Dolman Law Group - John Doe V Roblox - Clay County, MO
Dolman Law Group - John Doe V Roblox - Clay County, MO
STATE OF MISSOURI
Case No.:
JANE DOE R.S. as guardian and next
friend of minor plaintiff, JOHN DOE
H.M., (1) Fraudulent Concealment and
Misrepresentations
Plaintiff, (2) Negligent Misrepresentation
(3) Negligence – General
v. (4) Negligence – Failure to Warn
(5) Negligence – Unreasonable Design
ROBLOX CORPORATION, (6) Negligent Undertaking
(7) Strict Liability – Design Defect
Defendant. (8) Strict Liability – Failure to Warn
COMPLAINT
COMES NOW the Plaintiff, Jane Doe R.S., as guardian and next friend of minor Plaintiff
John Doe H.M. (“Plaintiff”), by their attorneys, Wallace Miller and Dolman Law Group and
brings this action against Roblox Corporation (“Roblox” or “Defendant”) to recover damages
arising from the severe injuries that Plaintiff suffered because of Defendant’s conduct in creating,
designing, marketing, and distributing its mobile- and web-based application (“app”), and alleges
as follows:
I. INTRODUCTION
1. This action seeks to hold Roblox accountable for recklessly and deceptively
operating its business in a way that led to the sexual exploitation of Plaintiff. The heinous acts
against Plaintiff were committed by a dangerous child predator whose actions were possible only
portrays its app as a safe and appropriate place for children to play. In reality, and as Defendant
well knows, the design of its app makes children easy prey for pedophiles, and Defendant had no
1
appropriate safeguards to ensure that children were in fact safe or that predators were screened.
There are steps that Defendant could have taken to protect children and to make its app safer. But
time and again Defendant has refused to invest in basic safety features to protect against exactly
growing the number of users of its app over child safety. As one former Roblox employee
explained in describing the company’s approach to child safety, “You have to make a decision,
right? You can keep your players safe, but then it would be less of them on the platform. Or you
just let them do what they want to do. And then the numbers all look good and investors will be
happy.”1 Defendant’s prioritization of growth over the safety of children has devastated the lives
4. Plaintiff is a 15-year-old boy who was an avid user of Defendant’s app. He relied
heavily on the app for entertainment and social interaction, making him a prime target for the
countless child predators that Defendant knew were freely roaming the app looking for vulnerable
children.
5. Plaintiff was targeted on Roblox by a male predator who posed as a young girl the
same age as Plaintiff and exploited Plaintiff’s age and vulnerability to build a false emotional
connection with him by promising friendship and connection. After capturing his trust cultivated
on Roblox, the predator transitioned their interactions to text message, wherein the predator sent
Plaintiff graphic messages, sent him sexually explicit images of young girls, and ultimately
6. Plaintiff suffered this sexual exploitation and abuse as the direct result of
Defendant’s conduct. For years, Defendant has misrepresented and deliberately concealed
information about the pervasive predatory conduct that its app enables and facilitates. Had
1
Roblox: Inflated Key Metrics for Wall Street and a Pedophile Hellscape for Kids, Hindenburg
Research (Oct. 8, 2024), https://hindenburgresearch.com/roblox/.
2
Defendant disclosed the truth of what was really occurring on its app, Plaintiff’s mother would
never have permitted Plaintiff to use this app without her strict supervision. Had Defendant taken
any steps to screen users before allowing them on the apps, Plaintiff would not have been exposed
to the large number of predators trolling the platform. Had Defendant implemented even the most
basic system of age and identity verification, as well as effective parental controls, Plaintiff would
never have engaged with this predator and never been harmed.
7. Plaintiff has suffered unimaginable harm. His innocence has been snatched from
him forever. Tragically, what happened to him is far from an isolated event. Indeed, Plaintiff is
just one of countless children whose lives have been devastated as a result of Defendant’s gross
negligence and defectively designed app This action, therefore, is not just a battle to vindicate
Plaintiff’s rights—it is a stand against Defendant’s systemic failures to protect society’s most
vulnerable from unthinkable harm in pursuit of financial gain over child safety.
II. PARTIES
A. Plaintiff
8. Minor Plaintiff John Doe H.M., and his mother and next friend Jane Doe R.S., are
citizens and residents of the State of Missouri, with a principal place of residence in Clay County.
9. Plaintiff has suffered profound and enduring harm. This includes significant
emotional distress, psychological trauma, and mental anguish. Plaintiff’s experiences have led to
a loss of trust, safety, and personal security, depriving him of the opportunity for a normal and
healthy development. The injuries he sustained are severe, ongoing, and permanent, affecting her
10. Plaintiff never entered into any contract with Defendant. To the extent Defendant
claims that Plaintiff attempted to accept an electronic terms and conditions clause by clicking
buttons on a screen that included language that Plaintiff did not read or understand, such an
assertion is legally erroneous, invalid, and unenforceable, including because Plaintiff disaffirms
any such contract, including any forced arbitration clause and any delegation clause in any
contract.
3
B. Defendant
11. Defendant Roblox Corporation is a Delaware corporation with its principal place
of business in San Mateo, California. Roblox owns, operates, controls, produces, designs,
maintains, manages, develops, tests, labels, markets, advertises, promotes, supplies, and
distributes the Roblox app. Roblox is widely available to consumers throughout the United States.
12. This Court has personal jurisdiction over Defendant because it has contacts with
Missouri that are so continuous and systematic that they are essentially at home in this State.
Defendant regularly conducts and solicits business in Missouri, provides products and/or services
by or to persons here, and derive substantial revenue from the same. Defendant affirmatively and
extensively engage with a significant percentage of this State’s residents through messages,
13. Venue is proper here because this Complaint seeks damages arising and resulting
from Defendant’s acts and omissions which occurred in Clay County, Missouri.
14. Launched in 2006, Roblox is an online gaming app that allows users to play myriad
games, which the company refers to as “experiences.” There are currently more than 40 million
experiences within the Roblox ecosystem. Most experiences on Roblox are created not by Roblox
but by individuals (often Roblox users) or companies that develop their own games and make them
15. Roblox is easily accessible, including to children. It is free to download and play
to communicate with each other. Gameplay interactions, user hubs, direct messaging, and voice
chat all promote social interactions between users. Roblox’s co-founder and CEO David Baszucki
has explained that his vision is for Roblox to bring about “the next phase of human interaction,”
4
which he also has described as “a new category of human coexperience.”2 Roblox has similarly
explained that it “operates a human co-experience platform . . . where users interact with each
17. Roblox designed its app for children. Roblox has marketed its app not only as the
“#1 gaming site for kids and teens”4 but also as an educational experience for young users. Roblox
claims that it provides “new gateways into learning”—from “chemistry to physics to robotics and
more, Roblox experiences bring concepts to life in ways that immerse learners and motivate
exploration, play, and deep thinking.”5 These offerings, according to Roblox, include “high-
2
David Baszucki, Co-founder and CEO of Roblox, The CEO of Roblox on Scaling Community-
Sourced Innovation, Har. Bus. Rev., The Magazine, (Mar-Apr 2022),
https://hbr.org/2022/03/the-ceo-of-roblox-on-scaling-community-sourced-innovation.
3
Roblox Corp., Quarterly Report (Form 10-Q) (Mar. 13, 2021).
4
Roblox, What Is Roblox,
http://web.archive.org/web/20170227121323/https://www.roblox.com/ (archived Feb. 27, 2017).
5
Roblox, A New Era of Engaged Learning, https://corp.roblox.com/education (last visited Feb.
11, 2025).
6
Id.
5
was flooded with millions of new users as kids were confined to their homes and glued to their
devices. By September 2020, roughly 30 million people, more than half of them under 13, were
on Roblox daily, making it the world’s biggest recreational zone for kids.
19. That growth has continued unabated. In Roblox’s 2023 Annual Report, the
company reported an average of 68.5 million daily active users, with 21% under 9 years of age;
21% from 9-12 years of age; 16% from 13-16 years of age; and 41% over 17 years of age.
20. Today, Roblox is the most downloaded online game globally, and the average user
21. Individuals who wish to play Roblox must create an account. It is extremely easy
to “SIGN UP AND START HAVING FUN!” Users must provide only a birthdate, username, and
password. Users of any age can create an account. There is no age minimum. Roblox does not
require users to verify their age upon sign-up, so they can easily represent that they are younger or
7
Qustodio, Research by App Category – Gaming, https://www.qustodio.com/en/the-digital-
dilemma/gaming/ (last visited Feb. 11, 2025).
6
22. Although Roblox states that children must have parental permission before signing
up for an account, nothing prevents them from creating their own accounts and playing on Roblox.
Roblox does nothing to confirm or document that parental permission has been given, no matter
how young a child is. Nor does Roblox require a parent to confirm the age given when a child
23. After creating an account, all users are assigned a default player avatar—a
cartoonish character that represents the individual user within certain games.
into different genres/categories, such as Sports, Role-Playing Games, Fighting, First Person
Shooters, Fashion, Horror, Comedy, Military, and Naval. The games recommended to a user will
vary based on the age the user entered when generating their account and Roblox’s algorithm that
7
Examples of games available on Roblox.
25. Until November 2024, Roblox configured its app to default to settings that allowed
adults to easily communicate with children. Adult strangers could “friend” and chat with a child
of any age via direct (i.e., private) message. Further, even without being “friends,” adults could
also chat with a child of any age within a Roblox experience through direct messages.
26. Now, under Roblox’s default settings, adults cannot directly message children
under 13, but Roblox still does nothing to prevent children this young from creating accounts with
fake 13+ birthdates, which gives them full access to Roblox’s direct-messaging options. Roblox
still relies on self-reported birthdates for age verification. Further, children 13 and over are still
adult strangers. There is also nothing that prohibits adults from entering fake birthdays and posing
27. Roblox generates revenue largely by selling users an in-game digital currency
called Robux, which they exchange for digital content such as online experiences and customized
outfits and appearances for their avatars. Robux can be purchased in a single transaction or a user
may subscribe to receive Robux on a recurring basis with a Roblox Premium membership. Roblox
also offers Robux gift cards that anyone can purchase and send to any user.
Robux to buy items for their avatars and to spend in their favorite experiences on Roblox. In
Roblox’s Avatar Store, for example, the company sells rare items at astronomical prices, such as
a type of hair for an avatar, which children seek to purchase to keep up with or outdo their peers
on Roblox. As a result, children often tell others, including strangers, that they will do “Anything
for Robux.”8
B. Roblox Lures Parents into Letting Their Kids Use Roblox with Promises of
Safety.
8
Olivia Carville & Cecilia D’Anastosio, Roblox’s Pedophile Problem, Bloomberg Businessweek
(July 23, 2024), https://www.bloomberg.com/features/2024-roblox-pedophile-problem/.
8
29. Roblox’s success and continued growth have hinged on its constant, false
assurances to parents that its app is safe for children. The company has offered such assurances
throughout its history and in every forum possible—on its website, through public promises of its
30. Over the years, Roblox has repeatedly represented on its website that its app is safe
for children and has touted the safety controls it has in place. As early as 2007, Roblox’s website
assured parents that Roblox is an “online virtual playground . . . where kids of all ages can safely
31. From 2008 to 2016, the website continued to promise parents, “We take every
precaution possible to make sure kids are protected from inappropriate and offensive individuals
as well as from indecent and distasteful content.”10 It also assured parents that Roblox had a zero-
tolerance policy for “swearing and obscenities, messages and content of a sexual or violent nature,
32. The website has consistently sought to paint Roblox as “family friendly” and safe
for children of all ages. In 2017, Roblox began declaring that it “take[s] kids’ safety and privacy
very seriously” and “strive[s] to continually develop new and innovative technologies that will
protect the safety of our community while allowing players to imagine, create, and play together
in a family-friendly environment.”12 Roblox similarly has advertised its app as “a safe, moderated
9
Roblox, Frequently Asked Questions (FAQs),
https://web.archive.org/web/20071105104643/http://www.roblox.com/Parents/FAQs.aspx
(archived Nov. 5, 2007).
10
Roblox, Keeping Kids Safe,
https://web.archive.org/web/20080501101437/http://www.roblox.com/Parents/KeepingKidsSafe.
aspx (archived May 1, 2008); see also Roblox, Information for Parents,
https://web.archive.org/web/20160131063648/http://corp.roblox.com/parents (archived Jan. 31,
2016).
11
Id.
12
Roblox, Parents’ Guide,
https://web.archive.org/web/20170716032712/https://corp.roblox.com/parents/ (archived Jul. 16,
2017).
9
place to meet, play, chat, and collaborate on creative projects.”13
2023, for example, Roblox assured parents that it “continually develop[s] cutting-edge
technologies to ensure that the Roblox platform remains a safe and fun space for players all over
the world.”14 Roblox claimed that the company was “dedicated to working together with parents
and digital safety experts to promote a family-friendly environment that allows all players to
imagine, create, and play online.”15 Roblox emphasized that it is “committed to ensuring that
Roblox is a safe and fun place for everyone.”16 According to Roblox, it “goes above and beyond
to foster an environment where people of any age can create, play, learn, and imagine safely.
13
Id.
14
Roblox, For Parents,
https://web.archive.org/web/20230405060048/https://corporate.roblox.com/parents/ (archived
Apr. 5, 2023).
15
Id.
16
Roblox, Roblox FAQ,
https://web.archive.org/web/20230328011957/https://corporate.roblox.com/faq/ (archived Mar.
28, 2023).
10
We’ve kept children’s privacy and safety top-of-mind when designing our platform, especially
through the implementation of advanced text filters that block inappropriate language or other
unsafe content.”17
34. Roblox’s website today contains similar assurances. It claims, “Safety is in our
DNA: when Dave Baszucki and Erik Cassel launched Roblox in 2006, they spent a few hours each
day with the community, helping to ensure that Roblox was a safe and welcoming environment.
Safety was their top priority, and they made constant improvements in their moderation, both for
35. According to the current website, Roblox “won’t allow language that is used to
harass, discriminate, incite violence, threaten others, or used in a sexual context.”19 Roblox touts
a “stringent safety system and policies,”20 which include its “expertly trained team with thousands
of members dedicated to protecting our users and monitoring for inappropriate content”; its “safety
review of every uploaded image, audio, and video file, using a combination of review by a large
team of human moderators and machine detection before they become available on our platform”;
and its chat filters for inappropriate content, which “are even stricter” for children under 13 and
36. These false promises and assurances are not confined to Roblox’s website. They
17
Roblox, Roblox & User Data FAQ, https://en.help.roblox.com/hc/en-
us/articles/4406238486676-Roblox-User-Data-FAQ (last visited Feb. 11, 2025).
