my letters You seem
DEAR SEGA MAG, happy to pllnt my che~1S bot you won't ans~r a couple of Simple short letters I
May I begin by congralulatlng am begrnn,ng to thrnkyou make I.lpthe Idtersll Please don't
you on Ihe qoahly and havemademewilsteth,slovelycoilmorspostCilrd[Tonythe
affo,dabllrtyofyour publication. I Tiger If you're Interested - SM] for nothrng It was meant to
am a relative newcomer to Ihis try and catch yoor attent,on'll I only hilveone qoestiOn which
areaofentertainmentandam a someone else trred to ask which got prrn ted bl.ltnot
firm believer in flfst impressions ilnsweredll
counting Towards the end of Anywa'l,herei t is
August '9S until mid·Seplember I In SEGA MAGAZINE issue 7,Iook at pages 4B·SS All, and I
mus t have purchased go%ofall mean ALL of the Saturn showcases look bett er than thell final
games mJlgazines on the market product (maybe except for Panzer). You said you saw them
None Impressed me as yours did ilnd they wefe very smooth and shafp.Virtua Racrnglooks
and subsequently you now hilve iI ARCADE PERFECT and Daytona has NO CLIPPING and BETTER
10yJllcustomer GRAPHICS. Please expla.nr? If you don't know the answers
Congratulations aSide, PLEASE MAKE ENQUIRIES, I feel the answers are very
perm II me to come 10 the reason Important
for thiS letter. I hilve one question TII"nkstom(illopt).
to ask and would be grateful if Adily,London
someone could answer the
following query about Panzer
Orilgoon for the Saturn. This to ~ ~~~~Z6 ~~:~~s::I~~~~XP~~A~~~ent~::~::~'~ns
my mind Is an undeniably well of som~ne who DOESN'T PAY ATTENTION IN THEIR ENGUSH
made game but mya'ea of CLASSES Jlnd WON'T en THE BEST OF THEIR EDUCATION.
concern IS this. On first playing it Anyway, to Jlnswer your question (which should have been
mYJawlrterally dropped on ilddrll!'ued to Q!oA). The version'! oflhll!' gamll!'s i n issue 7 werll!'
seerng t he Sllrcon Graphics rather early, and sildly s.ome ucrifices hild to be mJlde to
rntrooucllon[Sounds like an iIIea ensu,ethesptll!'dlplayabililyofthll!'gamll!'Scilmeoutright.
ofconce,n tous-SM!. However, I Virtua Racing looks pretty much the same, and so does
wl!lconfesstoafoUowingsense Panzer. So there you go,
of slight disapPointmen t upon
realising the game play level s
were not of the same quali t y. My
question is simplicity ilielf: Whyl
Surely if Ihey were this
game would have been an epic in
iI class of Its own
My thanks for yoor time and keep up the good work
Youlf/olth/ully,
Pettr D".,ltf, Rhyl, Clwyd, N W"/lI!'f

~ SEGA SATURN 33 _
Right. This is the all-new Sega
Saturn Magazine, so there are going to be some changes
around here. From this moment on, we no more questions on
the Master System. Or the Game Gear, Okay? But you can keep
on sending in those questions on the Saturn and your personal
lives and stuff. Oh, and the Megadrlve, Send them to
THE SERIOUSL Y NEW Q+A, SEGA SA TURN MAGAZINE, PRIORY
COURT, JtJ.J2 FARRINGDON LANE, LONDON ECIR JAU.
Ch, and start putting question marks at the end of YOlK questions.
tt wastes our tme having to pooctuate yow sniveling tetters.

BUDGIE FOOD! 3. Is NfLQBClublYilililbleon the 32X/l'msu,eyou 5 I've Just got an Act,on Replay for my Saturn (ilfterwait-
Du,mags, .ev,ewed it, but can't find the pXversion on any shops or instwoanclahillfmonths).Willyoubeputtlngwme
Answer my qutstions or I'll ft~ you to my budglts mailo/ders .eplilycodesinyoufmagltinet'p5sect,on/
1 A't you pl~nnmg to makt ~ vidto of the Saturn ~nd 400youhappentohaveasp<lreVhcoin·oplyrng 6 00 you have anyeheats for Gale ~Icer/To m~ke it bet·
sell it with your magi afoundtlleoffices/ ter,ifpossi blel
2 If ytl. w,11 it fe~turt Oilytonil USA ami V'rtua F'ghter/ S·Whyisthefeha,dly ... nyd«enI32Xsoftwar~ava,lablel 7 Anclwhenwill VirtuaFighte.2 Salurnberelust!d
3 If no, why noU C'monSega.pullyour~tlogethe'l (Enghshor J... panese)1
4 Are Seg~ plilnnong ~ new gilmn s~tem on tht futu,t/ 6.Wtryd,dyoup!'lntth,sletterl B In issue 21 someone ilsked ... questlOf1l would like to
S Rooghly how m... ny g... mes WIll be oot for the Silturn know the ~ns_r to. IS DAYTONA GOING TDSE REMIXED
byCilnstmas/
6 AreSegaplannongto ca'ryon makongt.VgadrJYe
''''
Tom ' M~d Git' P.... ish, W.... rington. WITH THE NEW AMl SGl OSI
PS.Does)'OUrpubhshermakt ... m~g.-.z,necalled

~ ~e:~~~~II~h~~:~~ic~I~~:"tnn~,z;h:"':i=,."
g~mes or .rt they stoppmgl MAXIMUMI
PS. Ple ... se.ple ... se,ple~seetcmake ... v,dtooftheS ... turn OavldS,
for your mag graphi"don'l'poIlit.nloob~ndplaystoiallyfanlastl· Portsmouth.
Thanks from, ully. 3. It b. 4. Vet, but P~1I1 Cavies of CVG hs lakf1n the
ET(btraTenestrlal). board home with him. S. You ttll·em. 6. Bec ... u,e we ~ Wh"'lap ... thl!!lcllme.'usllookallheT1me
believe In helping the mentallydludvanbged. ~ Attl(kTOpFivethlsmonth.l.Whf1,tarf1YOu
,-C, 1. YOII know the ... nswer to thlt. z, NOpe. j. fudlng thl'rubbish1 The Model 1 board 1, far mOJt
~ Becall l<!w,,:'vepllt .... enbette.footigtof powerful than the Satu,n,). 84!forf1 Chrlslmll.1t will
upcomlnl ,elnsH on it . • . We ""n't l<!e the futll.e. S. A POTENTIAL SATURN h... vtsomf1all-nf1wSatufnff1alurf1J.4· lnJa~n,bookJ
0¥e'lotItIH. 6. The,earepientyofMeg.drl¥t.tIUSH OWNER WRITES sto,e<lonCO .... epopula •. Thls di« aiiOWl you to read
strtlplanne<l. Dear SeglM.g, tllem on your Saturn. You un'l gl!! the (BO OWr ht!n!, SO
Please could you ilns~. my q...estlOf1s as I'm thmk,ng of )'0<1 '11 just have to .eld no.m~1 boob. S. It'l a poulbility.
buyonga s.-.turn 6.Veh,throwlt~_yIHaha,youboughtG.aIf1Ia<f1(,

