Savage Shadowrun
Savage Shadowrun
The year is 2080. The world has changed, some say Awakened.
A long lull in the mystical energies of the universe has subsided and magic has returned to the
world. Elves, dwarfs, orks and trolls have assumed their true forms, throwing off their human
guises. Creatures of the wild have changed as well, transforming into beasts of myth and
legend. The many traditions of magic have come back to life, and shamans and mages have
carved out a place in the new world for themselves and their powers. Many aspects of the
Awakening remain mysteries, but modern society fights on to assimilate the ways of magic into
a technological world.
The decades that followed the Awakening were years of panic and turmoil, as the Four
Horsemen of the Apocalypse seemed to race across the Earth. Cultures that had never lost
touch with their mystical pasts began to use magic against the great nations that had
suppressed them for so long. The vast global telecommunications network collapsed under an
assault by a mysterious computer virus. Dragons soared into the skies. Epidemics and famine
ravaged the world’s population. Clashes between newly Awakened races and the rest of
humanity became common. All central authority crumbled, and the world began to spiral
downward into the abyss.
But man and his kin are hearty animals. Out of the devastation and chaos, a fragile new
social order slowly emerged. Advanced simulated sensorium (simsense) technology helped
eradicate the last vestiges of the computer virus and replaced the old telecommunications
network with the new virtual-reality world of the Matrix. Amerindians, elves, orks and dwarfs
formed new nations. Where environmental degradation and pollution have made many areas
uninhabitable, eco-groups wage war on polluters, and Awakened powers use incredible magics
to heal the earth. Central governments have balkanized into smaller nations and city-states, as
fear of the world’s changes drives wedges between people of different backgrounds. Vast
metropolitan sprawls known as metroplexes cover the landscape; these urban jungles swallow
whole regions. Police departments unable to contain crime waves and civil unrest have been
privatized or their work contracted out to corporations.
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Megacorporations have become the new world superpowers, a law unto themselves.
The entire planet speaks their language, as the nuyen has become the global monetary
standard. The megacorps play a deadly game, paying pawns in the shadows to help them get
an edge on the competition. Meanwhile, corporate executives and wage slaves hole up in their
own enclaves, safe behind layers of security and indoctrination. Outside the walls of these
arcologies and gated communities, whole stretches of the sprawls have become ungovernable.
Gangs rule the streets; the forgotten masses grow, lacking even a System Identification Number
(SIN) to give them any rights. These outcasts, dissidents and rebels live as the dregs of society,
squatting in long-abandoned buildings, surviving through crime and predatory instincts. Many of
them attempt to rise above their miserable existences by slotting addictive BTL
(Better-Than-Life) chips, living vicariously through someone else’s senses. Others band
together, some for survival and some to gain their own twisted forms of power.
Technology, too, has changed people. No longer merely flesh, many have turned to the
artificial enhancements of cyberware to make themselves more than human. Some acquire
implants that allow them to directly interface with machines, like deckers who run the Matrix with
a cyberdeck and programs or riggers who jack into vehicles or security systems and become
one with them. Others seek to push the envelope of their physical capabilities, testing
themselves on the streets against other street samurai. The human of 2060 is stronger, smarter,
fasLoopter than his predecessors.
In the world of 2080, the metroplexes are monsters that cast long shadows. And in the
cracks between the giant corporate structures, shadowrunners find their homes. Entire societies
live and die in a black-market underworld, exploited and abused, yet powerful in their own way.
The Mafia, Yakuza and other crime syndicates have grown explosively as their networks provide
anything that people will buy. Shadowrunners are the professionals of this culture where
self-sufficiency is vital. When the megacorps want a job done but don’t want to dirty their hands,
they need a shadowrun, and they turn to the only people who can pull it off: the shadowrunners.
Though only the blackest of governmental or corporate databases even registers a
shadowrunner’s existence, the demand for his or her services is high. Deckers can slide like a
whisper through the databases of giant corporations, spiriting away the only thing of real
value—information. Street samurai are enforcers for hire whose combat skills and reflexes make
them the ultimate urban predators. Riggers can manipulate vehicles and drones for a variety of
purposes. Magicians, those rare folk who possess the gift of wielding and shaping the magical
energies that now surround the Earth, are sought after to spy on the competition, sling spells
against an enemy, commit magical sabotage, and for any other purpose that their employers
can dream up. All these individuals sell their skills to survive, taking on the tasks too illegal or
dangerous for others to dare.
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ROLEPLAYING SHADOWRUN
In Shadowrun, players take on the roles of shadowrunners. Many varieties of runners exist, of
all races, genders and sizes, each with their own area(s) of expertise.
WHAT RUNNERS DO
Shadowrunners commit crimes, usually for money. When a corporation or other sponsor needs
someone to do their dirty work, they look to the shadows. As “deniable assets,” runners make
advantageous—and expendable—tools.
Runners usually operate in teams. A team can be any combination of character types,
depending on what the players want to do. The team should have a plausible reason for working
together, such as being old friends or cellmates, having the same interests, or even being forced
together by circumstance. Different teams will have different capabilities, and the gamemaster
should plan accordingly. For example, one team may excel at breaking and entering, while
another might be a squad of bruisers who work best as hired muscle.
Runners have contacts, who represent other potentially useful people they know. Some of these
will be other underworld types, like a gang member or a hit man. Others may be ordinary
people, useful for information or for “special arrangements”—for example, the corporate
secretary who lets you know when the wiz research scientist you’re supposed to kidnap will be
leaving the building.
The most important contact for shadowrunners is the fixer. A fixer acts as a middleman and can
usually help the runners find gear, other contacts or work—all for a fee, of course. A corporation
or other employer that needs shadowrunners sends someone to a fixer to ask for
recommendations. If a team of runners has a good reputation and meets the job requirements,
a meeting is arranged to discuss details and haggle over payment. Because such matters are
highly sensitive, anonymity is par for the course, and employers of this type are known simply as
“Mr. Johnson.”
Mr. Johnson may not always be a corporate representative. The world of Shadowrun is rich and
complex, with many people and groups who may need to hire runners to accomplish certain
goals. A criminal syndicate may hire runners to strike at rivals, a mage may hire them to acquire
certain rare materials for magic use, or Joe Neighbor may need to find the terrorists who
kidnapped his wife. Regardless of the sponsor, if a job involves doing something dangerous and
potentially illegal, it’s a shadowrun.
Shadowrunner teams may even take the initiative, doing jobs of their own accord. For example,
a player character may have a grudge against a certain megacorp, or perhaps he doesn’t like
how a certain gang treats people in his neighborhood, or she may decide it’s time to get her
criminal record erased.
Runners accomplish their tasks by working the streets for information, calling in favors and
markers from friends and contacts in the shadows. They take whatever action their job requires:
surveillance, theft, breaking and entering, even murder.
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Runners do these things because they are survivors. Many of them grew up committing crimes
to get by, or perhaps they obtained special training somewhere and want to put it to use. Some
may have extended families to feed and no other source of income. Many of them prefer the
freedom of the shadowlife, controlling their own destinies as opposed to being a wage slave in
some drab corporate business park kissing corporate hoop all day. Others enjoy the thrill of
running, thriving on its risks. Finally, some are inspired to run by a sense of social justice; they
want to damage the powers-that-be however they can while providing for the underclass. These
runners are known as “’hooders” for their Robin Hood outlook.
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character creation
Define Your Role and History
The very first step in character creation is figuring out who you want to be in the shadows. A
name and a role are great things to know, but where you came from and what you want are
important, too. Those elements will help you see how your character will approach different
situations and will give them their own life. The game will be better for it. Your character is going
to need a role they can fill as part of a runner team. There are uncountable variations within and
between the broad-stroke categories below that can be created, but for those just starting out,
we’ll look at four basic roles: arcane specialist, face, street samurai, and technology specialist. If
one of those resonated with you, go read that section. If none jumped out, read them all and
look a little deeper into each area. Start with the broad strokes, and the fine details will come in
later.
Arcane Specialist
Slinging spells or summoning spirits should secure a stable position on any shadowrunner
squad. Magic is a big part of what makes the Sixth World so terrifying, while also helping a
runner stand out. Sure, that kid might be packing an SMG and has a chip on his shoulder
because the Halloweeners just geeked his girl. Thing is, the one over there, the one the
Halloweeners just decided was a perfect target for a flaming pumpkin, he’s about to return the
favor in the form of a fireball, reminding those punks what happens when you don’t geek the
mage first. The options run deep in the magical pool, with full magicians making up the bulk of
the badasses with their ability to both summon and sling mojo. You can also go the aspected
magician route and choose between slinging spells or summoning powerful allies. Then, last but
not least, you could mix some adept abilities in with the mystic adept, that can cast, summon,
and focus some of that magic inward to fuel their innate powers. You’ll be wreaking havoc while
the face of your team, who prefers subtlety, shoots you a little side-eye for being so flashy.
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Face
All talk and no action? Hell yeah! Action gets you shot and bleeding, or knowing what it feels like
to have your brain get fried from the inside out by some spellslinger. Talking your way out of as
many situations as possible is safer—especially when you’re the better talker. The face is a
charismatic wrecking ball. Others may hurt the megacorps’ bottom line with their mass violence
and wanton destruction, but you do all that plus wounding their ego when you stroll right past
every security measure they have with a smile, a plausible story, and a clipboard (everyone
respects the clipboard). You’ve got social skills and charisma, but that’s not the end of your
assets. You’ve got some options. Outside of just the skills and attributes to play the face, along
with the awesome roleplaying chops, you can go the road of artificial enhancement with
cyberware or bioware to complement your aptitude for affability or follow the more arcane route
and become a social adept or a mage with just the right spells to woo the unwary. No matter
what course you take, you can guarantee that you’ll be out there trying to convince everyone it’s
a better idea to just hand over the paydata to you for safekeeping because there are dangerous
folks out there who might be thinking of a more violent means of acquisition. All while
nonchalantly nodding your head toward the three meters of meat and steel that is your troll
street samurai.
Street Samurai
The shadows of the Sixth World can be bloody and brutal, and arguments are too often settled
with a fist or blade or gun. Violence is the universal language. Predators of every description
prowl the back alleys and corporate corridors, from common thugs to skilled professionals. At
the top of the heap are the street samurai: fast, lethal warriors fiercely loyal to their code and
their latest contract. Out in the shadows, there could be a fight waiting around any corner. It
might be in your face, down the hall, across the street, or off in the distance, but you have to be
ready to meet it. Some fighters prepare for every possibility, others specialize in selected areas.
But whether you deal with your enemies at the end of a blade or centered in crosshairs, it all
comes down to one thing: Kicking ass. Every fighter needs an advantage—whether it’s
consummate skill, raw strength and agility, topshelf gear, cyberware implants, innate magic, or a
combination of the above. What’s yours? Do you harness the magic of the Sixth World to kick
hoop as a physical adept? Gear up with augmentations to become a cybernetic nightmare? Or
stay pure and concentrate on skills and attributes rather than spend a fortune on
augmentations? After all, you can leave tech to the technology specialist.
Technology Specialist
There’s a wide spectrum of applications inside this field, but we mass them together because at
the root, you’ll be the team member with the greatest knowledge of tech gear—be it electronic,
computerized, or automotive. You cover the tech side of the shadows. Whether you’re hacking
the Matrix as a decker or technomancer, or mastering all things automated as a rigger or
dronomancer, you’re an essential part of any runner team. At least any runner team that wants
to survive to spend that payday. Hackers use their technical expertise to crack through the
firewalls of the world. Whether it’s a commlink, a smartgun, or the main host for Aztechnology,
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hackers look to sleaze or slam their way past electronic security in order to gain control for their
team or paydata for their pocketbooks. You can be a decker, hacking with a cyberdeck, or do it
with your mind as a technomancer, but either way the world best watch out when you’re darting
through the Matrix. Riggers run the world. People see all the automated transportation and
construction around the planet and don’t realize that behind every automated network is a rigger
just waiting for a chance to hop in and push the limits of the machines. In the shadows, riggers
handle transport, logistics, and fire support, all from the comfort of their rigger cocoon or from
the front seat of their souped up Chevrolet Phoenix. Just like hacking, rigging doesn’t always
take a piece of tech. Specialized technomancers, dubbed “dronomancers” by the streets, weave
the web of control with their mind and treat every drone like it’s a friend. Whether hacker or
rigger, you’ve got the team’s back— from logistics to cover fire—and you don’t get tired working
your magic, like the arcane specialists do. And we brought the whole thing around!
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History
In this step, you want to set up a past for your character without going into their whole detailed
biography. You’re welcome to put that together on your own and offer it to your gamemaster as
fuel for the story fire, but for the time being we’re just going to run you through a quick series of
background points to build your overall story around. Take this step as far as you want—the
deeper you go, the deeper the story.
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trusts someone who taught themselves? Looking back and thinking about how you learned what
you learned can also be a good way of creating some roleplaying biases. Were you trained by a
megacorp and therefore indoctrinated to hate the other megas? Were you trained by a
government and feel like the underdog trying valiantly to protect your former country from
enemies foreign and domestic? Were you taught on the street and learned everything the hard
way?
How does your character feel about the darker aspects of the world?
Before you jump into this section, remember, this is a role-playing game. This is a chance to
portray someone you are not, push out and play out some of those heroic fantasies, or dive in
and create someone deplorable and see just how long the shadows will tolerate it. But be
warned, you are playing this game with other people, and there are lines in the real world we
don’t cross. Spouting hateful speech about groups of real humans just because it’s “in
character” is never right.
There are two other caveats to keep in mind when playing a difficult character:
1. If you decide normal rules of social conduct don’t apply to your character, others may decide
to forego those rules as well. The game world might become a very nasty place for you, without
even your teammates supporting you. When playing a deliberately abrasive character like that,
you need to make sure everyone in your gaming group is on board with what you’re doing.
Playing characters that ruin the game for others is against the spirit of the game.
2. When you have a gaming group you know well, sometimes you can explore the darker sides
of a character, but that tends to go less well with new groups, or groups at conventions. When
playing with people you don’t know, it’s generally a good idea to not bring the darker baggage
into the game with you.
Shadowrun is a dark setting, and some sort of antisocial behavior will happen in the game. It’s
important, though, to consider specific areas in terms of what your character is comfortable with
and what the group is comfortable with. Here are some areas to think about.
Wetwork
Killing for money, and even killing in general, is serious. In many role-playing games, it’s just a
part of the action and no one thinks twice about it. Here, we ask players to be more than
indiscriminate slaughtering machines and truly consider the efforts and actions they undertake
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and look at the aftermath. Let’s look at just a few issues involved. Murder, no matter where it is,
is illegal. Killing someone, even in self-defense, can lead to legal battles and investigations. No
runner wants anyone digging into their life any deeper than necessary. Sure, you killed that
Halloweener to protect yourself and those around you, but how is it you live in this nice doss
and yet report no income? In Shadowrun, deaths are investigated, and magic makes tracking
anyone injured at the fight possible, if there’s a good ritual sorcerer on the payroll. That means
the back-alley brawl you get into and finish by putting a bullet in their brainpan to make a point
could easily lead to a Lone Star SWAT team kicking in the door of your doss. What about the
other Halloweeners? You killed one of theirs. They aren’t going to let that stand. It’s not just
psychotic gangers who feel that way, either. A stray round or explosion kills a civilian. You
decide to kill the guards to leave no witnesses. A job requires you to kill someone’s wife or a
corporate executive. All those people are connected to other people. The civilian could be a
cop’s sister. One of those guards could be the son of an executive with enough power and reach
to come after you. That wife was the daughter and grandson of Consigliere Anthony Gianelli,
and the Family takes care of their own. That executive was having a relationship with his
assistant, who’s gone mad with grief and still has access to the boss’ accounts for a few days
before the corp shuts them down. There are a lot of reasons to be worried and paranoid in
Shadowrun, and building them up every time you pull a trigger, cast a spell, or drop an elevator
car drives those worries to the point of debilitating paranoia. Especially when your job requires
you to meet people you don’t know in dark clubs and alleys. You can never be sure when the
reaper will come to collect what you have sown. Even without the paranoia, the act of taking
another person’s life takes its toll on the mind. How each group wants to treat that issue should
be discussed among the players.
Trafficking
Runners deal with moving and protecting all sorts of illicit goods, including human beings.
Extracting a corp scientist to go work for another corp is one thing, but running protection for a
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van that you are pretty sure is full of sex slaves on their way to a Yakuza bunraku parlor is a
whole other ball game. When the time comes, will your character take the big cash that can
come with such work, or will they make a moral stand? Even more often, these are the jobs you
get because you didn’t ask enough questions, didn’t ask questions at all, or felt the pressure to
make a buck and accept the job before you got the details. Once you rip off the cover of some of
these jobs to find the hidden maggots that were festering in Mr. Johnson’s request, will you walk
away and risk the hit to your rep—and possibly the hit team sent to snip off loose ends? In the
world of Shadowrun, you play as the downtrodden. Do you cling to your place above by keeping
those below you down? It’s a sad and morose option, but it exists. Or are you one of those who
think everyone who has ever been stepped on, beat down, taken advantage of, or crushed
under the weight of megacorporate control deserves a chance to fight back? Do you see them
as part of the army for upending the megacorporate monolith that has seized control of the
world?
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METAHUMANITY
> For the average person, the most immediate change brought about by the Awakening was
the emergence of metahuman races. While many people will go their whole lives without ever
meeting a mage or a shaman, most of us know people of other races, often in our own families.
For the folks who are still having trouble dealing with this—or who need a little remedial
education in understanding races other than your own—some friends and I have put together
the following mini-dissertation on humanity’s variants in the mid-21st century. The first bit comes
from a (heaven help us) sensitivity training manual. Okay, so it’s sappy—but it does handle the
Big Basic Questions pretty well. Following that are a few short screeds from some chummers of
mine, posted here to give a little insight into what life is like for people of each race. Read and
learn, folks. Read and learn. > Captain Chaos Transmitted: 1 May 2060 at 22:07:44 (EST)
—From Fostering Understanding, a Sensitivity Workbook
What is race?
Before this century, “race” referred to ethnic groups with different skin pigmentations. This vague
notion fell into disuse when the Awakening brought forth people who were radically different:
dwarfs, elves, orks and trolls. Scientists refer to the different forms of meta-humanity as
“subspecies.” The different types are all members of Homo sapiens—what we think of as
“people”—but have consistent physical traits that make their groups distinct.
To give a few, broad examples of cultural differences among the races, dwarfs generally prefer
underground living quarters and are known for skill with machines and tools. Elves often have a
natural affinity for growing things, and also appear to have a higher incidence of magical ability
than other races. Orks tend to live in large, communal groups, often underground, and take
immense pride in their racial identity. Trolls, the rarest of metahumans, frequently prefer living
rough in the wilderness to life in crowded city streets; though quite fierce when angered, they
are often capable of surprising gentleness.
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may still get a surprise when they see their baby. Human couples can have a baby of another
race; other same-race couples, such as two dwarfs or two trolls, may have a human baby. As
time goes on, these babies that are racially different from their parents are becoming more and
more rare. Most same-race couples have babies of their own race.
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Dwarfs (homo sapiens pumilionis)
Average height: 1.2 meters
Average weight: 54 kg
Ears: Slightly pointy
Known for: Short size; stocky build; perseverance
Racial qualities
Thermographic vision :Halve Illumination penalties when attacking warm targets
Strong: Strength d6, maximum d12+1
Tough: Vigor d6, maximum d12+1
Short Legs : base Pace of 5 and a D4 run die
Sixth World dwarfs are often accepted into mainstream society without being fully valued. The
taller metatypes seem to be happiest when dwarfs fit the roles they have preconceived for
them— sidekicks, drivers, mechanics, that sort of thing. It doesn’t help that their size helps them
squeeze into vehicles that orks, humans, and elves might have difficulty with, ones that trolls
couldn’t even consider using. Still, they get work and little direct hate. They’re treated nicely, but
they can’t help but feel that they’re being, well, overlooked. Dwarfs across the globe are
dedicated to showing that they cannot be ignored. Dwarf deckers, street samurai, covert ops
specialists, faces, and more are popping up in the international shadows, and others
underestimate them at their peril. The lack of heightened antipathy against dwarfs helped them
assimilate in human communities better than other metatypes. This means that they do not
have as many of their own enclaves as some of the other metatypes (it also doesn’t help that
they don’t have access to whatever stream of revenue the elves tap into to build their
kingdoms). With the founding of the dwarf-centric Biloxi Technical Institute, southern Mississippi
in the CAS is becoming a dwarf haven. What that will grow into and how that will shape the
world is anyone’s guess.
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Elves (homo sapiens nobilis)
Average height: 1.9 meters
Average weight: 80 kg
Ears: Pointy
Known for: Slender, lithe build; being attractive and knowing it
Racial qualities
Low Light Vision: Ignore penalties for Dim or Dark illumination but not Pitch Darkness
Agile: Agility d6, maximum d12+1.