18
Roblox, Safety Comes First on Roblox, https://corp.roblox.com/safety-civility-
resources?section=news&article=safety-comes-first-on-roblox (last visited Feb. 11, 2025).
19
Roblox, Safety Features: Chat, Privacy & Filtering, https://en.help.roblox.com/hc/en-
us/articles/203313120-Safety-Features-Chat-Privacy-
Filtering#:~:text=Players%20have%20different%20safety%20settings,and%20phrases%2%200t
han%20younger%20players (last visited Feb. 11, 2025).
20
Roblox, Safety & Civility at Roblox, https://en.help.roblox.com/hc/en-
us/articles/4407444339348-Safety-Civility-at-Roblox (last visited Feb. 11, 2025).
21
Id.
11
37. In 2009, a blogger wrote about blocking Roblox because he doubted its safety for
his children. CEO David Baszucki responded to the blogger reassuring him that Roblox flags
“obviously offensive content” and removes it, and if “something is marginal, but gets flagged as
38. In a 2013 Wired interview, when asked whether a parent should be concerned about
whom his child was chatting with in-game, Baszucki declared, “We take every precaution possible
to make sure kids are protected from inappropriate and offensive individuals as well as from
indecent and distasteful content,” taking a sentence verbatim from Roblox’s webpage for parents.23
39. Tami Bhaumik, Roblox’s current Vice President of Civility & Partnerships, has
doubled down on these promises in statements to parenting magazines, news outlets, and
podcasts—all aimed at persuading parents to let their children use Roblox. She also has contacted
40. As recently as 2024, Bhaumik told Parents Magazine that “[w]e have a
responsibility to make sure our players can learn, create, and play safely. This continues to be our
22
Eric Frenchman, Revisiting Roblox, Pardon My French (Oct. 5, 2009),
https://pardonmyfrench.typepad.com/pardonmyfrench/2009/10/revisiting-roblox.html.
23
Tony Sims, Interview with David Baszucki, Founder & CEO of Roblox, Wired (Feb. 7, 2013),
https://www.wired.com/2013/02/roblox/.
24
Maressa Brown, Is Roblox Safe for Kids? Here’s What the Experts Have to Say, Parents
Magazine (Apr. 29, 2024), https://www.parents.com/kids/safety/internet/is-roblox-safe-forkids/.
12
41. Such statements by Bhaumik date back years. In 2018, Bhaumik told the
Washington Post that Roblox “focus[es] on making sure that everything is done in a safe and
appropriate way.”25 That year, she also claimed to another newspaper that Roblox’s “safety team
reviews every uploaded image, video, and audio file used within our games to make sure they are
safe and age appropriate.”26 She also boasted that Roblox has “created extensive parental controls
for our games and a detailed Roblox Parent’s Guide that provides information to parents to help
42. In 2019, while presenting on a “Digital Civility Panel,” Bhaumik emphasized that
“[w]e make sure there’s a safe environment,” citing Roblox’s “tremendous reporting system” and
“incredible moderation and CS team that reacts very, very quickly.”28 On that same panel—and in
contradiction to Roblox’s representation that it had always taken “every precaution possible” to
protect children—Bhaumik conceded that “digital civility did not exist at Roblox a year and a half
ago and we established this and made it a movement within our company.”29 She added later, “It’s
25
Hayley Tsukayama, Roblox, an Online Kids Game, Explains How a Hack Allowed a
Character’s Virtual ‘Rape’, Wash. Post. (Jul. 17, 2018),
https://www.washingtonpost.com/technology/2018/07/17/roblox-an-online-kids-game-explains-
how-hack-allowed-characters-virtual-rape/.
26
Chris Pollard, Police Warn that Children as Young as Five-Years-Old are Seeing Naked Lego-
Type Characters Having Sex on Roblox App, The Sun (Jan. 29, 2018),
https://www.thesun.co.uk/news/5445444/roblox-app-children-danger-sex-warning/.
27
Id.
28
YouTube, Digital Civility Panel (Oct. 23, 2019),
https://www.youtube.com/watch?v=XoUs1Js7WG0&list=PLcKphP00N1_kCLjvcOWdwbegJkN
SL-CuL&index=6.
29
Id.
13
still very early days for us. This whole digital civility focus for Roblox is still there, we’re just still
establishing it.”30
43. In a 2022 video interview about safety on Roblox, Bhaumik asserted that Roblox’s
“number one priority” is “to create a safe, civil, and inclusive community” and that “[s]afety and
civility has always been baked into everything that we do.”31 That year, on a podcast, she also
bragged about Roblox’s purported safety protections, including “thousands of human moderators
on the front lines” and “machine learning that is constantly taking a look at chat filters.”32 With
these and other measures, she exclaimed, “[a]ny sort of bad actor that comes onto the platform is
dealt with swiftly” and “[w]e remove any content that’s reported to us within minutes.”33
44. In 2023, Matt Kaufman, formerly the Chief Systems Officer for Roblox, was
appointed Chief Safety Officer, at which point he too began peddling Roblox’s child safety
narrative.
45. In a 2024 blog post on Roblox’s website, Kaufman asserted that “Roblox has spent
almost two decades working to make the platform one of the safest online environments for our
users, particularly the youngest users. Our guiding vision is to create the safest and most civil
community in the world.”34 According to Kaufman, “For users under 13, our filters block sharing
of personal information and attempts to take conversations off Roblox, where safety standards and
moderation are less stringent.”35 A few months later, he added, “Safety is and always has been
30
Id.
31
Video Interview with Tami Bhaumik, Roblox’s VP of Digital Civility & Partnerships (2022),
https://www.facebook.com/bedford.sheriff/videos/roblox-how-to-help-kids-use-itsafelyrobloxs-
vp-of-digital-civility-partnerships/1338989609901259/.
32
YouTube, Into the Metaverse, Podcast: EP.21: Tami Bhaumik (Roblox) - Building a Safe &
Resilient Metaverse, https://www.youtube.com/watch?v=LT5_bBOYS9A.
33
Id.
34
Matt Kaufman, Chief Safety Officer, Driving Civility and Safety for All Users, Roblox (July
22, 2024), https://corp.roblox.com/newsroom/2024/07/driving-civility-and-safety-for-allusers.
35
Id.
36
Matt Kaufman, Chief Safety Officer, Major Updates to Our Safety Systems and Parental
14
46. In a later blog post, Kaufman touted Roblox’s “track record of putting the safety of
47. Kaufman also recently told NPR that “any time anything happens to a child that
48. Roblox’s public statements and promises are carefully crafted to paint the picture
of a digital playground that is safe and appropriate for children. When parents, the press, or child
advocates raise questions and concerns, the company’s highest executives respond with
49. This campaign of reassurance masks the truth about Roblox. Far from creating a
safe place for children, Roblox designed, built, and maintains a toxic environment that has
enabled obscene material to flourish and, worse, enables predatory pedophiles to hunt, groom,
and sexually exploit children. What Roblox represents as a safe, appropriate space for children is,
50. Roblox is a vast ecosystem offering an endless array of not just online games but
also immersive virtual worlds where children’s customized avatars can engage in activities like
playing house, adopting pets, and mimicking adult behaviors, including sexually explicit ones.
51. These games and virtual worlds are brought to life through developer tools that
Roblox designs, controls, and makes available to third parties. These tools, which include
scripting capabilities, 3D modeling systems, and other software supply the infrastructure needed
15
to create content for the Roblox platform. Roblox has the power to control the use of these tools.
Instead, over the years, the company has given third parties essentially unfettered access to use
the tools to build what they want, with no meaningful oversight or safeguards. The results are
deplorable.
52. As early as 2010, Roblox’s virtual games had already devolved into hosting and
promoting sexually explicit content. Roblox’s scripting language, which allows developers to
manipulate avatar activity and interactions any way they want, was deployed to create scenarios
53. This simulated sexual activity pervades Roblox. There have been numerous
reports of children’s avatars being raped by other users’ avatars. For example, in 2018, a seven-
year-old girl’s avatar was violently raped by two male avatars on a playground in a Roblox
experience, which was witnessed by the girl’s mother.40 In describing the aftermath of this
traumatic experience, the girl’s mother exclaimed, “I never in my wildest dreams would’ve ever
sexual activity. For instance, children can play in “condo games”—predatory digital
environments, including houses, where users can remove their avatars’ virtual clothing, revealing
nudity, and engage in disturbing simulated sexual activities with other Roblox users.42 They can
also play games like “Public Bathroom Simulator Vibe,” which allows access to users as young
39
See, e.g., YouTube, How to Do Roblox Sex Glitch,
https://www.youtube.com/watch?v=Zz97Q1SQE_k; see also YouTube, Roblox Sex?,
https://www.youtube.com/watch?v=hyqCHG6nUYI.
40
Savannah Levins, North Carolina Mom Outraged After Roblox Game Depicts Violent Acts,
Including Rape, WFMYNews2 (June 30, 2018),
https://www.wfmynews2.com/article/news/local/2-wants-to-know/north-carolina-mom-outraged-
after-roblox-game-depicts-violent-acts-including-rape/83-569498171.
41
Id.
42
EJ Dickson, Inside the Underground Strip-Club Scene on Kid-Friendly Gaming Site Roblox,
Rolling Stone (Sep. 12, 2021), https://www.rollingstone.com/culture/culture-features/roblox-
virtual-strip-clubs-condo-games-sex-1197237/.
16
as nine years old and enables users to simulate sexual activity in virtual bathrooms,43 as well as
virtual strip clubs, where child avatars perform sexually explicit acts, like giving lap dances to
patrons.44
Roblox’s Public Bathroom Simulator Game is rated ages nine and up and
allows users to simulate sexual activity.45
55. A recent investigative report also exposed a multitude of other exploitative
experiences on Roblox that recklessly trivialize and gamify serious criminal conduct, including
rape. The report confirmed that Roblox actively hosted over 600 “Diddy” games, with titles like
“Survive Diddy,” “Run from Diddy Simulator,” and “Diddy Party,” which appear to recreate
reported incidents involving the music mogul Sean Combs, publicly known as “Diddy.” Diddy
was recently indicted and is on trial for sex trafficking of minors and other grievous criminal
according to multiple lawsuits and media reports, allegedly involved forced drug use, violent
assaults, and the sex trafficking of minors, including victims as young as 10 years old.
43
Hindenburg, supra note 1.
44
Dickson, supra note 42.
45
Hindenburg Research, supra note 1.
17
Examples of Roblox games modeled after Diddy’s sex trafficking ventures.46
56. This report also revealed that Roblox permitted more than 900 Roblox accounts
displaying variations of convicted sex trafficker Jeffrey Epstein’s name, such as
“JeffEpsteinSupporter,” whose account Roblox actively permitted to be openly engaged in
children’s games. Roblox also allowed games like “Escape to Epstein Island”—a title that
directly references one of the locations where for years Epstein trafficked minors and other non-
consenting individuals so he and others could sexually and physically abuse them.
46
Id.
18
Example of Roblox game modeled after Jeffrey Epstein’s sex trafficking
ventures.47
57. Roblox played a direct role in enabling these rampant, sexually exploitative
experiences. Roblox is fully aware that these experiences pervade its app, and it allows them to
continue to exist unchecked despite the ability to control or eliminate them. Leaked internal
Roblox documents reveal that Roblox monitored this type of content and made decisions such as
“[h]ow big of a ‘bulge’” was acceptable, and, with the introduction of layered clothing for
avatars (i.e., allowing avatars to wear multiple layers of clothing), whether players could be
nude.48 By allowing this type of content to exist and be easily accessible, Roblox directly
contributed to the proliferation of games simulating sexual activity, such as condo games and
58. The effects of these games on children can be devastating. Playing video games
with explicit sexual content normalizes exploitative and predatory behavior, blurring the lines of
what is acceptable in real life. This is particularly harmful for children, who are still developing
their understanding of social norms and morality. When such behavior is depicted as humorous,
exciting, or rewarded within a game, young players can internalize the idea that harassment or
59. Studies support this connection. One study found that playing games with
sexualized content was linked to increased rates of sexual harassment toward female targets,
suggesting that such exposure desensitizes players to the real-world consequences of these
actions.49 Another study showed that playing mature-rated games was associated with higher
47
Id.
48
Joseph Cox & Emanuel Malberg, Leaked Documents Reveal How Roblox Handles Grooming
and Mass Shooting Simulators, Vice (Aug. 1, 2022), https://www.vice.com/en/article/leaked-
documents-how-roblox-moderates-content-mass-shootings-grooming/.
49
Jonathan Burnay, Brad J. Bushman & Frank Larøi, Effects of Sexualized Video Games on
Online Sexual Harassment, 45 Aggressive Behavior 2, 214 (March/April 2019).
19
rates of risky sexual behavior years later, highlighting the long-term impact of exposure to
60. The interactive nature of games amplifies this effect. Unlike passive media, video
games require players to actively participate in behaviors, including those that simulate
harassment or exploitation, reinforcing the perception that such actions are normal or desirable.
This environment not only desensitizes children but also makes them more likely to replicate
61. The dangerous content on Roblox is not limited to online games. The recent
investigative report discussed above found that a basic search for “adult” in Roblox revealed a
group with 3,334 members “openly trading child pornography and soliciting sexual acts from
minors.”51 And tracking these members unearthed additional Roblox groups engaged in the same
criminal conduct, including one massive group with 103,000 members.52 Yet Roblox failed to
implement any age restrictions on these criminal groups, deliberately leaving them accessible to
all users.53
50
Jay G. Hull et al., A Longitudinal Study of Risk-Glorifying Video Games and Behavior
Deviance, J. Pers. Soc. Psychol. 2014 August; 107(2): 300–325. doi:10.1037/a0036058.
51
Hindenburg Research, supra note 1.
52
Id.
53
Id.
20
Public chat wall for a group named “Adult Studios,” where users openly solicited
child pornography.54
62. Roblox has also enabled individuals to create an entire category of pornographic
content. Using Roblox’s tools and software, users make virtual sex videos between avatars on
Roblox. These videos are clearly marked with the .rbxl file extension—Roblox’s proprietary file
format—establishing that this content was created within the Roblox application. Moreover, on
XVideos, a porn website, Roblox users seek out other users to simulate sexual acts within
seemingly innocuous games, like Brookhaven, which is one of Roblox’s most popular
54
Id.
