RULES Park Life Expansion People 20240702
RULES Park Life Expansion People 20240702
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Deluxe People Expansion
Contents
8 Berry Tokens
1 First Player Token – Train
7 Wild Cards
5 2x Set Cards
New Rules
2 Berry Expansion
2 Wild 1-7 Expansion
3 2x Set Expansion
3 Big Hands Rules
4 5-8 Player Rules
6 Solo Co-op vs Al Rules
10 Some Variants
12 Strategy Tips
Copyright © 2024 dylan coyle. All Rights Reserved
Berry Expansion
Setup: Each player takes 1 berry
token. Keep the berry token in
front of yourself until used.
Reduce Discards: You may put your berry
back in the box to reduce discarding by 1
card. This may be used immediately after
you lose a sale to put the card you played
back in your hand. Or this may be used when
you win a sale to discard 1 less card. Each
berry may be used only once per game.
Unused Berries: If unused, the token is
worth +2 points at the end of the game.
Hedgehog Edition: If used with Hedgehog
Edition rules, the token is worth +2 points at
the end of each round until used.
Uneven Deals: If there aren’t enough cards
to fill everyone’s hand evenly in the last
round, everyone gets one less card.
4
Next Lead: The last winner goes first in the
next round.
Ties: Ties are always won by the last tied
card played.
On Suit: If enough players play on suit, off
suit cards cannot win.
Off Suit: If only 1 on suit card in a 5-6 game,
or 1-2 on suit cards in a 7-8 player game are
played, the last lowest off suit cards win in
place of the missing winners.
Discard: Remember that each sale winner
must discard cards from their hands. Keep
an eye on the players next to you.
GAME END
5-6 players: Top 2 players win the game.
7-8 players: Top 3 players win the game.
All tied players win together.
5
Solo/Co-op vs Al Rules
(1-6 players)
Story: You or a team of players compete
against a stack of cards known as Big Al.
Al is a charismatic merchant that tricks folk
into buying the wrong items for the weather by
offering low prices. You must earn more than Al
to show them how to be a proper park merchant.
Overview: The team, whether humans or
Al, with the highest score after 3 rounds
wins the game.
Differences: Play with the normal rules
with the following changes.
Al Setup: Al gets their own pile of face
down cards representing their hand.
For solo play, Al's pile sits to the right of
both of your hands. For co-op play, Al’s
hand sits between 2 random players. For 5-6
players, Al gets more hands, sitting evenly apart.
Solo Deal Cards: Deal 8 cards to Al face
down and yourself three hands of 8 cards
face up. For less challenge, deal yourself two
hands of 10 cards, and Al 10 cards as well.
Solo Turn Order: Keep your hands face up
and Al’s hand face down. Play your hands
like they were different players sitting
clockwise at a table with Al.
6
Co-op Deal Cards: Deal cards to players
and Al according to the chart. If there isn't
enough cards in the last round, everyone
draws 1 fewer card.
deluxe
players 54 cards winners
cards deluxe +50from per sale
vs Al hedgehog
1v1 8x3 vs 8 1
2v1 10 12 20 1
3v1 8 10 18 1
4v1 8 8 12 2
5v2 8 3
6v2 8 3
Gameplay
Winners per Sale: Read pages 4-5 for how
multiple players win a sale in 5-8 player games.
Table Talk: You may adjust the difficulty by
limiting communication about cards in hand.
Forced Follow Suit: During sales, human
players must play a card on suit if able.
If you don’t have an on suit card, you may play
any card, but winners are chosen as normal.
When Al isn't first player, the card Al plays
counts as on suit, helping Al win more often.
Wilds: Wilds count as on suit for every suit.
You may play them during any sale. If you
don't have any other cards in the leading suit,
you must play one of your wild cards.
7
Al Follows: If a player leads the sale, Al
plays in seating order. Al flips over the top
card from their pile. When following, the
card Al plays always counts as on suit.
Al Wins Sale: Regardless of the suit, if
Al's card has the lowest value, they win the
sale. Al discards a random card from hand
for each Discard Icon and goes first next
sale. Al wins ties if they played the last
lowest value card.
Al Loses Sale: If Al’s card is higher than
anyone’s on suit cards or not the last played
tied card, Al loses the sale. Discard the card
they played.
End of Round
The round ends when all the players finish
playing their hands.
Al Alone: If Al still has cards in their hand
at the end of the round, the game ends and
the players lose.
Remember: Don't shuffle cards won at the
end of each round. Shuffle discarded cards
and the deck and deal another round. The
game ends after 3 rounds.
End of Game
The game concludes after 3 rounds. If Al
still has cards in their hand, the players lose.
Team Score: The players win or lose
as a team. The human team's score equals
the score of the player with the lowest
score. In 4-6 player games, Al’s team score
is the highest of the two Al scores.