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100% found this document useful (9 votes)
102 views134 pages

(Ebook PDF) Transforming Learning With New Technologies 3rd Edition Digital Download

The document is about the eBook 'Transforming Learning with New Technologies 3rd Edition', which focuses on integrating technology into education to enhance teaching and learning. It includes various resources and tools for educators, along with insights from authors who are experts in educational technology. The eBook is available for download and has received positive reviews for its quality and relevance.

Uploaded by

lkyaaww525
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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edition/
Sharon A. Edwards is a clinical faculty member in the
Department of Teacher Education and Curriculum Stud-
ies in the College of Education at the University of Mas-
sachusetts Amherst. Retired from public school teaching,
she taught primary grades for 32 years at the Mark’s
Meadow Demonstration Laboratory School, a public lab-
oratory school in Amherst, Massachusetts. As a clinical
faculty member, she mentors undergraduate students and
graduate student interns in the early childhood teacher
education, constructivist teacher education, and second-
ary teacher education programs. Her course and workshop
presentations focus on children’s writing, reading, and math learning; curriculum devel-
opment; instructional methods; and diversity in education. She also codirects the Uni-
versity’s TEAMS Tutoring Project. In 1989, Sharon was the inaugural recipient of the
national Good Neighbor Award for Innovation and Excellence in Education given by the
State Farm Insurance Companies and the National Council of Teachers of English for her
work with young children’s writing. She received her doctor of education degree from
the University of Massachusetts Amherst in 1996. She is coauthor with Robert W. Maloy
of two other books: Ways of Writing with Young Kids and Kids Have All the Write Stuff.

Beverly Park Woolf is a research professor in the Department


of Computer Science at the University of Massachusetts
Amherst. She holds two doctoral degrees, one in computer
science and one in education. Her research focuses on building
intelligent tutoring systems to effectively train, explain, and
advise users. Extended multimedia capabilities are inte-
grated with knowledge about the user, domain, and dialogue
to produce real-time performance support and on-demand
advisory and tutoring systems. The tutoring systems use
intelligent interfaces, inferencing mechanisms, cognitive
models, and modifiable software to improve technology’s
communicative abilities. She is the author of Building Intelligent Interactive Tutors: Student-
Centered Strategies for Revolutionizing e-Learning.

vii
About the Authors  

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Brief Contents
Part One: Inspiring Student Learning with Technology

1 Becoming a 21st Century Teacher 1


Learning Goal: Identifying strategies for becoming a 21st century technology-using teacher

2 Understanding Educational Technology Issues and Trends


Learning Goal: Reviewing key issues and trends in the field of educational technology
25

3 Transforming Learning with Unique, Powerful Technology 52


Learning Goal: Exploring ways technology can transform teaching and learning in schools while addressing
educational technology learning standards for students

4 Designing Lessons and Developing Curriculum with Technology 77


Learning Goal: Using technology to support teachers in planning, delivering, and evaluating learning experiences
for students

Part Two: Engaging Learners with Digital Tools

5 Teaching Information Literacy and Digital Citizenship 102


Learning Goal: Using the Internet to teach students how to research information and to become responsible digital
citizens

6 Fostering Online Learning with Educational Websites and Apps 130


Learning Goal: Using web-based information management tools, educational websites, digital content, and online
learning as teachers

7 Exploring Problem Solving with Software, Apps, and Games 157


Learning Goal: Using educational software, educational apps, web-based tools, and learning games to promote
problem solving and inquiry learning

8 Communicating and Collaborating with Social Media 184


Learning Goal: Using blogs, wikis, and other communication technologies to enhance learning through online
interaction and collaboration

9 Expressing Creativity with Multimedia Technologies 212


Learning Goal: Using presentation tools, digital video resources, and multimedia technologies to teach creativity to
students

10 Promoting Success for All Students through Technology 240


Learning Goal: Using assistive and digital technologies to differentiate instruction for all students, including culturally
and linguistically diverse learners, students with special educational needs, and young writers of all ages

11 Engaging Students in Performance Assessment and Reflective Learning 268


Learning Goal: Using digital portfolios, student participation systems, and other assessment technologies to involve
teachers and students in self-evaluation of their own learning

12 Integrating Technology and Creating Change as Teacher Leaders 294


Learning Goal: Developing effective strategies for successfully integrating technology and creating change
in schools

viii

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Contents
Preface xv

Part One: Inspiring Student Learning with Technology

1 Becoming a 21st Century Teacher 1


Two New Teachers and Their Technologies 2 IN PRACTICE: 21st Century Literacies 16
A Career That Matters 3 Content, Technology, and Teaching 16
Teaching in a Digital Age 4 Your Must-Have Technologies for Teaching 17
TECH TOOL 1.1: Tablets, Smartphones, and Laptops 7 Building Your Professional Learning Network 19
Technology and the Work of a Teacher 8 Components of a Professional Learning Network 20
An iGeneration of Technology Users 11 Highly Interactive, Inquiry-Based Learning 21
Social Media, Mobile Phones, and Social Chapter Summary 22
Networking 11
Key Terms 23
TECH TOOL 1.2: Apps For Tablets and Phones 13
Building Your Professional Learning Network 23
Students, Families, and Technology 14
For Reflection and Discussion 24
Teaching 21st Century Learners Using 21st Century
Technologies 15

