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Horus Heresy Liber Mechanicum Forces of The Taghmata Army Book 3

The document is a military army book for the Taghmata of the Mechanicum in the Warhammer universe, detailing the structure, forces, and lore surrounding the Mechanicum's military operations during the Horus Heresy. It outlines various units, their commanders, and the complex hierarchies and allegiances within the Mechanicum, emphasizing the flexibility and diversity of the Taghmata formations. Additionally, it highlights the Legio Cybernetica, a powerful faction of automata, and their role in the conflicts of the era.
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© © All Rights Reserved
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Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
555 views112 pages

Horus Heresy Liber Mechanicum Forces of The Taghmata Army Book 3

The document is a military army book for the Taghmata of the Mechanicum in the Warhammer universe, detailing the structure, forces, and lore surrounding the Mechanicum's military operations during the Horus Heresy. It outlines various units, their commanders, and the complex hierarchies and allegiances within the Mechanicum, emphasizing the flexibility and diversity of the Taghmata formations. Additionally, it highlights the Legio Cybernetica, a powerful faction of automata, and their role in the conflicts of the era.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Libtr Mechanicum: Forces of the Taghmara Army Book © Copyright Games Workshop Limited 2025.

Warhammer: The Ho rus Heresy,


Citadel, Forge World, Games Workshop, GW, The Horus Heresy Eye logo, Warhammer, the 'wi nged-hammer' Warhammer logo, and
all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likenesses
thereof, are either® or TM, and/or © Games Workshop Limited, variably registered around the world. All Rights Reserved.

No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means electronic,
mechanical, photocopying, recording or otherwise, without the prior permission of the publishers.

This is a work of fiction. All the characters and events portrayed in this book are fictional , and any resemblance to real people or
incidents is purely coincidental. British Cataloguing-in-Publication Data.
A catalogue record for this book is available from the British Library. Pictures used for illustrative purposes only.

WARHAMMER.COM

~
ctontents
THE MECHANlCUM ARMY UST

~u:~t~n!:u~e;:;~~~:!~1!;~:~aD::~:~:~ts ..... ::::::::::::::::::::::::::::::::························································································· ~


Wargear Lists •••••••••••••••••••••••••••••••••....•.................................................................................................................................................... 17

HIGH COMMAND RECON


Arch ma gos •·········..................................................................... l9 Vorax Attack Maniple ............................................................. 39
Archmagos on Abeyant .......................................................... 20
FAsTATTACK
COMMAND Vultarax Stratos Squadron .................................................... .40
Magos ........................................................................................ 22
Magos on Abeyant .................................................................. 23 ARMOUR
Arcuitor Magisterium ............................................................. 24 Karacnos Assault Tank ........................................................... 41
Krios Battle Tank .................................................................... 42
RETINUE Krios Venator ........................................................................... 43
Scyllax Guardian Man iple ...................................................... 25
Echidnax Servo Maniple ........................................................ 26 HIGH TECH ARCANA
Archimandrite ......................................................................... 45
ELITES Cybernetica .............................................................................. 46
Domitar Battle Maniple ......................................................... 27 Lacrymaerta ............................................................................. 47
Myrmido n Secutor Host ........................................................ 28 Myrmidax ................................................................................. 48
Myrmido n Destructor Host .................................................. 29 Malagra ..................................................................................... 49
Macrotek .................................................................................. 50
HEAVY ASSAULT Reductor ................................................................................... .51
Castellax Destructor Maniple ...............................................30
Ursarax Cohort ........................................................................ 31 CYBERTHEURGY
Cybertheurgic Rites ................................................................ 56
TROOPS
Tech-priest ............................................................................... 32 MACHINA MALEFICA
Decirnator ................................................................................ 66
SUPPORT
Tech-thrall Covenant ............................................................. 33 !~:~:ss:;~;i~:~.~.~.:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::~~ ---_,
Kytan Daemon Engine ...........................................................69
Thallax Cohort ........................................................................ 34
Castellax Battle Maniple ........................................................ 35
.~,
PERSONA SCINDIO . . . /'
WAR-ENGINES Archmagos Scoria ................................................................... 71 ···,,,/ .
Thanatar Siege Maniple .........................................................36 Archmagos Draykavac ............................................................. 7:- ·'
Armiger Moirax ....................................................................... 37 \
HEAVY TRANSPORTS
Triaros Armoured Conveyor ................................................. 38
THE TAGHMATA OF THE MECHANICUM
At the time of the outbreak of the Horus Heresy, the The masters of each Forge World were its magi and
Taghmata Omnissiah was the principal large scale military archmagi - its 'Learned Ones' - all were lords both
force of the trans-Martian Mechanicum. Each Taghmata temporal and spiritual whose power was that of life and
represented the combined military forces of a given Forge death in their own small domains. Each speci alised in a
World, its assembled Magos Militant and their personal particular facet of the Machine Cult's lore or commanded
servants and creations. When war threatened a Forge a sizable measure of their world's infrastructure as their
World, its magi were summoned and their warriors and portion, and by this right took their place in the synod
war machines armed for battle, each such lord of the that provided the Forge World with its gove rnance
Mechanicum serving as a warlord and commander until and control.
the threat was defeated.
Each magos also commanded th ei r own armies of
Bound by the complex codes and laws of the Mechanicum retainers and cohorts of war machines outfi tted and
to fight at the behest of their Archmagos-lntendent, formed by that magos' will and in accordance with their
each Magos Militant commanded a Taghma, a body of specialisati on and proclivity. These were th e Taghm a, the
warriors or war machines that were the product of their building blocks from which the Taghmata were fo rm ed.
master's skills and formed a disparate force when gathered When a Forge World's overlord , the Archmagos -ln tendent
together in defence of the Mechanicum. To outsiders such under whose rule the synod se rved , call ed a Taghmata
forces might seem a bizarre collection of mismatched into being, it was the sworn duty of each magos to
warriors, prototype war engines and esoteric technologies, provide such troops and assets as was demanded of them.
yet in battle the Taghmata of the Mechanicum had long TI1rough these tech-nobili ty such lesse r Tech-priests,
proven to be fearsome and surprisingly cohesive armies. adepts, sub-cults and esoteric orders who owed fealty to
the magos were called to wa r, and so on, th roughout the
,rge Worlds did not maintain large standing patterns of sen iori ty and allegia nce that cri ss-crossed the
'ld whenever a Forge World raised a force at Forge World.
, was their Taghmata. These were not rigid or
ies like those of the Legion es Astartes or the In practice, a Taghmata could be of greatly varying size,
of the Solar Auxilia, but rather flexible formations disposition and sco pe, the nature of which was often
.o.Juld be quickly reconfigured to face any foe. They determined by the role it was called on to serve. Before
rmed one of the great triad of military forces that galactic civil war was to rock the lmperium , th e Taghm ata
defended the Mechanicum as a whole - the Taghmata, the were primarily mustered as a purely defen sive measure,
Titan Legios and the Skitarii Covenants. The Titan Legio commonly when a Forge World came under direct attack.
fought at the behest of the Mechanicum and the Great On Forge Worlds such as Tigrus and Phaeton, which came
Crusade, their power ever in demand among the generals under frequent assault owing to the proximity of hostile
of the lmperium, and the Skitarii Covenants followed xenos force s, this led to powerful and highly experienced
their own secretive oaths rather than the authority of Taghmata formations which effectively became standing
any one Forge World and bowed only to the Fabricator armies, while others, such as the isolated Stygies, might
General. However, the Taghmata were ultimately loyal go for decades without external threat and so, when
to their Forge World over the greater Mechanicum, a needed, Taghmata protocols were required to be enacted
truth that would see them as divided as the rest of the afresh. Smaller Taghmata elements would also be raised
Imperium when Horus loosed war upon the galaxy. and formed during the Great Crusade to arm and equip
Explorator expeditions, and to garrison outposts in hostile
THE STRUCTURE OF THE TAGHMATA or hazardous regions of the void. They were also formed
Each Forge World of this age was a power of its own, more rarely to provide armed diplomatic escorts or
subservient in principle to distant Mars, but left to govern deputations to the Expeditionary fleets and Rogue Trader
itself. Each of these unique domains was a patchwork web Militant fleets.
of complex loyalties made up of independent and semi-
independent Magi, each with their own territory and,
perhaps more importantly, knowledge, craft and sacred
rite. So it was that each Forge World was not merely a
powerhouse of industrial production vital to the wider
lmperium which it provided for, but also an empire of
secrets unto itself.
I
I
I ,- I
I

T H E CATACLYSM
During the ca tacl ysm of the Horus Heresy, Taghmata by former allies, while others took an active and aggressive
we re call ed to arms on eve ry Forge World and outpost hand in the unfolding war, their Taghmata fighting
as war and th e threa t of attack were constant. Soon, the alongside Loyalist or Traitor, or simply for their own ends.
Mechanicum was engaged in a battle for survival both In desperate battle were dark sciences and ancient secrets
aga inst outside enem ies and aga inst rival factions of better left undisturbed turned to, either in vain hope of
th eir ow n kind , and what had bee n an organisation of ensuring survival or by wakened ambition and Just for
defe nce beca me just as freq uentl y a means of attack. As power, and the nightmarish terrors of the Age of Strife
th e bloody st ru ggle worsened , many Forge World s fo ught were unleashed once more.
to th e dea th to prese rve their sove reig nty from invasion
THE LEGIO CYBERNETICA
One of the most feared and powerful of the Legiones Wary of the power of these killing machines when fielded
Militant of the Mechanicum, the Legio Cybernetica in vast numbers, power enough to overthrow em pires as
operated as independent armies of automata with they had done in the dark times, it was decreed that the
no allegiance to any one Forge World or master. The Legio Cybernetica would be broken down into myriad
archmagos that led the Legio's separate cohorts traded self-contained and independ ent units known as Cohorts,
the power of their iron charges on the field of battle for effectively limiting the power any si ngle Archm agos of
what resources they needed to survive and continue their the Legio could wield. These cohorts were formed of
nomadic wandering. Battle drew them like circling crows, roughly 25,000 battle-automata and a cadre of a few
the cohorts of the Legio ever searching for fresh con fl ict hundred Tech-pries ts and magi bound to th e cohort
to feed the needs of their metal warriors. Such was their and commanded by a single Archmago . The Cohorts
reputation that many worlds saw the arrival of a cohort of also comma nd ed their own support networks, mobile
the Legio Cybernetica as a sign of coming disaster, though workshops, transports, battlefield vehicl es, o rbita l land ers
few would turn away the services of such a powerful and even star vessels in some cases. Howeve r, they were
force at arms. However, in the latter years of the 30 th forbidden to found their own forges o r chantries, makin g
Millennium many cohorts would abandon their nomadic them dependent on webs of fealty, supply and patronage
ways to serve the Great Crusade, for what greater battle from the great Machine Lords of th e Mec hani cum and its
could they hope for than the conquest of the galax-y enti re. Forge Worlds for the ir long term survival and prosperity.

The Legio Cybernetica as an entity sepa rate from The service of the Legio Cyberne tica on the field o f battle
the Taghmata of the Mechanicum was born of the was part and parcel of th e Mechanicum' treaty of uni on
Crimson Accords of Mars. These sacred laws were one with th e Emperor, and a great many Cohorts transferred
of the cornerstones of doctrinal law created during the from duties as defe nders of th e Fo rge Wo rld s and
foundation of the Mechanicum during the Age of Strife, retainers of th e great Mechani cum factions a nd eccs to
and forever forbade the creation of the abominable and act as mendi ca nt regiments in the Grea t Crusade, fighting
soulless intelligences known as the Silica Animus, and on every battlefi eld imaginable and servi ng ma ny maste rs.
pronounced a death sentence on any who remained or any Although their Battle-automata were difficult to co nstru ct
magos or mortal who would serve or seek to create them . and maintain , the arcane lo re of the Legio Cybernetica's
These accords, however, allowed the survival and creation magos and the successes they enj oyed on th e battlefield
of the 'lesser and righteous works' of synthetic life deemed ensured that several thou sa nd ac ti ve Co horts were in
sacred, the Bestia Mechanica and their kindred. The vast existence at the outb reak of th e Horus Heresy. T he
armies of battle-automata that had once run amok in the Cohorts of the Legio Cybernetica were great ly valued
Age of Strife were to be bound by laws to serve Mankind by the forces of the Great Crusade and served close ly
rather than oppress it. Some would be given into th e alongside many of the Legion es Astartes, Rogu e Trade rs
service of the various Forge Worlds, while the vast bulk Militant, Knight Houses and Imperia l Army Hosts,
would be given into the custody of Archmagos who although others feared and shunned them in memory of
forswore loyalty to any single Forge World. the horrors of Old Night.

When the wars of the Horus Heresy came, the


independent nature of the Legio Cybernetica's Cohorts
ensured that, as a whole, they sided in particular neither
with Loyalist or Traitor. Some Cohorts, mind ful of their
oaths of loyalty to the Emperor or fearful of a desce nt
into anarchy, saw the Traitors as base renegades to be
destroyed, while others harboured ambitions to be free of
the Crimson Accords, and saw the Warmaster's war as a
chance to pursue long forbidden rites and technologies.
/

TAGHMATA CHROM CASTELLAX

II

DESIGNATION 7M4LTS-4R, UNKNOWN SUBDIVISION,


TAGHMATA CHROM,
THE PERDITUM INCURSION

This Castellax formed part of the Dark Mechanicum throng engaged in the Perditum Incursion. Broadcasting a
seemingly random string of characters from its animus/inimicus transponder, it displayed the same frenzied animus
which gripped all of its fellow battle-automata. Of note is the 'lungum Cybernetica' sigil which marks its left pauldron,
an icon signifying that this automata was not created in the famously industrious forg_es of Mondus Ganun;r. but
may instead have been gifted by another magi seeking favour, or demanded by Lukas Chrom as tribute.
corruption of its cybernetica cortex occurred before this transfer of ownership o r ~
,,, ..
·The following comprises a listing of the warriors and Some Units within this Army List will have either the
war machines of the disparate Mechanicum Taghmata. It Loyalist or Traitor Trait on their Unit Entry. Such Units
includes Anny List Profiles for the warriors that composed cannot select which Allegiance they have, and can only be
the mustered warriors of the Machine Cult, allowing selected in an Army with the appropriate Allegiance.
players to build and field hosts of these stoic warriors.
ALLEGIANCE AND THE FORGE WORLDS
The Rules found in this book are used in conjunction with OF THE MECHANICUM
the Rules for Annies in the Age of Darkness on page 278 This volume presents the armies of the Mechanicum as
of the Warhammer: The Horus Heresy -Age of Darkness they were before the schism of the Horus Heresy, before
Rulebook. This will describe the process of creating an the taint of the Dark Mechanicum . However, that does
Army, along with the additional Rules presented below for not mean that they can only be used to represent armies
Armies of the Mechanicum Taghmata. of the Loyalist Nlegiance. Factions both large and small
within each Forge World chose to defy their Archmagos
'CORE' AND 'EXPANDED' ARMY LIST PROFILES and light for the allegiance they deemed the tru e destiny
All Army List Profiles for the Warhammer: The Horus of the Mechanicum and, as such, players should feel free
Heresy -Age of Darkness range are divided into two to use this volume to crea te armies of ei ther Allegia nce.
categories: Core Units and Expanded Units. All of the
Units in this book are 'Core' Units. These represent the Every Unit from the Mechanicum Taghmata Army List
mainstay of the Mechanicurn and are supported by a wide will also have a Facti on represented by a Trai t on its Unit
range of miniatures. Expanded Units will have Rules for Entry. For Units which are not specific to a High Tech
their use provided in supplementary publications available Arcana or other Organisation, this will be re presented
from the Warhammer Community website, White Dwarf by '[Mechanicum]'. When you add such a Unit to your
magazine or other places.
Army, you must select one of the fo llowi ng Fac tio n T raits
to replace this with (this replaces o nly that individual
Both types of Unit may be freely used in any Horus Heresy
instance of the [Mechanicum] Trait on that Unit Profil e
battle, and this category does not affect their availability
not that of other Units in the same Army or Detachmen,t):
as part of an Anny or Detachment or the Rules for their
use during a battle.
Archimandrite
Cybemetica
As new U'."ts and Models are released, their Army List
Lacrymaerta
Profiles \vill clearly state if those Units are Core or
Myrmidax
Expanded Units, and future publications may shift the
• Reductor
catego?' of a gi~e~ Unit, with any such changes clearly
• Malagra
noted m the Umts Army List Profile.
• Macrotek
THE MECHANICUM AT WAR:
BUILDING A MECHANICUM Futur~ publications may also provide other options fo r
TAGHMATA ARMY replacing the [Mechanicum] Trait on your Unit.
E~ery Unit from the Mechanicum Taghmata Army List
will have an Allegiance, represented by a Trait on its Unit Units which are specific to a certain High Tech Arcana
En~. For Units which are not specific to a particular (such as _the Reductor's ThaUax) will already have the
Allegiance, this will be represented by '[Allegiance]'. appropriate Faction Trait, and this may not be replaced.
When you add such a Unit to your Army thi's T . .
repla d 'th • , rait is
ce WI either 'Loyalist' or 'Traitor' b d h'
AIJ.egian , ase on w ich
ce yqu have selected for your Army.
FACTION TRAITS AND MECHANICUM
TAGHMATA DETACHMENTS Designer's Note
When selecting Units as part of a Primary Detachment, Due to the nature of the Mechanicum, many Players
Allied Detachment or Lord of War Detachment using will be fielding Armies with large numbers of
the Mechanicum Taghmata Army List, the selected Units Automata. There are a few odd quirks of the Rules
must have a variant of the Mechanicum Faction Trait, but that are worth pointing out when using Automata in
are not required to have the same variant of that Faction numbers, with the following being the key ones:
Trait as other Units in the same Primary Detachment,
Allied Detachment or Lord of War Detachment. Automata cannot control Objectives (unless
an Archmagos, Magos or Tech-priest with the
However, all Auxiliary Detachments or Apex Detachments Cybernetica Trait joins the Unit).
selected usi ng the Mechanicum Taghmata Army List may • Automata cannot make Reactions (unless a Model
only include Models with one variant of the Mechanicum with a cortex controller joins the Unit).
Faction Trait, and all Models in that Detachment must Automata cannot ever gain Tactical Statuses, but
have the same variant of the Mechanicum Faction Trait. can gain Cybertheurgic Statuses.
If an Apex Detachment or Auxiliary Detachment selected • Given that Automata can never gain Tactical
using the Mechanicum Taghmata Army List has the Statuses, while they can lose Combat they cannot
Logistical Benefit Prime Advantage selected for it, then be Routed. However, if joined by a Model which :; . ;,..~'
the Unit selected with that Prime Advantage may have a can gain Tactical Statuses and be Routed, such a
different variant of the Mechanicum Faction Trait than Unit is Routed if it fails a Panic Check in step 3 of • } ::'
the other Units in that Detachment. the Resolution Sub-Phase.
OFILE
EXAMPLE UNIT PR
supplement , as well as a key, de t ailing eachHe 1ement and
exampl e of a
Unit Profile foun d in this t he Warhammer·· The orus H"
Below you will fin d an Unit Profil es can b e found in oY
,,
onal no s for its usa ge. More d et ails on -
adding additi te

"' ofD,rlm� R•k"""•

CASTELLAX BATTLE MA
NIPLJ'
Li.AX •• 3
UNIT COMP0S1TION! 2 CASTE
• May include up to 8 additional
Castellax a, ,so Points per Model.
IOO Points j 4
··<-._:
combillatioll o f powerful
combat automata in the ranks ofthe Cybemetica. Jes
Th, robust casttllax is the most 11idely used d agai• nst u11 co11nted foes, and
e en on thousands of battlefields a n
rang w,aponr)' and tough ened armour has be n prov 11 .
short e
.O t e e ld these u lkmg aucomal'G serve as cl" 1ro11 • froncline of

(
mpugn such a venerable design n h battlefi
few magi w ould dare ta i • seme• d ran k·s as a11 11nyielding defence
lines like a hamme,' or sra11ding 111
any 1iaghmata, advancing en-masse to break enemy
against any attack.

:c
;f,;> 1�_'�-�1'__l�WJ��'_!_!�Vv_
A LD CL WP lN SAV
M s S w IN
_B;��6:--�!�������µ 12 4
cciast5" e;ii11G:ax.-----7 :--__:\��� 4 3+ 6+
',.
I 7 , WARGEAR 9 S PECIAL RULES
• Two bolters • Bulky (4)
• Mauler bolt cannon • Implacable Advance
• Shock chargers • Explodes (6+)
• Firing Protocols (3)
8 TRAITS • Firestorm
• Al legiance] • Phased Rcfractor Shields
[
• Cybemetica
' , 10 TYPE
'1 . • Automata

i �;;
..
_
1
OPTIONS
• Any Model in this Unit may h ave itsshock chargers • Any Model in th· is umt
• ma}1 have one or both of its
.
exchang d fior one pair of power b lades for +10 Points halters cach cxch anged fior one fl amer for +S Points
per Mod:L per Weapon.
KEY
1. Battlefield Role Icon: Each Unit Profile will- have
7. Wi
an icon indicating which Battlefield Role it has. This
that each Model in
defines which Force Organisation Slots the Unit can
be selected to fill during Army Selection, but may also Weapons and other helpful tools
on the Battlefield. Sometimes this will be
have other interactions with some Special Rules and
other effects. by Model name where.specific Models have •
Wargear. The Rules for each item ofWargear can
found in the Wargear or Armoury sections of this
2. Unit Name: The name of the Unit this Unit Profile
book, or.on this Unit's _Unit Profile (see point 11). .
details. On occasion, a Special Rule may interact with
a Unit, and in such circumstances, this name is used
8. Traits: This section details the Traits that each
to identify whether that Special Rule affects this Unit.
Model in this Unit has. Sometimes this will be
separated by Model name where specific Models
Some Unit Names may be prefixed by numbers,
have different Traits. Traits will not have any Rules
for example, '0-1'. Where this prefix appears, the
attached to them, but instead are used to check
first number is the minimum selection of this Unit eligibility to interact with other Rules. Some Traits
required in a given Army and the second number is are marked as replaceable Traits (for example,
the maximum amount of selections of this Unit in a [Allegiance]). Further details on how to replace these
given Army. Traits can be found on page 12.

3. Unit Composition: This section describes how many 9. Special Rules: This section details the Special Rules
of each Model available to the Unit are included that each Model in this Unit has. Sometimes this will
in it. This section may also have options presented be separated by Model name where specific Models ·
allowing additional Models to be added, or for have different Special Rules. These Special Rules can
Models to be exchanged for other Models and the be found in the Special Rules section of this book (see -..,
additional Points Costs that must be spent to do so. page 81).

4. Points Value: This describes the starting Points Value 10. Type: Each Model in this Unit will have a Type, and
of the Unit before any additional Models are added or may also have one or more Sub-Types. This section
options have been selected. details the Type of each Model in the Unit, followed
by any Sub-Types in brackets. Sometimes this will be
5. Unit Description: This section details background separated by Model name where specific Models have
information about the Unit and its role in the Horus different Types or Sub-Types.
Heresy. This section is not considered to be rules text
and has no interaction with any Rules. 11. Options: This section details each option available to
this Unit. This will most commonly be either adding
6. Model Profiles: This section details the values each or replacing Wargear items from Models in this Unit
Model in this Unit has for each of its Characteristics. for a given cost, but may occasionally allow a Spe~
More details on Characteristics can be found on page Rule or other element to be selected for that Unit.
167 of the Warhammer: The Horus Heresy-Age of The cost listed for each option is applied to the totU
Darkness Rulebook. Points Value of the Unit when that option is selected.
Some options may be taken for Free, which does not
increase the Points Value of the Unit.
MECHANICUM TAGHMATA
AUXILIARY DETACHMENTS
An army can include any number of Auxiliary Detachments, depending on the number and type of Command
Choices selected.

In addition to the Auxiliary Detachments presented in the Age of Darkness Rulebook, all Primary or Allied Detachments
selected using the Mechanicum Taghmata Army List have access to two additional Auxiliary Detachments, the Taghmata
Cohort and Apprentice Cadre. These follow all the standard Rules for Auxiliary Detachments, but may have certain
restrictions upon which Unit is used to fill the Command Force Organisation Slot which allows their selection.

TAGHMATA COHORT APPRENTICE CADRE


[AUXILIARY DETACHMENT] [AUXILIARY DETACHMENT]

8888
Troops Slots in thi s Detachme nt may o nly be used
to select Tech-priest Units.
I
i /

_, .
These Wargear lists are used with many of the Units in this Army List. Where a Wargear Option on a Unit references ·ir~\.
Wargear hst from those below, one of the options from that list can be selected for that Model and the Points cost listed
added to the cost of that Unit.
l
MECHANICUM WARGEAR
MECHANICUM MELEE WEAPONS / / /
Cortex controller.................................................. +10 Points
, Augury scanner .................................................... +10 Points : ~:~~:e~;;:~~·;:::::::::::::::::::: : : : : : : : : : : : : : : .:~ :~:~'/ /R
, Cognis-signum ...................................................... +15 Points • Power fist.. .............................................................. +15 Points • ·/:.r .,,/
, Cyber-familiar. ...................................................... +20 Points . Iist.. .............................................................. +l0Pomts
Ch am . /,, :.../Jff/
11fJ!(
Servo-arm ...............................................................+15 Points
Melta bombs ......................................................... +10 Points
Chainsword ...................................................................... Free,-:: -:p,/
• Ch • F • ' ' •\ /'l
, Rad grenades ......................................................... +20 Points
Nuncio-vox ........................................................... +10 Points
He:~::~·;~~;~;d:::::::::::::::::::::::::::::::::::::::::::::::::::;~·P~i:;-/
Heavy chainaxe ........................................................ +5 Points ·,
1 ; :r,
MECHANICUM MAGOS WARGEAR CYBERTHEURGIC RITES
Rad furnace ........................................................... +20 Points The following Cybertheurgic Rites may be selected for any
• Machinator array ................................................. +20 Points Model with the Cybertheurgist Trait:
• Overcharged Reactors ............................................ +5 Points
MECHANICUM MAGOS WEAPONS Cogitator Purge .................................................... +10 Points
Paragon blade ........................................................ +15 Points Chastise the Machine Spirit ............................... +25 Points
Corposant stave .................................................... +10 Points ,,. ... ••
._.,,.,.,. .,.
Archaeotech pistol ................................................ +15 Points The following Cybertheurgic Rite may only be selected fqr
Disintegrator pistol .............................................. +15 Points an Archmagos or Archmagos on Abeyant:
• Programming lnterrupt.. .................................... +20 Points
MECHANICUM PISTOLS
Bolt pistol ......................................................................... Free The following Cybertheurgic Rites may only be
Volk.ite serpenta....................................................... +5 Points selected for a Model with both the Cybertheurgist and
Plasma pistol ......................................................... +10 Points Lacrymaerta Traits:
Flesh-knit Protocols ...............................................+5 Points
MECHANICUM RANGED WEAPONS • Omega Protocols ................................................... +15 Points I.
Yolkite charger ........................................................+5 Points •
Maxima bolter ......................................................... +5 Points The following Cybertheurgic Rites may only be
Meltagun ................................................................ +15 Points selected for a Model with both the Cybertheurgist and
, Graviton gun ......................................................... +10 Points Reductor Traits:
Flamer ....................................................................... +5 Points , Deactivate Limiters ................................................ +5 Points
, Unseal the Portal .................................................. +20 Points

The following Cybertheurgic Rite may only be


selected for a Model with both the Cybertheurgist and
Myrmidax Traits:
• Fury of Ages ._............................................................ +5 Points
/ /
ARCHMAGOS
UNIT COMPOSITION: 1 ARCHMAGOS

Archmagos are the lords of the Mechanicum, each a master of one of the technological disciplines enshrined in the lore of the
Meclwnicum. An Archmagos is served by a coterie of lesser Magos, with the number of their disciples an indicator of their 1
,

power and prestige within the Mechanicum. When the army of a Forge World, the Taghmata, rallies for war, each Archmagos , ~ 1
commands one of the Taghma that makes up that force. An Archmagos' Taghma is composed of the various warriors mustered /
by their subordinate magos and reflects the unique teachings and focus of that Archmagos' research.

