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Майнкрафт-ДНД=Маг предметы

The document details various minor magic items and potions in Minecraft's 5e system, including their types, rarities, and effects. Items such as the Spectral Ammunition and Enchanted Golden Apple provide unique combat and healing advantages, while potions offer a range of effects from healing to elemental resistances. The document also includes rules for crafting and using these items and potions in gameplay.

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0% found this document useful (0 votes)
8 views2 pages

Майнкрафт-ДНД=Маг предметы

The document details various minor magic items and potions in Minecraft's 5e system, including their types, rarities, and effects. Items such as the Spectral Ammunition and Enchanted Golden Apple provide unique combat and healing advantages, while potions offer a range of effects from healing to elemental resistances. The document also includes rules for crafting and using these items and potions in gameplay.

Uploaded by

saf.ilya30.05
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Minecraft's Minor Magic Items in 5e

Spectral ammunition
By u/NobleCuriosity3 Weapon (any ammunition), minor, uncommon
Combat fishing rod These tipped ammunition pieces are found in
Wondrous item, minor, common parcels of 1d10+6 pieces. Whenever you fire one, it highlights
Using the Attack action, you can expend one the object or creature it strikes in a 10-foot radius of dim
of this rod's 16 charges to make a Special (long- white light for 1 round. For that duration, any attack roll
reach) melee Attack with this magically- against the affected creature or object has advantage if the
reinforced fishing rod to either shove a creature or object or attacker can see it, and the affected creature or object can’t
reel it in closer to you. If you’re able to make multiple attacks benefit from being invisible. The arrow then loses its magic.
with the Attack action, this Attack replaces one of them. The Enchanted golden apple
target must be no more than one size larger than you and Wondrous item, minor, rare
must be within 40 feet of you. Instead of making an Attack You can eat this tiny, enchanted golden apple as
roll, you make a Strength (Athletics) check contested by the
target’s Strength (Athletics) or Dexterity (Acrobatics) check an action. When you do, you regain 4d8 hp and gain 4d8
(the target chooses the ability to use). If you win the contest, temporary hit points. For the next ten minutes, you have
you either knock the target prone, push it 5 feet away from resistance to fire damage, and all other kinds of damage you
you, or pull it up to 10 feet closer to you. When the rod's last would take is reduced by 20%, rounded down.
charge is expended, it breaks. Necklace of Ender pearls
Golden apple Wondrous item, minor, rare
Wondrous item, minor, common This necklace has 1d10 + 6 dark green pearls
You can eat this tiny golden apple as an action. When you hanging from it. You can use an action to detach a pearl and
do, you regain 1d8 hp and gain 1d8 temporary hit points. throw it up to 120 feet away. When the pearl shatters at the
At the DM's discretion, a character proficient with the end of its trajectory, the thrower teleports to that location and
herbalism kit that has access to said kit and a source of heat takes damage as if they had just fallen 20 feet (2d6
can craft a Golden Apple from an apple and 72 gp. bludgeoning damage). Any effect that eliminates or reduces
falling damage can eliminate or reduce this damage.
Basket of Chorus Fruit Totem of undying
Wondrous item, minor, uncommon Wondrous item, minor, very rare
This basket contains 6d10 + 4 purple fruits. You If you are holding this green-eyed wooden angel
can eat one as an action or bonus action. When you do, you statuette when you would die, instead the totem vanishes, all
teleport to a random place on the ground within 30 feet that conditions and ongoing effects on you end, you regain 8d8 hp,
has enough space for you to stand, if such a place exists. and you gain 2d8 temporary hit points.
Ender Chest End crystal
Wondrous item, minor, uncommon Wondrous item, minor, very rare
This 3'x3'x3' dark green chest emanates This cubic pink crystal floats 3 feet off the
purple specks. Whenever a creature opens one, ground it most recently touched.
it reveals an interior space exclusive to that creature. Items Any dragon within 100 feet of one or more
stored in an ender chest by a creature only reappear in an floating end crystals regains 15 hp each round,
ender chest when the same creature opens one. All ender and a phantasmal beam extends between the dragon and the
chests reveal the same individual-exclusive space, allowing
items stored in one chest to be withdrawn through another. nearest end crystal each round the dragon heals this way.
Floating end crystals have AC 17 and 1 hp; melee attacks
Shulker box made against them automatically hit. When an end crystal is
Wondrous item, minor, uncommon destroyed it explodes, emitting a thunderous boom audible
This 3 foot by 3 foot by 3 foot box and all of its out to 300 feet. Each creature within 40 feet of it must make
contents shrinks to 3 inches by 3 inches by 3 a DC 17 dexterity saving throw. Creatures within 20 feet of
inches when you say the command word as a the crystal have disadvantage on the save. On a failed save, a
bonus action if it does not contain any other shulker box. creature takes 14d6 thunder damage and is pushed 20 feet
Another command word reverts it to to normal size. If the away from the crystal. On a successful save, a creature takes
box does not have enough space to grow to full size, it does half as much damage and isn't pushed. Nonmagical objects
not grow at all. Regardless of its contents, the box weighs 1 within the explosion's area also take the damage and, if
pound. The box has AC 18, a damage threshold of 15 and 35 unsecured, are pushed.
hit points. If the box is broken while shrunk, the broken box Image credits to Mojang, via the Minecraft wiki:
and all its contents return to their normal size as soon as https://minecraft.fandom.com/wiki
there is enough space for them to do so. and my own editing.