21
22
This Roblox user advertised their Roblox account on porn website, XVideos, where
they had uploaded videos of their avatar having sex with other Roblox users.55
55
Id.
23
Searching “Roblox” on XVideos, a porn website, yields more than 250,000 results.56
63. In sum, the online environment that Roblox hosts and enables contradicts its
representations of providing a safe product, demonstrating Roblox’s blatant disregard for the
safety of its youngest users and revealing the company’s prioritization of user engagement over
64. For years, Roblox has served as the online platform of choice for predators seeking
to find, groom, abuse, and exploit children. Roblox provides predators with easy access to tens of
millions of children and allows these predators to freely move between inappropriate content and
popular games to identify and target vulnerable young users. By doing so, Roblox has
56
Id.
57
Id.
24
demonstrated reckless indifference to its fundamental obligation not to create and foster an
preventable sequence that the company has known about and facilitated for years: a predator
misrepresents their age to other users on the app, cosplaying as a fellow child, methodically
befriends the vulnerable young victim, and then strategically manipulates the child to move the
66. As the recent Bloomberg Businessweek article titled Roblox’s Pedophile Problem
put it, “These predators weren’t just lurking outside the world’s largest virtual playground. They
were hanging from the jungle gym, using Roblox to lure kids into sending photographs or
developing relationships with them that moved to other online platforms and, eventually,
offline.”58
67. Roblox, in effect, serves as an initial access point to children for predators. Media
reports have repeatedly highlighted that Roblox “is being used as a first point of contact for
predators.”59 The children, due to their underdeveloped brains, are more trusting and naïve, and
often fail to recognize the danger of providing their usernames on other sites.
68. Once on another app, like Discord or Snapchat, predators escalate their
exploitation by soliciting explicit material, like nude photos or videos of children doing sexually
inappropriate acts, all of which constitute child pornography. And while the ultimate solicitation
of explicit photos or other criminal acts may occur on other apps, Roblox serves as the critical
facilitator that enables these predators to first identify, target, and gain the trust of young victims
69. Roblox’s app and profit-driven virtual currency system enable predators to exploit
children, often by trading or extorting Robux in exchange for explicit photos. Predators
58
Carville & D’Anastosio, supra note 8.
59
National Center on Sexual Exploitation, The Dirty Dozen List ’24: Roblox,
https://endsexualexploitation.org/roblox/ (last updated Dec. 4, 2024).
25
commonly offer children Robux for these photos or demand Robux to avoid publicly releasing
them, directly tying Roblox’s profits to the sexual exploitation of children. Roblox’s manipulative
reward systems and social dynamics, intentionally designed to exploit children’s developmental
70. Despite full awareness of how its app facilitates such exploitation, Roblox
continues to profit from these tactics by collecting transaction fees on Robux exchanges. Its
reckless indifference to the consequences of its deliberately engineered app mechanics highlights
its prioritization of profits over the safety and well-being of its young users.
71. Roblox enables another pattern of predatory grooming in which predators employ
immediate blackmail tactics and make no attempt to ingratiate themselves with the children, but
instead threaten them from the outset. The predator will often threaten to post nude photos of
others online, but claim that the child victim is the person depicted unless the child complies with
the predator’s demands. Through its deliberately insufficient monitoring systems, Roblox allows
predators to threaten children with false claims about possessing and potentially releasing explicit
72. Regardless of how the initial grooming relationship begins, which is often as
simple as someone asking the child to be their boyfriend or girlfriend, the predators also often
attempt to make in-person contact with the child. The dangerous progression from Roblox’s
online app to real-world violence reveals the devastating consequences of the company’s product.
Roblox’s app enables predators to escalate from virtual contact to orchestrating physical
meetings, leading to harassment, kidnapping, trafficking, violence, and sexual assault of minors,
all instances of which these children suffered as a direct result of Roblox’s actions.
73. Through numerous well-documented and publicized cases, Roblox has long been
aware of the systemic exploitation that its app enables and facilitates. For years, countless children
have been sexually exploited and abused by predators they met on Roblox.
26
74. For example, in 2017, Roblox’s app enabled a predator to target an eight-year-old
child and solicit explicit photos, prompting one mother to observe that Roblox had created “the
75. In 2018, Roblox’s app enabled a predator posing as a child to coerce a nine-year-
old girl into performing and filming sexually abusive acts on her four-year-old brother through
violent threats, including of death, against her family.61 That year, 24 men in New Jersey were
also charged with soliciting sex from minors as part of a sting operation, where the New Jersey
State Police Lieutenant specifically called out Roblox as a place where “individuals are posing as
76. In 2019, a Florida predator systematically used Roblox to target children ages 10-
12, moving them to Discord to coerce the children into sending him naked pictures of
themselves.63 That year, a man in Wales encouraged 150 children to engage in sexual activity by
contacting them through Roblox, where he pretended to be a child and used fake names.64
77. During the pandemic, reports of child sex abuse facilitated by Roblox accelerated.
In 2020, for example, Roblox enabled a 47-year-old predator to pose as a teenager, target a 16-
year-old girl, move the conversation to Facebook, solicit explicit photos and videos, all of which
60
Pei-Sze Cheng, Evan Stulberger & Dave Manney, I-Team: Popular Online Gaming Site for
Kids is Breeding Ground for Child Sex Predators, Mother Says, NBC New York (Apr. 6, 2017),
https://www.nbcnewyork.com/news/local/video-game-warning-roblox-child-sex-predator-
online-site-investigation-what-to-know/87438/.
61
Briana Barker, Internet Safety and Your Children: How Kids are at Risk, Record-Courier
(Mar. 27, 2018), https://www.record-courier.com/story/news/2018/03/27/internet-safety-your-
children-how/12899346007/.
62
Cop, Firefighter Among 25 Charged in Child Luring Sting, FOX 13 TAMPA BAY (Sep. 25,
2018), https://www.fox13news.com/news/cop-firefighter-among-24-charged-in-child-luring-
sting.
63
Max Chesnes, Deputies Say Vero Beach Man Used Popular Video Game Platforms to Target
Children, TC Palm (Aug. 20, 2019), https://www.tcpalm.com/story/news/crime/indian-river-
county/2019/08/20/detectives-advise-online-safety-after-vero-beach-man-used-video-game-
platforms-target-minors/2059599001/.
64
Liz Day, Paedophile Groomed 150 Children to Engage in Sexual Activity Using Online Game
Roblox, Wales Online (May 10, 2019), https://www.walesonline.co.uk/news/wales-
news/paedophile-groomed-150-children-engage-16258877.
27
constituted child pornography,65 and ultimately traffic her across state lines, raping her multiple
times.66 In Michigan, a man was arrested for persuading an eight-year-old girl to send him videos
of herself, in various stages of undress, in exchange for Robux.67 The perpetrator had been
arrested for similar offenses three years earlier and was a registered sex offender in Kansas. This
perpetrator was not the only convicted sex offender who was able to freely create accounts on
Roblox: in 2021, a convicted sex offender used Roblox to sexually solicit a 12-year-old child.68
And in 2022, a 33-year-old man groomed a 13-year-old girl on Roblox, transported her from her
home in Kansas to his home in Georgia, and raped her multiple times.69
78. 2023 was more of the same. For example, a 30-year-old man was arrested for
soliciting illicit photos from young victims and authorities reported that he had three separate
Roblox accounts.70 A 27-year-old man was arrested for kidnapping an 11-year-old girl whom he
met on Roblox.71 A 23-year-old New Jersey man, who was a prominent Roblox developer with a
known history of exploiting children via Roblox, was sentenced to 15 years in prison for grooming
a 15-year-old girl, transporting her to his house, and sexually abusing her.72
65
U.S. Dep’t of Justice, Magnolia Man Gets Life For Exploiting Young Female He Met and
Communicated With Via Roblox and Facebook (Oct. 15, 2020), https://www.justice.gov/usao-
sdtx/pr/magnolia-man-gets-life-exploiting-young-female-he-met-and-communicated-roblox-and.
66
United States v. McGavitt, 28 F.4th 571, 578 (5th Cir. 2022).
67
Man Arrested for Inappropriate Relationship with 8-Year-Old Bloomfield Twp. Girl Through
Roblox, WXYZ Detroit (Sep. 24, 2020), https://www.wxyz.com/news/man-arrested-for-
inappropriate-relationship-with-8-year-old-bloomfield-twp-girl-through-roblox.
68
Jeff Bonty, Man Charged With Soliciting Juvenile Through Roblox, Daily Journal (Jul. 23,
2021), https://www.shawlocal.com/daily-journal/.
69
Fox 5Atlanta Digital Team, Clayton County Man Charged with Sex Trafficking, Rape of 13-
year-old Girl He Met on Gaming App Roblox, Fox5 (Mar. 2, 2022),
https://www.fox5atlanta.com/news/clayton-county-man-charged-with-sex-trafficking-rape-of-
kansas-girl.
70
City of Fontana Police Department, Internet Predator Arrested, Facebook (Dec. 20, 2023),
https://www.facebook.com/watch/?v=338311109095057.
71
Man Charged in Kidnapping of 11-year-old He Met Through Roblox from Her NJ Home:
Police, ABC7 (Oct. 21, 2023), https://abc7ny.com/roblox-kidnapping-new-jersey-online-
grooming/13927383/.
72
U.S. Dep’t of Justice, New Jersey Man Sentenced to 15 Years in Federal Prison After
28
79. Similar incidents continued throughout 2024. For example, a 21-year-old Chilean
man was arrested for traveling to the U.S. to meet an underage girl he met on Roblox, where he
had “spent several months manipulating and grooming” her.73 A 21-year-old in California pled
guilty for directing a 10-year-old girl, whom he met on Roblox, to disrobe and touch herself.74 A
64-year-old man admitted to posing as a 13-year-old boy on Roblox, where he met a 12-year-old
girl and convinced her to send sexually explicit photos of herself and a young relative.75 A 29-
year-old Michigan man befriended and groomed an 11-year-old girl on Roblox by posing as a
teenager and then coerced the girl into sending multiple explicit photos of herself.76 And a 24-
80. Despite supposed “parental controls” that Roblox implemented in 2024 and 2025,
predators continue to enjoy easy access to children on the app, causing devastating harm. For
example, in April 2025, a California man was arrested and charged with kidnapping and engaging
in unlawful sexual conduct with 10-year-old girl whom he met and communicated with on
Grooming Minor Online and Transporting Her Across State Lines Via Uber for Sex (Aug. 30,
2023), https://www.justice.gov/usao-sdin/pr/new-jersey-man-sentenced-15-years-federal-prison-
after-grooming-minor-online-and.
73
Grace Toohey, Chilean Man Groomed 13-Year-Old Girl He Met on Roblox Before Flying to
U.S. to Meet Her, Police Say, L.A. Times (Aug. 22, 2024),
https://www.latimes.com/california/story/2024-08-22/chilean-arrest-roblox-child-exploitation.
74
Ashley Harting, Online Predator Who Targeted 10-Year-Old on Roblox Pleads Guilty in Butte
County, KRCR (Sep. 25, 2024), https://krcrtv.com/news/local/online-predator-who-targeted-10-
year-old-on-roblox-pleads-guilty-in-butte-county.
75
Travis Schlepp, Man, 64, Admits to ‘Catfishing’ Girl on Roblox, Convincing Her to Send
Explicit Images, KTLA 5 (Jul. 26, 2024), https://ktla.com/news/california/man-64-admits-to-
catfishing-girl-on-roblox-convincing-her-to-send-explicit-images/.
76
Michael Martin, Roblox Predator: School Staffer Accused of Grooming West Michigan Child
for Illicit Photos, Fox17 West Michigan (Jan. 16, 2025),
https://www.fox17online.com/news/local-news/roblox-predator-school-staffer-accused-of-
grooming-west-michigan-child-for-illicit-photos.
77
Martin Robinson, Roblox Predator Who Raped 10-year-old Girl is Locked Up: Paedophile
Who ‘Targeted Child He Met on Gaming Platform Is Jailed for Six Years, Daily Mail (Jan. 17,
2025), https://www.dailymail.co.uk/news/article-14278563/Roblox-predator-raped-10-year-old-
girl.html.
29
Roblox.78 The next month, a 17-year-old Florida teenager was arrested after authorities learned
he had been communicating on Roblox with numerous children, some as young as eight-years-
old, over the course of a year, and convinced them to send him sexually explicit images of
themselves.79 And just a few days later, a New York man who used Roblox to connect with 11-
and 13-year-old girls was arrested and federally charged with enticement and possession of child
pornography.80
81. While most predators on Roblox lure children into their grasp by pretending to
also be children, many predators do not even hide their intentions, roaming Roblox with
reference to one of the most prolific pedophiles ever, who raped and molested hundreds of
children.
78
Elk Grove Man Accused of Kidnapping Kern County Girl He Communicated with on Roblox,
CBS News (Apr. 18, 2025), https://www.cbsnews.com/sacramento/news/elk-grove-man-
accused-kidnapping-kern-county-girl-roblox/.
79
Briana Trujillo, Ocala 17-Year-Old Convinced Kids to Send Him Sex Abuse Material on
Roblox, NBC (May 2, 2025), https://www.nbcmiami.com/news/local/ocala-17-year-old-
convinced-kids-to-send-him-sex-abuse-material-on-roblox-sheriff/3605691/.
80
U.S. Dep’t of Justice, Fairport Man Who Used Roblox to Attempt to Communicate with
Minors for Sex Arrested (May 6, 2025), https://www.justice.gov/usao-wdny/pr/fairport-man-
who-used-roblox-attempt-communicate-minors-sex-arrested.
30
Results from an account search for “earlbrianbradley.”81
leading advocacy organizations. The National Center on Sexual Exploitation (“NCSE”) has
consistently named Roblox to its “Dirty Dozen” list—an annual campaign exposing companies
that facilitate, enable, or profit from sexual exploitation. The NCSE blasts Roblox for “treat[ing]
child protection like a game.”82 According to the NCSE, “[u]ntil basic child protection standards
83. Parent reviews of Roblox on sites like Common Sense Media also document
disturbing incidents of naked avatars, sexting, simulated sexual assault, and adult predators.84
84. The harm from this child abuse and exploitation extends beyond the initial victims.
Through the design of its app and inadequate safeguards, Roblox has created an abusive
teenage perpetrators who then prey upon younger users, making today’s victims tomorrow’s
perpetrators. Indeed, researchers have repeatedly confirmed this victim-victimizer pipeline: when
children are exposed to and victimized by sexual content, they are more likely to become
desensitized teenagers and adults who then exploit younger users in the same ways.85 In effect,
Roblox contributes to this “raising of” predators who perpetuate the cycle of exploitation.