2 UIssues
nderstanding Educational Technology
and Trends 25
Three Future Teachers Discuss Technology 26 Methods for Teaching with Technology 39
Teachers and Technology 27 Your Teaching Philosophy 39
Responding to Innovation and Change 27 IN PRACTICE: Online Problem Solving 41
TECH TOOL 2.1: One-to-One and BYOD/T Initiatives 28 Flipped Classrooms 42
Groups of Technology Users 29 Mapping Instruction to the Common Core and
Technology Choices and Student Engagement 29 National Educational Technology Standards 43
Developing Lessons and Engaging Students 30 Students and Their Technologies 45
Using Technology to Enhance Teaching 31 Digital Natives and Digital Immigrants 45
Reading with E-books and E-readers 32 Learning with Technology 47
Barriers to Technology Use 34 TECH TOOL 2.2: Apps as Student Learning
Technologies 48
Lack of Access 34
Chapter Summary 49
Schedules, Skills, Support, and Other Obstacles 35
Digital Divides and Participation Gaps 35 Key Terms 50

Roles for Technology in Teaching 36 Building Your Professional Learning Network 51

Changing Teacher Attitudes toward Technology 36 For Reflection and Discussion 51


Critics of Technology in Schools 38

 ix

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3 TPowerful
ransforming Learning with Unique,
Technology 52
A Parent–Teacher Conference 53 Seymour Papert’s Vision of Technology Learning
Thinking Critically and Solving Problems 54 Environments 66
Online Problem-Solving Environments 55 Redefining Creativity Using Digital Tools 67
The Role of Feedback 56 TECH TOOL 3.4: Web Resources and Apps for
Creativity 68
TECH TOOL 3.1: Web Resources and Apps for Critical
Thinking and Problem Solving 57 Becoming Digital Citizens 68
Developing New Literacies 58 Elements of Digital Citizenship 69
Information and Internet Literacy 58 Empowering Students to Use Technology Wisely 70
Media Literacy and Visual Learning 59 IN PRACTICE: Making Rules for Using Technology 71
TECH TOOL 3.2: Web Resources and Apps for Civic Engagement and Service Learning with
Developing Digital Literacies 61 Technology 72
Communicating and Collaborating 62 TECH TOOL 3.5: Web Resources and Apps for Digital
Citizenship 73
Active Learning 63
Chapter Summary 74
Groupwork and Cooperative Learning 63
Expressing Creativity 64 Key Terms 75

TECH TOOL 3.3: Web Resources and Apps for Building Your Professional Learning Network 75
Communication and Collaboration 65 For Reflection and Discussion 75

4 DCurriculum
esigning Lessons and Developing
with Technology 77
One New Teacher Plans Her Lessons 78 TECH TOOL 4.1: Web Resources and Apps for Lesson
Research on the Science of Learning 79 Planning 89
Constructivist Approaches to Learning 79 Understanding by Design 90

IN PRACTICE: Constructivist Teaching and Addressing Curriculum Frameworks and Common


Learning 80 Core Standards 91

Teacher-Centered and Student-Centered Assessing and Evaluating Student Learning 93


Approaches 82 Test Assessments 94
Instruction and Technology to Engage Students 83 Standards-Based Assessments 95
Lesson Development with Technology 85 Performance Assessments 95
Academic Content (What to Teach) 86 TECH TOOL 4.2: Web Resources and Apps for Student
Teaching Goals, Methods, and Procedures (How to Assessment 96
Teach) 87 Chapter Summary 99
Learning Assessments (Knowing What Students Have Key Terms 100
Learned) 87
Building Your Professional Learning Network 100
Lesson Development in Action: Two Science Lessons 88
For Reflection and Discussion 101
Approaches to Lesson Planning 88
Student Learning Objectives 88

x Contents

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Part Two: Engaging Learners with Digital Tools

5 Tand
eaching Information Literacy
Digital Citizenship 102
A Library of Unimaginable Size 103 Criteria for Evaluating Web Resources 116
Learning about Literacy in a Digital Age 104 Using Technology as Digital Citizens 118
Becoming Digitally Literate 104 Copyright and Fair Use 118
Gaining Fluency with Technology 105 TECH TOOL 5.2: Public Domain Materials 120
Teaching Students about Searching the Web 106 Plagiarism and Cheating 121
Conducting Online Information Searches 107 Standing Up against Bullying and Cyberbullying 122
TECH TOOL 5.1: Note-Taking Tools and Apps 108 TECHNOLOGY TRANSFORMATION LESSON PLAN
Google Tools for Teachers and Students 109 From Text Sets to Media Sets: Researching Historical
Strategies for Conducting Effective Searches with Biographies Online 124
Students 110 Chapter Summary 127
Evaluating Online Information 112 Key Terms 128
Internet Information Challenges and Responses 112 Building Your Professional Learning Network 128
IN PRACTICE: Internet Research 113 For Reflection and Discussion 129
Wikipedia: An Online Encyclopedia 115

