local Rayfield = loadstring(game:HttpGet('https://sirius.
menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "🔥 Void Hub BETA! | South bronx 🔫 | Best paid sb script",
LoadingTitle = "🔫 Paid South Bronx 💥",
LoadingSubtitle = "By void",
Theme = "Green", -- Check https://docs.sirius.menu/rayfield/configuration/themes
ConfigurationSaving = {
Enabled = false,
FolderName = nil,
FileName = "Void hub"
},
Discord = {
Enabled = true,
Invite = "Voidhub",
RememberJoins = true
},
KeySystem = true,
KeySettings = {
Title = "Key | Void hub",
Subtitle = "Key System",
Note = "Key In Discord Server",
FileName = "bronxK",
SaveKey = true,
GrabKeyFromSite = true,
Key = {"BadBadman"}
}
})
local MainTab = Window:CreateTab("Home", nil)
local MainSection = MainTab:CreateSection("Home")
local MainButton = MainTab:CreateButton({
Name = "Discord",
Callback = function()
setclipboard("https://discord.gg/Krsk3fBy")
print("Invite link copied to clipboard!")
Rayfield:Notify({
Title = "Invite Link Copied!",
Content = "Join server",
Duration = 5,
Image = 13047715178,
Actions = {
Ignore = {
Name = "Okay!",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
end,
})
local MainButton = MainTab:CreateButton({
Name = "My YouTube",
Callback = function()
setclipboard("https://www.youtube.com/@Limevoid")
print("Got link to yt!")
Rayfield:Notify({
Title = "Got link!",
Content = "Subcribe?",
Duration = 5,
Image = 13047715178,
Actions = {
Ignore = {
Name = "Okay!",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
end,
})
local MainButton = MainTab:CreateButton({
Name = "Inf yield",
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/
master/source'))()
end,
})
local MainButton = MainTab:CreateButton({
Name = "Hold down alt and click to delete",
Callback = function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at
your own risk!
]]
local Plr = game:GetService("Players").LocalPlayer
local Mouse = Plr:GetMouse()
Mouse.Button1Down:connect(function()
if not game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.LeftAlt) then
return end
if not Mouse.Target then return end
Mouse.Target:Destroy()
end)
end,
})
local MainButton = MainTab:CreateButton({
Name = "Keyboard script",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/rrixh/skripts/refs/
heads/main/deltamobile-keyboard-kraxked",true))();
end,
})
local AimbotTab = Window:CreateTab("Aimbot", nil)
local Section = AimbotTab:CreateSection("Aimbot")
local Button = AimbotTab:CreateButton({
Name = "Remove Aimbot Fov",
Callback = function()
if not aimbotEnabled then
-- First click: Disable Aimbot
aimbotEnabled = false
-- Hide FOV circle and arrow drawing
if fovCircle then
fovCircle.Visible = false
fovCircle:Remove() -- Delete FOV circle completely
fovCircle = nil -- Clear reference
end
if arrow then
arrow.Visible = false
arrow:Remove() -- Delete arrow drawing completely
arrow = nil -- Clear reference
end
-- Clean up RenderStepped link
if RenderSteppedConnection then
RenderSteppedConnection:Disconnect()
RenderSteppedConnection = nil
end
-- Locking process disabled
Aiming = false
print("Aimbot disabled.")
else
-- If aimbotEnabled is true, reverse the situation and enable it
aimbotEnabled = true
-- Create FOV circle and arrow drawing
if not fovCircle then
fovCircle = Drawing.new("Circle")
fovCircle.Radius = FOVRadius
fovCircle.Color = Color3.fromRGB(255, 0, 255)
fovCircle.Thickness = 2
fovCircle.Transparency = 1
fovCircle.Filled = false
end
if not arrow then
arrow = Drawing.new("Line")
arrow.Visible = true
arrow.Color = Color3.fromRGB(255, 0, 0)
arrow.Thickness = 2
end
-- When aimbot is enabled, start rendering
RenderSteppedConnection = RunService.RenderStepped:Connect(function()
fovCircle.Position = UserInputService:GetMouseLocation() -- Place
FOV circle at mouse position
-- Track the target
if Aiming then
local closestPlayer = getClosestPlayerInFOV()
if closestPlayer then
aimAt(closestPlayer, AimSmoothing)
end
end
-- Arrow drawing
local closestPlayer = getClosestPlayerInFOV()
if closestPlayer then
drawArrowToTarget(closestPlayer)
else
arrow.Visible = false
end
end)
-- Aimbot locking active
Aiming = true
print("Aimbot enabled.")