M ws BS s T w A LD CL WP IN SAV -INV
Archmagos 6 6 6 6 6 4 4 9 10 9 10 2+ 4+

WARGEAR SPECIAL RULES


• Frag grenades Feel No Pain (S+)
Comptroller (2)
TRAITS Battlesmith (4)
[Allegiance] Master of Machines
[Mechanicum] Firing Protocols (2)
Cybertheurgist
TYPE
• Infantry (Command)

OPTIONS
Thi s Model may have any number of items from the Jf no item from the Mechanicum Ranged Weapons list
Mechanicum Wargear list and any items from the is selected for this Model, then one of the following
Mechanicum Magos Wargear list selected for it. options may be selected for it:
Th is Mod el may have any number of items from the - Conversion beamer ........................................... +30 Points
- Phased plasma-fusil ........................................... +15 Points
Cybertheurgic Rites list selected for it.
- !rad-cleanser ...................................................... +20 Points
This Model may have one item from the Mechanicum
Magos Weapons list selected for it.
T his Model may have one item from the Mechanicum
Melee Weapons list selected for it .
• This Model may have one item from the Mechanicum
Pistols list selected for it.
This Model may have one item from the Mechanicum
Ranged Weapons list selected for it.
~ .AllCHMAGOSONABEYANT
~ UNIT COMPOSITION: 1 Alt.CHMAGOS ON ABEYANT 150 Points

Somt Archmagos took to the battlefield on hovering tech-thrones known as abeyants. Each such device was a unique expression
of its master's skills, crafted by their own hand as a symbol of their skill and invested with all the power of their arts. For all their
suptrfidal differences, all fulfilled a similar role - serving as ponderous command platfonns. They granted their passenger a
wider vil!W of the battlefield, greater protection from enemy fire and more sophisticated vox and augurs to control their servants,
and were favoured by archmagos who preferred to avoid the press of the melee.

M WS BS s T w A LD CL WP IN SAY INV
Archmagos on Abeyant 6 5 6 6 7 6 3 4 10 10 9 10 2+ 4+

WARGEAR SPECIAL RULES


• Frag grenades • Feel No Pain (5+)
Implacable Advance
TRAITS • Explodes (6+)
• [Allegiance] Bulky (7)
• [Mechankum] • Comptroller (2)
• Cybertheurgist • Battlesmith (4)
• Master of Machines
• Firing Protocols (2)
Command Throne

TYPE
• Infantry (Command , Antigrav, Heavy)

OPTIONS
• This Model may have any number of items from the • This Model may have one item from the Mechani cum
Mechanicum Wargear list and any items from the Pistols list selected for it.
Mechanicum Magos Wargear list selected for it. • This Model may have one item from the Mechani cum
• This Model may have any number of items from the Ranged Weapons list selected for it.
Cybertheurgic Rites list selected for it. • lfno item from th e Mechanicum Ranged Weapons li st
• This Model may have one item from the Mechanicum is selected for thi s Model , then one of th e following
Magos Weapons list selected for it. options may be selected for it:
• This Model may have one item from the Mechanicum • Conversion beamer. ............................ .............. +30 Points
Melee Weapons list selected for it. • Phased plasma-fusil ........................................... +15 Points
• !rad-cleanser ...................................................... +20 Points
TAGHMATA IPLUVIEN URSARAX

URSARAX MAxlMAL 9-3-3,


CENTURY MAxlMAL 9, 3an COHORT, 3an UNIT,
IPLUVIEN MAxlMAL DEFENCE TAGHMA, TAGHMATA IPLUVIEN

Captured in this pict record prior to the invasion and destruction of lpluvien Maximal by Traitor forces. The Ipluvien
Taghma were notorious for their use ofUrsarax cohort in battle, as the forge-fane had long been dominated by th_e Magi
of the Lacrymaerta. These cohorts would reap a savage toll of Traitor lives in the defence of their home, falling in the
end to sheer weight of numbers.
100 Points

The magos of the Mechanicum are the masters of individual forges, seekers after knowledge and master craftsmen. Each serves
anArchmagos, their guide and political patron in the ways of the Mechanicum, /earning from them both skills of artifice and of
war. Study and improvement of their skills and even their own body, are the focus of a magos, each aspiring to one day become
anArchmagos in their own right. When summoned to war by their Archmagos, a magos brings their personal guard and retinue
to the battle, a force that is a reflection of their own specialisation within the Mechanicum.
LD CL WP IN SAV !NV
M WS BS s T w A
9 2+ S+
4 3 3 8 9 8
Magos 6 4 5

SPECIAL RULES
WARGEAR • Feel No Pain (5+)
• Frag grenades
• Comptroller (2)
• Battlesmith (3)
TRAITS
Master of Machines
• [Allegiance]
Officer of the Line (2)
[Mechanicum)
Firing Protocols (2)
• Cybertheurgist

lYPE
• Infantry (Command)

OPTIONS
• This Model may have any number of items from the This Model may have one item from the Mechanicum
Mechanicum Wargear list and any items from the Ranged Weapons list selected for it.
Mechanicum Magos Wargear list selected for it ~f no item from the Mechanicum Ranged Weapons list
• This Model may have any number of items fro~ the is selected for this Model, then one of the following
Cybertheurgic Rites list selected for it. options may be selected for it:
• This Model may have one item from the Mechanicum • Conversion beamer ........................................... +30 Points
Melee Weapons list selected for it. - Phased plasma-fusil ........................................... +lS Points
• This Model may have one item from the Mechanicum - !rad-cleanser ...................................................... + 20 Points
Pistols list selected for it.
MAGOS ON ABEYANT
1 MAGOS ON ABEYANT
UNIT COMPOSITION:

The most ambitious Magos create abeyants, seeking both to emu/ t d• h .


a e an impress t e1r mentors and gain an advantage on the
batt Iefi eId. Lesser t han those created by their masters each such d · ·11 ·
,,:; II . ' evice was st1 a potent artefact of the Mechanicum's lore and
art:11 ,ce,aswe asanexpresswnoftheuniqueski//softhemagosth tfi d. I b I h
a orge it. n att e t ey served as ponderous command
plat:fiorms t hat aIIowed a magos to support the strategy dictated by th • d • ·
their own retint1e. eir master an to command the wamors that made up

M WS BS s T w A LD CL WP IN SAV INV
Magos on Abeyant 6 4 6 4 2 3 9 9 8 9 2+ s+·
WARGEAR SPECIAL RULES
• Frag grenades • Feel No Pain (5+)
Comptroller (2)
TRAITS Battlesmith (3)
[Allegiance] • Explodes (6+)
• [Mechanicum] Bulky(7)
Cybertheurgist • Implacable Advance
Master of Machines
Officer of the Line (2)
• Firing Protocols (2)
Command Throne

TYPE
• Infantry (Command, Antigrav, Heavy)

OPTIONS
• This Model may have any number of items from the This Model may have one item from the Mechanicum
Mechanicum Wargear list and any items from the Ranged Weapons list selected for it.
Mechanicum Magos Wargear list selected for it. If no item from the Mechanicum Ranged Weapons list
• This Model may have any number of items from the is selected for this Model, then one of the following
Cybertheurgic Rites list selected for it. options may be selected for it:
• This Model may have one item from the Mechanicum - Conversion beamer ........................................... +30 Points
Melee Weapons list selected for it. - Phased plasma-fusil ........................................... +15 Points
This Model may have one item from the Mechanicum - !rad-cleanser ..........................................,........ ,.. +20 Points
Pistols list selected for it.
&
~
AR.CUITOR. MAGISTER.IUM
UNIT COMPOSITION: 1 ARCUITOR 115 Points

Unlike the more commonplace adepts of the Mechanicum, many of those magi dedicated to the Malagra train not only in
artifice and research, but also in the visceral arts of combat. Tasked with hunting down and eliminating tech-heretics of all
kinds, the Arcuitor Magisterium are deadly close quarters combatants and more than capable of holding their own against any
foe. Given their specific skills these adepts rarely serve as the commanders of am1ies, but rather as advisors - tasked with making
sure that those they serve remain true to the teachings of the Mechanicum .

M WS BS s T w A LD CL WP IN SAV INV
Arc:uitor 6 6 S s 4 4 9 9 8 9 2+ 5+

WARGEAR SPECIAL RULES


• Frag grenades • Feel No Pain (S+)
• Battlesmith (2)
TRAITS • Master of Machines
• [Allegiance] • Infiltrate (9)
• Malagra • Firing Protocols (2)
• Cybertheurgist • Arcana Benefice: Even the Deathless May Know Fear

TYPE
• Infantry (Command)
OPTIONS
• This Model may have any number of items from the
• T_his Model may have one item from the Mechanicum
Mechanicum Wargear list and any items from the
Pistols list selected for it.
M~chanicum Magos Wargear list selected for it.
This Model may have one item from the Mechanicum
This Model may have any number of items from the
Ranged Weapons list selected for it.
Cybertheurgic Rites list selected for it.
This Model may have one item from the Mechanicum
Melee Weapons list selected for it.
Cl) SCYLLAX GUARDIAN MANIPLE
UNIT COMPOSITION: 4 SCYLLAX
• May include up to 12-additional Scyllax at +25 Points per Model.

Sey/lax are an advanced form of automata, their cogitator engines and power sources beyond the craft of any but the most
experienced adepts of the Cult Mechanicus. They serve as close combat horrors and guardians of the most prominent leaders of .
the Mechanicum, as well as ostentatious symbols of their master's power and influence. In battle their whipping mechadendrites
are sheathed in a fearsome power field that can shatter armour and melt flesh, allowing them to cleave any attackers asunder
long before they can assault their charges.

M WS BS s T w A LD CL WP IN SAY INV
Scyllax 6 2 3 3 8 12 4 4 3+ 6+

WARGEAR SPECIAL RULES


Scyllax combat array lmpact(A)
• Rad furnace Explodes (6+)
• Compact
TRAITS Phased Refractor Shields
[Allegiance]
• [Mechanicum] TYPE
• Automata

OPTIONS
Any Model in this Unit may have one bolter selected for
it for +2 Points per Model.
·EcHIDNAX SERVO MANIPLE
UNIT COMPOSITION: 4 ECHIDNAX 40 Points
, May include up to 8 additional Echidnax at +10 Points per Model.

The Echidnax are the most complex of the various technical drones employed by the agents of the Mechanicum. They are tough
and capable ofaiding their master in a number of tasks, and even provide a measure ofsecurity with basic combat engrams.
They are also relatively cheap to manufacture and are found in large numbers in most forge-fanes, however this comes with a
reduced cognitive function in their cortex. The Echidnax require constant supervision or they return to standby mode, and as
such are almost always found as the entourage of a Magos or tech-priest bound to some duty in service of the Forge World.

M WS BS s T w A LD CL WP IN SAV INV
Echidnax 6 3 3 2 3 2 7 12 4 4 3+ S+

WARGEAR SPECIAL RULES


• Servo-harness • Compact
• Limited Autonomy
TRAITS Repair Automata
• [Allegiance]
• [Mechanicum] TYPE
• Automata

OPTIONS
• Any Model in this Unit may have one bolter selected for
it for +2 Points per Model.
/
/
/

DOMITAR. BATTLE MANIPLE


1 DOMITAR
UNIT COMPOSITION:
• May include up to 3 additional Domitar at +100 Points per Model.

The Domitar battle-automata represent the pinnacle of the Cybemetica's art. Fast, strong, heavily armed and more cunning
than lesser automata, these fearsome war machines form the elite of the automata host and are more than a match for anyforce
that can be set against them. Capable of attacking and defeating almost any foe, from massed infantry to armoured vehicles,
the Domitar's only weakness is the complex nature of its creation. Each such iron colossus can only be created by the most
talented magi, and is the result of long months of labour with the finest materials available.

M WS BS s T w A CL WP IN SAY INV
Domitar 7 4 4 7 7 4 3 3 8 12 4 4 2+ S+
WARGEAR
SPECIAL RULES
Cyclone missile launcher Bulky(4)
Graviton hammers
Implacable Advance
Domitar fi sts
• Explodes (6+)
lmpact(A)
TRAITS , Vanguard (2)
[Allegiance] Fast (2)
• Cybernetica , Firing Protocols (2)
Firestorm
'\\;

TYPE
• Automata
\

.
@
MYRMIDON SECUTOR. HOST 150 Points
UNIT COMPOSITION! 1 SECUTOR LoRD AND 2 SECUTORS
• May include up to 7 additional Secutors at +45 Points per Model.

The hulking adepts of the Myrmidax, known as Myrmidons, have rebuilt their bodies as living weapons. Tall, fearsomely strong
and fitted 1vith a variety of esoteric weapons, a Myrmidon is the equal of any other warrior - even the Emperor's Space Marines.
The Secutors are a sub-cult of the Myrmidax order devoted to the pursuit of close order combat, plying their own formidable
strength against that of the foe in an effort to distil 1visdom from conflict. The Secutors see combat as a meditation and battle as
a worshipful paean in honour of the Omnissiah, from which they will gain enlightenment.

w LD CL WP IN SAY INV
M WS BS s T A
8 3+ S+
5 4 2 2 9 9 8
Secutor 6 4 4
5 4 2 3 9 9 8 8 3+ 5+
Secutor Lord 6 5 5

WARGEAR SPECIAL RULES


• Power axe • Bulky (3)
Twin maxima bolters • Implacable Advance
• Frag grenades Vanguard (3)
• Battle Meditation (Secutor Lord only)
TRAITS
• [Allegiance] TYPE
• Myrrnidax Secutor: Infantry (Heavy)
• Secutor Lord: In fantry (Champion , Heavy)

OPTIONS
• Any Model in this Unit may have its twin maxima - Twin phased plasma-fusils ........... +20 Points per Model
bolters exchanged for one of the following options: - Twin graviton guns ........................ +20 Points per Model
\
\
MYRMIDON DESTRUCTOR HOST
1 D ESTRUCTOR LollD AN D 2 D ESTllUCTOllS
UNIT COMPOSITION:
• May include up to 7 additional Destructors at +45 Points per Model.

Much like their Secutor brethren, the Myrmidon Destructors view combat as a method by which they might divine the will of
the Omnissiah. However, they do so through the thunder of heavy guns, the blast of plasma and searing pulse of rad-flame. For .
these towering ancients, each salvo is a prayer and each battle won a humble offering to the Omnissiah. Such is the power of
their onslaught that the Magos Militant of a Forge World will go to great lengths to seek out and recruit such warriors when
conflict looms and the horns of war sound.

M WS BS s T w A CL WP IN SAV INV
Destructor 6 4 4 5 4 2 2 9 9 8 8
Destructor Lord 6 5 3+ 5+
5 5 4 2 3 9 9 8 8 3+ 5+
WARGEAR
SPECIAL RULES
Shock chargers
• Bulky (3)
Volkite culve rin
• Vanguard (3)
Frag grenades
• Battle Meditation (Destructor Lord only)

TRAITS TYPE
[All egiance] Destructor: Infantry (Heavy)
• Myrmidax • Destructor Lord: Infantry (Champion, Heavy)

O PTIONS
Any Model in this Unit may have its volkite culverin - Irradiation engine ........................... +15 Points per Model
exchanged for one of the following options: - Darkfire cannon .............................. +20 Points per Model
- Conversion beamer. ........................ +15 Points per Model

@. CASTELLAX DESTRUCTOR MANIPLE
UNIT COMPOSITION: 2 CASTELi.AX 100 Points
, May include up to 4 additional CasteUax at +SO Points per Model.

In battle, the adepts of the Cybemetica have long separated their Castel/ax automata into the massed hammerblow of battle
maniples and the precise strike of Destructor maniples. Castel/ax outfitted to the Destructor pattern wield a variety of heavy
weapons intended to eliminate enemy armour or to annihilate heavy infantry. They serve to exterminate the toughest enemy
threats once they have been isolated and identified by the attack of the more expendable battle maniples that proceed them. For
the weapons home by these automata are too rare and valuable to risk on the front lines.

M WS BS s T w A LD CL WP IN SAV INV
Castellax 6 3 3 6 6 4 3 2 7 12 4 4 3+ 6+

WARGEAR SPECIAL RULES


• Two bolters • Bulky (4)
• Mauler bolt cannon Implacable Advance
• Shock chargers • Explodes (6+)
• Firing Protocols (3)
TRAITS Armour-breaker (4+)
[Allegiance]
• Phased Refractor Shields
• Cybernetica
TYPE
• Automata
OPTIONS
• Any Model in this Unit may have its shock chargers
exchanged for one pair of power blades for +IO Points • Any Model in this Unit may have its Mauler bolt cannon
per Model. exchanged for one of the following:
- Darkfire
. cannon .. ............................. +15 pomts . per Model
• Any Model in this Unit may have one or both of its
.
- Mult1-melta ..................................... +10 Points per Model
bolters each exchanged for one flamer for +5 Points
per Weapon.
URSARAX COHORT
UNIT COMPOSITION: 6 URSAllAX
• May include up to 3 additional Ursarax at +25 Points per Model. 150 Points

The Ursarax are the root of the long running feud between the Reductor cult and the adepts of the Lacrymaerta, for they stem
from the same technology that created the Th~llax. ~ybemetic entities that com~ine both machine and organic components,
the Ursarax do not attempt to control the temble pam that torments them, but instead are forced to embrace it by their cruel .
masters. Equipped to rip, tear and smash the foe at close range, Ursarax are unleashed rather than deployed, racing across the
battlefield in a frenzy to assault the foe.

M WS BS s T w A CL WP IN SAY INV
Ursarax 4 4 4 2 3 2 7 12 4 4 3+ 6+
Ursarax Alpha 4 4 4 2 3 2 8 12 6 4 3+ 6+

WARGEAR SPECIAL RULES


Pair of Ursarax claws Bulky (3)
Volkite incinerator • Vanguard (3)
Frag grenades Deep Strike

TRAITS TYPE
[Allegiance] • Ursarax: Infantry (Antigrav)
• Lacrymaerta , Ursarax Alpha: Infantry (Sergeant, Antigrav)

OPTIONS
• Any Model in this Unit may have its pair of Ursarax One Model per Unit may be upgraded to an Ursarax
claws exchanged for o ne pair ofUrsarax fists for Free. Alpha for +10 Points.
30 Points
UNIT COMPOSITION: 1 TECH-l'lllEST

The most numerous of all the adepts of the Cult Mechanicus, the humble Tech-priest has been inducted into the base mysteries
of their arcana and serves as craftsman, labourer and officer in the name of the magos they serve. In the forge they organise the
lesser thralls and maintain the great machines forged by their masters, while on the battlefield they shepherd the automata and
other war engines that make up the bulk of the Taghmata. The most senior Tech-priests may even have lea med the basics of
cybertheurgy, allowing them to further bolster the cold machines that make up the front lines of the Mechanicum's armies.

w LD CL WP IN SAY INV
M WS BS s T A
5 2 3 2 8 8 8 8 3+ 6+
- Tech-priest 6 4 4 5

SPECIAL RULES
WARGEAR
• Feel No Pain (6+)
• Frag grenades
Comptroller (1)
TRAITS • Battlesmith (2)
• [Allegiance) Master of Machines
• [Mechanicum] • Firing Protocols (2)
• Cybertheurgist
TYPE
• Infantry (Sergeant, Specialist)

OPTIONS
• This Model may have any number of items from the • This Model may have one item from the Mechanicum
Mechanicum Wargear list selected for it. Pistols list selected for it.
• ~is ~ode! may have one item from the Cybertheurgic • This Model may have one item from the Mechanicum
Rites list selected for it. Ranged Weapons list selected for it.
• This Model may have one item from the Mechanicum
Melee Weapons list selected for it.
8
TECH-THRALL COVENANT •
UNIT COMPOSITION: IO TE.CH-THRALLS
• May include up to 30 add1t1onal Tech-thralls at +10 Points per Model.

The vast throngs of human serfs that dwell on Forge World~ serve two simple purposes: labourers for the unending cycle of
pro dUC t I·on that rules such worlds, and as stock for converswn to thralls and servitors. In times of both war and increased •

roduction the adepts of the Lacrymaerta, which manages the human throngs of each forge, cull the worker herd and take
pthousan ds to their grim butcher-ha/ls.
. . .
There they are rendered into augmented thralls, servitors outfitted for increased speed and
strength, but at the cost of a lml!ted span of useful operation.

M WS BS s T w A LD CL WP IN SAY
Tech-thrall s 2 2 INV
3 5 1 2 1 4 12 4 4 6+
WARGEAR SPECIAL RULES
• Las-lock , Expendable (2)
Rite of Pure Thought
TRAITS • Feel No Pain (6+)
[Allegia nce]
• Lacrymae rta TYPE
, Infantry
8 THALLAX COHORT
6 'fHALLAX
UNIT COMPOSITION:
• May include up to 3 additional Thallax at +20 Points per Model.
120

These complex 9'borgs serve the adepts of the Reductor as shock troops and enforcers. Created in a process that is a long-held
Points

secret of the Reductor Cult, a living human nervous system is spliced into a hardened exoskeleton to create a warrior that is not
only fast and deadly, but also armoured beyond the capabilities of any mortal recruit. With a compact jet pack fused into their
armour and armed ,vith a variety of esoteric weapons, the Thal/ax provide much needed mobile firepower to any Taghmata.
Their only deficien9' is that the process of their creation leaves the intelligence that guides them tormented by unending pain.

M WS BS s T w A LO CL WP IN SAV INV
Thallax 4 4 4 s 2 3 2 7 12 4 4 3+ 6+
Thallax Praetorian 4 4 4 s 2 3 2 8 12 S S 3+ 6+
WARGEAR SPECIAL RULES
• Lightning gun • Bulky (3)
• Frag grenades Aegis of Pain
• Deep Strike
TRAITS
• [Allegiance] TYPE
• Reductor
• Thallax: Infantry (Antigrav)
• Thallax Praetorian: Jnfantry (Sergeant, Antigrav)
OPTIONS
• Any Model in this Unit may have its lightning gun
exchanged for one of the following: • Any Model in .this Unit with a lightning gun may be
given one cham bayonet for +2 Points per Model.
• Photon thruster ............................... +15 Points per Model
• All Models in this Unit may be given melta bombs for +S
• Multi-melta ...................................... +15 Points per Model
Points per Model.
• Phased plasma fusil ........................ +l0 pomts • per Model
One Thallax in this Unit may be upgraded to a Thall ax
Praetorian for +10 Points.
8 CASTELLAX BATTLE MANlPLE
UNIT COMPOSITION: 2 CASTELLAX
• May include up to 8 additional Castellax at +50 Points per Model.

The robust caste/lax is the most widely used combat automata in the ranks of the Cybernetica. Its combination of powerful
short range weaponry and toughened armour has been proven on thousands of battlefields and against uncounted foes, and .
few magi would dare to impugn such a venerable design. On the battlefield these hulking automata serve as the iron frontline of
any Taghmata, advancing en-masse to break enemy lines like a hammer, or standing in serried ranks as an unyielding defence
against any attack.

M WS BS s T w A LD CL WP IN SAY INV
Castellax 6 3 3 6 6 4 3 2 7 12 4 4 3+ 6+

WARGEAR SPECIAL RULES


, Two bo lters Bulky(4)
Mauler bolt cannon • Implacable Advance
• Shock charge rs Explodes (6+)
Firing Protocols (3)
TRAITS • Firestorm
[Allegiance] • Phased Refractor Shields
• Cybernetica
TYPE
• Automata

OPTIONS
Any Mod el in this Uni t may have its shock charge~s Any Model in this Unit may have one or both of its
excha nged fo r o ne pair o f power blades for +10 Pomts bolters each exchanged for one flamer for +5 Points
per Model. per Weapon.
~ THANATAR. SIEGE MANIPLE
\(J:/ UNIT COMPOSITION: 1 THANATAR 225 Points

These towering war engines are dedicated to a single purpose - the destruction of the enemy at long range. Armed with potent
weaponry and almost impregnable armour, they stand as the fulcrum of any Cybemetica host and the banner of the Taghma as
it advances. Simple by the standards of other automata, their cortex knows nothing ofsubtlety or restraint and once unleashed
will simply advance and attack without stopping until destroyed or called off. Fortunately, their armour and weapons are potent
enough that few can stand against them in open battle.

MWSBS S T w A LD CL WP IN SAV INV


Thanatar 6 3 4 8 8 10 3 3 7 12 4 4 2+ S+

WARGEAR SPECIAL RULES


• Shock chargers • Bulky (9)
• Twin mauler bolt cannon • Implacable Advance
• Explodes (6+)
TRAITS • Support Unit (1)
• [Allegiance] • Firing Protocols (2)
• Cybemetica Firestorm

TYPE
• Automata (Heavy)

OPTIONS
• This Model must have one of the following two options
selected for it:
- Cavas Configuration: Plasma mortar ...................... Free
- Calix Configuration: Sollex heavy-las
and Graviton ram .............................................. +20 Points
/ \
'
~ ARMIGER MOIRAX
\,ITI UNIT COMPOSITION : 1 ARMIGER MOlllAX

The Knight Moirax was a variant of the Armiger chassis which saw little use before the darkest hours of the Horus Heresy, most
often employed by Mechanicum armies with acc~ss to indentured Knight Households. The rad furnace ticking at the heart of the_:
machine and the resu ltant reactor leaks and cnt,cal anba nc malfunctions often led to the tainting of both a Moirax's machine.
spirit and its pilot. Those unfortunate pilots ordered to mount such a frame were considered expendable by the Magos that •
commanded the Taghma of the Mechanicum, and rarely returned to their Households regardlessof the success of a campaign.