6 FWebsites
ostering Online Learning with Educational
and Apps 130
What a Student Teacher Discovers about the Online Learning and Virtual Schools 142
Internet 131 Debates over Virtual Schools 143
Managing Information with Technology 132 Massive Open Online Courses (MOOCs) 145
Bookmarking and Cloud Computing 133 Websites and Apps as Teaching Resources 145
TECH TOOL 6.1: Open Educational Resources 134 Types of Educational Websites 146
Social Bookmarking 135 Using Educational Websites and Apps
Information Alerts, E-newsletters, and RSS Feeds 135 Interactively 149
IN PRACTICE: Online Research and Social TECH TOOL 6.3: Exploratory Learning with Websites
Bookmarking 136 and Apps 150
TECH TOOL 6.2: Social Bookmarking Resources and TECHNOLOGY TRANSFORMATION LESSON PLAN
Apps 137 Weather Station WebQuest: Investigating Science
Organizing Web Resources to Meet Standards 138 Using Interactive Web Resources 152
Building a Standards Connector 138 Chapter Summary 155
Designing Successful WebQuests 139 Key Terms 155
Virtual Field Trips and Apps 140 Building Your Professional Learning Network 156
Video Calling and Interactive For Reflection and Discussion 156
Videoconferencing 141

xi
Contents  

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7 Eand
xploring Problem Solving with Software, Apps,
Games 157
Rosie Rediscovers Math 158 Visual-Thinking and Concept-Mapping Resources 169
Problem Solving with Technology 159 Adapative and Intelligent Tutoring Systems 170
Teaching Problem Solving 159 Using Digital Games and Game-Based Learning 171
Computational Thinking and Coding for Students 160 Games in Schools 172
TECH TOOL 7.1: Programming Languages and Apps Serious Games, Simulations, and Virtual Reality/
for Learning to Code 162 Virtual Worlds 173
Choosing Software and Apps 163 IN PRACTICE: Games for Learning 174
Criteria for Selection and Evaluation 163 Evaluating Games for Learning 177
Software Selection Resources for Teachers 164 TECHNOLOGY TRANSFORMATION LESSON PLAN
TECH TOOL 7.2: Math Learning Games and Apps 165 Making and Reading Graphs: Exploring Math Using
Active Learning with Inquiry-Based Tools 166 Software and Apps 178
Composing and Calculating Software and Apps 167 Chapter Summary 181
Building, Inventing, and Exploring Software Key Terms 182
and Apps 167 Building Your Professional Learning Network 182
The Maker Movement and 3D Printing 169 For Reflection and Discussion 183

8 Cwith
ommunicating and Collaborating
Social Media 184
Microblogging Backchannels 185 Creating Your Own Teacher Blog 196
Digital Communications between Teachers and Design Decisions for Teacher Blogging 198
Students 186 Strategies for Moderating Online Discussions 199
Synchronous and Asynchronous Wikis for Collaborative Team-Based Learning 201
Communications 187
Building a Standards Wiki 203
Social Networking for Educators 187
Creating Wikitexts and WikiQuests 204
IN PRACTICE: Writing and Communicating with Social
Strategies for Using Wikis with Students 205
Media Technologies 188
TECHNOLOGY TRANSFORMATION LESSON PLAN
TECH TOOL 8.1: Twitter for Teachers 189
Blogging the News from Room 145: Reading and
Integrating Digital Communications into
Writing Using Web Communication Tools 207
Teaching 190
Chapter Summary 209
Using Email and Messaging as a Teacher 193
Understanding Textspeak and Textisms 194 Key Terms 210

Strategies for Using Email and Texting 194 Building Your Professional Learning Network 211