end
end
})
local aimAtHead = true
local Slider = AimbotTab:CreateSlider({
Name = "Aimbot",
Range = {50, 600},
Increment = 10,
Suffix = "Size",
CurrentValue = 100,
Flag = "Slider1",
Callback = function(Value)
-- Keep current circle color
local previousColor = fovCircle and fovCircle.Color or Color3.fromRGB(255,
255, 255) -- Previous color or default
-- Clear all previous objects and links
if fovCircle then
fovCircle:Remove()
fovCircle = nil
end
if arrow then
arrow:Remove()
arrow = nil
end
if RenderSteppedConnection then
RenderSteppedConnection:Disconnect()
RenderSteppedConnection = nil
end
if InputBeganConnection then
InputBeganConnection:Disconnect()
InputBeganConnection = nil
end
if InputEndedConnection then
InputEndedConnection:Disconnect()
InputEndedConnection = nil
end
-- Clear all previous objects and links
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local Camera = game.Workspace.CurrentCamera
local AimPartName = "Head"
local HumanoidRootPartName = "HumanoidRootPart"
local AimSmoothing = 0.2
local AimDistance = 300
local FOVRadius = Value -- Value from Slider
local Aiming = false
-- New FOV circle
fovCircle = Drawing.new("Circle")
fovCircle.Radius = FOVRadius
fovCircle.Color = previousColor -- Previous color is preserved
fovCircle.Thickness = 2
fovCircle.Transparency = 1
fovCircle.Filled = false
-- New arrow drawing
arrow = Drawing.new("Line")
arrow.Visible = false
arrow.Color = Color3.fromRGB(255, 0, 0)
arrow.Thickness = 2
-- Aiming functions
local function aimAt(targetPlayer, smooth)
local character = targetPlayer.Character
if character then
local targetPart
if aimAtHead then
targetPart = character:FindFirstChild("Head") -- Target head
else
targetPart = character:FindFirstChild("HumanoidRootPart") --
Aim torso (HumanoidRootPart)
end
if targetPart then
local velocity = character.HumanoidRootPart.Velocity
local LookAt
if velocity.Magnitude < 0.07 then
LookAt = targetPart.Position
else
local leadTime = math.min(velocity.Magnitude * 0.14, 140)
LookAt = targetPart.Position + (velocity.Unit * leadTime)
end
-- Aim with the selected part (Head or Torso)
Camera.CFrame = CFrame.new(Camera.CFrame.Position,
LookAt:Lerp(targetPart.Position, smooth))
end
end
end
local function isInFOV(targetPlayer)
local character = targetPlayer.Character
if character and character:FindFirstChild(AimPartName) then
local aimPart = character[AimPartName]
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.Health > 1 then
local screenPosition, onScreen =
Camera:WorldToViewportPoint(aimPart.Position)
local distanceFromMouse = (Vector2.new(screenPosition.X,
screenPosition.Y) - UserInputService:GetMouseLocation()).Magnitude
return onScreen and distanceFromMouse <= FOVRadius
end
end
return false
end
local function getClosestPlayerInFOV()
local closestPlayer = nil
local shortestDistance = AimDistance
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
local character = player.Character
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.Health > 1 and
character:FindFirstChild("HumanoidRootPart") and isInFOV(player) then
local distance =
(LocalPlayer.Character.HumanoidRootPart.Position -
character.HumanoidRootPart.Position).Magnitude
if distance < shortestDistance then
closestPlayer = player
shortestDistance = distance
end
end
end
end
return closestPlayer
end
local function drawArrowToTarget(targetPlayer)
local character = targetPlayer.Character
local humanoid = character and
character:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.Health > 1 and
character:FindFirstChild(HumanoidRootPartName) then
local aimPart = character[HumanoidRootPartName]
local screenPosition, onScreen =
Camera:WorldToViewportPoint(aimPart.Position)
if onScreen then
local mouseLocation = UserInputService:GetMouseLocation()
arrow.From = mouseLocation
arrow.To = Vector2.new(screenPosition.X, screenPosition.Y)
arrow.Color = isInFOV(targetPlayer) and Color3.fromRGB(255,
165, 0) or Color3.fromRGB(255, 0, 0)
arrow.Visible = true
else
arrow.Visible = false
end
else
arrow.Visible = false
end
end
-- Access controls
InputBeganConnection = UserInputService.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton2 then
Aiming = true
end
if input.KeyCode == Enum.KeyCode.P then
Aiming = false
