Astoundingly Awesome Abominations 2.0
Astoundingly Awesome Abominations 2.0
0
Chapter 1 Creepy Crawlies
Bloatfly
Bloodbug
Cazador
Giant Ant
Giant Ant Queen
Radroach
Stingwing
Bloatfly
Bloatflies are mutated horse Bloatfly
flies roughly a foot in size.
They flit around quickly and use Tiny Insect
their own larva as weapons by DR 14 ER 15
shooting them at their enemies
HP 10 (4d4)
which the young burrow into
which is, quite frankly, really Speed fly 30ft
gross. The larvae are coated in
Resistances Radiation 100
a weak neurotoxin which is
usually relatively harmless but CR 1/2 (100 XP)
can cause necrosis if untreated. STR PER END CHA INT AGI LCK
1 3 5 1 1 6 2
Actions
Larva. +3 to hit, range 30ft
Hit: 4 (1d6+1) +10 rads. Target must
make DC 8 END save or receive a random
illness.
Black Bloatfly
Tiny Insect
DR 15 ER 16
HP 28 (8d4+8)
CR 2 (450 XP)
STR PER END CHA INT AGI LCK Festering Bloatfly
1 4 6 1 1 7 2 Tiny Insect
Actions DR 16 ER 17
Larva. +4 to hit, range 30ft
HP 54 (12d4+24)
Hit: 5 (1d6+2) +15 rads. Target must
make DC 8 END save or receive a random
Speed fly 30ft
illness.
Resistances Radiation 100
CR 5 (1800 XP)
STR PER END CHA INT AGI LCK
1 4 7 1 1 8 3
Actions
Multiattack. The Festering Bloatfly
makes two Larva attacks.
HP 72 (16d4+32)
CR 7 (2900 XP)
STR PER END CHA INT AGI LCK
1 5 7 1 1 9 4
Actions
Multiattack. The Glowing Bloatfly
makes two Larva attacks.
Actions
Nose Stab. +3 to hit, range 5ft
Hit: 5 (1d8+1) heals 1d8. Target must
make DC 12 END save or take 1d6 poison
damage.
HP 45 (10d6+10)
Spew Blood (Recharge 5-6). The Red STR PER END CHA INT AGI LCK
Widow Bloodbug spews blood in 15ft 2 4 7 1 1 8 3
cone, targets make a DC 12 AGI save or
take 30 rads. Actions
Multiattack. The Infected Bloodbug
makes two Nose Stab attacks.
HP 169 (26d6+78)
Cazador
Small Insect
Young Cazador
DR 17 ER 17
Small Insect
HP 132 (24d6+48)
DR 16 ER 16
Speed fly 40ft
HP 63 (14d6+14)
Resistances Radiation100
Speed fly 40ft
CR 9 (5000 XP)
Resistances Radiation 100
STR PER END CHA INT AGI LCK
CR 4 (1100 XP) 2 6 7 1 1 8 5
STR PER END CHA INT AGI LCK
Actions
2 5 6 1 1 7 4
Multiattack. The Cazador makes two
Actions Sting attacks.
HP 18 (4d8) HP 44 (8d8+8)
STR PER END CHA INT AGI LCK STR PER END CHA INT AGI LCK
6 3 5 1 1 3 2 7 3 6 1 1 3 2
Actions Actions
Bite. +3 to hit, 5ft Bite. +4 to hit, 5ft
Hit: 5 (1d8+1) Target must make DC 11 Hit: 6 (1d8+2) Target must make DC 12
STR save or become grappled. Save can STR save or become grappled. Save can
be repeated every turn for 3 AP. be repeated every turn for 3 AP.
Giant Soldier Ant
Medium Insect
DR 14 ER 14
HP 7 (3d4)
CR 2 (450 XP)
STR PER END CHA INT AGI LCK
2 3 6 1 1 6 4
Actions
Bite. +3 to hit, reach 5ft,
Hit: 8 (2d6+1), 30 rads
Stingwing
The stingwing is a large mutated
scorpion-fly, with extended mouth parts
and a scorpion-like tail, ending in a
bulbous and deadly sting. They can
often be found in swarms, and their
erratic flying coupled with a poisonous
sting make them formidable opponents.
They are known to build large clusters
of nests that ooze a bright yellow sap.