Blogs for Teachers and Students 195 For Reflection and Discussion 211

xii Contents

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9 ETechnologies
xpressing Creativity with Multimedia
212
Lights, Camera, History 213 Strategies for Using Videos with Students 228
Multimedia Technologies in Schools Today 214 Photo Taking and Movie Making with Students 229
Multimodal Learning for Students 214 Photo Sharing with Students and Families 229
TECH TOOL 9.1: Digital Projectors, Document Literacy Learning with Photos and Digital
Cameras, and Projection Apps 215 Cameras 230
Minimal and Multimedia Classroom Technologies 216 Digital Video, Digital Storytelling, and Digital
PowerPoint and Next-Generation Presentation Tools 218 Art 231
Tufte’s Critique of PowerPoint 218 Strategies for Using Cameras and Filming
Videos 233
Next-Generation Tools 220
TECHNOLOGY TRANSFORMATION LESSON PLAN
Strategies for Designing Memorable Presentations 220
The Shortest Motion Picture You Can Make in Words:
Podcasts and Vodcasts as Tools for Teaching 222
Writing Poetry with Cameras, Smartphones, or
TECH TOOL 9.2: Podcasting for Educators 223 Tablets 235
Video in the Classroom 224 Chapter Summary 237
IN PRACTICE: Viewing Video Interactively 225
Key Terms 238
YouTube, Common Craft, and Streaming Video 226
Building Your Professional Learning Network 238
TECH TOOL 9.3: Streaming Video Resources for
For Reflection and Discussion 239
Teachers 227

10 Pthrough
romoting Success for All Students
Technology 240
A Teaching Dilemma 241 TECH TOOL 10.2: Assistive Technology Resources for
Technology for Teaching Diverse Students 242 Teachers 255
Multicultural Education in 21st Century Schools 242 Text-to-Speech Software and Apps 256
Using Technology with Linguistically Diverse Writing with Technology 257
Learners 244 Process Approaches to Writing 258
Language Learning with Spellers, Dictionaries, and Technology throughout the Writing Process 259
Word Clouds 246 IN PRACTICE: Apps for Writing 260
Differentiated Instruction and Universal Design TECHNOLOGY TRANSFORMATION LESSON PLAN
for Learning 248
Measuring Shadows: Differentiating Science Learning
Differentiated Instruction 249 Using Technology 262
TECH TOOL 10.1: Interactive Whiteboards 250 Chapter Summary 265
Universal Design for Learning 251
Key Terms 266
Types of Accommodations and Adaptations 251
Building Your Professional Learning Network 266
Uses of Assistive Technologies 254
For Reflection and Discussion 267
Speech-to-Text Software and Apps 254

Contents   xiii

A01_MALO0631_03_SE_FM_pi-xxii.indd 13 16/10/15 8:08 PM


11 EAssessment
ngaging Students in Performance
and Reflective Learning 268
A New Teacher Uses Digital Portfolios 269 Student Performance Rubrics 282
Assessment in Teaching and Learning 270 Student Participation Systems 284
Dimensions of Assessment 270 Changing the Classroom Experience 285
Test Assessments and Performance Evaluations 272 IN PRACTICE: Smartphones and Tablets for
Digital Teaching Portfolios 273 Assessment 286
Elements of Teacher Portfolios 273 Preparing for High-Stakes Tests 287
TECH TOOL 11.1: Digital Portfolio–Building Revealing Misconceptions 288
Resources 274 TECHNOLOGY TRANSFORMATION LESSON PLAN
Portfolios and Reflection 276 Encyclo-ME-dia: Documenting Student Learning
Involving Students in Learning and Assessment 276 Using Digital Portfolios 289
Democratic Schools and Self-Organized Learning Chapter Summary 291
Environments 277 Key Terms 292
Digital Portfolios for Students 279 Building Your Professional Learning Network 292
Online Surveys for Preassessment 280 For Reflection and Discussion 293
TECH TOOL 11.2: Survey and Poll Resources and
Apps 281

12 IChange
ntegrating Technology and Creating
as Teacher Leaders 294
New Teachers Use Technology 295 Mindtools and Learning with Technology 306
Technology Integration Stages and Issues 296 Flipped Learning in Student-Centered Classrooms 308
Inclusion and Infusion of Technology 296 IN PRACTICE: Tablet Integration 309
TECH TOOL 12.1: Tracking Technology Trends Online 297 Strategies for Integrating Technology for Change 310
Stages of Technology Integration 298 Becoming a Technology-Leading Teacher 312
Technology Integration Challenges 299 Writing Grants 312
Addressing Digital Inequalities and the Participation Working with Technology-Using Colleagues and
Gap 300 Organizations 313
A Digital Inequality Perspective 301 Earning Digital Badges 314
One-to-One Computing and Bring Your Own Device/ Celebrating Digital Learning Day 314
Technology Programs 302 Involving Students in Technology and Change 315
One/Two/Three Time 304 Developing a Technology-Leading Mind-set 315
Cooperative Learning and Groupwork 304 Chapter Summary 316
Interactive Digital Textbooks 305
Key Terms 317
Technology and Educational Change 305
Building Your Professional Learning Network 317
Technology and the Culture of Schools 306
For Reflection and Discussion 317

