0% found this document useful (0 votes)
186 views13 pages

Battletech Bounty CYOA - V0-3

The document outlines a choose-your-own-adventure game set in the Battletech universe, where players take on the role of a bounty hunter and can select various eras and character traits. Players have points to customize their character's abilities and choose their mechs and technology levels. The game encourages creativity and offers a range of options for personal and technical enhancements.

Uploaded by

ranchaosson
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
186 views13 pages

Battletech Bounty CYOA - V0-3

The document outlines a choose-your-own-adventure game set in the Battletech universe, where players take on the role of a bounty hunter and can select various eras and character traits. Players have points to customize their character's abilities and choose their mechs and technology levels. The game encourages creativity and offers a range of options for personal and technical enhancements.

Uploaded by

ranchaosson
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 13

Battletech

Bounty CYOA

Hey there. You can call me the Bounty Hunter.


I’m not them, but it’s a good enough title to
take for now.
From the way you’re gawping at the mech bay, you’re
passingly familiar with the Battletech or
Mechwarrior universe. Hope you are. If you’re
not? Well it really doesn’t matter. Let me just
make this quick - I’m bored with the whole
‘space Game of Thrones’ deal going on there, and
I’m looking to shake things up.

I’ll send you off to derail this whole shebang. It’ll


be a fun little game for us. Well, definitely fun for
me. It might take you a little bit to get into it. At
any rate, I’ll let you pick a ride, and let you pick
some outside context stuff that’ll make things
interesting and probably keep the game from
ending too early. When you die, the game’s over
and I’ll send you back to your life, putting you
back the instant after you left - I’ll even let you
keep your bennies if you do well. Hope that
sounds good. I’m not giving you a choice about
accepting.

Battletech Bounty CYOA v0.3 by Dakkaface


ERA
I can stick you anywhere in the galaxy, but I can do that is kinda limited.
What era of awful do you want to play in?

November 2nd, 3015. Succession Wars - Lostech


Ah, the Mad Max era. Everyone’s mechs are broken, all the factories
barely run, and every successful scientist and researcher is getting
shanked in the dark by the phone company. Most of the major lostech
and knowledge finds haven’t happened yet, so if you wanna make a run
at being space Indiana Jones, go for it. You’ve got time to prepare - Lots
of stuff starts going down in 3025, but I can’t stick you any closer to that
without blowing past it.
June 23rd, 3039. Succession Wars - Renaissance.
The post-post-apocalypse! Old tech has been rediscovered and rebuilt,
the phone boys didn’t manage to keep a lid on that. It’s smack dab in
the middle of the War of 3039, so chances are you can pick up merc
work wherever I drop you.

March 17th, 3051. - Clan Invasion


Ah, the space Mongols. A neat setting shaker, but they didn’t amount to
much. Useless and broken after a couple decades. Still, this is right in
that ‘shock and awe’ bit where they roll up with the hottest tech and get
some good stomps in. Maybe you want to make a bit of a splash of your
own?

May 5th, 3063 - Civil War


The Federated Commonwealth tries to go back to the Federated Suns
and Lyran Commonwealth. Goes badly. Too late to stop the war, but
could change how it goes. You have time to prep for the Falcons, or try
to save Omi Kurita, if that’s your thing.

December 14th, 3072. Jihad.


Well this was just in bad taste. Still, it's hard to get a more ‘acceptable
bad guy’ faction than the religious cyborgs who commit war crimes like
they’re trying to top Amaris’s high score. Acceptable bad guys are
acceptable bad guys, right? Maybe there’s some specific tragedy you
want to avoid? Or maybe you just want to go sit with Duncan Fischer on
Solaris and make sure he lives through the occupation. Surprisingly
popular guy.

October 31st, 3132, Dark Age.


Somebody blew up the phone lines, so everybody’s in the dark and
bolting cannons onto their tractormechs in case something happens.
Or to something happen. Battlemechs are rare again, but when
you do run into them, you’ll see some real wild stuff. With FTL comms
down, there’s a lot of opportunity here - but everybody else sees that
too.

Battletech Bounty CYOA v0.3 by Dakkaface


So that’s where you wanna go? Alright. Lets get you set up. I’m gonna give you a
body tuneup, a sweet ride, and then you can pick the weird, setting shaking
stuff you’ll get to work with. You usually do this with points, right? Let’s use
some real traditional numbers for this. You’re 5/8/5 for points.