Spirited: Spirit d6, maximum d12+1
Frail: -1 to Toughness
Perhaps the most infuriating thing about elves to the other metatypes is that you can resent
them like hell, and they just won’t care. They have two prosperous nations—Tír na nÓg
(formerly known as Ireland) and Tír Tairngire (in the western part of North America)—they have
people in some of the most powerful positions in the world, and celebrities whose MeFeed hits
are in the billions. They are envied, not looked down on. But plenty of elves know that this envy
does not extend to every elf. If you’re an elf who is not rich, elegant, or graceful, you’re often
viewed as a failure, someone who had all the gifts of life handed to them and somehow screwed
them up. And it’s not just non elves who hold this view. Never mind that you might have grown
up poor, never mind what obstacles you had to face—people think you automatically had it easy
because you’re an elf. But elf society is not easy to survive. The upper crust can be absolutely
ruthless about enforcing their status quo, labeling those who don’t fit as malcontents and finding
ways to cast them aside. The barrens of the major sprawls of the world have plenty of elves who
were thrown out because they wouldn’t cave to what society wanted them to be. Their anger
could burn the whole earth.
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Humans (homo sapiens sapiens)
Average height: 1.75 meters
Average weight: 78 kg
Ears: Rounded
Known for: Average size; average build; freaking out about people who don’t meet their
averages
Racial qualities
Adaptable: Humans have great variation among people and cultures. Characters start with a
free Novice Edge of their choice (and must meet all the Edge’s Requirements).
Lucky:Humans start with the lucky edge
As the majority of the sentient beings of the world, humans create existing definitions of
“normal,” and then some of them set out to abuse those definitions as hard as they can. These
humans know that they lack the pure physical strength and social cohesion of some of the other
metatypes, so they shape the world in a way that keeps the individuals they don’t like from ever
realizing what they can do, and what they can become. The side effect of this, of course, is that
many humans are caught up in the demoralizing machinery that the ruling corporate class has
assembled, because they don’t fit into this artificial average. They are grist for the mill, people to
be chewed up and spat out in the name of greater wealth and power for the people at the top.
Because they’re humans, and there are so many of them, who’s going to notice how they’re
ground down, and who is going to miss them when they’re gone? The shadows are full of
humans who could not find a way to be normal or average.
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Orks (homo sapiens robustus)
Average height: 1.9 meters
Average weight: 128 kg
Ears: Pointy
Known for: Big, powerful physique; tusks; constantly being seen as outsiders •
Racial qualities
Size +1
Strong: Strength d6, maximum d12+2
Tough: Vigor d6, maximum d12+1
Low Light Vision: Ignore penalties for Dim or Dark illumination but not Pitch Darkness
Unpersuasive :Orks do not start with the persuasion core skill
Outsider (Minor): Orks subtract 2 from Persuasion rolls with all but others of their kind.
Orks make people nervous, and people don’t like to be nervous. Their tusks, bone structure,
and pointed ears mark them as something altogether else, and their strength and size clearly
show the damage they could do. As humans have done for centuries, they address the thing
they fear by pushing them aside, keeping orks from building collective strength, and crushing
them with the sheer force of numbers. That approach works as long as you can keep fear
stoked and have it immobilize the masses. Because if people can move past the fear and start
to understand the deliberate injustice that has been forced on some groups, they separate
themselves from society’s machine, and the number of people used to enforce oppression gets
smaller. Oppressors aren’t especially good at developing new solutions to such problems—they
usually just resort to oppressing harder. So while realization of the injustices they deal with is
spreading, orks across the Sixth World are preparing for things to get worse so that they can
survive and set about the work of making things better. They already have some enclaves
carved out for themselves—Seattle’s Underground, Atlanta’s Sweetwater Creek, Dharavi in the
Indian Union—and they hope those locales will be the starting points for societies that include
orks instead of fearing them
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Trolls (homo sapiens ingentis)
Average height: 2.5 meters
Average weight: 300 kg
Ears: Slightly pointy, often hidden by horns
Known for: Being so big, you guys. Just huge. And horns.
Racial qualities
Size +2
Very Strong: Strength d8, maximum d12+4
Very Tough: Vigor d8, maximum d12+2
Reach+1
Thermographic vision :Halve Illumination penalties when attacking warm targets
Big: Trolls subtracts 2 from Trait rolls when using equipment that wasn’t specifically designed
for his race. Equipment, food, and clothing cost double the listed price.
Dense: Trolls have -2 to all smarts rolls
Less Skilled: Trolls don't start with the common knowledge, persuasion or stealth core skills
It’s not easy to live in a society where you look like the walking embodiment of everyone else’s
nightmares. Being two to three times as large as everyone else doesn’t help much, either. It’s
not a troll’s world, and most of the other residents of the world aren’t inclined to change that fact.
Who wants to make space for imposing monsters? Trolls are going to have to force their way
into a place in the world—of course, when they force their way in anywhere, they’re inevitably
called vandals and destroyers. A significant number of trolls have looked at the way the deck is
stacked against them and decided they don’t need to play the rest of the world’s game anymore.
They’ll stand aside and watch the world burn—and maybe throw on an extra match every now
and then. The Black Forest Troll Republic is one of the most important troll communities in the
world, acting as a beacon and vision for what troll society can be while keeping a certain
distance from everyone else. Whether they assimilate or build a higher wall is an open question.
Trolls have the most difficult time adapting to other metatypes because their bodies are so
19
different. It’s more than just the size and the horns— they have dermal deposits all over their
bodies that make knobs, bumps, and other formations. They scrape up furniture and clothing,
and make some people think twice about giving a troll a big bear hug. Especially since there are
few people who can wrap their arms around a whole troll.
20
EDGES AND HINDRANCES
21
world are heavily staffed by hermetic they see in different magic expressions.
mages. Hermeticists see themselves as part Followers of the shamanic tradition believe
of a long, proud tradition of striving to magic is to be experienced and performed,
understand the laws undergirding the world not put under glass. If that occasionally
and manipulate them. They are more than leads to inconsistent results or accidental
happy to point out that Isaac Newton’s injury, well, that’s what happens in art, in
alchemical studies took up more of his time love, and in so many other parts of life, so
than his work on physics, and that people why should magic be any different?
like John Dee and Aleister Crowley, who Hermeticists tend to see shamans as sloppy
were pushed to the margins of academia, and undisciplined, and that’s exactly the
had their reputations dramatically upgraded way shamans like it.
after the Awakening. Since hermeticists feel
they understand magic, they think that puts Arcane Background(Technomancer)
them ahead of any other branch of Arcane Skill:Complex Form (spirit)
academia, since others’ understanding is Starting Powers:Compile Sprite
rooted in this world only. This strongly 5 of Players choice.(Only affects the Matrix)
contributes to their reputation for snobbery Living Personia: Acts in all ways as if they
and arrogance, a reputation they tend to are a Cyberdeck with a Rating Equal to their
embrace through the concept that it’s not essence(Round Down)
arrogance if you can back it up. Since the 2050s, the world has known that
there are people who interact with the
Arcane Background(Shamanism) Matrix in unique ways—namely, they don’t
Arcane Skill: Faith (Spirit) need gear. The information of the Matrix
Starting Powers: Astral Projection flows right into their brains, and they are
Detect/Conceal Arcana, Conjure Spirits and able to translate it into something
4 of players choice. meaningful. What’s more, they can send
(Must take a Mentor Spirit pg.119) information back into the Matrix,
Shamanism has a point it would like to transforming and editing it the way the rest
make with regard to hermeticism, and that of us do with a commlink.
point is often made with the middle finger.
Shamanistic practitioners find hermeticists’ Biocompatibility
desires to fit everything into some sort of Something about the character’s body is
cold, calculated order alternately amusing exceptionally accepting of bioware and
and infuriating. They slightly adapt an old cyberware implants. Your Essence is treated
saying when they claim that writing about as 1 higher for Essence loss from
magic is like dancing about architecture. Augmentation.
Magic is meant to be felt and experienced,
not studied in austere labs and boring SURGE. Class I or 2
Sudden Unexplained Recessive Genetic
classrooms. They point out that the very
Expression can happen to anyone.Take 2
concept of different traditions shows that
points of positive Racial Abilities up to 4 if you
there is an individualistic bent to magic, and
take up to 2 negative Racial Abilities.
they say the cold equations of hermeticism
cannot account for the variety and power
22
COMBAT EDGES POWER EDGES
DRONEOMANCER
AUGMENTED WARRIOR Requirements: Novice,
Requirements: Novice, Fighting d8+, Arcane Background(Technomancer),
Agility d8+, Cyberlimb The character has Complex Forme d4+ Acts in all ways as if
learned how to use his cyberlimb for both they are a Rigger Command Console with
offensive and defensive purposes. a Rating Equal to their essence(Round
Augmented warriors increase their Parry by Down) and a Control Rig
1 and roll Strength+d4 when hitting with
their cyberlimbs. If they already have a FOCI ATTUNEMENT.
damage die from the Brawler Edge, Martial Requirements: Novice,
Artist Edge, etc., increase the damage by Arcane Background Foci are specially
one die type. crafted items made potent with a mana
infusion. Every time you take this Edge you
GUN FU! may bond to one Foci. You may switch out
Requirements: Novice, Martial Artist, the Foci you are bonded to, with an hour
Fighting d6+, Shooting d6+ Heavily long ritual. You may take this Edge a
trained in close quarters gunplay, this number of times equal to your
character knows gun fu. When using pistols Essence(round down)
against a target’s Parry, she has +2 to
Shooting and +2 to pistol damage. This MYSTIC ADEPT
benefit only applies to such close range Requirements: Novice,
combat, not to attacks from further than Arcane Background(Adept), Spellcasting
adjacent. or Faith d4+ With a foot in two different
kinds of magic, mystic adepts can be
ENLIGHTENED GUN FU! devastatingly powerful. Their ability to use
Requirements: Seasoned, Gun Fu!, both spells and adept powers gives them
Fighting d10+, Shooting d10+ Integrated tremendous flexibility. They might not sling
training has honed this warrior’s reflexes to spells as well as a full magician or gain the
the point that pistols are an extension of her full physical powers of a dedicated adept,
body. She may fire pistols when using but the way they combine those abilities can
Combat Edges such as First Strike, Frenzy, make them lethal—and valuable. When you
and Sweep. take this edge choose either Hermeticism or
Shamanism you gain 2 Powers from that
MASTER GUN FU! Arcane Backgrounds Spell List you cast
Requirements: Veteran, Enlightened Gun these powers with the Arcane Skill from that
Fu!, Marksman This master of flowing Arcane Background. Any time you learn a
pistol combat has evolved her techniques to power you may choose to learn it as an
compensate for motion. She may use the Adept or as The Arcane Background You
Marksman Edge while moving up to half Selected.
Pace, and may apply it to the first and The Concentration and New Powers
second attacks she makes in a turn. Edges work as in SWADE except all rank
requirements are waived for both Edges.
23
PROFESSIONAL EDGES SURVIVALIST
Requirements: Novice, Vigor d6+,
BATCH EDIT Survival: d6+ Your rough upbringing has
Requirements: Novice, Codeslinger taught you how to survive on your own. You
You are extremely focused when dealing can ignore two points of penalties caused
with multiple datafiles at one time. You may by an environmental condition (heat, cold,
edit three documents as a single Action. radiation, etc)
24
Fatigue that recovers one level per day. A A distinctive style is more than just what
raise removes one level of Fatigue. you choose to put on each day—it’s a way
HINDRANCES of life. This makes the character easier to
track down and pick out of a crowd and can
Aspected Mage(Minor or Major) even cause troublesome social problems
Aspected magicians do not have the range among his own people.
of powers that full magicians do. Instead,
they are limited to a specific magical skill Indebted (Minor/Major)
set. Rather than being their primary tool in You took out a 50,000 Nuyen loan from
running the shadows, it complements other some very bad people.. Money you are
skill sets they build up. Must have Arcane expected to pay back regularly. Every week,
Background(Hermeticism) your character has to pay 5,000 for the
or(Shamanism) or the MYSTIC ADEPT minor version or 10,000 Nuyen for the
Edge to take this flaw. As a Minor major. If you’re unable to pay then they
Hindrance,you may never take the send a thug around to collect, or hurt you on
Conjure Spirits Power. As a Major, he may an escalating scale (from Bumps & Bruises
only take the Conjure Spirits Power. Mystic to murder). Payments stop when you, or
Adepts may only take the minor version of your heirs, have paid back double the debt.
this Hinderance. Once you have paid your debt you can
replace this Hindrance with another of
BAD REP (MINOR) similar intensity, use an Advance to remove
You’ve got a bad street rep omae. Maybe it entirely, or take out a new debt.. The good
you left your boys hanging during a gutter news is that your starting funds increase by
brawl. Maybe you ratted a homie to the the debt you owe.
pigs. Maybe you’re one of the law dogs, but
you took a bribe once and the entire force Sensitive System (Minor)
knows it. Or maybe you just kicked a puppy A character with the Sensitive System quality
once, you sick freak. Whatever it was, word has a hyperactive immune system. Your
got around. You begin the campaign On the body does not like to have anything grafted
Outs (d4 Street Cred) and your Street Cred or merged with it that isn’t part of its natural
may never advance past d8 code. Double All Essence Costs for
Augmentations
Distinctive Style (Minor)
You only fit in when you’re in places where Watched (MINOR)
no one fits in. The way you dress and look Whether your character knows it or not,
is unique to you. This isn’t just a pink she’s constantly monitored. While
mohawk or a signature black trenchcoat. monitoring may not be constant, you should
This is a two-meter-tall SURGEd lizard with assume that every move you make is
a rainbow head frill, a head full of piercings logged and filed away “just in case.”
including a bullring in his snout, dressed in Anything that upsets your monitor may
full punk regalia. This is an albino Ork who warrant a house call.
wears white sunglasses and a white trench
coat over a head-to-toe white suit.
25
Lifestyles
STARTING MONEY AND Generally, Shadowrun gameplay happens
when the characters are on a run, doing the
EQUIPMENT
dirty work that earns them a living. That is
Every Character Starts with 50,000 Nuyen
not, of course, their whole lives—they have
modified by the Indebted or Poverty
to eat, sleep, go shopping, all those sorts of
Hindrances. As per SWADE each
things. While those are essential parts of
Hindrance Point you spend earns your
life, they do not make for the most fun
Runner an extra 100,000 Nuyen. The
role-playing sessions, so games don’t
following chapter provides you with
include steps such as searching for homes,
everything you need to outfit your
signing leases, buying furniture, etc.
characters for your next job. There is a wide
Instead, each character has a lifestyle that
variety of gear ranging from basic
represents the money they spend on food,
equipment and survival gear, to explosives,
rent, sundries, and maybe a few luxuries.
firearms, vehicles, drones. Augmentations
On occasions, the lifestyle a character has
and Foci costs are found in the
may have a game effect, based on how well
Augmentation and Magic Sections of this
their lifestyle prepares them for what they
document.
need to do. Lifestyles are purchased on a
monthly basis (in in-game time), and players
26
can buy them as far in advance as they and other flavorless drek—the modern
want. (Many runners don’t buy a lifestyle equivalent of orphan’s gruel.
much more than six months in advance,
because they hate to buy a room that they Low
might not be around to enjoy.) Lifestyles are Cost: 2,000 nuyen a month
as follows: Now we’re getting somewhere. With this
Street lifestyle, you live in a place that was actually
Cost: Free intended to be a residence. Sure, it may
You have no place to rest your head. have started life as a shipping container, but
Whether you’re crashing on someone’s it was constructed as a home at some point,
couch or sleeping out under the stars, you and it has electricity, running water (though
grab rest where you can and food where it’s it may be rotated off sometimes during
available. You have no place to store low-supply days), and just enough heat to
stuff—if you don’t carry it with you, it likely keep you alive. The doors lock, there’s an
will be stolen by the time you come back to official address, and you usually can get the
pick it up. It’s a tough way to live, but it’s food delivery guy to bring you some
cheap! If you haven’t paid for a lifestyle in McHugh’s soy burgers. Which, incidentally,
the current month, then you’re living on the you sometimes can afford to eat! Plenty of
street. shadowrunners live at this level, along with
the workers of the world that the higher-ups
Squatter prefer to ignore whenever possible.
Cost: 500 nuyen a month
The Sixth World has been through a Middle
lot—disease, disaster, warfare, and Cost: 5,000 nuyen a month
economic boom and bust. Many of the The good life is now starting to come in
people who departed this world left space reach. Electricity and water around the
behind them, empty buildings that can be clock, police officers that do more than
used as long as you can find a way in—and chuckle derisively when you report a crime,
put up with substandard conditions flavor injections with most meals, and low
(buildings fall out of use for a reason). odds of being mugged when you’re near
Security is going to be poor to your home. Is it spectacular? No, but it’s
nonexistent—you can try to get a door to safe, and that’s a rare enough thing in the
lock, but the wall might be deteriorated Sixth World that many people make all sorts
enough that burglars will just come in of bargains to gain it.
through there instead. Plumbing and heat
are just pipe dreams. But if you’re lucky, the High
place will stay dry, and you might be able to Cost: 10,000 nuyen a month
slip some change to your neighbors to keep Flying on an airplane in economy class
an eye on your stuff (after all, the discarded means watching trid entertainments that are
people of the world gotta stick together). interrupted every five to ten minutes or so
Squatter food is a step better than by ads that leave you wondering who the
street-level, in that you’re not pulling stuff hell buys the stuff on display. Aromatherapy
from dumpsters, but it’s mostly soy packets foot massagers? Button-free wine bottle
27
opener? Split-rock backyard fire pit? People
with a High lifestyle are the targeted
customers. They have money to spend and
space to put the things they buy. They also
have a deep need to not let their peers’
homes be more impressive than theirs.
They eat well, sleep comfortably, and have
trouble understanding people who complain
about the state of the world, because it
seems just fine to them. Living among them
is a sure sign that you’ve made it, but don’t
sleep too well—their tolerance for
interlopers is low, and they have ways of
pushing out those who they feel don’t
belong. The extra security you pay for may
well be needed.
Luxury
Cost: 100,000 nuyen a month
The top. The crème de la crème. People
with this lifestyle spend more in a month
than squatters and street people earn in
several years, or even a lifetime. They do all
the things people in the lower lifestyle
categories dream about. They eat real meat
regularly. They float on boats in the
Caribbean and dive off them into azure
waters. They stay at hotels where armies of
staffers scuttle quickly to meet their needs.
They have trid producers hoping to film
tours of their homes. Their daily reality is
surreal, but any existential angst that might
arise can be lulled away with the smoothest
liquors, the softest pillows, and the best
views money can buy. And remember, the
key principle of the Sixth World is that
money can buy anything.
28
ownership in most places, which means
GEAR they are only allowed in the possession of
You’re only as good as your gear. It’s a security, megacorporate, or government
common saying, but it’s true, especially on entities. The latter designation is attached to
the mean streets of the Sixth World. Having items that require a license in order to
the wrong gear at the right time or the right legally possess or transport them. Licenses
gear at the wrong time are both potentially are bought and attached to SINs (or fake
fatal flaws. Either way you’re probably going SINs). The legal status of any given item is
to end up in a world of hurt, or worse. dependent on the local laws. What’s legal in
the UCAS may not be legal in CalFree, or
Gear Stats vice versa. The listings here are for the
The key functions of any piece of gear in UCAS and Seattle in particular, as the
Shadowrun are expressed in its game stats. UCAS has several laws (like gun
The exact categories of stats depend on the possession) that vary by state.
item’s type. Cost is a universal
stat—everything costs money—and all Active Program Slots
items also have Availability. We’ll cover that This shows how many programs an
and some of the more specialized stats. electronic device can have running at a
single time.
Availability
Availability expresses how easy it is to find Ammo
a piece of gear. The higher the number, the This is the ammo capacity a firearm has, as
more scarce the item is. Availabilities well as the type of container—(belt) belt, (c)
typically range from 1 to 6, but clip, (cy) cylinder, (m) magazine, (ml)
circumstances can push them up to 9. missile, or (z) muzzle loaders.
Availability ratings give a general sense to
the gamemaster of whether player Capacity
characters can find a given item, but they Some items can hold modifications and
also can be used in mechanics in two ways. other adaptations, and they have a Capacity
First, the Availability rating can be used as a rating to indicate how much they can hold.
threshold in tests to find someone who Other items take up this space—those items
carries the item—though the gamemaster have a Capacity rating listed in brackets []
should note that just because the players Damage
find a seller doesn’t mean that seller will be This is used for weapons and is the base
easily accessible. Second, players may ask damage the weapon inflicts if it hits. It may
a contact to locate an item. Whether they have a letter indicating its elemental
connect the player characters to the gear is damage, such as (e) for electricity or (f) for
a question of Loyalty and role-playing. fire.
