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Void Hub

The document is a Lua script for a game called South Bronx, featuring a user interface created with Rayfield. It includes functionalities such as Discord integration, a key system, aimbot settings, and various ESP (Extra Sensory Perception) features. The script allows users to execute specific commands and customize their gameplay experience through buttons and sliders within the GUI.

Uploaded by

goxhaenea07
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
60 views21 pages

Void Hub

The document is a Lua script for a game called South Bronx, featuring a user interface created with Rayfield. It includes functionalities such as Discord integration, a key system, aimbot settings, and various ESP (Extra Sensory Perception) features. The script allows users to execute specific commands and customize their gameplay experience through buttons and sliders within the GUI.

Uploaded by

goxhaenea07
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 21

local Rayfield = loadstring(game:HttpGet('https://sirius.

menu/rayfield'))()

local Window = Rayfield:CreateWindow({


Name = "🔥 Void Hub BETA! | South bronx 🔫 | Best paid sb script",
LoadingTitle = "🔫 Paid South Bronx 💥",
LoadingSubtitle = "By void",

Theme = "Green", -- Check https://docs.sirius.menu/rayfield/configuration/themes

ConfigurationSaving = {
Enabled = false,
FolderName = nil,
FileName = "Void hub"
},
Discord = {
Enabled = true,
Invite = "Voidhub",
RememberJoins = true
},
KeySystem = true,
KeySettings = {
Title = "Key | Void hub",
Subtitle = "Key System",
Note = "Key In Discord Server",
FileName = "bronxK",
SaveKey = true,
GrabKeyFromSite = true,
Key = {"BadBadman"}
}
})

local MainTab = Window:CreateTab("Home", nil)


local MainSection = MainTab:CreateSection("Home")

local MainButton = MainTab:CreateButton({


Name = "Discord",
Callback = function()
setclipboard("https://discord.gg/Krsk3fBy")
print("Invite link copied to clipboard!")
Rayfield:Notify({
Title = "Invite Link Copied!",
Content = "Join server",
Duration = 5,
Image = 13047715178,
Actions = {
Ignore = {
Name = "Okay!",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
end,
})

local MainButton = MainTab:CreateButton({


Name = "My YouTube",
Callback = function()
setclipboard("https://www.youtube.com/@Limevoid")
print("Got link to yt!")
Rayfield:Notify({
Title = "Got link!",
Content = "Subcribe?",
Duration = 5,
Image = 13047715178,
Actions = {
Ignore = {
Name = "Okay!",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
end,
})

local MainButton = MainTab:CreateButton({


Name = "Inf yield",
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/
master/source'))()
end,
})
local MainButton = MainTab:CreateButton({
Name = "Hold down alt and click to delete",
Callback = function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at
your own risk!
]]
local Plr = game:GetService("Players").LocalPlayer
local Mouse = Plr:GetMouse()

Mouse.Button1Down:connect(function()
if not game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.LeftAlt) then
return end
if not Mouse.Target then return end
Mouse.Target:Destroy()
end)
end,
})

local MainButton = MainTab:CreateButton({


Name = "Keyboard script",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/rrixh/skripts/refs/
heads/main/deltamobile-keyboard-kraxked",true))();
end,
})

local AimbotTab = Window:CreateTab("Aimbot", nil)


local Section = AimbotTab:CreateSection("Aimbot")

local Button = AimbotTab:CreateButton({


Name = "Remove Aimbot Fov",
Callback = function()
if not aimbotEnabled then
-- First click: Disable Aimbot
aimbotEnabled = false

-- Hide FOV circle and arrow drawing


if fovCircle then
fovCircle.Visible = false
fovCircle:Remove() -- Delete FOV circle completely
fovCircle = nil -- Clear reference
end
if arrow then
arrow.Visible = false
arrow:Remove() -- Delete arrow drawing completely
arrow = nil -- Clear reference
end