Personal
You have 5 Personal Points to change what kind of person the new you will be!
Basic Tuneup - FREE.
Look, I’m doing this a bunch to see what happens. The first few folks didn’t do so
hot. A lot of you aren’t in shape or have problems that would prevent you being a
mechwarrior. I’ll tune you up so you’re at least fighting fit. Four working limbs,
20/20 vision, the muscle mass and knowledge of somebody that went through
military training, neurocompatibility with mechs, and a basic grasp of the local
area I drop you in. If you’ve got a crippling condition, I can fix that too.

Cosmetics - FREE
If I’m doing all that work on your body, changing your looks is pretty easy to do
alongside it. Make you a 10/10, change your skin color, age you up or down, give
you a 12 inch dong or breasts the size of soccer balls. Flip your sex if being Flank
Beefsteak or the little girl is your thing. Try to keep it in human possibility
though. No aliens in this ‘verse, and I can’t give you cartoon physics, so those
oversized genitalia will definitely get in the way.
Ace Pilot - 1 PP
I'm gonna give you a basic knowledge and reflex package, but if you want I can
make it a whole lot better. This one will boost you into the ranks of the Dustin
Xiao-Longs and Gray Nortons. You’ll be a crack shot and an expert pilot. And
that's all anyone ever needs in this 'verse, right?

Smooth Operator - 1 PP
Yeah a lot of you don't have people skills. But now you can! Be the suave, smooth
talking, silver tongued charmer with an appropriate thing to say at any given
moment. Great for contract negotiations and peace talks. Also talking people into
bed, I guess. Pretty sure there aren't any real 'waifus' or 'husbandos' here, but the
last guy tried to marry Malvina Hazen, so I never know with you grogs.

Tactical Genius - 1 PP
CREE- oh wrong 'verse. Your enemies' plans will seem amateurish, and you'll
arrange unconventional ambushes, objective victories and generally run rings
around the opposition, provided you can get people to follow your bizarre
seeming orders.

Clan Genotype - 1 PP
This one is in 'verse, so it's cheap. Be genetically predisposed to being a great
pilot/warrior. I’ll just make you a mechwarrior unless you want a specific type or
subtype. I don’t really care if it’s out of timeline. Also, you’ll look good and live a
pretty long time, though I guess the first one is covered by Cosmetics. No goofy
ideology required, and I’ll even minimize the physical drawbacks. Unless of course,
being built like an industrial fridge or being extra smol is your thing. I won't judge.

Study - 1 PP
A catchall of sorts. Wanna be a battlemech engineer? Jumpship technician?
Understand the insanity of FASA-nomics? This gives you the equivalent of 8 years
of study and practice at an in-universe profession or field of study. No degree you
can point to unless you also take Connected though. You can buy this one
multiple times.

Battletech Bounty CYOA v0.3 by Dakkaface


Connected - 1 PP
Normally you'd be some nobody, but I can edit some memories and documents so
you have a home world, family, old friends, work buddies, and useful contacts. Oh,
and I’ll give you the memories so you actually know who those folks are and how to
get in touch. For an extra point, I’ll set it up so you have a personal connection to
add someone important. Jamie Wolf, Devlin Stone, Takashi Kurita, or the like.

Land - 1 PP
You own some useful land. Sorry, no Castle Brians, but you can have a large tract
of land, non-battlemech factory, old military base, or a space station on a world of
middling importance. Alternately a large building on a major world, a continent
on a neo-barb planet, or a whole undeveloped planet.

Fat Stacks - 2 PP
Ah the oldest power. Money! Lots and lots of money. It's just a big bank account
with 500 million C-bills, but if you have Connected with either Noble or Land,
profits from your holdings will pay out into the account.

Noble - 1 PP
It's just a minor title with an undeveloped tract of land in whatever polity you
chose. But in a place like this, that title will open a lot of doors. Minor noble, and
it won’t get you as far, but you'll have a lot fewer enemies, since nobody cares
enough to go out of their way to screw you. If you spend an extra point here, you
can get a major title and the landhold is a free buy of the Land perk with whatever
choice you like.

Cameron Blood - 2 PP
Really, the best thing an aspiring lostech hunter could ask for. Open facilities, have
Star League computer systems give up their secrets at a word. Good luck coming
up with a cover story on that. Clone? Bastard? Play yourself off as just as surprised
to find out?