Legality Rating
Some items are listed with an (I) or (L) as If an item has a range of ratings in which it
part of their Availability rating. The former is available, it is listed in this column or next
refers to items that are illegal for private to the item’s name.
29
Availability Table
RATING CIRCUMSTANCES
1 These items can be found just about anywhere. If you’re in a relatively civilized area,
just walk a few blocks, and you’ll find a place that sells this.
2 These items are a bit more specialized, but that mainly means you’ll have to seek out
a store that focuses on this type of merchandise, rather than finding it in your local
Stuffer Shack or whatever.
3 These are starting to be boutique items, the type of things aficionados seek out, or
things that are made in relatively small batches. They’re not the rarest items, but
they’re also not sitting in a ton of stores across the sprawl.
4 Now we’re getting into specialty markets. These are things not intended for mass
markets, and their specialized function isn’t for everyone. Few people in any given
sprawl carry them, and their supplies are limited.
5 True specialty items. These may be collector’s items or things deliberately made for a
niche audience, but they are not at all easy to find.
6 These are quite rare, often hand-crafted items. Small workshops and specialty
manufacturers make them, and you’ll never find them at a major retailer. Work hard,
and you might track a by-appointment seller who will sell you one.
7 These items are not available off-the-rack. They are specially ordered and
custom-made.
8 Same as 7, but you have to make an appointment to order one, and you may be
subjected to a background check based on whatever obscure criteria the
manufacturer has decided to assemble.
9 The most rare items money can buy—you just have to find the person who will take
your cash. Owning one of these marks you as a member of the elite, and selling one
of them brings in extra cash due to their scarcity.
30
Standard Goods Wireless Functionality
Some general assumptions of item Nearly every device is wireless. The
ownership come with the purchase of a wireless revolution started for tracking
Lifestyle . Basic clothing and doss purposes, though most of the tracking was
furnishings would be included along with about observing consumer behavior. The
general amenities appropriate to the corps also found it useful for inventory
Lifestyle level. These items only need to be tracking and seeing how people used their
worried about when a character loses their goods. The only trick was finding a way to
Lifestyle or doss due to unforeseen make sure consumers had a reason to keep
circumstances, but they are replaced as the wireless functionality on at all times.
soon as the runner buys a new Lifestyle. That led to … the wireless bonus!
31
Gear Listing
Knife
Melee A catchall term for a variety of different
Welcome to the land of Close Combat. deadly fighting blades. The style is up to
The weapons here range from the classic, you, but the stats are all the same.
simple and primitive, to the elegant
futuretech designs of the minds at Evo, but Polearm
they all supply the hurt with the help of Take a long stick, add any of a dozen
some good old-fashioned metahuman varieties of blades to the head, and you’ve
power. got a polearm. Designed to keep distance
between attacker and defender or strike at a
Combat axe mounted target, they’re not common street
Whether you’re Neal the Firefighter or Neil weapons. They’re nearly impossible to
the Ork Barbarian, you can swing an axe for conceal, even for a troll, but they’re great at
both utility and violence. The combat axe keeping problems at a safe distance.
comes with a single or double blade and a
hardened spring-loaded thrusting point for Survival knife
breaking glass or providing an unpleasant Specifically designed with a cutting edge on
surprise. In the over muscled hands of a one side and a serrated saw edge on the
2080s street warrior, this weapon can be far other, the true “survival” piece of this knife is
deadlier than a firearm. in the handle and its collection of
accessories. In the handle you’ll find a GPS
Combat Knife monitor, mini-multi tool, and micro-lighter.
A simple, elegant, efficient killing device The blade is coated with a photovoltaic skin
with a chisel point to make light work of that blacks out the blade to prevent
armor. It’s also carbon-coated black, so no unwanted reflection; when charged, the skin
reflections give away your approach. can be activated to provide two hours of
light. Combat stats are the same as the
Forearm snap blades combat knife. Wireless bonus: The knife
Don’t like getting implants but still want displays an ARO of local maps and your
three razor sharp blades to pop out of your GPS position, along with providing basic
forearm? This is the weapon for you. The biomonitor data when in your hand.
blades extend and retract through either a
forearm muscle command or a wireless Sword
signal. Wireless bonus: The blades are A heavy blade on a one-handed grip that
extended or retracted as a free action. comes in a variety of styles. The world’s
dominant combat weapon for thousands of
Katana years until the firearm came along.
The iconic two-handed sword of the samurai
is standard issue for trid-series Club
shadowrunners. Out on the street, the The stats listed can be used for a range of
deadly blade teaches lessons to those who objects, including an axe handle, baseball
think the trope is solely about looks. bat, crowbar, tire iron, wrench, or even a
32
two-by-four with a couple nails in it. The direction and giving the handle a twist to
price listed is for a professionally made, lock it. Or it can use a wireless signal to
old-style police baton, but it would be activate the telescoping effect.
relatively easy to find one for free in a pinch. Wireless bonus: Extending or retracting it is
a free Action.
Extendable baton
This telescoping club can be extended with Bike Chain
a wrist flick or a wireless signal. In its Go-gangs love to pull the old equipment off
retracted form, it’s easier to conceal . their scrap bikes and smack other people
Wireless bonus: You can retract or extend with it. These heavy metal chains are brutal
the baton as a free action. weapons, especially when backed by the
speed of a motorcycle.
Sap
Also known as a blackjack, this is a short, Bullwhip
flexible club or a leather-wrapped iron, lead, The classic leather cord used for centuries
or sand filled sack for thumping heads. It’s to keep cattle, and other types of “livestock”
designed to be concealable, often fitting in in check. Brutal on bare flesh, these things
the palm of the hand. are mainly a tripping hazard for anyone with
armor.
Staff
Speak softly and carry a big stick. This is Knucks
that big stick. Available in composite, Everything from a roll of quarters in the
hardwood, high-carbon steel, and other palm (though who has that lying around?) to
materials. brass knuckles to Ares Hardliner Gloves,
these weapons move a fist from potentially
Stun baton deadly to probably deadly by augmenting
A riot-control staple and viewed as a symbol the structure of the hand with metals or
of corporate-government oppression, this composites.
handy electrical prod is still useful for
everyone in the shadows. The stun baton Monofilament Whip
holds ten charges and regains one charge Striking fear in the hearts of those who have
per ten seconds when plugged in. warily watched its serpentine glow since the
Wireless bonus: The stun baton recharges 2050s. In the hands of a trained user, this
without being plugged in, regaining one terrifying weapon can cut through armor,
charge per half hour of wireless-enabled flesh, and bone as easy as butter with every
time. millimeter of its two meters of monofilament
line. In the wrong hands, or even with a bad
Telescoping staff twist of a skilled wrist, that line can send you
A big stick that starts out as a small stick. to the street doc looking for a new limb. The
This metal and composite staff can whip is stored in the specially designed
telescope down to the size of a stun baton compartment in the handle with a small
or a sword. It can be extended and locked in weight that detaches when the weapon is
place by spinning or snapping it out in each activated.Wireless bonus: The whip uses
33
your visuals on the target to make small Shock Gloves
adjustments in targeting, and the whip Insulated gloves with an integrated system
adjusts its trajectory the whip’s built-in that discharges electric current with any
safety system retracts automatically instead contact after they’ve been activated. The
of hitting you on a critical Failure gloves are good for ten charges before they
need to be recharged (at a rate of one
charge per round.)
MELEE WEAPON TABLE
WEAPON DAMAGE MIN STR. AVAILABILITY COST NOTES
34
Thrown/Projectile
Bow Injection Arrow/Bolt
Everything from the traditional longbow of The injection arrow or bolt causes its base
fiberglass or wood to the modern compound damage while also delivering a payload of
bow. These archaic weapons aren’t one dose of a drug or toxin.Wireless bonus:
common on the streets of 2080. They have The injection can be delayed until a wireless
the advantage of being hacker-proof as long signal is sent.
as you leave off the fancy add-ons
Throwing Knives/Shuriken
Crossbow From stars to spikes and everything in
Modern crossbows are designed with between, these stats cover all the
autoloading systems, internal magazines muscle-powered, small throwing weapons
that hold up to four bolts, and come in light, on the market.Wireless bonus: Successful
medium, and heavy designs. Light models hits leave wireless weapons in targets that
are single-handed, while medium and heavy can be used to predict movement patterns
designs require two hands. and offer an estimated location. A
successful hit offers anyone wirelessly
linked to the throwing weapon and using a
smartlink system, a +1 bonus for their
attacks.
Throwing weapons/projectiles Table
Weapon Range Damage AP ROF MIN.STR.. AVAILABILITY COST
35
Tasers Table
Weapon Range Ammo Damage AP ROF MIN. STR. AVAILABILITY cost
Firearms Tasers
Leadslingers abound on the streets of 2080 Tasers accept top-mounted accessories.
(the name remains, even though lead victim must make Vigor roll at –2 or be
rounds aren’t the norm anymore). For years, Stunned
the streets managed to snag and use
caseless rounds in order to stay clear of the Defiance Super Shock
law tracking them, but recent events have This heavy-duty taser can fire up to four
led arms manufacturers (a.k.a. the darts with twenty-meter-long wires. The
megacorps) to desire a tighter leash on their wired connection to the battery allows for a
shadow assets, and cased ammo is more powerful shock but limits range. It can
becoming the norm once again, with each also be used in Close Combat. After a
casing containing a microRFID to identify successful hit, if the target does not knock
the weapon and location where it was fired. the lines free, the attacker may use an
The glory of watching spent shells spinning Action to stun the target.. Wireless bonus: A
through the air is back, and so are the successful hit informs you of the status of
back-alley reloads and scrubbed slugs to the target’s basic health
keep those of us in the shadows off the
radar. Weapons are chambered for cased or Yamaha Pulsar I/II
caseless, with caseless ammo being The Pulsar uses wireless capacitors,
marginally harder to track but tougher to find meaning that the Pulsar has increased
on the streets. Wireless bonus: All modern range compared to other wired tasers. As a
firearms are considered to be trade-off, it packs a little less punch than
wireless-equipped and come with a digital wired models, but it fires faster and delivers
ammunition counter and an ARO that tells repeated hits. The Pulsar I has no melee
you the ammo type loaded. If equipped with contacts, but the Pulsar II includes a pair of
DNI, it is a free Action to eject a clip (for contacts on the base of the grip to use in
weapons that have them) or change fire melee . Wireless bonus: A successful hit
modes (on models that have more than informs you of the status of the target’s
one). basic health.
36
Hold-outs
Hold-outs can’t take accessories or
modifications.
Streetline Special
Designed for cheap 3D nanoprinting, the
Streetline Special is made of composite
materials, making it harder to detect with
Fichetti Tiffani Needler MAD scanners (-2 to detect)
Pretty and deadly are not mutually
exclusive. Fichetti gunsmithing combined
with Tiffani style makes the Needler the
single most popular designer handgun in
the world. The base model is matte grey,
but its special color-changing coating can
be manipulated via wireless signal with an
infinite number of patterns and designs. The
coating allows your gun to match your
shoes, your handbag, or the camo pattern
of your fatigues. The Needler only
chambers caseless flechette rounds, which Walther Palm Pistol
are already factored into its damage. Walther keeps this double-barreled
Wireless bonus: You can change the color derringer with the classic over-under design
of the Fichetti Tiffani Needler with a free alive in the latter half of the twenty-first
Action. Applying a camouflage pattern to the century. While it is capable of a Double
Needler which inflicts a -2 on notice rolls to Barrel shot, its limited ammo supply (6
detect it. shots) means you should tread carefully.
Hold-outs Table
Weapon Range Ammo Damage AP ROF MIN STR Availability Cost
37
Light Pistols
Light pistols can take top- and
barrel-mounted accessories.
38
Ruger Redhawk
This rugged revolver is the kid brother of the
legendary Super Warhawk. Designed with
precision and fun shooting in mind, the
Redhawk has a revolutionary single/double
firing selector. Classic double action allows
a shot with each trigger pull (Semi-Auto
Fire), while the single setting lets you play
Colt America L36 old-west gunslinger and “fan” the hammer
A tribute to Colt’s world-class reputation, the (3 Round Burst). Wireless Bonus: Free
L36 is cheap, easily concealed, and Action to change the action selection.
abundant on the streets. In order to be
easily transferred between corporate Machine Pistols
security rookies, the weapon features an Machine pistols can take top- and
ownership swap feature that has been barrel-mounted accessories.
abused by cops and crooks alike. A perfect
throwaway weapon. Wireless Bonus: The
user can alter ownership data with a Free
Action.
Ares Crusader II
High capacity and comfortable styling make
the Ares Crusader II a standout in its class.
The Ares brand is synonymous with
functionality, and the 3 Round Burst
capable Crusader II integrates a gas-vent
Fichetti Security 600 recoil compensation system and comes
Designed as a light sidearm for security standard with smartgun systems and
forces, the thirty-round magazine allows software preloaded.
them to miss a ton and not worry about
running out of ammo. This also makes it
great for deckers. The Security 600 comes
with a detachable folding stock and laser
sight.
39
Machine Pistols Table
WEAPON Range Ammo Damage AP ROF MIN STR Availability Cost
Heavy Pistols
Heavy pistols can take top- and barrel-
mounted accessories.
40
about par for the course. The years of
technomancer and hacker fear since the
’60s have left the electronic firing 2066 in a
lot of storage cabinets for fear of hacking.
The 2076 takes a jump back to the style of
the classic Manhunter (in fact, the model
with an integrated smartgun system has that
denotation) and comes with an integral laser
sight.
Browning Ultra Power
Once the Predator’s primary competition as
the world’s best heavy pistol, the Ultra
Power has ceded its claim to the title since it
has not kept pace with the tech advances in
the Pred-VI. The Browning is cheaper,
though, and offers a built-in top-mounted
laser sight.
41
Submachine Guns
SMGs can take top- and barrel-mounted
accessories
HK-227
Heckler & Koch know how to design an
SMG, since the 227 has been built off the
same frame (the venerable MP5) for over a
century. A top choice for corporate and
Colt Cobra TZ Series military security forces, the HK–227 offers a
Colt loves variety, and the Cobra TZ series retractable stock, integrated smartgun
highlights the options they offer with this system, and an integral barrel-mounted
line. The 100 is the base model with an silencer.
integral folding stock, the 110 adds a
top-mounted laser sight, the 120 features
the folding stock, top-mounted laser sight,
and a barrel-mounted gas-vent system,
making it a hit with security forces all over
the world and with trid shows that love all
the fancy features.
Ingram Smartgun XI
Street samurai create legendary reputations
that they don’t always deserve, but the
Smartgun has maintained its street rep as a
grade-A bang bang for decades. Famous as
the weapon of choice for many legendary
street samurai since the 2050s, the Ingram
FN P93 Praetor Smartgun comes tricked out with a gas vent
An unmistakable bullpup design offers a system, a smartgun system, and an integral
builtin fear response from anyone who sees silencer.
these guns in the hand of corpsec forces.
The Praetor offers an integrated rigid stock,
a laser sight, and a flashlight with three
settings to benefit low-light, thermographic,
or regular vision.
42
SCK Model 100
Shin Chou Kyogo has made the Model 100
the corp-suit equivalent of the Smartgun
with the help of the elite Red Samurai. Uzi V
Across the Japanacorps, their security A new design for a new world. The latest
forces are issued the SCK 100. The Model model Uzi is a big market entry for Spinrad
100 features an internal smartgun system Global. The V model features an integral
and a folding stock. folding stock and built in top-mounted laser
sight.
Submachine Guns Table
WEAPON Range Ammo Damage AP ROF MIN STR Availability Cost
Shotguns Table
WEAPON Range Ammo Damage AP ROF MIN STR Availability Cost
43
Shotguns
The stats for these shotguns are for normal
slug rounds. Shotguns can take top, barrel,
and under barrel accessories.
Remington Roomsweeper
Defiance T-250 Double-barreled and pistol gripped makes
A solid street howitzer, this semi-automatic this little beast bad news when it slips out of
shotgun is available in either a a pocket if you're not a fan of flechette
normal-length or short-barreled version. It is shooters, load some Heavy Pistol rounds
gas operated and features a secondary into a Roomsweeper and she shoots like a
pump action for situations where preventing really inaccurate hand cannon.
jams is more important than quickly firing a
second shot Rifles
Rifles can take top, barrel-, and under
barrel-mounted accessories.
PJSS Model 55
Rich people own shotguns too. usually Ruger 101
purchased by rich European hunters and Like futuretech in a hunting-rifle format, this
trap shooters, make this a status symbol gas-operated favorite sits in the hands of
made for killing. The Model 55 comes with a many professional hunters and hobbyists. It
rigid stock equipped with an integrated features a builtin imaging scope and a rigid
shock pad. Both barrels can be shot at once stock with shock pad.(Snapfire)
44
FN HAR
AK-97
Fabrique Nationale is the name to fear
The AK-97 will never go out of style,
when facing private security forces and
especially since it still looks like its
corporate high threat-response teams
mid-twentieth-century predecessor. Built for
around the world. They made this weapon,
reliability and endurance, it’s not the
which features a laser sight and a gas-vent
prettiest girl at the dance, but it can sure
system.
shake a tailfeather.
Colt M23
Cheap, mass-produced, and infinitely Ares Desert Strike
adaptable, the M23 finds its ways to the “The Desert Strike for the Desert Wars” is
hands of everyone from gangbangers to the tagline today. Built to fight in the
pirates to delta-level government operators. harshest conditions, the Desert Strike
The M23 can accept two additional comes equipped with a rigid stock with
underbarrel accessories for a total of three. shock pad and a detachable imaging scope
(Snapfire)
45
with horrible tearing sounds that are music
to the ears of the shooter. It has a sound
suppressor, smartgun system, and folding
bipod. (heavy weapon, snapfire)
Machine Guns
Machine guns come in three
Cavalier Arms Crockett EBR categories—light, medium, and heavy All,
Cavalier played a dangerous game by even the “light” ones, are bulky and
offering a sniper rifle capable of 3 round unwieldy. A light machine gun is bigger and
bursts. The Crockett comes standard with a heavier than most rifles, while medium
rigid stock with shock pad and a detachable machine guns and heavy machine guns can
imaging scope.(Snapfire) only be carried by someone with Strength of
d8+ and d12+, respectively, since they are
designed as vehicle-mounted weapons.
Machine guns can take top, barrel, and
under barrel accessories.
Stoner-Ares M202
Barret Model 122 This medium machine gun packs a
Sometimes you need to shoot an enemy; tremendous punch and is often found in the
sometimes you need to shoot an enemy hands of trolls with no concept of subtlety.
through the side of an APC. The Barret It’s a brutally simple weapon, but
Model 122 excels at tearing through metal accessorizing is always an option for those
and getting to the things it attempts to with a taste for more complexity
protect, ripping apart machines and vehicles
46
RPK HMG
This heavy machine gun is used by Panther XXL
militaries across eastern Europe and Asia. Bulky, ugly, deadly, and as destructive as
Usually set up as a vehicle-mounted they come. Panther’s XXL model of assault
weapon, it comes standard with a cannon is the thing of nightmares on the
detachable tripod, as the RPK is best fired street. To make sure every shot counts, it
from a prone, sitting, or kneeling position comes with a built-in smartgun system
when not mounted on a vehicle. (H.W.) (Heavy Weapon)
Rifles Table
WEAPON Range Ammo Damage AP ROF MIN STR Availability Cost
47
Machine GunsTable
WEAPON Range Ammo Damage AP ROF MIN STR Availability Cost
48
Parashield DART Series
Bringing down trolls with a little plastic,
steel, and chemical cocktail for decades,
Parashield sets the industry standard for
dart weapons. The pistol model can accept
top-mounted accessories only. The rifle
includes a top-mounted imaging scope and
can mount top and under barrel
ArmTech MGL-6/MGL-12
accessories. Wireless bonus: The dart
Semi-auto grenade launchers in a bullpup
reports whether or not it has struck home
pistol and rifle style that can send a whole
and successfully injected along with the
lot of bad news downrange real fast.
effect based on heart rate and pulse levels,
Wireless bonus: When active the launcher
although its medical sensors are not very
will not detonate any ordnance loaded into
sophisticated (Device Rating of 1 for the
the weapon within five meters of the
dart).
weapon, even if a spoofed command tells it
to do otherwise.
Launchers
Launchers can take top and under barrel
accessories. Grenade launchers fire mini
grenades, and missile launchers launch
missiles or rockets.
Aztechnology Striker
Deadly and disposable, the Striker is a great
analogy for runners. The launch tube can be
reused, which is nice considering recent
price increases. Wireless bonus:
Connecting this launcher to the local Matrix
provides a +1 bonus as long as no other
bonus-applying systems are in use.