-- Clean up RenderStepped link


if RenderSteppedConnection then
RenderSteppedConnection:Disconnect()
RenderSteppedConnection = nil
end

-- Locking process disabled


Aiming = false
print("Aimbot disabled.")
else
-- If aimbotEnabled is true, reverse the situation and enable it
aimbotEnabled = true

-- Create FOV circle and arrow drawing


if not fovCircle then
fovCircle = Drawing.new("Circle")
fovCircle.Radius = FOVRadius
fovCircle.Color = Color3.fromRGB(255, 0, 255)
fovCircle.Thickness = 2
fovCircle.Transparency = 1
fovCircle.Filled = false
end

if not arrow then


arrow = Drawing.new("Line")
arrow.Visible = true
arrow.Color = Color3.fromRGB(255, 0, 0)
arrow.Thickness = 2
end

-- When aimbot is enabled, start rendering


RenderSteppedConnection = RunService.RenderStepped:Connect(function()
fovCircle.Position = UserInputService:GetMouseLocation() -- Place
FOV circle at mouse position

-- Track the target


if Aiming then
local closestPlayer = getClosestPlayerInFOV()
if closestPlayer then
aimAt(closestPlayer, AimSmoothing)
end
end
-- Arrow drawing
local closestPlayer = getClosestPlayerInFOV()
if closestPlayer then
drawArrowToTarget(closestPlayer)
else
arrow.Visible = false
end
end)

-- Aimbot locking active


Aiming = true
print("Aimbot enabled.")
end
end
})

local aimAtHead = true

local Slider = AimbotTab:CreateSlider({


Name = "Aimbot",
Range = {50, 600},
Increment = 10,
Suffix = "Size",
CurrentValue = 100,
Flag = "Slider1",
Callback = function(Value)
-- Keep current circle color
local previousColor = fovCircle and fovCircle.Color or Color3.fromRGB(255,
255, 255) -- Previous color or default

-- Clear all previous objects and links


if fovCircle then
fovCircle:Remove()
fovCircle = nil
end
if arrow then
arrow:Remove()
arrow = nil
end
if RenderSteppedConnection then
RenderSteppedConnection:Disconnect()
RenderSteppedConnection = nil
end
if InputBeganConnection then
InputBeganConnection:Disconnect()
InputBeganConnection = nil
end
if InputEndedConnection then
InputEndedConnection:Disconnect()
InputEndedConnection = nil
end

-- Clear all previous objects and links


local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local Camera = game.Workspace.CurrentCamera
local AimPartName = "Head"
local HumanoidRootPartName = "HumanoidRootPart"

local AimSmoothing = 0.2


local AimDistance = 300
local FOVRadius = Value -- Value from Slider
local Aiming = false

-- New FOV circle


fovCircle = Drawing.new("Circle")
fovCircle.Radius = FOVRadius
fovCircle.Color = previousColor -- Previous color is preserved
fovCircle.Thickness = 2
fovCircle.Transparency = 1
fovCircle.Filled = false

-- New arrow drawing


arrow = Drawing.new("Line")
arrow.Visible = false
arrow.Color = Color3.fromRGB(255, 0, 0)
arrow.Thickness = 2

-- Aiming functions
local function aimAt(targetPlayer, smooth)
local character = targetPlayer.Character
if character then
local targetPart
if aimAtHead then
targetPart = character:FindFirstChild("Head") -- Target head
else
targetPart = character:FindFirstChild("HumanoidRootPart") --
Aim torso (HumanoidRootPart)
end

if targetPart then
local velocity = character.HumanoidRootPart.Velocity
local LookAt
if velocity.Magnitude < 0.07 then
LookAt = targetPart.Position
else
local leadTime = math.min(velocity.Magnitude * 0.14, 140)
LookAt = targetPart.Position + (velocity.Unit * leadTime)
end

-- Aim with the selected part (Head or Torso)