BORING STREETFIGHTER QUESTIONS r. OOyouthrnk it's worth selhng my MO MCD pXand Wht .. ,"clr.efll.lfwe knew, we 'd ttll you. '. NOI
ToSegaM.g, about 20 g... mes ilnd buymg I Siltu.n/
Cong,atulatlOf1son tile blilhant magaz,flI' ami cooldyou 2.00 you thmk that tile 32X Wilt sta.t ~ttmg games
ple ... sep"ntmyquest,ons nea,1y as good asthe FOR CRYING OUT LOUO!
,lnISSut19youp.onted Silturn.hkeVFI Del,SegaMag,
wmeplctu.esofSt.~t j. Will FIFA be as good as FO' erying out lo-ucll Please print my let\er as I've tried
Fighttr The Mov,eon the the jDO on the Saturnl w"tingin~boutsevent,mesPle~sel
Satu.n and on the playe. 4 00 you think Segl ~llIy I W,II SeSil Rillly be arcacle perfect/
selmsc.eenyoucould w,lIbta"adeperfectl 2 W,IIi1haveatwo-pl~yeroptoonl
choose 8lank.-.or DeeJay, sDnV'rtualRealotythey 3 I·m gettmg ~ Siltum to< Ch"stm ... s Wh ... t Silmes do
I>utonotlle,m~gill'nt'Stho! uldVFw.-.slook,ngdated you thrnk I should get I
pl.-.yerselect screen IS com- Islh,slruel 4TherelSonlyone~dforthes.-.turnShouldlget
pietelyd,ffe.entilnd StephenWilmoI, ... notherl
onste ... dof81 ... nk.-.ilmI Rudlng. 5 Do you think tllereWlIl be ... 50nic gilme for the
DeeJ~tlle.eISAkumaand Sillurn/
Blade How come they art ~ I , n'suptoyou. a, 6 Even tho-ugh I w,lIget Virtua Fighte,w,th tile Silturn.
d,fferenl~ndwhkhone;s ~ Well,it'sgOIVf should I get VF21
theSatufnversionl hlsn'tltl3 , nmlghtbeas 7 Should I get Mo.tal Kombat]insteadofVF2
2. IS It tfuethat Capcoma,e feleilsmg another SF2 game good IS FIFAjDO on the htll,n, yes.•, II's going to be 8 What does AM in AM2 and AM3 meanl
c... lled Sf2. The Inte'act,ve Movie comrng out on Siturn pretty damned clOl<!. S, You 'hould stop listening 10 9 Who won the Sat urn in the questionnalrecompol
featurmg footage f,om the manga Sf mov,e/ thf1sevlrtual r~mbllngs. Please answer these as I g~t your mas all the time
3 AreSSF2 or Sf Zero com.ng out 00 theSaturnl Thilnkyou
KHp upthf1 good work.
Ch,I,Vo,Ir.,Kn ... rtsboroulh. YOU LAUGHED AT ME,
BUT I DON'T CARE!
.. ;~~;:~~:::',~I==;'lj,:::sc;,"~~~s.
¥ ' ::'h~:::~h'::::IUt~~:~en~ :~~.=e~,s::,;.
DearSegaMlgazlnf1,
Tile lastt,me I w,otetoyou for ilns_rsyou l.Jughed at 4_YH, It', Hl<!ntJa' for Vlrtul Fighier. s.Yep. 6. Grief,
thlt wt know of. Tile Stleetfighle. Alph coln·opl, theKleaofmebuylngilnlmpoitedSaturn ... ndnotbemg Y"'. 1. Hf1tl, no. 8. n stands for AmUl<!mf1nt NuochlnH.
~l<i!'dontIlePOPllla' .. nlmatt!d se,Ie'ln',pln. Thf1y able to re ... d tile m ... nu ... l. but I don'tc.-.re becauw it'S the (~ch of theH tums a.e primarily arc~df1 dlvl,lons.
may rtlutetht somed.y, 3, See answer 10 qUf1,t lon z. bestconwle ... roond ... nd I've mo,e questions
1 Whal'syou' lap,«ordon t ile begmner track of
Daytona Saturn/ My best w far Is 00.1674
I AM MENTAL PLEASE HELP 2. Why does Dlytona USA (Sat u.n) have less polygons!
Dea.SM wcthan the arcade version wilen I.ud that the Silturn
Flfstly I'd just hke to say SptLLURRGGEEEEKEWEEEEfEf handln 900, 000 polygoos! sec and the Mod~12 arcade
1'" Afe[AorEASpo.lSdeveloprngloOftwa,efOfth.el2X1 boa,d hamlles 500, 000 polygons! secl

• lb.lfnot.who·sdeveloprngFIFA12XI
I( .ftheyw,1I be.....e NHLOf Maddenonthew~l

2 HowdoesVf 32X'sspeNcom~rewrththeSiiturnOt
j. When ,sSeg ... R... IIySiiturneommgoot (on Enghshor
Jap<lnese) ilnd w,1I tllere be ... Silturn mode w,thout iI
t,me.ands.-.turnspe<,f"optIOf1SilS~1I1


a.udeYerSlOnsIAnddothl'poorerqu ... htygr ... pnlCSspod 4. In the D.-.ytona m ... nu ... 1tllereilfepocturesof ... CO
theg... mep1.-.y.-.tall (rveoolypl.1)fillhl' ... rcalleve,slOflilnd wh,chupg.alkstIleSiiturnsoitcanuseilnapplkatoon
tile gr~ptucal smoolhnns adds a grt ... t dt ...1of ruhsm)/ called the Electncal BooI<Ope<ator (0)'011 knowwtl.-.tit ,sl
.o.

,"",,_AO.IO< '
~"""''''''DI.IDI: '
..a_.
~TUAMeWGCInUl<f '
JIM
I' •
11M

MEGAOAIVE

..
Un~O.""'._" C~""y_">

_.---_
----_
..........
"'-'--_._---- -_
SPECIAL RESERVE

........ _--
...,."...., ........
PO aox U7. HAllOW. CM21 9'H

_ _ , .. t ..
""" .. _ " . . . . . . 0 . . . . .
___ _
_ _ ............ .
lrl .. or ~ hi ~ t h,\ '\ cre~l~d by AlA i u"n~.,O ,ompu!"
.~n~r4!~d ",od!lI 01 tk~ lo(~t." .. h,ch t~., c,. ",.n PIOI,t.
,.10'., p",,1,". 0" •• 1. I.. p'""" ,1"11

. 1

40
though,all of these futu res will be in the final version.
The most substantial challenge which AM: are tackling as we speak is
to incorporate the hit recognition. In all demos seen to date, the fighters can
throw each other, but punches and kicks just sail through the opponent.
The biggest problem faced by AM: now Is in keeping the spti!d up.
Every new program added to the whole has to be optimised to run at the
highest possible speed so the super-smooth frame rate can be main talned.
The demo Sega Europe has is not playable at the moment, however
SEGA SATURN MAGAZINE's Japanese correspondent has Just retu rned from
the JAMMA Show in Tokyo and revtals that the game was on display in a
playable form and attracted an Incredible amount of Interest from Japanese
VFfans (which inciudesJustabouteveryone in the country}.

HOW MUCH LONGER MUST WE WAIT?


Virtua Fighter 2 is the most antiCipated Sega Saturn game currently In devtl-
opment and AM: have continually betn avoidi ng t he issue of when it will
actually be complete. Usually, a game's release date Is hyped for months
in the Japanese press, but this time AM: are setting themselvts no firm
deadline. Indeed, Vlrtua Cop (which Is all but complete as we write) has
only just had ; release date confirmed (November 24) and It dotsn't seem
like lunacy to suggest that Sega Rally (now 75" complete) may be ready
beforeVlrtua f lghter:.
It is clear that unlike Virtua fighter and Daytona USA, AM: a re keen t o
gtt their conversions totally complete and bug-free before re leasing them.
Unfortunately, this dots mean that we havt to wait longer before we can
play them but you can be guara nteed that the fi nished game will be as good
as it could possibly be.

. . SEGA SATURN 4_'__


__________________________________I$I~&,i~.i~+.i~Ai¥~.~~~~JI.~~~-1111
It's a
AM) were the first to ildmit thiltJust converting the coin-op over to Silturn
with noenhilncements might beil bit ofil loser in the Iilslilbility slilkes.
hence the inclusion of iln ilil-new ~ sett i ngs ~ menu on the front-end of th e
gilme. BilSicillly. this illiows you to crute your own Cilr. tinkering with tyres,
hilndllng. cut·off "'illves. illong with front ilnd reilr suspension. You ciln then
SiI'Ie off your creiltion il nd use it in Time AttiICk gilmes ilnd presumilbly in
two-plilyer bilttles ilSwell. We're leiIVing things illittle "'ilgue here bKilu se
there ilre still some bugs evident in this Pilrt of the gilme which ilre in the
process of being ellmlnilted ilS we write.

• • , t .. ..... -" , ... ,.


CAR SELECT

"-~
~;::::::~
~ l
TYfI(II ~_
::~'''.L''[ __
"IT ~~
.or.:\
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II_ply ._!
Loo~, t.. ~.opPir 11 the,...! n. chtpper III~,"! At.". complel •• I".read.
nHHIe" Sep hlly II bilierolb- coonpl.I.. . ... I" lIIl.11 OftM COIInniOlil
lIIIM Incbkl. f.aIMns,.n IIHI u.n ancI all I •• apttcI "11M
coie-o, Nft btle IIUlutulb- ttplicalH_ AlII!"" !'tnt., al 30 fnlllH.
1KOId,1..",'I'rirllllb-HbadcUpplqDIIllHlkrilol,

~ SEGA SATURN
Not mOiny people hOlve seen this course - not
~nintheOircOideoriglnOlI.Why?Well,the
track is designed to be difficult to reach, lIery
difficult, Only OIfter a huge, concentrated ROIliy
session were we able to get to it,
To reach the ~keslde course, you need to
OIccess the Championship rOice in the arcade
mode OInd complete it. That is actually difficult
enough. but even reaching the goal with SK-
onds to spare isn't good enough. No, the
~kesidecourseisonlyaccessedonceyouhave
destroyed the CPU-controlled opposition,
which means getting as high inthe ranklngsas
you COIn, as early on in the race as possible.
The Lakeside course rivals the mountOiln
terrOlin of the expert course in terms of grOlphl-
cal brilliance. Set in twilight, you begin the race
at the very front and you need to sustain that
lead all the way around the track if you are to
receive the ulttmate prize. This is doubly diffi -
cult illS the only thing that hasn't made its way from the original coin-op Into
the Saturn game is the rear-view mirror (well, at least It's not in there yet
and there doesn't actually appur to be any room for it), As you might imag-
ine, this makes cutting up the opposition very tough.
This track is incredibly difficult , As well as being extremely tough (there
are no easy turns here), the course Is also narrow throughout, making turns
difficult and over-taking near Impossible. The road Is surrounded by rocks,
meaning that there is no off-road racing,
Think you're uptothechalienge?Well,gettlng here is an act of Rallyl ng
mastery and completing Lakeside in first place Is an almost god-like activityl
Don't~,)'011 Qn pt mter III tttrn
tnd<comprtItion1; .. ......,.tlma .. )'OII
"'s-IrourtlmHtopthttwfttl)'Ollr
- . ....... lfMIphoMn......... to:
DM'lOMA TlJM AfTACll CKAU.J:NGi:, SfGA
SAJUIIJI MAGAll_, Priory Court,)O-pi
~ .... ,~EClI)AU.
I wish to subKripe 10 Sego Mo9Qline and 1.nc:1ose a
cheque/ poslol ord.r mod. poyobl. 10 Emop lmag.s LId
1M
t ....
o UK (Offer Cod.1K)1 ) : £24.50
o Ov. rleGs SUMoC. : £33.30
o Air Europe : £36.70
o Air Zone 1 : £50.00
o Air Zone 2 : £57. 50
o Ei ... : £33.40

Sourc. Cod. : 1126

NAME : ...............
ADDRESS : .......