Onotari Interceptor
Ares Antioch II
Saeder-Krupp developed this multipurpose
The Antioch II is the fanciest tube with a
Rocket launcher for military use. It has two
trigger around, complete with an integral
separate barrels that can load two Rockets
smartgun system. A secondary trigger
at once, which don’t need to be the same
setting allows for wireless activation of
type. Both barrels cannot be fired
launched projectiles. Wireless bonus: You
simultaneously, though this safety feature
can use the wireless link trigger for your
has been known to be removed, Wireless
grenades, even if you don’t have DNI.
bonus: The safety system cannot be
disengaged, but the firer gains the smartlink
bonus.
49
Accessories systems negate 1 Shooting penalty from
Most firearm accessories must be attached MAP or Recoil.
to a particular mount—top, barrel,
underbarrel. Each mount can only hold one Gyro mount
accessory at a time. This heavy harness features an articulated
and motorized gyro-stabilized arm. The
Airburst link mount can hold a rifle or machine gun. The
A smart gun accessory for grenade and system negates Min Str and Recoil
rocket launchers uses a rangefinder to penalties. This system also shifts the
air-burst the explosive projectile in close Strength requirements for medium and
proximity to the target. The airburst link heavy machine guns to d6+ and d10+
prevents the defender from using the respectively. Attaching or removing a
Evasion Action to reduce damage, weapon from the mount takes an Action.
Wireless bonus: An airburst link requires Putting on a gyro-mount harness takes
wireless functionality to function at all. Both about a minute, while the quick-release
the grenades and the launcher must have allows you to get out of it with an Action.
wireless mode turned on for the system to Wireless bonus: Activating the harness’s
function. quick-release with a wireless signal to exit
the harness is a free Action.
Bipod:
A two-legged stand attached to the bottom Hidden arm slide
of the barrel. Takes an action to deploy. Attached to the forearm and worn under
Negates Recoil and Min Str Penalties. Has clothing, this slide can fit a Hold-out, Light
a 45-degree firing arc Pistol, or Taser. With an Action and a
specific movement, the slide moves the
Concealable holster weapon into your hand. The use of a hidden
A small holster worn just about anywhere on arm slide provides a surprise bonus when
the body it can’t be seen, attached with a first used. It also inflicts a -1 on notice rolls
smart adhesive. It inflicts a -1 on notice rolls to detect the weapon. Wireless bonus: You
to find the weapon hidden in it.. Only pistols can activate the arm slide as a free action.
(including machine pistols) and tasers fit in
a concealable holster. Wireless bonus: Imaging scope
Sensors, smart-fabric, and active adhesive The classic top-mounted scope includes a
allow the holster to alter color and move micro camera and vision magnification,
small amounts in real time, increasing the along with a Capacity of 3 for additional
penalty to notice rolles to -2.. vision enhancements. Attachment or
removal takes only a free Action.. When you
Gas-vent system are using an imaging scope it : Cancels 2
Gas-vent recoil compensation systems are additional points of penalties when Aiming.
barrel-mounted accessories that vent a Wireless bonus: The scope’s “line of sight”
weapon’s barrel gases at a specific vector can be shared, allowing you to share what
to counter muzzle climb. Once installed, a your scope sees with your team.
gas-vent cannot be removed. Gas-vent
50
Laser sight Smart firing platform
This device uses a laser beam to project a A robotic tripod equipped with a
visible dot (normal, low-light, or mechanized pivot that allows for a
thermographic) on the target. This adds +1 180-degree firing arc and a 60-degree
to Shooting at Short and Medium inclination. It can mount one smart
Range.The laser sight can be mounted as gun-equipped weapon to the platform. The
either an under barrel mount or top mount. weapon will be fired by the platform’s
Activating or deactivating a laser sight is a onboard pilot (Device Rating 3), using a
free Action.. Wireless bonus: The bonus to pre-programmed Targeting Autosoft (Rating
Shooting at Short and Medium becomes +2 3). It can be upgraded with additional
autosofts, usually a Notice program. You
Periscope need to set the parameters of who exactly
This adjustable viewer attaches to a top the platform should and shouldn’t shoot at,
mount and allows the user to target a which are followed by the platform’s pilot.
weapon around corners, A periscope can The platform Negates Recoil
be upgraded with any vision enhancements. Wireless bonus: You can fire the mounted
weapon remotely using an implanted
Quick-draw holster smartlink using VR, replacing the system’s
An easy access holster designed to hold shooting skill with your own.
pistols and tasers. Adds +2 on opposed
tests that rely on you out drawing your Smartgun system
opponent. This is the firearm or a projectile-weapon
side of the smartlink system. The system
Shock pads includes a small camera and range finder. It
A shock-absorbing pad situated on the rigid keeps track of ammunition and, through
stock of a rifle, shotgun, or heavy weapon. It DNI, allows switching between gun modes,
Negates 1 Shooting penalty from MAP or ejecting a clip, and firing the gun without
Recoil. . pulling the trigger. The camera allows you to
fire from cover. If you’re using a smartlink,
Silencer the smartgun system it grants an automatic
A barrel-mounted accessory for reducing Reroll on Shooting rolls using that gun The
the sound and flash of firing a weapon; not smartgun features are accessed either by
compatible with revolvers or shotguns. universal access port cable to an imaging
subtract two from Notice rolls to hear firing. device (like glasses, goggles, or a datajack
Attaching or removing a silencer takes an for someone with cybereyes) or by a
Action. Wireless bonus: The silencer wireless connection working in concert with
features systems and simple software that a direct neural interface. Internal smartgun
alerts you via AR if someone nearby moves systems add 500 nuyen to the weapon
quickly in response to the sound of the price. An external smartgun system can be
silenced weapon. attached to the top mount or under barrel
mount with an Electronics Test. The small
camera has a capacity of 1 and can be
equipped with vision enhancements .
51
Spare clip the damage die type to d4s for light pistols
This is an unloaded standard magazine for and holdouts.
a specific selected weapon. Wireless bonus:
The clip provides a current ammo count Gel
even without a smartgun system. Speed These gel-ball rounds look like flattened
loader blueberries on impact. Generally used for
riot control or non-lethal subdul. These
The speed loader rounds do nonlethal damage.
holds a ring of bullets for reloading a
revolver’s cylinder. Speed loaders are Stick-n-Shock
specific to the weapon. It lets you fully Stick-n-Shock rounds make any regular
reload a revolver as a Free Action. weapon a taser. No damage but the victim
must make Vigor roll at –2 or be Stunned.
Tripod
A three-legged stand to mount a gun on. APDS
Takes 1 action to deploy. Negates Min Str Armor-piercing discarding sabot is a
and Recoil penalties. Can rotate 270⁰ mouthful, which is why the APDS acronym
is used so frequently. The sabot allows for
Ammo high muzzle velocities pushing an ultra-hard
Ammunition is defined by type (regular, gel, penetrator designed to punch through
APDS, etc.), class of firearm (light pistol, armor. APDS is rarely made caseless
heavy pistol, assault rifle, etc.) and is because the sabot shells are left lying
considered cased unless the caseless around anyway. AP +1
option is purchased. Unless indicated
otherwise in its description, a gun can fire Taser
cased or caseless ammo, but not both. These darts are designed to be loaded into
Each class of gun can trade ammo with taser weapons.
another of its class.
Regular
Explosive Classic ball or full metal jacket slugs.
These slugs carry a shaped-charge
explosive, dealing damage in a Small Burst Assault cannon
Template. Bullets only. Big rounds for assault cannons. They’re the
only thing assault cannons can load, and
Flechette they can’t be modified with other types.
The payload of a flechette (fl) round is made
up of tiny, tightly packed fin-stabilized metal Injection darts
slivers or metal balls (depending on the Each injection dart carries a single dose of a
weapon). Flechette ammo adds +2 to the drug or toxin (purchased separately).The
user’s Shooting rolls and causes 3d6 effect of the dart depends on the drug
damage at Short Range, 2d6 at Medium, payload
and 1d6 at Long AP 0.Flechette ammo may
not be fired at Extreme Range. Decrease
52
weapon accessories Table
ACCESSORY MOUNT AVAILABILITY COST
Grenades
Grenades are small, self-contained
All Things That Go BOOM! explosive packages. Boom and shrapnel all
Some days, you want to make things blow in one neat and deadly little cluster! Mini
up real good. Okay, make that most days. Grenades are specifically designed for use
Anyway, here are some ways to blow a little with grenade launchers, set to arm when
select portion of the world to smithereens. they have traveled five meters and explode
on impact or with an airburst link. The
five-meter safety feature can be disabled
53
with an electronics Test. Mini Grenades Ammo Types
have the same effects as standard
TYPES COST MULTIPLIER
grenades.
All grenades have the following wireless APDS x3
feature: You can use the wireless link trigger
for your grenades via an ARO on your Explosive x2
commlink even if you don’t have a direct Flechette x1.5
neural interface
Gel x1.5
Stun grenade
Often called flash-bangs, these grenades Stick-n-Shock x2
explode to create a bright, loud, shocking Caseless x2
blast that stuns and staggers anyone in their
range .Those in the Blast of a Stun grenade
Ammo Costs By Weapon Type
must make Vigor roll at –2 or be Stunned
CLASS AVAIL COST (PER
Flash-pak 10 ROUNDS)
This is an electronic box, ten centimeters by
Holdout/
ten centimeters on its face and two
Light Pistol/ 1 5¥
centimeters thick, containing a set of Machine Pistol
micro-flashes on each side designed to fire
in a random strobing sequence to confuse Heavy Pistol/SMG 1 10¥
opponents. Anyone in the range of a
flash-pak and using standard vision suffers Rifle/Shotgun 2(L) 20¥
a −2 penalty to all actions requiring Taser 1 10¥
sight,due to the strobe effect..The victim
automatically tries to shake off the effect Injection Dart 2 5¥ + Toxin
with a Vigor roll as a free action at the end
Assault Cannon 4(I) 50¥
of his following turns The flash-pak has ten
charges and uses one charge per combat Machine Gun 2(L) 15¥
round. Plugged in, it recharges one charge
every ten seconds. Wireless bonus: The DMSO 1 10¥ + Toxin
strobe sequence can avoid directing strong
flashes at the subscribed character, The High explosive
device can recharge by induction, regaining These grenades are designed to deliver a
one charge per hour. powerful blast but over a smaller space.
Fragmentation Gas
The classic grenade, designed to launch Any chemical or toxin payload can be
deadly shrapnel over a large area. chosen The cloud lasts for approximately
10 combat rounds
54
Explosives Table
Grenades Range Damage AP Blast AVAILABILITY COST
Rockets Fragmentation
Rockets are launched projectiles with Used principally against people, the
stabilizing fins, a propulsion system, and a warhead discharges high-speed fragments
warhead. All have the Snapfire and Heavy designed to tear soft targets. These
Weapon qualities. All rockets and missiles rockets are very effective against
have the following wireless feature: You can unprotected individuals, but not great
use the wireless link trigger for your rocket against barriers, structures, and vehicles
even if you don’t have a direct neural
interface.
55
High explosive Feedback feature
HE rockets are designed to do heavy This haptic clothing allows for a tactile
damage to a small area. Their blast pattern component to an augmented reality
is similar to that of a grenade, but slightly experience.
more Devastating.
Clothes Table
Clothing and Armor
ITEM AVAIL COST
The streets of 2080 are mean, but so is the
air, the rain, the paracritters, and a plethora Clothing 1 10¥–10,000¥
of other things that can kill you just for
walking out your front door. What’s the Electrochromic feature 1 75¥
solution? Armor! Get yours here, and Feedback feature 2 150¥
maybe you’ll survive a few days in the
sprawl.
Armor
Clothes Due to materials advances modern armor
Clothing in 2080 has some serious can be lightweight, flexible, and
functionality options: commlinks, music concealable.
players, and other electronic devices can be
woven right in, powered by interwoven Leather jacket/duster
batteries or special energy-gathering Synthleather is the norm for street types,
fabrics. On the other side of the economy, and this type of jacket (waist-length to
cheap soybased “flats” can be had for ten duster) never goes out of style. It even
nuyen a set from vending machines around offers a modicum of protection.
whatever sprawl you find yourself in. Spend
more money, look more chic—simple as Actioneer business clothes
that. This is the fancy armored suit popular
among Mr. Johnsons, faces, and fixers
Electrochromic feature looking for a little protection coupled with
Electrochromic threads can change color style. It features a concealable holster in the
with voltage, letting you alter the color of jacket.
your clothing or display text, images, or
patterns. This is good for fashion, but great Armor clothing
for vanishing into a crowd if you need a Lightweight ballistic weave makes these
quick costume change. You can even get garments almost impossible to detect as
armored clothing in electrochromic styles. It armor. It doesn’t provide as much protection
takes an Action to change the settings on as real armor, but it comes in just about any
your electrochromic clothes, but two combat style you desire.
rounds to complete the change. Wireless
bonus: It is a free Action to change your Armor jacket
clothes’ settings, and your clothing can Available in all manner of styles, it offers
display images, text files, or video from your good protection without catching too much
commlink.
56
attention. But don’t think of wearing one to a the air supply. Wireless bonus: Activating
social event or government building. the chemical seal is a Free Action.
57
Armor Table
TYPE ARMOR MIN STR. AVAIL COST
Helmets(head) +3 d6 1 200¥
58
devices in the hands of a skilled decker. The Electronic paper
newest models look something like A thin electronic sheet ranging from sticky
medieval bracers, only less bulky. They’re note to poster size that can be folded or
worn on the wrist and can project keyboards rolled up. It displays images, text, data, and
(or whatever interface the user prefers) onto video and can act as a touchscreen. It’s
the user’s arm, a nearby surface, or just the basically an ultrathin monitor. All electronic
air around them. Some models have paper is wireless and can be written on or
screens; most don’t. They tend to look like a erased wirelessly.
block with a series of ports, though many
deckers connect to their deck wirelessly. Printer
All cyberdecks include hot-sim modules. In case you need something in hardcopy,
this full-color printer comes attached to a
Accessories paper supply
Unless otherwise noted, these accessories
are compatible with commlinks, cyberdecks, Satellite link
and (with GM permission) other electronic This allows the user to uplink to
devices. All peripheral accessories are communication satellites in low-Earth orbit,
wireless, and unless slaved properly, offer a connecting to the Matrix from places where
sneaky ingress into a user’s PAN. no local wireless networks exist (which is
Commlinks can have a maximum number of rare but unfortunately extant). This link limits
“slaves” equal to their Device Rating . All noise due to distance to a maximum –5
other accessories are “open” connections penalty. Includes a portable satellite dish.
and can be exploited
Sim module
AR gloves This internal upgrade gives you the full
These hand coverings come in a myriad of simsense experience. It allows you to
styles and allow you to manually interact directly experience simsense programs,
with the Matrix in Augmented Reality (AR) full-sensory augmented reality, and virtual
mode, letting you “touch” and “hold” AROs reality. A sim module must be accessed via
and receiving tactile force-feedback. AR a direct neural interface, be it trodes, a
gloves can provide the exact weight and datajack, or an implanted commlink. Sim
temperature of touched or held objects. modules can be modified for hot-sim, which
Wireless bonus: The gloves offer a chemical opens up the full range of VR experiences
analysis feature that will identify the at the risk of frying your brain.
composition of a held object
Sim Rig
Biometric reader This simsense recorder can record
This handheld device can be used for experience data (sensory and emotive) from
fingerprints, retina scans, voice patterns, you or whoever is wearing it. Sim Rigs are
and tongue prints. You can use it to lock used to make most of the simsense chips
your electronics so only you (or one of your sold on the market. You’ll need to have a
body parts) can unlock it. working sim module (with the DNI interface)
to make a recording.
59
Subvocal microphone but unless you’re really artistic about it, it
A skin-colored patch with a microphone will be obvious it’s just trid.
attached with adhesive to your throat. It lets
you communicate via subvocalized speech. Trodes
This electrode-and-ultrasound net gives you
Trid projector a DNI, or direct neural interface, connection.
This device projects a 3-D hologram into a It can be any style of headband, hat, or
five-meter cube next to or above the device. headwear, along with being able to integrate
The hologram can be made to look realistic, into existing headwear, like a helmet or
stylish fedora.
Commlinks Table
ITEM RATING FIREWALL PROGRAM SLOTS AVAIL COST
Cyberdecks Table
ITEM RATING FIREWALL PROGRAM SLOTS AVAIL COST
60
are used for geo-tagging locations and RFID tags are devices that can hold one or
objects, leaving a virtual AR message for more files, but not much else. The physical
anyone who comes by, employee tracking, location of a tag can be found via the Matrix
access control, owner-contact information Tag data can be erased with a tag eraser or
for everything from vehicles to pets, vehicle programmed with an Edit File action. RFID
and weapon registration, and so on. They tags have owners like all other devices, but
can also be used as tracking devices, unlike other devices a tag’s owner can be
periodically transmitting GPS data to the changed to “nobody.
Matrix.
Accessories Table
ACCESSORY RATING AVAIL COST
AR gloves 3 1 150¥
Electronic paper 1 1 5¥
Printer 3 1 25¥
Simrig 3 4 1,000¥
Trodes 3 1 70¥
Standard tags 1 1 1¥
Datachip 1 1 5¥
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Datachip Communications and Countermeasures
Used to store data offline, a single datachip Bug scanner
can hold an enormous quantity of data in a This device locates wireless devices within
two-centimeter-by-six-centimeter chip. twenty meters. The scanner measures a
Datachips have no wireless capability, so signal’s strength to pinpoint its location. To
you need to plug them into a universal data operate a bug scanner, roll Electronics
connector (found on any device) if you want Success means you find the device.
to read or write to them.
Data tap
Security tag/stealth tag Connect this hacking tool to a data cable
Used to track people and things, security and you get a direct connection with the
tags are usually implanted under the skin. devices on either end of the cable and vice
Megacorps use them to track citizens for versa. Noise is no longer a factor—as long
good or ill (but, you know, mostly ill), prison as you stay attached. The tap can be
corps use them to track incarcerated and removed without damaging the cable.
paroled criminals, and parents and schools Wireless bonus: The data tap can be
also use them to track students. Security wirelessly commanded to self-destruct as a
tags cannot be erased with a tag eraser due Free Action, immediately and instantly
to EMP hardening. If a tag is implanted severing the direct connection. The user
under the skin, a Healing test is needed to can choose whether this damages the cable
remove it. and breaks the wired connection between
The stealth tag variant always runs silent the devices or leaves the cable intact and
They only transmit their data at preset simply severs their connection to the
times in a quick burst. They are often devices, leaving only a black dust behind.
disguised as other objects or hidden in
them. Headjammer
The headjammer is used to neutralize
Sensor tag implanted commlinks and cyberdecks. Once
Used to record twenty-four hours of data attached to the location of the device, it
from a single sensor. After twenty-four works in the same way as any other jammer
hours, it will either shut off or overwrite data but limits its effect to your implanted device.
older than twenty-four hours, depending on Removing a headjammer from someone
how you programmed it. Retrieving the without the proper key requires an
information can be done only within a meter Electronics test. Removing a headjammer
of the tag unless its wireless functionality is from yourself is an Athletics Test, requiring
enabled. Wireless bonus: You can monitor an Action. Failure to succeed in any of
the data in real time, if you’re the tag’s these actions could activate any additional
owner. The tag’s recordings can be anti-tamper devices this jammer may be
transferred to another means of storage. attached to.
Headjammers are available with ratings
from 1 to 6.
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Jammer but can be fully recharged in ten seconds if
This device floods the airwaves with plugged in. Wireless bonus: The tag eraser
electromagnetic jamming signals to block recharges fully in an hour by induction.
out wireless and radio communication. The
jammer generates noise equal to its Device White noise generator
Rating. The area jammer affects a spherical This device creates a field of random noise
area—its rating is reduced by 1 for every 10 that inhibits audio surveillance. All tests to
meters from the center. The directional overhear a conversation within (rating)
jammer affects a conical area with a meters of a white noise generator receive a
thirty-degree spread—its rating is reduced negative equal to the generator’s rating. If
by 1 for every 30 meters from the center. more than one generator is in use, only
The jammer only affects devices that are count the highest rating. A white noise
within the jamming area, but it affects all of generator is redundant in a noisy
them. Walls and other obstacles may environment (such as a nightclub or a
prevent the jamming signal from spreading firefight). White noise generators are
or reduce its effect (gamemaster’s available with ratings from 1 to 6. Wireless
discretion). Jammers are available with bonus: As the device scans and chirps out
ratings from 1 to 6. Wireless bonus: You can local noise, the white noise generator’s
set your jammer to not interfere with devices effective radius is tripled.
and personas you designate.