Camera.CFrame = CFrame.new(Camera.CFrame.Position,
LookAt:Lerp(targetPart.Position, smooth))
end
end
end

local function isInFOV(targetPlayer)


local character = targetPlayer.Character
if character and character:FindFirstChild(AimPartName) then
local aimPart = character[AimPartName]
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.Health > 1 then
local screenPosition, onScreen =
Camera:WorldToViewportPoint(aimPart.Position)
local distanceFromMouse = (Vector2.new(screenPosition.X,
screenPosition.Y) - UserInputService:GetMouseLocation()).Magnitude
return onScreen and distanceFromMouse <= FOVRadius
end
end
return false
end

local function getClosestPlayerInFOV()


local closestPlayer = nil
local shortestDistance = AimDistance

for _, player in pairs(Players:GetPlayers()) do


if player ~= LocalPlayer and player.Character then
local character = player.Character
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.Health > 1 and
character:FindFirstChild("HumanoidRootPart") and isInFOV(player) then
local distance =
(LocalPlayer.Character.HumanoidRootPart.Position -
character.HumanoidRootPart.Position).Magnitude
if distance < shortestDistance then
closestPlayer = player
shortestDistance = distance
end
end
end
end
return closestPlayer
end

local function drawArrowToTarget(targetPlayer)


local character = targetPlayer.Character
local humanoid = character and
character:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.Health > 1 and
character:FindFirstChild(HumanoidRootPartName) then
local aimPart = character[HumanoidRootPartName]
local screenPosition, onScreen =
Camera:WorldToViewportPoint(aimPart.Position)

if onScreen then
local mouseLocation = UserInputService:GetMouseLocation()
arrow.From = mouseLocation
arrow.To = Vector2.new(screenPosition.X, screenPosition.Y)
arrow.Color = isInFOV(targetPlayer) and Color3.fromRGB(255,
165, 0) or Color3.fromRGB(255, 0, 0)
arrow.Visible = true
else
arrow.Visible = false
end
else
arrow.Visible = false
end
end

-- Access controls
InputBeganConnection = UserInputService.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton2 then
Aiming = true
end
if input.KeyCode == Enum.KeyCode.P then
Aiming = false
end
end)

InputEndedConnection = UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton2 then
Aiming = false
end
end)

-- Render cycle
RenderSteppedConnection = RunService.RenderStepped:Connect(function()
fovCircle.Position = UserInputService:GetMouseLocation()

if Aiming then
local closestPlayer = getClosestPlayerInFOV()
if closestPlayer then
aimAt(closestPlayer, AimSmoothing)
end
end

local closestPlayer = getClosestPlayerInFOV()


if closestPlayer then
drawArrowToTarget(closestPlayer)
else
arrow.Visible = false
end
end)
end
})

local FOVColorPicker = AimbotTab:CreateColorPicker({


Name = "FOV Circle Color",
Color = Color3.fromRGB(255, 255, 255),
Flag = "FOVColorPicker",
Callback = function(Value)
if fovCircle then
fovCircle.Color = Value
end
end
})

local Dropdown = AimbotTab:CreateDropdown({


Name = "Aimbot Target",
Options = {"Head","Body"},
CurrentOption = {"Head"},
MultipleOptions = false,
Flag = "Dropdown1",
Callback = function(Options)
if Options[1] == "Head" then
aimAtHead = true
else
aimAtHead = false
end
end
})
local MainTab = Window:CreateTab("ESP", nil) -- Title, Image
local MainSection = MainTab:CreateSection("ESP")

local MainButton = MainTab:CreateButton({


Name = "Inv-Esp",
Callback = function()
loadstring(game:HttpGet('https://pastebin.com/raw/2f62eJYF',true))()
end,
})

local MainButton = MainTab:CreateButton({


Name = "Box-Esp",
Callback = function()
loadstring(game:HttpGet('https://pastebin.com/raw/30CtYQFm',true))()
end,
})

local MainButton = MainTab:CreateButton({


Name = "Atm-Esp",
Callback = function()
local c = workspace.CurrentCamera
local rs = game:GetService("RunService")