end
end)
InputEndedConnection = UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton2 then
Aiming = false
end
end)
-- Render cycle
RenderSteppedConnection = RunService.RenderStepped:Connect(function()
fovCircle.Position = UserInputService:GetMouseLocation()
if Aiming then
local closestPlayer = getClosestPlayerInFOV()
if closestPlayer then
aimAt(closestPlayer, AimSmoothing)
end
end
local closestPlayer = getClosestPlayerInFOV()
if closestPlayer then
drawArrowToTarget(closestPlayer)
else
arrow.Visible = false
end
end)
end
})
local FOVColorPicker = AimbotTab:CreateColorPicker({
Name = "FOV Circle Color",
Color = Color3.fromRGB(255, 255, 255),
Flag = "FOVColorPicker",
Callback = function(Value)
if fovCircle then
fovCircle.Color = Value
end
end
})
local Dropdown = AimbotTab:CreateDropdown({
Name = "Aimbot Target",
Options = {"Head","Body"},
CurrentOption = {"Head"},
MultipleOptions = false,
Flag = "Dropdown1",
Callback = function(Options)
if Options[1] == "Head" then
aimAtHead = true
else
aimAtHead = false
end
end
})
local MainTab = Window:CreateTab("ESP", nil) -- Title, Image
local MainSection = MainTab:CreateSection("ESP")
local MainButton = MainTab:CreateButton({
Name = "Inv-Esp",
Callback = function()
loadstring(game:HttpGet('https://pastebin.com/raw/2f62eJYF',true))()
end,
})
local MainButton = MainTab:CreateButton({
Name = "Box-Esp",
Callback = function()
loadstring(game:HttpGet('https://pastebin.com/raw/30CtYQFm',true))()
end,
})
local MainButton = MainTab:CreateButton({
Name = "Atm-Esp",
Callback = function()
local c = workspace.CurrentCamera
local rs = game:GetService("RunService")
-- ATM pozisyonlarını tutacak bir tablo (Array)
local atmPositions = {}
-- Örnek ATM pozisyonları
table.insert(atmPositions, Vector3.new(497.45, 20.78, 405.95))
table.insert(atmPositions, Vector3.new(-266, 20.78, -214))
table.insert(atmPositions, Vector3.new(-378, 20.78, -358))
table.insert(atmPositions, Vector3.new(525, 10.78, -99))
table.insert(atmPositions, Vector3.new(-11, 20.78, 236))
table.insert(atmPositions, Vector3.new(360, 20.78, -357.33))
table.insert(atmPositions, Vector3.new(538.47, 20.78, -347.02))
table.insert(atmPositions, Vector3.new(701.39, 20.78, -238.52))
table.insert(atmPositions, Vector3.new(716.77, 20.78, 416.19))
table.insert(atmPositions, Vector3.new(236.08, 20.78, -165.54))
table.insert(atmPositions, Vector3.new(-33.39, 20.78, -302.29))
table.insert(atmPositions, Vector3.new(-536.53, 20.78, -22.48))
table.insert(atmPositions, Vector3.new(-654.00, 20.78, 155.48))
table.insert(atmPositions, Vector3.new(-315, 20.78, 147.99))
table.insert(atmPositions, Vector3.new(-457.42, 20.78, 371))
table.insert(atmPositions, Vector3.new(-457.42, 20.78, 371))
-- ATM'ler için her bir yazıyı tutacak bir tablo
local atmTexts = {}
-- Her ATM pozisyonu için yazı nesnesi oluşturuyoruz
for _, atmPosition in ipairs(atmPositions) do
local text = Drawing.new("Text")
text.Visible = false
text.Center = true
text.Outline = false
text.Font = 3
text.Size = 11
text.Color = Color3.fromRGB(0, 255, 0) -- Green color
text.Text = "ATM"
table.insert(atmTexts, {position = atmPosition, text = text})
end
local function render()
local onScreenAny = false
-- We check all ATM positions
for _, atmData in ipairs(atmTexts) do
local atmPosition = atmData.position
local text = atmData.text
-- Convert world coordinate to screen coordinate
local screenPosition, onScreen = c:WorldToViewportPoint(atmPosition)
-- If inside the screen, show text
if onScreen then
text.Position = Vector2.new(screenPosition.X, screenPosition.Y)
text.Visible = true
onScreenAny = true
else
text.Visible = false
end
end
-- If no ATM is off screen, hide all text
if not onScreenAny then
for _, atmData in ipairs(atmTexts) do
atmData.text.Visible = false
end
end
end
-- We keep the text on the screen continuously with RenderStepped
rs.RenderStepped:Connect(render)
-- To add a new ATM position:
-- table.insert(atmPositions, newPosition)
end,
})
local MainButton = MainTab:CreateButton({
Name = "Health-Esp",
Callback = function()
loadstring(game:HttpGet('https://pastebin.com/raw/mhXZ49JQ',true))()
end,
})
local MainButton = MainTab:CreateButton({
Name = "Name-Esp",
Callback = function()