Software
Micro-transceiver Software can be purchased as Matrix
This short-range communicator doesn’t do download or less commonly on a data chip
anything special—it just lets you from physical stores. Datasofts, mapsofts,
communicate by voice with other shopsofts, and tutorsofts can be easily
micro-transceivers and comlinks that you stored and accessed on a commlink,
link together, within a kilometer. The dataterminal, or cyberdeck.
micro-transceiver consists of an earbud and
an adhesive subvocal microphone. A Autosofts
micro-transceiver is best used slaved to a Autosofts are programs accessed by the
better device when used for secure Pilot program in drones. They serve as skills
communications. to augment the drone’s performance
A drone has a number of slots for autosofts
Tag eraser and other Matrix programs equal to half its
This handheld device creates an Pilot rating, rounded up. If a drone is slaved
electromagnetic pulse for burning out RFID to a rigger command console, it uses the
tags and other unshielded electronics. To programs running on the RCC. This can
use it, bring the eraser within five exceed its normal limit.. Each auto soft
millimeters of any electronic device and corresponds to an individual skill with a die
push the button. The short range makes it type determined by its Rating starting at a
impossible to use on targets such as d4 for rating 1 and maxing out at d12+1 for
vehicles, most drones, maglocks, and Rating 6.
cyberware. The tag eraser has one charge
63
Communications and Countermeasures
DEVICE AVAIL COST
Micro-transceiver 1 100¥
Software Table
SOFTWARE AVAIL COST
Datasoft 2 120¥
Mapsoft 2 100¥
Shopsoft 2 150¥
Datasofts
Datasofts are like mini-library sections. interactive interface allows you to quickly
Each holds a database on a specific subject determine the best routes and directions,
locate the nearest spot of your choice, or
Mapsofts create your own customized maps. If a
Mapsofts are downloaded data featuring wireless link is maintained, the map
detailed information about a single specific automatically self-updates with the latest
area approximately 5,000 square data from GridGuide. Of course, this feature
kilometers. It includes everything: streets, also means that the mapsoft can be used to
business/residential listings, topographical, track your location. Mapsofts add a +1
census, GPS, and environmental data. An bonus on any test to find directions.
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Programs Shopsofts
These are programs both regular people Shopping programs like Clothes Horse,
and hackers use to make their way through Caveat Emptor, and Guns Near Me provide
the Matrix. They come in two types—basic pricing breakdowns and user reviews for
and hacking comparison shopping purposes for standard
Below are common Matrix programs, along goods. An appropriate shopsoft exists for
with descriptions of the effects of the each type of product like electronics, melee
programs. Your device limits how many weapons, armor, etc. provides a +1 bonus
programs you can have running, though to tests you make to buy and sell items.
more may be stored.
Basic ID and Credit
Browse: When doing Matrix searches, gain These are the basic mechanisms used to
1 free reroll show who you are and pay what you need.
Edit: When doing Edit File action, gain 1 Many civilized urban areas check for SINs
free reroll. regularly, so a fake SIN is valuable for
Encryption: When doing Encrypt File making sure you can go where you need to
action. gain 1 free reroll go without raising alarms. And many
Signal Scrubber: Reduce noise level by 2. runners like to use credsticks instead of
bank transfers to make themselves less
Hacking traceable. Here are some details on each of
Armor: +2 Firewall . these.
Biofeedback: Causes 2d6 nonlethal (if
target is in cold-sim) or lethal (if target is in Certified credstick
hot-sim) damage with Matrix attack. Untraceable funds for the late twenty-first
Biofeedback Filter: Allows one free roll to century. A certified credstick is not
soak Matrix damage registered to any specific person. The funds
Blackout: victim must make Vigor roll at encoded on it belong to the holder, requiring
–2 or be Stunned no special ID or authorization to use, which
Decryption: +2 on Crack File action. means they can be stolen, but who’s going
Exploit: Reduce firewall Rating of hacking to mug a runner? To use them, you have to
target by 2. slot them into a universal data connector to
Fork: Hit two targets with a single Matrix transfer cash onto or off of them. This
action makes them enduringly popular with
Lockdown: Cause link-lock when you do shadowrunners and the Mr. Johnsons who
Matrix damage. love to hire them. Each color of credstick
Overclock:Take one additional Matrix can only hold up to a certain amount of
action.at no multiacion penalty money. This figure is the maximum amount
Stealth: Any Matrix action to find you while the stick can be loaded with, not the amount
running silent or while hidden is made at −4 it always has on it. The only external
Trace: When performing a Trace Icon identifier of a type of stick is a narrow band
action, gain 1 free reroll on the case, which is often scraped off on
the streets to hide the type of stick during
transactions
65
Credit account are difficult for the Man to spot; low quality
A credit account is a Matrix bank account fakes are … less good. The rating of the
accessible via your commlink as long as fake SIN is used in tests against verification
you are on a grid. Transactions require systems, and SINs are available in ratings
passcode or biometric verification to be from 1 to 6. Just like a real SIN, anytime you
authorized, hence the reason for a biometric use a fake SIN for legitimate activity, you
reader on your commlink. The digital leave a datatrail in your wake. The fact that
transactions from these accounts leave a criminal activities can be tracked to fake
trail that, while it can be hidden or SINs makes fake SINs inherently
concealed, is entirely too traceable for disposable. Most runners operate two or
serious criminal activities. Each account more fake SINs at a time—one for legal
must be registered to a particular (usually activity like paying rent and going shopping,
fake) SIN, unless the account is handled by another for shadier activity, and possibly a
an anonymous underworld banking service third to be used only when it’s time to get
(with its own risks and complications). The the hell outta Dodge.
cost of banking services is included in your
lifestyle costs if you’ve got a Low Lifestyle or Fake License
better—otherwise you’ll need to keep all For those who can’t or won’t go through the
your money on credsticks. If a fake SIN standard legal channels, fake licenses are
attached to an account is burned, the available for all kinds of restricted items and
money is lost. activities. Items with no letter next to their
availability don’t require licenses. Items that
Fake System Identification Number (SIN) are Illegal (I) to own privately have no
In 2080, you’re just a number. Well, a license available. Licenses, therefore, are
series of numbers and letters connected to for Licensed (L) items. Each type of item/
biometric and personal history data in the activity permission requires a separate
Global SIN Registry. Most citizens, be they license. Things that require licenses include
national or megacorporate, receive their hunting (bow and rifle), possession of a
SINs at birth and carry them until they die. firearm, concealed carry of a firearm
Not having a SIN means living outside the (separate license), spellcasting, and any
system with restricted or nonexistent civil Licensed gear or augmentations. Just as
rights. Shadowrunners by default are SINs essentially exist on your commlink,
SINless, . Most runners don’t have one, fake licenses exist on your SIN and are
either because they were unfortunate linked to it. When you buy a fake
enough to be born poor, or because they concealed-carry license, you don’t buy it for
lost it or ditched it somewhere along the Murderman the professional shadowrunner,
way. SINs are digital, not physical objects. you buy it for Joe Chummer, one of
They exist on your commlink as data and Murderman’s fake SINs. Each license must
are broadcasted as part of your PAN but are be assigned to a particular (fake) SIN of the
only accessible to legal entities with special player’s choosing. License ratings cannot
access codes. Getting by without a SIN can exceed the rating of the fake SIN to which
be a pain, so most runners settle for the they are attached, and like fake SINs are
next best thing: a fake. High quality fakes available in ratings from 1 to 6.
66
Credsticks Table
TYPE MAX VALUE AVAIL COST
Standard 5,000¥ 1 5¥
Identification Table
TYPE AVAIL COST
67
these devices are worn, while others are Goggles
external sensor devices or even attached to Relatively large and bulky, goggles are
weapons. strapped to the head, making them difficult
to dislodge. Goggles have the potential to
Binoculars install a wide array of vision enhancements
Typically handheld, binoculars come with due to their size.
builtin vision magnification. Binoculars are
available in optical (which can only take the Imaging scope
image link enhancement) and electronic These are vision enhancers and display
versions (which can take a variety of vision devices that are usually top-mounted on
enhancements). weapons
Camera Monocle
Remarkably common, cameras can capture A monocle is worn on a headband or
still photos, video, and trideo. Cameras may helmet with a flip-down arm, or (for the
also be upgraded with vision enhancements old-fashioned look) on a chain. The chain
and audio enhancements. A microcamera is version has a smart adhesive so you don’t
available with a Capacity 1 have to squint all the time to hold it in place.
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Mage sight goggles Smartlink
These heavy goggles are connected to a This is the vision accessory side of the
myomeric rope wrapped around a fiber-optic smartgun system The smartlink receives the
cable that ends in an optical lens. The rope range to various targets, ammunition level
is available in lengths of 10, 20, or 30 (and type), and offers a targeting dot
meters and allows spellcasters to gain line wherever the gun is pointed if within the
of sight while still out of sight. visual field of the user.
69
Visual Enhancements Table
ENHANCEMENT CAPACITY AVAIL COST
standard kind that comes with every music Spatial recognizer [2] 2 +1,000¥
player and commlink.
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Audio enhancement they’re cheap. To bypass a key lock, make.
Audio enhancement allows the user to hear They have a rating between 1 and 6
a broader spectrum of frequencies,
including high and low frequencies outside Maglock
the normal metahuman audible spectrum. Maglocks are electronic locks sealed with
The user also experiences fine electromagnets with a variety of access
discrimination of nuances and can block out control options, including biometrics,
distracting background noise. This system keycards, passcards, and RFIDs They have
gives a +1 bonus to all aural Notice tests. a rating between 1 and 9.
71
Breaking and Entering Gear Miniwelder
Autopicker This portable device creates a small electric
This lockpick gun is a quick and effective arc to melt metals, either to cut through
way of bypassing mechanical locks. The metal or to weld it together. Its power supply
autopicker lets you add a +1 modifier to allows it to operate for thirty minutes. While
your test when picking a mechanical lock. creating an intense heat, the arc is much
too small to make a good weapon (it would
Cellular glove molder be like trying to stab someone with a lighter)
This device will take a finger or palm print
and mold a “sleeve” you can wear to mimic Monofilament chainsaw
the print to fool some biometric locks The teeth on the chain of this portable
motorized saw are topped with
Chisel/wrecking bar monofilament wire. Ideal for cutting through
This large sturdy slab of metal gives +2 to trees, doors, and other immovable objects.
Athletics tests when you’re forcing a door, A monofilament chainsaw isn’t designed to
lock, or container. make a good melee weapon.
72
melt holes in iron, steel, and even plasteel. Industrial Chemicals Table
It has to be set carefully, so a thermite bar
CHEMICALS AVAIL COST
can’t be used as a weapon, unless your
target is incapacitated somehow, you cruel Glue solvent 1 90¥
fragger. Wireless bonus: The burning bar
can be activated and deactivated wirelessly Glue sprayer 1 150¥
73
attached to larger air tanks. It cannot be Survival GearTable
combined with a regular respirator. Wireless GEAR AVAIL COST
bonus: The gas mask analyzes and gives
you information about the surrounding air Climbing gear 1 200¥
that you’re not breathing.
Diving gear 3 2,000¥
74
Respirator snake to reach around an obstacle or tie to
A respirator is a filter mask worn over the a ledge. The rope moves at a rate of two
mouth and nose that protects against meters per combat round.
Inhalation-vector toxins. The respirator adds
its rating as a bonus on tests to resist Stealth rope and catalyst stick
chemicals with an Inhalation vector. When a stealth rope is touched with the
catalyst stick, the chemical reaction that is
Survival kit triggered crumbles the rope to dust within
A rugged bag full of survival essentials. seconds, leaving almost no trace. The
The bag includes a knife, lighter, matches, catalyst stick is reusable.
compass, string saw, lightweight thermal
blanket, seven days’ worth of soy ration Grapple Gun Table
bars, a water-purification unit, fishing line
GEAR AVAIL COST
and a hook, and a smattering of other
survival equipment. Grapple gun 3 500¥
75
Disposable syringe choppers in the area. Breaking the band will
Made of plastic with a metal needle, also alert DocWagon representatives. Upon
syringes are intended for a single use. receiving a call from a contract-holder,
Syringes can be used to apply DocWagon franchises guarantee the arrival
Injection-vector toxins. An uncooperative of an armed trauma team in less than ten
victim might need to be immobilized or at minutes (within covered metropolitan
least grappled first. regions), or else the emergency medical
care is free. Resuscitation service carries a
Medkit high premium (5,000 nuyen), as does High
The medkit includes drug supplies, Threat Response (HTR) service (5,000
bandages, tools, and a (talkative) doctor nuyen). In the latter case, the client or their
expert system that can advise the user on next of kin is expected to pay medical bills
techniques to handle most typical medical up to and including death compensation for
emergencies (including fractures, gunshot DocWagon employees (20,000 nuyen per
wounds, chemical wounds, and poisoning, cold body). Gold service includes one free
as well as offering advice for the treatment resuscitation per year, a fifty percent
of shock, handling blood loss, and of course reduction on HTR service charges, and a
performing resuscitations). The medkit ten percent discount on extended care.
counts as Kit for Healing tests. Wireless Platinum service includes four free
bonus: The medkit provides a +1 modifier to resuscitations per year and a fifty percent
healing tests. discount on extended care; there is no
charge for HTR services, but employee
Supplies death compensation still applies.
Medkit supplies need to be purchased after Super-platinum subscribers are entitled to
each use or extras can be purchased. Up to five free resuscitations a year and do not
five sets of supplies can be stored in the have to pay for HTR services or death
medkit’s case; sets beyond that will need to compensation. DocWagon does not
be carried elsewhere respond to calls on extraterritorial
government or corporate property without
DocWagon Contracts permission from the controlling authority, but
Don’t leave home without it! DocWagon they will arrive at the border within the
offers first-class emergency medical care on required 10 minutes!
a twenty four-hour basis, and they come to
you! Four contract service levels are Slap Patches
available: basic, gold, platinum, and Slap patches are adhesive dermal drug
super-platinum. A DocWagon contract dispensers. They are applied directly to
requires the filing of tissue samples (held in skin. Applying a slap patch to an unwilling
a secure vault staffed by bonded guards, patient requires a successful Touch attack
spiders, and mages) and comes with a (which deals no damage), which may be
biomonitor RFID tag implant or wristband tricky if your target doesn’t have much
that can be activated to call for help and exposed skin, requiring a Called Shot to hit
then to serve as a homing beacon for bare flesh.
DocWagon ambulances and fast-response
76
Antidote patch attached until the patient has recovered at
The antidote patch cancels or negates a least one wound.
broad range of toxins. If a specific toxin or
drug is extremely rare, the gamemaster may Biotech Table
require a specific Antidote patch just for that GEAR AVAIL COST
substance
Biomonitor 2 300¥
Chem patch
DocWagon contracts
This is a “blank” patch. You can add one
dose of a chemical or toxin to it, and then Basic 1 500¥/ month or
apply it later to a patient (or yourself). 5,000¥/year
77
weaponized; the latter, mostly recreational CS/Tear Gas
or enhancing. Vector: Contact, Inhalation
CS gas is an irritant that affects the eyes,
Vector skin, and mucus membranes, causing them
Vector refers to how the toxin is delivered to to burn and water. It also stimulates a
the target. Contact toxins can be solid, physiological panic response: increased
liquid, or gaseous. They attack the victim heart rate, shortness of breath, and so
through the skin. These toxins, if in liquid forth.The victim must make an immediate
form, can be coated on a melee weapon. In Vigor roll. Failure means the character is
this case, they can be applied with a Distracted in addition they suffer Fatigue, or
successful melee attack, whether the attack Exhaustion with a Critical Failure. This
causes damage or not. A chemical seal cannot cause Incapacitation CS gas
offers complete protection from this vector, becomes inert after two minutes of contact
unless it’s breached. Ingestion toxins must with the air.
be eaten by the victim. They can be solids
or liquids. Since they must be eaten, they Gamma-Scopolamine
generally take longer to have an effect. Vector: Injection
Inhalation toxins are applied as an aerosol This particularly nasty agent, derived from
spray or gas, and they must be breathed in nightshade, is a neuromuscular blocking
by the target. Gas masks, chemical seals, agent that paralyzes its target. It takes effect
and active internal air tanks provide immediately, causing dizziness, pupil
immunity to inhalation toxins;Injection toxins dilation, speech loss, delirium, and
must get into the target’s bloodstream, paralysis. The victim must make an
whether through a dart, hypodermic needle, immediate Vigor roll minus 2 or is
or a cut. These can also be used to coat an Incapacitated for 2d6 hours (twice that with
edged melee weapon, but they only affect a a Critical Failure).
target hit with a successful melee attack that
causes Physical damage. Narcoject
Vector: Injection
Toxins A common tranquilizer, narcoject is typically
“Toxins” is a catchall term for many used with dart guns. It has no side effects
substances, including knockout drugs, The victim must make an immediate Vigor
nerve agents, truth serums, and more. If roll Failure means The victim is
you’re going to use it as a weapon, rather Incapacitated for 2d6 minutes, or twice that
than a boost or recreational high, it falls in with a Critical Failure.
this category. The following are just a few of
the chemical weapons that shadowrunners Nausea Gas
might encounter, either offensively or Vector: Inhalation
defensively. Gamemasters should note that Used as a riot control agent, this gas
wind and other environmental conditions causes nausea and a crippling need to
may disperse gaseous toxins when used vomit. The victim must make an immediate
outdoors. Vigor roll at minus 1. Failure means the
character is Distracted in addition they
78
suffer Fatigue, or Exhaustion with a Critical Wound (two with a Critical Failure), and
Failure. This cannot cause Incapacitation perishes in 2d6 rounds.
79
using the drug to block out the chaotic or officers who run up against augmented
unsatisfying world. The victim makes a vigor street samurai. It’s usually taken from a
check The round after Taking in Bliss single-dose inhaler (or “popper”). The
Failure means they suffer a level of Fatigue victim's total Multi-Action penalty each turn
for the next four hours. is reduced by 2 (she can do two actions at
no penalty or three at −2 each) The effects
Cram of Jazz last for 1 hour. When jazz wears
Vector: Ingestion, Inhalation off, the user crashes and is flooded with
Cram is an extremely popular stimulant. despondent and miserable emotions,
When this drug wears off, users crash and gaining the Distracted status for 1 hour.
suffer a level of Lethal Fatigue.. Cram Jazz makes people as jumpy and hyper as
users appear hyper-alert, almost to the point caffeinated two-year-olds. Role-playing a
of paranoia. They react quickly, often jazz user means turning it up a notch,
without thought, and they’re prone to portraying someone with too much energy
irrational outbursts. Other common side to burn—and too much energy to focus
effects are jitteriness and fidgeting. A dose
of Cram lasts 2 hours and gives the victim Kamikaze
the Quick edge. Vector: Inhalation
Kamikaze is a tailored combat stimulant.The
Deepweed Victim temporarily gains the Berserk Edge
Vector: Ingestion, Inhalation Except it's automatically active and can’t be
Deepweed is a narcotic derived by ended early once the rage wears off the
Caribbean houngans from an Awakened Kamikaze has worn off The repeated use of
form of kelp. It’s extremely enticing to the kamikaze has a destructive effect on the
Awakened and is sometimes used to dose user’s metabolism. Large doses can cause
targets for possession. Deepweed forces excitement, tremors, momentary euphoria,
any magically active user to astrally and dilated pupils. Excess doses (bordering
perceive, even if the user is an adept on overdose level) cause anxiety,
without any astral perception ability and hallucinations, and uncontrolled muscular
adds +1 to any spellcasting skill roll. movements. Even higher dosages lead to
Deepweed lasts 2 hours .Once its effects death. Kamikaze users are near-crazed,
have worn off, deepweed users suffer a filled with a feeling of imperviousness and
level of Lethal Fatigue.There are dangers invincibility, exhibiting almost no regard for
inherent in forced astral perception, such as their own well-being. They can be
attracting unwanted attention. Role-playing entertaining to watch, as long as you’re not
the effects of deepweed may mean in front of them.
portraying someone who seems not
completely “present,” since they aren’t.
Jazz
Vector: Inhalation
Jazz is a stimulant designed to better the
odds for run-of-the-mill law-enforcement
80
Long Haul A stimulant derived from coca plants,
Vector: Injection novacoke is a highly addictive social drug.
A combination of synthesized hormones The victim gains the Nerves of Steel Edge
and other brain-regulating chemicals, long for 2 hours. After the drug wears off the
haul stimulates the brain and keeps the user victim gains a level of Fatigue.
awake, obviating the need for sleep. A
character dosed on long haul can remain Psyche
awake for four days without incurring any Vector: Ingestion
fatigue. After this time, however, the user This designer stimulant is especially prized
immediately passes out and sleeps soundly by magicians and technomancers alike.
for 8D6 hours. If the character is kept awake Awakened and Emerged users gain the
during this period, they gain a level of Concentration edge for 1 hour. Psyche
Fatigued as they are afflicted with users are simultaneously hyper-aware and
hallucinations and an inability to detached, easily absorbed by detail and
concentrate. If a second dose of long haul is obsessive about certain facts or problems.
taken after the first has worn off, the
character can stay awake an additional 2 Zen
days but suffers Fatigue. A third dose offers Vector: Inhalation
a single day of wakefulness while dealing A psychedelic hallucinogen, zen is popular
with exhaustion . A fourth offers one more among those looking to escape reality or
day but is incapacitated after that, seeking trance-like states. It won’t help you
additional doses will have no effect. Long much when you’re on a run, unless you
haul cannot keep a character awake past dose your opponents with it. The victim
this point, no matter how many additional takes a -1 to all tests for 1 hour.
doses are administered. If forced awake
with a stim patch, the Fatigued persists until Toxin Table
the 8D6 hours of rest (more like a coma, AVAIL COST
TOXIN
really) have been taken.