POSTCODE: ....
SiGNED ............................................... .
If'or.nlorguordionssignalur.i'und.r18y.ors)

Alilubscriplions will be proc.ssed 01 quickly 01 possibl.,


bulyoU lhould ollow 28 doys 'or Ih. OI'd.r 10 be
proc.ssed ond .xpect 10 rec.iv. 1M firsl ovolibl. issue
oft.rlhol.
Subscriplioniguoronl.. : r..... mber, if),ouor.naicom·
pletely IOlisfied wilh your subscription, you con conc:el 01
ony lim. ond get 0 full refund for oft)' unmoiled ilSuos.

L. ___________ _
::JT,,1c her. if you da nol wi,h 10 receive onydirect moil
thol Emop Images LId 1. .ls ITIO)' be of inl.r." IO)'OU .
Clockwork Knight. It was supposed to take t.m\tlliiJillUiIJI1IlJ1i
~ With its impressive SGI rendered graphics and
3D backdrops it went some way to fulfill ing that prom ise. But
the actual game was a disappointment. [!4!)j1f:I3.j.I ud!iJJl§ill1'j
~

lockwork Knightz isn'tsomucha four on each stagej reveals something special


sequeltotheoriglnillgilmt,ilSil hactly what Ihough. is a m~tery to us. as we

C contirouation of it. Which goes some


way to uptaining why it's '10 simil,H
to the filst game. As with the
original Clockwork Knight the'l! iI,1!
fou.levels,l!achonethemedaloundadifferl!nt
haven't found them all yet They're pretty tough to
fmd.yousee
As entertaining as all these features are though.
they still aren't anything new to the world of
platform gaming. What reallyg,vesCKza unique
room of iI house .md each one divided into two feel,are ,ts awesome, massively impressive visuals
sub-levels with a boss at the end. Allhough the Far surpassing those of the origmal Clockwork
gr.lphksue impressiYtlythree·dlmensior'lal,the Knight. the graphics in CK2 really show off the
gameplay is very much a I.;aditio nal 10 affair. Uttle Saturn's capabil.ties. w,th crisper looking sprites and
Pepperouchau h;ilsto 'un and jump his way Ihrough amazingly detailed 3D backdrops. The sheer number
l!achlevel,negotlatlngthev;uioushousehold of textured polygons used to build the landscapes is
obje1:h t hat block hlsPilth and attacking enemy loys staggering, and all the more incredible when you
with his clockwork key sword. All very simi lar to consider you can actually move into some of the
CIO(kwork Knight 1you might think. backgrounds. What's more, the huge bosses are
However, Clockwork Knight 2 manilge~ to simply jaw dropping. Giant octopi,transformins
succeed. mevery respect, where the original game castles, mechanical drasons, all made from textured
failed. In other words it'~ fun! Whereas Clockwork polygons that scale in and out of the screen, As far as
Knight rehedon its plush graphics to lift the sraphicsso,Clockwork Knight is near enoush on par
monotonous. plodding action. CK2 actually provides with Panzer Dragoon for sheer sob·smackins quality
decent and varied gameplay. Aside from the usual and drop dead gorgeousness
platform leaping and baddy bashing. each level is Okay, so Clockwork KI"IISht 2 is still just as easy
packedwithloadsofdevertouches-flooded as its prede<:essor and it isn't any lonser flther, But
bathroom floors. zippo lighter torches and giant dock there's far more to it than was found in theflrst
mechanism platforms to name just a few. What adventure and Its far more fun too. Actually
really makes Clockwork Knight 2 such fun however. is exploring the levels tothe full (and you will want to)
its pace. If you want, you can race through each level. increases the sames longevity qUite a bit, If you
bashing chains of baddies out of your way and really want a touSh. challengins platformer, you'd be
finishing in remrd time, On the other hand though. if far better off soing for BUGl, If however, you want a
you want to explore the harde,·to·reach·areas. skil led magically atmospheric. incredibly entertaining and
joypadcontrol isrequi'ed to overcome the enemy Sfaphically fantastic platform game, you have to set
mfested plalforms_And. providing an incentive to Clockwork Knisht 2. For sheer gaminS fun. it's the
searchlhesemorechallengingsections.thegamels bestSaturnplatformeraround,SadlythouSh,it'Sjust
packedwilh all manner of hidden extras. from the tooshorl and far too easy to bea claSSiC



You are a Sim .rmi¢lfihfi1'ii1!1it Little did you know but
you're actually just a series of complex computer calculations and
'i.i,elq.i,jfitihiOiiQ,i3Ie'iG!W11WlJiiG!i:IQ Wild huh? If you find
this bombshell distressing, console yourself by taking control of

1m City Is one of the best known and


most populn home computer samH

S tytr, mainty b«ause It's one of the


few gimes that appuls to Just about
everyone. It also h;u the tlrilngl!
ilbllitytoconyertfull-t!mearude
shooltrfans Into afound the ciock urban planners
with a sense of dvk duty.
The ideilofthe game Isto bUild ilnd SUCCtsS-
fulty run as big a city as possible by carefully
planning whitt buildings go where as ~II as setting
thebudget.ta.levels,ilndcreiltingtfansport
systems Irs this ilbilityto complelelycontrol thc
wl'loleCitythatmakeslhegamesoln·depth,aswell
asthewaythattheSimS(lhevirtualrtsldentsof
your city) react realistically to anyofyour actions For
eXilmple, If you build a residentialareil tooclosttoa
heavyindustflal zone, not many Sims will want to
h~ nur.1I th"t pollution, however, if you add iI few
piuh, iI streilm ilnd a small wood bet~n the two
zones they'll fight for the houses
O\Inng the game you get Updiltes on)'CH.Ir
populilnty In the form of newspaper polls. along With the ridiculous length of time it lakes to scroll around
articles detililingwhilt featu.esyour city requires ilnd the map, something that wilsn't a problem In the PC
somee.cltlngreportsondentillhygiene8ylistenrng verSionsurelythesiitulOshouldbeabletohandle
to your Sims and giving them what they need with· thefairlySimplegraphlcsatlustasweliasaPC~
out overstretching your budget you Ciln get a good Anyhow, this Is stili a fantastic stratesy game
cltysoing, thus making)'QU moremoneywhich)'Qu whkh will drag you in quickly and keep you
can spend making)'Qurcity bigger to set even more engrossed for iI good few weeks (and that means
money andsoltgoeson manyhourJ per day). The sad part is that most
Th!s Is the game's ffiaJor filllrng In thilt It Just people will plil)' it so much in the first month that
goes on ilnd on until you run out of money or qUit Ihey'libeslCkoftheslghtofltafterwards.Thedepth
Do well ilnd you ~ntually milke far more money and ' - I of control you have means thiS game Will
thiln)'CH.ICilnposSlblyspendThe'scenilrios'soIve appeal to just about ~ryone, and there are a few
thisproblembyglvingYOUilsettilrgetpopulatronor bonusfeatulesforthes.atUlOversion,so~nPC·
ilmount of money to reach Within iI liffiJted ilmount ownrng slm·veterans should enJOY playmg it. It's just
of time And so we come onto the reill bild points By a shame about the speed, though
filrthebiggest pfOblem is the ridiculously slow pilce
ofthegilmelt'snotdowntotheplayabllrty,rilther ED L OPIAS

r ~;~
. . ., - :·1



Th. coIo~rflIlIarIl. I~. tllP-IeA COl'lltt' of 1M K ... tII let JGII TM IIIW IIMlcl.... yitwtr sIYn JOIIloads of aNlns Inro abo.t lots of parks ~.Jp Inc ...", 1M vallll of lind, II Will as
how wIIal typa or IlulldinJl J1MIf Sim WIllI 10 lit. ytIIf cll~
and lets yo. N. st_" 1ft Imool~ 3D. maklllj ytIIf city look p...lty.
Bullfrog's determination to completely iFlmmiWl'j'lillm with
Theme Park continues this month as they unleash it on the
Saturn. So does this mean that we finally get to see all those
lovely PC rendered visuals in their @JMiIe6r.mlljtEm~
Well, that's the general idea ...