-- ATM pozisyonlarını tutacak bir tablo (Array)


local atmPositions = {}

-- Örnek ATM pozisyonları


table.insert(atmPositions, Vector3.new(497.45, 20.78, 405.95))
table.insert(atmPositions, Vector3.new(-266, 20.78, -214))
table.insert(atmPositions, Vector3.new(-378, 20.78, -358))
table.insert(atmPositions, Vector3.new(525, 10.78, -99))
table.insert(atmPositions, Vector3.new(-11, 20.78, 236))
table.insert(atmPositions, Vector3.new(360, 20.78, -357.33))
table.insert(atmPositions, Vector3.new(538.47, 20.78, -347.02))
table.insert(atmPositions, Vector3.new(701.39, 20.78, -238.52))
table.insert(atmPositions, Vector3.new(716.77, 20.78, 416.19))
table.insert(atmPositions, Vector3.new(236.08, 20.78, -165.54))
table.insert(atmPositions, Vector3.new(-33.39, 20.78, -302.29))
table.insert(atmPositions, Vector3.new(-536.53, 20.78, -22.48))
table.insert(atmPositions, Vector3.new(-654.00, 20.78, 155.48))
table.insert(atmPositions, Vector3.new(-315, 20.78, 147.99))
table.insert(atmPositions, Vector3.new(-457.42, 20.78, 371))
table.insert(atmPositions, Vector3.new(-457.42, 20.78, 371))

-- ATM'ler için her bir yazıyı tutacak bir tablo


local atmTexts = {}

-- Her ATM pozisyonu için yazı nesnesi oluşturuyoruz


for _, atmPosition in ipairs(atmPositions) do
local text = Drawing.new("Text")
text.Visible = false
text.Center = true
text.Outline = false
text.Font = 3
text.Size = 11
text.Color = Color3.fromRGB(0, 255, 0) -- Green color
text.Text = "ATM"
table.insert(atmTexts, {position = atmPosition, text = text})
end

local function render()


local onScreenAny = false

-- We check all ATM positions


for _, atmData in ipairs(atmTexts) do
local atmPosition = atmData.position
local text = atmData.text

-- Convert world coordinate to screen coordinate


local screenPosition, onScreen = c:WorldToViewportPoint(atmPosition)

-- If inside the screen, show text


if onScreen then
text.Position = Vector2.new(screenPosition.X, screenPosition.Y)
text.Visible = true
onScreenAny = true
else
text.Visible = false
end
end

-- If no ATM is off screen, hide all text


if not onScreenAny then
for _, atmData in ipairs(atmTexts) do
atmData.text.Visible = false
end
end
end

-- We keep the text on the screen continuously with RenderStepped


rs.RenderStepped:Connect(render)

-- To add a new ATM position:


-- table.insert(atmPositions, newPosition)
end,
})

local MainButton = MainTab:CreateButton({


Name = "Health-Esp",
Callback = function()
loadstring(game:HttpGet('https://pastebin.com/raw/mhXZ49JQ',true))()
end,
})

local MainButton = MainTab:CreateButton({


Name = "Name-Esp",
Callback = function()
loadstring(game:HttpGet('https://pastebin.com/raw/3EvJZegg',true))()
end,
})

local MainButton = MainTab:CreateButton({


Name = "Distance-Esp",
Callback = function()
loadstring(game:HttpGet('https://pastebin.com/raw/nDnBxSyZ',true))()
end,
})

local MainTab = Window:CreateTab("Player")


local MainSection = MainTab:CreateSection("Player")

local Slider = MainTab:CreateSlider({


Name = "WalkSpeed",
Range = {1, 22},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "Slider1",
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})

local Slider = MainTab:CreateSlider({


Name = "Player Fov",
Range = {90, 120},
Increment = 1,
Suffix = "Speed",
CurrentValue = 90,
Flag = "sliderws",
Callback = function(Value)
local Camera = game:GetService("Workspace").CurrentCamera
Camera.FieldOfView = Value
end,
})

local MainTab = Window:CreateTab("Auto farm", nil) -- Title, Image


local MainSection = MainTab:CreateSection("Autofarm")

local MainButton = MainTab:CreateButton({


Name = "Trash Farm
(P) stop",
Callback = function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local virtualInputManager = game:GetService("VirtualInputManager")
local userInputService = game:GetService("UserInputService")

