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Lesson 6

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Lesson 6

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First Term ICT Grade Two Year 2020-20121

Y2A Y2B Y2C


date

Scratch Student numbers


attendance
Programming absent
New backdrop Period/Lesson:
Start
End
Strategy Lecture – recitation- Brainstorming-- role-playing
Course Title Scratch Programing & EVENTS AND TURN
Session Topic How sprits move with direction key
Location Lab ☐ classroom ☒ Others :
10 m Introduction & interface & Moving
10 m Sprite & properties & directions
Student Activity time
10 m Sprite moving with events
10 Small game draw backdrops, with when key pressed
1- let student remember what is a mean object of scratch programing
learning objectives 2- students must know the deference between statement and block code
3- how to use code in scratch
1- Web site scratch.mit.edu
Resources 2- Ekb.eg
3- Scratch tutorial , scratch cards , scratchjr
Groups & work For Covid 19 groups will not take in this weeks , work will be individual
 Load Scratch.
 Change your sprite.
 Add a background.
Lesson
 Move a sprite using keys
 Use when key pressed events , draw new backdrops
 Know about pen blocks , and turn scripts , play sound while moving

Mr. El_Sayed Mohammad Abd El_Aty


Email: [email protected]

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