85. The magnitude of the harm caused by Roblox is devastating. Yet rather than warn
parents, schools and the public, Roblox minimizes these dangers through repeated misleading
81
Hindenburg Research, supra note 1.
82
National Center on Sexual Exploitation, supra note 59.
83
Id.
84
Common Sense Media, Parent Reviews of Roblox,
https://www.commonsensemedia.org/website-reviews/roblox/user-reviews/adult (last visited
Feb. 11, 2025).
85
James RP Ogloff, Margaret C. Cutajar, Emily Mann & Paul Mullen, Child Sexual Abuse and
Subsequent Offending and Victimisation: A 45 Year Follow-Up Study, Trends & Issues in Crime
& Criminal Justice No. 440 (Jun. 2012), https://www.aic.gov.au/sites/default/files/2020-
05/tandi440.pdf; M. Glasser et al., Cycle of Child Sex Abuse: Links Between Being a Victim and
Becoming a Perpetrator, British J. Psychiatry (2001).
31
public statements. Roblox’s Chief Safety Officer, Matt Kaufman, attempting to deflect attention
from serious safety failures, told NPR, “I think we’re losing sight of the tens of millions of people
where Roblox is an incredibly enriching part of their life.”86 And while Kaufman publicly claims
that “any time anything happens to a child that puts them at risk is one too many,”87 Roblox
simultaneously admitted to investors that it was “unable to prevent all such [inappropriate]
interactions from taking place.”88 This calculated contradiction between public messaging and
private admissions—telling parents that even one incident is unacceptable while simultaneously
public relations through hollow and misleading public statements over its fundamental duty to
protect children.
Children.
86. The reason that Roblox is overrun with harmful content and predators is simple:
Roblox prioritizes user growth, revenue, and eventual profits over child safety. For years, Roblox
has knowingly prioritized these numbers over the safety of children through the actions it has
taken and decisions it has made to increase and monetize users regardless of the consequences.
91. From its inception, Roblox has focused on growth above all else, which has meant
86
Scott Tong & James Perkins Mastromarino, Roblox Chief Safety Officer on New Safety
Features, Past Cases of Child Abuse on the Platform, WBUR (Nov. 18, 2024),
https://www.wbur.org/hereandnow/2024/11/18/roblox-safety-features.
87
Id.
88
Roblox Corp., S-1 (Securities Registration Statement) 24 (Nov. 19, 2020).
32
Recognizing that children have more free time, underdeveloped cognitive functioning, and
diminished impulse control, Roblox has exploited their vulnerability to lure them to its app.
92. Roblox’s business model allowed the company to attract significant venture
capital funding from big-name investors like Kleiner Perkins and Andreessen Horowitz, putting
enormous pressure on the company to prioritize growing and monetizing its users. To do so,
Roblox made deliberate decisions that placed children at risk. For example, while other digital
platforms (including other video game platforms) verified users’ ages and restricted
communications between children and adults, Roblox did not require age verification and did not
restrict communications between children and adults. Similarly, while other digital platforms
required children’s accounts to be connected to the account of a parent or guardian during set-up,
with various parental controls turned on by default, it is easy for children (including very young
children) to download and install Roblox without involving an adult. While other platforms
implemented reliable, accurate age ratings for games and videos that correctly informed parents
about the type of content their children would see, Roblox’s deeply flawed “content label” system
gave parents a false sense of security, incorrectly labeling graphic sexual and violent games as
safe for kids. And while other platforms restricted access if a child fell below a certain age, Roblox
welcomed and encouraged children of any age, despite its knowledge of significant harms that
93. In 2021, riding the explosive growth in users generated by the pandemic and the
pandemic-driven enthusiasm for technology stocks, Roblox went public at a valuation of $41
billion, which brought new pressures. To satisfy the scrutiny and demands of public market
investors, Roblox, like many unprofitable companies, prioritized rapid growth in revenue and user
engagement metrics—like new user acquisition, daily active users, and average hours spent on
33
the app—on the theory that profitability would follow once the business achieved sufficient scale
94. In pursuit of growth, Roblox deprioritized safety measures even further so that it
could report strong numbers to Wall Street. For instance, Roblox executives rejected employee
proposals for parental approval requirements that would protect children on the platform.90
Employees also reported feeling explicit pressure to avoid any changes that could reduce platform
engagement, even when those changes would protect children from predators.91
95. As one former Roblox employee explained, “You’re supposed to make sure that
your users are safe but then the downside is that, if you’re limiting users’ engagement, it’s hurting
our metrics. It’s hurting the active users, the time spent on the platform, and in a lot of cases, the
leadership doesn’t want that.”92 That same employee added, “You have to make a decision, right?
You can keep your players safe, but then it would be less of them on the platform. Or you just let
them do what they want to do. And then the numbers all look good and investors will be happy.”93
96. By limiting safety measures, Roblox not only increased its users but also reduced
the company’s safety expenses as a percentage of its revenue—a key metric for Wall Steet, which
views trust and safety costs as detrimental to Roblox’s stock performance. Barclays, for example,
identified its “downside case” for Roblox’s stock as “additional safety investments due to its
89
After listing on the New York Stock Exchange, Roblox CEO David Baszucki told CNBC,
“Roblox has been growing for 15 years . . . . That’s a long-term growth path, and we believe that
continues forward, even after Covid.” Ari Levy & Jessica Bursztynsky, Roblox Jumps to $38
Billion Mark Cap as Public Investors Get Their First Crack at the Popular Kids Game App,
CNBC (Mar. 10, 2021), https://www.cnbc.com/2021/03/10/roblox-rblx-starts-trading-at-
64point50-after-direct-listing.html. CFO Michael Guthrie added, “As [Covid] restrictions ease,
we expect the rates of growth in 2021 will be well below the rates in 2020, however, we believe
we will see absolute growth in most of our core metrics for the full year.” Id.
90
Hindenburg Research, supra note 1.
91
Id.
92
Id.
93
Id.
34
younger demographic . . . becom[ing] a drag on [earnings] margins.”94 Barclays also wrote that it
97. During earnings calls for investors, Roblox frequently addresses questions from
analysts about how trust and safety expenditures will evolve over time. Roblox’s answers reveal
that the company is hyper-focused on reducing its trust and safety expenses as a percentage of its
revenue, showing that the company is not investing as much proportionally in trust and safety as
98. For example, on Roblox’s 2023 fourth quarter earnings call, an analyst praised the
“really high level of efficiency” seen in the numbers for infrastructure and trust and safety
expenditures and then asked how those figures would evolve over time.96 In response, Mike
Guthrie, Roblox’s CFO, emphasized the company’s goal of reducing expenses, stating, “cost to
serve is the metric that we use and it’s the metric that the [infrastructure] team owns . . . they’re
working hard to drive that down . . . . [L]ike you said, it’s about 11% now, ultimately with higher
efficiency . . . we see that as a high-single-digit number over the next few years.”97 He added,
99. At other times, Guthrie has reassured investors stating, “look for trust and safety
[costs] to scale below linear as we grow”99 and that Roblox was “quite happy with” trust and
safety costs growing “at a lower rate than our bookings growth.”100
94
Ross Sandler, Trevor Young & Alex Hughes, Back on Track Following the 1H Hiccup,
Barclays (Aug. 1, 2024)
95
Ross Sandler, Trevor Young & Alex Hughes, Everything Accelerating, Safety & Security a
Top Priority, Barclays (Nov. 1, 2024)
96
Q4 2023 Earnings Call (Feb. 7, 2024).
97
Id. (emphasis added).
98
Id.
99
Q4 2022 Earnings Call (Feb. 15, 2023)
100
Q3 2022 Earnings Cal (Nov. 8, 2023).
35
100. Similarly, in the second quarter of 2024, CEO Baszucki highlighted that,
“[i]mportantly, our infrastructure and trust and safety expenditures were 8% lower year-on-
year.”101
101. Once public, Roblox also decided to try to attract more adult users to its app—
which it had historically touted as the “#1 gaming site for kids and teens.”102 With the market for
underage users near saturation, Roblox shifted its growth strategy to attracting older users.
102. In its public offering filings, Roblox identified “age demographic expansion” as a
key strategy, explaining that it planned to develop experiences and content that appealed to older
users.103 For Roblox, “aging up” had benefits beyond user growth—it was also more profitable.
Older users offered a distinct financial advantage. While children spend more hours on Roblox,
they do not “monetize” as well because they are more constrained in their ability to spend. In
contrast, older users, who “have more direct control over their spend” and “monetize better,” are
far more lucrative—an outcome that Roblox said it predicted when it started to target older
users.104
103. Roblox’s executives repeatedly emphasized their strategy of “aging up” the app to
attract older users. At the company’s inaugural conference with an investment bank in September
2021, Roblox’s CFO, Michael Guthrie, noted that Roblox had achieved “very good penetration
of nine to twelve year-olds,” and was focused on adding users over the age of 13.105 One plan was
to “improve the search algorithms such that older users were finding older content,” or content
tailored to their age-related demographic.106
101
Q2 2024 Earnings Call (Aug. 1, 2024).
102
Roblox, What Is Roblox,
http://web.archive.org/web/20170227121323/https://www.roblox.com/ (archived Feb. 27, 2017).
103
Roblox Corp., S-1 (Securities Registration Statement) 7 (Nov. 19, 2020).
104
Q2 2022 Earnings Call (Aug. 10, 2022).
105
Roblox at Goldman Sachs Communicopia Conference (Sep. 9, 2021),
https://ir.roblox.com/events-and-presentations/events/event-details/2021/Goldman-Sachs-
Communicopia/default.aspx.
106
Id.
36
104. And at its annual Developer Conference, CEO David Baszucki encouraged
developers to create experiences for older audiences, explaining that Roblox was rolling out
features designed to appeal to older users, including use of real names, screen capture and sharing
capabilities, video calls, and relaxed chat moderation.107 These decisions, while framed as growth
strategies, reflected Roblox’s willingness to compromise safety, creating new vulnerabilities and
more dangerous circumstances for children in its pursuit of a more profitable, older user base.
105. Roblox executives consistently highlighted progress with the company’s “aging
up” strategy on every quarterly earnings call after this until the second quarter of 2023, when
CEO Baszucki declared that Roblox had achieved its goal: “We’re no longer talking about aging
up. We are a platform for all ages.”108 He also revealed that developers had started to “build
specific 17-plus experiences.”109 This progress was praised by Wall Street investment banks, who
noted that aged-up experiences were a promising indicator of “potential sustainable growth
tailwinds for Roblox,” reinforcing the company’s pivot toward maximizing profitability.110
106. Despite Roblox’s deliberate targeting of older users, it failed to implement any
meaningful restrictions on contact between adult and child users or limit the mature content and
experiences it solicited from developers to attract older audiences. When asked by an equity
research analyst about aged-13-and-up experiences for older users, CEO Baszucki admitted, “I
want to highlight right now that we don’t have any only 13 and up experiences. We have 28% of
the top thousand experiences having a majority of 13-plus [users] but those are still experiences
that are open to all ages.”111 Similarly, despite urging developers to build more mature
experiences, Roblox continued to allow users to set up accounts without any type of age
107
Roblox Developers Conference 2023 Keynote (Sep. 8, 2023),
https://www.youtube.com/watch?v=CwLThCghzA4.
108
Q2 2023 Earnings Call (Aug. 9, 2023).
109
Q2 2023 Earnings Call (Aug. 9, 2023).
110
Benjamin Black et al., Bookings Back on Track, Deutsche Bank (Nov. 4, 2024).
111
Q3 2021 Earnings Call (Nov. 9, 2021) (emphasis added).
37
verification.112 Even investors recognized the connection between older users and the increased
risks for children, questioning how Roblox planned to prevent inappropriate content from
107. Not only did Roblox seek to increase adult users while knowing the risks that
strategy posed to children, but it also sought to encourage relationships between users. At
Roblox’s 2023 Developers Conference, CEO Baszucki revealed Roblox’s strategy to facilitate
“real-life relationships” between users—i.e., dating. While he deliberately avoided the word
“dating,” he then announced plans to build a product to support it: “I’m not going to use the D
word but subsequent[] real-life relationships is going to happen, okay? And we’re going to build
108. By the next year, in 2024, Baszucki explicitly acknowledged this strategy. He first
acknowledged that online dating is “edgy” but then mocked his own safety team’s concerns about
the dangers—“the policy and safety team told me [dating and real-life relationships] isn’t within
our current policy right now”—to which the audience shared in laughter.115
109. In short, for years, Roblox has deliberately sacrificed child protection—a
longstanding issue for the company—in pursuit of growth and profit. This systematic
maximize its business goals while knowingly exposing children to preventable dangers on its app.
2. Roblox facilitates child sexual exploitation through the design of its app,
inadequate safety features, and refusal to invest in basic safety
protections.
112
Q4 2022 Earnings Call (Feb. 15, 2023).
113
Q3 2021 Earnings Call, supra note 111.
114
Roblox Developers Conference 2023 Keynote (Sep. 8, 2023),
https://www.youtube.com/watch?v=CwLThCghzA4.
115
Roblox Developers Conference 2024 Keynote (Sep. 6, 2024);
https://www.youtube.com/watch?v=HwbcWc2CwnM.
38
110. Roblox’s pursuit of growth and profit over child safety is reflected in numerous
actions it took and decisions it made related to the design and safety of its app. Had Roblox acted
differently, the harm suffered by countless children would not have occurred.
111. Roblox designed its app so that anyone can easily communicate with children,
creating a virtual world where predators can freely target and groom children. Until November
2024, adult strangers could “friend” and chat with children of any age via direct messages and
chat with them in an experience through direct messages even if they were not friends. While
Roblox offered some adjustable parental controls for users under the age of 13, these children
could bypass those controls simply by creating an alternate account falsely identifying as a 13+-
year-old user. By designing its app this way, Roblox stripped parents of basic protective options
112. This practice contrasts sharply with other gaming products like Nintendo, which
use preprogrammed dialogue options to tightly control user interactions.116 By adopting a similar
approach, Roblox could have significantly reduced—if not eliminated—the grooming and child
abuse facilitated by its app because predators would not have been able to solicit any personal
113. Roblox further endangered children by introducing voice calls in November 2023.
Called “Roblox Connect,” this virtual call feature allows users to have a conversation through
their avatars in real time. Concerns were immediately raised about this feature. For example, one
user emphasized, “This is a bad idea Roblox, and especially on your platform because this is
where most predators are coming from, and it makes it way easier for predators to prey on
children.” 117
116
Carville & D’Anastosio, supra note 8.