Glossary 319
References 326
Index 336

xiv Contents

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Preface
Welcome to the third edition of Transforming Learning with New Technologies. We
have written this book to demonstrate the limitless ways teachers and students can use
desktops, laptops, smartphones, tablets, apps, interactive websites, learning games, ass-
sitive technologies, digital portfolios, and many more new and emerging technologies
to create highly interactive, inquiry-based teaching and learning experiences in K–12
schools.
Our goal is to help you transform classrooms into technology-infused places of learn-
ing where teachers and students are active educational partners, working together to use
and understand technology. Focusing on day-to-day realities of elementary and second-
ary schools, each chapter addresses the needs of future educators. We provide thought-
ful perspectives, instructional examples, descriptions of technology tools and apps, and
technology-integrated lesson plans from across the curriculum and for all grade levels
as starting points for new teachers to use in developing technology-based learning for
students.
As technology transforms every aspect of our lives and our society—from science,
medicine, and business to family, entertainment, and education—this third edition seeks
to support future teachers as they reenvision the roles of technology in schools. Our highly
technological, knowledge-based society demands that teachers and students possess new
knowledge and expanded talents to be successful in careers and life—what the Partnership
for 21st Century Skills calls the “3Rs and the 4Cs.” The 3Rs refer to academic curriculum
content, moving from the time-honored skills of reading, writing, and number operations
to include problem solving and inquiry learning in reading/language arts, mathematics, the
sciences, world languages, the arts, economics, geography, history, and government/civics.
The 4Cs are the talents of critical thinking, communication, collaboration, and creativity that
every teacher and student must have to understand and succeed in the world of today and
tomorrow.
Teaching and learning with the 3Rs and the 4Cs mean teachers prepare, deliver, and as-
sess lessons differently while students participate by thinking critically and creatively about
all learning they do and what technologies they use, transforming themselves from passive
consumers of information to active creators of knowledge and understanding.
Each of us—young and old, novice or experienced with technology—is living through
social, economic, and technological revolutions that are remaking every aspect of our lives,
including education. Learning about educational technology is the essential first step in
using it successfully both as a teacher and as a learner. Digital technologies affected and
directed by the creative ideas that you bring to the art and craft of teaching will continue
changing K–12 schools throughout your career. In that spirit, we invite you to join us in
exploring how new technologies create new opportunities to transform teaching and learn-
ing in schools.

New to This Edition


• The latest educational technology developments including 21st century learn-
ing, tablets and apps, flipped classrooms, computational thinking, learning to code, 3D
printing, microblogging, online learning, virtual schools, digital citizenship, and using
technology with culturally and linguistically diverse learners are featured throughout

 xv

A01_MALO0631_03_SE_FM_pi-xxii.indd 15 16/10/15 8:08 PM


and connected to each chapter’s learning goal and learning outcomes. The inclusion of
highly interactive tools and smartphone/tablet apps reflects the changing nature of tech-
nology from singular devices used by individuals to collaborative tools used by groups
and communities. All are presented in terms of their direct application to the work of
teachers and the learning of students.
• Chapter learning outcomes have been consolidated to reflect the evolving empha-
sis on social media, apps, online digital content, and new interactive tools for teach-
ing and learning. Each learning outcome corresponds to a section within the chapter,
arranged from the conceptual to the practical so readers receive an introduction to
concepts and learning goals and are then shown ways to implement them in school
classrooms.
• Overview charts highlight apps, tools, concepts and resources that ­appear in each
chapter.
• Updated explorations describe educational websites and software, learning
games, digital video, assistive technologies, student participation systems, technol-
ogy-based lesson design and assessment, and digital learning portfolios for teachers
and students.
• Digital Citizenship is updated in Chapters 3 and 5 with new material on Internet re-
search, web evaluation skills, digital ethics, plagiarism, cyberbullying, and civic engage-
ment by students.
• Educational change in schools is explored in Chapter 12 with strategies for inte-
grating technology in classrooms, addressing digital inequalities, and developing lead-
ership skills as technology-using educators.
• In Practice offers classroom-based examples of teachers and students using new tech-
nologies for classroom learning. Every In Practice showcases one of the key ideas or
technologies being discussed in the chapter by focusing on its practical applications in
K–12 schools.
• Building Your Professional Learning Network (PLN), a new end-of-chapter fea-
ture, provides readers with technology-learning activities to complete as they read
the book. These hands-on activities are designed to help readers develop a portfolio
of knowledge and skills to use when entering the teaching job market and throughout
their career. PLNs are an emerging concept in the field, for as technology educa-
tor Torrey Trust (2012, p. 133) noted: “PLNs connect teachers to other individuals
worldwide who can offer support, advice, feedback, and collaboration ­opportunities.
PLNs also allow teachers to collect information from various Websites and access
it in one organized area so they can efficiently stay up to date on the latest teaching
techniques, pedagogies, and changes in the field of education.” PLNs are introduced
in Chapter 1 and developed through activities at the end of each chapter throughout
the book.

e-Text Enhancements
This book is available as an enhanced* Pearson eText with the following features:
• Check Your Understanding Quizzes follow every major section and tie back to
a learning outcome in the e-text edition so readers can self-assess and improve their
understanding of the material in each section. Using a combination of multiple-choice