-- Locations
local konum1 = Vector3.new(699.29, 3.55, 166.56)
local konum2 = Vector3.new(718.74, 3.74, 144.36)
local konum3 = Vector3.new(747.13, 3.66, 147.96)
local konum4 = Vector3.new(727.38, 3.93, 212.59)

-- State control variable


local isRunning = true

-- E key hold function


local function pressE()
virtualInputManager:SendKeyEvent(true, Enum.KeyCode.E, false, game)
end
-- E key release function
local function releaseE()
virtualInputManager:SendKeyEvent(false, Enum.KeyCode.E, false, game)
end

-- Move character to a location


local function moveToPosition(position)
humanoid:MoveTo(position)
while isRunning and (character.HumanoidRootPart.Position - position).Magnitude
> 1 do
wait()
-- If the character hits an object, start the movement over again
if humanoid.MoveToFinished then
humanoid:MoveTo(position)
end
end
end

-- E hold and move function


local function performAction()
-- Go to location 1 and hold E
if not isRunning then return end
moveToPosition(konum1)
pressE()
wait(1.60) -- Wait 1.6 seconds
releaseE()

-- Go to location 2
if not isRunning then return end
moveToPosition(konum2)

-- Go to location 3
if not isRunning then return end
moveToPosition(konum3)

-- Go to location 4 and hold E


if not isRunning then return end
moveToPosition(konum4)
pressE()
wait(1.60) -- Wait 1.6 seconds
releaseE()

-- Go back to location 3
if not isRunning then return end
moveToPosition(konum3)

-- Go back to location 2
if not isRunning then return end
moveToPosition(konum2)

-- Go back to location 1
if not isRunning then return end
moveToPosition(konum1)
end

-- Start loop
spawn(function()
while isRunning do
performAction()
wait(1) -- A short wait between cycles
end
end)

-- Press P to stop the loop


userInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.P then
isRunning = false
humanoid:MoveTo(character.HumanoidRootPart.Position) -- Stop motion
end
end)
end,
})

local MainButton = MainTab:CreateButton({


Name = "Boxes Farm
(P) stop",
Callback = function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local virtualInputManager = game:GetService("VirtualInputManager")
local userInputService = game:GetService("UserInputService")
local backpack = player.Backpack -- For items in inventory
-- Locations
local konum1 = Vector3.new(-551.46, 3.54, -86.13)
local konum2 = Vector3.new(-540.16, 3.54, -83.06)
local konum3 = Vector3.new(-401.42, 3.36, -70.90)

-- State control variable


local isRunning = true

-- E key hold function


local function pressE()
virtualInputManager:SendKeyEvent(true, Enum.KeyCode.E, false, game)
end

-- E key release function


local function releaseE()
virtualInputManager:SendKeyEvent(false, Enum.KeyCode.E, false, game)
end

-- Move character to a location


local function moveToPosition(position)
humanoid:MoveTo(position)
while isRunning and (character.HumanoidRootPart.Position - position).Magnitude
> 1 do
wait()
-- If the character hits an object, start the movement over again
if humanoid.MoveToFinished then
humanoid:MoveTo(position)
end
end
end

local function getCrateFromBackpack()


for _, item in ipairs(backpack:GetChildren()) do
if item.Name == "Crate" then -- Check Crate in inventory
return item
end
end
return nil
end

local function equipCrate(crate)


if crate then
-- If Crate is found, put it on the character's hand
crate.Parent = character
crate.Handle.CFrame = character:WaitForChild("RightHand").CFrame -- Place
in RightHand
end
end