Mystic Visions - 2 PP
No magic in this 'verse, but this exists. Go figure. You've got prophetic dreams, spirit
visions, a sixth sense for things or something like that. 1 point less if you took
Cameron Blood or Clan Genotype, but in the latter case you'll be genetically
identifiable as a Nova Cat or Goliath Scorpion.

Army of One - 1 PP
You already get military basic, but this is what you take if you want to be one of
those FPS protagonists. Flawless melee skills, marksmanship, infantry tactics,
familiarity with basically every personal weapon in the setting. Won’t help in a
mech, but it’ll help you not get killed on the way to the cockpit. I’m obliged to
point out that for an extra point you can get mystic chi fists, because apparently
that’s not magic. Karate chop through guns and punch hard enough to shatter
personal armor. Because of the way the ‘verse works, stereotypes make it easier. If
you are identifiably Capellan or Drac, the chi upgrade is free.

Phantom - 3 PP
This fucking ‘verse, I swear. Ahem. The skill that makes you an untouchable
monster on the battlefield. Nobody can target any mech, fighter, or vehicle you
pilot. As long as you’re the one working the controls, no sensors can detect you
except the good ol’ Mk. I eyeball. Yep. Totally a skill. Not magic.

Fusion Insert - 5 PP
If all of that isn't enough from you, I can just smash you into the brain and body of a
canon character. This can get you a bunch of the rest and a higher level of authority
and landholds all at once. It takes all your PP though. You’ll need to spend Wild
points to add skills and traits after picking this. If you choose Nicholai Malthus, I’ll
give you an extra Wild point for being so dedicated to the meme.

Got it? Don’t worry too much, you can come back here later. Moving on!

Battletech Bounty CYOA v0.3 by Dakkaface


Tech
You have 8 Tech Points to buy your mechs and other tech stuff.

It’s Battletech, tech’s in the name. You get the most points here, but don't have to
spend it all on mechs. Heck, if you really insist, I'll let you buy a warship, though it'll cost
you most of your points here plus some in the next bit. This IS Battletech though, so I
insist that you go in with at least one mech. You even can buy more than one, though
you’ll either have to pay for crew or find pilots after you get there.

So before anything else - what Tech Level do you want to be working with?
Succession Wars Tech - Free.
I mean, if you insist. It'll be easy to repair in any era, but then you're stuck with heavy
standard engines, standard internals, basic lasers, missiles and cannon. And ugh,
single heat sinks. Hardly any special equipment either. Tell you what, you can have
Triple Strength Myomer.

Star League Tech - 1 TP


Difficult to repair before the 3040’s, but it's a pretty big jump. Extra-light engines,
endo-steel structure, ferro-fibrous armor. Extended range large lasers, pulse lasers,
gauss rifles, and lock-on SRM-2's. Class 5 Ultra autocannons and ammo switching
LB-X 10's. Extended range PPC's that ditch the minimum range. A lot of ancillary
equipment opens up too - ECM, speed boosting MASC, NARC beacons, TAG spotting
lasers, Null-Sig stealth systems, anti-missile systems… and
. Probably the best bang for your buck.
Clan to Civil War Tech - 2 TP
Technically possible to repair before 3050, but only in Clan space. This is the biggest
straight upgrade in capability. Lasers and PPC's that hit harder and from farther out.
Extended range lasers of every class, LB-X and Ultra autocannon of every class. Lock
on Streak missile launchers in every class. Half-weight missile launchers. Slimmer,
less bulky specialty armor and internals.

Jihad or later Tech - 3 TP


I'm gonna just go ahead and lump everything from later on into one category here,
since most of it is sidegrades. But there's a lot here. Emergency repair systems,
plasma rifles and cannons, mech tasers and EMP cannons, heavy lasers, heavy duty
electronics packages like the Nova CEWS, improved C³, and Angel ECM. Light and
Double XL Fusion Engines and lots more besides.

Alright, with that tech level in mind, How heavy a mech or mechs do you want?

Light Class - First one FREE. Two for 1 point after that.
20 to 35 tons. Not tough mechs, but they can go real fast. Well. SOME of them. Tell
you what. You pick a Urbanmech and no other battlemechs and I'll even give you
an extra tech point for other stuff. I don’t care if you want the one with the Arrow
IV launcher so long as it’s stock.