*These features are only available in the Pearson eText, available exclusively from www.pearsonhighered.com
/etextbooks or buy ordering the Pearson eText plus Loose-Leaf Version (isbn 0134020634) or the Pearson eText
Access Code Card (isbn 0134054946).

xvi Preface

A01_MALO0631_03_SE_FM_pi-xxii.indd 16 16/10/15 8:08 PM


and short-answer/open-response questions, these quizzes enable readers to review and
clarify key ideas and information.
• Video Links, three to four per chapter, are included throughout the third edition show-
ing students, teachers, administrators and parents using new technologies in classrooms
and other educational settings. Each video has a guiding question that focuses or expands
chapter concepts to further enhance the e-book’s interactive learning experience. Look for
the play button in the margins to see where video is available in the Pearson eText.
• Growing and Leading with Technology Scenarios appear at the end of each
chapter in the Pearson e-text. Readers apply the ideas and technologies discussed in the
chapter to actual school-based learning challenges. After completing responses, readers
see authors’ feedback.

How This Book Is Organized


Each chapter is organized around specific learning goals designed to provide teachers and
students with information to create successful, technology-infused learning environments in
K–12 schools and classrooms.
• Chapter 1 introduces what it means to be a 21st century teacher who uses technology for
teaching and learning.
• Chapter 2 identifies issues, developments, and trends in the field of educational
technology.
• Chapter 3 discusses how technology can transform education by incorporating the ISTE
Learning Standards for Students and 21st Century Student Outcomes.
• Chapter 4 reviews learning theories and how teachers can incorporate technology into
lesson planning, classroom teaching, and student assessment.
• Chapter 5 examines information literacy and digital citizenship.
• Chapter 6 focuses on using educational websites, apps, and other online sources of digital
content in teaching and the growth and development of blended learning and virtual schools.
• Chapter 7 shows how teachers can develop students’ inquiry-learning and problem-solving
skills through using educational software, apps, and learning games.
• Chapter 8 explains how teachers and students can use communication technologies to
enhance collaboration, information sharing, and new learning.
• Chapter 9 explores multimedia technologies and their roles in promoting creativity
among students.
• Chapter 10 emphasizes the multiple ways that technology supports learning success for
all students, including culturally and linguistically diverse learners, through differenti-
ated instruction and universal design for learning.
• Chapter 11 demonstrates how teachers and students can be active participants in evalu-
ating and assessing their own growth as learners using technology.
• Chapter 12 discusses the issues and dynamics of integrating technology into teaching
while creating educational change in schools.

Preface   xvii

A01_MALO0631_03_SE_FM_pi-xxii.indd 17 16/10/15 8:08 PM


Additional Features
Chapter - Opening Pedagogy Each chapter begins with learning outcomes
connected to each major heading in the chapter. This establishes the framework
for what students should know and be able to do when they complete the chapter.
Following the learning outcomes is a graphic organizer outlining the chapter’s learning
goals; ISTE standards connections; and apps, tools, and resources. Learning goals offer
a guide for students’ reading and brief vignettes of real-life situations in schools that
introduce the chapter’s main theme.

End-of-Chapter Activities The following materials provide a thorough review of the


chapter and extend student thinking beyond the chapter focus:
• Chapter Summaries of the major ideas correspond to the learning outcomes found at
the beginning of the chapter.
• Key Terms list the important terminology found in the chapter. Terms are found in bold
within the chapter text and are defined in the glossary at the end of the book.
• For Reflection and Discussion offers end-of-the-chapter questions and exercises the
purpose of individual reflection, group dialogue, and personal writing to reinforce chapter
content and its learning goals.

ISTE Standards for Teachers and Students Issued by the International Society for
Technology in Education, the ISTE Standards for Teachers and Students (formerly called
NETS for Teachers and NETS for Students) describe and illustrate ways for teachers and
students to use technology to achieve learning goals and outcomes. Aligned closely with
the standards, the book supports ISTE’s broad vision of what can be done educationally and
instructionally with technology in school classrooms. Each chapter provides ways to use
interactive technologies to create new patterns of teaching and learning at every grade level.