1
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Minecraft potions (all minor)
Note: I assume that you're using the common house rule that it's a bonus action to drink a potion and an action to force-feed one.
Modifier Potion of … Rarity Duration Effects (for duration of potion)
Healing Common Instantaneous You regain 2d4 + 2 HP.
Greater Healing Uncommon Instantaneous You regain 4d4 + 4 HP.
Fire
Uncommon 1 hour You gain resistance to fire damage.
Resistance
Regeneration Uncommon 1 minute You regain 2 hp at the end of each of your turns.
Greater Regeneration Rare 1 minute You regain 5 hp at the end of each of your turns.
Strength Very Rare 1 minute Your strength score increases by 6, to a maximum of 26.
Greater Strength Legendary 1 minute Your strength score increases by 10, to a maximum of 30.
Your movement speed(s) and jump distance increase by an amount
Swiftness Common 1 hour
equal to half your normal movement speed / jump distance.
Greater Swiftness Uncommon 1 hour Your movement speed(s) and jump distance double.
Night Vision Uncommon 1 hour You gain Darkvision out to a range of 60 feet.
You become invisible. Anything you wear or carry is invisible with you.
Invisibility Uncommon* 1 hour The effect ends early if you attack or cast a spell. * WotC lists this
potion as Very Rare, but this is inconsistent with their own guidelines.
Water
Uncommon 1 hour You can breathe underwater.
Breathing
Leaping Common 1 minute Your jump distance doubles.
Greater Leaping Uncommon 1 minute Your jump distance quintuples.
Slow Falling Common 10 minutes You descend 60 feet per round and take no damage from falling.
You must succeed on a DC 15 constitution saving throw or take 4
Spider poison Uncommon 1 minute
poison damage at the end of each of your turns.
You must succeed on a DC 17 constitution saving throw or take 10
Greater Spider poison Rare 1 minute
poison damage at the end of each of your turns.
You must succeed on a DC 15 constitution saving throw or your
Weakness Rare 1 minute
strength score decreases by 6, to a minimum of 1.
You must succeed on a DC 13 constitution saving throw or take 2d4 +
Harming Common Instantaneous
2 necrotic damage.
You must succeed on a DC 15 constitution saving throw or take 4d4 +
Greater Harming Uncommon Instantaneous
4 necrotic damage.
You must succeed on a DC 13 constitution saving throw or your
Slowness Common 1 hour movement speed(s) and jump distance decrease by an amount equal to
one quarter their normal amount, rounded to the nearest 5 feet.
You must succeed on a DC 15 constitution saving throw or your
Greater Slowness Uncommon 1 hour
movement speed(s) and jump distance are halved.
Your speed becomes 15 ft. You have resistance to all damage. You may
Turtle Master Rare 1 minute make a DC 15 constitution saving throw to ignore all of this potion's
effects on success if you wish.

Potion Variants and Tipped Ammunition (one step rarer than non-variants)
An extended potion has a duration one step lengthier than the normal version. The effect duration steps are 1 round, 1 minute,
10 minutes, 1 hour, 8 hours, 24 hours, 1 week, 1 month, and 1 year. This variant may be combined with the other variants.
As an action, you can throw a splash potion up to 30 feet. All creatures within 10 feet of where it hits receive the potion effect.
As an action, you can throw a lingering potion up to 30 feet. A potion effect cloud expands out within 10 feet of where it hit.
Whenever a creature enters the cloud's area for the first time on a turn or starts its turn there, it receives the potion effect and
the portion of the cloud within 2.5 feet of that creature dissipates. Any remaining portions of the cloud dissipate after 1 minute.
A creature shot with a potion tipped arrow or crossbow bolt receives the potion effect (in addition to the damage from the
shot). The arrow or crossbow bolt then loses its magic.
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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