Medium Class - 1 TP
40 to 55 tons. This basic standard mech according to the 'verse. Some of them go
fast, some of them hit hard, some are tough for their size, but none of them do all
at once.

Heavy Class - 2 TP
60 to 75 tons. The basic standard mech according to the . Usually slower, but
tougher and punchier than mediums.

Assault Class - 4 TP
80 to 100 tons. The big boys. Bigger and slower with massive arsenals and armor
slabs. You're gonna get shot a lot, but you've got the armor to tank it and the guns
to make the other guy regret it.

Battletech Bounty CYOA v0.3 by Dakkaface


Mech mods - you can do a few extra things with the mech if you want. These
costs are per mech.

Solaris Custom Job - 1 TP


All of the mechs you get are just your standard variants and configs. This is what you
take if you want your own special snowflake custom variant. Outfit your mech in your
preferred Mechwarrior custom job, your special personal omni-config, whatever.
Futuretech - 1 TP
The cheap option if you just want to have some limited late-era tech. Any tech level,
but just for the one mech. Good luck fixing that hangar queen if she gets wrecked
though.
Munchkin Special - 2 TP
What, the Custom Job wasn’t enough? Then this is what you pick if you are absolutely
dying to use a non-canon mech. Any mech legal by the mech construction rules works,
whether it’s your personal baby or some cool fan design. Get Futuretech on it for free.

Killdozer - 2-for-1
Maybe you want to be one of those factory-runner folks or base-building boys. Pay the listed
price for mechs, but get two Industrialmechs for each Battlemech you would have gotten.
You know, going into battle on a refit tractor or bulldozer takes some serious balls. It’s
not even a real war machine. If you take only Industrialmechs, take an extra Tech
point and get a Solaris Custom Job on all of them for free. Security and Militia mechs
count - they’re built on Industrial frames.

And there’s other tech stuff for you to pick up. Like ships! You only get one
Dropship though. No ditching the mech combat to buy 8 Leopards. Mech to
mech fighting will happen, that’s not even in my control.

Leopard Dropship – 1 TP
The basic bitch option, but cheap and easy to fix. Carries 4 mechs. 6 if you’re willing to
cram a couple sideways into the fighter bays. If you bought higher tech levels, you can
get an era appropriate variant. If you got Clan Tech, you may upgrade to a
Broadsword that carries 5 mechs.

Union Dropship - 2 TP
The next most common option. This big beach ball can carry 12 mechs, 14 if you lay a
couple of ‘em down in the fighter bays. Same as above, if you bought higher tech
levels, you can get an era appropriate variant. You may upgrade to a Union-C that
carries 15 mechs if you got Clan tech.

Large Dropship - 3 TP
Dropships so big they take up multiple collars on a dropship. These aren’t even meant
to land on a planet, so ‘dropship’ is a bit of a misnomer. I really don’t think you need
this, but hey, if you wanna play space captain, sure. You can have a Behemoth and I’ll
toss in a few shuttles and aerospace fighters for free. For one more point, you can get
the only other Argo-class - the Myrmidon, and an extra Leopard. Hope you’ve got Fat
Stacks or something else to pay for maintenance and jump fees.

Jumpship - 1 TP
You don’t really need this unless you’re going traipsing around the Periphery or out
into the unexplored black. But here you go. Your own Invader jumpship. A spindly,
fragile, FTL transport. For one more point, you can get any other type of jumpship.

Monitor - 4 TP
The Discount Dan warship. When you really need to keep one single place safe,
because it can’t go FTL. Could be useful, but that’s a big chunk of points on
something stuck in a single system.

Warship - 10 TP
You really don’t need this. I’m not sticking you into the Amaris Civil War or anything.
But hey, if you really wanna blow all your points on this, fine. Pick an SLDF ship. Same
rules as the dropships - you can have a Clan or later era ship if you bought the
tech for it.

Battletech Bounty CYOA v0.3 by Dakkaface


Ship mods - While strictly speaking, none of these are required, you’re really
going to want some. Like, you know a crew. Though if you’re really trying for the
whole, ‘woke up in a tube on a derelict’ entry, you could skip that.
Crew - 1 TP
Hey I’m just giving you stuff here. You can drive the mech on your own, but you’re
going to need a bunch of other people to do maintenance on it, or fly the dropship,
or man the guns etc. Or drive that other mech. One point crews one ship, and any
mechs on it.

