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Intramurals Games Guidelines

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0% found this document useful (0 votes)
13 views7 pages

Intramurals Games Guidelines

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Intramurals Games Guidelines

​ ​ ​ ​ ​ Prepared by: Auxilio

1.​Flag Racing
Game Mechanism (How to Play)

●​ The two runners from each team start behind the starting line.
●​ Both players run to the bamboo pole and tie their team flag to it.
●​ After tying the flag, the players run back to the finish line.
●​ The team who has their flags up and crosses the finish line first wins.​

Number of Players

●​ 2 players per team.​

Rules and Regulations

●​ No pushing, pulling, or interfering with other teams.


●​ Flags must be tied securely to the bamboo pole–it won’t count if the flag falls.
●​ Players can only start running after the SA signals to start.​

Game Materials Required

●​ Flag (60x40cm) - each team must provide their own

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2.​ Sack Race (Lompat Karung)
Game Mechanism (How to Play)

●​ Teams line up in a row; player order is fixed once the game begins.
●​ The first player jumps inside the sack to and around a marker, then returns to the line.
●​ Upon returning, they tag the next teammate, then move to the back of the line.
●​ The process continues until all players have gone.
●​ The fastest team to have all members complete the course wins.​

Number of Players

●​ 6 boys & 1 teacher per team


●​ 6 girls & 1 teacher per team​

Rules and Regulations

●​ Players must jump (no walking/running) to and around the marker.


●​ Sack must be held up to the waist at all times.
●​ Only one player per team is allowed on the course at a time.
●​ Markers must not be moved.
●​ Rows must stay behind their designated line.
●​ The game continues until we get the top 5 fastest teams.
●​ Teams caught cheating are automatically disqualified.

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3. Tug of War
Game Mechanism (How to Play)

●​ Two teams pull on opposite ends of a rope, aiming to drag the other team across a
center line.
●​ Anchoring (leaning back and digging in) is allowed, but sitting on the ground is not.
●​ Rope must not be wrapped around any part of the body.
●​ The team wins if they pull the other team past the center line.
●​ All players must use bare hands (no gloves or hand coverings).
●​ Teams can only start pulling when the SA signals to start.

Number of Players

●​ 13 girls per team


●​ 13 boys per team

Rules and Regulations

●​ No sitting or lying on the ground to gain advantage.


●​ No deliberately dropping the rope.
●​ No stepping outside the designated play area.

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4. Flour Relay

Reference: https://vt.tiktok.com/ZSShDdKSN/

Game Mechanism (How to Play)

●​ Teams line up in a row.


●​ Each player holds a paper plate with their mouth.
●​ The first player’s plate has flour, which they pour onto the next player’s plate without
using their hands.
●​ The flour is passed from player to player until the last player, who pours it into the team’s
cup.
●​ This process repeats until 10 minutes are up.
●​ The team with the most flour in the cup wins.​

Number of Players

●​ 8 players per team.​

Rules and Regulations

●​ Hands may not touch the plate at any point.


●​ Flour must be passed in order—no skipping players.
●​ Players must stay in position.
●​ Only the last player can pour into the cup.
●​ Spilled flour cannot be recovered.

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5. Water Relay
Reference: https://vt.tiktok.com/ZSSN6PTbV/

Game Mechanism (How to Play)

●​ Each team forms a line from the starting point to the end point.
●​ The first player fills a container with water and passes it to the next player without
spilling.
●​ Water is transferred down the line to the last player, who pours it into the team’s bucket.
●​ The process repeats until the time is up.
●​ The team with the most water in their bucket wins.

Number of Players

●​ 8 players per team

Rules and Regulations

●​ Do not intentionally shove opposing players.


●​ No spilling water intentionally.
●​ No skipping players.
●​ Water must only be passed using the provided container.

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7. Yel-Yel
Game Mechanism (How to Perform)

●​ Each team presents a cheer (yel-yel) routine to showcase team spirit and creativity.
●​ Performance must be completed within the given time limit, including entry and formation
setup.
●​ Teams may incorporate chants, movements, and props as long as they comply with the
rules.
●​ Indonesian and English words may be used (English must be included in the cheer).​

Number of Participants

●​ All team members must participate​

Rules and Regulations

●​ Maximum total performance time: 5 minutes (timer starts when SA calls the team).
●​ The court must be kept clean after the performance.
●​ No offensive words or gestures allowed.
●​ No backing track (music from speaker) allowed.
●​ All other teams must remain silent while a group is performing.
●​ Indonesian is allowed, but English must also be included in the yel-yel.​

Judging Criteria

Criteria Percentage

Solidarity (unity, teamwork, coordination) 25%

Choreography (movement quality, synchronization, stage use) 25%

Creativity (originality of concept, use of theme) 20%

Rhyme & Rhythm (flow, timing, musicality) 15%

Property (effective use of props) 10%

Hype (energy, engagement, crowd impact) 5%

TOTAL 100%

6
POINT SYSTEM

SPORTS GAMES YEL-YEL REGULAR GAMES

1st : 150 x 1.5 = 225 pts 1st : 150 x 2 = 300 pts 1st : 150 pts
2nd : 120 x 1.5 = 180 pts 2nd : 120 x 2 = 240 pts 2nd : 120 pts
3rd : 100 x 1.5 = 150 pts 3rd : 100 x 2 = 200 pts 3rd : 100 pts
4th : 70 x 2 = 140 pts 4th : 70 pts
(including Flag Racing and
Tug of War) 5th : 50 x 2 = 100 pts 5th : 50 pts

●​ PENALTIES
-​ A fight happens between 2 teams : -200 pts
-​ Interrupting yel-yel performance : -50 pts
-​ Breaking a rule/cheating on the game : -30 pts
-​ Yel-yel overtime : -20 pts
-​ Wasting time : -20 pts
-​ Members caught outside of our match zone (roaming around/hiding in the toilet, etc) :
-20 pts / person

●​ BONUS POINTS
-​ Most Supportive Team : +50 pts
-​ Most Coordinated Team : +50 pts
-​ The team wearing their team color until the end : +30 pts
-​ First to assemble for their match : +10 pts
-​ Flag with pony : +30 pts
-​ MLP related yel-yel : +20 pts

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