M ws BS s T w I A LD CL WP IN SAY INV
Armiger Moira.x 8 4 4 7 7 7 3 3 12 10 5 5 3+ 5+

WARGEAR SPECIALRULES
, Rad furnace • Bulky (8)
Explodes (5+)
Implacable Advance
TRAITS
[Allegiance] Move Through Cover
• [Mechanicum]
TYPE
• Walker

OPTIONS
This Model must have one of the following options
selected for it:
Two options fro m the following list:
_ Gyges siege claw and one irad-cleanser ...............••.•• Free
- Volkite veugl aire .. ............ .. ................................. ..... Free
_ Lightning tock ............................................. +5 Points each
- Graviton pulsar .......................................... +15 Points each
- Moirax conversion beamer ..................... +2 0 Points each
Paired Gyges siege claws
and two irad-cleansers ........................................ +lO Points
~ T COMPOSITION: 1 TluAROS 200 Points

The Triaros is a heavy transport found on almost every Forge World in the lmperium. Its combination of heavy armour, potent
weapons and a built-in flare shield have been proven on a thousand worlds during the Great Cnisade, marking it the equal of
·~ · • those transports used by the other armies of the lmperium. Within a Taghmata it primarily serves as the personal transport of
more martially inclined Magos and covenants of the Myrmidax Cult. Forge Worlds whose production ni11S produce an excess of
such vehicles have even been known to use the Triaros to ferry hordes of tech-thralls to battle, but such inefficiency is rare.

Armour Transport
M BS Front Side Rear HP Capacity
Triaros 4 14 12 12 7 22

WARGEAR SPECIAL RULES


• 1\vo Centreline Mounted volkite calivers • Auto-repair (4+)
• Pintle Mounted twin mauler bolt cannon • ShockRam
• Flare shield
• Searchlights TYPE
• Vehicle (Transport)
TRAITS
[Allegiance]
• [Mechanicum]

OPTIONS
• Titis Model may have up to two Hull (Front) Mounted
hunter-killer missiles selected for it for +S Points
per Weapon.

ACCESS POINTS
• Titis Model has one Access Point on each Side Facing.
@
VoRAX ATTACK MANIPLE
UNIT COMPOSITION: 2 VORAX
, May include up to 6 additional Yorax at +45 Points per Model.

fast and deadly, the Vorax automata r~nges ahead of the main Cybemetica host, seeking out and destroying enemy skinnishers
and targets of opportunity. Its cybemetica cortex is known for the cruel streak buried in its sub-routines, and in battle it makes a
mesome mess of those foes it can catch. Its weapons lack the ability to deal with heavy armour, but are perfectly suited to rend
:nd tear infantry and even lightly armoured vehicles. While they lack the brutal firepower of larger automata, the Vorax are
amongst the most feared of their kind, with few infantry forces willing to hold in the face of a massed charge of such monsters.

M ws BS s T w A LD CL WP IN SAY INV
10 3 3 4 4 4 8 12 4 4 3+ 6+
Vorax

WARGEAR SPECIAL RULES


Pair of power blades Bulky (3)
, Twi n rotor cann on Implacable Advance
, Fast (2)
Lightning gun
lmpact(A)
Explodes (6+)
TRAITS
Firing Protocols (2)
[Allegiance]
Firestorm
, Cybernetica
Phased Refractor Shields

TYPE
_:_ _ ____,
, Automata

OPTIONS
• One in every two Models in this Unit may have its
lightning gun exchanged for one irad-cleanser for +20
Points per Model.
~
D
· 'v' .VULTARAX STRATOS.SQUADRON
UNIT COMPOSITION: 1 VULTAllAX 100 Points

Vultarax automata make use ofa more complex cortex unit that allows them to control the various gravitic impellers and
jets that hold them aloft, and grant them more affinity for independent action. On the battlefield these large airborne units
rove ahead of the main force, charting the enemy's positions and attacking vulnerable outposts or isolated units. Armed with
phosphex warheads and a potent arc blaster, the Vultarax is more than capable of devastating enemy positions and is fast
enough to escape most units that could threaten it in open combat.

M WS BS s T w A LO CL WP IN SAV INV
• Vultarax 12 3 3 5 6 6 4 3 7 12 4 4 3+ S+

WARGEAR SPECIAL RULES


• Arc blaster • Bulky (6)
• Vultarax missile launcher • Implacable Advance
• Dendrite talons • Explodes (6+)
• Firing Protocols (2)
TRAITS Firestorm
• [Allegiance]
• Cybemetica TYPE
• Automata (Antigrav)
~ J:{ARACNOS ASSAULT TANK
~ UNIT COMPOSITION: 1 l<ARACNOS

Among the front/ine combat vehicles employed by the Mechanicum, only the largest super-heavy tanks can claim to match
thesheer destructive power of the Karacnos. Protected, by. both heavy
. frontal armour and layers of defensive energy shields, the
acnos is designed to assault and smash the enemy s Imes. Yet, its long range mortars also allow it to rain phosphex down
Ka~
upon the ,,Foe while ma nip/es of automata
. advance before it. This flexibility and brutal firepower
. make the Karacnos a mainstay
of Taghmata heavy armour umts, and a threat to the foe at any range.

Armour Transport
M BS Front Side Rear HP Capacity -
Karacnos 10 4 14 12 12 7

WARGEAR SPECIAL RULES


• Hull (Front) Mounted Karacnos mortar battery • Auto-repair (4+)
• Two Sponson Mounted lightning locks • Shock Ram
Flare shield • Explodes (6+)
, Searchlights
TYPE
TRAITS • Vehicle
• [Allegiance]
, Macrotek

OPTIONS
• This Model may have up to two Hull (Front) Mounted
hunter- killer missiles selected for it for +5 Points
per Weapon .
KJuos BATTLE TANK 135 Points
UNIT COMPOSITION: 1 J<Iuos

The compact Krios tank is a marvel of technology, protected by layers of energy fields rather than simple bulk annour and
powered by a fusion power plant capable of accelerating it to speeds few other tanks can match. In battle it serves as a rapid
response and flanking unit, capable of out-pacing most other armour and outgunning lesser units. Its systems are too complex
for simple servitors or a cybemetica cortex to properly control, and so a Tech adept is integrated to the chassis to pilot the vehicle
in combat.
Armour Transport
Front Side Rear HP Capacity
M BS
4 13 12 5
Krios 14

SPECIAL RULES
WARGEAR
• Centreline Mounted lightning cannon • Auto-repair (4+)

TRAITS TYPE
• [Allegiance] , Vehicle (Rapid)
• Macrotek

OPTIONS
• Titis Model may have up to two Hull (Front) Mounted • This Model may have its Centreline Mounted lightning
hunter-killer missiles selected for it for +5 Points cannon exchanged for one Centreline Mounted
per Weapon. irradiation blaster for Free.
• This Model may have two Sponson Mounted volkite
calivers selected for it for+ 15 Points.
/

' - ' KRIOS VENATOll


~ UNIT COMPOSITION: 1 l<Iuos VENATOR

·os Venator trades the lightning cannon of the more common Krios for a pulsar-fusil, a dedicated anti-armour weapon I f
The Kn tating power. Combining speed and firepower, the Krios Venator is capable of intercepting and destroying enemy r;
of devaS our before it can reach the frontlines, or of reaching key positions early in an engagement to lay a trap for targets of '. ~
heavy a~ The rare and temperamental pulsar-fusil is a weapon more than .capable of tearing other armoured vehicles apart /
0 Pp ortunity.
in a storm o1.F energ,v
/ blasts, and can even prove a threat to the largest of enemies.

Armour Transport
M BS Front Side Rear HP Capacity
Krios Venator 14 4 13 12 10

WARGEAR SPECIAL RULES


, Centreline Mounted pulsar-fusil • Auto-repair (4+)

TRAITS TYPE
, [Allegiance] • Vehicle (Rapid)
• Macrotek

OPTIONS
• This Model may have up to two Hull (Front) Mounted This Model may have two Sponson Mounted volkite
hunter-kill er missiles selected for it for +S Pomts calivers selected for it for +15 Points.
per Weapon.
.,;r- '\__,,-,,.....,..._ ...
,/

HIGH TECH ARCANA RUL~S


odel in a Mechanicum Taghmata Army is part of one or m H" h T h
Every M ore ig ec Arcana E h H• h T h
n1b er of new options and Rul es fo r use with Models that have ti T . c h • ac ig ec Arcana offers
a nu 1e ra1t 1or t at High T h A .
Arcana will list how, when and at what cost these options can be used or selected. ec rcana. Each High Tech

ARCHIMANDRITE
Th e Archimandrite order are masters of the strict hierarchical politics of the Meehan • d ,r, .
. . . h . I I . . ,cum, e1t overseers and harsh pro,ect-
wsters. T/wr craft 1s nae 111 t e s1111p e wm mer111g of iron, or the twistirig o{flesh b t 111• th . . .
n . . , u· e manipu 1at1on of ideas and the
Co ntrol o{other mag,. Where
.
mag, of other orders are often isolated andfiocussed solel• v th •
. .
ks h .
, on eir wor , t e Arch1mandntes
.
Perceive th e vast web of 111terl111ked. tech-priests
.. and
. uncoumed thralls tha t fiorms th e bodv
, o{th M h . h
e ec amcum. As sue , most
Forge Worlds are govem ed by the 1mtwtes of t/115 tech arcana, who jealously guard their power and influence.

An Archmagos, Archm agos on Abeyant, Ma~os, Magos on Abeyant or Tech-priest with the Archimandrite Trait gains
the Arca na Benefice: T he Engram of Authonty, and any Model with the Archimandrite Trait may make use of the other
Arrn na options.

ARCANA BENEFICE:
The Engram of Authority THE HEART OF POWER
A Mode l with this Arcana Benefi ce has the Base Value [APEX DETACHMENT]
of its Leadership and Cool Characteristics increased by The lords of the Archimandrite use their infl uence
J. Furthermore, a Model with th is Arcana Be nefi ce that to surrou nd themselves with the most dangero us
is ca pable of joining Urn ts may joi n a Unit that includes bodyguards and the most talented assistants. Th ey
Models of a different Faction witho ut incurring a penalty understand that in the concen tra tion of power is the
to any Characteristic due to diffe ring Faction Traits and purest expression of the Machine-cult's influence and the
when joini ng any Unit that is composed of Models with superiority of their own doctrine.
any variant of the Mechan icum Trait is always counted as
havi ng the same Trait for the pu rposes of the Com ptroller If an Army includes a Model with the High
(X) Special Rul e. Command Battlefield Role and the Archimandrite
Trait, then the following Apex Detachment may
ARCANA OPTIONS: be selected:
An Archmagos or Arc hmagos on Abeyant with the
Archimandrite Trait selected as a High Com man d Choice
may be gi ve n th e T heurgik a Maxi mus Special Rule
presented below fo r a cost of +10 Poi nts.

THEURGIKA MAxIMUS
A Model with this Special Rule may use two
Cybertheurgic Rites per Turn.

A Unit that includes a Model with this Special Rule may


All Units with the Troops Battlefield Role selected
have two Cybertheurgic Rites Invoked for it per Turn -
as part of this Detachment must have the Combat
but each Rite must be Invoked in a different Phase and Veterans Prime Advantage selected for them. •
the Model with this Special Rule must be the Focus of
both Rites. Furthermore, a Model with this Special Rule
ignores restrictions based on Faction Trait when having
Cybertheurgic Rites selected for it.
CYBERNETICA
.r h . ,rth cybemetica cortex and architects of the deathless automata armies that protect the fanes of
Masters o1 t e arcane
the Mechanicum. saence
These coldlyo1calculating
e magi are amongst those most commonly seen among the hosts of the Horus Heresy,
for the hosts of automata they command are ever in demand on the frontlines of battle. More than any other creed of Mars they
hold the flesh to be weak, and ever seek to attain the purity of a purely mecha111cal existence, Mth the eldest of their brethren
little more than a last feiv organs supported by amwured cybernetic shells.

An Archmagos, Archmagos on Abeyant, Magos, Magos on Abeyant or Tech-priest with th e Cyberneti ca Trai t ga in s
the Arcana Benefice: The Deus Machina, and any Model with the Cybernetica Trait may make use of the other
Arcana Options.

ARCANA BENEFICE: COMMAN D MA N IPLE


The Deus Machina [APEX D ETAC HM ENT]
A Unit that includes one or more Archmagos, Archmagos
Th e masters of the Cybemetica go to \Var surrounded not
on Abeyant, Magos, Magos on Abeyant or Tech-priest
with the Cybemetica Trait and one or more Models by a guard of flesh and blood \Vamor , but flank ed by
with the Automata Type, can Hold, Control and Contest the greatest of their automata creations. These dea thless
ivarriors serve both as both as sw/1Vart protecwrs and as
an Objective.
evidence of the superlative craft of 1heir creator.
ARCANA OPTIONS:
Mechanicum Prime Advantage: Paragon of Metal If an Army incl udes a Model with th e High
This Prime Advantage may only be selected for a Unit Command Battle fi eld Role and th e Cybem eti ca
composed entirely of Models with both the Automata Trait, then the fo llowi ng Apex Detachment may
Type and the Cybemetica Trait. One Model in a Unit for be selected:
which this Prime Advantage is selected, chosen by the
Controlling Player, has its Base Leadership, Intelligence
and Willpower modified by +4 each, its base Initiative and
Weapon Skill modified by +leach, and gains the Sergeant
Sub-Type. The Model that gains these benefits is also
counted as a Tech-priest with the Cybernetica Trait for
the purposes of The Deus Machina Arcana Benefice only. Slots in this Detachment may only be used to
select Units that only include Models wi th the
Automata Type.

'"

.,,~
,~*
,:, -~. ... :
;· ;'.;.•
..-/~·~r-:·\ . ·--':1
/

lACRYMAERTA
,,.11 flesh- smiths and slave masters of the Mechanicum these mag,· d . h 1 - -
,, e ' rive t e ay-populati f h r,
to war. While often looked down upon by more mechanicallv • d on° t e ,orge world both to labour
an d . . . , Oriente arcana these m • .
an" Forge World and wield significant power, for without bodies to k h ' . ag, are essential to the operation
of , wor t e machines all ind t •d
Lacrymaerta magi keep close to their seats of power, the vast under-hall f h r. us ry grin s to a halt. Most
. . ... . so t e 1orge, but somere 1 k • .
fleets of Imperial arm res. These acqwsrtrve mag, seek to strip the dead in the wake of battle '' v see positions among the
a toll of the losing side as thralls for their forge. for husks co repurpose, and co claim

An Arc hrnagos, Archmagos on Abeyant, Magos, Magos on Abeyant or Te h- • .h h


• c pneSCwrt t e Lacryrnaerta Trait gains
th e ;\rca na Benefi ce: An En di ess Servmrde, and any Model with the Laci T .
. yrnaerta rare may make use of the other
Arcana Options.

ARCANA BENEFICE:
An Endless Servitude THE PANOPLY OF CRUELTY
A Model with this Arca na Benefi ce and the Battlesmith (X) [APEX DETACHMENT]
Special Rul e 111ay use the Battlesmrth (X) Special Rule to The lords of the Lacrymaerca do not dote on creations
restore lost Wounds lo Models with th e In fa ntry, Walker of cold metal, but on those that fuse the perfection of
or Auco111ata Types, as well as lo restore lost Hull Points to steel n~th flesh. These gory magi place high value on
chose wrth the Vc hrclc Type. the most powerful bloodlines used to breed their war
beasts and form their retinues of the most fearsome of
In additi on, a Model with this Arca na Benefice and the such creatures.
Battlcs mith (X) Special Rui c gai ns the fo ll owing opti on
when using Lhc Battlesmith (X) Special Rul e: If an am1y includes a Model with the High Command
Battlefield Role and the Lacrymaerta Trait, then the
Reassemble - If this option is selected, then no Target following Apex Detachment may be selected:
Model 1s chosen. In stead , th e Acting Model mu l be

®®®
part of a Tech-thrall Covena nt Unil to use this option,
that Unit is referred to here as the Target Unit, and thi s
option's effects appl y onl y to the Ta rget Unit. A number
of Tech-thrall Mode ls eq ual to the value of X in the
Battlesmith (X) Specia l Ru le va riant possessed by the
Acti ng Model may be add ed to th e Targe t Unit. These Heavy Assault Slots in this Detachment may only
Model s must be placed in Base Contact wi th the Acting be used to select Ursarax Cohort Units.
Model, but thereafter are moved as part of th e Unit. This
option may increase th e number of Models in a Tech-
thrall Covenant Unit above its starting number and above
the normal maximum size for a Tech -th rall Covenant
Unit. This option may only be used once per Turn on any
given Unit.

ARCANA OPTIONS:
Mechanicum Prime Advantage: Prime Specimens
This Prime Advantage may only be selected for a Unit
composed entirely of Models with both the Infantry Type
and the Lacrymaerta Trait. All Models in a Unit for which
this Prime Advantage is selected have the Base Value of
their Strength Characteristic modified by +2 and the Base
Value of th eir Wounds Characteristic modified by +1.
MYRMIDAX
. tor material gain but as a spiritual duty whereby th eir spirits and skills are
The lordsofwac' notforthesakeo
. h h1 o · · h Mostofthe initiates
f •s11npeconques ' oftheMyrm1dax• arenoma d"1c b~, nature, travellillg
refined
. and they might
fr commune
fi fi wit fit IIe mmssia • heels of war and catastrophe. They are both a s1•g11 of 1.mpe11d111g
·ng on the • disaster

m small conclaves . om orge to orge, o ow1 d theirlo!)'al!J' and in the dark years of the Horus Heresy 1vou Id come to wield •
and welcome
. relief tot. 1wsebt1wt canhcommon · of the M),rmidax, are ancient
. mdeed,
. among the oldest of_th e pnest
• s of Mars. Over
much influence.. Nofs1mp1e rutes, h t· etsmagih accumulated much 11risdom and so many enha11cements that they now tower over
the long centunes o war, sue anc1en ave
lesser monals.
An Archmagos, Archmagos on Abeyant, Magos, Magos on Abeyant or Tech -priest ,_vith the Myrmidax Trait gains
the Arcana Benefice: The Strength of Ages, and any Model with the Myrnudax Trait may make use of the other
Arcana Options.

ARCANA BENEFICE: THE HOST OF D EST RUCTIO N


The Strength of Ages [AP EX D ETAC HM ENT]
A Model with this Arcana Benefi ce has th e Base Value
The warriors of the Myrmidax were never num erous and
of its Wounds Characteristic increased by 1, and gai ns
few annies ca11 claim to field many, bw 1Vhe11 the a11cien1
the Battle Meditation , Implacable Advance and Bulky
lords of this sub-cult take to the field it is at the heart of
(3) Special Rules and the Heavy Sub-Type. If the Model
already has any variant of the Bulky (X) Special Rule, then a host of their brethren.
instead of adding Bulky (3) modi fy the value of X on the
existing variant of the Bull..')' (X) Special Rule by +3. Models If an army includes a Model with the Hi gh Comma nd
wi th this Benefice that do not have the Command Sub- Battlefi eld Role and the Myrmidax Trait, th en the
Type also gain the Champion Sub-Type. following Apex Detachm ent may be sel ected:

ARCANA OPTIONS:
Mechanicum Gambit:
The Myrmidon's Path

When selecting a Gambit, the Controlling Player


of a Model with the Myrmidax Trait can select The Elite Slots in this Detachment may only be used
Myrmidon's Path instead of any others available to that to select Units that only incl ude Models wi t h the
Model. Myrmidax Trait.

lf this Gambit is selected, then the Controlling Player


must roll an additional Dice in the Focus Step and discard
the Dice with the highest result before determining the
total. However, in the Strike Step, the Model for which
this Gambit was selected may make a Shooting Attack
with a single Ranged Weapon that does not have the
B_Iast (X), Template or Barrage Special Rules befo re
either Model makes any attacks. This Shooting Attack
must target _the other Model in the Challenge, with all
wounds
f · mfhcted
. allocated to that Model• Fo r th e purpose
o making ~his Shooting Attack, the other Model in the
Challenge is always considered to be within Line of Si ht
and at a range ofl" from the attacking Model. g
MALAGRA
,,..1 ecretive enforcers of orthodoxy and lore within the Mechanicum r .
, ,ie s • rew in number b t • h •
lled the Magisteri11111 , the body that decided and enrorced doct • d h ' u mig ty in influence, the Malagra
con tro . 1' nne an t e use and d'st 'b .
ng their number controlled vast domams or commanded hordes of . . b i n utwn ofSTC designs. Few
amo Ir. . . minions, ut each wa k'l/ d . b .
distribution of sudden anc 1 atal Jlldgement. Singularly among the . s s i e in oth ,n artifice and
n1e . f . many warrior orders ofth M h .
hasised th e techniques o S1Vordsmansh1p and stealth, and many of ti . 'lk _e ec amcum, the Malagra
[~~~1 inspire fear. ie1r i went out of their way to make their outward

An Archmagos, Archmagos on Abeyant, Magos, Magos on Abeyant or .,,' ec h-priest


. .
with the Malagra T • · h
Arca na Benefice: Even th e Deathl ess May Know Fea r, and any Model with th M I . rait gams t e
. e a agra Trait may make use of the other
Arcana Options.

ARCANA BENEFICE:
No si ngle Characteristic may be increased by more than
Even the Deathless May Know Fear
2 by this Gambit, but the value of the Battlesmith Special
All Models in a Uni t that includ es any Models with any Rul e may be applied to a single Characteristic or split
version of the [Mechani cum] Trait mod ify thei r Weapon amongst more than one. Any modifiers applied by this
Skill and Ballisti c Skill Characteristics by -1 while at least Ga mbit last until the Model for which it was selected
one Model from that Unit is within 12" of one or more has made all of their attacks in the Strike Step. After
enemy Models with this Arcana Benefice. This Arcana all Models in the Challenge have resolved all of their
Benefice has no effect on Units whi ch only include Models attacks, the Model fo r which this Gambit was selected
with the Malagra Trait. immediately suffers Cybertheurgic Feedback.

ARCANA OPTIONS:
Mechanicum Gambit: Power of the Machine Spirit CRU}( OF JUDGEMENT
[APEX DETACHMENT]
When selectin g a Gambit, th e Controlling Player of a When the Executors of the Malagra order pronounce
Model with th e Malagra Trait can select the Power of judgement 0 11 a tech-heretic they \Viii dispatch a
the Machine Spirit instead of any other available to that triumvirate of the Arcuitor Magisterium to see the
Model. sentence enaaed. During the dark years of the Hanis
Heresy many such death lVrits were issued.
This Gambit may only be selected for a Model wi th
the Malagra Trait. If this Gambit is selected, then the If an army includes a Model with the High Command
Co ntroll ing Playe r must make an Inte lligence Check fo r Battlefield Role and the Malagra Trait, then the
the Model for which this Gambit was selected, before the fo llowi ng Apex Detachment may be selected:
Focus Roll is made for this Chall enge. If the Intellige nce
Check is successful then the Com roll ing Player may use
the value of X on th e variant of the Battles mith (X) Special
Rule that th e Model under their contro l has to modify one
or more of the fo llowing Charac teristics of that Model:

• Wea pon Skill All slots in this Detachment must be filled with
• Strength Arcuitor Magisterium Units. Models selected as
• Attacks part of this Detachment do not grant additional
Auxiliary Detachments and all Models selec:ed
• Initiative
as part of this Detachment must be formed mto
a single Unit before being deployed and may not
leave that Unit during the Battle.
MAcaoTEK
. .. dk ,ru·t Th ese magi care only for the grandest visions of the Omnissiah scraft and in times ,r
The builders of atles an ·eepers o, ans.
. .h .
• r. d
d mioured vehicles to the field, disdaining mere in,antl)' an 1esser automata as beneath
°,
war they bnng mig.r. ty bwar engmes
fr than o/"tics
a rrhe Foige World giving little choug I1t totI1e scI1emes an d petty greed of lesser
them. They are o1,en a sent om e p i 01 , r. •
iaping o'worlds and the tramp of garganwan feet. Some ,ew among their number are
Tech-a~ana as they contemp Ial e th e Sl 1 •
• • h ffi · ·'th '1echani·cum shepherding armoured squadrons across the battlefields of distant worlds and
more acuve m t ea airs o1 e,. ,
communing through the rumble of hundreds of am10ured treads and the thunder of massed cannon.

An Archmagos, Archmagos on Abeyant, Magos, Magos on Abeyant or Tech-priest with the Macrotek Trait gains the
Arcana Benefice: Protector of Iron, and any Model with the Macrotek Trait may make use of th e oth er Arca na Options.

All.CANA BENEFICE:
Protector oflron IRON PHALANX
While a Model "~th this Arcana Benefice is within 3" [APEX D ETAC HM ENT]
of a friendly Model " ~th the Vehicle Type that does The lords of the Macrotek order take pride in the engines
not also have the Super-heavy Sub-Type, the Model kept in their scabies, each a masterwork of its kind. These
with the Vehicle Type gains a 6+ Invuln erabl e Save (this ornate vehicles are both th e symbol of 1har magos · pride
Invulnerable Save does not stack with other Invulnerable and the proof of their skill.
Saves). Note that Models that are Embarked on a Vehicle
are not counted as being within 3". lf more than one lf an Am1y includes a Model with th e High Co mmand
friendly Model with the Vehicle Type is within 3" of a Battlefield Role and the Macrote k Trait, then the
Model with the Macrotek Trait, then only one can benefit fo llowing Apex Detachm ent may be se lected:
from this Rule - the Controlling Player must select one
eligible target at the start of any Phase and indicate to
the Opposing Player that this Model will benefit during
that Phase.

All.CANA OPTIONS:
Mechanicum Prime Advantage: Prime Conveyor
This Prime Advantage may only be selected for a Unit
composed of a single Model with the Vehicle Type that
do~s not _also _have the Super-heavy Sub-Type. A Model for
whic~ this Prune Advantage is selected gains a bonus of
All Models selected in this Detachm ent must
+1 to its Front and Side Armour Values, to a maxi mum of
have the Vehicle Type and must have the Prime
14, +2 to Its Hull Points Characteristic. lf the Unit selected
Conveyor Prime Advantage selected for th em.
mcludes any Models with the Transport Sub-Type then
the Transport Capacity of those Models is also mo,dified
by+2.
REDUCTOR
Reductor order is something of a pariah among th e ranks of its kin fior its . . . . ·,
~11e • { the Redu ctor order
. are ex.perts a t th e removal of fo rtificatwns
. . bv' the goat 1is not
d. m creatwn - but. m destruction. The
magi o • • • , 111 os expe 1ent means possible usually employing
explosives or specwl,sed cutting tools. Few magi of this order are sworn perm ti . '
heavy .. . anen ry to a singe
1 Forge World and often
travel fr
om warzone to warzone, seek ing to hone their craft and uncover the secrets o·'thc O · • h b d" bl" h.
.. 1 mniss,a y 1sassem mg ,s
works. Ma ny would fi nd roles among the Exped1twnary fleets of the Great Crusade, and later the fleets that took war to the
worlds of the lmperi11m during the Horus Heresy.

An Archmagos, Arc hmagos on Abeyant, Magos, Magos on Abeyant or Tech-priest with the Reductor Trait gains the
Arcana Benefi ce: Wall Breaker. Any Model with the Reductor Trait may make use of the other Arcana Options.