loadstring(game:HttpGet('https://pastebin.com/raw/3EvJZegg',true))()
end,
})
local MainButton = MainTab:CreateButton({
Name = "Distance-Esp",
Callback = function()
loadstring(game:HttpGet('https://pastebin.com/raw/nDnBxSyZ',true))()
end,
})
local MainTab = Window:CreateTab("Player")
local MainSection = MainTab:CreateSection("Player")
local Slider = MainTab:CreateSlider({
Name = "WalkSpeed",
Range = {1, 22},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "Slider1",
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})
local Slider = MainTab:CreateSlider({
Name = "Player Fov",
Range = {90, 120},
Increment = 1,
Suffix = "Speed",
CurrentValue = 90,
Flag = "sliderws",
Callback = function(Value)
local Camera = game:GetService("Workspace").CurrentCamera
Camera.FieldOfView = Value
end,
})
local MainTab = Window:CreateTab("Auto farm", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Autofarm")
local MainButton = MainTab:CreateButton({
Name = "Trash Farm
(P) stop",
Callback = function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local virtualInputManager = game:GetService("VirtualInputManager")
local userInputService = game:GetService("UserInputService")
-- Locations
local konum1 = Vector3.new(699.29, 3.55, 166.56)
local konum2 = Vector3.new(718.74, 3.74, 144.36)
local konum3 = Vector3.new(747.13, 3.66, 147.96)
local konum4 = Vector3.new(727.38, 3.93, 212.59)
-- State control variable
local isRunning = true
-- E key hold function
local function pressE()
virtualInputManager:SendKeyEvent(true, Enum.KeyCode.E, false, game)
end
-- E key release function
local function releaseE()
virtualInputManager:SendKeyEvent(false, Enum.KeyCode.E, false, game)
end
-- Move character to a location
local function moveToPosition(position)
humanoid:MoveTo(position)
while isRunning and (character.HumanoidRootPart.Position - position).Magnitude
> 1 do
wait()
-- If the character hits an object, start the movement over again
if humanoid.MoveToFinished then
humanoid:MoveTo(position)
end
end
end
-- E hold and move function
local function performAction()
-- Go to location 1 and hold E
if not isRunning then return end
moveToPosition(konum1)
pressE()
wait(1.60) -- Wait 1.6 seconds
releaseE()
-- Go to location 2
if not isRunning then return end
moveToPosition(konum2)
-- Go to location 3
if not isRunning then return end
moveToPosition(konum3)
-- Go to location 4 and hold E
if not isRunning then return end
moveToPosition(konum4)
pressE()
wait(1.60) -- Wait 1.6 seconds
releaseE()
-- Go back to location 3
if not isRunning then return end
moveToPosition(konum3)
-- Go back to location 2
if not isRunning then return end
moveToPosition(konum2)
-- Go back to location 1
if not isRunning then return end
moveToPosition(konum1)
end
-- Start loop
spawn(function()
while isRunning do
performAction()
wait(1) -- A short wait between cycles
end
end)
-- Press P to stop the loop
userInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.P then
isRunning = false
humanoid:MoveTo(character.HumanoidRootPart.Position) -- Stop motion
end
end)
end,
})
local MainButton = MainTab:CreateButton({
Name = "Boxes Farm
(P) stop",
Callback = function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local virtualInputManager = game:GetService("VirtualInputManager")
local userInputService = game:GetService("UserInputService")
local backpack = player.Backpack -- For items in inventory
-- Locations
local konum1 = Vector3.new(-551.46, 3.54, -86.13)
local konum2 = Vector3.new(-540.16, 3.54, -83.06)
local konum3 = Vector3.new(-401.42, 3.36, -70.90)
-- State control variable
local isRunning = true
-- E key hold function
local function pressE()
virtualInputManager:SendKeyEvent(true, Enum.KeyCode.E, false, game)
end
-- E key release function
local function releaseE()
virtualInputManager:SendKeyEvent(false, Enum.KeyCode.E, false, game)
end
-- Move character to a location
local function moveToPosition(position)
humanoid:MoveTo(position)
while isRunning and (character.HumanoidRootPart.Position - position).Magnitude
> 1 do
wait()
-- If the character hits an object, start the movement over again
if humanoid.MoveToFinished then
humanoid:MoveTo(position)
end
end
end
local function getCrateFromBackpack()