Automated 2 TP
Okay, you hikkokomori, Some of these ships already have some automation,
but with this I’ll set up your ship and mechtech needs to be completely handled by
automatic systems. I’ll even throw in the knowledge to fix them. One purchase per
ship. If you like, I can apply it to your extra mechs on those ships, but this turns them
into Drones, so watch out for ECM.

Alternate Dropship - 1 TP
Getting you something that’ll get you from A to B with your mechs is all I want to do,
but if you insist I can give you something punchier. With this you can pick a different
dropship in the approximate weight class. A Leopard can become any dropship under
3,000 tons, a Union can be any dropship under 5,000 tons, and the Large Dropship can
be any dropship under 50,000 tons. Tech level limits apply. Can’t bring that Wobbie
Pentagon if you didn’t pay for Jihad tech.

Dripship - 2 TP
This is your Solaris Custom, but for dropships. Want to strip out all those Mech Bays for
several hundred tons of Double Heat Sinks and ER Large Lasers to turn than Union into
a disco ball of death? Gold plate the entire interior just to flex? Turn the gym into a mech
simulator room? If it’s game legal, it flies

Extra Dropship - 1/2/3/ TP


What, one dropship not enough for you? I guess you can have a spare. Pay for a second
Leopard, Union, or Behemoth. I can easily fudge the Myrmidon not getting scrapped for
spares, but there’s really only two Argo-class, so you can’t upgrade the second Large to
an Argo. Gotta buy Crew for it separately.

Of course, there’s also some other tech stuff you could pick up if you wanted.
Support Vehicles - 1 TP
A dozen vehicles of various descriptions. Flatbeds, recovery vehicles, jeeps, simple helis,
hoverlimos, cherry-pickers, cross-lifters, cranes - whatever you want. This universe really
doesn’t care about these things. Tech Level applies, and you’ve got crew that knows
how to use them if your ship has crew.

Combat Vehicle Lance - 1 TP


Four combat vehicles. Tanks, hovercraft, VTOLs, missile carriers, APC’s - the kind of
thing that’s built for combat. If you bought crew for your ship, you’ve got crew for
them. Tech level & crew, same as the supports.

Battle Armor - 1 TP
Twenty suits of powered armor in the half-ton to 2-ton weight range. Almost
unknown prior to the Clan Invasion, could be useful for shock and awe. Tech Level
and Crew apply - You need Star League or better tech to pick this.

Specialized Crew - 1 TP
Most dropships and crew are going to be pilots, spacehands, technicians, drivers, etc.
Maybe you want some specialists - explorers, colonists, architects, construction
workers, Star League cryptographers, whatever. Your spare passenger space on your
dropship will get occupied by some of your specialized crew and some of their
personal equipment. 1 point gets you any mix of specialists that will fit on one ship.

Star League Memory Core - 1 TP


Everyone likes those gatcha games right? This is a mystery box. I’ll leave you with a
computer core from the Star League. Maybe you’ve got the blueprints for Hyperpulse
Generators. An armageddon library. The seed for Caspar AI. A map of secret facilities. Of
course, maybe it’s none of those. Maybe it’s just a sewage facility’s core, or a time clock.
Of course, if you’re real unlucky, it could end up being Amaris’s personal spank bank. If
nothing else, it’ll probably sell for a chunk of change.

Battletech Bounty CYOA v0.3 by Dakkaface


Wild
This is where the good stuff is. The fun, setting-breaking stuff you can use to really make an impact.
Or make me laugh. You have 5 Wild Points to spend here, or like their name implies, you
can use them go back and spend them on previous sections - maybe you’d actually like
to have some crew on that Warship.

Knight Rider - 1 WP
I’ll give your mech and/or ship an AI. Actual intelligence, and no chance of going
Skynet on you. Sorry, no seed AI, but if you have to you can move their briefcase
sized quantum core and plug it into a different ship/mech. Configure their
personality however you want.

AU Edit - 1 WP
This isn’t strictly speaking, a personal power. You tell me what you want to
change about the canon timeline, and I’ll give the ‘verse a few nudges to do what
you want. Keep in mind that anything big or too far back might butterfly away a
lot of the original timeline’s names and events - might even invalidate most of the
Bounties and Missions. One desired outcome, or one specific change per Point
spent.

Dumb Luck – 1 WP.