ARCANA B ENEFIC E:
Wall Brea ker THALLAX COMMAND COHORT
While a Model with th is Arcana Benefice is part of a [APEX DETACHMENT]
Unit, any attack made by that Unit in any Phase that The magi of the Reductor are pragmatic warriors,
targets a Buildmg, Fo rtifi ca ti on or Stationary _Vehicle and eschew gaudy and ostentatious retinues. /r,stead,
gains a modifi er of +1 to the _Strength of all Htts inflicted. when they take to the field they are accompanied by
Furthermore, the Target Unit of any Shootmg Attack the most battle-hardened of the Thal/ax cohorts under
made by a Uni t that 111cludes a Model with this Arcana their command.
Benefi ce may not have the hi eldwall! Reac tion decla red
for it. If an army incl udes a Model with the High Command
Battlefield Role and the Reductor Trait, then the
A RCANA OPTI ONS: following Apex Detachment may be selected:

e ee
Mechani cum Pri me Adva ntage: Thallax i Princi pe
This Prune Advantage may on ly be selec ted for a Thallax
Cohort Unit. All Model s in a Unit wi th this Prime
Advantage increase th e Base Va lu e of their Invul nerable
Save Characteristic to 5+ a nd mcrease the Base Value of
their Leadership Characteristi c by +1.
Al l Slots in this Detachment must be filled by
Thallax Cohort Units and these Units must include
a Prae torian.
HOW TO USE THE CYBERTHEURGY RULES
us Heresy Ba ttles certain Mode ls may m ake use
In Hor b·1· · m· U . . I
of van•ous C)•bertheurgic a 1 1t1es to a 1ct nits. wit 1 a TRAIT: CYBERTHEURGIST
• 1 e of Statuses, know n as Cybertheurg1c Statuses.
specia typ b h . Many of the Rules fo r Cybertheurgic Rites will only
Cybert I1eu rg 1•c 'abi lities are .refe
. rred
. to as Cy ert eurg1 .c be usable by a 'Cybertheurgist'. A Cybertheurgist
• an d using such an ab 1hty 1s re ferred
Rites . ro as lnvoktng .a
is any Model that has the Cybertheurgist Trait on
c bert I1eu rg 1• Rite • On ly a Ioele! with t h e Cybertheurg1st thei r Profil e. As with all Traits, the Cybercheurgist
y • ca n 111voke a C)•bertheurgic Rite, and o nly. a Rite that
Trait . Trait grants no Rules to a Model in and of itself,
Mo d e111as. T he Mec hanicum Taghmata . Ar my. hst deta ils
nor does it grant any Cyben heurgic Rites, it simply
wh1•cI1 cYbertheurgic Rites are availab le to which Models. allows a Model to make use of Rules that require a
Cybertheurgist in order to fun ction , or as a trigger for
Rules that target Cybertheurgists. For a Model to gain
one or more Cybertheurgic Rites, they must either be
listed on their profile or selected as options during
Army Selectio n.
To Invoke a Cybertheurgic Rite, the Controlling Player of
I.NvOKING CYBERTHEURGIC RITES
the Cybertheurgist must follow this procedure:
Once per Battle Tum, in the Controlling Player's Tum as
the Active Player, a Model with the Cybertheurgist Trait
I. Declare the Model for which the Cybertheurgic
may have one Cybertheurgic Rite that the Model has
Rite is being used. This Model is the Focus for
Invoked for it. If a Unit includes more than one Model
with the Cybertheurgist Trait then only one of those the Invocation.
Models may have a Cybertheurgic Rite Invoked for it in 2. Declare the Target Unit. This Unit does not have
the same Tum. A Unit may have a Cybertheurgic Rite to be in Line of Sight, but at least one Model in the
Invoked for it at any of the following points in a Tum: Unit must be within a certain Range of the Focus,
with this Range being set by the Cybertheurgic
• When a Unit is selected to move during the Movement Rite being Invoked. This Unit is the Target Unit for
Phase, but before any moves are made for that Unit. the Invocation.
Invoking a Cybertheurgic Rite in the Movement Phase 3. Make an Invocation Check (see below).
restricts the Invoking Unit from Rushing in that Tum, 4. If the Invocation Check is successful then apply
but it may otherwise be moved as normal after a Rite the effects of the Cybertheurgic Rite to the Target
has been Invoked. Unit. If the Invocation Check is fail ed then there
• When the Unit is selected to make a Shooting is no further effect, unless the Cybertheurgic Rite
Attack during the Shooting Phase, but before any being invoked specifi es otherwise (but no further
Shooting Attacks are made for that Unit. Invoking a Cybertheurgic Rites may be invoked in that Turn for
Cybertheurgic Rite in the Shooting Phase restricts the the Focus or any Unit it is part of).
Model that is the Focus of the Rite from having any
attacks made for it as part of a Shooting Attack, but INVOCATION CHECKS
does not restrict other Models in the Unit from having An Invocation Check is a type of Intelligence Check made
attacks made for them. If a Shooting Attack is made fo r when using Cybertheurgic Rites. An Invocation Check
the other Models in the Unit, it does not have to target is always made using the Current Value of th e Focus'
the same Unit as the Cybertheurgic Rite. Intelligence Characteristic, with the following modifiers
• When the Unit is selected to make a Charge during the applied to it for that Invocation Ch eck only:
Assault Phase, but before any Charges are declared or
resolved for that Unit. Invoking a Cybertheurgic Rite in The Difficulty Value of the Cybertheurgic Rite
the Assault Phase does not restrict a Unit from making is applied as a negative Modifier to the Focus'
a Charge, but if a Charge is declared for it then that Intelligence Characteristic.
Unit may not make a Volley Attack. If there is more than one Model with the Cybertheurgist
Trait in the same Unit as the Focus, add a +1 Modifier to
A Model may not have a Cybertheurgic Rite Invoked for the Focus' Intelligence Characteristic.
it if: If the Focus cannot draw an unobstructed Line of Sight
to one or more Models in the Target Unit, then apply a
•• It, or any other Model in the same Unit, is under the -1 modifier to the Focus' Intelligence Characteristic.
effect of any Tactical Status. If any Models in the Target Unit have the Malefic
• It is Locked in Combat (this refers only to the Focus of Sub-Type then a -1 Modifier is applied to the Focus'
l the Invocation, each individual Cybertheurgic Rite will Intelligence Characteristic.
specify if the Target Unit may or may not be Locked • If no Model in the Target Unit has any variant of the
in Combat).
Mechanicum Trait then a -1 Modifier is applied to the
• It is Embarked on another Model.
Focus' Intelligence Characteristic.
• If the Target Unit is an enemy Unit, then compare
the Intelligence Characteristic of the Model in the
Target Unit with the highest Intelligence against the
Intelligence Characteristic of the Focus. If the Model in
the Target Unit has a higher Intelligence Characteristic
then apply the difference as a negative modifier to the
Focus' Intelligence Characteristic. •
/ I
CYBERTHEURGIC FEEDBACK
Some Cybertheurgic Rites may instruct a Player to Cybertheurgic Statuses ~e di~i:d inti>. two broad .
apply Cybertheurgic Feedback to a Unit. When directed O_rthodox and Heterodox. Orthodox Cybertheurgic -
by a Cybertheurgic Rite or other Special Rule to apply ~tes are the oldest and most widely known teachings o
Cybertheurgic Feedback to a Unit, that Unit suffers 1 ~e- Mechamcum and apply beneficial effects to friendly
wound for each Model in the Unit. No Wound Tests are ;'ts. Hetemdox Cybertheurgic Rites are the province
made, and each wound has an AP Characteristic of'-' and ? more recent schismatic teachings and are considered - .- f , ,
a Damage Characteristic of 1. Cover Saves, Invulnerable improper by some factions of the Mechanicum they / '
Saves and Damage Mitigation Tests may not be made apply detrimental effects to enemy Units. This book wilf'> -.·
focus on the Orthodox Rites that were the most cornri{oft ,
against these wounds, but Armour Saves may be made as
normal. These wounds are allocated in the same manner
and approved version of Cybertheurgy. The various • -, j
as during a Shooting Attack. Cybertheurgk Statuses used by Cybertheurgic Rites in . / ,- ~
Liber Mechamcum are listed here· •):
If a Unit that includes any Models with the Vehicle Type
• ,(';,;~
suffers Cybertheurgic Feedback, then no wounds are CYBERTHEURGIC STATUSES ;_:_:,P,·~_jZ I
The following Cybertheurgic Statuses are Orthodox · -,:
inflicted , but instead each Model in the Unit with the
Cybertheurgic Statuses. In all cases any modifiers to
Vehicle Type suffers a single Glancing Hit. No Armour
Characteristics applied by a Cybertheurgic Status are
Penetration Test is made and no Cover Saves, Invulnerable
removed when that Cybertheurgic Status is removed.
Saves and Damage Mitigation Tests may be made against
the Glancing Hit. Cybertheurgic Status: Quicken
A Model under the effects of this Cybertheurgic
CYBERTHEURGIC STATUSES Status gains a bonus of +l to its Movement and
Cybertheurgic Rites may apply one or more Cybertheurgic Initiative Characteristics. If a Model under the effect
Statuses to all Models in the Target Unit. Cybertheurgic of this Cybertheurgic Status does not have an Initiative
Statuses operate in the same manner as Tactical Statuses, Characteristic then it instead increases its Movement
with the fo llowin g exce pti ons: Characteristic by +3. If a Model has a Base Movement
Characteristic ofO or'-', then this Cybertheurgic Status
A Cybertheurgic Status only applies the effects specific has no effect on it and it gains no bonuses to any \
to that Status and not any of the general effects applied \
Characteristics from it.
\
by Tactical Statuses. \
• A Cybertheurgic Status cannot be removed by a Check Cybertheurgic Status: Fortify
during the Status Phase, nor by any Specia l Rule that A Model under the effects of this Cybertheurgic Status
would remove a Tactical Status. Furthermore, the gains a bonus of+1 to its Strength and Toughness
Restore option of the Battlesmith (X) Special Rule Characteristics. If a Model under the effects of this
cannot remove Cybertheurgic Statuses. Cybertheurgic Status does not have a Strength or
Models with the Automata Type can gain and be Toughness Characteristic then it gains no bonus. If,
affected by Cybertheurgic Statuses. instead of a Toughness Characteristic, a Model under
• If a Model gai ns the Routed Tactical Status the effect of this Cybertheurgic Status has an Armour • •
it removes all other Tactical Statuses and all Characteristic then instead increase the Armour Value of .
Cybertheurgic Statuses. any one facing, chosen by the Controlling Player, by +1-
th is may not increase any Armour Value of a target Model
to more than 14. •

Cybertheurgic Status: Guide


A Model under the effects of this Cybertheurgic Status
gains a bonus of +l to its Ballistic Skill and Weapon
Skill Characteristics. If a Model has a Base Weapon
Sjg)l or Base Ballistic Skill of 0, then this Cybertheurgic
Status ha$.ne effect en it and _it gains no bonuses to any- -
s fromit:
11
• •. • • • . . ail bl t Models in the Mechanicum Taghmata Army List. Some Cybertheurgic
_'Fhe following Cybertheurgic Rites are afv a ~lioF t· n th1·s will be noted as part of the Cybertheurgic Rite. A Unit's
· nl b
Ri tes may.o Y e avai "!able to Models o a spec1 c ac 10 ,
. . . bl to that Model and what cost must be paid for them.
profile will detail which Cybertheurg1c Rites are avai1a e

STANDARD CYBERTHEURGIC RITES .


The most basic teachings of the Omnissiah are widely known through out the ranks of the Mechanicum, made_ use of by
. adepts o1,,aII o1., the varying
• teeh arcana. While 01,.-.en considered simple, they can still dramatically change the s1tuat10n on the
, battlefield when applied wisely.

These Cybertheurgic Rites are available to any Model with both the Cybertheurgist and Mechanicum Traits.

Cybertheurgic Rite: Programming Interrupt _ _ _


The most powerful cybertheurgists were capable not only of boosting the prowess of their charges, but also of implanting
temporary programming shunts. These were intended to allow even simple automata to react with more haste to the
changing nature of the battlefield, though at the risk of damage to their internal systems.

Difficulty: 4 Range: 18"

Restrictions: The Target Unit for this Cybertheurgic Rite must be a friendly Unit that is not Locked in Combat and
includes only Models with the Automata or Vehicle Types or the Cybertheurgist Trait. This Cybertheurgic Rite may
not target a Unit that includes any Models with the Super-heavy or Knight Sub-Types.

Effect: When Invoked, this Cybertheurgic Rite grants all Models in the Target Unit one of the following
Cybertheurgic Statuses, chosen by the Controlling Player (all Models must be granted the same Status): Quicken,
Fortify or Guide. If the Target Unit makes a Reaction in the Controlling Player's next Turn as the Reactive Player
following a successful Invocation of this Cybertheurgic Rite it does not cost a point of that Player's Reaction
Allotment, but instead the Cybertheurgic Status granted by this Cybertheurgic Rite is removed .

Duration: If the Cybertheurgic Status granted by this Cybertheurgic Rite is not removed in order to make a
Reaction, then it is automatically removed in the Controlling Player's next Start Phase. Immediately after the
Cybertheurgic Status granted by this Cybertheurgic Rite is removed the Target Unit suffers Cybertheurgic Feedback. 1
Cybertheurgic Rite: Cogitator Purge
Jn the terrible darkness of the Horus Heresy many among emos
the ranks of the Mechancium swiftly found ways to use them to boost e ou uto t e ~
their arcane knowledge to undo the works of those of the various.machines in their charge. 1e
their kin they now ca/led enemy. The subtle data-djinn manipulation ra,:, the risk of burning out actu
used to empower a machine could also be turned against voiding cortex chips or crippling electrical rel
it, forcing servos past their tolerance, burning out proved a significant boost to combat prowess.
circuitry and overcharging weapons systems.
Difficulty; 2
Difficulty: 3 Range: 1.2"
Restrictions: The Target Unit for this Cybertheurgic
Restrictions: The Target Unit for this Cybertheurgic Rite must be a friendly Unit that is not Locked
Rite must be an enemy Unit that is not Locked in Combat and includes only Models with
in Combat and includes only Models with the Automata, Walker or Vehicle Types or the
the Automata, Walker or Vehicle Types or the Cybertheurgist Trait. This Cybertheurgic Rite may
Cybertheurgist Trait. not target a Unit that includes any Models with the
Super-heavy or Knight Sub-Types.
Effect: When this Cybertheurgic Rite is Invoked,
all Models in the Target Unit immediately lose Effect: When Invoked, this Cybertheurgic Rite grants
all Cybertheurgic Statuses they have. If any all Models in the Target Unit one of the following
Cybertheurgic Statuses are removed due to the use Cybertheurgic Statuses, chosen by the Controlling
of this Cyberthuergic Rite, then the Target Unit Player (all Models must be granted the same Status):
suffers Cybertheurgic Feedback and if more than one Quicken, Fortify or Guide.
Cybertheurgic Status is removed then the number
of wounds inflicted on the Unit by Cybertheurgic Duration: The Cybertheurgic Status granted by this
Feedback is increased to 2 Wounds for each Model in Cybertheurgic Rite is automatically removed in the
that Unit. Controlling Player's next Start Phase and after the
Cybertheurgic Status is removed the Target Unit
Duration: This Cybertheurgic Rite is suffers Cybertheurgic Feedback.
resolved immediately.
1:.&C'R:¥MM!R'FA CYiBERTHEURGIC RITES
·'I;he adepts of the IAcrymaerta have developed the arts ofCybertheurgy to affect not only the mechanical, but also the flesh.
Wliile they can exert only limited control over the crude machinery of the body, it is still enough to enhance their gruesome
=ations in battle.

These Cybertheurgic Rites are available to Cybertheurgists of the Lacrymaerta Sub-faction.

Cybertheurgic Rite: Flesh-knit Protocols


Cybertheurgic Rite: Omega Protocols
While the vast majority of the servants of the
With calculated disregard for terror and pain inflicted on
Lacrymaerta are flesh rather than steel, the complex web
their own charges, the priests of the Lacrymaerta have
of implants and augmetics that enslaves them allows
been known to intentionally push their servants past
their masters to employ Cybertheurgy on them. Though
tolerance when battle threatens to overwhelm them. The
it is more difficult to coax the same performance from
explosive demise of units whose end was inevitable may
yet take some few of the enemy with them - a worthy sinew and bone, the effect in battle can be worth the
trade in the eyes of the flesh-smiths of the Lacrymaerta. difficulty. Sadly, the flesh of servitors and thralls rarely
survives the ministrations of their masters, fortunately it
Difficulty: 4 Range: 12" is considered easily replaceable.

Restrictions: The Target Unit for this Cybertheurgic Difficulty: 2 Range: 12"
Rite must be a friendly Unit that includes only
Models with the Lacrymaerta Trait, is affected by at Restrictions: The Target Unit for this Cybertheurgic
least one Cybertheurgic Status and that is Locked in Rite must be a Friendly Unit that is not Locked
Combat with one or more enemy Units. in Combat and includes only Models with the
Lacrymaerta Trait.
Effect: When this Cybertheurgic Rite is Invoked,
all Models in the Target Unit immediately lose Effect: When Invoked , this Cybertheurgic Rite grants
all Cybertheurgic Statuses they have. If any all Models in the Target Unit one of the following
Cybertheurgic Statuses are removed then the Target Cybertheurgic Statuses, chosen by the Controlling
Unit suffers Cybertheurgic Feedback - if any Models Player (all Models must be granted the same Status):
in the Target Unit are Removed as Casualties then all Quicken or Fortify.
other Units in the same Combat (friendly and enemy)
suffer two Hits at Strength 6, with an AP of Sand a Duration: The Cybertheurgic Status granted by this
Damage ofl for each Model Removed as a Casualty Cybertheurgic Rite is automatically removed in the
in the Target Unit. Models Removed as Casualties Controlling Player's next Start Phase and after the
due to this Rite are not counted for the purpose of Cybertheurgic Status is removed the Target Unit
Combat Resolution. suffers Cybertheurgic Feedback.

Dur.ition: This Gybertheuigic Ri~e is


• cilately. .
..:_ ·~~- .... -,.
\.
,.,:
REDUCTOR CYBERTHEURGIC RITES
The secretive adepts of the ?rdo Reductor have developed their own rites and doctrines, which thty jealously guard, evm from
their fellow adepts. These ntes are designed to operate with the half machine, half flesh warriors of the Thal/ax.

These Cybertheurgic Rites are available to Cybertheurgists of the Reductor Sub-faction.

Cybertheurgic Rite: Unseal the Portal


Cybertheurgic Rite: Deactivate Limiters
The priests of the Ordo Reductor know well the arts
The cybernetic creations of the Ordo Reductor had
of lock and bolt, there are few doors or portals whose
always been more complex engines than simple
mechanisms they cannot subvert. If they can force a
automata, blending the nervous system of a living
passage to any fortress' gate then they have no need
being 1vith a cold skeleton of metal. When the priests of
of cannon or drill to pierce its protections, and those the Ordo Reductor let slip the limiters of the Thal/ax's
that cower inside must face their wrath without the reactors it boosted the output of their metal frames, but
protection of the tall walls or tank's gullet. tormented the living nerves with searing pain, often
seeing them loose terrible screams as they were driven
Difficulty: 3 Range: 6" into a frenzy.

Restrictions: The Target Unit for this Cybertheurgic Difficulty: 3 Range: 24"
Rite must be a Building, Fortification or a Unit that
is not Locked in Combat and is composed of a single Restrictions: The Target Unit for this Cybertheurgic
Model with the Vehicle Type. Rite must be a friendly Unit that is not Locked
in Combat and includes only Models with the
Effect: When Invoked, all Models Embarked on the Reductor Trait.
Target Unit must immediately make an Emergency
Disembarkation and the Target Unit suffers Effect: When this Cybertheurgic Rite Invoked it
Cybertheurgic Feedback. grants all Models in the Target Unit one of the
following Cybertheurgic Statuses, chosen by the
Duration: This Cybertheurgic Rite is Controlling Player (all Models must be granted the
resolved immediately. same Status): Quicken, Fortify or Guide.

Duration: The Cybertheurgic Status granted by this


Cybertheurgic Rite is automatically removed in the
Controlling Player's next Start Phase and after the
Cybertheurgic Status is removed the Target Unit
suffers Cybertheurgic Feedback.
EsaTERIC. CYIIERTHEURGIC RITES
Jn addition to the more we71 known Cybertheurgic rites are those known only to the more reclusive factions or those sects that
skirt with tech-heresy.

The Fury of Ages Cybertheurgic Rite is available to Cybertheurgists of the Myrmidax Sub-faction, while the Chastise the
Machine Spirit Cybertheurgic Rite is available to Cybertheurgists of any Mechanicum Sub-faction.

Cybertheurgic Rite: Fury of Ages Cybertheurgic Rite:


The adepts of the Myrmidax have always been some Chastise the Machine Spirit
of the most ancient of the creeds ofMars, and within Some tech-priests focussed their skills not on the
the data-engrams of their remote storage was kept the manipulation of technology on a grand scale, but on the
centuries of accumulated wisdom, the bitterness of defeat subtle control of hand cogitator and optic relay. In war,
and the glory of victory. The tech-priests of that order such adepts could confound the enemy by debilitating
could loose that ancient data to boost the prowess of key wargear mid-battle, leaving the foe shorn of the
their warriors and suffuse their augmetics with the fury technology they relied on.
of warriors long dead.
Difficulty: 4 Range: 18"
Difficulty: 2 Range: 6"
Restrictions: The Target Unit for this Cybertheurgic
Restrictions: The Target Unit for this Cybertheurgic Rite must be an enemy Unit that is not Locked in
Rite must be a Friendly Unit that includes only Combat. This Cybertheurgic Rite may not target a
Models with the Myrmidax Trait. This Cybertheurgic Unit that includes any Models with the Parago n Type
Rite may target Units that are Locked in Combat. or Super-heavy Sub-Type.

Effect: When this Cybertheurgic Rite is Invoked,


Effect: When this Cybertheurgic Rite is Invoked, all
it grants all Models in the Target Unit one of the
Models in the Target Unit gain one of the following
following Cybertheurgic Statuses, chosen by the
Tactical Statuses: Stunned or Suppressed (All Models
Controlling Player (all Models must be granted the
in the Unit must gain the same Tactical Status,
same Status): Fortify or Guide.
chosen by the Player that Invoked this Cybertheurgic
Rite). If this Cybertheu rgic Rite is unsuccessfully
Duration: The Cybertheurgic Status granted by this
Invoked then the Unit that includes the Focus suffers
Cybertheurgic Rite is automatically removed in the
Cybertheurgic Feedback.
Controlling Player's next Start Phase and after the
Cybertheurgic Status is removed the Target Unit
suffers Cybertheurgic Feedback. Duration: This Cybertheurgic Rite is
resolved immediately.
TAGHMATA ANVILLUS DOMITAR. -

DOMITAR PlLUM-77,
PJLUM CADRE, COHORT DELTA/55,
ORBITAL ASSAULT TAGHMA, LOYALIST ANYILLUS TAGHMATA

Mighty Anvillus was one of the few Forge Worlds to rival Mars in its manufactoring capacity, and once it had supplied many .
of th e Imperial fleets that had conquered the Imperium. However, with the outbreak of the Horus Heresy, that great industty -
was turned to fueling a destructive civil war that threatened to tear Anvillus apart. Where elsewhere the Domitar was a~
asset, the forge-fanes of Anvillus produced them in great numbers and these terrifying engines of war fought en masse on
botJ:i/ides of the c,onllict. Pilum Cadre, composing fifty cohorts of Domitar automata, was deployed by Loyalist-:aligned
to. sei,le and destroy Traitor shipyards in orbit, preferring their destruction to allowing the enemy to hold.
i
;1-.~
',f-
l
RENEGADES, MADMEN AND VISIONARIES
For most followers of the Mechanicum, the doctrine of the
MALEFIC
Omnissiah was absolute and unquestionable. It placed strict
restrictions 011 the extent of technological innovation and the Infused by the energies of the Warp and unbound
realms of science into which its adherents could delve. The by the normal laws of reality, these creatures ignore
Emperor himself had strung these chains about the heart of mortal concerns. While the ztheric is the source of their
the Mechanicwn, proclaiming it for their own protection, that strength, when it wanes such warriors find their forms
the curse of Old Night remain sealed away and forgotten. weakening or even dissolving completely.
Ho wever, for some these chains were not immovable barriers
to be respected from afar, b1.1t rather cautious warnings to be The following Rules apply to all Models with the
Malefic Sub-Type:
explored and negotiated.

When a Unit composed entirely of Models with the


Some tested the boundaries of orthodoxy with the best of
Malefic Sub-Type would gain a Tactical Status of
in tentions, seeking new technologies to better Mankind, but
any kind, that Tactical Status is not applied to the
many did so pllrely to f1.1rther their vainglorious desires. With
Models in the Unit, but instead the Unit suffers D3
Mars and the adepts of the vigilant Ma lagra hard pressed
automatic wounds with an AP of 2 and a Damage
to monitor all the far-f/1.1ng domains of the Mechanicum,
ofl against which no Saving Throws of any kind
there were many opporwnities for the weak-willed to stray.
may be made. Once these wounds are resolved, no
Few wo1.1/d label themselves 'dark ' and none intended the Tactical Status is applied to any Model in the Unit.
overthrow of 1har order which they served, but all wo1.1ld be Models with the Malefic Sub-Type are not
changed by the secrels ihey dared to lay bare. affected by Special Rules that negatively
modify their Leadership, Cool, Willpower or
Heterodox is ts Intelligence Characteristics.
In o rder to include any Units from t hose presented in No Model that does not also have the Malefic
this section as part of any Primary Detachment or Allied Sub -Type may join or be joined by a Unit that
Detachment, that Detachment must include at least one includes one or more Models with the Malefic
Model with the Heterodox Tr,1it. If a Primary Detachment Unit Sub-Type.
or Allied Detachment includes at least one Model with the
Heterodox Trait then any Auxi liary or Apex detachments
linked to the m may include the Units prese nted in
this section.

The controll ing pl ayer of a Mode l with the Cybertheurgist


Trait may choose to give that Model the Heterodox Trait
at no additiona l cost and may also give a Model with the
Heterodox Trait the Malefic Sub -Type for no additional
cost. A Model w ith t he Heterodox Trait must have
the Traitor Allegiance Trait. A Model that is given the .
Heterod ox Trait m ay, if permitted to select Cybertheurgi_c
Rites, select from the additio nal Heterodox Cybertheurgic
Rites detail ed in t his section.

A Model with the Malagra Trait may not also have the
Heterodox Trait.
HETERODOX CYBERTHEURGIC RITES HETERODOX CYBERTHEURG IC STATU
Not uuly in defiance of the laws of the Omnissiah, those These Cybertheurgic Statuses are the twisted SES
practices considered heterodox tested the limits of what the counterpa rtS of. Orthodox Cyberthe11
. rgy - an art tmth
h
Mechanicum was willing to countenance. However, many Dark Mechamcum would wrn 111to a horrific ,veapon e
among the Malagra considered these practices a stepping For those that simply dabbled in thefiorbidden ,·i \.Vas a•
stone to true heresy and spared 110 effort in tracking and tool to confuse and co11fo u11d, only a distant ec/w of th
prosecuting their practitioners. terror it would become. e

The following Cybertheurgic Rites may only be selected The fo llowing Cyberth eurgic Statu is a Het ero d ox
for a Model with the Heterodox Trait, and a Model with Cybertheurgic Status. Heterodox Cyberthe urgic •
the Heterodox Trait must always be the focus of such a Statuses fo llow all of the same Rules as O rthodox
rite when it is Invoked: Cybertheurgic Statuses.