T e ch To o ls Tech Tools Found in each chapter, these features profile


high-quality, easy-to-use, and easy-to-obtain digital tools,
1.1 Tablets, Smartphones, and Laptops 6.1 Open Educational Resources
1.2 Apps for Tablets and Phones 6.2 Social Bookmarking Resources and Apps tablet and phone apps, and web-based resources that will
2.1 One-to-One and BYOD/T Initiatives 6.3 Exploratory Learning with Websites and Apps
2.2 Apps as Student Learning Technologies 7.1 Programming Languages and Apps for Learning enhance your work as a teacher, both instructionally and
3.1 Web Resources and Apps for Critical Thinking to Code
and Problem Solving 7.2 Math Learning Games and Apps professionally. We describe each tool, how it can be used
3.2 Web Resources and Apps for Developing Digital 8.1 Twitter for Teachers
Literacies
3.3 Web Resources and Apps for Communication
9.1 Digital Projectors, Document Cameras, and
Projection Apps
educationally, and why it is important for learning. All of the
and Collaboration
3.4 Web Resources and Apps for Creativity
9.2 Podcasting for Educators
9.3 Streaming Video Resources for Teachers
Tech Tool resources have been class-tested by the authors and
3.5 Web Resources and Apps for Digital Citizenship
4.1 Web Resources and Apps for Lesson Planning
10.1 Interactive Whiteboards
10.2 Assistive Technology Resources for Teachers
students.
4.2 Web Resources and Apps for Student 11.1 Digital Portfolio–Building Resources
Assessment
11.2 Survey and Poll Resources and Apps
5.1 Note-Taking Tools and Apps
12.1 Tracking Technology Trends Online
5.2 Public Domain Materials

Digital Dialogs A boxed feature in each chapter


invites readers to use social media and in-class
conversations to explore issues raised throughout the
book. Brief questions focus attention on current thinking
and future plans. From their and other students’ written
reflections, readers learn ways to use new technologies
for teaching and learning.
Preface xvii

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xviii Preface

A01_MALO0631_03_SE_FM_pi-xxii.indd 18 16/10/15 8:08 PM


• Meaningful, age-appropriate characters who become learning companions for game
players
• Real-world settings that include complex puzzles to be solved during game play
• Opportunities for game players to interact with virtual characters as they play the
game
• Opportunities for replaying the game with different possible outcomes
• Interesting and engaging graphics and the capacity for game players to zoom in and out
of different game spaces
In short, students using digital games for learning have a dynamic experience where they
think creatively and critically while finding new and challenging experiences each time they
play the game.

to review what you have read in this section, click on Check your understanding 7.4.

Technology Transformation Lesson Plans Found at the


teChnOLOgy transfOrmatiOn LessOn pLan
end of Chapters 5–11, this feature shows teachers how to infuse
Making and Reading Graphs
Exploring Math Using Software and Apps technology in a substantive and meaningful way using a standard
Grade(s)

Subject(s)
Elementary and middle school

Mathematics
lesson plan template with objectives, methods, assessment
Key Goal/Enduring
Understanding
Students will understand how important information can be communicated to readers using the
visual properties of different types of graphs. strategies, national subject area curriculum standards, and the
Essential Question

Learning Standards
How are graphs used to best communicate particular types of information?

National Council of Teachers of Mathematics (NCTM): Principles and Standards for School
Mathematics
ISTE Standards for Students. Relating directly to the learning
Data Analysis and Probability
International Society for Technology in Education: ISTE Standards for Students
Standard 2: Communication and Collaboration
goals and new technologies featured in the chapter, each lesson
Standard 4: Critical Thinking, Problem Solving, and Decision Making
Standard 6: Technology Operations and Concepts plan offers “before-and-after” insights via a table that includes
178 PART 2 Engaging Learners with Digital Tools one column, “Minimal Technology” (the “before” mode),
describing how teachers might conduct a lesson without a
M07_MALO0631_03_SE_C07.indd 178 08/10/15 3:22 PM

significant role for technology and a second column, “Infusion


of Technology” (“after” mode), illustrating how technologies
can fundamentally enhance and transform learning for students
and teachers. The Technology Transformation Lesson Plans are
correlated to the ISTE Standards for Students.

Support Materials for Instructors


The following resources are available for instructors to download on www.pearsonhighered.
com/educators. Instructors enter the author or title of this book, select this particular edition of
the book, and then click on the “Resources” tab to log in and download textbook supplements.

Instructor’s Resource Manual and Test Bank (ISBN 0134044037)


The Instructor’s Resource Manual and Test Bank includes suggestions for learning activities,
additional Experiencing Firsthand exercises, supplementary lectures, case study analyses, dis-
cussion topics, group activities, and a robust collection of test items. Some items (lower-level
questions) simply ask students to identify or explain concepts and principles they have learned.
But many others (higher-level questions) ask students to apply those same concepts and princi-
ples to specific classroom situations—that is, to actual student behaviors and teaching strategies.

PowerPoint Slides (ISBN 0134044134)


The PowerPoint slides include key concept summarizations, diagrams, and other graphic
aids to enhance learning. They are designed to help students understand, organize, and re-
member core concepts and theories.

