0% found this document useful (0 votes)
36 views3 pages

Blender 2.80 and 3D Printer

The document outlines a 5-day training course on Blender 2.80 and 3D printing, aimed at enhancing participants' skills in 3D modeling and technology knowledge. Participants will learn to use Blender's interface, create 3D models, and understand 3D printing processes, including design and scanning. The course includes lessons on modeling, shading, rigging, and practical challenges related to 3D printing and scanning.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
36 views3 pages

Blender 2.80 and 3D Printer

The document outlines a 5-day training course on Blender 2.80 and 3D printing, aimed at enhancing participants' skills in 3D modeling and technology knowledge. Participants will learn to use Blender's interface, create 3D models, and understand 3D printing processes, including design and scanning. The course includes lessons on modeling, shading, rigging, and practical challenges related to 3D printing and scanning.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 3

Blender 2.

80 and 3D Printing
Duration: 5 Day(s)

Time: 9:00 a.m.-5:00 p.m.

Training Method: Group Discussion/Trainer Lead

Objective(s)
The objective of this course is

 To expose the use of 3d printer and 3d modelling for participants


 To improve technology knowledge
 To open new business opportunity idea for participants

What participants will learn


 Use Blender and understand it's interface
 Understand the principles of modelling
 Create 3D models with simple colors
 Learn the basics of animation
 Create your own materials
 UV map and unwrap your models

Course Outline

Blemder 2.80 (2.5 Days)

Lesson 1: First Steps  Cycles Samples


 Viewport Navigation  Eevee Lighting
 Interface Overview Lesson 5: Rigging Intro
 Select & Transform  Parenting
 Add & Delete  Armatures
 Collections  Copy Limit Constraint
 Workspaces  Tracking Constraints
Lesson 2: Modeling Introduction  Transform Constraints
 Creating Meshes
 Object and Edit Mode
 Mesh Selection Mode
 Extrude
 Loop Cut
 Bevel Tool
 Knife Tool
Lesson 3: Intro to Shading
 Shading Editor
 Intro to Texturing
 UV Unwrapping
 Procedural Textures
Lesson 4: Light Types
 Three Point Lighting
 Render Settings Introduction
 Render Dimensions & Metadata
 Render Output Settings
Lesson 6: Character Rigging
 Inverse Kinematics
 Vertex Groups
 Bone Layers
 Keyframes
 Timeline
 Dope Sheet
 Graph Editor
Lesson 7: SCULPT
 Default Cube Owl Tutorial 1/4 | Blocking
 Default Cube Owl Tutorial 2/4 | Modeling
 Default Cube Owl Tutorial 3/4 | Shading
 Default Cube Owl Tutorial 4/4 |
Rendering
3D Printing (2.5 Day)

Lesson 1: Problem Solving


 Problem
 Brainstorming
 Solution

Lesson 2: 3D Design
 Basics of 123D Design
 Challenge: Design the Solution

Lesson 3: 3D Printing
 What is 3D Printing
 Raft & Overhang
 Shelf & infill
 Resolution
 Slicing & Preview
 Calibration & Leveling
 Loading & unloading filaments
 3D printer maintenance
 Challenge: Print the Prototype

Lesson 4: 3D Scanning
 How 3D scanning work?
 3D scan sensors
 Challenge: 3D Scan the Prototype

 Repairing a Scan
 Basics of Meshmixer
 Challenge: Repair the 3D Scan Prototype

You might also like