/Etheric Amplification ......................................... +10 Points Cybertheurgic Status: Null


Scrap-code Infection ........................................... +JO Points A Model under the effect of this Cybertheurgic
Status gains no bonuses or penalues - but when
. to any Model in 'a Unit t hen a II ot11er
1 ull IS applied
Cybertheurgic Statuses on all Models in that Unit
are dI car~ed and. the U111t suffers Cybertheurgic
Feedback immediately regardless of whether any
Cybertheurg1c
. .Statuses are discarded • !fa iMo d e1111
• a
Umt would gam another Cybertheurgic Status while
any Models 111 that Unit have the Null Cyb ert h eurgIC •
Status (other than another instance of I ull) then
It does not gain that Cyben heurgic Status, all
Models 111 the Unit discard Null and tl,e U mt • su11ers
er
Cybertheurgic Feedback.
/ \

Cybertheurgic Rite: /Etheric Amplification Cybertheurgic Rite: S~rap-code lnfecti~n


Many renegade magi sought to infuse technology with Unleashed with abandon in the opening moments ·o f
the power of the Warp - to harness the .etheric plane the Martian Civil War, scrap-code is one byproduct
for the betterment of Mankind. Many would achieve of unsanctioned research. A scourging data djinn
short-lived success, managing to tap and manipulate capable of aggressively blanking cogitator units and
the energies of Warp space, but always such experiments even disorienting biological entities, it swiftly became
ended in disaster. a commonplace hindrance on the battlefields of the
Horus Heresy.
Difficulty: 2 Range: 6"
Difficulty: 3 Range:_ 18"
Restrictions: The Target Unit for this Cybertheurgic
Ri te must be a Friendly Unit that includes only Restrictions: The Target Unit for this Cybertheurgic
rvlodels with the Malefic Sub-Type. The Target Unit Rite must be an enemy Unit that includes at least one
may be Locked in Co mbat Model with a Cybertheurgic Status other than Null
and that is not Locked in Combat.
Effect: When this Cybertheurgic Rite is Invoked, all
Models with the Malefic Sub-Type in the Target Unit Effect: When this Cybertheurgic Rite is Invoked,
gai n one of the fo llowing Cybertheurgic Statuses, all Models in the Target Unit gain the Null
chosen by th e Controlling Player (all Models must be Cybertheurgic Status.
granted the same Status): Q uicken, Forti fy or Guide.
Duration: The Cybertheurgic Status granted by this
Duration: T he Cybertheurgic Status granted by this Cybertheurgic Rite is automatically removed in the
Cybertheurgic Rite is automatically removed in the Target Unit's Controlling Player's next Statuses Sub-
Target Unit's Controlling Player's next Start Phase phase. If the Cybertheurgic Status is removed duting
and after the Cybertheurgic Status is removed the the Statuses Sub-Phase, rather than due to the effects
Ta rget Unit suffers Cybertheurgic Feedback. of the Null Cybertheurgic Status, then the Target
Unit suffers Cybertheurgic Feedback in that Statuses
Sub-Phase.
fa\
~
DECIMATOR.
UNIT COMPOSITION: 1 DECIMATOll
125 Points

The Decimator
. is a brutal and hellish creation
, some
. Imperial
{ 1 scholars
fill d theorise began as an attempt • to countenease
r tiie strength
o .
the Leviathan dreadnought; the Emperors creatwn o the atter e many amongst the Mecha mcu m wit/i u of
the Horus Heresy, che Dark Mechanicum repurposed the Decimator into a warp-infused engine of destruction •• unng
ine tie D •
Legions who had sporadic access to new dreadnoughts. Encased in slab-like plating of ceram ite and adamant '. pro,vided to the
operates as a shock troop and line breaker on the battlefield. ' ecimator

M WS BS S T W A LD CL WP
7-~S:,__.,3~-:;4-f~s~~1~2~~7~ -
CD~ecciim;miar:;;o;:-r- - - - -=ij7:.-~4=--~4f---:7~ - i !.!4~ 2+
L SAV INV
S+

SPECIAL RULES
WARGEAR Bulky (7)
• Two heavy flam ers Im placable Advance
• Two Decimator claws Explodes (6+)
lmpact (A}
TRAITS Vanguard (2)
• Traitor Firing Protocol (2)
• Cybernetica
TYPE
• Automata (Ma lefic)

OPTIONS
• :".is Model may have one of the following selected for - Butcher cannon 2
it, if an option is selected from this list, then the Model - Soulbum er peta~;i'::::::::::::::::::::::::::::::::::::::::::::.:1~ ~::~::
loses one Heavy Flamer and one Decimator claw:
/

BLOOD SLAUGHTERER
UNIT COMPOSITION : 2 B LOOD S LAUGHTERERS
• May include up to 2 additional Blood Slaughterers at +s·o Points per Mod"!.

As the Horus Heresy progressed and the Legions suffered upon the anvil of war, many sought the means to supplement
their forces with new tools of destruction. The Blood Slaughterer was one such tool, theorised by Imperial scholars to have
been devised as a less costly replacement for dreadnought losses incurred by the World Eaters Legion. Standing taller than a ., 1 , 1/.. ,

Castraferrum dreadnought, packs of the hunched automata were utilised as line breakers and imbued with a singular purpose 1 •
unrelenting carnage.

M ws BS s T w A LD CL WP IN SAY INV
Blood Slaughterer 9 3 3 6 6 4 4 5 8 12 4 4 3+ 6+

WARGEAR SPECIAL RULES


, Slaughterer blades Bulky (5)
Move Through Cover
TRAITS lmpact(A)
Traitor Explodes (6+)
Cyberne tica Vanguard (1)

TYPE
, Automata (Malefic)

OPTIONS
Any Model in this Unit may have one impaler harpoon
selected for it for +10 Points per Model.
, ..., I

·9•:: . :. -~Bn-<ssScoRPiON
• '· · - 1B sSCORPION
600 Points
.' ~ UNIT COMPOSITION: RAS

. · . 'S • , the Brass Scorpion rivals the super-heavies of the Legiones


· Ti rran constellation corp!O '
Formed in the image of the Ancient e . ••
. . . the assault of fortified positions. Decepti•ve IY fiast an d agile
• for a
Ir. Traitor magi to uti 1ise in I d' •
Astartes and proved a dea diY too ,or fr 'ts tail cannon and despoi er cannon to isonentate the enemy
. a Brass Scorpwn
war machine its size, • unleashes bl diomt i Brass Scorpions often favour cIose assa uIt over Iong ranged
. barrages
line as it advances upon them. passessed of a.singular oo us ' d laying about the foe with • powerJiu I crush.mg claws.
bombardment, unleashing torrents from their hell maw cannon an
M ~ D s T w I A w a ~ m ~ ~
10 8 15 4 4 10 12 7 4 2+ S+
9 4 4
Brass Scorpion
SPECIAL RULES
WARGEAR • Eternal Warrior (1)
• Scorpion cannon Implacable Advance
Despoiler cannon Explodes (4+)
Twin helhnaw cannon Support Unit (1)
Hellcrusher claws Firing Protocols (3)
Move Through Cover
TRAITS
• Traitor TYPE
• Archimandrite • Automata (Heavy, Malefi c, Unsto ppable)

THE UNSTOPPABLE SUB-TYPE


Unstoppable
Some war machines and warriors are utterly indifferent to the lesser fig hters that swarm about th em, whether due to great
srature or fo rce of will. These engines of destn1nion go where they will on the battlefield, unhinde red by the efforts of the
foe to hold them back.

The foll owing Rules apply to all Models with che Unstoppable Sub-Type:

A Unit comprised entirely of Models with th is Sub -Type is never Locked in Combat , and durin g the Movem ent
Phase may move normally even if there is an enemy Model in Base Contac t with it. Enemy Models in Base
Contact wi th such a Model in the Assault Phase may attack it as though they were Locked in Combat and
engaged with it.
A Model with this Sub-Type may move through enemy Models if it began the Movement Phase in Base Contact
with one or more enemy Models - but may not end a move in the Movement Phase in Base Contact with an
enemy Model.
A Model with this Sub-Type may never Embark on a Model with the Transport Sub-Type, even if an other Special
Rule would allow it to do so.
While there are one or more enemy Models in Base Contact with a Model with this Sub-Type, the Model with this
Sub-Type may not make Shooting Attacks, even though it does not count as being Locked in Combat.
/

K YTAN DAEMON ENGINE


UNIT COMPOSITION: 1 KYTAN

First reported active alongside the Taghrnata forces of Sarum, and thus presumed to be a product of the fevered minds of its
tech-priests, the Kytan is an engine of destruction intended to challenge the martial prowess of the Questoris Familia. Matching
a Cera stus Knight in size, design and power, each Kytan is forg ed from adamantine and brass, infused with life by a malevolent
entity of blood lust and hatred called forth from the Warp. On the battlefield, the Kytan charges forth with frightening speed,
unleashing its panoply of deadly weapons to annihilate the foe.

M WS BS s T w A LO CL WP IN SAY INV
Kytan 12 4 4 12 8 14 4 4 10 12 7 4 2+ 5+

WARGEAR SPECIAL RULES


Kytan gatling cannon Implacable Advance
• Cleaver of slaughter Explodes (4+)
Support Unit (1)
TRAITS Fast (2)
Trai tor Move Th rough Cover
• Archimand rite
TYPE
• Automata (Malefic, Unstoppable)
ARCHMAGOS SCORIA
UNIT COMPOSITION: 1 SCOlllA

The history of Anacliaris Scoria has been lost, but there exists fragmentary evidence that places him as a magos dominus in the
service of Xa,w some thirty years before the outbreak of the Horus Heresy. It is believed he was gifted the rank of the Vodian
Magister - the chief enforcer of cult doctrine on his secretive world, but some time after that he was cast down until the time of
the Loyalist covert operation known as the Xana lnrnrsion. In the aftermath of that disaster, Xana's ruling Synod was destroyed
in a bloody coup from which Scoria emerged far more powerful than before.

M WS BS s T w A LO CL WP IN SAY INV
Scoria 9 6 6 6 7 9 10 10 10 10 2+ 4+

WARGEAR SPECIAL RULES


Sco rian talons Feel No Pain (5+)
T he Vodian Sceptre Eternal Warrior (1)
T wi n a rch aeotech pi stols Battlesmith (4)
Ph oton th ruster Fear (2)
Impact {A)
Theurgika Maximus (see page 45)
TRAITS
Archmagos of the Xanan Dominion
T raito r
Arch imandri te
Cybertheu rgist TYPE
• Walker (Champion, Unique)
Heterodox

SPECIAL RULES
Arch ma gos of the Xanan Dominion . Ids
Despite his monstrous fo rm, Scoria was one of the most masterfu l cybertheurgists to emerge from the vanous Forge War
of the galactic north -,vest.

Scoria has specific Cybertheurgic Rites.


C •t tor Purge Scrap-code Infection
A Model with t his Special Rule has the Overcharge d Reactors, ogt a ,
Cybertheurgic Rites.
"

ARCHMAGOS DRAYKAVAC
UNIT COMPOSITION: 1 DRAYXAVAC 200 Points
• This Model may be replaced with 1 Draykavac on Abeyant for +20 Points.

Though he would become one of the most reviled of the Dark Mechanic11m, Draykavac ,vas an all but unk nown figure before the
civil war of the Warmaster's betrayal sundered the lmperium. This bestially masked and black-robed magos served as the chief
military emissary of the Forge World of Cyclothrathe and the foremost field commander of ics Taghmata, answerable only to the
sinister and hidden tribunal which ruled his lightning -wracked world. Ac the head of Cy clochrathe's vase Taghmata and allied
knights, he cut a bloody swathe across the lm perium.

M WS BS s T w A LO CL WP IN SAV I V
Draykavac 6 s 6 6 6 6 4 4 10 9 9 12 2+ 4+
Draykavac on Abeyant 6 s 6 6 7 6 3 4 JO 10 9 12 2+ 4+

WARGEAR SPECIAL RULES


Frag grenades Draykavac
• Parago n blade Feel No Pa111 (5+)
• Graviton gun Co mpt roll er (2)
• Cortex controlle r Battles mith (4)
Machinator array Master of Machines
Firing Prorocols (2)
TRAITS Liqu ifranor Onslaught
• Traitor Legacy of Cunning
Archimandrite
Cybertheurgist Draykavac o n Abeya nt
• Heterodox Bulky (7)
Fee l No Pain (5+)
TYPE Comptroller (2)
• Draykavac: In fa ntry (Co mm and, Unique) Co mm and Throne
• Draykavac on Abeya nt: Infantry (Command, Unique, Battlesmith (4)
Antigrav) Master of Machines
Firing Protocol s (2)
OPTIONS Liquifractor Onslaught
Draykavac on Abeyant must have one of the following Legacy of Cunning
options selected for it at no addi tional cost in Points: Explodes (6+)
- Graviton Gun
- Rotor Cannon
- Conversion beamer
- Meltagun
I

SPECIAL RULES
Cybertheurgic Rites
Archmagos Draykavac has the fo ll owing Cybe rtheurgic Rites:

• Ove rcha rged Reactors


Programmi ng In te rrupt
• Scrap-cod e Infection

Archmagos Draykavac has th e T heu rgika Maxi mus Prime Advantage.

Liquifractor Onslaught
This arcan e device is of unknown origin and likely ane of many artefacts created by Dray ka vac himself In this case its
-
purpose is ro projccc a gouc of causeic fluids upon the foe, dissolving armour and putrefying flesh in moments.

Thi s Ga mbit all o ws Draykavac to attack first with the Liquifractor.

Whi le a Model with thi s Spec ial Rul e is engaged in a Challenge, its Co nt rolling Player may select the
fo ll ow ing Ga111b1t:

Liquifrac to r Onslaught: If thi s Ga111bit 1s selected , then the Controll ing Pl aye r must roll an additional Dice in the
Foc us Ste p a nd di <ca rd th e Di ce with the highest result befo re dete rm ining the total. Howeve r, in the Strike Step
th e ,\ ~ode I for w hi ch t h is Ga mbit was el ected may make a Shoo ting Attac k with th e profile listed below befo re
rnh e r Mo de l m akes a ny a u ac ks (t he Shooti ng Attack must target th e oth er Model in the Challenge, wi th all wounds
infli cted a ll oca ted to th at Mod el, and 1s autumatica lly in Li ne of Sight and counts as a Range ofl).

Ranged Wea po n R FP RS AP D Special Rules Traits


L1 qui frac to r I 3 2 6 Phage (T & S), Poiso ned (2+), Breachi ng (4+)

Legacy of Cunn ing


The hi.1COtJ' of ihc /-low s /-/ere~' oft m enuons the campmgns of Archmagos Dray kavac, one of the masc active generals
of th e craicorous fau iom of th e Mechanicum /-le led assa ults on numerous worlds and participated in a number of key
confli ccs, conceivin g of grand plans that could well have tipped the war in Horus' favour. However, these plans most often
proved co be failures and Dray ka vac's crue genius was revealed co be in the conception of foo lproof escape plans that
ensured he always lived co fight another day.

A Mod el with this Specia l Rul e ca n be removed from play without the Opposing Player scoring Victory Points.

In the Effec t Sub-Phase of the End Ph ase in any T urn where the Co ntrolling Playe r of a Model with this Special
Rule is th e Active Player, th at Player may choose to activate thi s Speci al Rule. Thi s Special Rule may not be activated
if the Mode l wi th t h is Specia l Rule is Locked in Co mbat.

When t h is Specia l Rul e is ac ti va ted a Coo l Check must be made for the Model wi th this Special Rule, applying the
follow ing 111o d ifi ers:

• +1 to th e C heck's resu lt fo r eac h e nemy Unit with one or more Models within 12'' of the Model with this
Special Rul e.
+l to the C heck's res ult fo r each Tactical Status, other than Routed, t hat the Model with th is Special Rule has.
• -2 to the C heck's result if the Mode l wi th this Special Rule has the Routed Tactical Status.

If the Ch ec k is success ful , then the Model with this Special Rule is immediately removed fro m play, but does not
co u nt as a Casualty and no Pl ayer may score or lose any Victory Points for the removal of that Model. If the Check is
fa il ed th e n t here is no fu rther effect and th is Special Rule can be activated in later Tums.
· ·?/{'[t>,/.:.T'"·-<: < 4
. . . .•

SPECIAL RULES
AEGIS OF PAIN ARMOURBANE
The T/w//ax of the Ordo Reductor are not automata, but Heavy beams and armour-piercing cannon rarely inflict 1
rather living organisms reduced to little more than a nervous superficial damage, but always blast and break the hull of /j
system and bound to an iron body. The cruel procedure that
creates them grants them new power on the battlefield, but
their target. Such weapons are superior tank ki//ers, theinheer / ,71
i .•
power priz~d over lesser wea_pons when the objective is to -~/ ,•;
also leaves them tormented eternally by pain, with only apply maximum damage IVlthout concern for finesse. • ·• 1,
the cybertheurgic limiters placed on their cortex preserving
the last fragments of their sanity. When these limiters are
/;'-j,
A Weapon with the Armourbane Special Rule counts ;,:....,
deactivated, the Thal/ax can unleash their full power, but at Glancing Hits as Penetrating Hits. 1!....'i, 1.
the cost of a torment so terrible that their screams resound ;.,,y1f/!J1.
across th e battlefi eld. '. ·).:.~l'' •. ,
When making Armour Penetration Tests for an attack //> .' •
::,1_? . •
with this Special Rule, a result that is equal to, or greater··
A Unit made up of Models with the ReductorTraitgain than, the target Armour Value inflicts a Penetrating Hit A
bonuses when they have Cybertheurgic Statuses. Weapon with this Special Rule can never inflict a Glancing
Hit, and any Rule that would force them to do so instead
All Models in a Unic composed entirely of Models with inflicts a Penetrating Hit.
thi s Special Rule and the Reductor Trait gain the Fear (1)
Special Rul e while a ny Models in that Unit also have one ASSAULT VEHICLE
or mo re Cyberth eu rgi c Statuses. If a Unit that includes Some vehicles are designed to deploy assault troops directly
a ny Models with this Special Rule already has any variant into the heart of combat. Whether by means of assault ramps
of the Fear (X) Special Rule, then this Special Rule has no or other methods, they allow the troops aboard to disembark
effect and does not stack with or otherwise improve any in fighting order and engage the foe without delay.
existin g vari ant o f the Fear {X) Special Rule that any Model
in the Un it has. A Vehicle with this Special Rule allows Models to
Disembark and Charge without penalty.
ARMOUR-BREAKER (X)
Some weapons are designed to crack armour and deal A Unit that is Disembarked from another Model that
massive damage to internal components of annoured fighting has the Assault Vehicle Special Rule may have a Charge
vehicles. Few tanks can withstand the firepower of such declared for it in the Charge Sub-Phase of the same Player
weapons for long. Tum without being forced to make a Disordered Charge.

Attacks made with the Armour-breaker (X) Special Rule AUTO-REPAIR (X)
can sometimes inflict an extra point of Damage. Some vehicles are either fitted with sophisticated auto-repair
systems, or are simple enough in construction that their crew
When any Armour Penetration Test is made for an attack
can effect repairs in the field. Such vehicles are able to shrug
or Model with the Armour-breaker (X) Special Rule, and
off minor damage that would otherwise reduce the fighting
it results in a Penetrating Hit - roll a Dice. If the result ability of their war machine.
of that Dice roll is equal to or greater than the value of
A Model with this Special Rule has a bonus to Repair
X attached to this variant of the Armour-breaker (X)
Tests to remove Statuses.
Special Rule, then the Damage Characteristic of that
Penetrating Hit is increased by 1. Note that the Armour-
If the Active Player makes a Repair Test in the StatuSes
breaker {X) Special Rule may only be triggered by an
Sub-Phase of the End Phase for a Model with the Vehicle .
Armour Penetration Test and has no effect when making
Type with this Special Rule, they ignore the usual Target ,
a Wound Test. Number of 6. Instead, the value ofX attached to tbe •
variant of this Special Rule is used as the Target Number
for that Repair Test. For example, a Model with tbe Auto-
repair {4+) Special Rule would pass any Repau Tests made•;
for it on the result of a 4 or higher.
BARRAGE(X) BATTLESMITH (X)
Long range artillery fire is the terror of any infantry advance, An anny without war engines is easy prey fo r the foe, and
;
/ striking its targets 110 matter what cover they seek or where without specially trained warriors to repair th ose machines
they attempt to take shelter. they will soon fa il in the fa ce of th e Honis Heresy's fury.
Battlesmiths are charged with seeing to th e care of the m etal
A Weapon with this Special Rule may be used to attack behemoths that lead every assault, keeping them operational
Target Units out of Line of SighL and ensuring their guns never fa ll silent.

If a Unit for which a Shooting Attack is made includes A Model with the Battlesmith (X) Special Rule can
any Model s with one or more Weapons with th is Special repair Vehicles, Automata and other mechanical Units.
Rule, then in Step 2 of the Shooting Attack process they
may ignore the restriction on requiring Line of Sight to a In th e Controlling Player's Movement Pha e as the Active
Target Unit. If a Player uses this Special Rule to decl are a Pl ayer, when a Model with the Battlesm1th (X) Special
Shooting Attack on a Unit that the attacking Unit ca nn ot Rule has bee n se lected , but eit her before or after it has
draw a Line of Sight to, then in Step 3 of the Shooting been moved, the Controlling Player of th at Model may
Attack process that Player may only declare attacks with activate this Specia l Rule. Once activated , the Contro lling
Weapons that have this Special Rule. Player of the Model with the Battlesmith (X) Special Ru le.
hereafte r referred to as the 'Acting lvlodel", m ust select one
If a Weapon with this Special Rule and th e Blast (X) friend ly Model wi thin 6" of the Acting fodel. The Model
Special Rule is used to attack a Uni t with out Line of Sight selected must have th e Ve hicle, Automata or Walker Type
to that Unit, then no Hit Test is made and an Indirect and is hereafter referred to as the 'Target Model'. Once a
Scatter Roll must be made for the Blast Marker placed as Ta rget Model has been elected, the Player con trolling the
part of the attack. If such a Weapon makes more than a Acting 1odel must make an Intelligence Check for the
single attack the n a separate Indirect Sca tter Roll is made Acting Model.
for each attack. When making an Indirect Scatter Roll
for such an attack , the number of Dice rolled alongside If the Check is failed th ere is no furth er effec t, but if th e
the Scatter Dice is determined by the value ofX for the Check is passed then th e Pl ayer controll ing th e Acting
Weapon with the Barrage (X) Special Rule, th e value Model may elect one of th e following o pti ons:
of these Dice is then totalled to find the di stance the
attack Scatters. Repair - T he Target Model gains a number of Wounds
or Hull Points equa l to the va lue of X in the Batt.lesmith
BATTLE MEDITATION (X) Special Rule va riant possessed by the Acting Model.
To the devotees of che My rmidax Cult a duel between This ca nn ot increase the Target Model's Wo unds o r
champions is the apex of wisdom, pitting one combatants" Hull Poi nts above its Base Va lue.
knowledge of battle against another. Such contests are the • Restore - A number of Statuse equal to the val ue of
ultimate form of meditation to such warriors, to be sought X in the Battlesmith (X) Special Rul e varia nt possessed
after and relished. When engaged in such a duel a Myrmidon by the Acting Model may be removed from th e
will put forth their utmost effort, ignoring even the worst of Target Model.
injuries in order to claim victory and the wisdom it will bring.
Activating the Battlesmith (X} Special Rul e does not limit
A Model with this Special Rule gains bonuses when the Acting Model or the Target Model when moving or
engaged in a Challenge. attacking in the same Tum.

A Model with this Special Rule gains the Feel No Pain BITTER DUTY
(6+) Special Rule when engaged in a Challenge. If the Some warriors are marked by the dire weaponry they bear or
enemy Model in the same Challenge has a Weapon Skill the grim tactics in which they are trained. These dour cohorts
Characteristic equal to or greater than that of the Model are shunned by their brethren, whether out of respect for their
with this Special Rule then the Model with this Special burden or from fear of their rage.
Rule instead gains the Feel No Pain (5+) Special Rule. If the
Model with this Special Rule already has a variant of the Models with this Special Rule may not join Units that
Feel No Pain (X) Special Rule then this Special Rule has do not also have this Special Rule.
no effect and does not stack with or improve the existing
variant of the Feel No Pain (X) Special Rule. A Unit that includes any Models with this Special Rule
can only join Units or be joined by other Models with this
Special Rule.
/
I

BLAST (X) Hits can be scored on both friendly and enemy Units by
Some 1Veapons trade precision fo r indiscriminate destruction, attacks using the Blast (X) Special Rule. Hits inflicted by
high explosive impacts tha t can de vastate a 1Vide area. From Weapons with the Blast (X) Special Rule are allocated in
artillery shells to high energy blasts, rnch 1Veapons are popular the same manner as other Hits, regardless of which actual
tools of destruction on the battlefi elds of the Horus Heresy. Models were und er the Blast Marker and the Blast Marker
may not be used to inflict Hits on specific Models.
Attacks made with the Blast (X) Special Rule use a Blast I
I
Marker to determine how many Hits are caused. If a Fire Group includes multiple attacks made with - f.
the Blast (X) Special Rule, do not place multiple Blast I
W h en 111a king a tta cks w ith a Weapon that has th e Blast Markers. A single Blast Marker is placed using the Rules
(X) Specia l Rui c, befo re any H it Tests are mad e, a Blast detailed above, and a Hit Test is made for each attack
Marker 111ust first be pb ccd to deter111ine how 111any Hits in that Fire Group. For each successful Hit Test, one
111ay be infl icted by the attack. T he Pl aye r makin g the Hit is inflicted for each Model from the target Unit
attack mu st place t he Blas t larker indica ted in brackets that is full y or partially under the Blast Marker. If any
as part of t he Specia l Ru le so th a t the hole in the middl e Hit Tests a re unsuccess ful then , after any Hits made by
is e ntirel y over the Base of an y o ne Mode l in th e Targe t successful Hit Tes ts are counted , a si ngle Scatter Roll is
Un it. Once the 13 \ast Marker has bee n placed , the Playe r made for the Blast Marker, regardless of the total number
makin g th e a ttac k 111u st make a Hi t Test fo r the a ttack, o f unsuccess ful Hit Tests. For each Hit Test that was
and each Model fro111 the Target Unit that is fu ll y o r unsuccessful, one Hit is inflicted on a Unit for each Model
pani:illy under the Blast Marke r will suffer I Hi t if the Hit from that Unit that is wholly or partially covered by the
Test 1s successful. Blast Marker after the Scatter Roll has been resolved.