hemeP;ukhiisbeenilroundthe

T
block so mil nytimes now, that it's a
bitdifficuhtogointofrenlied
spasms ovtrthls latest version, but
seeing lIS we like it so much,it's
worth a try. Adu;lIlIy, b;lIf the orlginill
PC version, this Is tilsi ly the best venion of Theme
Pilrk we've wen-It hils the original brillillnt game
intro,all thef;llrground t unes and speech samples,
and the g' ilphics on the rides and shops are much
boosted from anything sel!n on a 16-bitconsole.
Ho ..... ever.lhisinformationwon·t be much use
to you if you've never heard of Theme Park before
(quite unl ikely really), so here's a quic~ recap. The
ultimate aim of Theme Park is to make money. loads
and loads of it. To do this, you'll need to build the
best theme park in the business, with the best rides,
thebestice-cream,andthebestvalueformoney_No
easy feat by anyone's standards
Anyway, to do this, you're provided With a huge
playing area, various rides (the number to choose
from expands as you get more money),shops, paths,
employees, financial StatISVCS-YOu name it, if It'S at
alitodowithrunnrngabusiness,you'lifinditin
there. Of course, the way to make your money is by
carefully balancrng the amount of rides with ticket
prices, the prices of cola with the amount of ice in
the drinks, basically findrng the easiest way tOSCflmp
and save via making as much money as possible
Once you've made one park a success, there's loads
of others around the world tot"rn yo"r hand to, and
there's plenty of competitors who will be hotonyo"r
heels too
Basically, Theme Park (along with Sim City
2000) is THE title to b"y ifyo,,'re after a strategy
type gamethat will last for ages ,md provide loads of
entertarnment. Yo" can even see your rides in action
just hkeyo" could on the PC version, and rn some
ways, this is even better beca"sethere's more choice
Luckily. the gameplay is likely to appeal to more than
just strategy fans, and altho"gh it'S not in the same
excitement leag"e as Daytona or Sega Rally, it's
alwaysgoodtohavea game in yo"r collection t hat
• has this krnd of lastability

• SAM HICKI1AN
____________________________________~i~ii~4i~!II~ii~g;.ws.IL_~~-1III
Uia1!mlmlj!GJiiIil'lIl! was one ofthe worst cinema releases
of the year, reminiscent of M. Hulot's Holiday in its awfulness-
and M. Hulot's Holiday is French. But that didn't stop (apcom
from making at least a mml,uell"u'liJl"ij'rn"jJjI' from it by
releasing Streetfighter the Movie arcade game, which was at

m
least a little different from its predecessors in the SF, line.
OWThtMOVitiSillisettohittht
Satufn,allowinggamersacrouthe
globe to constantly pick Cammy as
t heircharilctersotheycanhilYea
look ilt Kylie M inogllt's pixll ated
bum. The sad geh.And indeed,
that's not the only reason you'd havelobea bitofa

.'
fool 10 part with any sum of money for SfTM.
The main complamt with thl$ litle is that II
isn',even a conversion of the COIn'OP, with the
meagre new features this would haveoffered.Oh no. -
it'S just a straighl port·across of Super Streetfighter
2Turoo,butwithdlgltisedgraphicsmauedontothe
unconvincinghand·drawn b'lCkgrOl,lnds.This means
you get your Super Combo bar and all the other
trash ___ sorry,m-depthgameplayfeatures,you've
__ ~:, ,r,- \ '
: ' :
come to expect every time you fork out ,inotherSlxty
quid for what's essenlially the same game, but
without the benefit of attractive graphics
The other main complaint is the game speed,
whICh is far too slow. Not just 100 slow when you IVIrythlllg,buIPlUSE!
start out. but slower still when the SCfeen gets busy. EVlnif yoUlrlORlofthl
Fore.ample, if both players fire a projectile weapon udlIIIoplewho foulHlit
andoneofthemlrieSlojumpatthesametlme .l\ioYlbll,do.'tuSlimt
you'vegottlmetogoandmakeacupoftea,drinkit that you'll gllln much
and have a slice of cake before either of you can do .nttrtllnmentrromthls.
anythmgelse It's ftOt much fun It all,
This is the first time Streetfighter hasappeafed
on the Satum, and hopefuilyit'li be th e last_SFTM
just illustrates how redundant the ~D beat 'em up
format is these days. wi t h its random spasmodic
special moves. lack of strategic depth (unless you
count revising hundreds of thousands of "interest-
ing" combos like a real Johnny No-Mates) and cfap
graphlcsVirtuaFightercomesfreewlththeSaturn
You don't need to waste your money on pap like this

too much wanderlnglround.

'- ', . C· . _

• ThrtlhilllllllllrtlHllbonnish?Oh,SGf'Tl,It'sjllstlbll l
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IhoughtIt N-ldlOflllthingelll,Somllhlngcomplliely
dirrlrtftLBut It doe5ll't.SO,nevltmindthlft,Jultfol1etI
ulduytllln8Itall,ohy?
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Ifltdoetr.ttntlll'''IIllcton.

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Now that you've had a couple of months to get used to playing next
generation games, you 're probably wondering when you get to play
the real classics, like 1.J.I.l"fi.ltl.JmI]!T7J;l Well , unfortunately,
you're going to have to wait for them for quite a while, but in the
meantime,n.t4VI,*I.,UQ'l'itIiNM

tp.Robotica(ouldbethe~nswer

Y
10 every budding bl ilster's
prayen. Rtolustdonlmport
roughly five months ago, this
title enjoye-d a IImitedsucctss In
Japlm, and cerblnly looked the part
with Its dank, moody graphics Jlnd detailed j
texturt milpplng. However, being official types we
d idn 't bother to review the Import Yerslon of
Oeildlus (as It WilS known thenl. prderrlnslnstud
to wa it until ttwould be on gen4!ul reluse in this
country. AlthouSh apart from tht name, It h;n to be
uld that nothing h;u cbnged very much from the
original Japanese version.
Infac\.ifwt'reblUtallyhonest,thlsgame
remains the same as it ~r was - which leaves it as
httle mole than a Doom rip off This Is a real sh~me
bec~use loots-wise it h~s everything going for it-
the teKture m~pplOg is gre~t, ~nd the moody,
mundenng (orrodors re~lIy set the ~tmosphere of
the g~me And, when you fir~t pl~y it, you rully get
thef~hnglha t you'reinfor~bltof~tre~t
Unfortunately lhough, the gr~phlCS ~Ie wasted
somewhat due to the dull nalure of the gameplay
Although some pretty mea n robots appear from
time to time, t here's not enough of t hem, and,
horror of hOffors, when you kilil hem there's no
blood Just a mut ed li ltle scre am. Which Is all a bit
dlsappoinlingwhenwhatyou'rereallye~pectingls
somellghtnlng.fasl shoot 'em up action with a bit of
tOflure and death thrown in for good musure
Stlll,atle~sthalfoflhel'lO.atmosphereat·all
blame can be put down totheg~me's mUSIC. When
you'rewanderlOg~roondthecoHrdors, t here's
nothing al all to accompany you music-wise, and on
the occasiOnal section when there is music,itjusl
isn't SUited to t he game. QUite a poor effort when
you consider the poweroflhe sound ch ip the Sa t urn Could Ihertbll rtlllyscal')'l'CIbotlurt1lllbl_ilMlthlldoor1 ',,",lIIyllOl-
has to offer thereju.t 1",'!lnGulh ot' lhlm 1o IG I'1Iw.d III the Iml •.
Inall,thls is a dlsappoint lOlI shoot 'em up
debut for theSalurn Alt hough it's not unpl~y~ble by
anymunS,itlacksany klndofatmosphereandlsa
bit wuk in the ~ctlon department 100. Strek With
Panzer Dragoon for now until something better
comes along

.
.-
• ......