Remember to use caution when
approaching these nests, as stingwings
will emerge to defend it fiercely.
Stingwing Darter
Small Insect Stingwing
DR 16 ER 16 Small Insect
HP 42 (12d6+12) DR 15 ER 16
HP 143 (26d6+52)
CR 13 (10000 XP)
STR PER END CHA INT AGI LCK
3 6 7 1 1 9 5
Actions
Multiattack. The Stingwing Chaser can
make three Sting attacks.
Brahmin
Brahmin are mutated cattle with two
Brahmin heads and giant udders. They can be
Large Mutant found all over the wastes. Brahmin
serve a vital environmental niche in
DR 12 ER 10
the Wasteland, they form the
HP 15 (2d10+4) foundation of survival for many
species; most notably, humans. Their
Speed 25ft. meat can be used as food, they can be
Resistances used by caravans to carry goods, and
their hides can also be used as
CR 2 (400 XP) clothing and tent covers.
STR PER END CHA INT AGI LCK
7 3 7 2 2 4 2
Actions
Gore: +4 to hit, 5ft,
Hit: 4 (1d4+2)
Centaur
Centaur
Centaurs are the result of combining
Medium Mutant various kinds of animals and people
DR 14 ER 14 and infecting them with the Forced
Evolutionary Virus. These abominations
HP 78 (12d8+24)
are horribly disfigured creatures with
Speed 15ft. little intelligence and an affinity
for their super mutant masters. Their
Resistances Radiation 100 torsos lack arms, and their mouths are
CR 2 (400 XP) filled to the brim with writhing
tentacles. Instead of legs, a centaur
STR PER END CHA INT AGI LCK
has multiple human arms that it uses
6 3 7 1 2 6 3 to drag itself along the ground, which
Actions confines it to a slow, shuffling mode
of travel. They choose to attack with
Tentacle: +3 to hit, 5ft,
Hit: 8 (2d6+1) the tentacles inside of their mouth
when they're up close, but if need be,
Spit (Recharge 5-6). The centaur hurls will launch radioactive spit to make
a blob of toxic spit at a space within
30ft. All targets within 5ft of it
up a ranged attack.
must make a DC 11 AGI save or take 40
rads.
Evolved Centaur
Medium Mutant
DR 14 ER 14
HP 156 (24d8+48)
Actions Actions
Multiattack. The Alpha Deathclaw can Multiattack. The Chameleon Deathclaw
make three claw attacks. can use Camouflage and make three claw
attacks.
Claw. +9 to hit, range 10ft
Hit: 16 (2d10+5) Claw. +7 to hit, range 10ft
Hit: 15 (2d10+4)
Eviscerate. Recharge (5-6)
Target must succeed on a DC 17 STR Eviscerate. Recharge (5-6)
save or be knocked prone and take 60 Target must succeed on a DC 15 STR
(10d10+5) damage. save or be knocked prone and take 48
(8d10+4) damage.
HP 350 (28d10+196)
Speed 35ft.
CR 20 (25000 XP)
STR PER END CHA INT AGI LCK
12 8 12 3 2 6 8
Actions
Multiattack. The Mythic Deathclaw can
make four claw attacks.
Softshell Mirelurk
Medium Mutant
DR 15 ER 14
HP 33 (6d8+6)
Speed 25ft.
CR 1 (200 XP)
STR PER END CHA INT AGI LCK
5 2 6 1 2 3 2
Actions
Claw. +2 to hit, 5ft
Hit: 4 (1d8)
HP 66 (12d8+12)
Speed 25ft.
Actions
Multiattack. The Mirelurk Razorclaw
can make two claw attacks.
HP 156 (14d8+48)
Speed 25ft.
HP 7 (2d4+2)
Actions
Bite. +1 to hit, 5ft
Hit: 1 (1d4-1), 10 rads
Mirelurk Hunter
Medium Mutant
DR 14 ER 14
HP 77 (14d8+14)
Speed 25ft.
CR 4 (1100 XP)
STR PER END CHA INT AGI LCK
7 2 6 1 2 3 2
Actions
Claw. +4 to hit, 5ft
Hit: 7 (1d8+2)
HP 156 (24d8+48)
Speed 25ft.