The most powerful force you can’t control - luck. This should really cost more. It’s
like a discount Protagonist Power! Except you’re not the hero, you’re Mr. Bean. Half
the time situations will be contrived to be jokes at your expense. The other half of
the time, the joke is that you’ll be beating seasoned warriors and outfoxing career
spies by virtue of sheer dumb luck. If nothing else, this will keep you alive, even if
you are so embarrassed you wish you were dead. Please, take it. It’ll be highly
entertaining for me no matter what else you pick.

Montage Master - 1 WP
This lets you teach other people how to do what you do in no time flat. Well, not no
time, but you can get people to a basic level of proficiency inside of a week. Which
might not sound like much, but Phantom Mech is a skill. Teach others lesser
versions of any of your Personal perks. For two extra points you can point you can
teach others any Wild perks at 3 points or less.

Chromed Out – 2 WP
Whatever cyber mods you want. I’ll even make them able to interface with your
mech and ship. No more dumb looking neurohelms for you! Get some of that
sweet ENHANCED IMAGING action without the drawbacks. No cyberpsychosis or
essence loss or whatever. If you limit yourself to ‘ware from Shadowrun, it’ll be
easier for me, and it’ll cost one point less. Careful if combining with Fusion Insert.
Adjusting the timelines of big names is a pain. Some histories are easier to fudge
than others, so you may or may not get mistaken for an imposter.

Bio-beast – 2 WP
Whatever biomods you want. Muscle augs, acid glands, regen factor, orthoskin, etc.
Same deal as the chrome - limit yourself to ‘ware from Shadowrun, easier on me,
costs one point less. Do note that this is just mods. You can’t go full Kerrigan unless
you also pick up Psychic Powers and use the extra point. Same warning about
Fusion Insert, but this is a little easier to hide.

Psychic Powers – 2 WP
I can’t sneak any magic in, but there are loopholes. This is a little more overt, but
still pretty useful. Basic psychic package – telekinesis, telepathy, minor
precognition and psychometry. Great at personal scale, kinda useless at mech
scale. For one more point, you can either add one extra psychic power to that list
or boost the power of all of the basics.

Battletech Bounty CYOA v0.3 by Dakkaface


Prototype Pilot – 2 WP
This IS a mecha series, so I can kinda squeeze this one in cheap. You know the drill.
The protagonist always drives a prototype with some wild and crazy experimental
tech. Short range teleportation, nanomachine self-repair, laser blades, etc. Pick
two things to go into the mech. You can repair the mech, but the prototype stuff
is blackboxed and unable to be duplicated.

Road Less Traveled – up to 3 points.


You know what really shakes up this place? Tech innovations. You can spend one
point per option here to gain the items and have a limited ability to create more so
long as you own either Land or some form of ship:
∙ alternate FTL comms ∙ alternate FTL, ∙ alternate power systems
∙ artificial gravity ∙ energy shields. ∙ sapient robots
∙ alternate terraforming ∙ biological tech ∙ nanotech

Game Mechanics - 3 WP
One of my favorites, really. The conceptual link lets me tweak things so that
get to run on game mechanics. Any connected game works. Battletech 2018? A
Time of War? Mechwarrior Online? Mechwarrior 2? You and your stuff function
based on the mechanics you decide from moment to moment. Highly suggest
MWO to avoid knockdowns, overheat penalties, and pilot death. Oh, if you take a
Quickdraw-4G, you can have the 1000% missile cooldown for it. Don’t explode from
overheating.

Mad Genius – 3 WP.


This gets you all the knowledge of an alternate techbase. While Road Less
Traveled just gives you the tech and a bit of manufacturing capacity, this turns you
into Tony Stark, so you’ll have to build that tech in a cave with a box of scraps. I
mean, that’s a pretty decent description of state of the Inner Sphere after the Early
Succession Wars.

Resleeve - 4 WP
I think this one is boring, but it's still an option. Your new body is just a sleeve. You
can restore from backup, and I’ll give you a clone facility you can either put on a
planet or your ship for replacement. For an extra point, I’ll let you activate multiple
clones and pilot them all as a hive mind. All your active bodies have to be in the
same star system though.

Genre Shift - 4 WP
There’s no bigger shakeup than a genre shift. The mechs will still be there, but you
can shift them to secondary importance. Maybe shift from mech jocks with a side
of politics and spycraft to slice of life with mech-based cooking, or Hot-blooded
shonen with a side of mecha sportsball. Whatever you change, you can’t get rid of
the mechs or add magic - sorry, hard rules.