117
Josh Taylor, Roblox Under Fire After Adding Controversial Voice Call Feature, Dexerto
(Nov. 15, 2023), https://www.dexerto.com/roblox/roblox-under-fire-after-adding-controversial-
voice-call-feature-2384564/.
39
114. As Roblox contemplated and rolled out Roblox Connect, it knew that this feature
would drastically increase the risk to children on its app. That is because another company had
implemented a similar feature with disastrous consequences. Omegle was a chat website that
operated from 2009 to 2023. Omegle allowed users, including children, to engage in anonymous
chats with strangers. In March 2010, Omegle introduced a video-chat feature. Despite efforts to
monitor for mature and sexual content, the website became infamous for exposing minors to
explicit material, predators, and exploitation. Omegle’s failure to protect users led to numerous
incidents, including criminal cases involving child pornography. In November 2023, the same
month Roblox launched Roblox Connect, Omegle announced that it would cease operations. In
shutting down, its founder highlighted the site’s misuse: “[T]here can be no honest accounting of
Omegle without acknowledging that some people misused it, including to commit unspeakably
heinous crimes.”118 And he thanked one survivor for “opening my eyes to the human cost of
Omegle.”119 Nevertheless, Roblox introduced voice calls the same month that Omegle shut down.
115. Roblox also refused to implement simple measures that would have protected
children using its app. For example, despite having the ability to require basic identity
verification, Roblox instead chose to allow users to create accounts without providing their name
or email address—a policy that enables predators to easily create multiple anonymous accounts.
Roblox also could have implemented basic screening measures before allowing users on the app,
which would have ensured that known predators are not permitted on the app.
116. Roblox also could have required children to provide their names and email
addresses and obtain parental approval—a fundamental protection against predators—but refused
to do so. This decision allowed the company to bypass certain protections that are mandated by
federal law and designed to protect children. The Children’s Online Privacy Protection Act
(“COPPA”) prohibits companies like Roblox from collecting, using, or disclosing the personal
118
Omegle, https://www.omegle.com/ (last visited Feb. 11, 2025).
119
Id.
40
information of children under 13 without verifiable parental consent. COPPA was enacted because
Congress recognized the heightened vulnerability of children on the internet. As the Federal Trade
Commission (“FTC”) noted, children under 13 lack the capacity to “understand fully the potential
serious safety and privacy implications” of sharing their personal information.120 More recent
international regulations are stricter. For example, the European Union’s General Data Protection
Regulation (GDPR) requires verifiable parental consent for children under 16.121
117. The FTC has outlined clear and acceptable methods for obtaining verifiable
parental consent. These include: (a) providing a form for parents to sign and return; (b) requiring
the use of a credit card or online payment that notifies parents of each transaction; (c) connecting
parents to trained personnel via video conference; (d) offering a staffed toll-free number for
parental verification; (e) asking knowledge-based questions to confirm identity; or (f) verifying a
118. Yet instead of implementing safeguards to comply with COPPA, Roblox chose to
bypass these protections altogether. Roblox intentionally avoids requesting a name or email
address during sign-up to sidestep the requirement of verifiable parental consent. In fact, former
employees revealed that Roblox considered requiring verifiable consent, but ultimately resisted
its implementation out of fear that such requirements might drive users away.123 Consequently,
120
Federal Trade Commission, Privacy Online: A Report to Congress (1998),
https://www.ftc.gov/sites/default/files/documents/reports/privacy-online-report-congress/priv-
23a.pdf.
121
Art. 8 GDPR; see also Consent to Use Data on Children, EU Agency for Fundamental Rights
(https://fra.europa.eu/en/publication/2017/mapping-minimum-age-requirements-concerning-
rights-child-eu/consent-use-data-children). Note that member states can lower the cutoff to 13,
14 or 15 if they choose.
122
Federal Trade Commission, Complying with COPPA: Frequently Asked Questions, July 2020,
https://www.ftc.gov/business-guidance/resources/complying-coppa-frequently-asked-questions.
123
Hindenburg Research, supra note 1.
41
creating a Roblox account is alarmingly easy, requiring less than sixty seconds and no meaningful
oversight—a choice that prioritizes growth over the safety of its youngest users.124
119. Another easy-to-implement feature that would have improved safety is adding
pop-up safety notices within chats and games to warn users about their behavior or the dangerous
120. Additionally, although Roblox knew that predators routinely operate dozens of
Roblox accounts at the same time, the company chose not to implement basic blocking of digital
identifiers—both the unique network addresses that track internet connections (Internet Protocol
or IP addresses) and the permanent hardware identification numbers assigned to devices (Media
Access Control or MAC addresses) that could prevent predators from creating multiple
accounts.126
121. Similarly, Roblox chose not to require adult users to verify phone numbers—
which would create significant barriers to predators creating multiple accounts—despite knowing
that this enables bad actors to easily create numerous anonymous accounts to target children.127
122. Roblox also opted not to require users to verify their age by uploading a picture of
either their or their parents’ ID, a practice that many other applications employ. Doing so would
have restricted the content available to young users and prevented predators from easily
mispresenting their age, which is often their approach in targeting and grooming children. As one
father told the press after seeing other users solicit his avatar for sex, “There is nothing to stop
adults going on there and pretending they’re kids.”128
124
Scott Tong & James Perkins Mastromarino, Roblox Attempts to Bar Child Predators as Short
Sellers Target the Popular Game Platform, WBUR (Oct. 21, 2024),
https://www.wbur.org/hereandnow/2024/10/21/roblox-child-predators-safety.
125
Carville & D’Anastosio, supra note 8.
126
Id.
128
Carl Stroud, Horrified Dad Found Sick Messages from Paedo Predator in His Eight-Year Old
Son’s Roblox iPad Game, The Sun (Feb. 15, 2017),
https://www.thesun.co.uk/news/2872376/horrified-dad-found-sick-messages-from-paedo-
predator-in-his-eight-year-old-sons-roblox-ipad-game/.
42
123. Roblox could easily have restricted communications between adult accounts and
children’s accounts, something that many other platforms have done. It could also have restricted
adult accounts from sending Robux to children’s accounts, a feature that sexual predators
124. Roblox likewise could have created a separate, gated platform for younger
children that excludes adults. If supported by age verification using facial recognition (a service
that is widely commercially available), the company could create a space for young children to
enjoy Roblox games with very few, if any, adults present. Many digital service companies have
adopted separate platforms for children of young ages, including, for example, Amazon and
Netflix.
125. Roblox could have placed a higher age rating on its application in the iOS App
Store and other app stores, to signal to parents that the app presented risks for children. Roblox
also could have provided clear warnings to parents about the presence of sexual predators on the
platform, so that parents could make an informed decision about allowing their child on the
platform and/or educate their child on how to stay safe on the platform. Roblox could also have
provided clear warnings to children about the presence of sexual predators on the platform, and
126. Despite these glaring failures, Roblox aggressively markets and promotes itself as
an “industry leader” when it comes to child safety.129 Central to this self-serving narrative is its
“accomplishments” of investing in artificial intelligence (“AI”) and machine learning systems
supposedly designed to scan and monitor all communications on the app and prevent the sharing
129
Q1 2021 Earnings Call (May 11, 2021).
130
Roblox, Safety Features: Chat, Privacy & Filtering,
https://web.archive.org/web/20240714130904/https://en.help.roblox.com/hc/en-
us/articles/203313120-Safety-Features-Chat-Privacy-Filtering (archived Jul. 14, 2024).
43
127. Yet this technology has proven grossly inadequate and insufficient to protect
children. For example, Roblox’s filters have inexplicable omissions. While Roblox blocks certain
words, like “Snap” and “Snapchat,” to supposedly prevent off-app communications, it allows
workarounds such as the use of the ghost emoji (👻), which is widely recognized as a symbol for
Snapchat, or alternative spellings, like “Snappy” or “apchat.” Similarly, while the word “Discord”
is blocked, users can bypass this filter by using the disc emoji (💿) or typing variations, like
“iscord” or “cord.”131 That Roblox selectively blocks the words “Snap,” “Snapchat,” and
“Discord” reveals that Roblox is fully aware of the dangers of off-app inappropriate
communications yet chooses not to close these loopholes. And while Roblox prevents users from
sharing phone numbers in numerical format, it does nothing to stop users from spelling out the
numbers.132
128. Similarly, while Roblox attempts to block the word “condo”—a term that, until
platforms like Reddit and Discord are dedicated to helping users locate new explicit content on
Roblox. As soon as Roblox removes one game, its ineffective safeguards allow the same game to
be reuploaded almost immediately from a new account, perpetuating the cycle of explicit and
harmful content. External groups have capitalized on Roblox’s weak moderation by guiding
predators to these reuploaded games, with Fast Company easily identifying 150 Discord groups
inadequate number of human moderators to analyze and manage content on its platform. With
only about 3,000 moderators, Roblox pales in comparison to platforms like TikTok, which,
131
Edwin Dorsey, Problems at Roblox (RBLX) #5, The Bear Cave (Oct. 17, 2024),
https://thebearcave.substack.com/p/problems-at-roblox-rblx-5.
132
Id.
133
Burt Helm, Sex, Lies and Video Games: Inside Roblox’s War on Porn, Fast Company (Aug.
19, 2020), https://www.fastcompany.com/90539906/sex-lies-and-video-games-inside-roblox-
war-on-porn.
44
despite having only three times the number of users, employs more than ten times the number of
moderators at 40,000.134 Roblox attempts to justify this disparity by claiming “[y]ou really can’t
judge the quality of these moderation systems by the number of people.”135 But the reality tells a
different story. Roblox’s moderators, many of them overseas contractors, report being
130. Even the safety data that Roblox touts is flawed and only underscores the growing
dangers created by the company’s app. For example, Roblox proudly points to its low percentage
of reports to the National Center for Missing and Exploited Children (“NCMEC”)—the leading
U.S. nonprofit organization tasked with preventing child exploitation and assisting in the recovery
of missing children. Roblox claims that it accounts for less than .04% of reports made to
NCMEC.137 But this data is entirely self-reported and therefore depends on Roblox’s ineffective
content moderation and safety team. This self-reported data to NCMEC—flawed and limited as
it is—also reveals a disturbing trend: Roblox’s reports about suspected child sexual exploitation
have surged over the years, from 675 reports in 2019 to 13,316 reports in 2023.138
131. Roblox also boasts that just “0.0063% of [its] total content was flagged for
violating” policies. But Roblox itself controls the systems responsible for identifying and flagging
134
Carville & D’Anastosio, supra note 8.
135
Scott Tong & James Perkins Mastromarino, Roblox Chief Safety Officer on New Safety
Features, Past Cases of Child Abuse on the Platform, WBUR (Nov. 18, 2024),
https://www.wbur.org/hereandnow/2024/11/18/roblox-safety-features.
136
Carville & D’Anastosio, supra note 8.
137
Scott Tong & James Perkins Mastromarino, Roblox Attempts to Bar Child Predators as Short
Sellers Target the Popular Game Platform, WBUR (Oct. 21, 2024),
https://www.wbur.org/hereandnow/2024/10/21/roblox-child-predators-safety.
138
National Center for Missing & Exploited Children, 2019 CyberTipline Reports by Electronic
Services Providers (ESP), https://www.missingkids.org/content/dam/missingkids/pdfs/2019-
reports-by-esp.pdf; see also National Center for Missing & Exploited Children, 2023
CyberTipline Reports by Electronic Services Providers (ESP),
https://www.missingkids.org/content/dam/missingkids/pdfs/2023-reports-by-esp.pdf.
45
violative content.139 These lower percentages are thus a reflection not of safety but of Roblox’s
ability to minimize the appearance of problems through its own inadequate reporting and
enforcement mechanisms. By hiding behind self-serving metrics and refusing to take meaningful
action, Roblox has fostered an environment where children are subjected to irreparable harm
132. The very existence of Roblox’s trust and safety “data” on inappropriate
communications to train its AI systems contradicts its claim that “one is too many” when it comes
to the sexual exploitation of children. This data exists only because countless instances of abuse,
exploitation, and predatory interactions have already occurred. Roblox’s reliance on this data to
train its AI systems exposes the reality that its so-called safety measures are not designed to
prevent these atrocities but to react to them after the damage has been done. Instead of creating a
secure environment where such harm never occurs and ensuring that such interactions never
happen in the first place, Roblox uses the suffering and trauma of children as the foundation for
its trust and safety systems. This cycle underscores the company’s prioritization of optics over
genuine protection, leaving its youngest users at the mercy of its neglect.
133. Roblox’s own developers even admit that Roblox is unsafe for children.140 Online
forum discussion posts are replete with developers writing that they would not allow their own
children to use the platform, citing pervasive issues with Roblox’s child safety policies. Many of
these posts highlight the platform’s systemic failures and suggest straightforward changes Roblox
could implement to create a safer environment but has consistently ignored—for example:
Roblox being a far more widespread platform. Creeps flock aplenty when before
139
Vikki Blake, Roblox Reported Over 13,000 Incidents to the National Center for Missing and
Exploited Children in 2023, GamesIndustry.biz (Jul. 23, 2024),
https://www.gamesindustry.biz/roblox-reported-over-13000-incidents-to-the-national-center-for-
missing-and-exploited-children-in-2023.
140
Edwin Dorsey, Problems at Roblox (RBLX) #5, The Bear Cave (Oct. 17, 2024),
https://thebearcave.substack.com/p/problems-at-roblox-rblx-5.
46
the creep: kid ratio was much much lower . . . . Roblox has no interest in actually
fixing the issues so long as the bad press doesn’t end up viral.”141
b. “No. Roblox is not safe for children. The amount of NSFW [Not Safe for Work] I
see on this platform on a daily basis is unbelievable. I’m surprised COPPA hasn’t
c. “I believe they need to automatically rate these games for older audiences, if not,
you know, removing them entirely. I could keep going on about this issue, but it’s
d. “Roblox got banned for bad moderation; Turkey banned it to ‘protect children,’
and they are not wrong. The amount of visits from 10 of these games is, in
summary, 100 million+. I don’t want to know how many of these children have
seen nudity or even developed a p*rn addiction. But that is a big problem with
134. These statements, coming from individuals familiar with Roblox’s operations,
paint a picture of an environment rife with neglect, where harmful content flourishes, predators
thrive, and Roblox repeatedly fails to act—even in the face of widespread and urgent warnings.