-- E hold and move function


local function performAction()
-- Go to location 1
if not isRunning then return end
moveToPosition(konum1)

-- Hold down the E key


if not isRunning then return end
pressE()
wait(1.50) -- Wait 1.5 seconds
releaseE()

-- Go to location 2
if not isRunning then return end
moveToPosition(konum2)

-- Go to location 3
if not isRunning then return end
moveToPosition(konum3)

if not isRunning then return end


local crate = getCrateFromBackpack()

if not isRunning then return end


equipCrate(crate)

-- Hold down the E key


if not isRunning then return end
pressE()
wait(1.60) -- Wait 1.6 seconds
releaseE()

-- Go back to Location 2 (after finishing Location 3)


if not isRunning then return end
moveToPosition(konum2)

-- Go back to location 1
if not isRunning then return end
moveToPosition(konum1)
end
-- Start loop
spawn(function()
while isRunning do
performAction()
wait(1) -- A short wait between cycles
end
end)

-- Press P to stop the loop


userInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.P then
isRunning = false
humanoid:MoveTo(character.HumanoidRootPart.Position) -- Stop motion
end
end)
end,
})

local MainButton = MainTab:CreateButton({


Name = "Chips Work
(P) stop",
Callback = function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local virtualInputManager = game:GetService("VirtualInputManager")
local camera = workspace.CurrentCamera
local userInputService = game:GetService("UserInputService")

-- Variable controlling the situation


local isRunning = true

-- Location information
local locations = {
{pos = Vector3.new(-461.62, 3.86, -467.55), tool = "Potato", holdE = true,
holdTime = 1, waitTime = 2},
{pos = Vector3.new(-461.62, 3.86, -473.63), holdE = true, holdTime = 1,
waitTime = 2},
{pos = Vector3.new(-466.43, 3.96, -500.60)},
{pos = Vector3.new(-462.67, 3.86, -522.34), tool = "Flour", holdE = true,
holdTime = 1, waitTime = 2},
{pos = Vector3.new(-468.11, 3.86, -494.76)},
{pos = Vector3.new(-515.34, 3.86, -482.29), holdE = true, holdTime = 1,
waitTime = 65, reholdE = true, reholdTime = 1},
{pos = Vector3.new(-492, 4, -473)}, -- There will be no waiting here
{pos = Vector3.new(-480, 4, -434), holdE = true, holdTime = 1} -- Last position
}

-- Adjust the camera to face down


local function setCameraAbove(position)
local abovePosition = position + Vector3.new(0, 10, 0) -- Move camera 10 units
up
camera.CFrame = CFrame.new(abovePosition, position) -- Make him look from top
to bottom
end

-- Pressing the E key


local function pressE()
virtualInputManager:SendKeyEvent(true, Enum.KeyCode.E, false, game)
end

local function releaseE()


virtualInputManager:SendKeyEvent(false, Enum.KeyCode.E, false, game)
end

-- Move character to a location


local function moveToPosition(position)
humanoid:MoveTo(position)
while isRunning and (character.HumanoidRootPart.Position - position).Magnitude
> 1 do
wait(0.1)
if humanoid.MoveToFinished then
humanoid:MoveTo(position) -- If movement stopped, restart
end
end
end

-- Perform operations in order


local function performActions()
while isRunning do -- The cycle continues continuously
for i, location in ipairs(locations) do
if not isRunning then return end -- If stopped, end loop

-- Go to location
moveToPosition(location.pos)

-- If a vehicle selection is to be made


if location.tool and isRunning then
local tool = player.Backpack:FindFirstChild(location.tool)
if tool then
tool.Parent = character
end
end

-- If the E key is pressed


if location.holdE and isRunning then
pressE()
wait(location.holdTime)
releaseE()
end

-- Wait if there is a waiting time (except before the last position)


if location.waitTime and i ~= (#locations - 1) and isRunning then
wait(location.waitTime)
setCameraAbove(location.pos) -- Set up camera
end