HP 66 (12d8+12)
HP 210 (28d8+84)
CR 15 (13000 XP)
STR PER END CHA INT AGI LCK
9 3 8 1 2 8 5
Actions
Multiattack. The Mirelurk King can
make three Claw attacks.
Vicious Mongrel
Mongrel Small Mutant
Small Mutant DR 16 ER 15
DR 15 ER 14
HP 143 (26d6+52)
HP 45 (10d6+10)
Speed 35ft.
Speed 35ft.
Resistances Radiation 100
Resistances Radiation 100
CR 7 (2900 XP)
CR 1/2 (100 XP) STR PER END CHA INT AGI LCK
STR PER END CHA INT AGI LCK 8 7 7 1 2 5 4
7 6 6 1 2 5 4 Actions
Actions Multiattack. The Vicious Mongrel can
make two Bite attacks.
Bite. +4 to hit, 5ft
Hit: 11 (2d8+2). The target is
Bite. +6 to hit, 5ft
grappled (escape DC 15). While the
Hit: 16 (3d8+3) The target is grappled
target is grappled, they take the Bite
(escape DC 16). While the target is
attack’s damage at the end of their
grappled, they take the Bite attack’s
turn if they do not escape. The
damage at the end of their turn if
target’s speed is reduced to 0 and the
they do not escape. The target’s speed
Mongrel can not take any actions.
is reduced to 0 and the Mongrel can
not take any actions.
Night Stalker
Night stalkers are the creations of Dr. Borous in the Z-9 Crotalus DNA
preservation lab of the Big MT and are genetic hybrids of rattlesnake
and coyote DNA. They growl, howl, and whimper like regular coyotes, but
hiss, rattle, and inject venom into their prey like snakes. Their bodies
are mostly dog-like, covered in a combination of fur and scales. Their
heads and tails, however, are more like that of a rattlesnake, including
fangs and a forked tongue. Night stalkers' right eyes are blue with a
round pupil, while their left eyes are yellow with an elliptical pupil,
like a rattlesnake's. They lay eggs, like a snake which can be used as
food.
Radscorpion
Medium Mutant
DR 17 ER 15
HP 55 (10d8+10)
CR 7 (700 XP)
STR PER END CHA INT AGI LCK
8 5 7 1 2 6 5
Actions
Multiattack. The Radscorpion Stalker
can make 2 Sting attacks.
Radstag Doe
Medium Mutant
DR 13 ER 13
HP 18 (4d8)
Actions
Multiattack. The Radstag can make two
Antler attacks.
HP 91 (14d8+28)
Speed 30ft.
CR 7 (2900 XP)
STR PER END CHA INT AGI LCK
8 3 7 3 2 5 5
Speed 30ft.
CR 11 (7200 XP)
STR PER END CHA INT AGI LCK
8 4 8 4 4 5 6
Actions
Multiattack. The Super Mutant Master
can make four Minigun attacks.
HP 322 (28d12+140)
Speed 40ft.
CR 15 (13000 XP)
STR PER END CHA INT AGI LCK
10 4 10 3 2 4 6
Super Mutant Hound
Actions
Multiattack. The Super Mutant Behemoth
Medium Mutant
can make two Fire Hydrant Bat attacks. DR 13 ER 13
Fire Hydrant Bat. +10 to hit, 10ft HP 33 (6d8+6)
Hit: 31 (4d12+5)
Speed 40ft.
Rock. +8 to hit, 40ft
Hit: 49 (8d10+5) Resistances Radiation 100
CR 3 (2900 XP)
STR PER END CHA INT AGI LCK
7 3 6 3 2 6 5
Actions
Bite. +4 to hit, 5ft
Hit: 11 (2d8+2) The target must make a
DC 14 STR or AGI save or be grappled.
The target makes the save again at the
end of each turn and remains grappled
until they succeed.
Yao Guai
The Yao Guai is the mutated descendant of the black bear. Its name, which
means monster or demon, was given by Chinese prisoners in internment
camps. Although generally found alone, Yao Guai exhibit a gentle,
familial bond toward one another when found together, provided they do
not feel threatened by the observer's presence. Despite their aggressive
nature some have been known to become domestic and ferociously defend
their masters.
Actions Actions
Multiattack. The Yao Guai can make one Multiattack. The Glowing Yao Guai can
Bite and one Claw attack. make one Bite and two Claw attacks.