3. Roblox’s recent safety changes are woefully inadequate and fail to address
135. After years of mounting pressure, Roblox recently announced changes to its child
safety features. These changes were prompted not by the years of police reports and widespread
media coverage but by a scathing report published by a well-known short seller accusing the
platform of being a “pedophile hellscape for kids.”145 Released on October 8, 2024, the report
141
Id.
142
Id.
143
Id.
144
Id.
145
Hindenburg Research, supra note 1.
47
sparked public outrage, detailing many of the issues described above that Roblox had long
ignored.
136. A little more than a month later, Roblox announced a series of changes, including
permanently removing the ability to message others outside of games on its app for under 13-
year-old users;146 giving parents a separate dashboard where they can monitor a child’s Roblox
account, view the child’s friend list, set spending control, and manage screen time;147 preventing
games from using chalkboard writings where people could get around the censoring of
communications;148 and implementing restrictions to stop under 13-year-old users from accessing
137. These changes could all have been implemented years ago. None of them involve
any new or groundbreaking technology. Roblox only moved forward when its stock was
threatened.
138. And these changes are little more than window dressing—too little, too late, and
woefully inadequate. Most fundamentally, Roblox still allows adults to contact and message
children. Roblox only banned user-to-user messaging for users under the age of 13 outside of
games. Predators can still message children on public chats while playing games; indeed, Roblox
has left child predators’ blueprint for finding children on the application intact since predators
have always found children by playing games they know that children will frequent.
139. Roblox also failed to address core issues like the app’s lack of age verification and
refusal to require parental consent to make an account. The restrictions described above work
146
Roblox Tightens Messaging Rules for Under-13 Users Amid Abuse Concerns, Reuters (Nov.
18, 2024), https://www.reuters.com/technology/roblox-tightens-messaging-rules-under-13-users-
amid-abuse-concerns-2024-11-18/.
147
Robert Booth, Roblox to Give Parents More Control Over Children’s Activity After Warnings
Over Grooming, The Guardian, (Nov. 18, 2024),
https://www.theguardian.com/technology/2024/nov/18/roblox-to-hand-parents-more-control-
over-their-childrens-activity.
148
Id.
149
Id.
48
only if children correctly state their age during sign-up. Any child can easily bypass them—
including parental controls and limits on messaging—by lying about their birthday. Roblox
likewise did not commit to hiring more moderators or increasing its trust and safety budget, nor
did it implement any sort of identity check to prevent registered sex offenders from making
accounts.
140. In fact, recently, in April 2025, a research firm in the U.K. demonstrated just how
easy it still is for predators to find children and move the conversation to another application, such
as Snapchat or Discord, despite Roblox’s ban on direct messaging with users under the age of
13.150 Because Roblox still allows adult users to message children in games, predators can use the
public chat functions in games to groom child users and ask for their usernames on other
platforms. And, for chat within games, Roblox’s default settings for children under the age of 13
is to allow “everyone” to chat with these children, seamlessly facilitating predators’ access to
children.151 The key findings from this report included that “[a]dults and children can chat with
no obvious supervision” and that “[t]he safety controls that exist are limited in their effectiveness
and there are still significant risks for children on the platform.”152
150
Revealing Reality, A Digital Playground: The Real Guide to Roblox (Apr. 13, 2025),
https://think.revealingreality.co.uk/roblox-real-guide.
151
Parental Controls Overview, Roblox, https://en.help.roblox.com/hc/en-
us/articles/30428310121620-Parental-Controls-Overview (last accessed May 10, 2025).
152
Revealing Reality, supra note 150.
49
In April 2025, a research agency demonstrated how easy it was for a 42-year-old account to find
a five-year-old user on Roblox and get the child to move the conversation to Snapchat.153
141. Just as Roblox rolled out these changes, it simultaneously introduced a new
“Parties” feature in an attempt to counteract any potential loss in user engagement.154 Because
Roblox knew that users often turned to other apps like Discord to communicate while playing
video games and because Roblox knew that its safety changes would reduce key user engagement
metrics, it sought to capture that traffic (and revenue) and replace any loss of engagement with
the Parties feature. While the Parties feature is currently available only for users aged 13 and
older, such limitations are hollow without robust age verification. And the fact that Roblox has
stated that it is exploring making such a feature available to younger users demonstrates that, far
142. Roblox has also engaged in a deceptive public relations campaign using ostensibly
independent online safety organizations to influence the narrative around these changes. For
instance, Roblox has leveraged its ties to groups like the Family Online Safety Institute (“FOSI”).
An online parenting magazine favorably quoted Stephen Balkam, FOSI’s CEO, as endorsing
Roblox’s new features as a win for child safety.156 What the article omitted, however, is that
Roblox’s own Vice President of Civility and Partnerships, Tami Bhaumik, serves as FOSI’s board
chair—an obvious conflict of interest.157 This calculated relationship exposes how Roblox
manipulates public perception by using seemingly independent safety organizations as
153
Id.
154
Rebecca Ruiz, Roblox’s New Party Feature Makes Discord Obsolete, Mashable (Dec. 2,
2024), https://mashable.com/article/roblox-party-discord.
155
Id.
156
Anna Halkidis, What Roblox’s Latest Changes Mean for Your Kids’ Online Safety, Parents
(Nov. 18, 2024), https://www.parents.com/roblox-new-parental-controls-8747405.
157
FOSI Welcomes Roblox Vice President as New Board Chair, FOSI (Oct. 12, 2022),
https://www.fosi.org/about-press/fosi-welcomes-roblox-vice-president-as-new-board-chair.
50
Stephen Balkam’s LinkedIn post revealing his connection to Roblox in a post
praising Roblox’s changes.158
143. Most recently, in April 2025, Roblox repeated this same deceptive playbook of
bragging about new safety features that, in reality, are glaringly deficient. This update included
three new features: first, allowing parents to block children from playing specific games; second,
granting parents the power to block people on their child’s friends list; and third, giving parents
visibility into the games that their child spends the most time in.159
144. None of these parental controls address the underlying deficiency with Roblox that
facilitates grooming and predation on children—adult access to and communication with children.
Without allowing parents to see who their child is messaging and what the messages say, parents
158
LinkedIn, Stephen Balkam’s Post, https://www.linkedin.com/posts/stephenbalkam_what-
robloxs-latest-changes-mean-for-your-activity-7264409332950220801-WCDF (last visited Jan.
6, 2025).
159
Matt Kaufman, New Tools for Parents to Personalize Their Child’s Experience on Roblox,
ROBLOX (Apr. 2, 2025), https://corp.roblox.com/newsroom/2025/04/new-parental-controls-on-
roblox.
51
lack the information necessary to determine which accounts to block on their child’s friend list.
A list of the top twenty games that a child plays does not tell a parent which games children are
interacting with adults in. Moreover, blocking specific games is ineffective when, as discussed
above, inappropriate games are re-posted as soon as they are taken down. Indeed, barely a week
later, the U.K. research firm discussed above demonstrated just how easy it is for adults to
continue to find children, groom them, and then move the communications off Roblox, even after
145. And, yet again, all of these controls could have been introduced years ago, as none
146. Roblox’s deceptive playbook would not be complete without a misleading public
relations campaign, where industry-funded safety “experts” praise Roblox’s safety update. For
example, Roblox’s press release announcing these updates quotes Larry Magid, the CEO of
ConnectSafely, as saying, “Roblox has consistently provided parents with tools that enable their
children to enjoy the platform, while helping protect them against online risks. These new friend-
and experience-blocking tools provide parents with even more ways to help ensure their children
are using it safely. Safety, fun, and adventure are not mutually exclusive.”161 What the press
release did not say is that ConnectSafely—a non-profit ostensibly focused on educating people
about internet safety—is funded by tech companies and lists Roblox as one of its “supporters.”162
160
A Digital Playground: The Real Guide to Roblox.
161
Matt Kaufman, New Tools for Parents to Personalize Their Child’s Experience on Roblox.
162
ConnectSafely, Supporters, https://connectsafely.org/about-us/supporters/ (last accessed May
10, 2025).
52
ConnectSafely’s list of supporters on its website.
147. A few weeks later, Magid was quoted again in praise of Roblox, this time in a
Newsweek article championing Roblox as a “trusted playground” for kids: “I would put them very
high up on the list of companies that seem to care. They actually have a vice president of civility.
It’s unheard of to have somebody at that level of the company that focuses on civility. They really
work very hard to make it a friendly, comfortable, civil environment for young people.”163 Again,
148. FOSI CEO Stephen Balkam was also quoted in the Newsweek piece, claiming that
Roblox was “top-of-class” for its safety features and even repeating Roblox’s own party line that
safety is “part of [Roblox’s] DNA.”164 Again, this article omitted FOSI’s ties to Roblox, financial
and otherwise, thereby deceptively pushing a narrative of Roblox as a “safe” application for kids.
V. PLAINTIFF-SPECIFIC ALLEGATIONS
149. Plaintiff was approximately 13 years old when he first started playing on Roblox.
Plaintiff’s mother believed that Roblox was safe for children because it was designed and
marketed for kids. As discussed above, Roblox spent considerable time and money publicly
touting the safety and security of the app, which created the public perception that Roblox had
163
Katherine Fung, How Roblox Became a Trusted Playground for Millions of Kids, Newsweek
(Apr. 23, 2025), https://www.newsweek.com/how-roblox-became-trusted-playground-millions-
kids-2057601.
164
Id.
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created a safe environment for kids. Unbeknownst to Plaintiff’s mother at the time, this was
150. In 2023, when Plaintiff was 13 years old, he was identified and targeted through
Defendant’s dangerous app by a man who presented himself as a peer, falsely claiming to be a
young girl of Plaintiff’s age. Unbeknownst to Plaintiff at the time, the man was in fact an adult
predator.
measures, the predator was able to target and message Plaintiff. He employed well-documented
grooming tactics—techniques that Roblox has long recognized as common predatory behavior on
its platform yet failed to prevent—to communicate with Plaintiff through Roblox’s direct
messaging feature. On Roblox, the predator groomed and manipulated Plaintiff, exploiting his
age and vulnerability to build a false emotional connection with him—under the false pretense
152. Leveraging the trust cultivated on Roblox, the predator manipulated Plaintiff into
exchanging phone numbers and continuing their interactions through text messages. He sent
Plaintiff graphic messages and sent him sexually explicit images of a young girl. Exploiting the
trust and relationship he had been allowed to build through Defendant’s defective app, the
predator ultimately convinced Plaintiff to send him sexually explicit images of himself. The
predator encouraged secretive behavior, minimized the risks to Plaintiff, and ensured that Plaintiff
would not reveal any of their interactions to his parents.
153. Plaintiff has suffered, and continues to suffer, profound harm from the grooming,
life-altering psychological and emotional injuries, including severe mental anguish and pain, and
loss of enjoyment of life. Plaintiff has endured, and continues to endure, humiliation, shame,
persistent anxiety, intrusive sexual ideation, and a profound loss of trust, safety, and innocenc.
154. Defendant is directly responsible for the immense harm that Plaintiff has suffered.
Had Plaintiff’s mother known the truth about Defendant’s app, she never would have permitted
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Plaintiff to use it without strict supervision. Had Defendant implemented even the most basic
system of screening or age and identity verification, as well as effective parental controls, Plaintiff
never would have interacted with this predator and never would have suffered the harm that he
did. Plaintiff’s life has been devastated as a direct result of Defendant’s conduct.
155. Plaintiff incorporates each and every factual allegation set forth above.
157. As set forth in more detail above, each Defendant knew about the defective
conditions of its app and that the app posed serious safety risks to child users.
158. Defendant was under a duty to tell the public the truth and to disclose the defective
conditions of its app and that the app posed serious safety risks to child users. Instead of disclosing
the truth, Defendant engaged in a widespread public campaign to tout the safety of its app in the
media, and in the materials provided to potential users of the app, as described above.
159. Defendant made numerous false representations about the safety of its app, as
described above, which were specific and widespread. Plaintiff’s mother and the public at large
relied on each Defendant’s false representations in deciding to allow children to play on the app.
160. Defendant was under a duty to tell the public, users, and their parents the truth and
to disclose the defective conditions of its app and that the app posed serious safety risks to child
users because Defendant possessed superior knowledge about the dangers of its app through
internal reviews, external studies known to Defendant, and parent and police reports made to
Defendant.
161. Defendant breached its duty to the public, users, and their parents by concealing
and failing to disclose the serious safety risks presented by its app. Even though Defendant knew
of those risks based on its internal reviews, external studies known to Defendant, and parent and
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police reports made to Defendant, Defendant intentionally concealed those risks to not lose users
and revenue, and to induce parents to allow their children to use its app. Such risks were known
only to Defendant, and the public, users, and their parents, including Plaintiff’s mother, could not
162. The public, users, and their parents, including Plaintiff’s mother, did not know of
the serious safety risks posed by the design of Defendant’s app, which were known by Defendant.
163. By intentionally concealing and failing to disclose defects inherent in the design
of its app, Defendant knowingly and recklessly misled the public, users, and their parents,
including Plaintiff’s mother, into believing that its app was safe for children to use.
164. Defendant knew that its concealment, omissions, and misrepresentations were
material. A reasonable person, including Plaintiff’s mother, would find information about the risk
of grooming, sexual abuse, sexual exploitation, and other serious risks associated with the use of
Defendant’s app, to be important when deciding whether to allow children to use it.
165. Defendant intended to deceive the public, users, and their parents, including
Plaintiff’s mother, by making misrepresentations and concealing the defects in the design of its
information and misrepresentations, Plaintiff’s mother was not aware and could not have been
aware of the facts that Defendant concealed, and therefore justifiably and reasonably believed
that Defendant’s app was safe for children to use.
167. If the serious safety risks presented by the design of Defendant’s app had been
disclosed, the public, users, and their parents, including Plaintiff’s mother, reasonably would have
acted differently and/or would have not permitted children to use the app.
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170. Defendant’s conduct, as described above, was intentional, fraudulent, willful,
wanton, reckless, malicious, fraudulent, oppressive, extreme, and outrageous, and displayed an
entire want of care and a conscious and depraved indifference to the consequences of its conduct,
including to the health, safety, and welfare of its customers, and warrants an award of punitive
damages in an amount sufficient to punish Defendant and deter others from like conduct.