No matter what Blue Peter and other such activity-friendly youth programmes may tell you ice
hockey, like baseball, is Uli1I!LI1'j!1!l!illillover here. For one thing our winters supply us only with
a constant supply of rain. Freezing rain, yes, but sadly not quite chill enough to solidify into the
ice so desperately needed to facilitate ~ So why the heck are ice hockey
games so popular here then?

m
uthey,thls'SBrib,n,thtthr,v,ns

• ~:jedn;~:jB7::t ~::tl~::!h;I;O~ld
• :~~:;:~:~:~:,t~:~:::~I!h~::~~
S;lylng ~ I(t hoc:ktylThat's a bit ofl
Ctilpsport. Whyun'ttheyplayfootbilllllkenrery-
one elsel R , Anyw,y. thrive prog,.mm" the thlnl
now, so It's too latll! lodo anything ilbout It. We
mlght;u well get on with revi_ing it. NHl is yet
;another offklill IIctnce (lOthe Leigue mult W coln-
Ing it in) tuturing turn s lind rosten from ruillfe,
;u well as (ommentilry from two blokes you'd on ly
rHognlse If you were Arneriu ....
PlilylngNHLismuchli~eplayjn8i1nyofthe
mystlfymglymyriadoficehockeytitlesonthe
MegadrlveVoutaktcontrolofonemembcrofyour
ch~n tum, flicking between characters;u the
puck moves ilround Ihe fmk. The A, B
ilnd CbuttonSilleusedtopiiSS.
shoot. tackle (with a body block) Of dl~
(forwhatevt'rle<lsonthiltiS) The
action is viewed from loads of different
viewpoints. which includes panning
camera shots and close·ups. The con-
trois are. obviously. slldey. and although
thepaceislessthanfurlouslt'sa~ry
hard game
WhatreallymakeSllinterestlflg
are the leams of options. ReplilYS.
rosters. custom teams made out of
customised players.eilch with numer-
ousabthtle5.morestiltsthilnyoucoutd
shilke iI stick at and Iwds of In. game
andplayopt,ons. lcouldspendhoun
justlistlflgthem.letillonee~plollng
them. Therefore. it remains for uS to
give our cons idered opinion. It's not
goingtobe~ryone·scupoftea.
be<ausenot~ryoneisthlilledbyice
hockey anyway But if you liked NHlPA or even Slap

• Shot and you'rea fan ofAmeritiln.sport-style option


frenzies this IS defiflltelyenough to tide you over
untll£A:SNHltltlehltsthesheIveS~)ltytar

• ."
. . SEGA SATU~N
IllltillUl"llItptlrljlltlMll
Dfth'WI1bIfOAbtlnlr.olll-
pllt.lyclttt' l"Idb,lOIIItt)ll
Wotn ill body ......... Su...
1t'la/nJIloodltptOU-IP
OII tlitornc:lllI.

. , SEGA SATUr.lN 7_
' __
~
~
hllt physlully'h~lIengedln
So far, the Saturn hasn't been subjected to lljlTj'j'ljtIli'll

W
everyd~ytlfe, lt,eem Sils thoullh
Rilymiln rully comes Into his own
when faced with a good old bntu),
rnm!il'lj'jTl!'il that made their way on to the Megadrive. But
plitformn
It'slI bit unfortunate though.
even though quality games such as Bug have appeared on the
that he breaks the very flfst fulein platforming
heroism: he d~sn't look anything like someone that format, it still has to find itself a real hero like rmr:mL'Tl!jll'Jl
Should bc IclOked upto, ln fact, he's more hkelyto Irip
over his own feet on thewiy to the shops than But there are a few contenders in the offing, and ~
res<ue a fair princess or(ol lectone hundred flngs In
underaminuteStill,lsupposeyou(an'trtolliyhold IiEl'mEIlJ reckons he has a good a chance as any.
thatagainsthlm.andhed~s
hi!vehistalents-i1'sjust
tt'latyou havetod,sa bit
deeper to find them.
In fad. 5Ome1imesyou
have todig really deep.
Alt houghl1aym;lnatflrst
seems hkea nice enough
platformingilffilir- every-
thlngworksjust fioe and at
tlmesyou'l1 even find yourself
hllvingabltoffun-i1
bewmestedious
- - -- rathcr ql.lickly. Now,
this isn't the fault
of bad progrOlmming-itgoesdeeperthOlnthOlt It'S
thef~ultofthegOlmedes lgnerswhodecidedtobulld
infinite levels of el(Olctly the Silme gOlmeplOly Olnd then
tfled to hide it by Oldding v<loou!. weapons and ma~ ·
IngsomeofthelevelsreaUy,really,dlfficult So,some-
times. you'U amble through iI !.tage releasing elec·
toonswilly.niUyandfindyourself havlngrathera
JOlly t ime doing it. and other times you'll
besweilringlikeatrooperandllOWing
nevertopickupanotherplatformera!.
Iongilsyouhve
ThiS is all a bitofa shame really.
beuusethe graphics have had a lot
of effort put Intothem-and there·s
plentyofvarietyinbetween!.tages
too. In fact, if you wereJust watch·
ing somebody else playing the
game)'01.l could be easily
fooledintothinklOgthiswas
the best thing to appear on
the Saturn for quite some
time. However. in reahty.
ifsa bit too dull a Mloo
often.andat t ime!.,It"sJu!.t
plain irritating and
damf"led difficult Forpeo-

• pie wno just want something nice


(and I mean/llce) 10 playthough,it
coold be Just the ticket

• ''"
S•• , ltlh'l~dorlllldlYh,clnlll1lhml
f•• IaI/&hS.

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........ .-
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"

~~
There is absolutely no doubt that ~
mmnmm probably sold as many Megadrives as Sonic the
Hedgehog. It's also pretty obvious that Sega are attempting to
1;r;r;rt1:f\iiu.'flttA by producing a whole host of um:nmw
~. The first attempt, Victory Goal,
~ but was very simplistic in terms of gameplay. Now
wr:nr; ..'Wi4j:tt!tHtllflhM4-.
thtgame·S3D.ntssasmuchilstheycan.herKetht

m
ponlo~dlnluPthtlamt,itlSciUr
lo.ee a g,ut dul of tffort hu gone pltthora of rtplays andcamtra angles It woukl seem . - . : -J" ..,.: : ; : ..
Into Iht presentation. ThUt'S Ihe that the Segil Sports briJnd havt actually caught up
obligatory full·motion video wlthElectronicArts-forthlstltltatltast Thebilslc lIP '. ;jj.. ... , ~
lequtnct, which does lI! good Job of fact of the mal ter Is thai World Seflts Bastball on
u:ttlnguplhtatmosphtrtwithlh
tIIctlll!ntSlllconC;raphln·sourc~actIvIUtl.ThII
thtwholt looks Impressive Trut.thtrtartno
surprises In tht gamtplay. bUt;1t lust it is as good to
,-.-Side Rptll PI; ,
proftulonalismtxltndslntothtaameltself,whtrt playas the btst Mtgadflvetxamples oftht genre Iff ;iC" •
a vnl plethora of options await.
hlst aboo.rt twry kind of baseball
(VIctoryCoill. hang your head In
shame) 4! 1, -(,,,, ' ...
match can be played out, from In fact, only two
t.hlbltionmatchesthroushtOillll- disappointments comt to mind l.ot.ttnNl,thQ".... rtlli1.ppail,...lldnrtlllcaupt
ut challengts and playofh. It 's whtnplayinglhisgilmeFirstis 0It. lack to blttJ.. prutlcafortlttlll.
deu that tht Amt,k," thegraphlCillquahtitsofthe
preGCcupOitlonfolst,tshnbftn playersthtmselvts Great effort
weli uttled for, with an entire has gone inlo making an txcellent
range of dab stored for each 3D stadium. and this effort seems
Individ ua l leam (and thtrt's a lei down whtnyou look at the Iilck
Database systtm for you to look It of animatIOn on the players, the
all up In too). strangtpostsarldthtbelow-
Gomglntothtgamtproptr avtrage Splltes In gtntral. Some
wt can stili S« that a huge jD polygon characttrswith Virtua
amountofefforthiHbeen Fighl er·style motion capture
forthcoming from the certainlywouldn't havt gone
programmers An array of amisshert
wll'ctables.JwlIlt.lncludmglhe ThtSKOnddlsappointmtnt TN il-JlIM COIlM.w, II ~11t8 _jM'tWI'I lid IlIlt. ~
opportunity to plilYil day Of night is the quahtyoftht PAL ballballlll..,11 doH Urt u tl...1ll1f rt-'--.
gilmtilndthtn~afttvtnfour convtrsion, For all its faults, Victory
dlfftrtnt st adiums to choost froml Goal did feature a full·screen, full.
This 15 all very Impressive, so it's a speed display but Ihere's nont of
pleasure 10 say that tht same this with Bastball·txpecttoUkt
qUilhtyisevidtntlnlhtgameplily the Jasttrillnto Ittterbol(central
Don't get me wrong· if wlththlsrtlust
you'~playedilbasebilligameon In termsofwhelhtrtht
16·bit, the actual meat anddflnkof gamtisactuallyworththe
thegamtrtmillnsvlftually financial outlay. it'S a bitofiJ
IdentlCal,Thereis(ofcourse)ilvtry tough deciSion, Although mildly
nlCtlypres.enttd3Dstadlum.vtry divtrtlng. World Sefles BiJseball Is
smooth, very impresSive· but Iht byconceptqulteilhmltedgamt
ilctUiJlmotlonsofthegameplay Masteflngp,tchlng,fitldiogand TllIINMNJlJlmlqultl poulbi)'futMrt.tltt l1I0II011110/11
artn"tinnovatlvtatall,This batting is extrtmtlyeasy wh ich I'IttNul.lljIOrll",IIII11,
probably Isn't Iht fault of l ht IimitS;Jny solo·player action (and
dtvtlopers After all. historically the fielding Is ilO unenlertalnlng In
speaking, all bils.eball gilmes art ont·player modtas It Is in ilny
vlrtuallyidentlCillnomiltterwhat bas.eball game)ilnd the gamt only
systtm they ilreon rully becomes a worthWhIle
But the thing Is, despite Iht txptrlenceifyou havta friend (or
feeling that you've played this gamt before (and you otherwise) about fora bit ofdual.playtr action
probably have In somt shape Of formj. there is no If you ~reont of the vtry few peopltwho owns
gtttingilround lhefact that World Sefles Bas.ebiJll is a Saturn and Is Iook!ng for somt bastbalhng action, I
most enJoyablt· partICularly In a two· player contest would IKommend thiS to you With no hesitation
There are 00 grumbles about the gilmtplay. iJnd the whatsoever However. I think the rest of us could
batting(ofttnthemostfrustratingfuturtinsuch;J probablyman~geQuitewelitnoughwlthoutit
game as this) Is good Alt.OIIg1! World Sarita baNbal1 pil)'I rt.,,, nil, It orren
Thedtvtlopersh;Jvtalsobeenkeentotxploit R ~I~
CH~,7R~D~L~,7'~
DB~,7T7TE~R~-- • 1IOtItI.. _totltt,..rt.