Super Robot – 5 WP
If you really want to shit all over the setting you can have some kind of super mech
on standby to show up with an appropriate sentai phrase. A Gundam, a
Megadeuce, Nightmare Frame or something. I really mean robot though. None of
those cyborg godlings with mommy souls. I mean, hey, if you really want to get
crazy, I’ll give you a Gunmen. You gotta provide the drills though.

Author’s Favorite - 5 WP
Protagonist power is a pretty big trump card. No months of tedious rep building as
a merc, there’s an emergency and you’ll impress immediately. Trying to solve a
mystery? No legwork for you, you're going to trip over clues like you’re Velma.
Circumstances are going to go your way a lot. Heck, picking this almost guarantees
you won’t kick it for a minimum of fifty years. Downside, your life is never going to
be peaceful. At best you'll get a few years in-between big events, but something is
always going to come up. I would really rather you didn’t take this. It gets boring
fast, for both of us.

Battletech Bounty CYOA v0.3 by Dakkaface


Bounties
and Missions
Of course, I’m not just going to drop you in with
all kinds of advantages and you’re
entertaining. Tried that already. An annoying
number of you end up turtling up under either
Steiner or Davion’s wing. Another big bunch pick
up alternate FTL and just sail out into the black.
Safe and incredibly boring. There’s not even any
aliens out there more advanced than having
sharp sticks and rocks.

So I’m going to drop a few things to do in here.


You better take a stab at , or I won’t bother to
make the effort to put you back after this is all
done. If you at least try for some of these, even if
you succeed at nothing, I’ll let you have the zero-
point PP perks as a consolation prize. But you do
have to give it an honest, no-bullshit try.
Otherwise, you are just wasting my time and I’ll
let you stay dead.

Bounties are pretty simple. They’re like… Achievements. You do a thing, and you’ll get
the payout. Usually this is just ‘kill a guy’ but other singular acts count. These don’t
have much in the way of time limits, other than the target needs to be alive for you to
kill them or exist for you to take. You can also be a smartass about them if you want.
‘Sit on the throne of a nation’ doesn’t necessarily mean become a ruler. You can sneak
into the throne room at night and put your feet up. Or sit in it during a photo op or
something. I don’t care if you want to be all Nova Cat about it, it’s more fun that way.
You do have to be actively doing something for those kill bounties though. They keel
over of old age through no effort on your part, you get nothing. They have a heart
attack because you showed up on their front porch, it counts. Each bounty you do
gets you one TP or PP worth of perks to keep when you return to your world.

Missions are a bit more serious. These


things have a specific time and place
where they’re happening. Sometimes you’ll
have some prep time to gather forces and
travel, some of them are going to have to
be handled immediately on insertion and
deciding to do them will dictate your initial
placement. Sometimes you’ll need to
make a protracted effort guarding
something.
These are all specific jobs you can pick up within the ‘verse, and you can’t be quite as
free with how or when they get done. Each one gives you one WP worth of perks to
keep when you return.
Battletech Bounty CYOA v0.3 by Dakkaface
Bounty Board
It’s Time to D-d–d-duel! Fuck Your Phone Bills Black-bagged
Win a public duel or trial against a Kill the Primus of Comstar. Kill Demona Aziz
single opponent.
Fury Road Stoned
Ace Kill Maximillian Liao. Kill Devlin Stone
Down five mechs in a single battle.
Two-faced Swords to Plowshares
Death Star Kill Janos Marik. Kill Duke Aaron Sandoval II.
Personally down a company of
mechs in a single battle. Outfoxed Just Business
Kill Hanse Davion. Kill Jacob Bannson.
Ristar
Personally down two stars of Clan Omae wa mou… Dragonslayer
mechs in a single battle. Kill Takashi Kurita. Kill Katana Tormark.

Golden Throne …ShindeIru Old Yeller


Sit on the throne of a nation. Kill Theodore Kurita. Kill Kal Radick
(Doesn’t count if you just fusion
into the already existing ruler, in Cat’s in the Bag It’s the Quenchiest
that case you gotta sit on someone Kill Katrina Steiner Kill Kev Rosse.
else’s throne.)
Shut-up Karen Hammer Down
Champion
Win a Solaris Championship, Kill Myndo Waterly Kill Jasek Kelswa-Steiner.