I BREACHING (X)
Hits on Other Units Designed co pierce the armour wom by hea vy infantry,
If any i\ ludc l, fru111 Units ot he r t ha n the Target Uni t some 1Veapo11S ha ve gained a fearsome reputation on the
are fully or partial ly covered by the Blast Mar ker, batclefields of the Horus Heresy. While many such weapollS
then ;1 new Fire Gro up must be created fo r those Hi ts are rare or temperamental in use, the sheer power of their
.ind set lo one , 1dc. Co ntinu e reso lving the Shoo ting attacks more than makes up for chis.
Attack 0 11 the origi n,il Targe t Unit , a nd o nce th at
Shoo tin g 1\tla ck has bee n co111plete ly reso lved begi n a With a Weapon that has the Breaching (X) Special Rule
new Shoo tin g Attac k to reso lve those add iti onal Fire there is a chance that a Wound Test may result in the
Group, ge nerated for Unit s oth er than th e o riginal Wound ignoring Armour Saves.
Target Un it.
When a ny Wound Test is made for an attack with the
Breaching (X) Special Rule , if the result of the Dice
If the Hit Tes t is un success fu l then no Hits arc inflicted roll , before any modifiers are applied, is equal to or
and th e Pl aye r maki ng th e a ttack must make a Sca tter grea ter than the value of X attached to this variant
Roll for t h e Bl as t Ma rke r (see th e Rules for Sca tter in the of th e Breaching (X) Special Rule, then if a wound is
Warhamm er: The Horus Heresy - Age of Darkn ess Rulebook ). inflicted by that Wound Test, that wound becomes a
On ce a Sca tter Roll has bee n made for the Blast Marker 'Breaching Wound'.
and it has bee n m oved , o ne Hit is inflicted on a Unit for
eac h Model fr o m th at Unit th at is wholly or partially A Breaching Wound is always treated as having an AP of
cove red by the Blast Marker. 2 regardless of the Characteristics of the Weapon used to
make the attack.
COMPTROLLER (X)
BULKY(X) The am1ies of che Mechanicum are made of a host of terrors
Transport vehicles are designed to balance am,our and from hulking automaca to gruesome fusions of man and '
capadcy, attempting co mount the most protection without machine. Yee, while these war engines are capable of im mense
compromising how many warriors they can carry. l'et, destruction, if is the tech -priests and magi of the Taghmata
some warriors are plated in such imposing armour or even chat direct them, and without these frail human com ponents
spawned in such an aberrant nawre that they occupy far the Taghmata has little strategic unity or focus.
more space than any regular fighter. Such warriors are mighty
in both power and stature, but prove more difficult to ferry If a Model with this Special Rule is part of a Unit then it
into battle. can score more Victory Points for holding an Objective.

Models with the Bulky (X) Special Rule take up more The number ofVicrory Points scored when a Unit that
space on Transport Models. includes a Model wi th this Special Rule controls an
Objective is increased by the valu e of X attached to this
A Model with the Bulky (X) Special Rule does not use
variant of the Special Rule . Thi Specia l Ru le has no effect
up 1 Point of Transport Capacity when it Embarks on a
and no bonus Victory Po ints are scored if any of th e
Model "~th the Transport Sub-Type. Instead it uses up a
fo llowing are true:
number of points of Transport Capacity equal to the value
ofX attached to the variant of the Bulk, • (X) possessed by
T he Unit controlling the Objective includes any Models
that Model. wi th a different Faction to that of th e Model with this
Special Rule.
COMPACT
The majority of Models in the Unit co ntrolling
Some automata are designed to fa cilitate transport on
the Objective have the Command, Speciali st or
the various armoured conveyors available co th e arm ies
of the lmperium. Some are flexible enough to fit through Champion Sub-Types.
apertures inrended for smaller beings, some are created so
they can be folded into a compact travel mode and ochers are If Models with multiple varian ts of this Special Rul e are
part of the sa me Unit , then th e values of X do not stack
simply smo/1.
and only the highest value is used.
A Model with this Special Rule may Embark or
Disembark from a Transport, even if its Type would
normally stop it from doing so.

A Model \\~th this Special Rule may Embark and


Disembark from a Model with the Transport Sub -Type as
th~ugh It had the Infantry Type. This does not replace its
ex1Stmg Type or_gran_t it any other benefits of the Infantry
Type, nor allow It to mteract with other Rules or Special
Rules that target or affect the Infantry Type.
COMMAND THRONE
By dint of advanced comm unication gear, cybertheurgic
skill or simply a loud and commanding voice, some leaders
are able to keep better control over the warriors under
their command.

A Model with this Special Rule can reduce the costs of


Reactions declared by the Controlling Player.

If a Reaction is declared for a Unit that includes a majority


of Models wit h any variant of the Mechanicum Trait, then
When any Hit Test is made for an attack with the Critical
the Con troll ing Player of the Reacting Uni t may choose
Hit (X) Special Rule, if the result of the Dice roll, before
to ma ke a n Inte llige nce Check fo r any one Friendly Model
any modi fiers are applied, is equal to or greater than the
with this Specia l Rule tha t is on the Battlefield - referred
value ofX attached to this variant of the Critical Hit (X)
to here as the 'Comm anding Model'. The following
Special Rule, then if a Hit is inflicted by that Hit Test, that
modifiers are a pplied to the Com manding Model's
Hit becomes a 'Critical Hit'.
Intell igence Check:
A Critical Hit automatically inflicts a wound without
If the Reacting Un it is not in Line of Sight of the any Dice being rolled, counting as the roll of a '6' for any
Commanding Model, m odi fy the result of the Check variable Special Rules that might be triggered by a Wound
by +4 . Test, and increases the Damage of the Hit by +1.
If all Models in the Reacting Unit are more than 12"
from t he Comma nding Model mod ify th e result of the
Check by +2.
If the ReacLing Unit includ es a nuncio-vox or command
vox relay t he n m odify t he result of the Check by -1.

If the Check is Successful t hen the Reaction declared has


its cost redu ced by 1 (to a minimum of 0). if the Check is
failed the n the Un it th a t includes the Commanding Model
suffers Cyberth eurgi c Feedback.

Once a Reaction has had its cost reduced due to the effects
of chis Special Rule no furth er rolls may be made by any
Models with chis Special Rule to reduce the cost of any further
Reactions made in the same Player Tum.
.,

DEEP STRIKE DEFLAGRATE (X)


Deep strike deployments are usually conducted en-masse Exotic beam weapons of arcing energy or sequential
and at a distance from rhe enemy, lest the attacking force be explosiom triggered by rhe death of the first victim, som e
destroyed in derail as it lands. weapons cause not a single casualty, but a slew of chem. Such
weapons are wielded with grim efficiency against close packed
The Deep Strike Special Rule allows a Unit to enter play formatiom of troops on th e ba crlefields of rhe Horus Heresy.
anywhere on the Battlefield. The most well-known exa mples are rhe volkite weapons of
Mars, bu t many others are known.
A Unit that includes only Mod els with the Deep Strike
Special Rule that enters play from Reserves may make Unsaved Wounds inflicted by attacks with the
a Deep Strike instead of deploying as described in the Deflagrate (X) Special Rule can cause additional Hits.
Reserves Rules. No more than one Unit may attempt a
Deep Strike in a given Playe r Tum. The Unit atte mpting At the end of Step 9 of th e Shooting Attack process for any
a Deep Strike may have another Unit without the Deep Fire Group or Strike Group that includes Weapons wit h
Strike Special Rule Embarked upon it if the Dee p Striking the Denagrate (X) Special Ruic, create a new Fire Group
Unit includes Models with the Transport Sub-Type (note o r Strike Group that mu st then be se lected in Step l 0 and
that some Missions may all ow more Units to atte mpt resolved. Thi new Fire Group or Stri ke Group includes a
a Deep Strike in the same Player Tum. This will be number of Hits equal to the number of Unsaved Wounds
specifically noted in the Mi ssion Special Rules sectio n of caused by the Fire Group o r Strike Group that triggered
that Mission). Note that in Missions where th e Rese rves its creati o n. T hese Hits all have a Strength equa l to the
Mission Special Rule is not in use, th e Deep Strike Special value of X attached to th e variant of the Denagratc (X)
Rule has no effecL Furthermore, Uni ts may not make Special Rui c po sessed by Weapons in th e preceding Fire
use of the Deep Strike Special Rui c during the fi rst Battle Gro up or Strike Group, a n AP of· -·, a Damage of 1 and no
Tum , even if they enter play from Rese rves. Special Rules.

To perform a Deep Strike, the Active Player must decla re DETONATION


an Eligible Unit that has entered play from Rese rves in the Designed to be carefully attached to a target and blast precise
Reserves Sub-Phase as the Deep Striking Unit. The Active holes in the thickest amwur, th ese cumbersome devices are
Player must then select on e Model from that Unit and ill-suited to open wa r. However, when a vulnerable target
place it anywhere on the Battlefield . Thi s Model mu st be can be isolated in battle, there are no better tools for piercing
placed at least l " away from any enemy Model , Battlefi eld its protection.
Edge or piece of Impassable Terrain . Once thi s first Mod el
has been placed, the remaining Models in the Un it must Weapons with this Special Rule can only attack Vehicles
be placed within Unit Coherency with at least one other and immobile Models.
Model in the same Unit and within 6" of the first Model
placed. No Models may be placed within l " of an enem y A Weapon or attack with this Special Rul e may o nly be
Model , any Battlefield Edge or a piece of Impassable selected during Step 2 of any Combat in the Fight Sub-
Terrain. Any Models that cannot be placed using these Phase if the Unit making attacks is o nly Locked in Combat
Rules must be Removed as a Casualty immediately. This with enemy Units composed of Model s with the Ve hicle
deployment must take place during the Reserves Sub- Type and Models with a Movement Characteristi c of' 0'
Phase, and a Unit that deploys as a Deep Strike may not or '-'. If a Unit is Locked in Combat with any enemy Units
move in the Move Sub-Phase of the same Player Tum or that include any Models that do not have the Vehicle
have a Charge declared for it in the Charge Sub-Phase of Type or a Movement Characteristic of '0' or '-' then no
the same Player Tum, but may make Shooting Attacks Model may use a Weapon or other attack that has this
as normal. A Unit that is Embarked on a Model that is Special Rule .
/
deployed as part of a Deep Strike may Disembark during
the Move Sub-Phase of the same Player Turn , but may not A Weapon or other attack with this Special Rule may
make any move other than the move made to Disembark also be used to make attacks targeting a Model with the
and may not have a Charge declared for it in the Charge Building Type or a Terrain Piece that has a Toughness or
Sub-Phase of the same Player Turn. Armour Characteristic.

Enemy Units may declare Intercept Reactions against


a Unit deployed as part of a Deep Strike, but not
Reposition Reactions.

~
/ /
/

DuELuST's EDGE (X) EXPENDABLE (X)


So me weapons are designed for t1se in personal challenges Whether forsaken as oathbreakers or simply deemed beneath
rather chan che vulgar press of boccie. Often light and their superiors' notice, there are some warriors for whom
perfectly balanced, chey provide a key edge in dt1els and bot1 ts dea th offers neither glory nor honour.
oflw nou r.
A Player scores less Victory Points when they destroy a /
A Weapon with the Duellist's Edge (X) Special Rule Unit that includes only Models with this Special Rule. /
grants a bonus to Focus Rolls in Challenges.
T he number of Victo ry Points scored by the opponent
In Step 3 of th e C hallenge Sub-Phase , th e Focu s Step, if when a Unit that includes o nly Models with th is Special
a Pl ayer has declared that th e Model und er th eir con tro l Ruic is entirely Removed as Casualties, fo r example, as
will u,c:, Wc,,pon w ith th e Duellist's Edge (X) Special Rul e part of the Va nguard (X) Special Rule, First Strike (X) or
o r has th e Duel l, st's Edge (X) Spec ial Ru ic, then tha t Playe r Slay the Wa rlo rd (X) Mission Special Rules, is reduced
gains a bonus cq 11 :il to the va lu e ofX o n th e Focus Roll. by the value of X, co a minimum of 1. If a Unit includes
Models with differen t varian ts of ch is Special Rule, then
ETERNAL WARRIOR (X) th e lowest valu e of X that was present o n any Model in
ome 11•amors arc euhcr ,o precernawrally cough, so bic cerly the Unit at the sta rt of the Playe r Tum in which the last
intrarmgrnt or ,o favoured by fortune that th ey can survive Mod el in th e Unit is Removed as a Casualty is used to
almo, r anl' auack Oe\'G,taling dose co111bar strikes and huge dete rmin e th e effect of this Special Rule o n that Unit.
e.\ p/os1011s all fail lO bring do ,vn t/11 s 1Varrior 111 a single hit
and only repeated acwch ca n end their ra111pagc. Note that, if, at th e start of any Player Tum a Unit
mcludes any Models that do not have this Special Rule,
A Mod el with this Specia l Rule takes less Damage th en thi s Special Rul e has no effect o n that Unit fo r the
from attacks. durauon of that Player Turn regardless of how many
o th er Models in the Unit may have any variant of chis
Wh en " Model w ith the Ete rna l Wa rrio r (X ) Special Special Ruic.
Rui c is :ii loca ted , in U11 s,1vcd Wound , th e Damage of th e
Unsaved Wou nd is red uced by th e va lu e of X attac hed to
the spec ific vari,1nt of the Ete rnal Warri or (X) Specia l Rul e.
The effec ts of th is Spec ial Rul e ca nn o t red uce th e Da mage
o f an Unsave d Wo und to le ss than 1, rega rd less of the
va lue o f X.
---......-.,.-r-- - i ~ -~ ..--,
...:~~~!. '-,
.~ ~::r.~
_ ~ r -L.J ~_;
( .. ·· - - -. •. . :·
.... - . . ... fEAR(X)
Exl>LODES (X) munitions Some warriors exude such a terrifying aura that even those
,,. Volatile fuel, overpowered reactors or dangerous dS h hardened by war and death are apprehensive in their presence.
•', _. can cause some war engines to explode when destroylek . uc Whether this is due to a reputation for cruelty or brutal
• t friend and foe a I e.
explosions can prove devastating 0 slaughter or the result of some technological device or psychic
glamour makes little difference in the effect it has ~n the
A Model with this Special Rule can explode and cause battlefield. Wise commanders will seek to keep their distance
Hits to nearby Models and Units. and engage such fearsome enemies at range rather than risk
their wrath.
Before a Model with the Explodes (X) Special Rule is
Removed as a Casualty, the Controlling Player must roll a Models near an enemy Model with the Fear (X) Special
Dice. If the result of that roll equals or exceeds the v~ue Rule must reduce their Advanced Characteristics.
ofX attached to this variant of the Explodes (X) Special
Rule, the Model explodes. Every Unit with one or more When any Model from a Unit is within 12" of an enemy
Models within 6" of an exploding Model suffer~a number
Model with the Fear (X) Special Rule, all Models in that
of Hits equal to the Base Wounds Charactenstic or Base
Unit must reduce their Leadership, Willpower, Cool
Hull Points Characteristic of the exploding Model. Each
and Intelligence Characteristics by th e value ofX. This
such Hit has a Strength of 8, an AP of '.' and a Damage
negative modifier is removed as soon as no Models in
of 1. Once all Hits caused by this Special Rule have been
a given Unit are within 12" of any Model with the Fear
resolved, the Model with the Explodes (X) Special Rule is
(X) Special Rule. If a Unit would be affected by multiple
Removed as a Casualty as normal.
instances of the Fear (X) Special Rule , the val ue of X is not
stacked and instead the single highest value is used as a
FAST(X)
Fleet of foot, genetically enhanced or technologically boosted, negative modifier.
some warriors are simply faster than their peers. Such warriors
can swiftly reach the most advantageous positions on the FEEL No PAIN (X)
battlefield and cany the fight to the foe before they can react. Some warriors are so inured to pain and suffering that
nothing but the most grievous of hurts will slow their
A Unit that only includes Models with the Fast (X) onslaught. The only way to stop such a berserk is to hit
Special Rule gains a bonus to Rush and Charge Moves. them again and again until at last they fall, the toll of their
hurts far more than any mortal warrior should be capable
When the Player controlling a Unit that is composed of bearing.
entirely of Models with the Fast (X) Special Rule elects
to have that Unit Rush, add the value of Xattached to Feel No Pain (X) is a Damage Mitigation Test that may
the specific variant of Fast (X) to the distance the Unit be taken in addition to a Saving Throw.
can move. Likewise, when a Unit composed entirely of
Models with the Fast (X) Special Rule is required to make A Model with the Feel No Pain (X) Special Rule gains a
a Charge Move, add the value ofX attached to the specific Feel No Pain Damage Mitigation Test that may be used
variant of the Fast (X) Special Rule as a positive modifier in Step 9 of the Shooting Attack process or Step 8 of the
to the Charge Roll. In any situation where a Unit includes Initiative Step of the Fight Sub-Phase process to discard
Models with two or more variants of the Fast (X) Special wounds allocated to the Model. A Damage Mitigation TeS t
Rule, the lowest possible modifier is used. may be made after and in addition to a Saving Throw. The
Target Number for a Feel No Pain Damage Mitigation
Test is the value of X attached to the specific variant of th e
Special Rule.
_,·
FIRESTORM . ,
Many units within a '.aghmata conduct warfare at point HATRED (X)
blank distances, blasting their foes with a deluge ofshort Hatred can be a fi ·
t orce as potent as any munition driving
ranged firepower. roopsto fight harder and more ferociously. 111/Ho H •
would stoke old hatreds and spawn many new ones ';an~resyng
A Model with this Special Rule does not have to make
canny commanders 1 . '
th eir. chosen foes. amp e opportunity to set troops against
Volley Attacks as Snap Shots.

When a Model with this Special Rule makes Volley The ~atred (X) Special Rule grants bonuses against
Attacks, it is not required to fire Snap Shots. In addition enemies of a specific Faction, Type or TraiL
after making Volley Attacks in Step 4 of the Charge '
Procedure, a Unit containing any Models with this Special When Locked in Combat, or Engaged in a Challenge, with
Rule is not required to make a Charge Roll in Steps. If any enemy Models that have the Type or Trait that is the
value of X, then all Models with this variant of the Hatred ,.,--
the Controlling Player chooses not to make a Charge
(X) Special Rule gain a bonus of +1 to all Wound Tests
Roll in Step S of the Charge Procedure then the Charge
made in that Combat.
Procedure ends immediately.
HEAvv(X)
FIRING PROTOCOLS (X)
Some weapons are so heavy that, while they can be fired on
By skill, technological aid or sheer brute strength, this the move, are more powerful when properly braced and made
warrior is capable of making use of more than one weapon ready before shooting. Warriors on the battlefield must use -· , /J "
when engaging the foe at range. Though far from efficient, their judgement to decide when speed is required and when / . ,/ :
such an assault is capable of overwhelming the foe with the full firepower of their arsenal must be unleashed. , \
sheer firepower.
Weapons with the Heavy (X) Special Rule gain +1 to a
A Model with the Firing Protocols (X) Special Rule may Characteristic when Stationary.
attack with more than one ranged Weapon.
When making a Shooting Attack with a Weapon that has
A Model with the Firing Protocols (X) Special Rule that the Heavy (X) Special Rule, a modifier of +1 is added to a
makes attacks as part of a Shooting Attack, may make Characteristic if the Model with that Weapon is part of a
attacks with a number of Weapons equal to the value of Unit that remained Stationary in the Controlling Player's
X attached to the specific variant of the Firing Protocols previous Movement Phase. If the Characteristic listed is r
(X) Special Rule. The Model must have more than one AP, then instead it improves the AP by one Step (see the
Ranged Weapon to make use of this Special Rule and may Rules for modifying Saves and AP in the Warhammer:
not use the same Weapon more than once in the same The Horus Heresy -Age of Darkness Rulebook). The value
Shooting Attack. of X in the specific variant of the Heavy (X) Special Rule
determines which Characteristic gains the +1 modifier.
INFILTRATE (X)
HEEDLESS Some warriors are skilled at infiltrating enemy lines. When
Among the tumult of battle, some warriors take no stock in
battle commences the foe will find such warriors almost upon
tactical considerations and focus solely upon the murderous
them, ready to fight even before the first shot is fired.
arts demanded of them.
Models with the Infiltrate (X) Special Rule can deploy
A Unit that includes any Models with this Special Rule
outside of their Deployment Zone.
cannot claim Objectives.

A Unit that includes any Models with this Special Rule At the start of a Mission, when deploying Units, the
cannot Control or Contest any Objective Marker - this Controlling Player of a Unit that is composed entirely of
overrides any other Rule or Special Rule that may apply to Models with the Infiltrate (X) Special Rule may choose
the Unit regardless of the source of the Rule or effect. to deploy that Unit outside of that Player's Deployment
Zone. That Unit may be deployed anywhere that is either
IMPACT(X)
in the Controlling Player's Deployment Zone or outside of
Some warriors are trained or equipped to make the most of the Opposing Player's Deployment Zone and is at least a
the force of a charge. When they slam into enemy ranks, it is number of inches equal to the highest value ofX attached
with the force of a thunderbolt. to any variant of the Infiltrate (X) Special Rule in that Unit
away from any enemy Model.
On a successful Charge, a Model with the Impact (X)
Special Rule temporarily increases a Characteristic by 1. Units deployed using the Infiltrate (X) Special Rul e are
deployed at the same time as other Units under a Player's
If a Unit that includes any Models with the Impact (X) control, unless the specific Rules of a given Mission state
Special Rule or any Models that have any Weapons otherwise. The Infiltrate (X) Special Rule only has an effect
with the Impact (X) Special Rule, and that Unit makes when deploying Units before th e start of the First Turn
a successful Charge, then this Special Rule is triggered. of a Battle, and Units deploying onto the Battlefield after
Once triggered, until the end of that Assault Phase, when the First Tum has begun gain no benefit from this Special
making Melee Attacks for Models in that Unit, each Model Rule. A Unit that is deployed outside of the Controlling
or Weapon that is selected for one of those Models, that Player's Deployment Zone by means of this Special
has a variant of this Special Rule gains a modifier of+1 to Rule may not have a Charge declared for it in the First
any Characteristics that is the value ofX. Battle Tum.

IMPLACABLE ADVANCE
The wargear of many of warriors and automata of the
Mechanicum incorporates a variety of targeting and
stabilisation systems, enabling larger weaponry to be brought
to bear even at close ranges.

Models with this Special Rule can make Volley Attacks


with other Weapons.

I The Controlling Player of a Model with this Special


Rule treats all Ranged Weapons such a Model has that
do not have any variant of the Heavy (X) Special Rule or
Ordi;iance (X) Special Rule as having the Assault Trait.
._: / /

LIMITED(X)
Some weapons carry only a severely limited stock of LINE (X)
munitions. Often intended as weapons of last resort, used at Some units are drilled to hold the ground captured by'the --
the correct point they can tum the tide of battle. vanguard. Vigilant and steadfast, they are vital assets in any· • ·
battle, standing sentinel over the vital objectives captured in
A Weapon with the Limited (X) Special Rule can only be any assault and holding back the foe's counter-assault.
used to attack a limited number of times per Battle.
A Unit of Models with this Special Rule can control
A Weapon with the Limited (X) Special Rule may only Objectives more easily and scores more Victory Points.
from controlling an Objective.
be used to make attacks as part of a Shooting Attack
or Combat a number of times equal to the value of
'•
X attached to the specific variant of the Special Rule. If a Unit that Controls an Objective includes a majority of /.•-//,
Each time it is used to make attacks, the Firepower Models with the Line (X) Special Rule then, whenever the . ; ~,:~
Characteristic or Attacks Modifier Characteristic of the Controlling Player scores Victory Points for Controlling . , 1/
that Objective, an additional number of Victory Points • . _,/· 1
Weapon is not modifi ed by this Special Rule, only the
equal to the value ofX are scored. For example, a Unit
number of times it may be selected in a given Battle.
of 10 Models, of which the majority have the Line (3)
Special Rule, hold an Objective worth 1 Victory Point, _,/
LIMITED AUTONOMY
when the Controlling Player scores Victory Points for that
Some automata include only a ve,y limited cybemetica
Objective, they would score a total of 4 Victory Points.
cortex, capable of processing only a limited set of instructions
without outside input. Such automata are generally assigned Furthermore, the value of X is added to the Tactical
as assistant units to magi or tech-priests or restricted to Strength of a Model that has that Special Rule to
very specific duties. Despite these limitations, the specialised determine its ability to Control Objectives (see Core ,/
abilities of such units often make them indispensable on Missions in the Warhammer: The Horus Heresy-Age of
the battlefield. Darkness Rulebook).

Models with this Special Rule need a commander to MASTER OF MACHINES


move or attack. The Magi of the Mechanicum are well versed in the vagaries
of automata, and in many cases can operate alongside them
A Unit that includes any Models with this Special Rule more easily than they can more conventional units.
that does not also include a Model with the Command
Sub-Type or Sergeant Sub-Type , may not move in the . A Model with this Special Rule can join Units
Movement Phase, make Shooting Attacks in the Shooting of Automata.
Phase or Charge in the Assault Phase - but fights as
normal if charged or part of an ongoing Combat. A Model with this Special Rule may join a Friendly Unit
that includes Models with the Automata Type.
ORDNANCE (X)
. . MELTA (X) • . . Huge artillery cannon and vast laser weapons are commonly
~ The beams of energy generated by me/ta weaponry d1ss1pat~
employed as the primary armament of the greatest war
over long ranges. When used at close quarters however, their
machines of the lmperium. These weapons are devastating
effect on annoured vehicles is devastating.
\ .. :·
when properly braced and prepared for firing - more than
capable of destroying smaller war engines in a single blast.
This Special Rule increases the amount of Damage
against Vehicles when Shooting Attacks are made
Weapons with the Ordnance (X) Special Rule double the
within a specific range.
value of a Characteristic when Stationary.
If at least one Model in a Unit with the Vehicle Type that
is targeted by a Shooting Attack made by a Model using a When making a Shooting Attack with a Weapon that has
Weapon with this Special Rule is within a range equal to the Ordnance (X) Special Rule, a modifier of x2 is applied
or less than the value specified by X, that attack has the to a Characteristic if the Model with that Weapon is part
Armourbane Special Rule and the Damage of Penetrating of a Unit that remained stationary in the Controlling
Hits caused by that attack is doubled. Player's previous Movement Phase (if that Characteristic is
AP, then the AP is instead changed to AP 2). The value of
MOVE THROUGH COVER X in the specific variant of the Ordnance (X) Special Rule
Pathfinders and scouts are vital parts of any anny, able determines which Characteristic gains the x2 modifier.
to lead troops through even the worst terrain at speed.
Cunning generals will seek to use such troops to outflank and OUTFLANK
outmanoeuvre the foe. Whether by stealth or sheer speed, some warriors approach
the battlefield from unexpected directions. Such an attack can
The Move Through Cover Special Rule allows the derail even the most well-laid plans and upend the strategies
penalties of terrain to be ignored. of any general, turning the tide of battle.