_ _7_6 . . . Sl5GA5.."1U<N
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7_ 7_ _
I don't know about you gameslings, but I reck-
on ll!.mnfjRti¥,"lrIIltIttm instaliment of the
Kombat trilogy, It's got Baraka in it, and you
can't go w rong with him. Look at his big pointy
teeth. Grr. i!i!Zll!ItltiD'nmUIlt1:!fI'tl" as a
pet? He'd be great around the house, and you
could train him to make tea and attack your
visitors with his extended blade·like arms.

he th ing with Baraka Is that, like


dolphins, his glinnlng vluge suggests

T that he's always in a che-ery mood,


unlikethe othel~theldoul· fa(ed
participants in the toulnament. But
then , Mortal Kombat lwas the game
to Inlloc!uce comedy 10 Ihe btat 'em up scene, with
itsBabalit lesandFllendships-a ntidot esto the
doom-laden gortfeds whlth wert, and ale stili,
known as Fatalities.
It was also the game which imploved the previ-
ously limIted Kombate-eflng. the contlols were more
fluid. the character movement smoother and the
whole thing controllable Asa result it smashed the
taklngsfoltheoriginal,spawnedthemostsuccessfl.ll
arude COllVl!lsions ever and acted as the impetus for
a seemingly worthwhile mOVIe And now it's back.
Ignoring the pleas of Its youngel offspllng, the all-
new Mortal Kombat }. He some kind of sad drunken
relatl~atafa milygathering,staggeflngarOl.lndthe
floor, shOWing off Kung lao hat fatalities and stam.
merlng "This IS how we u~ to do it In the old days"
And do we beglooge Its appearance In thiS
clrmate of all things ultr.·newl Why of course not,
bt<al.lse despite f100t being the most I.lp·to-date
Kombat. it's still the most fun-and the one the mos t
people Will be f"miliar with And, while it's not quite
up lhere with Virtua Fighter as far as technical
accomplishment IS cOf'ICefned. thiS arude·perfect
conlll!rSlOnlsasupremelyplayablebeat'emup
Mort,,1 Kombat 2 pretty much makes your pur-
chasing deciSion for you Ifyou"e sitting the re think
Ing 'Ooh, I like Moml Kombat.1 hope thiS is a good
~lSion'it'sdoubtfulyoucouldbeinanywaydlsap­
pomted You'll know If you want it And if you do
you'remorethanadvl~torushoutandbuythe
liltle rascal as soon as you see It. Jaded gamesters
sufferingfromover·eKposulemightha~d l ffi{ulty
dealing with Mortal 2 withou t blanching. bl.lthappy-
gG-luckyfluffybunnygamerswhobeheveinfalfles
and the essential goodness In mankind w,1I1ove it
~--------------~

rr,'" ... 10...


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~). tI • SEGA SATUI<N 7~
• .114 16-8; t

C I KQNAMI

_ I UBA
_ I NQVE!!BE8

.fiirkfecentlyreftrredtofootbIIlU

D] •

;:~;r:~::e~f:~:1~:tl~~~:::;~n~ry
~S~11:~~S~~~~~~d::!a~7~;l!t:et::~dl!n
.ame, what the hetl does she knowl
Ali It would take to make htrI.mstandthe rul
munlngofthes,me,lfshedldn'tf,uu)'spendll'lga
(ouple of hOUfS wliitching the Anenal atwork, ls one
loofthis, thtundlsput~godoffootbaIl8aml!S,
and she'd be a s.urf-wurlng, pint-drinking, full-on
football nut for life.
Thafs not an exaggeration Superstar Socctr Is
thegamethiltkeptSNESsoftwilrtiltnllmberone
Int Christmas and Is teol to do the same with Ihe
MegildrivethlsyuleYoucanforgetyourFIFAsilnd
If ever there was a reason to buy a second-hand SNES on the
stick your Strikers, this kKksthcm right into touch,
pops round their house, raids thel, 'fridge and
cheap it was International Superstar Soccer. lauded by almost
spends the nlllht sat In ffont of their telly eating
popcorn and wearing their slippers. everyone as the greatest football game ever, you no longer
Apart from being the best looking 16·blt
football game. Superstar Soccer Is also the most real· have to risk selling out to Nintendo because Konami have

~
::~EI Ishc. There'lI never be a game that un
replace pulling on a pair of boots and finally produced a Megadrive conversion.
kicking the hell out ofa lump of
leather, but this the closest yet
Evtry kind offootballing move
youcOl.lld hope to see In a game Is
featured-from diving headers and
overheildkickstodehcatefllCksand
chips The control system is highly
Intuitive. and ilfter a couple of hours
playlOgyou're able to produce some
f;lOtastlc·look,ngfooty Thatdoesnl
mean the game's a doddle to play,
though There'sahugearrayofinter-
nationalsidestotakeonins_ral
tournaments, and unless you get your
tactlcsspot-onyou'linevermakeit
thrOl.lgh to the final
One of the game's many
excellent touches is the inc!usion of
several famous faces in the bigger forlcOIInt".tftlt'lcnplt fOGtblll,tbIJlpl.I.. lnclrtllnIYlpoHlnwMR
sides Italy.forexample.have~oberto It C(I.... to pl"OllIlCIIII' d.cut fOGty pili'.
Baggioand FabrlZlohvtnelli inthe
squad-bothofwhom are IOstantly
rerogOisableonlnepltch.lfssmall,
almostunnecessaryfeatureslikethtse
whiCh bolster the game_n further
and put you firmly In football heaven
Even ifyou'vt n_r owned a
football game, you should stili keep an
eye out for the up-coming review
Nobody in this country gave a monkey's about
American football games until John Madden's came
out.andthlsgamehas tha t simllareffect-it'sjust
so much fun to play And ifs proper football as well
tfit soonds like we're just a httle bit eXCIted by
this game, then you'vt got the wrong imprtsSlon
We're totally exCiled by this. Watch out for It. It'S
going to be llood

. . SEGA SATUr.N
IlIA
_ IUGA
Video games are not, as you might think, a force patronised by
_ IlI
RA
sad nostalgics. But you'd be surprised at how many reminisce
_ lsPACE about the great games of the past, and how they were around
to see them . And the very Woodstock of gaming has to be Elite;

m•
neofthecrutonofthlslame, Olvld
Sr;lIben, went on to spend the rest of
the Ellhtlft worklnl on Ellttll, Just
as tpk,for thejuJt as laulhablt
Amlla, Now In the Nineties, he hn
turned hl,attention to the 3lX, and
bken unmlsbkable elements of hi, put triumph,
Intothestrlpped·downformofOancldt, lnthl,
unusull shoot 'em up the emphasis Is on qu ick
reactions and maximum firepower,
t he grandiose and epic space trading and combat simulator.