Jamie Did It Can Deez Scarface McMullet


Work for all five major houses. Kill Candace Liao. Kill Malvina Hazen.
Tomb Raider
Loot a lostech cache. Why is This Child Here Wolf Wolf Wolf
Kill Melissa Steiner-Davion. Kill Alaric Ward
Sent to Collections
Be put on ROM’s hit list Lettuce Leaf
Kill Romano Liao.
With That Fossiltech?
Win a duel against a Clanner in a
Dr. Jekyll
purely Inner Sphere mech.
Kill Thomas Marik
Refused His Batchall
Beat Nicholai Malthus at Dr. Who
something and leave him alive. Kill the real Thomas Marik

Waifu Bait Sniper no Sniping


Marry a canon character. Kill Natasha Kerensky

Yo Ho Ho Wolf
Execute a raid and make off with
booty. Kill Jamie Wolf.

Ho Ho Ho Get Focht’d
Distribute technical plans across at Kill Anastasius Focht.
least three nations.

Hoe Hoe Hoe Smoke ‘em if You Got ‘em


Spend a full year on a farm. Kill Lincoln Osis

One Red Shoe Mad Cat


Mislead a major intelligence Kill Katrina Steiner-Davion.
organization.

Protag-kun True Victor


Have three or more people Kill Victor Steiner-Davion
romantically pursuing you at once.
Wolf Wolf
There Can Only Be One
Succeed at a Highlander Burial. Kill Phelan Kell

Battletech Bounty CYOA v0.3 by Dakkaface


Mission List
Uplift Kilt Lifter
Get a periphery power on the level of a Help the Free Skye movement succeed.
great house. In some way. Politically,
militarily, economically. Yeah, that does Valedictorian
mean you only need to be as strong as the Be first in your class at an academy or
Capellans. college.

It Belongs in a Museum! Factorio


Keep Castle Nautilus or The Nagayan Set up factories on at least five planets.
Mountain Complex from being destroyed
Four Ecks
Manchurian Candidate. Terraform and colonize at least two worlds.
Keep Hanse’s double on the throne for at
least five years. Canopian Catgirls
Create real catgirls.
The worst pirates I’ve ever heard of
Kill three of Redjack Ryan, Lady Death, Blackjack and Hookers
Johann O’Reilly, Grim Sybil, or Dominic & Successfully leave the Inner Sphere and
Orchid Zhao. start your own star nation. You need at
least two worlds.
…but you have heard of me.
Be considered a bigger pirate threat than There’s Always Money in the Banana Stand
Lady Death or Redjack Ryan Build a successful business empire that
lasts at least ten years.
Wrasslehogs
Ensure the Free Rasalhague Republic Hostile Takeover
survives the Clan Invasion. Take control of an existing business empire.

Superglue Great Value


Reunite the Fedcom or prevent the Civil Preempt the release of a canon mech,
War. vehicle, battle armor, or aerospace asset
with your own version,
Krogan Scientist
Help the Society succeed in overthrowing Break up Ma Bell
the Warriors Connect at least fifty worlds via your own
HPG’s or other FTL comms.
Hello Mechfans
Keep Duncan Fisher alive on Solaris
through the Jihad

Hey Adora
Ensure the Nova Cat rebellion succeeds.

IlKhan
Unite all the Clans under your banner.

First Lord
Unite the Inner Sphere under your banner.

Amaris
Unite the Periphery under your banner.

A Winrar is You.
Succeed at all three of the IlKhan, First
Lord, and Amaris missions.

Battletech Bounty CYOA v0.3 by Dakkaface


Art credits

The majority of art is pulled from the HBS Battletech game’s art book.

https://www.deviantart.com/ganassa/art/Battletech-Natasha-Kerensky-the-Black-
Widow-764941919

https://www.deviantart.com/tabnir/art/Ghost-Bear-Elemental-Dvergar-181961764

https://www.deviantart.com/shimmering-sword/art/Battletech-TRO-3145-
Mercenaries-364214854

https://www.deviantart.com/shimmering-sword/art/MechWarrior-A-C-E-S-
510470066

https://www.deviantart.com/vectorthemerc/art/Armored-Superiority-913936593

https://www.deviantart.com/patrickbrown/art/Professor-X-859767688

https://www.everythingbattletech.com/eldoniousrex

https://www.reddit.com/r/battletech/comments/zangxq/fan_mech_phoenix_kni
ght/

Battletech Bounty CYOA v0.3 by Dakkaface

You might also like