A Unit that includes at least one Model with the Move A Unit of Models with the Outflank Special Rule can
Through Cover Special Rule ignores the effects of Difficult enter play from outside of Deployment Zones.
Terrain and Dangerous Terrain. If called upon to take a
Dangerous Terrain Test then such a Unit is assumed to A Unit made up entirely of Models with this Special
automatically pass without any Dice being rolled. Rule that enters play from Reserves may do so from any
point on the Battlefield Edge . The Unit may not enter
OFFICER OF THE LINE (X) play from any point that is within the Opposing Player's
Some officers are not renowned for their skills in combat or for Deployment Zone or within 7" of any enemy Model.
the great glories they have won, but rather for their steadfast
leadership and skill in logistics. Often unassuming and Note that a Unit Embarked on a Model with the Outflank
under-appreciated, it is these warriors that hold the armies of Special Rule does not need to have the Outflank Special
the lmperium together and only the most foolish general will Rule in order for the Model it is Embarked upon to benefit
overlook them in favour of more vainglorious officers. from it. A Model that enters the Battlefield from a point
outside of the Controlling Player's Deployment Zone by
Models with this Special Rule allow more Auxiliary means of this Special Rule, and any Units Embarked on
Detachments to be included in an Army. such a Model, may not have a Charge declared for them in
the Player Tum on which they enter play.
If a Mod.el with this Special Rule is selected to fill a
Command Slot in any Detachment in the Crusade Force
Organisation Chart, then the Controlling Player may
select a number of Auxiliary Detachments equal to the
value of X in the specific variant of this Special R~le
instead of just one. .. .
OVERLOAD (X)
PAN1c(X)
Some weapons are almost as dangerous to the wielder as to
5
the foe. Supercharged powerpacks can explode in combat or ~':1e ;eap?ns are so terrifyingly potent that their use instils .
volatile munitions can jam or even detonate, all of which can : ~ect ear in even the most strong-willed warriors. In the face .,.~
prove deadly to those charged with deploying such weapons. f such wanton power the target can only flee or prepare for .
death, for few would live to tell of the true horrors of the Age .
Weapons with this Special Rule may inflict Hits on the of Darkness once they were unleashed on the battlefield. . .
Models making Shooting Attacks with them.
Weapons and other attacks that have the Panic (X)
Special Rule have a chance of inflicting the Routed
When the Controlling Player declares that attacks will be Status on the Target Unit.
made for a Model using a Weapon or profile that has the
Overload (X) Special Rule, any Hit Tests made for those
If a Shooting Attack made for a Weapon or Model with
attacks that result in a number that is equal to or less than
thi~ Special Rule inflicts one or more wounds on a Target
the value of X attached to the variant of the Overload Umt, regardless of whether any Damage is inflicted, that
Special Rule that the Weapon had, before any modifiers Target Unit must make a Leadership Check in the Morale
are applied to the roll, are Misfires. Sub-Phase of the same Player Tum. If this Check is failed
then all Models in the Unit gain the Routed Status, if the
For Weapons that do not make Hit Tests, such as Weapons Check is passed then there is no further effect. The value
with the Template Special Rule, instead roll a number of of Xattached to this Special Rule is applied as a negative
dice equal to the Firepower Characteristic of the Weapon modifier to the Leadership Characteristic of Models in
used to make the attack after the attack has been declared the Target Unit when making Checks caused by an attack
and the number of Models hit is determined. Each Dice with this Special Rule. If the attack includes multiple
that results in a number equal to or less than the value of Weapons with different versions of this Special Rule the
Xattached to the variant of the Overload Special Rule that modifiers do not stack - use only the greatest modifier.
the Weapon had creates a Misfire. This does not affect the
number of Hits on the Target Unit created by this attack. PHAGE (X)
Vile toxins, exotic radiation and all-consuming chemical
For each Misfire, the Unit for which the Hit Tests were agents all sap the abilities of warriors in the field even as they
made suffer a Hit - these Hits must form a new Fire kill them. Most terrible are the effects of phosphex, choking
Group or Strike Group, referred to as the 'Misfire Group'. the life and strength from those it touches, or the flesh-
corroding properties of the dreaded life-eater virus.
Once the current Shooting Attack and any Reactions
triggered by it have been fully resolved, the Misfire Group Unsaved Wounds with the Phage (X) Special Rule reduce ·<. •
must be resolved. A Misfire Group is resolved in the same a Characteristic by 1. ', •
way as any other Fire Group or Strike Group, using the
If an attack made for a Weapon or Model with this
profile of the Weapon used for the Fire Group or Strike
Group it was created from. Wounds, Glancing Hits or S C1•al Rule inflicts one or more Unsaved Wounds·· on a
,,.~ t Unit then once the Shooting Attackorwttattve
Penetrating Hits from this Misfire Group are allocated by ,arge ' infli d h .
Step in which the Unsaved Wound was • cte . as
the Controlling Player, and must be allocated to a Model been completely resolved, all remaining Models m th~
that made attacks as part of the Fire Group or Strike ·t th twas the target of the attack must reduce the- ··,. , '
Group that generated the Misfire Group. If a Hit from a Uma th • f '~
Characteristic that is the value ofX for at_vanant o .. ·:,,.-\''-
Misfire Group is generated by an attack made by a Model the Phage (X) Special Rule by 1 for the remainder o~th~~ :.)
with the Vehicle Type, then it is resolved against the Battle Models in a Unit may have any number of ~ere~_,, •
lowest Armour Value from all of the Model's facings. Chara~teristics reduced by 1 by the Phage (X) Speaal Rie._e., ~
. d" "d al Characteristic may be reduced by more;
butnom 1V1 u . h :,;
Hits, wounds or Casualties inflicted upon a Unit as a h 1 b the·Phage (X) Special Rule no matter ow.~ , , . J
• Cool
result of this Special Rule do not cause Leadersh1P or tan Y • d ·tlianyvariantofthatSpecialRule~ \ ' ,
·Unsaved Woun s WI • , l ,_r .
Checks, and Hits inflicted as part of a M_isfire Group do allocated to Models in tha~ Unit. ''

not tngger any Special Rules that take eftiec t as a result of
a certain value on a Hit Test.
'• . • PISTOL
PHASED llEFRACTOR SHIELDS .
Compact and deadly, pistols are ideal weapons in close
Leveraging the powerful atomantic reactors of their combat
quarters. They lack the sheer range of larger weapons, but
automata, the Tech-priests of the Mechanicum cahbrate the
can be brought to bear with impressive speed and are no less
refractor fields protecting them to repulse enemy fire with
deadly than their larger counterparts.
greater effidency. This has little effect on close range attacks,
the frenzied strikes of melee, but allows bolt and blast to be
A Model may attack with two Weapons that have the
repelled more effectively.
Pistol Special Rule.
A Model with this Special Rule improves their
During Step 3 of any Shooting Attack, a Player may choose
Invulnerable Save against Shooting Attacks.
to have a Model under their control make attacks with
When the Controlling Player of a Model with this Special two Weapons rather than one if both Weapons have the
Rule chooses to make an Invulnerable Save for that Model Pistol Special Rule.
against a wound generated by a Shooting Attack, that
lnvulnerable Save is improved by one step. For example, POISONED (X)
a Model with a 6+ Invulnerable Save Characteristic and Poison is a subtle weapon, relying not on brute strength to
this Special Rule that makes an Invulnerable saving throw bring harm to the foe, but 011 its own insidious bite. Though
against a wound inflicted by a Shooting Attack would have some consider it a dishonourable tool, there are many that are
its Invulnerable Save Characteristic improved to a S+ for willing to make use of it in the name of victory.
that roll.
A Weapon with the Poisoned (X) Special Rule has a
PINNING (X) chance to cause a wound regardless of the target's
The crack of the sniper's rifle or the burst of heavy Toughness Characteristic.
artillery, both signal a sudden and indiscriminate death
and send infantry scurrying for cover. Such weapons are When making Wound Tests for Hits that have the
meant as much to pin the foe in place as to kill them, Poisoned (X) Special Rule, if the result of any Dice rolled
breaking up advancing ranks of troops and shattering is equal to or greater than th e value of X attached to the
defensive formations. specific variant of this Special Rule then a wound is caused
automatically, regardless of the Toughness Characteristic
Weapons and other attacks that have the Pinning (X) used to determine the Target Number. A Hit that has
Special Rule have a chance of inflicting the Pinned this Special Rule may still inflict a wound by passing a
Status on the Target Unit. Wound Test as normal, instead of using this Special Rule,
but never inflicts more than 1 wound if it would both
If a Shooting Attack made for a Weapon or Model with pass the Wound Test and trigger the Poisoned (X) Special
this Special Rule inflicts one or more wounds on a Target Rule. Wounds caused using the Poison (X) Special Rule
Unit, regardless of whether any Damage is inflicted, retain the AP and Damage Characteristics of the Weapon
that Target Unit must make a Cool Check in the Morale and Saving Throws and Damage Mitigation Tests may be
Sub-Phase of the same Player Turn. lf this Check is failed made to discard them as normal. The Poisoned (X) Special
then all Models in the Unit gain the Pinned Status, if the Rule has no effect on Models that have the Vehicle Type,
Check is passed then there is no further effect. The value and limited effect on Models with the Automata or Walker
ofX attached to this Special Rule is applied as a negative Types (see the Rules for Walkers and Automata in the
• modifier to the Cool Characteristic of Models in the Warhammer: The Horus Heresy - Age of Darkness Rulebook).
. Target Unit when making Checks caused by an attack
• with this Special Rule, if the attack includes multiple
Weapons with different versions of this Special Rule the
modifiers do not stack - use only the greatest modifier.
/ \.

PRECISION (X)
REAPING BLOW (X)
On the battlefields of the Horus Heresy, precision proves far
more valuable than wanton carnage, allowing attacks to be Whether by skill or the merits of a weapon's design, some
placed on the most valuable targets and not the chaff of the warriors are capable of sweeping strikes that scythe through
the ranks of the foe.
enemy army. Whether through well-honed skill or artfully
crafted weapons, warriors capable of such feats are highly
sought after in any host. If a Model with this Special Rule is outnumbered, it
gains extra attacks.

Attacks made with the Precision (X) Special Rule are


If a Model is outnumbered in Combat and either has this
allocated by the Attacking Player, not the Defender.
Special Rule or is made to attack with a Weapon that has
this Special Rule, then that Model gains a bonus to its
When any Hit Test is made for an attack with the
Attacks Characteristic equal to the value ofX attached
Precision (X) Special Rule, if the result of the Dice roll,
to the variant of this Special Rule it has access to. To be
before any modifiers are applied, is equal to or greater considered outnumbered, the total number of Friendly
than the value of X attached to this variant of the Models Locked in the same Combat must be less than
Precision (X) Special Rule, then if a Hit is inflicted by that the total number of Enemy Models Locked in the same
roll , that Hit becomes a 'Precision Hit'. Combat - Models with the Bulky (X) Special Rule count as
a number of Models equal to the value of X in the variant
These Preci sion Hits must form a separate Fire Group of the Bulky (X) Special Rule that Model has. This Special
or Strike Group. Wound Tests are made as normal for Rule has no effect during the Challenge Sub-Phase, and no
Precision Hits and cause Precision wounds. In Step 8 of Model that is Engaged in a Challenge may gain additional
the Shooting Attack process or Step 7 of the Initiative Step Attacks due to this Special Rule.
sequence , when selecting a Target Model for a Fire Group
or Strike Group that is made up of Precision wounds, RENDING(X)
the Target Model is not selected using the normal Rules. Some weapons cleave flesh with ease, inflicting terrible
Instead the attacking Player chooses which Model in the
Target Unit will be the Target Model, and may select any
wounds that no mortal toughness can resist. Though of less
use against armour and steel, such munitions are capable of \
Model that is a part of that Unit. tearing bloody holes in the ranks of advancing infantry and
stalling any attack in its tracks.
Note that Models Engaged in a Challenge cannot use
this Special Rule to allocate Hits to any Model other than With a Weapon that has the Rending (X) Special Rule,
the enemy Model that is Engaged in the same Challenge there is a chance that a Hit Test may result in an
and that any attacks which are made as Snap Shots, or automatic wound.
for Weapons or attacks that have either the Blast (X),
Barrage (X), Template or Reaping Blow (X) Special Rules, When any Hit Test is made for an attack with the Rending_,._. ~..
i
may never trigger the Precision (X) Special Rule no matter (X) Special Rule, if the result of the Dice roll, before any
modifiers are applied, is equal to or greater than the _value
what the result of the Hit Test is.
of X attached to this variant of the Rending (X) Spect~
Rule, then if a Hit is inflicted by that Hit Test, that Hit
becomes a 'Rending Hit'.

When required to make a Wound Test for a Rending


Hit no Dice are rolled and the Wound Test succeeds
aut~matically regardless of the Weapon's Strength o~ the
Target's Toughness Characteristic. The Wound Test is ,
treated as if the result had been '6' for the ~urposes of
an Rules that would be triggered on certam results of a ..
W;und Test. Wounds caused by a Rending Hit use the AP .
d Damage Characteristics of the Weapon used t o ~
:I:eattack and retain any Special Rules that Weapon ha

. k made \\1th a Weapon that


If the Target Umt for an attac M d I 'th the Vehicle
has this Special Rule includes any o e s wt
Type, then this Special Rule has no effect.
SHOCK(X)
REPAIR AUTOMATA Blasts of exotic radiation, malignant scrap-code or other
Created for the singular purpose of repairing and rebuilding targeted attacks can render the systems of complex war
other devices and engines of war, these automata can engines vulnerable without penetrating their armour. While
accomplish feats similar to those of their masters. When such weapons are less likely to leave their target as a broken
deployed en masse they are more than capable of performing ruin, the deleterious effects of their attacks can render even
routine maintenance and even complex repairs in the field.
the most powerful war machines impotent.
A Unit that includes Models with this Special Rule may
Weapons with the Shock (X) Special Rule have a chance
attempt to repair certain Models as if it was a single
of inflicting Statuses on Vehicles even if it does not
Model with the Battlesmith (X) Special Rule.
penetrate their armour.
A Unit that includes one or more Models with this Special
When making a Hit Test for a Weapon with this Special
Rule may be used to activate the Battlesmith (X) Special
Rule against a Target Unit that includes any Models with
Rule as if it was a single Model with that Special Rule.
the Vehicle Type or Walker Type, the result of the Hit
When activating the Battlesmith (X) Special Rule for a
Test before any modifiers are applied must be checked.
Unit that includes one or more Models with the Repair
If any Hit Test for a Weapon with the Shock (X) Special
Automata Special Rule, select one Model in the Unit
with the Repair Automata Special Rule to be the Acting Rule results in a '5' or '6' before any modifiers are applied,
Model and determine the value of X for this use of the then all Models with the Vehicle Type or Walker Type
Battlesmith (X) Special Rule based on the number of in the Target Unit gain a Status at the end of Step 11 of
Models in the Unit with the Repair Automata Special Rule the Shooting Attack process or Step 10 of the Initiative
using the table below: Step process. The Status gained is indicated by the value
ofX attached to that variant of the Shock (X) Special
NUMBER OF MODELS VALUE OF X Rule. If the Model already has the stated Status or the
1-4 1 attack would apply the Status multiple times there is
5-8 2 no additional effect and this Special Rule never causes a
9-12 3 Model to lose Wounds or Hull Points. Hits inflicted by
a Weapon with this Special Rule must still have Wound
Tests or Armour Penetration Tests made for them, and are
RITE OF PURE THOUGHT not discarded if they trigger this Special Rule.
Tech thralls are granted a number of technological
enhancements to boost their strength and toughness, but also SHOCK RAM
have several of their higher functions burnt out and neutered. The shock ram focusses a field of arc energy into the frontal
This serves to dull their reactions to pain, fear and discomfort plating of an armoured vehicle, making it more deadly when
and render them dependent on the direction of their callous ploughing through the ranks of the enemy. Such devices
masters. While this does make them more durable on the field are power hungry in the extreme, and while effective are
of battle, it also makes them slow to react to the changing considered a dead end technology by most magi.
face of battle.
A Vehicle with this Special Rule inflicts more damage
A Model with this Special Rule may not make Reactions when it moves through enemy Units.
or Volley Attacks and suffers other limitations.
When a Model with this Special Rule and the Vehicle
\Model with this Special Rule may never make Reactions ~ype moves through an enemy Unit, the number of Hits
o any kind, make Volley Attacks or select any options mflicted is increased from D6 to D6+3. Furthermore, if
other than Hold, Fall Back or Consolidate in the the Reactive Player declares a Death or Glory Reaction
Resolutio~ Sub:Phase. A Unit composed of a majority of with a Vehicle that has this Special Rule as the target, then
Models with this Special Rule does not take Leadership the Vehicle with this Special Rule gains a 6+ Invulnerable
Checks_ due to Models lost to a Shooting Attack, but save against all Hits inflicted as part of that Reaction.
does still make Checks due to the Panic (X) Special Rule.
Furthermore, when Locked in Combat no Comb t
~solu~on Po!nts are scored by any Pl~yer when : Model
with this Speaal Rule is Removed as a Casualty.
SHRED (X)
SKYFtRE
Designed to rip and tear flesh, some weapons are fearsome
and intimidating tools of warfare. Whether by the gnashing Most combat aircraft fly at such speeds that regular weaponl'J".,
teeth of a chainblade or the jagged edges of flechette is hard pressed to track or hit them. Only cannon and beams •.
ammunition, these weapons scythe great holes in the lines of specifically designed to strike such swift targets have any
even the toughest of infantry and the largest of warriors. hope of/anding hits upon them by any means otherthan
sheer luck.
Attacks made with the Shred (X) Special Rule can
sometimes inflict an extra point of Damage. Attacks made with the Skyfire Special Rule ignore
penalties when attacking Flyers.
When any Wound Test is made for an attack with the
Shred (X) Special Rule, if the result of the Dice roll, before A Hit Test made for a Weapon with the Skyfire Special
any modifiers are applied, is equal to or greater than Rule ignores any rule that would require attacks made
the value ofX attached to this variant of the Shred (X) targeting an enemy Unit that contains any Models with
the Flyer Sub-Type to be made as Snap Shots. Instead
Special Rule, then if a wound is inflicted by that Wound
such an attack makes a normal Hit Test using the Ballistic
Test, the Damage of that wound is increased by 1. Note
Skill of the attacking Model - this includes attacks made
that the Shred (X) Special Rule may only be triggered by
as part of any Reaction. A Unit that includes any Models
a Wound Test and has no effect when making an Armour
with any Tactical Status may not benefit from the effects
Penetration Test.
of this Special Rule.

SHROUDED (X)
STUN(X)
Billowing clouds ofsmoke or fi elds of electromagnetic Some weapons are designed not only to kill and main, but
interfe rence ca n hide warriors from the foe's sigh t. That also to shock and disorient the foe. Such weapons may rely
which cannot be struck, cannot be harmed and needs not the on blinding flares, bursts of enervating energy or even subtle
protection of hem?' and encumbering armour. poisons to slow and disable the enemy, but their effects are
the same. Debilitated and vulnerable, warriors struck by such
Shrouded (X) is a Damage Mitigation Test that may be weapons become easy prey.
taken in addition to a Saving Throw.
Weapons and other attacks that have the Stun (X)
A Model with the Shro uded (X) Special Rule gains a Special Rule have a chance ofinflicting the Stunned
Shroud ed Damage Mitigation Test that may be used in Status on the Target Unit.
Step 9 of the Shooting Attack process to discard wounds
allocated to the Model. A Damage Mitigation Test may be
made after and in addition to a Saving Throw. The Target
Number for a Shrouded Damage Mitigation Test is the
value of X attached to the specific variant of the Special
Rule. A Shrouded Damage Mitigation Test may not be
made against wounds inflicted by a Melee Weapon.

SLOW AND PURPOSEFUL


Many warriors are steady but sure, slow to advance but no
less deadly for it.

Models with this Special Rule cannot Pursue fleeing


enemy Units.

In Step 4 of the Resolution Sub-Phase, a Player th at has


won Combat cannot choose for a Unit that in clude_s any d
Models with this Special Rul e to Pursue ' and
. must mstea
select another eligible option for that Umt.

• '. . ., ' ~ ,•-:;

- , 97 ' -

' ' ~.
\
\

TEMPLATE
SUPPORT UNIT (X) Template weapons shoot clouds of fire, gas or other lethal
• Following behind frontline forces and providing fire support
substances, rather than shells or bullets.
to overcome especially dug-in foes, some units are not.
equipped for holding positions or seizing ground, and instead
Weapons and attacks with the Template Special Rule
forus their attention on aiding their allies. use the Flame Template to determine how many Models
they Hit.
A Unit that contains Models with this Special Rule
:----<.
-,.__ .. scores fewer Victory Points for Controlling
When making attacks for a Weapon or other effect
Objective Markers.
that has the Template Special Rule, or otherwise uses a
Template, no Hit Tests are made for the attack. Instead,
A Unit that includes any Models with the Support Unit (X)
when directed to make Hit Tests for such an attack, a
Special Rule may only ever score a maximum number of
single Template is placed to determine how many Hits
Victory Points equal to the_value ofX for Controlling an
Objective, regardless of the Value of that Objective, or any are generated. A Template must be placed so that its
other Special Rules Models in that Unit might have (such narrow end is touching the Base of the Model, the edge
of a Model's Hull (if it has the Vehicle Type) or other
as the Line (X) Special Rule).
point being used to make the attack, and so that no part
SUPPRESSIVE (X) of the Template covers or touches a friendly Model's
A hail of enemy gunfire sen1es to keep any warrior's head Base, Hull or otherwise would inflict Hits on a friendly
down, and some weapons are designed specifically to suppress Model. Within these restrictions, the Player making the
the foe. Only the most steadfast of troops will continue the attack may place the Template in an orientation of their
advance when all they can hearis the whistle and crack of choosing as long as at least one Model from the original
gunshots and the screams of the fallen. Target Unit remains under the Template. If the Template
cannot be placed under these restrictions, such as if it
Weapons and other attacks that have the Suppressive (X) cannot be placed without covering or touch ing friendly
Special Rule have a chance of inflicting the Suppressed Models, then no attack may be made.
Status on the Target Unit.
Once the Template has been placed, a number of Hits
If a Shooting Attack made for a Weapon or Model with using the profile of the Weapon or effect are inflicted cin
this Special Rule inflicts one or more Hits on a Target the Target Unit equal to the number of Models touched
/
/ Unit, that Target Unit must make a Cool Check in the or covered by the Template. If the Weapon or attack has a
Morale Sub-Phase of the same Player Tum. If this Check Firepower Characteristic greater than 1 then only a single
is failed all Models in the Unit gain the Suppressed Template is placed, but the number of Hits inflicted per
Status, and if the Check is passed then there is no further Model touched or covered by the Template is equal to the
effect. The value of X attached to this Rule is applied as a Firepower Characteristic of the attack or Weapon. If more
negative modifier to the Cool Characteristic of Models in than one enemy Unit has Models that are touched or
the Target Unit when making Checks caused by an attack covered by the Template in its final position, then Hits are
with this Special Rule, if the attack includes multiple inflicted on all such Units as noted above, Hits on Units
. Weapons with different versions of this Special Rule the other than the original target form a new Fire Group that
modifiers do not stack - use only the greatest modifier. must be placed to one side and used to resolve a separate
Shooting Attack on the additional Target Unit once
r /
I

all attacks and Fire Groups from the original Shooting


Attack have been fully resolved. When resolving Armour VANGUARD (X)
Penetration Tests for Hits inflicted by a Weapon with Warrio~ trained to break the foe's lines are often at tlit · ··
this Special Rule, the position of the Model that was used forefront of their host, but are ill-suited to holding grou}1d in
to make the attack is used to determine which Armour the face of an enemy counter-attack.
Facing is used.
A Unit that includes Models with this Special Rule ·
scores fewer Victory Points for controlling Objectives, I .
i, ,
Note that the Rules require a Template to be placed in
Base Contact with the Model being used to make the but can score Victory Points for destroying enemy Units;.
that hold Objectives.
attack, but this Model is not counted as having been Hit
by the attack and does not stop the attack from being
A Unit that includes a majotity of Models with the
made. However, this only applies to the individual Model
Vanguard (X) Special Rule may only ever score 1 Victory
bei ng used to make the attack, not to other Models in the
same Unit. Point for Controlling an Objective, regardless of that
Objective's value (see Core Missions in the Warhammer:
The Horus Heresy - Age of Darkness Rulebook). However, •.,
Weapons with this Special Rule will have their Range
the Player that controls a Unit that includes a majority •
Characteristic as 'Template'. This does not count as a
of Models with the Vanguard (X) Special Rule gains
value of'0' o r '-'. !fa Rule requires a number for the Range
Victory Points equal to the value ofX in the Vanguard (X)
Characteristic (other than for making attacks, which
Special Rule, in addition to any Victory Points scored for
must be conducted using the Rules noted above) then all controlling an Objective, whenever either of the following
Weapons and attacks with this Special Rule are considered two statuses are fulfilled:
to have a Range Characteristic of '8'.
If an attack made for a Unit that includes a majority
of Models with the Vanguard (X) Special Rule causes
Other Templates the last Model in an enemy Unit that is Controlling or
In some rare cases a Weapon may use a different Contesting an Objective to be Removed as a Casualty.
Template than the standard Flame Template, in these If a Unit that includes a majority of Models with the
cases the Template Rule may be expressed with a Vanguard (X) Special Rule has at least one attack made
bracketed sectio n stating which Template must be for it in a Combat that results in one or more enemy
used when attacking with that Weapon. Otherwise, Units that had at least one Model within 3" of an
the Rules for its use are unchanged from those noted Objective at the start of that Assault Phase Falling Back
under the Template Special Rule. from the Combat

An example of this is the use of the Hellstorm Note that the Vanguard (X) Special Rule may only be used
Template for certain very large Weapons. ln this to score Victory Points once per Objective per Player Turn
case the Rule would be expressed as 'Template _ no matter how many enemy Units were Controlling or
(Hellstorm)' and the attack would be resolved using Locked in Combat near that Objective.
the Template Special Rule, but placing the larger
Hellstorm Template.
WARGEAR
CORTEX CONTROLLER
AUGURY SCANNEil
This energy scanning device pierces weather, camouflage This device allows the wielder to witness the battlefield
and obscuring smoke, alerting the user and their squadmates through the senses of the battle-automata under their
to the concealed presence of enemy troops in the vicinity, command, and direct them accordingly.
allowing attacks to be directed more effectively.
Cortex controllers allow Automata to make Reactions.
Augury scanners allow attacks to ignore Shrouded
Damage Mitigation Tests. A Unit that includes any Models with the Automata Type
can ignore the restriction on making Reactions imposed
When a Shooting Attack made by a Unit that contains by the Automata Type while it includes one or more
any Models with an augury scanner inflicts any Hits Models with a cortex controller.
(excluding Hits from attacks made as Snap Shots),
Shrouded Damage Mitigation Rolls cannot be made CYBEll-FAMILIAR
against those Hits. Utilised by Techmarines and the adepts of the Mechanicum,
cyber-familiar is a tenn that encompasses a variety of
COGNIS-SIGNUM semiautonomous devices such as servo-skulls and other
The cognis-signum is an advanced array of sensory devices, smaller drone units tied into the direct neural control of their
cogitator-assisted communications and telemetry arrays. operator. These are an extension of their master's will and
Installed into a purpose-modified suit of annour, these enable provide them with a host of additional senses and capabilities.
the wearer to coordinate battlefield data with blinding speed.
Cyber-familiars grant a bonus to Intelligence Checks.
A Cognis-signum allows more accurate attacks to be
made with Barrage Weapons. The Controlling Player of a Model with a cyber-familiar
can modify the results of Intelligence Checks made for
Instead of making a Shooting Attack with a Model with that Model by -2.
a cognis-signum, the Controlling Player may instead
make an Intelligence Check. If the Check is passed, the
Controlling Player may select a single enemy Unit within
Line of Sight of the Model with a cognis-signum. The next
time the selected enemy Unit is targeted by a Shooting
Attack that includes any Weapons with the Barrage (X)
Special Rule during the current Shooting Phase, the
Controlling Player may roll Hit Tests for the attacks that
have the Barrage (X) Special Rule as normal, ignoring
the limitations of the Barrage (X) Special Rule if the Unit
making the Shooting Attack is without Line of Sight to
~e Target Unit. If the Check is not passed, the cognis-
s1gnum has no effect this Turn.
I / I'
/
·I /· ,<
//2~:~--
;(:'/_
·,·:;,:

fRAG GRENADES MACHINATOR ARRAY , ,.