CS/Tear Gas 2(L) 20¥
Nitro
Gamma-Scopolamine 7(I) 200¥
Vector: Inhalation
A dangerous combination of potent drugs Narcoject 4(L) 50¥
favored by troll gangers, nitro is a powerful
stimulant that can easily kill a user. The Nausea Gas 3(L) 25¥
victim gains a +1 to all tests for 10 minutes.
Neuro-Stun VIII 5(L) 60¥
After the drug’s effects wear off, the subject
gains 2 levels of Fatigue Nitro users feel Neuro-Stun IX 6(L) 60¥
infused with energy, suffer a diminished
Neuro-Stun X 7(L) 100¥
attention span, and talk incessantly
(including to themselves) Pepper Punch 1 5¥
81
Drugs Table Spirit focus
AVAIL COST
Used to boost power when dealing with
DRUG
spirits.A Spirit Focus gives 5 power points x
Alcohol 1 5¥–500¥ the force of the Spirit Focus. These power
points can only be spent to conjure one
Bliss 2(I) 15¥
type of spirit (Air, Fire, Kin, etc.).
Cram 2(L) 10¥
Weapon focus
Deepweed 4(I) 400¥ These are enchanted weapons so in tune
with their owner they are like an extension
Jazz 2(L) 75¥
of their own form in combat. They boost
Kamikaze 3(L) 100¥ combat abilities and offer the ability to
bypass some of the protections of the
Long Haul 1 50¥
spiritual realm. A weapon focus is treated as
Nitro 2(L) 50¥ a magical weapon. A weapon focus gives 5
power points x the force of the Weapon
Novacoke 2(L) 10¥ Focus. weapon foci can be used to cast
powers on the weapon focus/yourself or
Psyche 1 200¥
deliver touch range powers through the
Zen 3(L) 5¥ weapon focus.
Metamagic focus
Magical Goods
A Metamagic focus gives you access to
Foci
power edges equal to its force; the power
Foci give access to power edges but must
edges are selected when the Metamagic
be bonded.and actively used (pointing a
focus is made. The power edges available
staff, holding up an amulet, wielding a
are Channeling, Holy/Unholy Warrior,
weapon, ect…) Power points from foci
Power Surge,Rapid Recharge,Improved
recover as in SWADE
Rapid Recharge, or Wizard.
Enchanting focus
Power focus
Gives access to the Artificer edge and 5
Like a rip in the space between the astral
power points x the force of the
and the physical world, this focus allows the
Enchanting focus for making Arcane
caster to channel greater amounts of mana
Devices
and boost their magic potential. A Power
Focus gives 5 power points x the force of
Spell focus
the Spell Focus. These powerpoints can
A Spell Focus gives 5 power points x the
Be sent in any way..
force of the Spell Focus. These power
points can only be spent on one category of
Qi focus
spell (Health, Combat, Illusion, etc.)
These foci, often tattoos, are for boosting
adept abilities. Gives access to the Extra
Effort Edge and and 5 power points x the
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Foci Table
TYPE AVAILABILITY COST
83
number of slaved drones equal to its Rating
x 3. A rigger can issue a single command to
Rigger Command Console Table
RCC RATING FIREWALL AVAILABILITY COST
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any number of the drones slaved to the any weapon along with 500 rounds of belted
RCC as an Action. The command issued ammo or up to size x 2 rockets. All weapon
will then be carried out by the drones when mounts are operated remotely and can
their turn comes up in initiative. Along with target a ninety-degree arc of fire (horizontal
allowing the rigger to control multiple and vertical). Manual operation can be
drones, the RCC also provides protection to added, but only for vehicles, not drones,
the drones. Any hacking attempts on a and at extra cost.
drone slaved to an RCC must first gain
access to the RCC. In order to resist this, Vehicle Modifications Table
the RCC has its own Firewall ratings. RCC
GEAR AVAIL COST
can run autosofts and can share them out to
all slaved drones. The number of programs Rigger interface 2 1,000¥
and autosofts it can share out is equal to the
RCC’s rating. RCCs also provide noise Standard weapon mount 4(I) 2,500¥
reduction, reducing noise penalties by their Heavy weapon mount 5(I) 5,000¥
Rating. Honestly, they’re super useful, and
you really should have one. Manual operation +1 +500¥
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Cars
Harley-Davidson Scorpion
Big, bad, and built tough. The typical
heavy-bodied, chromed road hog, with Chrysler-Nissan Jackrabbit
some armor and a whole lot of attitude. These little electric subcompacts are
Usually seen on the streets under everywhere. Built with only the slightest
go-gangers, the Scorpion is still quite styling changes for several decades this
popular with the regular population thanks vehicle’s popularity and anonymity draw
to the reputation of Harley-Davidson. runners to it for stakeouts and tailing
targets. Just don’t get into a car chase.
Yamaha Growler
Popular with the thrill seeker, wilderness
buff, and light-freight drug smuggler crowds,
the best PR for the Growler came from its
recent use by Sherman Kane on Blood Honda Spirit
Hunters. The three-wheeled electric sprawl
commuter only has two seats, and both of
them barely fit a human, let alone a more
robust metatype. The price is their major
draw, and while they don’t have the
numbers of the Jackrabbit, they’re still pretty
much everywhere.
Suzuki Mirage
Speed is the name of the game with the
Mirage. A racing bike with a top end most
never feel comfortable reaching, the Mirage Eurocar Westwind X80
is popular with go-gangers and other speed Speed and opulence in one hot package.
freaks. The Westwind name has been near the top
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of luxury street machines since the ’50s. late. This sedan is a dream car for corp
With other luxury lines snagging engineers youth, whether they’re shooting for daddy’s
and designs from Eurocar, the competition CEO spot, or want to be the next Krime.
has grown, hence the newly remodeled
X80, which pushes the limits of performance
and the verge of street legality right to the
edge.
Mitsubishi Nightsky
This is the armored limousine used by corp
executives, media stars, and Mr. Johnsons
to show you how the better half live. Sleek,
stylish, and no slouch on performance, the
Nightsky is a dangerous target and a
decadent ride.
Saeder-KruppBentley Concordat
The SK-Bentley Concordat is the kind of car
that simstars and orxploitation rappers drive
after they’ve gotten some extremely
ostentatious paint job on it. For the rest, the
colors are classics, though a matte black
has been very popular with young execs of
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GMC Bulldog Step-Van
The Bulldog is everywhere. As one of the
best-selling delivery vans around the world, Ares Roadmaster
thanks to the protection of built-in armor, This is a long-haul commercial van built like
this van is also a staple of runners who a tank. The Roadmaster is used across the
enjoy the protection and anonymity of this wide open spaces around the world, which
abundant hauler. It has plenty of space for are often full of go-gangs and nomadic
gear, drones, packages, or a few trolls. With hunters. It’s heavily armored and designed
the right paint job, it can blend in anywhere. for easy installation of a pair of remote
turrets. Within the urban streets, they
usually sport the logos of security firms that
use them to transport valuables, both
personnel and property
Boats
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sled, though that doubles the cost and
provides a total of sixteen
metahuman-hours of air. Military models of
the Lamprey, dubbed the Sea Snake, are
used for aquatic insertions by spec-ops
forces like the UCAS Navy SEAL teams or
British SAS. Each seating space can be
substituted for a drone rack with a small
drone, or two slots can be traded for a
Aztechnology Sunrunner/Nightrunner
medium drone. Depths with individuals on
After gaining too much of an illicit
board are limited to 100 meters, but
reputation, the Nightrunner got an overhaul
drone-loaded models can get down to 200
and a bunch of government contracts in
meters on a tether or with remote
places very friendly to Aztechnology,
instructions. Wireless signals don’t reach
including Aztlan. It was retagged the
those depths.
Sunrunner, but there’s no hiding that
distinctive sealable canopy and the excess
YNT Delfin
of cargo space (which makes ample berths
This three-person sub is ideal for
if you actually want to use it for cruising).
underwater work with its wide array of
interchangeable attachments. With the
extensive military contracts under the
purview of YNT, some of those attachments
are offensive in nature. Whether being used
for deep-sea rescue, arkoblock patrols, or
recon and resupply for the latest
GMC Riverine aquacology construction, the Delfin has
Big guns and sweet sensors keep the tools for every task.
waterways of the world safe. This baby is a
gunboat, plain and simple, but several folks Fixed-Wing Aircraft
around the world appreciate the armored As traditional planes, these aircraft need
hull and just keep the arms hidden to avoid some sort of runway for takeoff and landing
looking like the law.
Submarines
Proteus Lamprey/Sea Snake
The oceans are no longer such a mystery.
With aquacologies and arkoblocks all over
the planet, watercraft to access them are Artemis Industries Nightwing
becoming more common. The Lamprey is a The Nightwing is a stealth glider
sea-sled designed for underwater inspection masquerading as a toy for amateur aviation
and transportation. It has enough space for enthusiasts. With its shrouded electric
four passengers who can have their own motor, it makes practically no noise and has
scuba gear or use systems built onto the the same heat signature as a large hawk. In
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the country, it’s found on the backs of
fun-loving sky-junkies. In more urban
settings, you’ll see it on the backs of
spec-ops forces gliding in undetected, and
around the world it’s attached to smugglers
with bundles of lightweight but valuable
goods.
Ares Dragon
By churning these out year after year for
corps, nations, and individuals, Ares has
made the Dragon the most commonly
identifiable cargo helicopter in the world.
Cessna C750 The double-rotor design gives it the lifting
A twin-prop civilian aircraft designed for capability to handle heavy cargo, Firewatch
carrying passengers and/or light cargo (legit strike teams, or an ordnance load that
or smuggled). It can also be used for would give its namesakes pause
surveillance in a pinch. Affordable and easy
to maintain, it’s a common sight at airfields MCT-Sikorsky-Bell Wolfhound
around the world. After a bad batch of rotor couplings put
dozens of Nissan Hounds on the dirt
MCT-Sikorsky-Bell Seahawk permanently, MCT swooped in, stole the
Saved during the acquisition of contract for the Imperial Japanese Marines,
Sikorsky-Bell by MCT, the Seahawk and has been creeping its newest rotorcraft
program was headed for the dumps after into every market MCT touches—and since
MCT’s troubles in the Algonkian-Manitou MCT is the top mega, that’s a lot of markets.
Council. The aircraft firm found the project, Built for battle but sleek enough to make
took it as theirs, and now offers a execs swoon, the Wolfhound is fast gaining
high-speed personal amphibious jet, a popularity similar to the Black Hawk at the
capable of hauling six passengers or a turn of the century
decent stack of cargo at high speeds. Great
for restocking remote spots or ducking off
into the middle of nowhere to hide from the
heat. This craft is amphibious and comes
standard with buoyancy and flotation
upgrades, meaning it can take off from land
and water.
Northrup Wasp
Rotorcraft
This single-seater is standard fare for police
Thanks to their rotors, these craft can take
and security forces. A heavy weapon
off and land more or less straight up and
mount, some light armoring, and a whole lot
down.
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of speed and maneuverability make this supersonic speeds to make deliveries,
thing a bane of runners, especially when recon runs, rapid assaults, troop drops, and
flying in teams. a plethora of other badass maneuvers
VTOL/VSTOL
Vertical take-off and landing (VTOL) and
vertical/short take-off and landing craft use
a basic fixed-wing structure, then tweak it to
allow takeoff and landing without too much
runway space. VTOL, by definition, needs
Federated Boeing Commuter/Osprey X
no runway, while VSTOL often needs a
The design of this pair is reminiscent of the
short ramp to help them launch.
old C-130 Hercules/AC-130 Spectre
concept, but runs in reverse. Take
something designed for one purpose and do
a hell of a job refitting it for another. The
Commuter is a dual-prop, tilt-wing
passenger craft used to shuttle execs and
Ares Venture corporate sararimen. The Osprey X is the
The Venture is a cheap and small LAV (low latest design of a battle-tested
altitude vehicle), but it makes up for those VTOL/VSTOL rotorcraft used for transport,
factors with popularity and customization close air support, and recon. Fed-Boeing
options galore Used by security and military took an Osprey and dressed it up for officer
forces, as well as the smugglers they hunt, transport, and the Commuter was born.
the Venture is a great sleeper LAV. You see
its common shell and don’t realize what’s Microdrones
been added under the plain exterior. Thanks Wheeled
to some great marketing, the Venture sits
atop the third-world LAV market. GMC Micromachine
A very sophisticated children’s toy, with
interchangeable bodies and oversized
wheels for self-righting. Tiny, innocuous,
and fun to race around a little track.
Anthro
GMC Banshee
An icon of LAV design and a pinnacle of
achievement for a smuggler’s garage.
Primarily only found in the hands of Shiawase Kanmushi
high-budget militaries and corp security This four-legged crawler drone looks like a
outfits, the Banshee zips along at normal insect at a glance. Great for
91
penetrating secure facilities with its center that rolls to always be upright while
gecko-tipped extremities and light weight. It the Flip-Flop can tumble and roll. Great for
has the problem of decreased range to all-terrain environments, it can still get quite
minimize transmissions but offsets that with a bit of speed on a straight, flat stretch of
a brighter than average Pilot system. land.
Extremely fragile, a finger or the pulse of a
tag eraser will easily render it inoperable Anthro
Winged
MCT Gnat
Tiny and slow, but indistinguishable from an
insect without a microscope or vision mag, Horizon Flying Eye
the Gnat is often used in MCT’s Zero A spherical flying drone about the size of an
Zones, where a swarm of them all carry eyeball, it uses omnidirectional thrust
DMSO/Narcoject minislap patches on their nozzles to stay aloft but can also roll on the
feet, then land en masse on a target. ground. Usually used for surveillance, a
They’re sold in packs of 10. version with a built-in flash-pak or smoke
grenade costs an extra 500¥. The flashpak
Minidrones can be recharged as normal; the smoke
Wheeled grenade destroys the drone. The smoke
grenade can be swapped with some other
GM-Nissan Flip-Flop kind of grenade as well, obviously
A tracked drone about the size of an RC destroying the drone upon use.
car, the Flip-Flop’s tracks are larger than the
body frame and the frame has a gyroscopic
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Winged Designed for skittering up stairs, across
floors, and through the underbrush, the
Crawler is a half meter wide, multi-terrain
drone with a hearty (and terrifying) design.
Rotor
Small Drones
Wheeled
Lockheed Optic-X2
Chrysler-Nissan Pursuit V The size of a cyberdeck with its wings
This wheeled drone’s design principles were folded up for transport, it deploys to the size
low, flat, and heavy, all to allow it to run at of a large hawk and launches with a simple
Formula One speeds, meaning nothing can arm toss, making it a VSTOL craft, but it
outrun it. Outdrive it, sure and outgun it, can’t hover. Designed for surreptitious
yup, but for pure speed, there is nothing surveillance, it’s hard to track and spot,
with wheels that matches the Pursuit V. making it a favorite of shadowrunners and
security firms. Design and paint grant a +1
Anthro to stealth tests
Aztechnology Crawler
If you don’t have a fear of insects/spiders
before you see a Crawler, you will after.
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Medium Drones
Wheeled
Rotor
GM-Nissan Doberman
A tracked perimeter-patrol drone designed
for day or night conditions with its solid
sensor suite, it is useful but unsuited for MCT-Nissan Roto-Drone
stairs. They come with a standard weapon MCT-Nissan got this right so long ago, they
mount. have never changed it much. It has a rotor
top over a lower body designed for
Anthro customization and easy repurposing. A
camera drone can be swapped into an
Nissan Samurai/Oni assault drone in under one minute. Treat its
Two legs are not better than four when size as 1 higher than its actual rating for
talking drone design. The Nissan Shogun determining how many weapon mounts or
first took the niche fame of the Ares Duelist customizations it can integrate.
and made a design far superior, though still
limited by its metahuman-like frame, but the Winged
Samurai and Oni blended metahuman
with…well, something else. The Samurai Federated Boeing Blackhawk
falls in the medium-size category, while the It ain’t pretty, but it does its job well, and that
Oni is large. Both are specifically outfitted job is removing other aerial threats from the
when ordered from Nissan with a quartet of area of operations. Popular with Desert
retractable blades on the arms and heels, Wars teams, the Blackhawk is an attack
and each arm has a standard weapon drone. The small profile limits speed but
mount. Each of the Samurai’s arms can fit makes it a hard target to tag. They tend to
something SMG size or smaller with fifty fly in “packs,” orchestrating their fields of fire
rounds of ammo; the Oni can hold a rifle to leave no escape
and one hundred rounds in each arm. The
big design advantage comes in terms of
speed, but it sacrifices some combat ability.
These designs can bend for four-limbed
movement but lose access to all weapons
while doing so.
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Large Drones
Wheeled
Rotor
Winged
95
Vehicles Table 1
Bikes SIZE HANDLING TOP SPEED TOUGHNESS CREW AVAIL COST
Trucks and Vans SIZE HANDLING TOP SPEED TOUGHNESS CREW AVAIL COST
Boats and Subs SIZE HANDLING TOP SPEED TOUGHNESS CREW AVAIL COST
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Vehicles Table 2
FIXED-WING AIRCRAFT SIZE HANDLING TOP SPEED TOUGHNESS CREW AVAIL COST
97
Vehicles Table 3
SMALL DRONES SIZE HANDLING TOP SPEED TOUGHNESS CREW AVAIL COST
MEDIUM DRONES SIZE HANDLING TOP SPEED TOUGHNESS CREW AVAIL COST
LARGE DRONES SIZE HANDLING TOP SPEED TOUGHNESS CREW AVAIL COST
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Augmentations particularly healing magic, has less of an
Essence effect on you as you gain more
All characters have this attribute. It augmentations.
functions as a capacity rating for how much ESSENCE EFFECTS TABLE
cyberware, bioware, and other RATING EFFECT
augmentations characters can hold. The
metahuman body can only contain so much 6–5.5 No negative effects.
’ware before it loses the small spark that 5.4–3.5 –1 modifier on Magic-related Tests and
separates a living being from a machine. attempts to heal this character
This attribute primarily exists due to the 3.4–1.5 –2 modifier on Magic-related Tests and
degrees of difference between biology and attempts to heal this character.
technology—it simply does not flow well
1.4–0.1 –3 modifier on Magic-related Tests and
through technology and becomes limited as attempts to heal this character.
your Essence declines Also, some magic,
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Grades
Cyberware and bioware implants are Bioware
available in five distinct grades: standard, Bioware is all organic material—it’s just
alphaware, betaware, deltaware, and used. better than the organic material you
The prices for cyberware and bioware currently have. Its organic nature makes
presented in this chapter are for standard non-obvious use undetectable, but the time
ware. When purchasing implants of other it takes to grow increases its cost.
grades, apply the Essence cost, cost, and Bioware costs 20,000¥ x base Essence
Availability adjustments as noted on the cost then modified by Grade.
Implant Grades table.
CANDYWARE
Implant Grades Table Some Augments exist purely for show;
others provide only minor functionality.
GRADE ESS COST COST AVAIL
Unnatural hair and skin pigmentations and
Used x1.1 x0.5 –1 color-changing eyes are the tattoos of 2080,
popular around the globe. This “candyware”
Alphaware x0.8 x1.2 +1 may be implanted without any noticeable
Betaware x0.7 x1.5 +2 Essence loss —but it also doesn’t provide
any game effects. Candyware augments
Deltaware x0.5 x2.5 +3 cost half of the base price of 1 Essence
worth of Cyberware
AUGMENT TRAPPINGS
Trappings are powerful tools. With them, Surgery/recovery
you can take any concept and quickly apply Getting cyberware and bioware requires
it to a multitude of things. In 2080, there are surgery and therefore damage. When you
a host of different ways you can build a have an augmentation implanted, you take
better you. Rather than write a ton of rules a number of wounds equal to the item’s
for each possible augment, we take Essence Cost (minimum 1). Most cyber
advantage of Trappings to loosely define the clinics and body shops offer recovery rooms
core concept and then provide a list of for patients to rest and heal up after
possible effects to which you can apply the cybersurgery, but beware the sterility and
Trapping. cleanliness of the less-reputable chop
shops. The price of these services is not
Cyberware included with the cyberware and should be
Cyberware represents technological added on if the runner wishes to use them.
implants in the body. They are pretty easy to
spot unless covered up and even internal Availability and Licenses
cyberware can be detected by Cyberware Augmentations have an Availability Rating
scanners. Cyberware costs 10,000¥ x base equal to double 6+the base essence cost
Essence cost then modified by Grade. then modified by grade. Augmentations that
can be used as weapons require a license
100
Augmentations Table
The number in parentheses after the name
of each entry is the number of times the
particular enhancement may be taken. “U”
means unlimited.