-- If the E key is pressed again


if location.reholdE and isRunning then
pressE()
wait(location.reholdTime)
releaseE()
end
end
end
end
-- Start operations
spawn(function()
performActions()
end)

-- Stop the process when P key is pressed


userInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.P then
isRunning = false
humanoid:MoveTo(character.HumanoidRootPart.Position) -- Stop motion
end
end)
end
})

local MainTab = Window:CreateTab("Misc", nil) -- Title, Image


local MainSection = MainTab:CreateSection("MISC")

local MainButton = MainTab:CreateButton({


Name = "Fly",
Callback = function()
setclipboard("https://discord.com/invite/juniorscripts")
print("Coming soon!")
Rayfield:Notify({
Title = "Coming soon!",
Content = "Join server",
Duration = 5,
Image = 13047715178,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay!",
Callback = function()
print("The user tapped Okay!")
end
},
},
})
end,
})

Rayfield:Notify({
Title = "executed Voidhub",
Content = "Get more in dc server!",
Duration = 5,
Image = 13047715178,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay!",
Callback = function()
print("The user tapped Okay!")
end
},
},
})

local MainTab =
Window:CreateTab("Other",nil) -- Title, Image

local MainButton = MainTab:CreateButton({


Name = "join low sever",
Callback = function()
local Http = game:GetService("HttpService")
local TPS = game:GetService("TeleportService")
local Api = "https://games.roblox.com/v1/games/"

local _place = game.PlaceId


local _servers = Api.._place.."/servers/Public?sortOrder=Asc&limit=100"
function ListServers(cursor)
local Raw = game:HttpGet(_servers .. ((cursor and "&cursor="..cursor) or ""))
return Http:JSONDecode(Raw)
end

local Server, Next; repeat


local Servers = ListServers(Next)
Server = Servers.data[1]
Next = Servers.nextPageCursor
until Server

TPS:TeleportToPlaceInstance(_place,Server.id,game.Players.LocalPlayer)
end,
})

local MainSection = MainTab:CreateSection("anti afk")

local MainButton = MainTab:CreateButton({


Name = "anti afk",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/brosula123/Anti-afk/
main/Bl%C3%B8xzScript"))()
end,
})

local MainSection = MainTab:CreateSection("Infinite stamina")

local MainButton = MainTab:CreateButton({


Name = "Infinite stamina",
Callback = function()

_G.DendriteStamina = true --- Enabled as default.


function B()
for _, C in pairs(getgc(true)) do
if type(C) == "function" and getfenv(C).script ==
game:GetService("Players").LocalPlayer.PlayerScripts.Main.Modules.SprintHandler
then
if debug.getinfo(C).name == "onHeartbeatUpdate" then
hookfunction(C, function(D)
if _G.DendriteStamina then
local E =
require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("Main"))
E.Stamina = 100
else
local F =
require(game.Players.LocalPlayer.PlayerScripts:WaitForChild("Main"))
F.Stamina = F.Stamina
end
if game.Players.LocalPlayer.Character and
game.Players.LocalPlayer.Character.Humanoid.Health > 0 then
end
end)
end
end
end
end
B()
end,
})

local MainTab =
Window:CreateTab("Player",nil) -- Title, Image

local MainButton = MainTab:CreateButton({


Name = "Instant interact",
Callback = function()

for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do


if v:IsA("ProximityPrompt") then
v["HoldDuration"] = 0
end
end

game:GetService("ProximityPromptService").PromptButtonHoldBegan:Connect(function(v)
v["HoldDuration"] = 0
end)
end,
})

local MainButton = MainTab:CreateButton({


Name = "insta loot",
Callback = function()
local ProximityPromptService = game:GetService("ProximityPromptService")

if _G.hold then _G.hold:Disconnect() end


_G.hold = ProximityPromptService.PromptButtonHoldBegan:Connect(function(prompt)
prompt.HoldDuration = 0;
end)