This class of grenade contains only a small explosive charge, A more complex system akin to the common servo-arm, tM -~ . , '
and is intended primarily to disorientate and distract the foe machinator array is a semi-autonomous repair system. Un1ik~- -
while closing on a fixed position. the servo-arm this system is not directly controlled by the
wielder and instead works to a fixed set of orders, making it
Frag grenades can be used to make attacks during the less useful as a weapon of war, but vastly more potent as a
Volley Step. device for repair and maintenance under fire.

When making Volley Attacks during Step 4 of the Charge A Model with a machinator array can use the
Procedure with a Unit that contains at least one Model Battlesmith (X) Special Rule twice in the same Turn.
with frag grenades, the Controlling Player may choose to
make a single attack with a frag grenade instead of making Each time the Controlling Player of a Model with a ·-/1
a normal Shooting Attack using the following profile: machinator array chooses to make use of the Battlesmith ~,.,✓-~
.-~
(X) Special Rule for that Model, it may be used twice -
R FP RS AP D Special Rules Traits with each usage of the Special Rule targeting the same or
6 1 3 6 1 Blast (3") Assault different target Units as chosen by the Controlling Player
and may apply different effects (all targets chosen must
FLARE SHIELD be valid targets). If a player chooses to apply the effects of
Another of the Meclwnirnm's specialised systems that a Machinator Array and makes two Battlesmith actions,
only their high adepts truly understand, a flare shield is a then neither of those actions may be modified by the
directional electromagnetic flux field generator, rumoured by effects of a servo-arm and use only the full base value of
some to be a product of Dark Age technology from a source the Model's Battlesmith (X) Special Rule to determine
best left forgotten. their effect.

Attacks which hit a Model with a flare shield gain no


benefit from the Armourbane Special Rule.

Whe n Making Armour Penetration Tests against a Model


with a flare shield , no Weapon may make use of the
Armourbane Special Rule.
-\ •' ....
\·,-
\

SERVO-ARM
. NUNCIO-VOX Many mechanically-minded combatants take to the
•• Anundo-vox is a beacon and communications array that
battlefield bearing additional mechanical arms mounted
allows constant coordination with other elements of an army,
upon their am1our, or even upon their body itself to aid
allowing a commander a measure of control and the ability to
repairs to armoured vehicles.
direct their forces, even during the most chaotic battles.
A Model with a servo-arm repairs additional Wounds or
Nuncio-vox allow Units to remove Statuses in the Start
Hull Points when using the Battlesmith (X) Special Rule.
Phase.

If a Unit includes one or more Models with a nuncio- Each time the Controlling Player of a Model with a
vox, and there are one or more friendly Models on the servo-arm selects the Repair option when activating the
Battlefield with the Command Sub-Type, then the Battlesmith (X) Special Rule for that Model, increase the
Controlling Player may activate the nuncio-vox during number of Hull Points or Wounds gained by the Target
the Start Phase of their Player Tum as the Active Player. Model by +l.
When activated, the Controlling Player may make a Check
to remove a single Tactical Status from all Models in the RAD FURNACE
Unit that includes the nuncio-vox. This Check is made Most of the creations of the Mechanicum draw their power
using the Characteristics of any one friendly Model on from atomantic or fusion reactors, but some few rely instead
the Battlefield, chosen by the Controlling Player (using on so-called rad furnaces. These devices are based on ancient
Cool, unless attempting to remove Routed, in which case technology that bums far stronger than modem reactors, but
Leadership is used). A nuncio-vox may only be activated floods the area with deadly radiation, rendering them useless
once per Tum, and each friendly Model on the Battlefield for most applications. However, in battle the deleterious effect
with the Command Sub-Type may only be used once per on radiation on the enemy becomes a benefit rather than a
Start Phase as part of this Rule. drawback - though it means that only the most extensively
augmented magi can accompany such units into battle.
SEARCHLIGHTS
Mounted ii/um-beacons or simple electric torches, many A Model with a rad furnace reduces the enemy's
vehicles mount some kind of portable light to aid in target Toughness while Locked in Combat.
identification and destruction in darkness and poor weather.
Any Model, friendly or enemy, that is part of a Combat
Searchlights allow attacks to ignore Shrouded Damage that includes one or more Models with a rad furnace must
Mitigation Rolls. reduce its Toughness Characteristic by 1 while a part of
that Combat in the Fight Sub-Phase. This reduction is
The target number of any Shrouded Damage Mitigation not cumulative with the effects of the Phage (X) Special
Tests is increased by +l (to a maximum of 6+) when Rule. Models with a rad furnace, the Automata Type or
making Tests as a consequence of wounds, Penetrating the Cybernetica Trait are unaffected and do not reduce
Hits or Glancing Hits inllicted by Shooting Attacks made their Toughness Characteristic. Additionally, a Unit that is
... by a Model that has searchlights that has Line of Sight to
composed of a majority of Models with rad furnaces does
the Target Unit. Additionally a Model with searchlights
not reduce any Characteristics due to the effects of the
may not make Shrouded Damage Mitigation Tests to Phage (X) Special Rule.
negate wounds, Penetrating Hits or Glancing Hits.
) l..
\· v _I' \ \

TAGHMATA MAxIMAL TEc~~THRAti.


ADSECULARIS TECH-THRALL Q iT
7
COVENANT Q72 ] SI
, PLUVIEN•DISTAL LAC
EXTREMIS DEFENCE RESERVE ..,.. RYMAERTA TAGHMA,
D , 1AGHMATA MAXIM
EFENCE OF IPLUVIEN MAxlMAL AL

One of uncounted
. Tech-th ra II covenan~
deployed 111 the defence oflpluvien M . I
tiie Deat I1 o f Innocence on M axuna after
Th· .
· b ars. 1s umt and
its rethren were thrown int b .
. . o com at agamst
sup_enor Traitor units in the hope of deia in
their assaul t on the city. Y g

?ata salvaged from the ruins of lpluvien Maximal


md1cate that Covenant Q72 was one of a large
number of_umts conscripted by force as the battle
turned ~gamst the defenders, with serfs from the
domam s population converted en masse into light
combat umts.

Given the rushed conversion process


'.nany of these covenant bore incomp'iete
mdoctnnation and tactical engrams.
Covenant Q72 is one of several that were
recorded firing on allied Solar Auxilia units
that had also been deployed in defence
of th e city. Such losses were considered
acceptable by the Mechanicum commanders
as part of an effort to buy time to rally the
main force of the Taghmata.

MECHANICUM OMEGA PROTOCOLS


When the Magos in command deemed a battle during times of war. Such conscripts are then converted
or other situation to have reached a critical stage, to tech-thralls to bolster the ranks of the local taghma -
where defeat or failure was imminent, the Omega reducing the workforce and efficiency of the forge, but
Protocols came into effect. This long standing piece of bolstering its military might in the face of enemy attack..
Mechanicum doctrine stated that, 'In order to preserve On the battlefield, the Omega Protocols are also used.to
the operational success of any endeavour, the prime justify the self-destruction of expendable assets where it
magos may reclassify any assets under their dominion will damage the enemy, for in all cases the Mechanicum
as expendable.' In practise, this ancient codicil has often eschews any sense of morality in the face of the cruel,
led to the massed conscription of Forge World serfs logic of survival.
l
' l ,· , d f mber of Weapons and items ofWargear that were unique to those
"· The Mechamcum Taghmata ma e use o a nu
, h" · ts the Rules for these Weapons and artefacts of the Horus Heresy.
legendary formations. T 1s section presen
,, J--...
-·ff.
I J-. RANGED WEAPONS

J\r~ ARc WEAPONS


Th ese weapons are powered b,
. .
,vpotent capaci·tors of ancient design, the schema.for which are thought to reside on Mars alone
. ,
though uncorroborated reports suggest that the Forge World of Mezoa lays claim to such as w~ll. When_these energy repositories
are discharged, they produce an ear-drum splitting crack ofsound and a bolt of pure, blue-white lightning which can overload
both a mechanical data-core and a biological cortex with equal ease.

R FP RS AP D Special Rules Traits


Ranged Weapon
Lightning gun 18 3 s s 1 Shred (6+), Suppressive (0) Assault, Arc
Arc blaster 24 6 6 s 1 Suppressive (1), Shock (Suppressed) Arc
Lightning lock 36 7 3 2 Blast (3"), Shred (S+), Breaching (5+). Arc
Suppressive (0)
Lightning cannon 36 1 7 3 2 Blast (5"), Shred (5+), Breaching (5+), Arc
Suppressive (1)

AflCHAEOTECH PISTOL
Despite the renaissance of human power in the galaxy that the Great Crusade has created, there remains much of Mankind's
ancient might and arts that are lost to myth and legend, save for a few relics that have survived the stifling darkness of Old
Night. One of the more common types of these relics found are sidearms of surpassing firepower and elegance. Be they bespoke
slug throwers utilising micro-atomic munitions or searing kill-rays that draw power from a planet's ambient magnetosphere,
such priceless artefacts of war find their way into the hands of the Emperor's chosen agents and the magi of the Mechanicum.

Ranged Weapon R FP RS AP D Special Rules Traits


Archaeotech pistol 12 6 4 2 Pistol, Breaching (3+) Assault
Twin archaeotech pistols 12 2 6 4 2 Pistol, Breaching (3+) Assault
, \
\

AUTO WEAPONS
An auto weapon is an ancient form of firearm that propels a solid slug by means of a chemical explosion, both ancient 'bullets'
ofleadorotherbasemetalsandmoreadvancedarmour-piercingsabotrounds
. .. . • Even among th e ran ks of the Mechamcum

there are few examples of these pnm1t1ve devices in active use, but often refined to a degree unmatched by other armies of
the lmpenum.

Ranged Weapon R FP RS AP D Special Rules Traits


Twin rotor cannon 24 5 4 1 Heavy (FP), Suppressive (2) Auto
Kytan gatling cannon 36 12 6 4 1 Pinning (1), Shred (6+) Auto
Scorpion cannon 30 15 5 4 1 Shred (6+), Pinning (0) Auto
Butcher cannon 36 4 8 4 2 Breaching (6+) Assault, Auto .

BOLT WEAPONS
A bran ch of weaponry now commonplace among the ranks of the Legiones Astartes, bolt weapons are based on a robust Terran
design, refined from the weapons used during the Emperor's battles to conquer Old Earth. These brutally efficient weapons fire
a caseless, self-propelled and mass reactive munition, more akin to a miniature rocket than a simple bullet and easily capable of
eviscerating most foes against which the Space Marines of the lmperium find themselves matched. Such was the success of these
weapons that they would even become common among the ranks of the Mechanicum's own Taghmata.

Ranged Weapon R FP RS AP D Special Rules Traits


12 1 4 5 1 Pistol Assault, Bolt
Bolt pistol
18 3 4 5 1 Assault, Bolt
Maxima bolter
5 4 5 1 Shred (6+) Assault, Bolt
Twin maxima bolters 18
2 4 5 1 Bolt
Bolter 24
6 4 1 Pinning (0), Shred (5+) Bolt
Mauler bolt cannon 24 4
4 1 Pinning (2), Shred (4+) Bolt
Twin mauler bolt cannon 24 6 6
/

•. CONVERSION BEAM WEAPONS . . . .


_; These esotenc· energy weapons fi re a bearn that induces a subatomic implosion
. in thezr target, wzth the beam itself gathenng
.

power over dzstance · 1pom
up to a termma · t o{beam instability• Converszon beam weapons are both difficult to construct and
highly complex to use, needing skilled calibration to operate as well as dedicated reactor_core systems to power. As a result, they
·are primarily used for dedicated siege warfare and only by the most learned of tech-magz.

RS AP D Special Rules Traits


Ranged Weapon R FP
5 4 1 Heavy (RS), Blast (3") Conversion
Conversion beamer <15 1
15-30 1 6 3 2 Heavy (RS), Blast (3") Conversion
Moirax
<15 1 6 4 1 Heavy (RS), Blast (3"), Suppressive (1) Conversion
conversion beamer
15-30 1 7 3 2 Heavy (RS), Blast (3"), Suppressive (1) Conversion
>30-45 1 8 2 3 Heavy (RS), Blast (3"), Suppressive (1) Conversion

DISINTEGRATOR WEAPONS
These brutal Terran weapons disrupt the molecular bonding of the target, literally tearing it apart whether it be flesh or
ceramite. Common during the dark years of Old Night, these weapons were valued as much for the psychological impact of their
use as for the effica9' of their actinic bolts.

Ranged Weapon R FP RS AP D Special Rules Traits


Disintegrator pistol 12 1 4 3 2 Pistol, Overload (1) Assault,
Disintegrator

GRAVITON WEAPONS
Little understood even by the most learned Magi, the term 'graviton gun' refers to a group of gravity projector devices whose
sophistication is such that the few that now remain are relics of a lost age. Such weapons prove extremely useful when fighting
on a starship or in a null gravity environment. The power of the graviton gun's highest settings is sufficient to rupture organs
and crack bones even inside armour, but its primary use is to impede the enemy and damage machinery without the risks of
secondary explosions.

Ranged Weapon R FP RS AP D Special Rules Traits


Graviton gun 18 1 6 4 1 Blast (3"), Breaching (6+), Shock (Pinned), Graviton
Pinning (1)
Twin graviton guns 18 1 6 4 1 Blast (5"), Breaching (6+), Shock (Pinned), Graviton
Pinning(l)
Graviton hammers 12 4 6 4 2 Breaching (5+), Shock (Pinned), Pinning (0) Graviton
Graviton pulsar 24 2 6 3 1 Heavy (D), Blast (3"), Breaching (6+), Graviton
Shock (Pinned), Pinning (2)
/ / /
/
FLAME WEAPONS

Am~ng the most ancient of weapons employed within the ranks of the Taghmata, flame has always been a potent weapon
against creatu~es that lurk in darkness. Many magi consider the cleansing power offlame a key part of their creations, and
indeed the ability of these weapons to rout the enemy from fortified positions has proven pivotal in any number of battles.
Ranged Weapon R FP RS AP D Special Rules
Flamer Traits
Template 1 4 s 1 Template, Panic (1)
Heavy flamer Template 1 s Flame
4 1 Template, Panic (1)
Flame , ,.
LAS WEAPONS
In the Jmperium, the tenn 'las' is applied to a wide variety of weapons, from crude particle weapons such as the ubiquitous
lascannon, to more complex and deadly weapons such as the neutron laser beam cannon. The defining features that link these
disparate weapons are their nature as energy weapons, rather than projectile weapons, and their reliance on rechargeable power
packs or portable generators instead of conventional magazines. This ability to draw and project vast quantities of power has
often made such weapons ideal anti-tank weapons among the ranks of the Taghmata.

Ranged Weapon R FP RS AP D Special Rules Traits


Las-lock 18 1 4 6 1 Las
Photon thruster 24 2 8 2 1 Armourbane, Suppressive (1), Las
Armour-breaker (S+)
Pulsar-Fusi! 36 2 9 2 3 Ordnance (FP), Suppressive (2) Las
Darkfire cannon 36 2 8 2 1 Heavy (DJ, Suppressive (2) Las
Sollex heavy-las 48 2 10 2 2 Ordnance (DJ, Shock (Suppressed), Las
Armourbane

MELTA WEAPONS . l
Capable offocusing microwave beams to such a fierce heat that even the sturdiest of armou;runs lt~e w?:{•. ~e ~an:,::o:
0
are among the_ most fearsome anti-thank w~ap:{nsO~;~~!~e :;~se~~~;;:t::1::/b:fo: ;he E:~:;;;u~ifie; s:~. However, the
unknown for it was in use among t e armies ' . h I
adepts o/the Mechanicum are one of the few groups to have mastered and improved upon thrs tee no ogy.

Ranged Weapon RFP RSAP D Special Rules Traits


Meltagun 12 1 8 2 3 Melta(6) Melta
Heavy (RS), Melta (8) · Melta
Multi-melta 24 1 8 2 3

MISSILE W EAPONS . sophisticated Taghmata of the Mechanicum make use of a


From guided missiles to explosive rockets, even the techno 1og1ca 11_!Y o{the wonders created by the magi of Mars, they
• • Th
variety of rocket-propelled munitions. oug h crude by companson to many
still serve as vital tools for the prosecution of the Great Crusade.
Traits
Ranged Weapon R FP RS AP D Special Rules
Cyclone missile launcher Missile
4 6 1 Heavy (RS), Blast (S")
- Frag 48 1 Missile
2 8 3 1 Heavy(D)
-Krak 48 Missile
2 8 4 1 Heavy (D), Skyfire
-Flak 48 Missile
3 3 Armourbane, Limited (1)
Hunter-killer missile 48 1 9
Pl.ASMA WEAPONS
Understood only by the secretive Tech-priests of Mars, these weapons unleash projectiles ofsuper-heated plasma capable of
melting both armour and flesh with equal ease. Kept contained by temperamental magnetical~ sealed flasks, the plasma that
feeds these weapons is as dangerous to the wielder as to the foe and deadly leaks ~r even exploswns a:e far from unknown. Yet,
such is the destructive power of these weapons that even the risk of such detonatwns does not outweigh their value.

Ranged Weapon R FP RS AP D Special Rules Traits


Plasma pistol
- Sustained fire 12 6 4 1 Pistol, Breaching (6+) Assault, Plasma
- Maximal fire 12 1 7 4 Pistol, Breaching (S+), Overload (1) Assault, Plasma
Phased plasma-fusil 24 3 5 3 1 Breaching (S+J Plasma
Twin phased plasma-fusils 24 4 5 3 Breaching (4+) Plasma
Plasma mortar 36 1 8 4 2 Ordnance (RJ, Breaching (S+J, Blast (S"J, Plasm a
Barrage (2)

RAD W EAPONS
Spedal-issue weapons commonly only employed against the most dangerous ofxenoforms, rad grenades and warheads detonate
with a short, intense burst of radiation and shower the immediate area with highly contaminated fall-out. As well as direct
damage, these can be used to bombard an area, and have the effect of debilitating rather than slaying outright, rendering a
target vulnerable to further injury.

Ranged Weapon R FP RS AP D Special Rules Traits


!rad-cleanser Template 1 2 s Template, Phage (T), Poisoned (2+), Panic (1) Rad
Irradiation engine Template 1 4 5 1 Template, Heavy (AP), Phage (TJ, Rad
Poisoned (2+ ), Panic (1)
Vultarax missile launcher
-Airburst 36 1 6 4 Blast (S"J, Phage (TJ, Panic (0) Rad
- Shaped charge 36 2 10 2 2 Phage (T), Panic (0), Shock (Stunned) Rad
Karacnos mortar battery 60 1 6 4 Blast (S"J, Barrage (2), Poisoned (2+ ), Rad
Phage (T), Pinning (3)
Irradiation blaster 16 1 2 4 2 Blast (S"J, Ordnance (DJ, Phage (TJ, Rad
Shock (Stunned), Poisoned (2+), Panic (2)
Rad grenades 8 4 3 1 Poisoned (2+), Phage (TJ Rad
/
X

VOLKITE WEAPONS

'Vo/kite' is an arcane Martian term for a variety of powerful ray weapons whose origins date back to the Age of Strife. Possessed -
of considerable killing power surpassing most armaments of their size, volkites were difficult to manufacture, even for the most · ·
able of the Mechanicum's forges, and the demands of the Great Crusade swiftly overwhelmed supply of them Once relatively
common
widespread within the fledgling
and common use. Legions, it is only among the ranks of the Mechanicum's Taghmata that these weapons remain in

Ranged Weapon R FP RS AP D Special Rules


Volkite serpenta 10 2 5 Traits
5 1 Pistol, Deflagrate (5)
Volkite charger 15 2 5 Assault, Volkite
5 1 Deflagrate (5)
Volkite incinerator 10 2 5 Assault, Volkite
6 1 Deflagrate (5)
Volkite culverin 45 3 6 Assault, Volkite
Volkite caliver Heavy (FP}, Deflagrate (6) Volkite
30 2 6 5 Deflagrate (6)
Volkite veuglaire 30 5 7
Volkite
5 1 Heavy (FP}, Deflagrate (7) Volkite
EXOTIC AND MISCELLANEOUS WEAPONS
Th e Mechanicum also employs a number of other weapons that do not fall into any specific category.

Ranged Weapon R FP RS AP D Special Rules


Despoiler cannon Traits
18 10 3 3 Blast (5"}, Breaching (5+}, Armourbane
Twin hell maw cannon Template 1 7 4 1 Template, Panic (2), Shred (6+}
Soulburn er petard 24 1 7 4 1 Blast (3"}, Shred (5+}, Poisoned (2+}, Stun (0)
Impaler harpoo n 12 6 3 2 Phage (I} Assault
MELEE WEAPONS

CHAIN WEAPONS .
·r on·g,·ns ,··thi"n the blood-red depths of the Terran wars of Unity. These weapons feature
Th ese savage weapons have thei .. . .
· d · ., edged blades mounted along the edge o' the weapon and set into cacophonous motwn by
heal'.)' gnps an a senes o1 razor- 1 . .
the powerful motors at its heart. Able to shred flesh and armour with equal ease in the hands of a skilled wielder (and all but
unusable otherwise), there were those, even before the Horus Heresy, who wondered at the development of such a weapon,
seemingly designed as much for the displays offountaining gore it created as its effectiveness in battle.

AP D Special Rules Traits


Melee Weapon IM AM SM
-1 +6 2 2 Armourbane, Shred (6+) Chain
Chainfist -3
A s 5 1 Shred (6+) Chain
Chainsword
-1 A +1 5 1 Shred (6+) Chain
Chainaxe
-2 A +3 4 1 Shred (6+) Chain
Heavy chainaxe
-1 A +2 4 1 Shred (6+) Chain
Heavy chainsword
A s 5 1 Shred (6+) Bayonet, Chain
Chain bayonet

GRAVITON WEAPONS
Little understood even by the Tech-priests of Mars, gravity projector devices are so sophisticated that the few that now remain
are relics of a lost age. The Mechanicum holds the vast majority of such weapons, and the graviton ram is but one example of
these powerful relic weapons. The power of the graviton ram's highest settings is sufficient utterly pulverise organic matter, but
its primary use is to shatter armour and ruin the delicate circuitry and electronics of heal'.)' armour and other war machines.

Melee Weapon IM AM SM AP D Special Rules Traits


Graviton ram I A +2 3 2 Armourbane, Armour-breaker (4+) Graviton

POWER WEAPONS
These melee weapons are sheathed in disruption fields that allow them to cleave armour as though it were paper and annihilate
flesh or bone with ease. They are both difficult to master, for a single mis-stroke can lead to catastrophe in a close packed melee,
and expensive to manufacture and maintain, but are commonplace amongst the metal war-engines of the Mechanicum.

If a Model has a power weapon as part of its Wargear, you can select one of the following for that Model to have:

Power sword
Power axe
• Powermaul
• Power lance

Melee Weapon IM AM SM AP D Special Rules Traits


i Power sword I A s 3 1 Breaching (6+) Power
Power axe -1 A +l 3 1 Breaching (5+) Power
Power lance +l A s 3 1 Precision (6+) Power
Power maul -1 A +2 3 1 Breaching (6+) Power
Thunder hammer -2 A +3 2 2 Power
Power fist -3 A +4 2 2 Power
Scyllax combat array A s 3 1 Breaching (5+) Power
Domitar fists -1 A +l 3 2 Breaching (5+), Armourbane _P ower
Pair of power blades A s 3 1 Breaching (5~ ), Shred (5+) Power
.. Pair ofl.Jrsarax claws +3 s 3 1 Breaching (6+) Power
Pair of Urs~ax fists -2 A +2 2 2 Power .
•Gyges siege claw I A +5 3 3 -. Armour-breaker (5+ ),_Breaching (S+) Power
Paired Gyges siege claws A +6 3 4 Armour-breaker (5+), Breaching (S+) Power

I
/
I
1
I

PARAGON WEAPONS

Weapons forged of consummate an is try or irreplaceable relics of the andent might of the Dark Age of Technology, Paragon·
blades are few in number and may take many forms. The most common Paragon blades are two-handed power weapons of
extraordinary balance and durability, although even more rare(y unique chain weapons wrought from the teeth of terrifying
xenos-beasts and cenain night-black sickle swords found on remote death worlds on the edges of the Halo Stars have been
known to hold similar phenomenal killing power. Regardless of their form, Paragon blades are valued beyond price by the
Jmperium's warriors.

Melee Weapon IM AM SM AP D Special Rules


Paragon blade A +l 2 1
Traits
Critical Hit (6+)

EXOTIC AND MISCELLANEOUS WEAPONS


The Mechanicum also employs a number of other weapons that do not fall into any specific category.

Melee Weapon IM AM SM AP D Special Rules


Corposant stave
Traits
I A +1 3 1 Shock (Pinning, Stunned, Suppressed)
Shock chargers -1 A +2 4 2
Dendrite talons A s 4 2 Breaching (6+)
Decimator claw A s 3 2 Breaching (S+), Armourbane
He llcrusher claws A s 2 3 Critical Hit (S+), Armourbane,
Armour-breaker (4+)
Slaughterer blades A s 3 1 Shred (S+ ), Breaching (S+ ), Reaping Blow (1)
Cleaver of slaughter -2 A s 2 2 Shred (4+)
Scorian talons I A s 2 2 Critical Hit (6+)
The Vodian Sce ptre -1 -2 +3 2 2 Shock (Pinning, Stunned, Suppressed)
Servo-harness I A +3 4 2 Breaching (6+)
Melta bombs -3 1 9 2 4 Armourbane, Detonation

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