Players control a spht.wlng fighter, viewed


fromacha~posltlon , andcentred l nastyl jsh
series ofov.»l instrument panels. Thedeep·space
envi ronment of the game's n levels feat ure a series
ofuterolds, which harbou r various minln ll opera·
tlons, protectedbyavlclousseriesofdefenses,
Simple - eliminate the defenses, ann ihilate the
asteroids and lIet home Intlmefortea and biscuits
The elfant moons have been deli berately sent
by an allen race who want to h~ sole control of
the mlnlnll operations, and have even hollowed out
some spare asteroids u bases for their flylnll
saucers. Df:stroylnll these with you r auto·t arlletlnll
weapon releases the full forceofenemy hafdware
On other out posts, the.sterOld's dem ise merely
results In the death scre.msofthecolonlsts
echolnll oYer your Intercom n they plunlle Into
space. Servesthemrlllht.
The lIame's objectives.re more focused than
anyprcvlous Braben game and, althoullh the later
levels feature new power ups and ext ra lIameplay
elements thrown Into the mh(. It's essent ially a
react lon·te5tl ngbla ster.Thlsl1inotto~ythellame
IS not pushinll the jlX hardware. as t hese stunnlnll
screenshots show. All the splnnlnll asteroids are
fultytexture.mapped. and the 3·0 update is superb,
Sound IS depth-cued so t he fu ll effect of explosions
matches with t he visuals. The tea m's aim Is also to
have a honey·volced computer In the fln al build,
who offers statistics In t rue scl·f1 movie style,
The work on Oarxide to this date has been
assembll nll the lIame eniline - entirely new - and
setting the allenda for elCh level. The final few
mont hs of prosrammlnil will concentrate on addlnll
the various ga meplayfeatures and gfoomln g the
Inertial control further. Expect to see Darxlde
surfacing sometime on the ot her side of Christmas,

-- ~

l~ • • ./J..' • ;'! ~
i ~~


,..\0

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SEGASAnJR
ISSUE SiX
JuM 1994
32.l';'II*ioIIAloo/r;allholrlvrtol
S. ......IFinlSotvn~"IIpiI·
lUtellb¥itwl:ThoJvngltBook,
IIoI1trSyvemEuo,Morko"lIoiil
fooIbaI,PfltSamrmTIMiLGIId
_I

ISSUE ELEVEN ISSUE TWELVE


Novembet- 1994 OtKember 1994
fRH!(oIIcIoohemllonallomballl FiEf IMetodriot32lwpplernenl!
aII.lonnoIsoloalblhort·-rlatolilf FR££ !1\el.ion K",~1
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FEBRUARY 94155UI 2 0 lIlY UlSA/AII1ElUlIIIIBI5ll111011O IIIIII1IBIIS

mAIIOI 94 15501 3 0 EHPIRY


APRil 94 155UI 4 SI!D.OOUT DAlE
IlllIIA1£ 14.95 PBlIIIIIGAIIIE. 0IISI5BI515.95
ISSUE FOURnEN mAY 94155UI 5 0 PBlIIIAGII1IIIE.
FEBRUARY 1995
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OCTOBER 94155UI 10 0
noVEmBER 94155UI II 0 PlBl5f5Bll1ll5tlJl11Or1 ... .........anra5BiA1IIAGII-
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L~~~~~~~~ __ p ______________________
IlIA 16-8; t

o11ywoo d 60es to

Virgin and developers Eurocom prove both that there's still life in
platform games yet, and that licensed characters don't always front
/ . poor product. Cool Spot goes to Hollywood is the fruit of two years
• development, starting from a basic idea of an isometric platformer
" r from the Virgin producers, who have also been busy concentrating

m •
wrlnthelrleu,t.lmourou'
Derbyshire surroundings. Eurocom
h;rve kept tke 16-blt s!de up by
produdnS I multi-level adventuni!
that tnnKends the normal action of
platform BilmH. lsometrk games Ire
notoriousty hlrdto nl!lliw, as the pnlctkal problems
of mapping three-dlmensjons of movement OiInd
posltlonlrelhulestr.Jlnonthe~gildfi'll!'sCPU.
It has been rernolrbbly ilch,eved he~, thoogh.
With eX1rOJViJgilnt g,aphks and .. nlmiltion thrown In
for good measure Cool Spot is stt free in 12 movie
Insplreclworlds.lookingforthescaUertdspot5thiit
will free him from his movie hell. In t he initial pirate
world, things start simply enough. with a stroll on iI
shlp'sdeckaodadlplntheoceiln,butthingssoon
diversify into puzzle gameplly once you enter the
secret-strewn haunted house ~nd Pumpkin ust~
Few popol~r genres ~re missed out, ~nd the
chttl(y use of some f~mm~r Sprites ~nd b~ck­
grounds - Tron ~nd Terminator oiIre definitely
parodied for starters-milkes the game the
colourful ilnd enjoyoilbleJilunt It Is. As well ilS a
constoilntlychangingfeaslfortheeye5.thechilnge
ofpooce and gamesl)4e really spoils the plilyer. with
theaddedf~toselectleYtolsinanyorderWllh­
In uch world The programmers have had grut fun
(and made the gilme fun In the process) oiIdding
~ret passages at~rystage, and ~n sub-goilmes.
Althoughthingsaren~rquitetaxlngenough
for the hoilrdened goilmerfraternlty,and the enemy
count Is sometimes low -which reflects some pro-
gramming restrictionS-Cool Spot has to stand out

• as one of the yeoil,'S real Megadrive blockbusters,


which wiil certainly ouishlne anything else within
the same field this Christmas

• SAM HICKMAN
_."
, . "

•~ c:; ( • ~..;.
i
It


I'
L J .,;
f,
"' "
eIM'~
= iit
: ..
__
~ M ~ _ ~~.
~
Tb.itl)lll .... bati~ blrl Illy IDfollow. ~"Iow l U~ lilt .lIul "1MI"I1 flM' Dati, etc,
.,
J .--- ""L
'"\,;~-: -~~ ~ 1r..
hoInkfulty, the M egadriye finally has

T
;a footb,lI ",anilgement slm, and It's

~
prettytomprehensive.Youmil),not
have t he powe r 10 ma ketes
n
fe rdi nand wu r pink chiffon, but n ... . rltlll.nlmallGnl
every olhtr aspect of runn ing a cl ub, )'011111 6urlq 1~'lIIal~~.
of any stature, is In your clammy hands. It's all quite
",,!nibl, 100, with a sell" of menus sllumed off a
mall'l bank of icons. Play consists of choosing options Football management games have long been the domain of PC
within wHltly turns, then sitting down IhfOUgh the
m ;a t ches to see the effect of your handi wor k on the and Am iga owners. But now, for the first time on console, you
ttJIm'sperform a nu~.

As well as det ai led player lists and transfer mar- can finally get to grips with the tougher side of football and
kels,thegaml'diversifieslntobillboa,dsponsorshlp,
ground Improvements, EUlope;ln competition, Clut·
ing a Irainins reglme;and even iljunior side, News of
battle it out for league glory.
yourcompetiton actions Is brought bya
teleprompter, which also produces the pools results
in true Grandstand fashion.
Presentation is,by,6·bit standa.ds, spartan,
Fewgraphicai touches a.e employed beyond the
Icons and a depiction of your g.ound,al1d t he tightly
packed playe. lists and ucounts a.e austere . This
does make important info.mation easy 10 pick out,
though . Naturally,you ha~l1ocontlolC1llefthe
matches, which afe played out as a sefies of short
al1lmatlonsC1IIe.a,oUin ll'commentary'ofplay. After
a few sessions, you'll skip through Ihese periods 011
the ultra speed setting, which Is thankfully very fast .
Voucanstartonany level,fromatop·rank
p.emlership team, to lowly conference·league dregs
with a muddy field al1d a hot dog stand. The game Is
a challenge at allY stage, and it will take some lime
beforeyouf~lyouarem.kingdecisionsonany
other basis than Instinct and luck,
Without a battery back·up, all Ihis would be
polnlless, and sensibly the game allows you to save a
slngleposition,Thismayseenmean,bute~nthls

caused Ihe programmers Sftere head .. chl:'s, as all t hl:'


Infohadtobesqueezedintoamerl:')zkofdynamk
RAM. On balance, although the limitless ability of
computers to save game positions is sorely missed ,
the shndard of Premier Mal1ager is so high,that
anyone interested ill games of this sort should be
more thal1 happy with It.

GUS SWAN



SEG~SATLIR.N
What Vectorman lacks in inspiring scenario or originality, it
more than compensates for in enthusiasm and game 'feel'. Blue
Sky's programming shows just how far the Megadrive can take
the genre of platform shooter, when the playability is kept
central to the endeavour.
edOfmilll-Jdlsjolntltd,me1Jlllc

V
Indf~nklyunlikelyrobotkhero,
Irnvu to JaW milnklnd from
tcologicill despair a nd a nightmare
futuredomln,tedbyltsown
mec;hanl«lIIuntlons. As ewn the
to<llstenrebel.ndtheple.maklngcyborldnth
polk!! t,ke to the ItrNts, Vectormiln Is ont of the
few relilble mil(hlnn left.
He t~ver5ft countiMs sombre leYels ~(ked
withluer-splttlngsentlnels,lnilgilmethiltmJn.
ilges to millnbln I dlstinctvisuat style, milking It
one of the most unusual Mqildr~ titles of the
yeilf,The Ictlon Is alwilYS to the fore with bilrely,
piluse between entl)' and t)llt polnt,ilnd plenty of
opportunltyforVectormilnto'toolup'vlathe
splnnlngteltvlslonsetshouslngthegilme'smilny
elrtrilwupons.
ThrHilre Impresslve,both In their Imilglniltlve-
nns ,md their Impltt. u showers of sparks conned
with enemies to (rnte thunderous uploslons. As
_1115 weapon!., utra powers enable VKlarman to
morph Into different mlChlnei. The garM glws the
playerfrffdorn to experlrMnt with these toflnd
hidden arus and the len accessible bonusei.
A fair portion of the game depilrts from the
usuill pliltformformulil,wlth levels set on I bizarre
scrolllnil blmboo table, or iI sin gle train Irack sus·
pended IboYe green fields, with VKlorman In con·
trol of a loc;omoUw. In the latter, a grotesque cyborg
wlthhugehandsappearsfrombelow,ilttemptlngto
derail the train.
It is not just these serllons which make the
garM a SUCCeis..It's t~ time that's been spent on
milking the milln character so rHponslw, ilnd the
Imprenlve padng of the gilme that keeps the player
engilgeddespltesomewukersbgei.
Vectormanhlsastyllshneisthatshowsup
manyflnhler, licensed games that have been
desiinedwithienattentiontogameplay,and
despite any obvious original thinking, It's a powerful
sum ofplrts that ilny shGOt 'em up fan should own.