ESSENCE ABILITY Effect
1.5 Additional Action (1) May ignore 2 points of Multi-Action penalties each
turn.
0.5 Semi-Aquatic(1) Can hold your breath for 15 minutes before checking
for drowning.
0.5 Armor (3) This grants Armor +2 each time it’s taken.
1 Attribute Increase (U) increases a particular attribute one die type. This
increases the Trait’s maximum by one as well.
2 Retractable blade(1) Has a Retractable blade that cause Str+d6 damage AP2
1+0.5 per Edge (U) Gain a non power/Arcane Background Edge this
rank ability ignores Requirements except other Edges.
0.5/1 Horns/Hardened Limb (1) Str+d4 damage (or Str+d6 for 1 Essence).
0.5 Immune to Poison or Disease (2) immune to poison or disease (your choice). It may be
taken twice for both effects.
0.5 Low Light Vision (1) ignores penalties for Dim or Dark illumination
0.5 No Vital Organs (1) Called Shots do no extra damage against you.
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Augmentations Table 2
0.5 Parry (3) Parry is increased by +1.
0.5 Reach (3) Reach +1 (add +1 each time it’s taken after the first).
1 Skill Bonus (1 per skill) a +2 bonus when using a particular Non Arcane skill
0.5 Sleep Reduction (1) needs half the normal amount of sleep
0.5 Wall Walker (1) may walk on vertical surfaces normally, or inverted
surfaces at half Pace.
2+1 per Attack, Burst (U) Gain an attack using the Cone Template Damage is
level 2d6 at the first level, and increases by 1d6 per level
3+1 per Attack, Blast (U) Gain an attack using the MBT Template Damage is
level 2d6 at the first level, and increases by 1d6 per level
1.5 Eagle Eyes (1) Range penalties are halved (–1 for Medium –2 for
Long, –4 for Extreme range). Can see twice as far.
3 Slumber (1) Gain a ranged attack with a range of 12” that inflicts
the slumber power on its victims
0.5 Control Rig Works as Datajack and allows you to jump into
vehicles or drones
0.5 Implanted Comlink or Cyberdeck (1) Your Comlink or Cyberdeck (sold separately) is
implanted in your brain.
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● Gritty Damage (for called shots)
SETTING RULES ● More Skill Points
The following chapter takes a look at the ● Multiple Languages
various setting rules in Shadowrun. ● No Power Points
103
increases as you do impressive things or ALLIES
prove yourself reliable. It drops if you use it, Recruit the temporary help of a skilled
you’re unreliable, a failure, or the target of specialist (decker, medic, scholar, thief, etc.)
‘social assassination’. It’s hard to get, for a particular task, up to one month long.
harder to keep, and ironically Street Cred is Or recruit several allied fighters for up to a
worthless if you don’t use it. week. These fighters will vary based upon
the source, but the GM will select the most
STARTING STREET CRED appropriate NPC.
Street Cred is a new statistic, representing a
character’s reputation, network connections, HELPING HAND
and general goodwill in the community. It Sometimes you need a place to rest,
begins at a d6, representing a tough transportation, or some sudden medical
character that is respected but has yet to do assistance. Sometimes you need that
anything especially noteworthy or without the usual paperwork.
humiliating. High street cred marks a
character as tough and trustworthy, SUPPLIES
someone to fear and respect. Low street A gift of ammunition, medical supplies,
cred indicates an unskilled or treacherous rations, or low value gear. Alternatively, a
person. loan of weapons, armor, a vehicle, or other
high value resource that might be damaged
USING STREET CRED or destroyed.
Street Cred can be used to pull in favors of
various kinds. Passively, random criminal SUPPORT ROLLS
Extras will not attack characters two or more Characters can support each other in Street
die types of Street Cred above them and Cred rolls using their own Street Cred or
return items they’ve unwittingly stolen from appropriate skills (Intimidation, Persuasion,
such fearsome personalities, and similar and Taunt are clear options). However, they
respectful treatment. Street Cred can also are risking their own reputations when doing
be used to actively pursue benefits. This so. If the lead character loses a die type of
isn’t a Trait, but it acts like one— with Acing, Street Cred, so do the others.
Bennies, a Wild Die, and benefiting from
allies’ Support. The roll can be modified by ON THE OUTS
the value requested, risk to the supplier, and If your street cred drops to d4 you are
current availability at the GM’s discretion. treated as a nobody. Most combatants try to
Critical Failure means the character has quickly remove weak foes, and someone
committed a faux pas, putting the favor out On the Outs is always considered weak.
of reach for a week. Failure puts the goal You’re the first choice for attacks, Tests, and
out of reach but can gain it by putting mockery. Old contacts won’t meet with you,
himself On The Outs regardless of Street clients stop calling, and your social media
Cred. Success grants the favor but lowers profile is quiet, excluding the passing troll.
Street Cred one die type. A raise means
you get the favor without reducing Street
Cred.
104
GAINING STREET CRED LOSING STREET CRED
Street Cred is an abstraction of your Street cred comes and goes, that’s just the
reputation. It indicates the mix of fear, truth of life. You might be the hottest ticket in
respect, and history of accomplishment town this week, but dog meat the next.
you’ve built up. While it can be increased in Losing street cred is a dangerous thing; it
other ways, the following are the usual ways might even put you back at the bottom of
Street Cred improves. While the various the barrel. Worse, people no longer fear or
methods can be used repeatedly, most respect you. If the loss becomes too big you
cannot be used to raise Street Cred more might be risking going On the Outs. When
than once per month. A social media blitz the following events risk Street Cred loss,
can raise your profile and popularity, but you make a Street Cred roll. Failure costs
repetition becomes ‘white noise’ until it’s just you one die type of Street Cred, or two with
a pathetic cry for attention. a Critical Failure. If your failure drops you to
d4, future Street Cred rolls are made at −1
ADVANCES until your Street Cred rises to d6. Success
Every two Advances, your Street Cred goes means your reputation was hurt but not
up one die type. As you improve, it changes permanently; your next Street Cred roll is
the way you carry yourself and the way −1. A raise means you escaped unscathed.
others perceive you.
BAD ACTORS
DEFEAT A FOE People might fear you, but they don’t want
When you bring down a significant to help you, and certainly don’t want to hire
opponent, and they don’t have to be dead you, if you are faithless. You can be the
just out of the action and at your mercy, slickest rat in the sewer, but if you bite your
your street cred goes up one step. allies, ignore your friend’s troubles, or just
Significant foes are usually Wild Cards. If anger the wrong people then your Street
you have a rivalry (as determined by the Cred will suffer. This applies every time you
GM) with that foe then your street cred betray a trust. Every single time.
increases by 2 die types.
CHARACTER ASSASSINATION
NOTEWORTHY SUCCESSFUL WORK Some asshole talks you down, murdering
Nothing inspires fear and admiration like your cred. You’re the target of someone’s
success. When you successfully complete a trash and may be pulled into a rivalry. You
noteworthy job or mission and get paid risk losing Street Cred. This is a challenge
instead of screwed over by the client, your the GM can throw at you but no more than
Street Cred increases by one step. It is the once per week.
GM’s prerogative to determine if a job was
completed successfully and was difficult DEFEAT
enough to count. No one’s cred goes up When you go down your street cred, takes
doing easy work. the ride with you. Every time your character
is knocked unconscious in combat your
street cred may drop. Yeah it sucks, but
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insults tend to pile on with injury. If laid out The Matrix
by a Beef then lose one additional die type. In the Sixth World, information is power.
Nowhere is this more true than in the Matrix.
FAILURE TO COMPLETE A JOB It is ubiquitous, connecting everything from
If you get hired to do a job and fail to do it, office workstations to home-automation
you lose street cred. The bigger the failure, systems. From bleeding-edge advanced
the bigger the loss. A staggering failure prototypes to ten-year-old burner
(determined by the GM) costs an additional commlinks, the Matrix is everywhere.
step of Street Cred. Technically speaking, the Matrix is the
interconnection of all worldwide devices,
LYING LOW wireless or otherwise, that use the same
You have to be seen to have any cred, but protocols and methods for communication.
sometimes the heat is on and you need to In a more abstract sense, the Matrix is a
hide out for a time. Go offline, stay away vast shared virtual space, home to the
from your usual haunts, avoid your contacts, entirety of metahuman knowledge, with a
and basically let everyone think you’re fair bit of imagination and outright lies mixed
dead. Each month spent lying low risks in. Everyday users access the Matrix for
losing a step of Street Cred. many tasks in the course of their day,
searching for trideos of cats, answering
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phone calls, remotely turning on their car, use of AR and cold-sim VR. Any clown with
controlling a logging drone, or monitoring a commlink can access the basic functions
cameras, among other things. Hackers, on of the Matrix, but making it do what you
the other hand, make the Matrix do what want on command requires a cyberdeck.
they want, legally or otherwise. Some, Cyberdecks, or simply “decks,” have been
called deckers after the equipment they use, redesigned in the past model year to be
do it with high-tech devices called wearable, gauntlet-like devices. Older
cyberdecks. Others, called technomancers, models incorporated a keyboard into the
manipulate the Matrix through sheer force of design, but this manual functionality has
will. These digital rogues have no use for gone by the wayside in favor of AR
the normal, regulated channels, instead interfaces and more complete full VR
working their virtual magic in ways a normal immersion.
user could never dream about. Matrix-based
devices and defenses are so common that a Matrix Access and PANs
character competent in using or bypassing Every Matrix service provider maintains
such things is integral to any runner team. their ways to connect users to the Matrix.
Hackers earn their pay disabling alarms and Users are assigned an address based on
auto-defenses, scrambling enemy their current location, and from there they
communications, and destroying anything can see what they can get into—and what
that connects to the Matrix. They act as the walls will be put in their way. The vast
team’s communications hub, safeguarding majority of users know how to get on the
them from virtual attack. They’re also the Matrix and make it work for them, and the
go-to specialists when it comes to digging new structure of the Matrix means the corps
out information, either in a general search or don’t worry as much as they used to about
a quest for specific piece of data they can throttling certain groups of users. Their
fence or ransom for cash security is tighter, and their consumer traps
are subtler. There is enough bandwidth for
Devices people to get on, and enough user data
Most people access the Matrix through a gathered to employ targeted advertising,
device. Nowadays, everyone has a rather than relying on the flood of spam that
commlink, a pocket-sized smart device that used to be common on the Matrix. Where
interfaces with the Matrix at large. Some are you notice a difference in access points is
integrated into glasses, or even fully into the sheer sensory quality of corporate
cybernetic augmentation, while others still gateways. Their graphics are sharper,
have the familiar handheld screen look. sounds cleaner, and smells, if you roll that
They are used for rudimentary access, most way on the Matrix, more appetizing. The
commonly for comm calls and searches, as Matrix functions for all, but the people at the
well as basic Matrix Firewall defense for top of the global food chain, as is always the
devices attached to the user’s PAN. They case, enjoy it with more luxury. They use
also have integrated cameras, music and personnel, known as security spiders, to
video players, and other such features. protect their Matrix investments. In recent
Commlinks commonly have an ASIST years, Matrix access routes have merged,
module (or sim module) that enables the becoming all but indiscernible from each
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other in global connectedness, though there someone else’s life. Hot-sim is illegal in
are still occasional access problems in most jurisdictions, though deckers often feel
sparsely populated areas. On the user side, its use is necessary for the extra edge
the Matrix is built around the Personal Area against a target.
Network (PAN). These are networks
composed of a commlink and/or a deck, Bricked Devices
with a small number of devices slaved A bricked device is one whose formerly
behind it. Generally speaking, in order to get complex functioning has been reduced to
to a device attached to a PAN, one must that of a slab of nonfunctional material. That
first gain access to that PAN. The PAN is is to say, it doesn’t work, plain and simple.
the primary means of displaying the For the most part, meat-world observers of
persona, or the icon of the user. Programs a bricked device can tell when something
and devices attached to the PAN appear as goes wrong—sparks, popping noises, and
smaller representations of their normal smoke are clear indicators of a problem.
icons, carried by the persona. Users of a bricked device are abruptly
ejected from the Matrix, and VR users have
Virtual Reality to deal with dumpshock . The device will not
Using simsense technology, users are able work again until it is repaired.
to fully immerse themselves in the Matrix
and all of its delights. Of course, this is not Dumpshock and Link-Locking
without risk. The faster and more intricate When you’re disconnected from the Matrix
the experience is allowed to run, the more while in VR without gracefully switching to
dangerous VR becomes. Without a filter in AR first, you suffer a nasty shock as your
place, hazardous biofeedback can cause sim module kicks out. This happens to
brain bleeds or worse. Still, this doesn’t stop Deckers so often that it has its own name:
many from taking that dive. dumpshock. When you suffer Dumpshock
Cold-sim: +1 to all Matrix Actions you gain a level of Fatigue Another danger
virtual reality was developed as an answer in the Matrix is having your connection
to the hazards of the Matrix in full VR. It link-locked. This is when another persona or
uses a simsense filter to deflect the worst of device sends keep-alive signals to your
the potential biofeedback damage, but the deck (or other device) that forces it to
Matrix experience itself is less intense and cancel any attempt to leave the Matrix. If
slower. you’re link-locked, you can’t use the
Hot-sim :+2 to all Matrix Actions Enter/Exit Host, Reboot Device, or Switch
is virtual reality with no simsense filter. It Interface Mode actions on the device your
allows much faster usage but at much persona is using (probably your deck). You
greater risk. Biofeedback damage can can escape with a successful Jack Out
physically hurt or even kill the user, and action. Successfully jacking out usually
experiencing a virtual world that’s “more real means suffering dumpshock, but at least
than real” has a dangerous pull of its own. you’re free. Any persona, be they agent,
Better-than-life chips (BTLs) use similar technomancer, or sprite, can be link-locked.
tech to create a hyper-intense and Usually, if you fall unconscious in VR, your
extremely addicting experience of living commlink or deck automatically switches
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you to AR. If you’re link-locked, you remain Noise
online and in VR, which can be quite Noise represents any interference between
dangerous. IC may attack an unconscious a user and their target. Noise can be
decker, and security spiders, being a bit created by sheer distance or other factors,
smarter than IC and no less ruthless, have a such as jamming or obstructions. Each point
lot of options to punish someone who is of noise incurs a –1 penalty to any test
helpless and stuck in the Matrix. Either way, taken in the Matrix. If noise is greater than
it’s nasty, since you can’t defend against the device rating, the device cannot access
actions when you’re unconscious. the Matrix or provide wireless bonuses.
Running Silent
Firewalls Sometimes, a user will cut off all publicly
Firewalls represent security hardware on available information and only respond to
high end devices, to gain user access on a specific queries, rendering them largely
device you must first beat the Firewall invisible to the Matrix. Their wireless signal
and PAN still exist—they just have to be
found. A user can run silent by simply
switching modes on their commlink or deck.
They can be detected by an Opposed
Hacking test. Making a test to find someone
Noise Table running silent is an Action..
PHYSICAL DISTANCE TO TARGET/OBSTACLES NOISE LEVEL
Up to 100 meters 0
100–1,000 meters 1
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Hacking skill roll to gain access, nor does
the IC monitoring the system get a Notice
roll to detect the hacker’s presence on the
Matrix Actions system. She must still make the appropriate
GAIN ACCESS skill check to perform other operations while
Whenever your character attempts to gain inside the system
access to a system she must make a
Hacking roll. How well she does on the COUNTER HACKING
Hacking roll determines how easy or hard it If someone has penetrated your character’s
is to detect their presence. PAN or a system under her control, she can
Critical Failure: Critical failures attempt to force them out by counter
automatically result in a lockout situation. hacking. To resolve a counter hack, make
The hacker may not attempt to hack the an Opposed roll pitting your character’s
system for 24 hours. Hacking Skill against your opponent’s
Failure: Failures automatically alert the Hacking skill. If your character wins the
System Operator of the Hacking attempt. opposed roll, she has successfully purged
The hacker may attempt to gain access the intruder from her system. If she fails, the
again, but Hacking rolls are now opposed. enemy hacker is still connected.
Success: Success on the Hacking skill roll
indicates the hacker has gained access to DATAMINE
the system, but the System Operator gets to When you datamine, you are scanning the
make an opposed Notice roll to see if it system for files, images, video or other
detects the intrusion. The Target Number for sensitive information. Oftentimes, this is the
the roll is equal to the hacker’s score to entire purpose of a hack—or even an entire
penetrate the system. If the System mission. Data Mining is accomplished by
Operator succeeds on the Notice roll, the making a Research skill roll. Because
hack is detected, and the System Operator computer systems are capable of holding
may implore countermeasures. vast amounts of data, the process takes a
Success with a Raise: If your character number of rounds equal to the rating of the
scores a success with a raise, he has system. Raises on the Research skill roll cut
ghosted into the system. The System the number of rounds down by 1 per raise.
Operator does not get to make a Notice roll Data Mining is a command which runs in the
to see if it detects your character’s background. Your character can perform
presence. other actions (including multiple actions)
while datamining.
CREATE BACK DOOR
If you have access to a computer system BRICK DEVICE
you can create a back door by making a Once you have gained access to a
Hacking skill roll.. If you succeed, you have computer system you can see what devices
created a backdoor into the system. This are linked to it. With a successful Hacking
back door will last for 24 hours. When skill roll, you can Brick the device,
accessing a system through a back door, rendering it inoperative. This command
your character does not need to make a works well in situations where you want to
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do things like turn off a security camera, SWITCH INTERFACE MODE
stop an elevator in between floors, cut off You switch your interface from AR to VR, or
communications systems, disable an back.
adversary’s smart gun or an even more
complicated weapon system. JACK OUT
This action jacks you out of the Matrix and
EDIT FILE OR DEVICE reboots the device you are using. You suffer
Sometimes you need to edit a computer from dumpshock if you are in VR. You can
system in some fashion. Maybe you’re only jack out yourself. You can’t dump other
prepping for an infiltration, and rather than people except by beating them into
go in guns blazing, you opt to fake it till you submission.
make it and go in dressed as corporate
executives or heck– janitors. A good hacker JAM SIGNALS
can edit the biometrics and personnel This action turns the wireless device you
databases and BAM! Now you can stroll are using into a local jammer. As long as
right in through the employee entrance. you do not use the device for any further
That’s a sample of what you can do with the Matrix actions, the device adds each
edit file or device command. Make a Success and raise you get on the test to
Hacking skill roll. If you are successful, the the noise rating for all Matrix actions
device has been edited in the manner you conducted by or targeting any devices
choose. If you need to make multiple edits, within 100 meters. If you want selective
you must make individual Hacking rolls for jamming or directional jamming, buy a
each document. jammer—that’s what they’re for.
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no physical location, but it does work on MATRIX PERCEPTION
offline hosts with physical hardware. Allows you to locate Devices running silent
ENCRYPT FILE Or hidden Icons if Target is actively hiding
Every success and raise must be matched then this action is opposed. This can also
to open this file be used to scan an Icon and gather more
DATA SPIKE info about it.
A Matrix attack vs your targets Firewall You
do not need Access to Data Spike. if you
succeed you deal 2d6 damage to the icon
(such as IC) if you have the right program
you can also do Biofeedback Damage to a
Persona as well.
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Powers Table
Power Category Trappings
Detect Arcana Detection also allows you to see into astral space called Assensing
Darksight Detection As is
Healing Health As is
Sloth/Speed Health As is
Relief Health As is
Invisibility Illusion As is
Sound/Silence Illusion As is
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Powers Table 2
Confusion Illusion As is
Fear Illusion As is
Slumber Illusion As is
Telekinesis Manipulation As is
Burrow Manipulation As is
Puppet Manipulation As is
Protection Manipulation As is
Light/Darkness Manipulation As is
Growth/Shrink Manipulation As is
Fly Manipulation As is
Dispel Manipulation As is
Barrier Manipulation Can also Make Mana Barriers that just Affect Astral Space.
MAGIC Drain
Category A Critical Failure on an arcane skill check
Most Powers in Shadowrun are divided into results in Drain. The caster takes 2d6
five categories: Combat, Detection, damage plus the cost of the power in Power
Health, Illusion, and Manipulation. Points including any modifiers.
