Blender 2.
80 and 3D Printing
Duration: 5 Day(s)
Time: 9:00 a.m.-5:00 p.m.
Training Method: Group Discussion/Trainer Lead
Objective(s)
The objective of this course is
To expose the use of 3d printer and 3d modelling for participants
To improve technology knowledge
To open new business opportunity idea for participants
What participants will learn
Use Blender and understand it's interface
Understand the principles of modelling
Create 3D models with simple colors
Learn the basics of animation
Create your own materials
UV map and unwrap your models
Course Outline
Blemder 2.80 (2.5 Days)
Lesson 1: First Steps Cycles Samples
Viewport Navigation Eevee Lighting
Interface Overview Lesson 5: Rigging Intro
Select & Transform Parenting
Add & Delete Armatures
Collections Copy Limit Constraint
Workspaces Tracking Constraints
Lesson 2: Modeling Introduction Transform Constraints
Creating Meshes
Object and Edit Mode
Mesh Selection Mode
Extrude
Loop Cut
Bevel Tool
Knife Tool
Lesson 3: Intro to Shading
Shading Editor
Intro to Texturing
UV Unwrapping
Procedural Textures
Lesson 4: Light Types
Three Point Lighting
Render Settings Introduction
Render Dimensions & Metadata
Render Output Settings
Lesson 6: Character Rigging
Inverse Kinematics
Vertex Groups
Bone Layers
Keyframes
Timeline
Dope Sheet
Graph Editor
Lesson 7: SCULPT
Default Cube Owl Tutorial 1/4 | Blocking
Default Cube Owl Tutorial 2/4 | Modeling
Default Cube Owl Tutorial 3/4 | Shading
Default Cube Owl Tutorial 4/4 |
Rendering
3D Printing (2.5 Day)
Lesson 1: Problem Solving
Problem
Brainstorming
Solution
Lesson 2: 3D Design
Basics of 123D Design
Challenge: Design the Solution
Lesson 3: 3D Printing
What is 3D Printing
Raft & Overhang
Shelf & infill
Resolution
Slicing & Preview
Calibration & Leveling
Loading & unloading filaments
3D printer maintenance
Challenge: Print the Prototype
Lesson 4: 3D Scanning
How 3D scanning work?
3D scan sensors
Challenge: 3D Scan the Prototype
Repairing a Scan
Basics of Meshmixer
Challenge: Repair the 3D Scan Prototype