First Term ICT Grade Two Year 2020-20121
Y2A Y2B Y2C
date
Scratch Student numbers
Programming attendance
Moving , Turn AND absent
Period/Lesson:
Forward Trigger Start
End
Strategy Lecture – recitation- Brainstorming-- role-playing
Course Title Scratch Programing & EVENTS AND TURN
Session Topic How sprits move with direction key
Location Lab ☐ classroom ☒ Others :
10 m Introduction & interface & Moving
10 m Sprite & properties & directions
Student Activity time
10 m Sprite moving with events
10 Small game
1- let student remember what is a mean object of scratch programing
learning objectives 2- students must know the deference between statement and block code
3- how to use code in scratch
1- Web site scratch.mit.edu
Resources 2- Ekb.eg
3- Scratch tutorial , scratch cards , scratchjr
Groups & work For Covid 19 groups will not take in this weeks , work will be individual
✓ Load Scratch.
✓ Change your sprite.
✓ Add a background.
Lesson
✓ Make the sprite point towards your mouse pointer and chase it around the stageChanging the
speed
✓ To make the sprite go faster or slower, change the number of steps it moves..
Mr. El_Sayed Mohammad Abd El_Aty
Email:
[email protected]