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New Powers This Power may also be used to Banish
Astral Projection spirits and works exactly like the Banish
Rank: Novice power from SWADE with no powerpoint cost
Power Points: 0 Though if you suffer Drain use the power
Range: Self point cost of the spirit you are trying to
Duration: 2 hours banish to determine damage. The power
Trappings: Projecting your soul point cost of this power is determined by the
You project your essence into the Astral base die type of the spirit; this is called its
Plane. The Ghostly world of Spirits that force die (see table) The Spirit acts on its
overlaps our plane and is in some ways a creator’s Action Card and follows her
reverse mirror of it, so that the people and commands to the best of its ability. When
places that dominate our reality fade to dim the power ends or the ally is Incapacitated,
shadows, and the shape of magic and life it fades into nothingness, leaving no trace
that may be vague impressions jump to behind.
startlingly colorful life. While Astrally
Projected your meat body is incapacitated. Conjure Spirits Table
Your astral form is invisible and intangible to Force/Extra ability Power Point Cost
people in the meat world. Your astral form
can fly at Pace 24 and may “run” for 2d6″ of d4 2
additional movement.. Your Astral form
d6 3
does not have access to any of your gear
but does have Astral copies of all Foci you d8 4
are bonded to.
d10 5
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Types of Spirits Spirits of Beasts
This book contains six types of spirit—spirits
Attributes Agility F+1, Smarts F, Spirit F,
of air, beasts, earth, fire, man, and water. Strength F+2, Vigor F+2
Four of those are elemental spirits, while the Skills: Athletics F, Fighting F, Notice F, Occult F,
other two resemble animals and people. Spellcasting F,
Spirits’ stats are based on their Force die Pace: 8; Parry: F/2+2; Toughness: Vigor/2+2
(abbreviated F in the stat blocks). Bonuses Special Abilities:
and penalties to their attributes change their Astral Form: Spirits of Beasts
die type up or down by the number listed. A may enter or leave astral space as an action
Claws/Bite: str + d6
spirit’s attribute cannot be lower than d4-2
Elemental: No additional damage from Called
even if the adjustment listed would make it
Shots, ignores 1 point of Wound penalties,
so. Any skills they have are equal to their doesn’t breathe, immune to disease and poison.
Force die. Ethereal: Spirits of Beasts
are invisible and immaterial at will and can only
be harmed by magical attacks.
Powers:Divination, Beast friend
Attributes Agility F+2, Smarts F, Spirit F, Attributes Agility F-2, Smarts F, Spirit F, Strength
Strength F-3, Vigor F-2 F+4, Vigor F+4
Skills: Athletics F, Fighting F, Notice F, Occult F, Skills: Athletics F, Fighting F, Notice F, Occult F,
Spellcasting F Spellcasting F,
Pace: -; Parry: F/2+4; Toughness: Vigor/2+2 Pace: 5; Parry: F/2; Toughness: Vigor/2+2 (4)
Special Abilities: Special Abilities:
Astral Form: Spirits of Air may enter or leave Astral Form: Spirits of Earth
astral space as an action may enter or leave astral space as an action
Elemental: No additional damage from Called Armor:Spirits of Earth have +4 armor
Shots, ignores 1 point of Wound penalties, Bash: str + d6
doesn’t breathe, immune to disease and poison. Elemental: No additional damage from Called
Ethereal: Spirits of Air are invisible and Shots, ignores 1 point of Wound penalties,
immaterial at will and can only be harmed by doesn’t breathe, immune to disease and poison.
magical attacks. Ethereal: Spirits of Earth are invisible and
Flight:Spirits of Air fly at Pace 12″. immaterial at will and can only be harmed by
Wind Blast:Spirits of Air can send directed magical attacks.
blasts of air to knock their foes away. They may Hardy: If the Spirits of Earth is Shaken, another
choose one target or a Cone Template, and use Shaken result doesn’t cause a Wound.
their Shooting skill for the roll. Those affected Powers:Divination, Elemental
make a Strength roll (at −2 if the elemental gets a Manipulation(Earth) ,Burrow
raise) or are hurled 2d6″. Anyone who strikes a
hard object (such as a wall) takes 2d4 non-lethal
damage.
Powers:Divination, Elemental Manipulation(air)
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Spirits of Fire Spirits of Water
Attributes Agility F+1, Smarts F, Spirit F, Attributes Agility F+1, Smarts F, Spirit F,
Strength F-2, Vigor F Strength F Vigor F+2
Skills: Athletics F, Fighting F, Notice F, Occult F, Skills: Athletics F, Fighting F, Notice F, Occult F,
Spellcasting F, Spellcasting F,
Pace: 6; Parry: F/2+2; Toughness: Vigor/2+2 Pace: 6; Parry: F/2+2; Toughness: Vigor/2+2
Special Abilities: Special Abilities:
Astral Form: Spirits of Fire may enter or leave Astral Form: Spirits of Water may enter or leave
astral space as an action astral space as an action
Fiery Touch: Str+d6, chance of catching Fire Slam: str+d6
Elemental: No additional damage from Called Elemental: No additional damage from Called
Shots, ignores 1 point of Wound penalties, Shots, ignores 1 point of Wound penalties,
doesn’t breathe, immune to disease and poison. doesn’t breathe, immune to disease and poison.
Ethereal: Spirits of Fire are invisible and Ethereal: Spirits of Water are invisible and
immaterial at will and can only be harmed by immaterial at will and can only be harmed by
magical attacks. magical attacks
Immunity:Spirits of Fire are immune to fire and Waterspout: Can project a torrent of water using
heat-based attacks. the Cone Template and their Spellcasting skill.
Powers:Divination, Damage field, Those within take 2d6 nonlethal damage. This
Elemental Manipulation(Fire) ,Burst may be Evaded.
Powers:Divination, Stun
Elemental Manipulation(water)
Spirits of Man
Attributes Agility F, Smarts F, Spirit F, Strength F
Spirit Etiquette
Vigor F
It’s always worth remembering that spirits
Skills: Athletics F, Fighting F, Notice F, Occult F,
Spellcasting F, are being compelled by magic power into
Pace: 6; Parry: F/2+2; Toughness: Vigor/2+2 services about which they have no say,
Special Abilities: whether the actions they’re taking are
Astral Form: Spirits of Man may enter or leave moral, illegal, enjoyable, painful, or hurtful
astral space as an action cannot affect their decisions to follow that
Bash: str+d4 action; if something painful or unpleasant is
Elemental: No additional damage from Called part of a service, they still have to do it. This
Shots, ignores 1 point of Wound penalties,
can affect their attitude toward conjurers,
doesn’t breathe, immune to disease and poison.
and perhaps more importantly, it can affect
Ethereal: Spirits of Man are invisible and
immaterial at will and can only be harmed by an individual’s reputation among spirits.
magical attacks.. Since spirits have been known to share their
Powers:Divination, Confusion, Invisibility, Relief thoughts openly, this reputation can spread.
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out, someone who can not only teach you
Adepts how to use magic, but who can help fit
Adepts use their magic to buff themselves magic into some sort of code, giving
or manipulate your pattern except for meaning to the power you possess.
Empathy all Adept powers are at a range of Awakened individuals often turn to mentor
self for buffs or touch for harmful effects. spirits for this purpose. Mentor spirits often
Any Power that has its range Limited costs have deep roots in the mythology and
1 PowerPoint less. traditions of many cultures, and they have
shaped (and been shaped by) these
Technomancers cultures. Ever since the Awakening, they
Technomancer Powers only affect targets in have become something more than belief,
the matrix or completely Technological helping shape and channel the magic of the
things such as Drones They can target people who follow them. This mentor spirit
anything they could hack or attack in Matrix is much like other spirits in that it has its
combat and suffer noise penalties to their own personality, but it’s not a spirit in the
Arcane skill rolls. Targeted attacks must summon-and-banish sense of the term. It
beat their targets Firewall. Technomancers can be seen and heard by those it chooses,
may compile Sprites which work like the and it can even physically interact with its
conjure spirit power except there is only one followers. A person’s mentor spirit can have
type of sprite. Technomancer Foci are called significant influence over them, offering
Widgets and no Qi ,Weapon or Sprite benefits when they remain true or punishing
Widgets exist them if they go astray (By taking away these
benefits). Magical mentorship can come in
Sprites different forms. Often individuals have their
own link to their mentor spirit, but an
Attributes Agility F, Smarts F, Spirit F, Strength F
Vigor F Awakened guild or society can become
Skills: Athletics F, Fighting F, Notice F, linked to a mentor spirit as a group. There is
Hacking F,Shooting F Spellcasting F, no real understanding of the nature of
Pace: 6; Parry: F/2+2; Toughness: Vigor/2+2 mentor spirits, but their general goal is
Special Abilities: Firewall :F/2+2 clear: They want to keep Awakened
1s and 0s:Sprites only exist on the Matrix and individuals on the path that helped shape
they have the same limitations as all and give reality to the mentor spirit in the
technomancer powers.
first place. The mentor spirit can provide
Powers:Divination, Puppet, Speak Language
cryptic clues, riddles, omens, and
sometimes even straightforward advice.
Mentor Spirits Any Awakened character except
Magic is not easy to navigate. There are Technomancers can connect with a
dozens if not hundreds of spells, spirit types mentor spirit.
that are still being counted and detailed, and
an ever-expanding number of Awakened Mentor Spirit Archetypes
critters and plants that are being discovered Each of the mentor spirits listed here
and researched. With all this magic, it helps represents an archetype. These archetypes
to have some sort of a guide to help you are idealized as totem animals, deities, and
119
forces of nature by different cultures and definition of worthiness). She is stealthy, sly,
traditions. The archetypes listed below and arrogant. Cat toys with her prey
serve as examples of different archetypes threatening, taunting, and confusing her
and are not meant to apply to all cultures—a targets rather than going directly for the kill.
totem animal considered a healer in one Advantage:
culture may be considered a deceiver in Illusion spells cost 1 less P.P
another. You can always work with your Disadvantages
gamemaster to develop a mentor spirit Cat magicians toy with their prey. You gain
archetype that best fits your character’s the Quirk (Minor) Hindrance
outlook. Each archetype offers Power Point Similar Archetypes: Mystery, Stealth
reduction to a category of spells or to
Conjure a type of Spirit.Each also has a Coyote
disadvantage and some alternate names or Coyote is the master of tricks, the spirit who
concepts for the mentor spirit, if you don’t is never where you are looking for her and
feel the given name really fits your tradition. always one step ahead of you. Her best
Advantages and disadvantages apply at all tricks are the ones you never knew she
times. pulled, perfect cons where the mark just
feels like the victim of bad luck and doesn’t
Bear know how badly they got taken. Coyote’s
This mentor symbolizes strength and tricks aren’t necessarily malicious, but they
protection. He is a healer and cannot turn also aren’t necessarily innocent. They are
down those in need without good reason, what she needs them to be, and her bag of
and he defends those under his care. Bear tricks is bottomless.
also has a fierce side; he is a dedicated Advantage:
protector, disregarding his own safety in Manipulation spells cost 1 less P.P.
combat if wounded or if someone he is Disadvantages
protecting is injured. You Gain the Ruthless (Minor) Hindrance
Advantage Similar Archetypes: Deception, Mischief
Health spells cost 1 less P.P.
Disadvantages Dog
You might go berserk when you take Dog is a loyal friend. She fights ferociously
Physical damage in combat or if someone to defend her home and those under her
under your care is badly injured You gain protection. Dog protects people from
the Vengeful(Minor) Hindrance . harmful magic and dangerous spirits. Dog is
Similar Archetypes: Strength, Protection loyal, generous, and helpful to those who
show her kindness. She is single-minded,
Cat often to the point of stubbornness.
Cat is honored in cultures around the world. Advantage
Cat is often seen as the guardian of Detection spells cost 1 less P.P.
mystical secrets, including those involving Disadvantages
the afterlife. She knows many secrets but You Gain the Loyal (Minor) Hindrance
rarely shares them, and never with anyone Similar Archetypes: Friendship, Loyalty
who is not worthy (according to her own
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Dragonslayer Fire-Bringer
This most heroic of mentor spirits is also the The Fire-Bringer stole the secret of fire from
most fun-loving. Though she fights to the heavens and gave it to metahumanity as
protect her own against all dangers, she a gift and a tool. He is a figure of kindness
loves a good party even more. She is a big and concern, but his good intentions
sister who takes a friendly interest in sometimes get him into trouble and his
everything her family does. Though plans may fail to work out the way he
sometimes naïve, she makes a staunch envisions them. He is a shaper and a
friend and a deadly enemy. The dragons creator, forming new things from the primal
she slays have changed with the times: clay and breathing the fiery spark of life into
current beasts include crime, pollution, them. Fire-Bringers devote themselves to
corruption, and of course, actual dragons. the betterment of others, even at their own
Dragonslayer fights hard and plays hard. expense. Most followers of Fire-Bringer
Once she has given her oath, she never throw themselves into a particular cause
breaks it. A Dragonslayer magician behaves with great zeal.
with honor and respect and demands the Advantages
same from those around them Manipulation spells cost 1 less P.P.
Advantages Disadvantages
Combat spells cost 1 less P.P. When someone sincerely asks you for help,
Disadvantages you can’t refuse. You Gain the Vow (Minor)
You must never break your word You Gain Hindrance
the Vow (Minor) Hindrance Similar Archetypes: Invention,
Similar Archetypes: Heroism, Adventure Generosity
Eagle Mountain
Eagle is a high-flying bird, considered the Mountain is rooted in the very heart of the
most noble by many cultures. He is proud Earth but reaches toward lofty heights. She
and solitary,and he sees everything has limitless strength and endurance, but
happening in the world below. Eagles are Mountain’s inflexible nature limits her.
noble defenders of the purity of nature. Mountain is a stubborn and unyielding force,
They are intolerant of those who do not and Mountain magicians are difficult to
share their views and have a strong distrust persuade once they have made up their
of technology and its tools. Those who minds about something.
damage nature are Advantages
Eagle’s enemies, and Eagle will brave great Spirits of Earth cost 2 P.P. less to conjure
danger to defeat polluters and other Disadvantages
evildoers. You Gain the Stubborn (Minor) Hindrance
Advantages Similar Archetypes: Endurance,
Spirits of Air cost 2 P.P. less to conjure Stubbornness
Disadvantages
You Gain the Anemic (Minor) Hindrance
Similar Archetypes: Nature, Warding
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Rat Advantage:
Rat is found wherever humans and the Illusion spells cost 1 less P.P
things they discard are, for what other Disadvantages You Gain the Jealous or
bounty can sustain him? Rat is a scavenger, Habit (Minor) Hindrance
a stealthy thief who takes what he needs to Similar Archetypes: Seductress,
survive. He dislikes working out in the open, Temptation
preferring to stick to the shadows. Rat
avoids fights whenever he can— when he Shark
must fight, he fights to kill quickly and move Shark is a cold and relentless hunter. His
on. power is known to all who live near the sea.
Advantages When Shark strikes, he does so without
Spirits of Man cost 2 P.P. less to conjure mercy, driven into a frenzy by the blood of
Disadvantages You Gain the Pacifist his prey. Shark magicians tend to be
(Minor) Hindrance wanderers, always on the move. They are
Similar Archetypes: Survival, fierce and deadly warriors. A Shark
Scavenging magician believes the only good enemy is a
dead enemy. If challenged, he does not
Sea waste time with threats or boasts—he
Sea is the birthplace of all living creatures. strikes to kill.
She is unfathomable and moody, tranquil Advantages
and comforting one moment, fearsome and Combat spells cost 1 less P.P.
destructive the next. Though she possesses Disadvantages You Gain the Vengeful
great wealth, she jealously guards what (Minor) Hindrance
comes into her hands. Sea can be a Similar Archetypes: Hunger, Violence
powerful ally, but she must be courted with
great care. Snake
Advantages Snake is wise and knows many secrets.
Spirits of Water cost 2 P.P. less to conjure She is a good counselor, but she always
Disadvantages You Gain the Greedy exacts a price for her advice. Snake
(Minor) Hindrance followers fight only to protect themselves
Similar Archetypes: Chaos, Greed and others. They are obsessed with
learning secrets and take great risks in
Seducer order to do so. They trade their knowledge
The Seducer is the incarnation of desire. He to others for whatever they can get in
has many whims and vices that he must exchange.
frequently satisfy. He encourages jealousy Advantages
and greed, and he seeks to inflame the Detection spells cost 1 less P.P.
wants of others. He avoids direct Disadvantages You must pursue secrets or
confrontation but gains pleasure when knowledge that few people know about
others fight for his attention or on his behalf. when you receive hints of its existence. You
He exists to exploit weaknesses and will not Gain the Driven (Minor) Hindrance
hesitate to sacrifice those who get in his Similar Archetypes: Knowledge,
way Curiosity
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one that kills him. Wolf magicians are loyal
to friends and family unto death. They do
Thunderbird not show cowardice in battle, and their word
Thunderbird is a majestic creature who is a is their bond.
storm incarnate. Her wings are dark clouds, Advantages
her beak and claws lightning, and her cries Combat spells cost 1 less P.P.
the clap of thunder. She is a primal force, DisadvantagesYou Gain the Loyal (Minor)
often savage but necessary to the survival Hindrance
of the land and the continuation of the cycle Similar Archetypes: Fellowship, Hunting
of life. Thunderbird is a force to be
respected and approached with great care, Ritual Magic
lest her anger be roused. Activating a power via ritual is a Dramatic
Advantages Task. The time for each “action” is typically
Spirits of Air cost 2 P.P. less to conjure one minute. In exchange for the
Disadvantages You gain the Thin Skinned complication of performing a ritual, the
(Minor) Hindrance caster can choose one or more of the
Similar Archetypes: Anger, War following effects:
•Double his Power Points: Every Power
Wise Warrior Point the caster spends counts as two.
The Wise Warrior is skilled in the art of war, •Extend the Range: The caster may double
for battle is an art to her, an exercise in the the Range of a spell by casting it via ritual.
powers of the mind as well as the body. She He can extend it to his Smarts in miles and
studies the tactics of her foes and ignore any sight restrictions by making his
overcomes them through a combination of arcane skill rolls at –4.
superior strategy and battle prowess. The •Extend the Duration: The caster may
Wise Warrior does not act out of savagery double the normal Duration, or extend it to
or battle-lust, but from a position of “Concentration” at a –2 penalty to his
knowledge and wisdom. Wise Warriors must arcane skill rolls. With a –4 on the arcane
follow the warrior’s code of honor and skill rolls, the Duration is measured in days
conduct themselves properly or risk the loss (if possible). (A bolt is instant and can never
of favor. be permanent, but a boost/lower Trait spell
Advantages could be extended.)
Combat spells cost 1 less P.P. •Increase Damage: The caster can
Disadvantages You have vowed to act increase the damage of a spell by +2d6, or
courteous and honorable You gain the +4d6 if he suffers a –2 penalty to his arcane
Vow (Minor) Hindrance skill checks.
Similar Archetypes: Duty, Wisdom •Increase Effect: The caster adds an
additional +2 to a spell’s effect (or adds +2
Wolf to any resulting opposed roll). This may be
Wolf is recognized as a hunter and warrior increased to +4 by subtracting –2 from the
worldwide. He is devoted to the other arcane skill checks performed during the
members of his pack. As the ancient saying ritual.
goes, Wolf wins every fight but one—the
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occur, shuffle the Action Deck and draw a
fresh card to determine what happens.
Preparation & Assistance Ritual Failure Chart
Using additional casters, spending
additional time, or sacrificing resources Deuce: A portal to an Astral Realm opens
make rituals easier to complete. and sucks in everyone involved in the ritual
•Additional Casters: Assistants with and anyone else who happens to be within
Arcane Background who know the power 5” (ten yards) of the lead caster.
being cast may aid the caster by making 3–5: A portal to another world opens and a
cooperative rolls at each step with their powerful entity comes through. This might
arcane skill. be a demon, a dark god, or an army of
•Participants: Those who want to help with lesser beings.
the spell but have no Arcane Background 6—10: A massive surge of energy arcs out
themselves may do so by making from the arcane realms and races among all
cooperative rolls via Occult at –2. those involved in the ritual. The caster and
•Time: Increasing the steps it takes to cast every additional caster or participant (as
a ritual makes it easier to complete. If the defined above) suffers 3d10 damage.
Dramatic Task takes eight actions rather Jack—King: As above, but the damage is
than the usual five, the caster may add +1 2d10 per caster or participant.
to his arcane skill totals each action. If the Ace: Everyone involved in the ritual suffers
task takes ten actions, he may add +2. Fatigue.
•Materials: A caster may consume Joker: The ritual suffers a setback but the
expensive or rare items as part of his ritual. caster somehow manages to maintain
Every ritual is assumed to require some control. The casters may start from scratch
small amount of common items. If a small at no penalty other than time. Any materials
number of rare, unique, or valuable items used in the process are still viable.
are sacrificed, the caster may add +1 to his
arcane skill check each action. If the
sacrifice is greater—a very expensive or
incredibly hard to obtain item is used—he
may add +2. In either case the components
are destroyed at the end of the ritual,
whether it was successful or not.
•Material Link: something that was once a
part of the target. Material links from living
beings aren’t usable in rituals forever.
Using one allows you to act as if you were
touching Your Target allowing you to ignore
range requirements while casting.
Failure
Failing a ritual is much more dangerous
than failing a simple casting. Should this
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