TestGen (ISBN 0134044118)


TestGen is a powerful test generator that instructors install on a computer and use in con-
junction with the TestGen testbank file for the text. You install TestGen on your personal
computer (Windows or Macintosh) and create your own tests for classroom testing and for
other specialized delivery options, such as over a local area network or on the web. A test
bank, which is also called a Test Item File (TIF), typically contains a large set of test items,
organized by chapter and ready for use in creating a test based on the associated textbook
material. Assessments may be created for both print and online testing.
The tests can be downloaded in the following formats:
TestGen Testbank file: PC
TestGen Testbank file: MAC
TestGen Testbank: Blackboard 9 TIF
TestGen Testbank: Blackboard CE/Vista (WebCT) TIF
Angel Test Bank (zip)
D2L Test Bank (zip)
Moodle Test Bank
Sakai Test Bank (zip)

Preface   xix

A01_MALO0631_03_SE_FM_pi-xxii.indd 19 16/10/15 8:08 PM


Acknowledgments
We were inspired to write Transforming Learning with New Technologies by collaborating
and learning with hundreds of teachers and students during the past 30 years of teaching at
the University of Massachusetts Amherst. Their drive to inspire, support, and engage stu-
dents motivates us to envision technology-infused schools where every learner can realize
her or his fullest potential.
We would like to thank specifically the following individuals whose ideas and insights con-
tributed to the three editions of this book: Lauren Morton, Irene LaRoche, Helen van Riel,
Jessica Charnley, Samantha Whitman, Joe Emery, Nikki Pullen, Sinead Meaney, Autumn
Higgins McGuffey, Katie Sassorossi, Allison Evans, Kerri-Lee Walker, Maris Joniec, Christina
Roy, Eric Ziemba, Joe Emery, Jennie Cullinane, Megan Strathern, David Marshall, Rebecca
Newman, Jay DeFuria, Sharon Horenstein, Samantha Semlitz, Elizabeth Rockett, Heather
Batchelor, Adam Waters, Kelley Brown, Lawrence O’Brien, Leah Mermelstein, Lois Cohen,
Sue Hunt Apteker, Matt Ganas, Dinah Mack, Val Babson, Erica Winter, Treacy Henry, Lily
Richards, Michelle Poirier, Therese Roberts, Hilary K, Smith, Tracy Creek, Ashley Fitzroy,
Randy Phillis, and Shawn Sheehan, Dorothy Myers, Roberta Casella, Diane Coburn and Betty
Tolppa. Thanks also to Stephen Cebik who wrote the PowerPoint supplements.
We want to express our gratitude to friends and colleagues for their support: Torrey
Trust, David Hart, Irving Seidman, Richard J. Clark, Tony Sindelar, Fred Zinn, Kate Strub-
Richards, Kathleen Gagne, Martha Ryan, Amy Ryan, Richard Rogers, Tim Sheehan, Julianne
Eagan, Andy Hamilton, Huihong Bao, Mei-Yau Shih, Dwight Allen, John Fischetti, Byrd L.
Jones, and Harvey J. Scribner.
As in any project, realizing this point would not have been possible without the assistance
of numerous individuals who helped sharpen the focus and improve the content of this edition.
We would like to thank the reviewers of previous editions: Agnes Helen Bellel, Alabama State
University; David Bullock, Portland State University; Craig Cunningham, National-Louis
University; Carrie Dale, Eastern Illinois University; Jane Eberle, Emporia State University;
Loretta Enlow, Indiana Wesleyan University; Sonja Heeter, Clarion University of Pennsylvania;
Barbara Jones, Golden West College; Bernadette Kelley, Florida A&M University; Valerie
Larsen, University of Virginia; Ashley Navarro, Seminole Community College; Robert Perkins,
College of Charleston; Andrew B. Polly, University of North Carolina-Charlotte; Ken Rushlow,
Middle Tennessee State University; Diana Santiago, Central New Mexico Community College;
Shannon Scanlon, Henry Ford Community College; Patricia Weaver, Fayetteville Technical
Community College; Pavlo D. Antonenko, Oklahoma State University; Tracey L. Sheetz Bartos,
Seton Hill University; Richard L. Holden, Mississippi University for Women; Carol L. Martin,
Harrisburg Area Community College; Inge Schmidt, Ursuline College; Rebecca Fredrickson,
Texas Woman’s University; Dr. Elisa Beth McNeill, Texas A & M University; Steven Smith,
Ed.D., Clayton State University; and Jeffrey S. Trotter, Anderson University.
A book project requires great patience and support from family members. We especially
want to thank Robert and Ruth O’Loughlin, Roy and Flora Edwards, Peg Maloy, Michael
and Mary Verock, Emily Verock, Zoe Lehtomaki, Joey Lehtomaki, Brian Edwards, Sam
Edwards, Christina Giliberti, Emily Cutting, Kyle Cutting, Ryan Cutting, Alexander Trostle,
and Sarah Trostle.
Finally, we thank our editors: Executive Editor, Meredith Fossel; Senior Develop-
ment Editor, Max Effenson Chuck; Project Manager, Karen Mason; Digital Studios Project
­Manager, Allison Longley; and Executive Marketing Managers, Krista Clark and Christo-
pher Barry. Their guidance and suggestions have crafted this edition into a form that conveys
our vision.

xx Preface

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Transforming Learning
with New Technologies

A01_MALO0631_03_SE_FM_pi-xxii.indd 21 16/10/15 8:08 PM


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