for _, item in ipairs(backpack:GetChildren()) do
if item.Name == "Crate" then -- Check Crate in inventory
return item
end
end
return nil
end
local function equipCrate(crate)
if crate then
-- If Crate is found, put it on the character's hand
crate.Parent = character
crate.Handle.CFrame = character:WaitForChild("RightHand").CFrame -- Place
in RightHand
end
end
-- E hold and move function
local function performAction()
-- Go to location 1
if not isRunning then return end
moveToPosition(konum1)
-- Hold down the E key
if not isRunning then return end
pressE()
wait(1.50) -- Wait 1.5 seconds
releaseE()
-- Go to location 2
if not isRunning then return end
moveToPosition(konum2)
-- Go to location 3
if not isRunning then return end
moveToPosition(konum3)
if not isRunning then return end
local crate = getCrateFromBackpack()
if not isRunning then return end
equipCrate(crate)
-- Hold down the E key
if not isRunning then return end
pressE()
wait(1.60) -- Wait 1.6 seconds
releaseE()
-- Go back to Location 2 (after finishing Location 3)
if not isRunning then return end
moveToPosition(konum2)
-- Go back to location 1
if not isRunning then return end
moveToPosition(konum1)
end
-- Start loop
spawn(function()
while isRunning do
performAction()
wait(1) -- A short wait between cycles
end
end)
-- Press P to stop the loop
userInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.P then
isRunning = false
humanoid:MoveTo(character.HumanoidRootPart.Position) -- Stop motion
end
end)
end,
})
local MainButton = MainTab:CreateButton({
Name = "Chips Work
(P) stop",
Callback = function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local virtualInputManager = game:GetService("VirtualInputManager")
local camera = workspace.CurrentCamera
local userInputService = game:GetService("UserInputService")
-- Variable controlling the situation
local isRunning = true
-- Location information
local locations = {
{pos = Vector3.new(-461.62, 3.86, -467.55), tool = "Potato", holdE = true,
holdTime = 1, waitTime = 2},
{pos = Vector3.new(-461.62, 3.86, -473.63), holdE = true, holdTime = 1,
waitTime = 2},
{pos = Vector3.new(-466.43, 3.96, -500.60)},
{pos = Vector3.new(-462.67, 3.86, -522.34), tool = "Flour", holdE = true,
holdTime = 1, waitTime = 2},
{pos = Vector3.new(-468.11, 3.86, -494.76)},
{pos = Vector3.new(-515.34, 3.86, -482.29), holdE = true, holdTime = 1,
waitTime = 65, reholdE = true, reholdTime = 1},
{pos = Vector3.new(-492, 4, -473)}, -- There will be no waiting here
{pos = Vector3.new(-480, 4, -434), holdE = true, holdTime = 1} -- Last position
}
-- Adjust the camera to face down
local function setCameraAbove(position)
local abovePosition = position + Vector3.new(0, 10, 0) -- Move camera 10 units
up
camera.CFrame = CFrame.new(abovePosition, position) -- Make him look from top
to bottom
end
-- Pressing the E key
local function pressE()
virtualInputManager:SendKeyEvent(true, Enum.KeyCode.E, false, game)
end
local function releaseE()
virtualInputManager:SendKeyEvent(false, Enum.KeyCode.E, false, game)
end
-- Move character to a location
local function moveToPosition(position)
humanoid:MoveTo(position)
while isRunning and (character.HumanoidRootPart.Position - position).Magnitude
> 1 do
wait(0.1)
if humanoid.MoveToFinished then
humanoid:MoveTo(position) -- If movement stopped, restart
end
end
end
-- Perform operations in order
local function performActions()
while isRunning do -- The cycle continues continuously
for i, location in ipairs(locations) do
if not isRunning then return end -- If stopped, end loop
-- Go to location
moveToPosition(location.pos)
-- If a vehicle selection is to be made
if location.tool and isRunning then
local tool = player.Backpack:FindFirstChild(location.tool)
if tool then
tool.Parent = character
end
end
-- If the E key is pressed
if location.holdE and isRunning then
pressE()
wait(location.holdTime)
releaseE()
end
-- Wait if there is a waiting time (except before the last position)
if location.waitTime and i ~= (#locations - 1) and isRunning then
wait(location.waitTime)
setCameraAbove(location.pos) -- Set up camera
end
-- If the E key is pressed again
if location.reholdE and isRunning then
pressE()
wait(location.reholdTime)
releaseE()
end
end
end
end
-- Start operations
