0% found this document useful (0 votes)
27 views1 page

Collision DigimonCardGame Wiki Fandom

Collision is a continuous/passive effect keyword introduced in the Digimon Card Game that grants all defending Digimon Blocker while a Digimon with Collision is attacking. It forces the defending player to block if possible during the attack resolution. Additional rulings clarify how Collision interacts with various game scenarios, including effects that prevent Digimon from being affected by opponent's effects.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
27 views1 page

Collision DigimonCardGame Wiki Fandom

Collision is a continuous/passive effect keyword introduced in the Digimon Card Game that grants all defending Digimon Blocker while a Digimon with Collision is attacking. It forces the defending player to block if possible during the attack resolution. Additional rulings clarify how Collision interacts with various game scenarios, including effects that prevent Digimon from being affected by opponent's effects.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 1

DIGIMONCARDGAME WIKI

ADVERTISEMENT

DIGIMONCARDGAME WIKI

Collision
EDIT

Main page: Category:Collision


Main page: Category:Collision Support

Collision ( , Shōtotsu?) is a
continuous/passive e1ect keyword introduced in BT-
16: Booster Beginning Observer. It is indicated by
"Collision" on an orange background.

JOIN A PASSIONATE
COMMUNITY OF PEOPLE
WHO LOVE WHAT YOU
LOVE.
REGISTER

How it Works

Collision has two components:

1. Passively, while a Digimon with Collision is


attacking, all of the defenders Digimon gain
Blocker . ("While attacking" is everything from the
attack declaration until all [End of Attack] e1ects
are completely resolved. See Attack Resolution for
complete details.)

2. At the Blocker step, if the attacking Digimon has


Collision , the defender must block if possible. This
is an e1ect on the defending player, not their
Digimon.

Rulings

(The Orst ruling is poorly phrased. <Collision> doesn't


"activate" or need to be present during attack
declaration. In most cases, though, that's when it
starts taking e1ect.)

S. Q: What does <Collision> do?


A: Upon an attack declaration using a Digimon
with <Collision>, this e1ect gives all of your
opponent's Digimon <Blocker> and forces them to
block whenever possible until the end of the
attack.
W. Q: If my opponent's Digimon with <Collision>
attacks when I have multiple unsuspended
Digimon, can I choose which one of them will
block?
A: Yes, you can choose from among the Digimon
that can block.
Y. Q: What happens if I attack using a Digimon with
<Collision> when all of my opponent's Digimon
have "isn't a1ected by your opponent's e1ects"
e1ects?
A: You can't give <Blocker> to your opponent's
Digimon, but the part of the e1ect where your
opponent's Digimon blocks when possible is an
e1ect on the player, not Digimon. Therefore your
opponent's Digimon must still block when
possible. If your opponent's Digimon can't block,
then you can't make your opponent block.
Z. Q: If I have 2 Digimon with <Blocker> where 1 isn't
a1ected by e1ects and 1 is, can I block using the
Digimon that isn't a1ected by e1ects when my
opponent's Digimon with <Collision> attacks?
A: Yes, you can.
[. Q: If a Digimon with <Collision> attacks but loses
<Collision> due to digivolution or an e1ect before
the block timing, does a block no longer have to
be performed?
A: That's correct, a block is no longer necessary.
When the attacking Digimon loses <Collision>, the
<Blocker> given to opponent's Digimon and the
e1ect that forces them to block are also lost.

Other Rulings

To be completed.

Sources

ADVERTISEMENT

MORE INFORMATION

Top Contributors

Comments

Categories

Community content is available under CC-BY-SA


unless otherwise noted.

We want to hear from you!


CALLING ALL FORMULA 1
FANS!

EXPLORE PROPERTIES

Fandom Fanatical

Muthead

FOLLOW US

OVERVIEW

What is Fandom? Privacy Policy

About Digital Services Act

Careers Global Sitemap

Press Local Sitemap

Contact Cookie Preferences

Terms of Use

COMMUNITY

Community Central

Support

Help

ADVERTISE

Media Kit

Contact

FANDOM APPS

Take your favorite fandoms with you and never miss a


beat.

DigimonCardGame Wiki is a FANDOM Games Community.

VIEW FULL SITE

You might also like