-- The function that takes place when the button is pressed


end,
})

local MainButton = MainTab:CreateButton({


Name = "faster walk speed",
Callback = function()
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 23
-- The function that takes place when the button is pressed
end,
})

local Slider = MainTab:CreateSlider({


Name = "Walkspeed",
Range = {0, 23},
Increment = 1,
Suffix = "speed",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make
sure every element has a different flag if you're using configuration saving to
ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})

local MainButton = MainTab:CreateButton({


Name = "Noclip",
Callback = function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at
your own risk!
]]
local Noclip = nil
local Clip = nil

function noclip()
Clip = false
local function Nocl()
if Clip == false and game.Players.LocalPlayer.Character ~= nil then
for _,v in
pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA('BasePart') and v.CanCollide and v.Name ~=
floatName then
v.CanCollide = false
end
end
end
wait(0.21) -- basic optimization
end
Noclip = game:GetService('RunService').Stepped:Connect(Nocl)
end

function clip()
if Noclip then Noclip:Disconnect() end
Clip = true
end

noclip() -- to toggle noclip() and clip()


end,
})
local MainButton = MainTab:CreateButton({
Name = "Fullbright",
Callback = function()
game:GetService("Lighting").Brightness = 2
game:GetService("Lighting").ClockTime = 14
game:GetService("Lighting").FogEnd = 100000
game:GetService("Lighting").GlobalShadows = false
game:GetService("Lighting").OutdoorAmbient = Color3.fromRGB(128, 128, 128)
end,
})
local MainButton = MainTab:CreateButton({
Name = "Nolag",
Callback = function()
local decalsyeeted = true -- Leaving this on makes games look shitty but the fps
goes up by at least 20.
local g = game
local w = g.Workspace
local l = g.Lighting
local t = w.Terrain
t.WaterWaveSize = 0
t.WaterWaveSpeed = 0
t.WaterReflectance = 0
t.WaterTransparency = 0
l.GlobalShadows = false
l.FogEnd = 9e9
l.Brightness = 0
settings().Rendering.QualityLevel = "Level01"
for i, v in pairs(g:GetDescendants()) do
if v:IsA("Part") or v:IsA("Union") or v:IsA("CornerWedgePart") or
v:IsA("TrussPart") then
v.Material = "Plastic"
v.Reflectance = 0
elseif v:IsA("Decal") or v:IsA("Texture") and decalsyeeted then
v.Transparency = 1
elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then
v.Lifetime = NumberRange.new(0)
elseif v:IsA("Explosion") then
v.BlastPressure = 1
v.BlastRadius = 1
elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") then
v.Enabled = false
elseif v:IsA("MeshPart") then
v.Material = "Plastic"
v.Reflectance = 0
v.TextureID = 10385902758728957
end
end
for i, e in pairs(l:GetChildren()) do
if e:IsA("BlurEffect") or e:IsA("SunRaysEffect") or
e:IsA("ColorCorrectionEffect") or e:IsA("BloomEffect") or
e:IsA("DepthOfFieldEffect") then
e.Enabled = false
end
end
end,
})
local MainButton = MainTab:CreateButton({
Name = "Enable reset button",
Callback = function()

--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at
your own risk!
]]
local ScreenGui = Instance.new("ScreenGui")
local ResetButton = Instance.new("TextButton")

ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ResetOnSpawn = false

ResetButton.Name = "ResetButton"
ResetButton.Parent = ScreenGui
ResetButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
ResetButton.Position = UDim2.new(0.5, -50, 0, 10) -- Centered at top
ResetButton.Size = UDim2.new(0, 100, 0, 30)
ResetButton.Font = Enum.Font.SourceSansBold
ResetButton.Text = "Enable Reset"
ResetButton.TextColor3 = Color3.fromRGB(255, 255, 255)
ResetButton.TextSize = 20.000

-- Your loadstring for reloading


ResetButton.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/pvNpdimg"))()
end)
end,
})

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