spawn(function()
performActions()
end)
-- Stop the process when P key is pressed
userInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.P then
isRunning = false
humanoid:MoveTo(character.HumanoidRootPart.Position) -- Stop motion
end
end)
end
})
local MainTab = Window:CreateTab("Misc", nil) -- Title, Image
local MainSection = MainTab:CreateSection("MISC")
local MainButton = MainTab:CreateButton({
Name = "Fly",
Callback = function()
setclipboard("https://discord.com/invite/juniorscripts")
print("Coming soon!")
Rayfield:Notify({
Title = "Coming soon!",
Content = "Join server",
Duration = 5,
Image = 13047715178,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay!",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
end,
})
Rayfield:Notify({
Title = "executed Voidhub",
Content = "Get more in dc server!",
Duration = 5,
Image = 13047715178,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay!",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
local MainTab =
Window:CreateTab("Other",nil) -- Title, Image
local MainButton = MainTab:CreateButton({
Name = "join low sever",
Callback = function()
local Http = game:GetService("HttpService")
local TPS = game:GetService("TeleportService")
local Api = "https://games.roblox.com/v1/games/"
local _place = game.PlaceId
local _servers = Api.._place.."/servers/Public?sortOrder=Asc&limit=100"
function ListServers(cursor)
local Raw = game:HttpGet(_servers .. ((cursor and "&cursor="..cursor) or ""))
return Http:JSONDecode(Raw)
end
local Server, Next; repeat
local Servers = ListServers(Next)
Server = Servers.data[1]
Next = Servers.nextPageCursor
until Server
TPS:TeleportToPlaceInstance(_place,Server.id,game.Players.LocalPlayer)
end,
})
local MainSection = MainTab:CreateSection("anti afk")
local MainButton = MainTab:CreateButton({
Name = "anti afk",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/brosula123/Anti-afk/
main/Bl%C3%B8xzScript"))()
end,
})
local MainSection = MainTab:CreateSection("Infinite stamina")
local MainButton = MainTab:CreateButton({
Name = "Infinite stamina",
Callback = function()
_G.DendriteStamina = true --- Enabled as default.
function B()
for _, C in pairs(getgc(true)) do
if type(C) == "function" and getfenv(C).script ==
game:GetService("Players").LocalPlayer.PlayerScripts.Main.Modules.SprintHandler
then
if debug.getinfo(C).name == "onHeartbeatUpdate" then
hookfunction(C, function(D)
if _G.DendriteStamina then
local E =
require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("Main"))
E.Stamina = 100
else
local F =
require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("Main"))
F.Stamina = F.Stamina
end
if game.Players.LocalPlayer.Character and
game.Players.LocalPlayer.Character.Humanoid.Health > 0 then
end
end)
end
end
end
end
B()
end,
})
local MainTab =
Window:CreateTab("Player",nil) -- Title, Image
local MainButton = MainTab:CreateButton({
Name = "Instant interact",
Callback = function()
for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do
if v:IsA("ProximityPrompt") then
v["HoldDuration"] = 0
end
end
game:GetService("ProximityPromptService").PromptButtonHoldBegan:Connect(function(v)
v["HoldDuration"] = 0
end)
end,
})
local MainButton = MainTab:CreateButton({
Name = "insta loot",
Callback = function()
local ProximityPromptService = game:GetService("ProximityPromptService")
if _G.hold then _G.hold:Disconnect() end
_G.hold = ProximityPromptService.PromptButtonHoldBegan:Connect(function(prompt)
prompt.HoldDuration = 0;
end)
-- The function that takes place when the button is pressed
end,
})
local MainButton = MainTab:CreateButton({
Name = "faster walk speed",
Callback = function()
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 23
-- The function that takes place when the button is pressed
end,
})
local Slider = MainTab:CreateSlider({
Name = "Walkspeed",
Range = {0, 23},
Increment = 1,
Suffix = "speed",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make
sure every element has a different flag if you're using configuration saving to
ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})
local MainButton = MainTab:CreateButton({
Name = "Noclip",
Callback = function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at
your own risk!