171. Plaintiff demands judgment against Defendant for compensatory and punitive
damages, together with interest, costs of suit, attorneys’ fees, and all such other relief as the Court
deems proper.
NEGLIGENT MISREPRESENTATION
172. Plaintiff incorporates each and every factual allegation set forth above.
174. As set forth in more detail above, Defendant knew about the defective conditions
of its app and that the app posed serious safety risks to child users. Instead of disclosing the truth,
Defendant engaged in a widespread public campaign to tout the safety of its platform in the media,
and in the materials provided to potential users of the app, as described above.
175. Defendant made numerous false representations about the safety of its app, as
described above, which were specific and widespread. Plaintiff’s mother and the public at large
relied on Defendant’s false representations in deciding to allow children to play on the app.
associated with its app and reassuring the public, users, and their parents, including Plaintiff, that
its app was safe, Defendant negligently misled the public, users, and their parents, including
Plaintiff’s mother, into believing its app was safe for children to use.
177. Defendant had no reasonable grounds for believing that its misrepresentations that
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178. As a direct and proximate result of Defendant’s material omissions,
misrepresentations, and concealment of material information, Plaintiff’s mother was not aware
and could not have been aware of the facts that Defendant misstated, and therefore justifiably and
wanton, reckless, malicious, fraudulent, oppressive, extreme, and outrageous, and displayed an
entire want of care and a conscious and depraved indifference to the consequences of its conduct,
including to the health, safety, and welfare of their customers, and warrants an award of punitive
damages in an amount sufficient to punish them and deter others from like conduct.
182. Plaintiff demands judgment against Defendant for compensatory and punitive
damages, together with interest, costs of suit, attorneys’ fees, and all such other relief as the Court
deems proper.
NEGLIGENCE – GENERAL
185. At all relevant times, Defendant developed, set up, managed, maintained, operated,
marketed, advertised, promoted, supervised, controlled, and benefited from its respective app
used by Plaintiff.
186. Defendant owed Plaintiff a duty to exercise reasonable care in the development,
control of its app and not to create an unreasonable risk of harm from and in the use of its app
58
(including an unreasonable risk of grooming, sexual abuse, and sexual exploitation, and other
associated physical or mental injuries); to protect Plaintiff from unreasonable risk of injury from
and in the use of its app; and not to invite, encourage, or facilitate youth, such as Plaintiff, to
result of using its app. These duties govern Defendant’s own specific actions and are based on
187. In addition, Defendant owed a special relationship duty to Plaintiff to protect her
against harm caused by its app and employees or by other users. This special relationship duty is
environment on their apps, and Defendant has superior ability and control to
provide that safety with respect to activities that they sponsor or control;
misconduct;
Defendant through profits and growth in users and user activity. Defendant
could not successfully operate without the growth in users and user activity
generated by children;
f. Defendant has superior control over its app environments and the ability to
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supposedly maintain a safe and orderly environment. Defendant employs
internal staff to enforce these rules and restrictions and can monitor and
its app. As alleged above, Defendant has publicly stated that it takes steps to
keep children safe on its app and therefore has undertaken a duty to act
189. Defendant knew that minors such as Plaintiff would use its app.
190. Defendant invited, solicited, encouraged, or reasonably should have foreseen the
191. Defendant knew or, by the exercise of reasonable care, should have known, that
the reasonably foreseeable use of its app (as developed, set up, managed, maintained, supervised,
and operated by Defendant) was dangerous, harmful, and injurious when used by youth such as
192. At all relevant times, Defendant knew or, by the exercise of reasonable care,
should have known that its app (as developed, set up, managed, maintained, supervised, and
operated by Defendant) posed unreasonable risks of harm to youth such as Plaintiff, which risks
were known and knowable, including in light of the internal data and knowledge Defendant had
193. Defendant knew, or by the exercise of reasonable care, should have known, that
ordinary child users of its app, such as Plaintiff, would not have realized the potential risks and
dangers of using the app, including a risk of grooming, sexual abuse, and sexual exploitation,
which foreseeably can lead to a cascade of negative effects, including but not limited to physical
injury, damage to self-worth, stigma and social isolation, reduced academic performance,
increased risky behavior, susceptibility to future sexual exploitation, attachment issues, identity
60
confusion, and profound mental health issues for young consumers, including but not limited to
depression, anxiety, suicidal ideation, self-harm, post-traumatic stress disorder, insomnia, eating
194. Defendant’s conduct was closely connected to Plaintiff’s injuries, which were
195. Defendant could have avoided Plaintiff’s injuries with minimal cost, including, for
example, by not including certain features in its app which harmed Plaintiff.
197. Imposing a duty on Defendant would not be burdensome to them because they
have the technological and financial means to avoid the risks of harm to Plaintiff.
198. Defendant owed a heightened duty of care to youth users of its app because
children’s brains are not fully developed, meaning young people are more neurologically
vulnerable than adults to abusive contact facilitated by Defendant’s app because they have a hard
199. Defendant breached its duties of care owed to Plaintiff through its affirmative
malfeasance, actions, business decisions, and policies in the development, set up, management,
respective app. These breaches are based on Defendant’s own actions in managing their own apps
made available to the public, independent of any actions taken by a third party. Those breaches
include but are not limited to:
a. Including features in its app that, as described above, are currently structured
Plaintiff;
b. Including features in its app that, as described above, are currently structured
risk of harm to the physical and mental health and well-being of youth users,
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including Plaintiff, including but not limited to physical injury, damage to self-
identity confusion, and profound mental health issues for young consumers,
harmful effects;
c. Maintaining unreasonably dangerous features in its app after notice that such
adopting protocols that allow youth users to change its own safety settings or
e. Inviting children on its app and marketing to children when Defendant knew
200. Defendant breached its duties of care owed to Plaintiff through its nonfeasance,
failure to act, and omissions in the development, setup, management, maintenance, operation,
marketing, advertising, promotion, supervision, and control of its app. These breaches are based
on Defendant’s own actions in managing their own apps made available to the public, independent
of any actions taken by a third party. Those breaches include but are not limited to:
messages another user, particularly an adult user, or when a child interacts with
accounts that have been blocked by other users or suspended in the past;
d. Failing to require adult users to provide a phone number when signing up for
an account;
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e. Failing to implement pop-up safety notices within chats and games to warn
abusers;
prevent the use of their apps by sexual predators to victimize, abuse, and
l. Failing to implement effective protocols to verify ages and identity of all users;
n. Failing to separate adults from children on the apps by, for example, creating
that is safer for and more protective of youth users like Plaintiff.
202. At all relevant times, Plaintiff used Defendant’s app in the manner in which it was
intended to be used.
203. As a direct and proximate result of each Defendant’s breach of one or more of its
duties, Plaintiff was harmed. Such harms include the sexual exploitation of Plaintiff by a child
predator and a cascade of resulting negative effects, including but not limited to damage to self-
worth, stigma and social isolation, reduced academic performance, increased risky behavior,
63
susceptibility to future sexual exploitation, attachment issues, and profound mental health issues
204. Defendant’s breach of one or more of its duties was a substantial factor in causing
205. Plaintiff was injured from using Defendant’s defective app through no fault of her
own. The fact that Plaintiff was injured by using Defendant’s app means that Defendant is
responsible for the injuries caused by Defendant’s app and the burden shifts to Defendant to
identify alternative causes of the alleged injuries and apportion responsibility for the alleged
injuries.
206. The nature of the fraudulent and unlawful acts that created safety concerns for
Plaintiff are not the type of risks that are immediately apparent from using Defendant’s app.
wanton, reckless, malicious, fraudulent, oppressive, extreme, and outrageous, and displayed an
entire want of care and a conscious and depraved indifference to the consequences of their
conduct, including to the health, safety, and welfare of their customers, and warrants an award of
punitive damages in an amount sufficient to punish the Defendant and deter others from like
conduct.
208. Plaintiff demands judgment against Defendant for compensatory and punitive
damages, together with interest, costs of suit, attorneys’ fees, and all such other relief as the Court
deems proper.
209. Plaintiff incorporates each and every factual allegation set forth above.
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211. At all relevant times, Defendant designed, developed, managed, operated, tested,
produced, labeled, marketed, advertised, promoted, controlled, sold, supplied, distributed, and
213. Defendant knew, or by the exercise of reasonable care, should have known, that
use of its app was dangerous, harmful, and injurious when used in a reasonably foreseeable
manner by minors.
214. Defendant knew, or by the exercise of reasonable care, should have known, that
ordinary minor users, such as Plaintiff, would not have realized the potential risks and dangers of
its app, including a risk of grooming, sexual abuse, and sexual exploitation, which can lead to a
cascade of harms. Those harms include but are not limited to physical injury, damage to self-
worth, stigma and social isolation, reduced academic performance, increased risky behavior,
susceptibility to future sexual exploitation, attachment issues, identity confusion, and profound
mental health issues for young consumers, including but not limited to depression, anxiety,
suicidal ideation, self-harm, post-traumatic stress disorder, insomnia, death, and other harmful
effects.
215. Had Plaintiff received proper or adequate warnings about the risks of Defendant’s
216. Defendant knew or, by the exercise of reasonable care, should have known that its
app posed risks of harm to youth. These risks were known and knowable in light of Defendant’s
own internal data and knowledge regarding its app at the time of development, design, marketing,
217. Because Defendant’s conduct created the risk that child users of their apps would
be subject to grooming, sexual abuse, and sexual exploitation, Defendant owed a duty to all
reasonably foreseeable users, including but not limited to minor users and their parents, to provide
adequate warnings about the risk of using Defendant’s app that were known to Defendant, or that
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218. In addition, as described above, Defendant owed a special relationship duty to
Plaintiff to protect him against harm caused by its app and employees or by other users.
219. Defendant owed a heightened duty of care to minor users and their parents to warn
about its app’s risks because children’s brains are not fully developed, resulting in a diminished
capacity to make responsible decisions regarding contact with strangers online. Children are also
more neurologically vulnerable than adults to abusive contact facilitated by Defendant’s app
because they have a hard time distinguishing between patterns of genuine friendship and
grooming relationships.
220. Defendant breached its duty by failing to use reasonable care in providing adequate
warnings to Plaintiff, such as failing to notify parents and the general public of the following,
among others:
a. Defendant fails to require that children have parental approval before signing
up for an account;
c. New users of Defendant’s app can identify themselves as minors, begin to use
the app, and do so indefinitely, without ever receiving a safety warning, and
without ever having to provide information so that Defendant can warn the
d. Defendant’s app’s default safety settings allow adults and other strangers’
accounts to find, “friend,” and communicate with children’s accounts;
f. Defendant’s platforms recommend that adult users and other strangers “friend”
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i. Defendant’s app enables and increases risk of exposure to predators and can
j. Sexual predators use Robux to coerce children into sending them nude photos
children, making them easier targets to adult predators for sexual exploitation,
Defendant’s app;
would have used reasonable care to provide adequate warnings to consumers, including the
222. At all relevant times, Defendant could have provided adequate warnings to prevent
223. As a direct and proximate result of Defendant’s breach of its duty to provide
adequate warnings, Plaintiff was harmed and sustained the injuries set forth herein. Defendant’s
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failure to provide adequate and sufficient warnings was a substantial factor in causing the harms
to Plaintiff.
224. As a direct and proximate result of Defendant’s failure to warn, Plaintiff requires
and/or will require more healthcare and services and did incur medical, health, incidental, and
related expenses.
225. Plaintiff was injured from using Defendant’s defective app through no fault of her
own. The fact that Plaintiff was injured by using Defendant’s app means that Defendant is
responsible for the injuries caused Defendant’s app and the burden shifts to Defendants to identify
alternative causes of the alleged injuries and apportion responsibility for the alleged injuries.
226. The nature of the fraudulent and unlawful acts that created safety concerns for
Plaintiff are not the type of risks that are immediately apparent from using Defendant’s app.
227. The conduct of Defendant, as described above, was intentional, fraudulent, willful,
wanton, reckless, malicious, fraudulent, oppressive, extreme, and outrageous, and displayed an
entire want of care and a conscious and depraved indifference to the consequences of its conduct,
including to the health, safety, and welfare of their customers, and warrants an award of punitive
damages in an amount sufficient to punish Defendant and deter others from like conduct.
228. Plaintiff demands judgment against Defendant for compensatory and punitive
damages, together with interest, costs of suit, attorneys' fees, and all such other relief as the Court
deems proper.
FIFTH CAUSE OF ACTION
229. Plaintiff incorporates each and every factual allegation set forth above.
231. At all relevant times, Defendant designed, developed, managed, operated, tested,
produced, labeled, marketed, advertised, promoted, controlled, sold, supplied, distributed, and
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232. Defendant knew or, by the exercise of reasonable care, should have known, that
its app was dangerous, harmful, and injurious when used by youth in a reasonably foreseeable
manner.
233. Defendant knew or, by the exercise of reasonable care, should have known that its
app posed risks of harm to youth. These risks were known and knowable in light of Defendant’s
own internal data and knowledge regarding their apps at the time of the app’s development,
234. Defendant knew, or by the exercise of reasonable care, should have known, that
ordinary minor consumers such as Plaintiff would not have realized the potential risks and dangers
of its app. Those risks include grooming, sexual abuse, and sexual exploitation, which can lead
to a cascade of negative effects, including but not limited to physical injury, damage to self-worth,
stigma and social isolation, reduced academic performance, increased risky behavior,
susceptibility to future sexual exploitation, attachment issues, identity confusion, and profound
mental health issues for young consumers, including but not limited to depression, anxiety,
suicidal ideation, self-harm, post-traumatic stress disorder, insomnia, death, and other harmful
effects.
235. Defendant owed a duty to all reasonably foreseeable users to design a safe app.
236. Defendant owed a heightened duty of care to minor users of its app because
children’s brains are not fully developed, resulting in a diminished capacity to make responsible
decisions regarding contact with strangers online. Children are also more neurologically
vulnerable than adults to abusive contact facilitated by Defendant’s app because they have a hard
238. Defendant knew that minors such as Plaintiff would use its app.
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240. Defendant breached its duty by failing to use reasonable care in the design of its
app by negligently designing the app with features that specifically allow predators to find, groom,
241. Defendant breached its respective duty by designing an app that was less safe to
use than an ordinary consumer would expect when used in an intended and reasonably foreseeable
manner.