W SE'GASATJR
he b,ulsofthtIilmeis IS unusuillJIS 0 ·

O
the chilrKter, It's se.,'s flrstout·
ilnd·out lemmlnlS done , ~ acron
two dozen horizont.lly Krollins
Iewls. liUrsupl~ml eKorts his len
ilclleelephantfrlend, 8onelll, ln.n
eKJpe bid from his elK'" trIIl_ captor. r.ld",
-
80neItJ from neh entry to eJdt point_1M he .... J --!!JJ ___ ~ _____ -.:~ :: -:-.-:-.
toneloti.tenlturalhuards .......... a.,..,
bothofwhl(hhelslll...~ . . . . wIIIL
The solutlon .• ndtntcruxofthe~.ls '.. !"':o... ~ ~ ,.-
I
--..!_ _
Mars uplla mI'5f1e~ibletai1.BycoilKtinllCtlOnlcons. I
wh iCh then ilppeilr In iI strip liong the top of the
.-------~
_, 0
Kr~n. MilrsupUilml ciln form stillMi, a winch lind y' 14
~rloosotht!rcontrilptionswlthhist.lltohelphis
elep~ntlne chum through. Should the PK~rm
wlftder a.".,the penilltlC'S ilft hush. U iI strict ti me
IIrnllblmpoled.andthetriliflfi isnr:verbrbetl lnd.
- -- ,- ~--
r 0
., .... ,..... ...............
n.,.... ......................... _" .............
ThIs forms the secondary element of garnep!ilY
-tl"*'I-Ceftalnentlcements,li kefrult pieces,Of
the inti of tMrsupililml'S t'III, help l aid Bonelli, but ill '
Nen 5OtMg.llmeis dilngt rously frustriltlng from the
outset This shilrp, unforgiving difficulty curve Is HI ~ t
enewltnthe ch~rful, simpUst lcg ra ph lcsand
H
urtoonch~racters, Tne actlonsta rts lna cl rcus
environment wit h clowns and J uggle~ but the
scenerycnangesfrequently,
The actual contl'nt of l'ach IeYeI Isn't too
complex, and oftl'n a hummingbird character, ----- i.~ 0
Tlgnns, fl ies past with unsubtle hints of your ntxt
fTIOYf:Theldeascome easlly, lt's theappllGItlOntif
them that's hard. Marsupilamlls undoubtedly aimed
at the you ng, but there'll be plentyoftu rsbefofe
bedtlme~fterm anyfrultlessattempts to getto gr;ps
w ith the control system, and deal w ith the rlgours of
t he clock.
It'S a pity. as th is marrs an oth erwise refreshing
a nd well.pfodlKed gaml' th~t fl lis ilnlche l f'l the
marketfor arcadepuulers. OId erpiayelS who
appreciate lemmings and g~ mes of that ilk should
try not to be put-off by t he styling. and go for th is
ye,ar's premlerscalp-exerciser.

SA" HICKIUN
16-Bit
Orui

~-0r5 - -­

.--~-~~
"'J---
EllpIIl.1I 11'1 ........ " 1M ,lilt ..art. .,.'t U.." .....,

'. '
tllq doI't ..... II• .., " . Mtut ..... r.

. . ,-- .
,'-_ '
. I .
. " .."

"
-)



9.
oy Saturn owner will have al~eady played the lIelsien of Virtu a Fighter pack·
A
~t
<lged wllh the machine, and It'S already been hailed as one of the
combat !!ame~ ever to ,appear on a console. So why be. therwith
Vlrtua Fighter RemiX? Well, If you're a die-hard AM2 fan or a
I
oompleteVlrtua F'ghterfreak,you absolulely have to buy I\.
because all the glitches from the original have been taken out. plus
teduremappingh(ls been addedtothecharacters.andthegraphics
onthefighter5electscr~nhavebeengiventheAnlmetreiltment
Obviously, the gamepiCly remains the same as the Original (apparentIythe
fighters are slightly larger), but it was so good already there wasn't any need to
changei! There's rlodoubtthatthisisaslideraffairthan the packaged game.As
an added extra, there's also a CD filled with Virtl.la Fighter l portrait swhichisa
gre~ttouch, even if it doesn't serve ~ny re~1 purpose

94
w:~'r~:~;~sr :~I:~:'~'~ ft~':~r;~:;::~~~~;rs~~u~;h:~,e:u!h:~r~~~seef::S
don't ha~e it. here's a very simple message - go and buy it nowl Converted from
the top arcade game, Daytona is a treat to be savoured for all Saturn own erS.AII
thref' tracks from the arcade ve rs ion have been faithfully converted, a long with the
(decidedlydodgy) mUSIC, some excellent graphics, and loadsofbr illiantcheats
There's been manya harshcn tlcism bandied about over th e way the graph ics
updateand,unfo rt unately, It has to be said that it does suffer somew hat from
tlees.appearing,out.of.nowhe re syndrome-in fact, this is the ga me's one and
only downfa ll. The good thing is that it doesn't affect the gameplay, and if you're
quickgettingdowntheshopsyou'l lstl lihave tlme toenteroure~cellentTime
n; IS;:" .. _.
Attackcom pet lt lonl

~.. ". ,~­


.II?
~j£

what thl clillt Ii,

CoII.~tth.un,roren.r&Y, BeU,rthuShlnoblX

,
~ , ~ !'
- ;6;f':r
~

. ~ .

T ~~~~:;u~~s~~:~ ~:;~::a~~n~~~~:~O:~d;!rn~::e~:~~~ttl~~s~:~rS:i~g
that. although it 's not everyone's idea of gaming heaven, it is a huge ,
te<hnically impressive adventure, Played out in semi' 3D,Bug must
avoid all of Queen Cadavra's critters and attempt to make his way on
to the silver SCfeen by battlins through each leveL It's slisht ly
disappointing that the game isn't played out intrue3D-lfBuswalk s
away from the screen you'll just see a behind·thespriteview,andh e
becomes smaller the further he walks away - but it is a rea lly smooth
and visually stunning same, Plus, seeins as it's both huseand
absolutely rock hard,youcan be suaranteed that it will lasta fairoldw hiletoo.
Overall, th is is a brilliant little game that will kef'p you occupied for weeks,
Plus it has the add ed benefit of bemS the first platformeron Saturn-and it's
certainly a whole lot better than Shinobi X, which at the moment is the only other •
platformmgalternatlve

95
) .

,I I
-!"
-

~
. . ~

.
I _
'- \.:

. _~ f:---t.
~ ~- ~~.

-----

SfG

ongtlme ~ega hero Joe Mushashi ma kes his debut on the Saturn wIth scimi·
L tars a-swmgmgand guns-a blaz ing Kind of Oh, alright then"m a very half
hearted way· would be more precise Although Ihis plat-
former plays re<llly really well. it doesn't really seem to be
SUi ted to the Saturn. In fact, Ifwe'relal~lng looks,it
would definitely be more at home on the MegadJlve_Vou
see, for all the nke-looklngexplosions and huge bosses.
this reilllytan'ldlsguisethesimplefact that i"s another
Shinobi game that somehow managed to find its way on
toCD Instead ofcartndge_which doesn't necessarily
make,ta bad game Not by any means It'S just that
being on t heSatLJrn andeverythmg.you'd probably
expect a bit more for your money_Whlth fl.lnnlly enough. is probably why they
bunged on a tacky Japanese FMV fight scene as an intro



GAME~! ~Q PRICE! (llOIeI! QUALITY! SERVleI!
These have made us one of the largest suppliers
of computer & video games in the country today!

~-------+---t--~ I
~------~--~~ I
.....................CUSTOMUNo:". ~-------+---t--~ I
~ ___
~-------+---t--~ II

:::~~~~ I POSKOOE .,5K;N..t,TURE... PO>tIg!d "'I OfIoI~~ P&P£ I


12l ~!~~Wc!==~ I TEl ....... FAX:.. '1i~:7~on.on."'~~~ TOTAL £ I
IZl «UOWt-I'tOTKnor<. I CASH C HEQuE POSf AL ORDER L. CAIID ~ ~ ,s~~,~~~~';;o~~~I~ I
I ~~~=.J..~bw.,.j,J , W.~Y DAn ~LI !!a"_~O U IIlDIII
~--------------------------- ~
))))))))))))))))))
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