]]
local Noclip = nil
local Clip = nil
function noclip()
Clip = false
local function Nocl()
if Clip == false and game.Players.LocalPlayer.Character ~= nil then
for _,v in
pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA('BasePart') and v.CanCollide and v.Name ~=
floatName then
v.CanCollide = false
end
end
end
wait(0.21) -- basic optimization
end
Noclip = game:GetService('RunService').Stepped:Connect(Nocl)
end
function clip()
if Noclip then Noclip:Disconnect() end
Clip = true
end
noclip() -- to toggle noclip() and clip()
end,
})
local MainButton = MainTab:CreateButton({
Name = "Fullbright",
Callback = function()
game:GetService("Lighting").Brightness = 2
game:GetService("Lighting").ClockTime = 14
game:GetService("Lighting").FogEnd = 100000
game:GetService("Lighting").GlobalShadows = false
game:GetService("Lighting").OutdoorAmbient = Color3.fromRGB(128, 128, 128)
end,
})
local MainButton = MainTab:CreateButton({
Name = "Nolag",
Callback = function()
local decalsyeeted = true -- Leaving this on makes games look shitty but the fps
goes up by at least 20.
local g = game
local w = g.Workspace
local l = g.Lighting
local t = w.Terrain
t.WaterWaveSize = 0
t.WaterWaveSpeed = 0
t.WaterReflectance = 0
t.WaterTransparency = 0
l.GlobalShadows = false
l.FogEnd = 9e9
l.Brightness = 0
settings().Rendering.QualityLevel = "Level01"
for i, v in pairs(g:GetDescendants()) do
if v:IsA("Part") or v:IsA("Union") or v:IsA("CornerWedgePart") or
v:IsA("TrussPart") then
v.Material = "Plastic"
v.Reflectance = 0
elseif v:IsA("Decal") or v:IsA("Texture") and decalsyeeted then
v.Transparency = 1
elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then
v.Lifetime = NumberRange.new(0)
elseif v:IsA("Explosion") then
v.BlastPressure = 1
v.BlastRadius = 1
elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") then
v.Enabled = false
elseif v:IsA("MeshPart") then
v.Material = "Plastic"
v.Reflectance = 0
v.TextureID = 10385902758728957
end
end
for i, e in pairs(l:GetChildren()) do
if e:IsA("BlurEffect") or e:IsA("SunRaysEffect") or
e:IsA("ColorCorrectionEffect") or e:IsA("BloomEffect") or
e:IsA("DepthOfFieldEffect") then
e.Enabled = false
end
end
end,
})
local MainButton = MainTab:CreateButton({
Name = "Enable reset button",
Callback = function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at
your own risk!
]]
local ScreenGui = Instance.new("ScreenGui")
local ResetButton = Instance.new("TextButton")
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ResetOnSpawn = false
ResetButton.Name = "ResetButton"
ResetButton.Parent = ScreenGui
ResetButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
ResetButton.Position = UDim2.new(0.5, -50, 0, 10) -- Centered at top
ResetButton.Size = UDim2.new(0, 100, 0, 30)
ResetButton.Font = Enum.Font.SourceSansBold
ResetButton.Text = "Enable Reset"
ResetButton.TextColor3 = Color3.fromRGB(255, 255, 255)
ResetButton.TextSize = 20.000
-- Your loadstring for reloading
ResetButton.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/pvNpdimg"))()
end)
end,
})