242. Defendant breached its respective duty by failing to use reasonable care in the
design of its app by negligently designing its app with features as described above that created or
increased the risk of grooming, sexual abuse, and sexual exploitation for children, which can lead
to a cascade of negative effects, including but not limited to physical injury, damage to self-worth,
stigma and social isolation, reduced academic performance, increased risky behavior,
susceptibility to future sexual exploitation, attachment issues, identity confusion, and profound
mental health issues for young consumers, including but not limited to depression, anxiety,
suicidal ideation, self-harm, post-traumatic stress disorder, insomnia, death, and other harmful
effects.
243. Defendant breached its duty by failing to use reasonable care to use cost-effective,
reasonably feasible alternative designs, including changes to the harmful features, and other safety
measures, to minimize the harms described herein, including but not limited to:
a. Requiring children have parental approval and a parent’s email address to sign-
up for an account;
children interact with accounts that have been blocked by other users or
blocking direct messaging between child and adult users, or only allowing
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messaging between adult users and a child with the parent’s explicit
f. Pop-up safety notices within chats and games to warn users about
inappropriate behavior;
apps to report CSAM and adult predator accounts specifically without the need
n. Separating adults from children by, for example, creating separate apps for
children; and
244. Alternative designs that would reduce the dangerous features of Defendant’s app
were available, would have served effectively the same purpose as Defendant’s defectively
designed app, and would have reduced the gravity and severity of danger Defendant’s app posed
minor Plaintiff.
246. At all relevant times, Plaintiff used Defendant’s app in the manner in which it was
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247. As a direct and proximate result of Defendant’s breached duties, Plaintiff was
harmed. Defendant’s design of its app was a substantial factor in causing Plaintiff’s harms and
injuries.
248. Plaintiff was injured from using Defendants’ defective app through no fault of her
own. The fact that Plaintiff was injured by using Defendant’s app means that Defendant is
responsible for the injuries caused by Defendant’s app and the burden shifts to Defendant to
identify alternative causes of the alleged injuries and apportion responsibility for the alleged
injuries.
249. The nature of the fraudulent and unlawful acts that created safety concerns for
Plaintiff are not the type of risks that are immediately apparent from using Defendant’s app.
250. The conduct of Defendant, as described above, was intentional, fraudulent, willful,
wanton, reckless, malicious, fraudulent, oppressive, extreme, and outrageous, and displayed an
entire want of care and a conscious and depraved indifference to the consequences of its conduct,
including to the health, safety, and welfare of its customers, and warrants an award of punitive
damages in an amount sufficient to punish Defendant and deter others from like conduct.
251. Plaintiff demands judgment against Defendant for compensatory and punitive
damages, together with interest, costs of suit, attorneys’ fees, and all such other relief as the Court
deems proper.
252. Plaintiff incorporates each and every factual allegation set forth above.
254. Defendant rendered parental control services and account safety services to
Plaintiff’s parents.
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255. Defendant made numerous statements, as outlined above, claiming in substance
that their parental controls and account safety services were highly effective at protecting users
256. Defendant knew, or reasonably should have known, that effective parental control
and account safety services were necessary for the protection of minor users.
257. Defendant’s conduct was closely connected to Plaintiff’s injuries, which were
258. Defendant could have avoided Plaintiff’s injuries with minimal cost, including, for
example, by implementing parental control and account safety services that were effective and
that would prevent child users from being contacted by adult accounts or strangers’ accounts
generally.
260. Imposing a duty on Defendant would not be burdensome to them because it has
the technological and financial means to avoid the risks of harm to children.
261. Defendant owed a heightened duty of care to minor users and their parents to
implement parental control and account safety services that were effective and that would prevent
child users from being contacted by adult accounts or strangers’ accounts generally.
rendering its parental control and account safety services to prevent child users from being
264. Defendant failed to exercise reasonable care in rendering these parental control
265. Defendant’s failure to exercise reasonable care increased the risk of, and was a
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266. Plaintiff was harmed by her mother’s reliance on Defendant to provide effective
267. Defendant’s breach of one or more of its duties was a substantial factor in causing
268. Plaintiff was injured from using Defendant’s defective app through no fault of her
own. The fact that Plaintiff was injured by using Defendant’s app means that Defendant is
responsible for the injuries caused by any one of Defendants’ apps and the burden shifts to
Defendant to identify alternative causes of the alleged injuries and apportion responsibility for
269. The nature of the fraudulent and unlawful acts that created safety concerns for
Plaintiff are not the type of risks that are immediately apparent from using Defendant’s app.
270. The conduct of Defendant, as described above, was intentional, fraudulent, willful,
wanton, reckless, malicious, fraudulent, oppressive, extreme, and outrageous, and displayed an
entire want of care and a conscious and depraved indifference to the consequences of their
conduct, including to the health, safety, and welfare of its customers, and warrants an award of
punitive damages.
271. Plaintiff demands judgment against Defendant for compensatory and punitive
damages, together with interest, costs of suit, attorneys' fees, and all such other relief as the Court
deems proper.
SEVENTH CAUSE OF ACTION
272. Plaintiff incorporates each and every factual allegation set forth above.
274. At all relevant times, Defendant designed, developed, managed, operated, tested,
produced, labeled, marketed, advertised, promoted, controlled, sold, supplied, distributed, and
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275. These products were designed, manufactured, maintained, controlled, and
communication product. The software and architecture of each product is the same for every user
that logs on or signs up for an account. These products are uniformly defective and pose the same
277. Defendant’s product is distributed and sold to the public through retail channels
(e.g., the Apple App “Store” and the Google Play “Store”).
278. Defendant’s product is marketed and advertised to the public for the personal use
of the end-user/consumer.
279. Defendant defectively designed its product to allow children to come into contact
with child predators. Children are particularly unable to appreciate the risks posed by the products.
280. The defects in the design of Defendant’s product existed prior to the release of
these products to Plaintiff and the public, and there was no substantial change to Defendant’s
products between the time of their upload by each Defendant to public or retail channels (e.g., the
App Store or Google Play) and the time of their distribution to Plaintiff via download or URL
access.
281. Plaintiff used these products as intended, and Defendant knew or, by the exercise
of reasonable care, should have known that Plaintiff would use these products without inspection
for its dangerous nature.
282. Defendant defectively designed its product to appeal to adult predators by making
it easy to find children and enabled their contact, grooming, sexual exploitation, and sexual abuse
283. Defendant failed to test the safety of the features it developed and implemented
for use on its product. When Defendant did perform some product testing and had knowledge of
ongoing harm, it failed to adequately remedy its product’s defects or warn Plaintiff.
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284. Defendant’s product is defective in design and poses a substantial likelihood of
harm for the reasons set forth herein, because the products fail to meet the safety expectations of
ordinary consumers when used in an intended or reasonably foreseeable manner, and because the
products are less safe than an ordinary consumer would expect when used in such a manner.
Children and teenagers are among the ordinary consumers of Defendant’s products. Indeed,
Defendant markets, promotes, and advertises its respective product to pre-teen and young
consumers. Pre-teen and young consumers, and their parents and guardians, do not expect
Defendant’s products to expose them to predators when the products are used in their intended
manner by their intended audience. They do not expect the features embedded by Defendant in
their products to make it easy for child predators to sign-up for accounts and find children, groom
children, and sexually exploit children. They do not expect Defendant’s revenue and profits to be
risk of danger; specifically, a risk of grooming, sexual abuse, and sexual exploitation, which can
lead to a cascade of harms. Those harms include but are not limited to physical injury, damage to
self-worth, stigma and social isolation, reduced academic performance, increased risky behavior,
susceptibility to future sexual exploitation, attachment issues, identity confusion, and profound
mental health issues for young consumers, including but not limited to depression, anxiety,
suicidal ideation, self-harm, post-traumatic stress disorder, insomnia, death, and other harmful
effects.
286. The risks inherent in the design of Defendant’s product significantly outweigh any
designs, including changes to the problematic features described above, to minimize the harms
a. Requiring children have parental approval and a parent’s email address to sign-
up for an account;
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b. Effective parental controls;
children interact with accounts that have been blocked by other users or
blocking direct messaging between child and adult users, or only allowing
messaging between adult users and a child with the parent’s explicit
f. Pop-up safety notices within chats and games to warn users about
inappropriate behavior;
products to report child sex abuse material and adult predator accounts
specifically without the need to create or log in to the products prior to
reporting;
n. Separating adults from children by, for example, creating separate apps for
children; and
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288. Alternative designs were available that would prevent child predators from
finding, grooming, and exploiting children, and which would have served effectively the same
purpose of Defendant’s products while reducing the gravity and severity of danger posed by those
products’ defects.
foreseeable ways.
290. The physical, emotional, and economic injuries of Plaintiff were reasonably
foreseeable to Defendant at the time of its products’ development, design, advertising, marketing,
291. Defendant’s product was defective and unreasonably dangerous when it left each
Defendant’s respective possession and control. The defects continued to exist through the
products’ distribution to and use by consumers, including Plaintiff, who used the products without
292. As manufacturer, designer and seller, Defendant had a duty to inform itself with
the best knowledge of the risks and the defects of its product and Defendant had such knowledge.
Their victims, including Plaintiff, were powerless to protect themselves against unknown harms,
293. Plaintiff was injured as a direct and proximate result of Defendant’s respective
defective designs as described herein. The defective design of the products used by Plaintiff was
a substantial factor in causing harms to Plaintiff.
Plaintiff requires and/or will require more healthcare and services and did incur medical, health,
296. Plaintiff was injured from using Defendant’s defective products through no fault
of her own. The fact that Plaintiff was injured by using Defendant’s products means that
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Defendant is responsible for the injuries caused by any one of Defendant’s products and the
burden shifts to Defendant to identify alternative causes of the alleged injuries and apportion
297. The nature of the fraudulent and unlawful acts that created safety concerns for
Plaintiff are not the type of risks that are immediately apparent from using Defendant’s products.
298. The conduct of Defendant, as described above, was intentional, fraudulent, willful,
wanton, reckless, malicious, fraudulent, oppressive, extreme, and outrageous, and displayed an
entire want of care and a conscious and depraved indifference to the consequences of its conduct,
including to the health, safety, and welfare of its customers, and warrants an award of punitive
damages in an amount sufficient to punish Defendant and deter others from like conduct.
299. Plaintiff demands judgment against Defendant for compensatory and punitive
damages, together with interest, costs of suit, attorneys’ fees, and all such other relief as the Court
deems proper.
300. Plaintiff incorporates each and every factual allegation set forth above.
302. At all relevant times, Defendant designed, developed, managed, operated, tested,
produced, labeled, marketed, advertised, promoted, controlled, sold, supplied, distributed, and
communication product. The software and architecture of each product is the same for every user
that logs on or signs up for an account. These products are uniformly defective and pose the same
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305. Defendant’s product is distributed and sold to the public through retail channels
(e.g., the Apple App “Store” and the Google Play “Store”).
306. Defendant sold and distributed its product to Plaintiff in a defective and
unreasonably dangerous condition by failing to adequately warn about the risk of harm to youth
as described herein, including a risk of grooming, sexual abuse, and sexual exploitation, which
can lead to a cascade of harms. Those harms include but are not limited to physical injury, damage
to self-worth, stigma and social isolation, reduced academic performance, increased risky
behavior, susceptibility to future sexual exploitation, attachment issues, identity confusion, and
profound mental health issues for young consumers including but not limited to depression,
anxiety, suicidal ideation, self-harm, post-traumatic stress disorder, insomnia, death, and other
harmful effects.
307. Defendant was in the best position to know the dangers its products posed to
consumers, including Plaintiff, as they had superior knowledge of the risks and dangers posed by
their products and had exclusive knowledge of these risks at the time of development, design,
marketing, promotion, advertising and distribution. Defendant had exclusive control of its
contemplated by the ordinary user who used Defendant’s products, because they enable predators
respective product posed risks of harm to youth considering its own internal data and knowledge
regarding its product at the time of development, design, marketing, promotion, advertising, and
distribution.
310. These risks were known and knowable in light of Defendant’s own internal data
and knowledge regarding their products at the time of the products’ development, design,
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311. Defendant’s products are defective and unreasonably dangerous because, among
other reasons described herein, each Defendant failed to exercise reasonable care to inform users
a. Sexual predators use Defendant’s products to find, contact, groom and abuse
d. Sexual predators use Robux to coerce children into sending them nude photos
e. Defendant’s products are designed in a way that enables and increases risk of
children, making them easier targets to adult predators for sexual exploitation,
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k. The likelihood and severity of harms is greater for children;
313. Ordinary minor users would not have recognized the potential risks of Defendant’s
314. Had Plaintiff received proper or adequate warnings or instructions as to the risks
of using Defendant’s product, Plaintiff would have heeded the warnings and/or followed the
instructions.
315. Defendant’s failures to adequately warn Plaintiff about the risks of their defective
products were a proximate cause and a substantial factor in the injuries sustained by Plaintiff.
316. Plaintiff was injured from using Defendants’ defective products through no fault
of her own. The fact that Plaintiff was injured by using Defendant’s products means that
Defendant is responsible for the injuries caused by Defendant’s products and the burden shifts to
Defendant to identify alternative causes of the alleged injuries and apportion responsibility for
317. The nature of the fraudulent and unlawful acts that created safety concerns for
Plaintiff are not the type of risks that are immediately apparent from using Defendant’s products.
318. The conduct of Defendant, as described above, was intentional, fraudulent, willful,
wanton, reckless, malicious, fraudulent, oppressive, extreme, and outrageous, and displayed an
entire want of care and a conscious and depraved indifference to the consequences of its conduct,
including to the health, safety, and welfare of their customers, and warrants an award of punitive
damages in an amount sufficient to punish Defendant and deter others from like conduct.
319. Plaintiff demands judgment against Defendant for compensatory and punitive
damages, together with interest, costs of suit, attorneys’ fees, and all such other relief as the Court
deems proper.
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VII. PRAYER FOR RELIEF
1. Past, present, and future general damages, the exact amount of which has yet to be
products, including but not limited to physical pain and suffering, mental anguish,
loss of enjoyment of life, emotional distress, and expenses for medical treatments;
2. Past, present, and future economic and special damages, according to proof at the
time of trial;
4. Medical expenses, past and future, according to proof at the time of trial;
6. Attorneys’ fees;
10. For such other and further relief as the Court may deem just and proper.
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Date: August 27, 2025 Respectfully submitted,
Matthew A. Dolman*
[email protected]
R. Stanley Gipe*
[email protected]
Sara D. Beller*
[email protected]
DOLMAN LAW GROUP
800 N. Belcher Rd.
Clearwater, FL 33765
Telephone: (727) 451-6900
Facsimile: (727) 451-6907
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